Title: Expansion worth coming back for? Post by: Nightshade on January 11, 2009, 08:21:53 PM What do you guys think about the latest expansion? I retired from WoW after the 2nd one, is it worth a try?
Title: Re: Expansion worth coming back for? Post by: Ratman_tf on January 11, 2009, 08:29:40 PM What do you guys think about the latest expansion? I retired from WoW after the 2nd one, is it worth a try? Depends on why you cancelled. I'm playing and having fun, so IMO it's worth a try. Title: Re: Expansion worth coming back for? Post by: Nightshade on January 11, 2009, 08:33:25 PM What do you guys think about the latest expansion? I retired from WoW after the 2nd one, is it worth a try? Depends on why you cancelled. I'm playing and having fun, so IMO it's worth a try. Raid guild basically drove my fun for the game into the ground. That and I found it to be quite time consuming. Title: Re: Expansion worth coming back for? Post by: Ratman_tf on January 11, 2009, 08:42:20 PM What do you guys think about the latest expansion? I retired from WoW after the 2nd one, is it worth a try? Depends on why you cancelled. I'm playing and having fun, so IMO it's worth a try. Raid guild basically drove my fun for the game into the ground. That and I found it to be quite time consuming. Uhnf. Well, my focus in WoW has been on raiding since last summer. There's always stuff to do, and Wrath is like.. BC with vikings and icebergs. There's been a few tweaks and it's easier than ever to "raid casual", but it's still a time investment. So I dunno! :awesome_for_real: Title: Re: Expansion worth coming back for? Post by: Nightshade on January 11, 2009, 08:58:00 PM What do you guys think about the latest expansion? I retired from WoW after the 2nd one, is it worth a try? Depends on why you cancelled. I'm playing and having fun, so IMO it's worth a try. Raid guild basically drove my fun for the game into the ground. That and I found it to be quite time consuming. Uhnf. Well, my focus in WoW has been on raiding since last summer. There's always stuff to do, and Wrath is like.. BC with vikings and icebergs. There's been a few tweaks and it's easier than ever to "raid casual", but it's still a time investment. So I dunno! :awesome_for_real: Guess I'll try out the trial version just to see what its like, although all of the new parts are in end game... I guess gaming in general is a time investment! :grin: Title: Re: Expansion worth coming back for? Post by: pants on January 11, 2009, 09:25:48 PM Quote Guess I'll try out the trial version just to see what its like, although all of the new parts are in end game... I guess gaming in general is a time investment! :grin: I think it is a good bit better than BC. The overall 'feel' of Northrend is more well-put together (YMMV). Fighting the scourge and Arthas feels more like 'real' warcraft to a WC3 player like myself. Phasing is really cool, and they've done it really well - expect a lot more phasing in the future. Re: raiding - changing so all raids can be done in 10 mans to me reduces a lot of the bullshit that comes along with raiding. Naxx is a lot easier to raid than Kara was when BC first came out - which reduces a lot of the stress etc. Re: Time consuming - depends on what ate up your time. Most 5-man instances can be done in under an hour now - one (Azjol-Nerub) can be done in 20 mins if you don't wipe. Naxx I'd imagine could be cleared in 1-2 nights (havent been on a full Naxx clear yet - our guild is working through it). Of course, its still WoW. If you hated WoW, this aint gonna change it. But if you generally liked it, but quit for 1-2 reasons - I'd say give it a go. Its pretty good. Title: Re: Expansion worth coming back for? Post by: Selby on January 11, 2009, 09:42:43 PM I think it is a good bit better than BC. The overall 'feel' of Northrend is more well-put together (YMMV). I agree. I didn't care for TBC much at all. I got into a few zones, but for the most part wasn't happy with it (Netherstorm and Hellfire Peninsula really irked me).Of course, its still WoW. If you hated WoW, this aint gonna change it. Probably the most accurate. If you hated leveling, questing, grouping for instances, or raiding, not much has really changed. There are some cool new features and quests, but you still have to get through most of the older content (up to 70+) to see it and if you absolutely hated it, it really won't be worth your time to do so.Title: Re: Expansion worth coming back for? Post by: Paelos on January 11, 2009, 09:47:59 PM TBC sucked. Tanking was stupid, class balance was king, and raiding was more about setup and banging your head against a wall long enough to win. WoTLK eased tanking back to being fun, DPS were buffed and changed to being interchangable regardless of class, and raid encounters are doable with groups that can semi-PUG it in 25 mans. It's essentially fun for the masses instead of fun for the uber-guilds so far. I fully expect them to fuck that up with the next patch though, and make Ulduar a gigantic cockblock.
Title: Re: Expansion worth coming back for? Post by: Tale on January 12, 2009, 01:03:20 AM I bought the expansion when it came out, for the sake of playing alongside a workmate and came back for a day and a night (after being almost entirely away since 2007). Initially I meant to play more, but it never happened. Cancelled and haven't played since. Nothing about it sucked, but it was just more WoW and I'm over it. I didn't want to put the time in. I was intrigued, but I wasn't prepared to let it take over my spare time, which is what's needed.
Just posting because you'd be best to ask ex-players who have returned, whether they stayed or not, rather than people who were already playing. Title: Re: Expansion worth coming back for? Post by: Ironwood on January 12, 2009, 01:22:47 AM No.
Title: Re: Expansion worth coming back for? Post by: Tarami on January 12, 2009, 01:45:29 AM I tried going back, but really, nothing new to see. If you've burned out on it once, you see through the novelty far too fast.
Northrend is alot more convincing than Outlands ever were, though. Edit: Schpelling-belling. Title: Re: Expansion worth coming back for? Post by: Montague on January 12, 2009, 02:22:57 AM I'm enjoying myself, and I was kind of on the fence whether to get the xpac or not. The accessibility curve to endgame content has been smoothed out, and if you get some gear from level 80 dungeons/heroics and quest blues you can step into 10 man raids no problem. It doesn't require catassing of any form, really.
The pluses: Better storyline. The Lich King is involved in a lot of quests and there is some cool lore if you stop to read it. Better rep system. The tabard system means you dont have to run the same dungeons over and over to get X reputation. Better raiding for casuals. The minuses: Blizzard is in love with their goddamned vehicle system. If I see another quest where I have to ride something and spam buttons I'm gonna fucking scream. PVP is borked. Sky = blue, etc. You can't walk 3 feet without tripping over a Death Knight. Bottom line is its more of the same with more polish and accessibility. If you're interested in a more laid-back raid experience I'd give it a go. Having a small group of friends to run with is ideal. Title: Re: Expansion worth coming back for? Post by: Fordel on January 12, 2009, 03:41:44 AM A lot of people bitch about the vehicles quests. Those people are crazy :why_so_serious:
Seriously, every quest should end with me driving a Storm Giant and slaughtering all before me. More seriously, all around quests are less annoying. Even gathering quests mostly have that 'castbar' waiting removed. If there is an item to pick up, you click it and poof it's in your bag, the end. This is especially nice for my druid in epic flight form, she can finish the first three Argent Crusade dailies in like under 5 minutes (with travel time). Which is good because I can never find the fucking frozen basilisk brain for the 4th one :angryfist: Title: Re: Expansion worth coming back for? Post by: Dren on January 12, 2009, 08:29:02 AM No. You are just bitter about queue time and trying to reduce it one player at a time. Title: Re: Expansion worth coming back for? Post by: Azaroth on January 13, 2009, 10:20:14 AM As far as endgame, there's no catassing involved really. You can be part of a small guild, you can have bad gear. You can still clear Naxx 10.
Hell, it can be pugged successfully on a regular basis. And when you pug things you can't expect half of the people in the raid don't even speak english - let alone DPS above 1200 or so. Early game, the zones are good. Howling Fjord is fantastic... lightyears away from fucking Hellfire. Title: Re: Expansion worth coming back for? Post by: Fraeg on January 13, 2009, 12:04:31 PM i cancelled about 11 months ago, re-subbed a little before xmas.
I play a druid. The game feels pretty so so to me the zones aren't that particularly cool or interesting. I am 77 now and I will hit 80 and take it from there. If you were bored of the game, sick of rep grinds, heroic token grinds, pvp arena grind.... it hasn't changed much. Personally I wish Blizzard encouraged their artists to partake in recreational LSD. The Art just seems so ho hum to me... not bad, but would be nice to see a zone that makes you stop and go.. "wow.. that is amazing art." My feral druid seems pretty crazy at the moment, death knights are crazy as well and like all new classes, it is just a matter of time before they are *tweaked* to be *brought in line*. playing on the unofficial kiwi/aussie server means the vent is very entertaining. Title: Re: Expansion worth coming back for? Post by: K9 on January 13, 2009, 12:25:26 PM The game feels pretty so so to me the zones aren't that particularly cool or interesting. I am 77 now and I will hit 80 and take it from there. If you were bored of the game, sick of rep grinds, heroic token grinds, pvp arena grind.... it hasn't changed much. The Zones up to 77 are well designed but not particularly interesting. Icecrown and Storm Peaks, particularly Icecrown are awesome. They're the first zones in the game where I actually enjoyed the storyline and wanted to see it finished. Overall WotLK is TBC but with a lot of polish. There's less new an interesting stuff, and vehicles are someone's idea that can't die soon enough. Overall there are far fewer bad elements though. Title: Re: Expansion worth coming back for? Post by: Soulflame on January 13, 2009, 12:49:55 PM WRT Naxx 10, I've read that it's actually harder and less forgiving than Naxx 25. Which is saying something, as I've found Naxx 10 to be relatively easy.
As has been said, Wrath is pretty much TBC, but with more polish. There's still rep grinds (Hodir, oh god the wyrm stabbing, why oh why oh why) although that particular rep grind is avoidable if you take inscription. Phasing is really neat, but only really used in Storm Peaks and Icecrown, and not even in all the places where it could be reasonably used in those zones either. For example, the giant robot in the cradle. I solved that problem! Why is it still there. I think it's worth giving it a go. Everything is fairly easy for the "experienced" WoW gamer, leveling, quests, instances, even the raid. Although Blizzard has said the glass chewing begins with Ulduar. :oh_i_see: Title: Re: Expansion worth coming back for? Post by: DraconianOne on January 13, 2009, 02:11:56 PM Personally I wish Blizzard encouraged their artists to partake in recreational LSD. The Art just seems so ho hum to me... not bad, but would be nice to see a zone that makes you stop and go.. "wow.. that is amazing art." It's clear to me that the Blizzard artists were on mushrooms when they designed Zangarmarsh and everyone hated that zone* so probably not the answer. *Everyone apart from me, that is. Title: Re: Expansion worth coming back for? Post by: Ratman_tf on January 13, 2009, 02:44:56 PM WRT Naxx 10, I've read that it's actually harder and less forgiving than Naxx 25. Which is saying something, as I've found Naxx 10 to be relatively easy. Huh. My guild cleared Naxx 10 easily enough, and we're stuck on Naxx 25 - Thaddius for now. Title: Re: Expansion worth coming back for? Post by: Setanta on January 13, 2009, 03:04:48 PM The game does some interestin new things, but nothing truly innovative. Death Knight is ezymode to level, which is just as well as I had to retire my enhancement shaman as it felt very underpowered (I have multiple 70+s: Shaman, Druid, Warlock, Hunter, Mage and Warrior/Priest at 61+ as well as an 80 DK).
I think I preferred Outlands, Northrend feels unfinished, almost like they pushed it out the door to compete with WAR (unnecessarily IMO). End game doesn't feel up to it but it's Blizzard so it will be added to AKA BWL/AQ20/40/Naxx/Sunwell). It's fun, but I can see myself getting bored quickly. The lore as usual is immersive and graphically it feels like pulling on a comfy set of shoes which have a touch of fresh polish on them. Title: Re: Expansion worth coming back for? Post by: Sjofn on January 13, 2009, 03:09:57 PM Seriously, every quest should end with me driving a Storm Giant and slaughtering all before me. Preach it, brother Fordel! Title: Re: Expansion worth coming back for? Post by: Soulflame on January 13, 2009, 03:18:19 PM Are there different mechanics on Thaddius 25, or is it failure to not cross the charges?
I find the vehicle quests to vary from annoying to ok, with most falling about "meh". The Hodir wyrm quest can really be annoying, sometimes the stupid thing spams his attack on you, and hooray for eating repair costs. I'm also annoyed that hits and heals from vehicles are counted among your achievements. Or maybe I was asleep when I hit something for 200k damage. Hooray for ret! The storm giant quest was fun, right up til the prince. I don't know what happened, but I failed pretty quickly at that point. Fortunately another player was at the same point, and I got credit anyway. Another example is the wyrmrest vehicle daily, Aces High. That quest is miserable... until you turn autocast self back on. Then it's insanely easy. Title: Re: Expansion worth coming back for? Post by: Fordel on January 13, 2009, 03:22:53 PM The storm giant quest was fun, right up til the prince. I don't know what happened, but I failed pretty quickly at that point. Fortunately another player was at the same point, and I got credit anyway. The Prince has a damage reflecting transfer beam. All the damage that you would deal to the prince, is dealt to yourself instead. You just stop attacking while that is up and the prince can pretty much do fuck all to yea. Title: Re: Expansion worth coming back for? Post by: Ratman_tf on January 13, 2009, 04:57:07 PM Are there different mechanics on Thaddius 25, or is it failure to not cross the charges? Consensus is that we just lacked the DPS. We ran with 5 tanks and 7 healers that night. On an interesting note, dying to the polarity damage does not seem to lose durability. So if we were behind on the enrage timer, we'd all collapse into a bunch and suicide to give it another go. Quote Another example is the wyrmrest vehicle daily, Aces High. That quest is miserable... until you turn autocast self back on. Then it's insanely easy. God I fucking hated that daily. I'm so glad I'm done with it. Title: Re: Expansion worth coming back for? Post by: Merusk on January 13, 2009, 06:58:30 PM Quote Another example is the wyrmrest vehicle daily, Aces High. That quest is miserable... until you turn autocast self back on. Then it's insanely easy. God I fucking hated that daily. I'm so glad I'm done with it. Anyone have tips for getting the achievement on this one? I can't figure out how to kill everything AND get to the shrine and back in under 2:00 when just getting to the shrine takes nearly a full minute. Title: Re: Expansion worth coming back for? Post by: Gobbeldygook on January 13, 2009, 07:17:41 PM Anyone have tips for getting the achievement on this one? I can't figure out how to kill everything AND get to the shrine and back in under 2:00 when just getting to the shrine takes nearly a full minute. Aces High! is a different wyrmrest daily in Coldarra at the top of the Nexus. It's designed to let you practice Malygos phase 3 without having to, you know, get to Malygos phase 3.Title: Re: Expansion worth coming back for? Post by: Merusk on January 13, 2009, 07:31:33 PM Ah shit that's right. :uhrr:
Anywho, same question for that wyrmrest temple one. Title: Re: Expansion worth coming back for? Post by: Fabricated on January 13, 2009, 08:53:51 PM TBC sucked. Tanking was stupid, class balance was king, and raiding was more about setup and banging your head against a wall long enough to win. WoTLK eased tanking back to being fun, DPS were buffed and changed to being interchangable regardless of class, and raid encounters are doable with groups that can semi-PUG it in 25 mans. It's essentially fun for the masses instead of fun for the uber-guilds so far. I fully expect them to fuck that up with the next patch though, and make Ulduar a gigantic cockblock. I watch MMO-Champion and WoR regularly and nearly -every- fucking update until the recent patch discussions started had a Blue responding to someone complaining about how easy Naxx was. The uber-guilds are pissed at how easy it is and don't consider achievements or "hard mode" kills like Sarth +3 drakes good enough regardless of rewards. They just wanna down the boss before the scrubs. I dared check out the official Raid&Dungeon forums a while back and there was always 4-5 topics on the first page where people were begging for Ulduar to be a massive cockblock or at least have a gear check boss that requires best-in-slot items on everyone in the raid in both versions.Title: Re: Expansion worth coming back for? Post by: w00key on January 13, 2009, 11:04:14 PM I'm glad the raids are the way they are now. Yes, it's way easier, but after you graveyard zerged the boss for the first time you can come back later and dick around - not doing what you normally must do at Maexnna -> boss hits like 4 times harder. Still win the fight? +1 Achievement! When you have done the instance, you can come back with alts and hangarounds from the guild and still clear it in 5 hours.
The ones who play casually benefit hugely from these changed - they can get inside every dungeon released instead of only Kara/ZA and the difficulty isn't much higher than the average heroic, but almost every boss got it's own unique twist. The change from designed for elitist to more casual friendly is very noticeable in Naxx - for example, Loatheb used to be a pain because you *had* to farm Fadeleaf for the stupid shadow pots, you use 3 of them a try. Now, it's just no healing for 15s, heal for 3s, repeat. I've run out of content to do for now, but I sure hope Blizzard doesn't artificially lengthen Ulduar by just adding +200% hp / damage / whatever on the bosses. Staring at the same boss for weeks / months doesn't match my definition of fun. I don't mind something hard, but boss like Huhuran which is clearly designed as a roadblock is just too lame. Title: Re: Expansion worth coming back for? Post by: Fordel on January 13, 2009, 11:55:00 PM TBC sucked. Tanking was stupid, class balance was king, and raiding was more about setup and banging your head against a wall long enough to win. WoTLK eased tanking back to being fun, DPS were buffed and changed to being interchangable regardless of class, and raid encounters are doable with groups that can semi-PUG it in 25 mans. It's essentially fun for the masses instead of fun for the uber-guilds so far. I fully expect them to fuck that up with the next patch though, and make Ulduar a gigantic cockblock. I watch MMO-Champion and WoR regularly and nearly -every- fucking update until the recent patch discussions started had a Blue responding to someone complaining about how easy Naxx was. The uber-guilds are pissed at how easy it is and don't consider achievements or "hard mode" kills like Sarth +3 drakes good enough regardless of rewards. They just wanna down the boss before the scrubs. I dared check out the official Raid&Dungeon forums a while back and there was always 4-5 topics on the first page where people were begging for Ulduar to be a massive cockblock or at least have a gear check boss that requires best-in-slot items on everyone in the raid in both versions.If everyone is special, then no one is. :oh_i_see: Fuck the uber guilds though, seriously. Title: Re: Expansion worth coming back for? Post by: Ratman_tf on January 14, 2009, 01:40:25 AM I'm glad the raids are the way they are now. Me too. The uber raiders are gonna decimate "hard" content in any case. May as well open it up to serious and casual players as well. Title: Re: Expansion worth coming back for? Post by: Koyasha on January 14, 2009, 01:42:07 AM Ah shit that's right. :uhrr: It seems to be very luck-dependent. I got it on one of my characters simply because I caught the right number of dragons on the right path at the right time. Soon as you take off, look around. If the NPC guardians have softened up any dragons or drakes, blast them, you'll get a quick kill and credit for it. Watch out for those that are tagged by other players, wasting time firing at them is very bad. Fire up your sprint, head for the dragonshrine, and take out anything on the way that you need. Keep moving as you fire at enemy drakes and dragons - you can even fire backwards last time I did it, as long as you start the cast with the enemy in your line of sight. Do the destabilization, head back, reuse sprint the moment it pops, and kill anything else you need on the way back.Anywho, same question for that wyrmrest temple one. If there aren't enough dragons and drakes spawned and pathing on your direct line between the temple and dragonshrine, you fail. Nothing you can do about it, gotta try again and hope for better luck on the locations. I've also heard that you can get help from friends. Get a couple other people out there with you, and as soon as you tag a dragon or drake they blast it down while you keep flying. Title: Re: Expansion worth coming back for? Post by: DraconianOne on January 14, 2009, 02:13:36 AM The storm giant quest was fun, right up til the prince. I don't know what happened, but I failed pretty quickly at that point. Fortunately another player was at the same point, and I got credit anyway. The Prince has a damage reflecting transfer beam. All the damage that you would deal to the prince, is dealt to yourself instead. You just stop attacking while that is up and the prince can pretty much do fuck all to yea. is this reflection in the same way the mage hunters in dragonblight reflect? Because if so, the trick is to hit them with a damage type you're not going to use before hammering them with another type. E.g. as a warlock, I use shadow - so I throw an immolate on them so that they reflect fire and then hammer them with shadow as they have no defence against that. If it's not the same mechanic then ignore this advice but it still stands for some of the other mobs that spell reflect. Title: Re: Expansion worth coming back for? Post by: Sheepherder on January 14, 2009, 02:39:37 AM Your character rides on the head of a storm giant which he smashes shit and roars.
Your options are limited. Title: Re: Expansion worth coming back for? Post by: Fordel on January 14, 2009, 03:38:24 AM Yea, I'm not even certain the giant has multiple damage types. Really, all you have to do is not attack for all of 4 seconds and it's gravy.
Title: Re: Expansion worth coming back for? Post by: DraconianOne on January 14, 2009, 05:26:07 AM I can see how that wouldn't be the same scenario at all. You can go about your business. Move along! Move along.
Title: Re: Expansion worth coming back for? Post by: Nightshade on January 15, 2009, 05:30:32 AM Yeah, really what killed it for me was the guild, to tell you the truth. I had to be a priest at the time, and was constantly forced to make schedule raids. I think my friend Nix sums it up nice "I'm not going to get on and play because someone else tells me to", and that is so true, I was getting really fed up with contributing hours and hours of my time for raid progression. THAT, is what killed it for me. I didn't mind the leveling as much, though I wasn't really attracted to the story line, I think if I played again, I'd start from scratch and read more of the story line in key areas.
Title: Re: Expansion worth coming back for? Post by: w00key on January 15, 2009, 01:38:06 PM Just say no to forced raids and come when you feel like it. If they kick you, so be it. There are quite a few casual guild around, but getting in a good one is kinda tricky. Luckily I'm playing with ppl I know from my study, but it's very hard to do that unless you start together. "Yeah, I'm playing WoW too" means nothing, there's 1/75 chance you're on the same realm.
Title: Re: Expansion worth coming back for? Post by: Hawkbit on January 18, 2009, 10:37:52 PM I'm finding myself logging on less and less now that I'm down to just raiding left. Between the queue times and the lack of upgrades coming to us, it's getting tough.
I've finished nearly every story quest I've found so the only ones left are dailies. It's like reading the same book every day. It's a good xpac, but once through the material and I'm not seeing a reason to stay. Title: Re: Expansion worth coming back for? Post by: Xanthippe on January 27, 2009, 11:46:55 AM Yeah, really what killed it for me was the guild, to tell you the truth. I had to be a priest at the time, and was constantly forced to make schedule raids. I think my friend Nix sums it up nice "I'm not going to get on and play because someone else tells me to", and that is so true, I was getting really fed up with contributing hours and hours of my time for raid progression. THAT, is what killed it for me. I didn't mind the leveling as much, though I wasn't really attracted to the story line, I think if I played again, I'd start from scratch and read more of the story line in key areas. I would hate playing WoW so much if I approached it like that - as a priest who felt I had to play in order for my guild to progress. Instead, I play when I want and do what I want when I want. This means that I don't raid, or even do instances that much because frankly, I don't enjoy running the same zone over and over again. I don't care if my gear is sub par, or not progressing, or any of that, particularly. I find that I like leveling up more than actually being max_level, and I enjoy playing alts, but I don't feel like I have to level any of them. I enjoy auction house pvp, as well as bg pvp (don't like arena so I don't do it - didn't even do it much for welfare epics when they were available). I don't play for gear, I play for me to have fun. I read all of the quests in all of the zones in wotlk (I got the Loremaster of Northrend title, but still have an Icecrown quest or two to finish). There were some really outstanding storylines. If it wasn't for enjoying questing and killing mobs and leveling and professions, I wouldn't play at all. Title: Re: Expansion worth coming back for? Post by: Montague on January 27, 2009, 12:54:14 PM The whole forced raiding thing really depends on who you're running with and how much you're doing it, IMO. There's a difference between "Hey guys, let's do 10 man Naxx. If everyone is free Wednesday and Friday nights at 7, we'll do a wing each night for about an hour then finish up Sunday at 2." and "Raid nights are Wednesday through Sunday from 5-9 server time. More than 3 absences and you will be kicked".
The first is no different than being in a bowling league, the second is like a job. Title: Re: Expansion worth coming back for? Post by: Signe on January 28, 2009, 05:30:17 AM Yeah, really what killed it for me was the guild, to tell you the truth. I had to be a priest at the time, and was constantly forced to make schedule raids. I think my friend Nix sums it up nice "I'm not going to get on and play because someone else tells me to", and that is so true, I was getting really fed up with contributing hours and hours of my time for raid progression. THAT, is what killed it for me. I didn't mind the leveling as much, though I wasn't really attracted to the story line, I think if I played again, I'd start from scratch and read more of the story line in key areas. I would hate playing WoW so much if I approached it like that - as a priest who felt I had to play in order for my guild to progress. Instead, I play when I want and do what I want when I want. This means that I don't raid, or even do instances that much because frankly, I don't enjoy running the same zone over and over again. I don't care if my gear is sub par, or not progressing, or any of that, particularly. I find that I like leveling up more than actually being max_level, and I enjoy playing alts, but I don't feel like I have to level any of them. I enjoy auction house pvp, as well as bg pvp (don't like arena so I don't do it - didn't even do it much for welfare epics when they were available). I don't play for gear, I play for me to have fun. I read all of the quests in all of the zones in wotlk (I got the Loremaster of Northrend title, but still have an Icecrown quest or two to finish). There were some really outstanding storylines. If it wasn't for enjoying questing and killing mobs and leveling and professions, I wouldn't play at all. This is mostly how I play, too. I don't care much about my gear and stuff, but I do love loot. If I have an appropriate tradeskill, I'll use whatever the best thing is that I can make or whatever junk I pick up. I don't raid, or do arena PvP. Right now I'm not even playing a PvP server though if I did, it would be big PvP. I wouldn't join a guild with requirements past being nice to each other and not causing drama. Playing Auction House game and doing bits of crafting are just as fun to me as the whole adventuring. Yes, I mostly treat it as a single player game with chat now and then, but it's the only way it's fun for me. Title: Re: Expansion worth coming back for? Post by: Lantyssa on January 28, 2009, 09:50:05 AM I'll do an instance repeatedly after out-leveling it if I want a piece of loot... for looks. I don't care about stats. Like I did Wailing Caverns until I got a full Fang set so I matched. I didn't start ditching it until my mid-30s, and of course its still in my bank.
Have I mentioned wanting an appearance tab? Even SWG offers one now. Title: Re: Expansion worth coming back for? Post by: Nevermore on January 28, 2009, 10:06:11 AM You know what would be awesome? If you could fuse the stats from one piece of gear to the model of another similar piece (ie: plate gloves -> plate gloves, dagger -> dagger, etc.). Make it something armor/weapon crafters can do.
Edit: Never played any of the games with an appearance tab so didn't realize it would do my suggestion one better. So yes, appearance tab please! Title: Re: Expansion worth coming back for? Post by: Nonentity on January 28, 2009, 10:07:15 AM My shaman has my full 8 piece set of Tier 2 in the bank.
i'm just waiting for the day when they add an Appearance tab. Title: Re: Expansion worth coming back for? Post by: Rasix on January 28, 2009, 10:10:45 AM I junked all of that. Was missing the damn shoulders anyways.
I would just go around killing everything in a purple pant suit and Stylin' Purple Hat. Title: Re: Expansion worth coming back for? Post by: Signe on January 28, 2009, 10:14:25 AM One of Righ's characters runs around in a fishing hat. It's weird.
Title: Re: Expansion worth coming back for? Post by: Lantyssa on January 28, 2009, 02:11:37 PM Yeah, that is weird. Tell him to put some more clothes on.
Edit: Talking about the trial in the other thread reminds me. Is anyone playing on Kirin Tor? Title: Re: Expansion worth coming back for? Post by: Signe on January 28, 2009, 04:03:40 PM I'm on Earthen Ring because that's where we all started out here and where Righ plays. Of course, he stopped playing about a week after I started up again. He'll be back, he's just incredibly busy with work and other stuff right now. I'm getting weary of queues - even though I don't play in the evening much. When I decide on a new alt, it'll definitely NOT be on Earthen Ring.
Title: Re: Expansion worth coming back for? Post by: Dren on January 29, 2009, 07:52:58 AM One of Righ's characters runs around in a fishing hat. It's weird. That's the kind of thing I miss about UO the most. Back then people would wear what they wanted and you could instantly identify them by it. It just felt more personal and made up for the fact that everyones' face looked the same. Title: Re: Expansion worth coming back for? Post by: Sheepherder on January 29, 2009, 09:33:40 AM Edit: Talking about the trial in the other thread reminds me. Is anyone playing on Kirin Tor? What level are you? Title: Re: Expansion worth coming back for? Post by: Lantyssa on January 29, 2009, 09:52:12 AM Draenei Hunter - 42 (new main)
Draenei Paladin - 23 Night Elf Druid - 61 (old, unloved main) Human Warlock - 40-ish Draenei Deathknight - 55 or whatever they start at; five minutes of play time All my other slots are filled with mostly unplayed alts that have become additional bank slots, and a couple of low-level Horde from when I started. I've forgotten how to play all of them. Title: Re: Expansion worth coming back for? Post by: Signe on January 29, 2009, 10:03:35 AM I do that, too - forget how to play my characters after I leave them be for a time. It's almost always easier for me to start over.
Title: Re: Expansion worth coming back for? Post by: Nevermore on January 29, 2009, 10:08:29 AM Even if you don't intend to actually play your Death Knight, you owe it to yourself finish the quest line up until you can interact with the rest of Azeroth.
Also, how long were you out of the game? It was four years before I was finally seduced into resubbing, and it's actually helped me a great deal in relearning the game to start my Druid over again with people I know on Doomhammer instead of picking up my old 60 Druid on Silver Hand. Title: Re: Expansion worth coming back for? Post by: Sheepherder on January 29, 2009, 10:38:17 AM Hmm... Depending on if enough F13 people want to show up I might consider moving a character to Kirin Tor. In the meantime, I have a new DK there that I can use for running alts.
Title: Re: Expansion worth coming back for? Post by: Fordel on January 29, 2009, 11:12:40 AM F13 people never last longer then a month, tops. :grin:
Title: Re: Expansion worth coming back for? Post by: Signe on January 29, 2009, 11:23:53 AM People here playing WoW seem to have lasted much much longer than in most other games. I've been playing for a couple of months now and Righ since beta. It's why this game hasn't been sent off to the graveyard, no?
Title: Re: Expansion worth coming back for? Post by: Fordel on January 29, 2009, 11:26:58 AM Yes, but we all live separate little WoW-lives away from each other and just stumbled into each other here.
The "hay, lets all play on THIS server" gatherings, those never seem to last. Title: Re: Expansion worth coming back for? Post by: Ingmar on January 29, 2009, 11:32:09 AM Why do you think I haven't invited them all to our server? :ye_gods:
Title: Re: Expansion worth coming back for? Post by: Fordel on January 29, 2009, 11:47:01 AM Because you don't want any of them to usurp your Tank Throne? :oh_i_see:
Title: Re: Expansion worth coming back for? Post by: Nevermore on January 29, 2009, 12:25:24 PM Don't worry, my dual wield Frost DK will take care of that! :why_so_serious:
Title: Re: Expansion worth coming back for? Post by: Lantyssa on January 29, 2009, 12:28:56 PM Even if you don't intend to actually play your Death Knight, you owe it to yourself finish the quest line up until you can interact with the rest of Azeroth. I do plan on playing my Death Knight. It was just getting close to bed time when I logged off. I really like the look of the armor on my new Draenei, and durable characters appeal to me. Peeking at the talent tree, I can see a neat triple spec I'd like to try.Also, how long were you out of the game? It was four years before I was finally seduced into resubbing, and it's actually helped me a great deal in relearning the game to start my Druid over again with people I know on Doomhammer instead of picking up my old 60 Druid on Silver Hand. Other than the two days I got to play around Thanksgiving, it's been a little under two years since I played last. I'd relearn fast enough, if I could stick to a single character, and make it past the trial period. I'm just not sure I am ready for the commitment. I did find some people from my old guild are still around. They're cool enough, but I wasn't that close to them and they're all level 80 now. At least for the time being I have an OOC channel I can chatter aimlessly in. Ingmar, if we should ever end up on the same server and group, your tanking is safe from me. As much as I love tanky classes, I have no interest in being a group's tank. It's way too stressful for me. I just want to be able to smack things and not die when they smack me back. I only try to step in during those situations where everything's gone wrong and the squishies need someone, anyone, to pull things off them now. Hmm... Depending on if enough F13 people want to show up I might consider moving a character to Kirin Tor. In the meantime, I have a new DK there that I can use for running alts. I wouldn't suggest transfering to play there unless you were going to do so anyways. Who knows if I'll be around once the trial runs out, and I'm notorious for soloing unless people forcibly group me. I was just curious if anyone played where I had established characters.Title: Re: Expansion worth coming back for? Post by: Ingmar on January 29, 2009, 12:32:30 PM I'm not actually worried about that, Fordel just has years of paladin tanking inferiority complex he likes to take out on me. :oh_i_see:
Title: Re: Expansion worth coming back for? Post by: Hindenburg on January 29, 2009, 03:08:11 PM PUG'ing around on my female dorf frost dk I noticed a couple of things.
First: most DK's suck balls. Second: people love death gripping melee and leaving ranged to gather pats. Third: no one seems to know that death grip is a fucking taunt. Fourth: no one uses DG or Ice Shackles on runners. Ever. Fifth: Stoneform > DK's. Ingmar, your server's time is horrid. Title: Re: Expansion worth coming back for? Post by: Sheepherder on January 29, 2009, 03:52:19 PM I wouldn't suggest transfering to play there unless you were going to do so anyways. Who knows if I'll be around once the trial runs out, and I'm notorious for soloing unless people forcibly group me. I was just curious if anyone played where I had established characters. Well, in the past month my guild has changed their loot system four times in furtherance of their goal of becoming more hardcore. The supposed goal of all these changes is so that the entire guild can get geared up to the point where they can get Naxx on farm and progress quickly when Ulduar comes out, yet last night I learned that eight people did an achievement run in Naxx-10 (and of course, these are the same people that have been running invitation-only raids since TBC release, who comprise the majority of the officers). They are now tracking attendance and consumable usage of all players so that anyone who can manage 70% attendance with consumable buffs on every boss fight can get a "raider" rank and have 10 added to their loot rolls and be granted access to the guild bank tab containing consumables and gems, but have not yet kicked (or even spoken with directly) anyone from raid or denied them this special status for being mouthbreathingly stupid. We are raiding tonight, and I get the feeling that I'm going to be passed up for loot once or twice by our new "loot council" arrangement because I managed to get two pieces of T7 and some non-set epics on my own time. That is if I even manage to get invited to the raid. My one brother has left the guild because he has been a raid leader before and can see the clownshoes, my other brother left because new raid rules dictate that he couldn't raid Naxx 25 or Malygos with brother #1 or with other friends who had left the guild, I personally have trouble with leaving because I don't want to be an ungrateful asshole. That being said, I'm left wondering what I owe these people, and all I can come up with so far is a vicious stabbing in the brain. So yeah, I might be looking for other people to play with soon. At the very least I can run you through SM a few times. EDIT: Itto speaks truth, divided the wall of seething hatred into paragraphs for easy reading. Title: Re: Expansion worth coming back for? Post by: Paelos on January 29, 2009, 04:14:32 PM Just leave now. You'll save yourself the trouble of going through the drama-bomb that is inevitbaly ticking in that guild. Any guild who starts changing loot rules midway through content only does it to give the leader's friends a bigger advantage. If you aren't direct friends with the leader, you will get fucked. The loot council is also something you should ALWAYS leave a raid over if you don't consider the leaders to be fair or respectful. It's basically a blank check for subjective abuse in the guise of "fairness" to the poor downtrodden who can't win a roll. That's never how it works out.
I've been a raid leader in pretty much everything since BWL, and I can tell you right now that your leaders are either corrupt or stupid. Consumables and ~2/3 attendence are probably the most bare bones requirements for joining up on a raid. Incentivizing that with rolls instead of looking at the raid performance makes very little sense. If you want to be hardcore, you don't give benefits to people that do the basics, you remove the people who are fuckups. Title: Re: Expansion worth coming back for? Post by: Fordel on January 29, 2009, 07:32:17 PM I'm not actually worried about that, Fordel just has years of paladin tanking inferiority complex he likes to take out on me. :oh_i_see: Random loot is random, unless your name is Thorgrim, then your loot drops on the first run! :angryfist: Title: Re: Expansion worth coming back for? Post by: Sjofn on January 29, 2009, 08:44:32 PM I'm not actually worried about that, Fordel just has years of paladin tanking inferiority complex he likes to take out on me. :oh_i_see: Random loot is random, unless your name is Thorgrim, then your loot drops on the first run! :angryfist: C'mon, he had to run heroic Halls of Stone twice. Be fair! Title: Re: Expansion worth coming back for? Post by: rattran on January 29, 2009, 08:57:37 PM I'm considering starting a DK space-goat on a new server, Thrall's queues and jerks have gotten me down. And the economy is just weird.
Title: Re: Expansion worth coming back for? Post by: Fordel on January 29, 2009, 09:14:08 PM When you find the Jerk Free Server, let us know :grin:
Title: Re: Expansion worth coming back for? Post by: rattran on January 29, 2009, 09:49:54 PM When you find the Jerk Free Server, let us know :grin: I don't dare hope for that. Different jerks would be nice though. Title: Re: Expansion worth coming back for? Post by: kildorn on January 30, 2009, 06:55:45 AM PUG'ing around on my female dorf frost dk I noticed a couple of things. First: most DK's suck balls. Second: people love death gripping melee and leaving ranged to gather pats. Third: no one seems to know that death grip is a fucking taunt. Fourth: no one uses DG or Ice Shackles on runners. Ever. Fifth: Stoneform > DK's. Ingmar, your server's time is horrid. DG isn't really a taunt, it's mocking blow. And I totally used it on Loatheb last night when my targeting got all messed up and it flipped back to loatheb when I was trying to DG a spore. :( Title: Re: Expansion worth coming back for? Post by: Merusk on January 30, 2009, 08:30:46 AM I use DG just to piss off our druid tank sometimes. He's a 45 year old lineman (not the football kind) and gets SOOO irritable if someone pulls aggro that I just have to laugh and laugh as he struggles for that 3 seconds to get the mob off of me.
Title: Re: Expansion worth coming back for? Post by: kildorn on January 30, 2009, 10:01:26 AM Well that was after pulling aggro in the first 10 seconds of Anub because I'd forgotten that I switched to frost presence last attempt to try and recovery add pickup duties.
I think ingmar wanted to kill me before the night was over. :awesome_for_real: Title: Re: Expansion worth coming back for? Post by: Sjofn on January 30, 2009, 10:03:42 AM Well that was after pulling aggro in the first 10 seconds of Anub because I'd forgotten that I switched to frost presence last attempt to try and recovery add pickup duties. I think ingmar wanted to kill me before the night was over. :awesome_for_real: Nah, I forget to switch my presences all the time, he should be used to it. Trying to tank in blood presence was an adventure. :uhrr: Title: Re: Expansion worth coming back for? Post by: Hindenburg on January 31, 2009, 03:10:35 AM DG isn't really a taunt, it's mocking blow. And I totally used it on Loatheb last night when my targeting got all messed up and it flipped back to loatheb when I was trying to DG a spore. :( Summoned Ghoul, sent it to attack while I idled with Omen threatbar open. It built 2k threat. DG'd and didn't attack. My threat went 2k. I still had 2k threat after the 3 seconds were over. Isn't that taunt behavior? I'm under the impression that mocking blow worked sorta like an inversed fade, in the sense that your real threat is restored after the effect is over. Title: Re: Expansion worth coming back for? Post by: Merusk on January 31, 2009, 07:17:18 AM Yes, that's taunt behavior. DG is very much a taunt.
Title: Re: Expansion worth coming back for? Post by: Sjofn on January 31, 2009, 02:15:08 PM Used to be the only taunt for DKs, then they realised that sort of blew it out the ass since they couldn't really make the cooldown shorter.
Title: Re: Expansion worth coming back for? Post by: Sheepherder on January 31, 2009, 02:49:34 PM Isn't that taunt behavior? I'm under the impression that mocking blow worked sorta like an inversed fade, in the sense that your real threat is restored after the effect is over. Mocking blow causes the target to attack you for x duration and would give you a high (static) amount of threat. Taunt forces the target to attack you and sets your threat to the previous targets threat (variable). Title: Re: Expansion worth coming back for? Post by: Hindenburg on January 31, 2009, 02:57:35 PM Yes, I'm aware of that, which is why everyone here is saying DG is a taunt.
Title: Re: Expansion worth coming back for? Post by: Ingmar on January 31, 2009, 08:54:08 PM Mocking blow has a glyph to turn it into a taunt!
Title: Re: Expansion worth coming back for? Post by: Ironwood on February 01, 2009, 04:55:44 AM It does ?
Title: Re: Expansion worth coming back for? Post by: Fordel on February 01, 2009, 05:12:11 AM Yep.
http://www.wowhead.com/?item=43420 Title: Re: Expansion worth coming back for? Post by: Ironwood on February 01, 2009, 10:37:13 AM Hmmm.
Vigilance makes it a little worthless tho. Title: Re: Expansion worth coming back for? Post by: Ingmar on February 01, 2009, 11:37:26 AM The real problem is it is a major glyph slot. I can't see carrying that in plkace of something that affects a more useful ability.
Title: Re: Expansion worth coming back for? Post by: Fordel on February 02, 2009, 01:28:38 PM You'll just waste it on a Cyclone regardless.
Title: Re: Expansion worth coming back for? Post by: Ratama on February 03, 2009, 02:06:07 PM When you find the Jerk Free Server, let us know :grin: Well, RP servers are at least jerk-lite (which is why 90% of the folks that roll on RP servers do so, as opposed to actually wanting to RP more).Title: Re: Expansion worth coming back for? Post by: Fordel on February 03, 2009, 02:38:48 PM They're all too busy speaking at each other about how dark and mysterious they are.
You do make a killing selling eye patches though. Title: Re: Expansion worth coming back for? Post by: Merusk on February 03, 2009, 02:43:02 PM My favorite self-RP'd character ever was a farm girl who left her parents place because it was boring and she wanted adventure. After finding out that no, you can't join the local militi,a but we will rape you k thx she decided she liked being a whore. A lot easier to roll drunks than slay monsters. :drill:
This was on a Mud, not an MMO but yeah, LOTTA eyepatches, lost families and "born into destiny" types out there. Heh. Title: Re: Expansion worth coming back for? Post by: Fordel on February 03, 2009, 02:53:33 PM http://www.hammerofgrammar.com/wordpress/2007/09/01/a-mystery-revealed/ :oh_i_see:
Title: Re: Expansion worth coming back for? Post by: Lantyssa on February 03, 2009, 03:20:26 PM I love RP, but what passes for it in a game like WoW is terrifying. I think my roomie and I are the only ones whose families for the most part are still alive*, happy, and aren't completely mal-adjusted.
* For the sake of disclosure, out of all my characters across several games, my Druid's parents are dead (Druid on my RP server). All she knew about it is they were probably defending Hyjal along with a bunch of other Night Elves and hasn't seen them in years. She doesn't like talking about it, maybe one person dragged it out of her in a long RP session, and it certainly hasn't been in any publically available bios. She's also a big hippy who advocates for peace since there's all those forces that want to wipe out both sides. Title: Re: Expansion worth coming back for? Post by: Fordel on February 03, 2009, 03:35:11 PM The best RP characters in WoW are the Undead players. Mostly by coincidence and accident, but the "oh God I've lost everything I've ever known and love" actually makes perfect sense for a Forsaken.
The Worst, are the people who RP Trolls. Mon. Title: Re: Expansion worth coming back for? Post by: Merusk on February 03, 2009, 03:45:15 PM http://www.hammerofgrammar.com/wordpress/2007/09/01/a-mystery-revealed/ :oh_i_see: Ahh Hammer of grammar, we hardly knew ye. Title: Re: Expansion worth coming back for? Post by: Sjofn on February 03, 2009, 04:50:33 PM I love RP, but what passes for it in a game like WoW is terrifying. I think my roomie and I are the only ones whose families for the most part are still alive*, happy, and aren't completely mal-adjusted. * For the sake of disclosure, out of all my characters across several games, my Druid's parents are dead (Druid on my RP server). All she knew about it is they were probably defending Hyjal along with a bunch of other Night Elves and hasn't seen them in years. She doesn't like talking about it, maybe one person dragged it out of her in a long RP session, and it certainly hasn't been in any publically available bios. She's also a big hippy who advocates for peace since there's all those forces that want to wipe out both sides. I always make a point in my mental vague background (in case someone RPs at me while I'm dinking around on a RP server) that my parents are ALIVE and I LIKE them and they TOTALLY APPROVE OF MY LIFE CHOICES. It never comes up, but if it did, I am so ready! You'd think the blood elves and Forsaken (maybe gnomes too) would have their parents be alive. It's totally their version of being orphaned, given they've been all wiped out and shit, y'know? Title: Re: Expansion worth coming back for? Post by: Simond on February 03, 2009, 04:55:48 PM The best RP characters in WoW are the Undead players. Mostly by coincidence and accident, but the "oh God I've lost everything I've ever known and love" actually makes perfect sense for a Forsaken. Forsaken death knights are even better: Killed by the plague, raised as part of the Scourge, freed by Sylvanas, killed again by the Lich King/Scourge, raised again as a minion of the Scourge, freed again by Tirion/Mograine Jr.(And that's on top of formerly being descended from a race of twice-cursed iron/stone/etc giants). Title: Re: Expansion worth coming back for? Post by: Lantyssa on February 03, 2009, 06:01:06 PM Oh, I'm officially subscribed now. I'll be around for a bit.
Title: Re: Expansion worth coming back for? Post by: Selby on February 03, 2009, 06:09:47 PM The Worst, are the people who RP Trolls. Mon. I was actually given a stern talking to about roleplaying a troll properly and how I wasn't doing it right (talking normally). I responded with "doncha kno mon?" and was promptly yelled at. Saying "my manwich!" didn't smooth things over any either.Title: Re: Expansion worth coming back for? Post by: Lantyssa on February 03, 2009, 09:18:23 PM Why isn't it 'proper'? All their dialog has them speaking that way.
What I sometimes do though is give characters an accent when talking in common and speak with a normal inflection and better grammar when using their racial language. Title: Re: Expansion worth coming back for? Post by: Ingmar on February 04, 2009, 10:48:00 AM The Worst, are the people who RP Trolls. Mon. I was actually given a stern talking to about roleplaying a troll properly and how I wasn't doing it right (talking normally). I responded with "doncha kno mon?" and was promptly yelled at. Saying "my manwich!" didn't smooth things over any either.MY MANWICH is my stock response when trolls RP at me. (I don't play on an RP server on either side currently, if I did I wouldn't be that rude.) Title: Re: Expansion worth coming back for? Post by: Nevermore on February 04, 2009, 10:57:43 AM I tend to prefer RP servers in general even though I don't really get past light RPing myself. I do like to have backgrounds for my characters in my mind at least regardless of what kind of server I play on. The best part about RP servers is I don't have to run across people who name their characters 'PooperPally' and other such nonsense. And yes, I ran into someone with a name similar to that last night on the non-RP server I'm playing on right now.
Title: Re: Expansion worth coming back for? Post by: kildorn on February 04, 2009, 11:46:39 AM Stupid names are better on RP servers, but the only character background I ever have is "I'm this dude who people ask to do things and I only really pay attention to the what items do you want, not the blahblahloreblah reasons"
I'm a horrible RPer. Title: Re: Expansion worth coming back for? Post by: Morfiend on February 04, 2009, 04:48:20 PM I had a RP character once, way back in the day (not on WoW), he was mentally unstable. Some times he would help people, and other times he would cut himself, just for fun. His parents where normal middle class people who couldnt figure out where they went wrong with their child. It used to really freak out other RPers.
Title: Re: Expansion worth coming back for? Post by: Selby on February 04, 2009, 05:19:58 PM Why isn't it 'proper'? All their dialog has them speaking that way. Logic with this particular person failed. They didn't understand even when I phrased the questions as simply as you did. |