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f13.net General Forums => World of Warcraft => Topic started by: Soukyan on November 23, 2004, 11:19:48 AM



Title: Queues are back!
Post by: Soukyan on November 23, 2004, 11:19:48 AM
Lousy mother fuckers. I knew it was going to happen. Yes, yes. I know. Don't overreact as they'll most likely go away within the first week or so, but I really would rather wait to kill mobs while in the game than sit outside it waiting. From a dev:

Quote

Server queues are put in to limit the amount of people located in the new player area. When thousands of people are in the same area is causes the server to lag. Once players begin to spread out from the new player areas the caps will be increased.


Translation: our servers cannot handle a large amount of players in one area. We never could fix that problem so we stuck with the workaround. Good luck with large scale PvP after you spend your time and money leveling up. Have a nice day.  -Blizzard


Title: Queues are back!
Post by: Dark Vengeance on November 23, 2004, 11:24:59 AM
Ooooooh, new grief tactic....congregate at new player areas so other people can't play.

That's gonna be a good one.

Bring the noise.
Cheers............


Title: Queues are back!
Post by: Mesozoic on November 23, 2004, 11:27:26 AM
The official forums are pure gold right now.


Title: Queues are back!
Post by: HaemishM on November 23, 2004, 11:48:06 AM
As opposed to the gold-coated pure shit they were before?


Title: Queues are back!
Post by: ajax34i on November 23, 2004, 11:50:29 AM
There was a "bug" where players would not be able to log in due to "server full" yet the server showed low loads, according to some descriptions on the boards.  They "fixed" this "bug", my guess is by changing the definition of "server load" to depend on the cap, rather than the maximum the server can take.

In other words, they've capped the servers at "low" load levels.


Title: Queues are back!
Post by: Signe on November 23, 2004, 11:53:17 AM
I set up my account and logged in, just to see... I think I'll wait a while to play.  I just don't have the patience for all those people.  It was a crazy house and people are beginning to get testy.  If you play, it's a good day to delete your chat window.


Title: Queues are back!
Post by: Nebu on November 23, 2004, 12:00:08 PM
Just for kicks I took a look at the Blizzard forums for the first time since early beta.  I think my IQ just dropped 10 points... and I really can't spare that many.


Title: Re: Queues are back!
Post by: Pineapple on November 23, 2004, 12:04:48 PM
Quote from: Soukyan
Lousy mother fuckers.


I kept suggesting my first week of closed beta that they need to instance the newbie areas, and do it like City of Heroes (zone too full, server automatically creates duplicate zone #2).

You cant really build a huge newbie area. After the first initial push, it’s a waste of space to have a gigantic starting area. But then again you cant have a small starting area either. You need a –dynamic- starting area.

This problem will go away in a few days. I would rather have this than crashing servers, or too few servers, or countless other clusterfucks that could be going on right now.

This game more popular then anything I have seen. It really could be a billion times worse.


Title: Queues are back!
Post by: Kageru on November 23, 2004, 12:20:43 PM
They coded it so that the spawn rates respond to population pressure. It's sort of hard to have instanced zones in a zoneless world I would imagine. Although to be honest I want to go there and be part of the crowd, it's a tale you'll be boring the crap out of people with for years to come.

That said, the official forums cause me to lose all faith in humanity.


Title: Queues are back!
Post by: schild on November 23, 2004, 12:37:50 PM
You fuckers will buy anything. Popcorn is good for release days, imho.


Title: Queues are back!
Post by: Mesozoic on November 23, 2004, 12:45:58 PM
Quote from: schild
You fuckers will buy anything.


Anything but EQ2.  Fuckers have standards.


Title: Queues are back!
Post by: Pineapple on November 23, 2004, 12:47:17 PM
Quote from: Kageru
It's sort of hard to have instanced zones in a zoneless world I would imagine.


But its not a zoneless world. This game has instances in it, which are separated by portal entrances. The code does exist on the servers to handle an instance situation.

The newbie areas are fully enclosed areas, all of them. They are all completely encircled by hills and/or mountains, with usually one exit road or valley. They could have easily instanced the entire newbie area, which would take care of those from level 1 to 5.

The problem might arise at the place where all the instances exit, i.e. a bunch of people exiting and standing around. There could be multiple exit points, all around a general starting area that is much bigger than the initial newbie area. Once you exit the level 1 to 5 area, you don’t go back. You go forward into the lands.

Too late now for the idea. Too bad the asshats on the WoW forums have zero patience or understanding for anything like this.


Title: Queues are back!
Post by: Nebu on November 23, 2004, 12:51:32 PM
Quote from: schild
You fuckers will buy anything. Popcorn is good for release days, imho.


I'll remind you that I own neither EQ2 nor WoW.  I'm just passing by to relive my mmog opening day festivities vicariously through the suffering of others.  

I played AO and WW2OL at release (among too many others to list). I've paid my dues.


Title: Queues are back!
Post by: trias_e on November 23, 2004, 12:53:02 PM
The queue is a pretty good idea, but mainly imo to help distribute players more evenly across servers in general.  You're likely to change servers when the first one you pick has a 30 min. wait time to get in.  Considering some servers have probably 2-3x the pop. of other servers (*cough* archimonde), this should actually be fairly helpful in balancing server pop. and good in the longrun.

Hopefully of course.  It would suck ass if your guild picked a heavily populated server, but who's fault is that really?


Title: Queues are back!
Post by: trias_e on November 23, 2004, 01:03:43 PM
After reading my post, I realize it makes me look like one of those pre-pubescent blizzard fanbois.  The queue is really crappy.  It still might be helpful in the longrun, but don't get me wrong, it sucks.


Title: Queues are back!
Post by: Pineapple on November 23, 2004, 01:09:59 PM
Quote from: trias_e
 It would suck ass if your guild picked a heavily populated server, but who's fault is that really?


Whiney players all pick Archimonde, even though there's a ton of other PVP servers.

Archimonde's newb areas get flooded with people.

Blizzard does the right thing, and enables a que system.

Whiney players then whine on the forums.

Par for the course. The game still rocks, despite the whineys.


Title: Queues are back!
Post by: Paelos on November 23, 2004, 01:28:17 PM
The bitchers are hilarious on the forums. ALL of them that are complaining are on Central PvP servers. These are the same asshats the remind me why I'm not setting foot into those cesspools. Some going on and on about lag. I'm thinking, you're bitching about lag...on the first day...when everyone is in the same place. Morons. The fact that the servers haven't crashed under the weight is a triumph.


Title: Queues are back!
Post by: Viin on November 23, 2004, 01:32:20 PM
Speaking of AssHats .. ]hijack[

Wouldn't it be cool if there were Anti-AssHat servers? Forget RP servers, gimme an AAH server! If you get 10 AssHat votes -BAM!- you can't play on tha server.. go play on one of the AssHat servers.

It could work!

]/hijack[


Title: Queues are back!
Post by: Rasix on November 23, 2004, 01:33:49 PM
My old PVP friends from UO/AC2 tried to get me to play on Archimonde. HAH.


Title: Queues are back!
Post by: Rasix on November 23, 2004, 01:34:29 PM
Quote from: Viin
Speaking of AssHats .. ]hijack[

Wouldn't it be cool if there were Anti-AssHat servers? Forget RP servers, gimme an AAH server! If you get 10 AssHat votes -BAM!- you can't play on tha server.. go play on one of the AssHat servers.

It could work!

]/hijack[


Too griefable.


Title: Queues are back!
Post by: Shockeye on November 23, 2004, 01:35:10 PM
A queue system for a MMOG really has got to suck. I would rather be in there with lag than be told I have to wait my turn. Talk about teh suck.


Title: Queues are back!
Post by: trias_e on November 23, 2004, 01:36:06 PM
I'm just glad I picked mountain time.  No lag or problems thus far on Deathwing.


Title: Queues are back!
Post by: Samwise on November 23, 2004, 01:41:34 PM
Quote from: Rasix
Quote from: Viin
Speaking of AssHats .. ]hijack[

Wouldn't it be cool if there were Anti-AssHat servers? Forget RP servers, gimme an AAH server! If you get 10 AssHat votes -BAM!- you can't play on tha server.. go play on one of the AssHat servers.

It could work!

]/hijack[


Too griefable.


<derail>

What if every time you give an AssHat vote, you automatically receive one in return?  That might prevent "asshatting" people just for the grief of it.


Title: Queues are back!
Post by: Fargull on November 23, 2004, 01:46:05 PM
Just got back from lunch.  Setup account, logged into Mal'Ganis without issue and saw an asspack of newbs running around doing the lowbie quests.  Took a little over thirty minutes to hit 4th and log out.

The fact that the PvP servers are the packed servers speaks of potentially good things to come.  Even more than Shadowbane's launch and nodd to PvP being a viable model, I think WOW just might push it into the mainstream.


Title: Queues are back!
Post by: Viin on November 23, 2004, 02:10:42 PM
Quote from: Samwise

What if every time you give an AssHat vote, you automatically receive one in return?  That might prevent "asshatting" people just for the grief of it.


Or, make it so you only have 10 votes (and only one per player (not character)). Choose wisely, and AssHat those who truely deserve it. Of course, they could always AssHat you back.. but if they actually get dropped from the server that AssHat vote would go away.


Title: Queues are back!
Post by: Dark Vengeance on November 23, 2004, 02:21:40 PM
Quote from: Viin
Or, make it so you only have 10 votes (and only one per player (not character)). Choose wisely, and AssHat those who truely deserve it. Of course, they could always AssHat you back.. but if they actually get dropped from the server that AssHat vote would go away.


A guild of 10+ people could effectively boot anyone they wanted from the server by coordinating their votes.

If the votes are never redeemed, you can count on griefers to join the server about 6 months later, after most folks have already burned their asshat votes on guys who disagreed with them on which flavor of roleplaying kung fu was superior.

Bring the noise.
Cheers............


Title: Queues are back!
Post by: Mesozoic on November 23, 2004, 02:23:19 PM
People can't even handle the thought of RP violations being reported on the RP server.  So, good luck with the Asshat thing.


Title: Queues are back!
Post by: Paelos on November 23, 2004, 02:26:19 PM
Ten votes is too small. Make it 100 and you're closer to something. Also, you'd have to limit the number of votes one person could hand out to one a week/month. That, and have a vote count as a strike against yourself. In reality it would never hold up. Griefers could just switch accounts and be right back in the fray the next month.


Title: Queues are back!
Post by: El Gallo on November 23, 2004, 02:29:08 PM
It's probably not worth the expense and time it would take to instance all the newbie zones when you will only need to use more than one instance for the first couple days.  People who bought and play the game the first day are by and large addicts already, you don't have to worry about them not paying.


Title: Queues are back!
Post by: Viin on November 23, 2004, 02:33:43 PM
Quote from: Paelos
Ten votes is too small. Make it 100 and you're closer to something. Also, you'd have to limit the number of votes one person could hand out to one a week/month. That, and have a vote count as a strike against yourself. In reality it would never hold up. Griefers could just switch accounts and be right back in the fray the next month.


That does sound better. Hell, if I cause a griefer grief by making him go out and buy another copy of the game for $50 just so he can be on the same server, that would be worth it. Besides, he'd have to start his characters over too.


Title: Queues are back!
Post by: Trippy on November 23, 2004, 07:34:32 PM
Now there's a message on the login screen asking people to pick Pacific or Mountain time servers since the Eastern and Central have so many people on them.


Title: Queues are back!
Post by: ajax34i on November 23, 2004, 07:52:38 PM
Found this (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9988&p=1&tmp=1#post1) sort of funny.

I think they're all overcrowded by now.  And unfortunately, the playerbase will probably increase over the next few days; not everyone waited in line at Fry's and/or has the game already.


Title: Queues are back!
Post by: pants on November 23, 2004, 10:00:29 PM
Quote from: ajax34i
Found this (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9988&p=1&tmp=1#post1) sort of funny.


Dear God, my eyes.  Its almost like we need to start posting warnings about linking to the WoW boards - like with Vault linkage.

Anyway, its the silly season - shouldn't everyone be going to christmas parties and getting drunk and stuff?  I'm leaving WoW until the new year, when hopefully all this crap (and the inevitable bugs/nerfs etc) will have died down.


Title: Queues are back!
Post by: HaemishM on November 24, 2004, 07:08:47 AM
Hate to add to the whining here, but the queues really are fucking stupid. I waited in a queue for about an hour last night, doing other stuff and occasionally checking back to see my status. I manage to get on, get two quests and SLAP! my server goes down.

I'm waiting in queues for... what exactly? I'd also like to personally thank all the asshat guilds who decided they'd locate on the Central servers and announced that beforehand, ensuring that those servers would fill up faster than the line at the "Free hot dog for stupidest Vault post" booth.

No, they didn't learn anything from Open Beta, except that people will endure lots of bullshit to play their game. Including me, who should have known better.


Title: Queues are back!
Post by: Mesozoic on November 24, 2004, 07:13:22 AM
Quote from: HaemishM
 I'd also like to personally thank all the asshat guilds who decided they'd locate on the Central servers and announced that beforehand, ensuring that those servers would fill up faster than the line at the "Free hot dog for stupidest Vault post" booth.



Its ironic that Blizzard's attempt to segregate by time zone simply led to guilds splitting the difference and all going central.  The internet, it seems, insists on being global.


Title: Queues are back!
Post by: Paelos on November 24, 2004, 07:22:11 AM
Does it really make any difference which time zone you're in if you live in the US? I'm asking this seriously since I've never actually considered it a problem in the past. My guild is a pacific guild and I'm an East Coast guy, so I'm wondering if there are lag issues or latency problems I need to be concerned about in theory.


Title: Queues are back!
Post by: HaemishM on November 24, 2004, 07:38:10 AM
Their theory (completey outdated and idiotic, but it's not like they heard) was that locating servers in the same time zone would alleviate lag/latency for those in that time zone. Yeah, that's a great idea if this is 1997 and we're all on 14.4 modems. With the preponderence of broadband providers and established multi-timezone guilds.... ehhhhh, not so much.


Title: Queues are back!
Post by: geldonyetich on November 24, 2004, 12:23:22 PM
Personally, I like cues.   Better that some people have to stand in line, waiting for folks to log out, than everybody have a lousy game experience because the server's being tasked to do more than it's capable of.    If I were running things, ques would go on everything massively multiplayer: From the patcher to the authentication server to the game world itself.

Lucky I'm not the one running things then, eh?


Title: Queues are back!
Post by: MrHat on November 24, 2004, 12:59:56 PM
Quote from: geldonyetich
Personally, I like cues.   Better that some people have to stand in line, waiting for folks to log out, than everybody have a lousy game experience because the server's being tasked to do more than it's capable of.    If I were running things, ques would go on everything massively multiplayer: From the patcher to the authentication server to the game world itself.

Lucky I'm not the one running things then, eh?


Servers are fucked even w/ queues.  They got trashed about a half hour ago as well.

This is on a "medium" population server.  In advanced areas.[/b]


Title: Queues are back!
Post by: Pineapple on November 24, 2004, 01:09:35 PM
Quote from: MrHat


Servers are fucked even w/ queues.  They got trashed about a half hour ago as well.

This is on a "medium" population server.  In advanced areas.


Yeah there is something else going on apparently. A crash or mem leak or something they did not find yet. I've noticed a bit of lag occasionally when looting corpses.

It happens. Even the best tested games are going to ship with bugs. I remember similar bugs in beta, and they fixed them.


Title: Queues are back!
Post by: Pineapple on November 24, 2004, 01:10:56 PM
Quote from: HaemishM
Their theory (completey outdated and idiotic, but it's not like they heard) was that locating servers in the same time zone would alleviate lag/latency for those in that time zone. Yeah, that's a great idea if this is 1997 and we're all on 14.4 modems. With the preponderence of broadband providers and established multi-timezone guilds.... ehhhhh, not so much.


I agree. Arent all of EQ's US servers located in the same place?

It would make fixing problems a more timely thing.


Title: Queues are back!
Post by: ajax34i on November 24, 2004, 01:25:21 PM
Yeah but it's probably easier/cheaper to get adequate bandwidth to several small datacenters than to one big-ass one.

Plus, just cause a server is labelled 'Central' or 'Mountain' does't mean it has to physically be in the time zone it's been released for.  I don't think anyone took the time to tracert to check.


Title: Queues are back!
Post by: Krakrok on November 24, 2004, 02:07:38 PM
Quote from: ajax34i
Yeah but it's probably easier/cheaper to get adequate bandwidth to several small datacenters than to one big-ass one.


No. The more you buy from one place the less it costs. Large providers have multiple locations as well so you could be at one provider, have servers in 3 time zones, and get one bill. Going rate is $35k/mo for a gigabit sustained.


Title: Queues are back!
Post by: sinij on November 24, 2004, 03:05:58 PM
So far this is one of the worst mmorpg launches - just first day my server crashed 3 times, laged worse than OB did and I had to wait 1000+ queue to get in.


Title: Queues are back!
Post by: Trippy on November 24, 2004, 08:10:21 PM
Quote from: HaemishM
Their theory (completey outdated and idiotic, but it's not like they heard) was that locating servers in the same time zone would alleviate lag/latency for those in that time zone. Yeah, that's a great idea if this is 1997 and we're all on 14.4 modems. With the preponderence of broadband providers and established multi-timezone guilds.... ehhhhh, not so much.

It's still a roughly 30 - 50 ms difference in latency between the West and East coasts which can make a difference in "twitch" games like Counter-Strike or PlanetSide but doesn't in most MMORPGs, though with PvP combat, a split second can make a difference, especially with instant cast spells like WoW has.


Title: Queues are back!
Post by: Trippy on November 24, 2004, 08:12:04 PM
Quote from: ajax34i
Plus, just cause a server is labelled 'Central' or 'Mountain' does't mean it has to physically be in the time zone it's been released for.  I don't think anyone took the time to tracert to check.

Based on a sampling of servers from each zone, the Pacific and Mountain servers are at the AT&T Los Angeles facility and the Central and Eastern servers are at the AT&T Washington DC facility.


Title: ...
Post by: angry.bob on November 24, 2004, 08:36:53 PM
If it was just the queues, that would be bad enough. But when you do get in, or go to a different server, you get "loot lag". Yes, for some reason their stupid item database makes you lag out of the game for minutes whenever you loot an item, sometimes when you just open the corpse.

Enough with the fancy 'better' databases assfuck devs, use whatever DAoC is using. It works perfectly fine. Fuck Oracle. You are a fucking asshole if you use Oracle, even for business apps. Anyone using or even  liking Oracle is a fucking asshole. ORACLE IS FOR FUCKING TRENDY ASSHOLES. I don't think WoW uses Oracle, but whatever it is it sucks almost as much total shit as Oracle, and they're assholes for using it.

As it stands, there's no point in even trying to log in except during early morning hours. The game works perfectly fine then. Which makes me think the game is just plain fucked about the same way SWG was.


Title: Queues are back!
Post by: Righ on November 24, 2004, 09:40:11 PM
I guess you don't like Oracle. I don't know if they use Windows either, but Fuck Windows. Anybody who even knows what Windows is is a fucking asshole.


Title: Queues are back!
Post by: MrHat on November 24, 2004, 09:47:53 PM
Asshole!


Sorry, just felt right.


Title: Queues are back!
Post by: geldonyetich on November 24, 2004, 10:17:19 PM
Quote from: MrHat
Servers are fucked even w/ queues.  They got trashed about a half hour ago as well.

This is on a "medium" population server.  In advanced areas.[/b]

Could be because the ques are set too high.

Anywho, I was referring to more of a generalized rule than a specific case thing.   From what I hear, WoW's issue is an tem database issue.


Title: Queues are back!
Post by: ajax34i on November 24, 2004, 10:23:11 PM
Link to the WoW general forums (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=30352&p=1&tmp=1#post1), you've been warned.

Edit:  It's apparently being linked all over the place, I kinda feel ashamed for perpetuating the spreading of it.


Title: Queues are back!
Post by: geldonyetich on November 24, 2004, 10:32:30 PM
Hmm, que should be dropping faster than that with a few thousand players in the game.  Either that's an exaggeration or the que system might be bugged too.

I'm mostly recalling The Realm back when it was in enough of a peak to have a que.


Title: Queues are back!
Post by: Morfiend on November 24, 2004, 11:48:51 PM
Quote from: sinij
So far this is one of the worst mmorpg launches - just first day my server crashed 3 times, laged worse than OB did and I had to wait 1000+ queue to get in.


I take it you didnt play AO, WW2OL, or UO with in the first few months. Not that that excuses Blizzard, just calling it the worst MMOG launch is FAR over doing it. Cause you know, you did get to actually play it.


Title: Queues are back!
Post by: sinij on November 25, 2004, 08:05:15 AM
We now looking at another 2+ days of downtime on most PvP servers. Wonderful.


Title: Queues are back!
Post by: Viin on November 25, 2004, 08:16:40 AM
Quote from: sinij
We now looking at another 2+ days of downtime on most PvP servers. Wonderful.


Hmm. I'm not sure I'd call 4-5 servers "most". :)


Title: Queues are back!
Post by: ajax34i on November 25, 2004, 08:32:42 AM
But once it's over, the buffed-up servers will be able to handle all your guild that are belong to them so you can play like you wanted to from the beginning.


Title: Queues are back!
Post by: Signe on November 25, 2004, 10:40:01 AM
I was there for UO launch but it's been so long  that the bad must have faded from my memory.  Still have warm fuzzies from that game.  It's not as bad as AO, I suppose, because it doesn't eat your computer and spit the bits out in your face.  It beats out all the rest for me, though.  I've already leveled 9 characters to, at least, level 6 and 2 to level 8.  I can do level 5 or 6 in under an hour.  I have just rolled a char and leveled to 6 on Earthen Ring which is an rp server.  So far it's been kind to me although the multitude of Rasta Trolls are beginning to annoy me.  I'm sure after the turkey is done and I sit down to play, something will go horribly wrong again.  If it does, I'll be spending the next couple of weeks learning how to read again.


Title: Queues are back!
Post by: sinij on November 25, 2004, 10:59:40 AM
Quote from: Viin
Quote from: sinij
We now looking at another 2+ days of downtime on most PvP servers. Wonderful.


Hmm. I'm not sure I'd call 4-5 servers "most". :)


When you play to PvP and every single guild you know and want to play against or with are on 4-5 servers when these servers down WoW is also down for you.


Title: Queues are back!
Post by: Viin on November 25, 2004, 11:10:52 AM
Quote from: sinij
When you play to PvP and every single guild you know and want to play against or with are on 4-5 servers when these servers down WoW is also down for you.


To that I say: Get a life.

If you can't stand not being able to power level for 2 days (Holidays, no less) then you might want to consider a new hobby. :)

Note: Yes I agree this whole server fiasco sucks, it does make it hard to play with friends right off the bat. But I'm not going to slit any throats because of it (or swing my electronic penis around to make those whump-whump-whump helicopter sounds).

That said, no problems this morning playing on Icecrown, even though populate shows "High" (whatever that means).


Title: Queues are back!
Post by: Kairos on November 25, 2004, 12:20:12 PM
Queue. Queue, people.

"Que" is a Spanish word.

"Cue" is what you shoot pool with.

Queue.


Title: Queues are back!
Post by: Shockeye on November 25, 2004, 12:48:59 PM
Quote from: Kairos
Queue. Queue, people.

"Que" is a Spanish word.

"Cue" is what you shoot pool with.

Queue.

Stop it. Don't need none of that fancy book learnin' 'round here.


Title: Queues are back!
Post by: sinij on November 25, 2004, 01:22:11 PM
Quote from: Viin
To that I say: Get a life.


Psst, your zipper is down and fanboi-ism hanging out.


Title: Queues are back!
Post by: Margalis on November 25, 2004, 03:28:54 PM
Some people never learn. Seriously, why are you guys playing the first day? Haven't the past 7 years or so taught you that that is an excersize in frustration?

The Beta had some bad item lag. That means the final would as well. Come on, the rule is simple: Beta = final.

The database lag is truly retarded. It seems the fancier people get with databases, the worse they are. My friend who worked on FFXI said they didn't use any database at all, just files on a filesystem, and I've never seen any loot lag problems there.

Complicated databases like Oracle and IBM are designed NOT to work. That is part of the revenue model.


Title: Queues are back!
Post by: Viin on November 25, 2004, 03:36:33 PM
Quote from: sinij
Quote from: Viin
To that I say: Get a life.


Psst, your zipper is down and fanboi-ism hanging out.


Please, I've just matured beyond the point where some bumps in the road throw me into a tizzy.

I guess being in the military teaches one some form of patience when it comes to things out of your control. Or maybe it's just because it's a game and I refuse to get worked up about it.

I already said the queue and server problems suck, I just don't think throwing a hissy fit about it is going to solve anything. :)


Title: Queues are back!
Post by: Signe on November 26, 2004, 08:00:31 AM
If you are that mature, you have no business on this forum.


Title: Queues are back!
Post by: geldonyetich on November 26, 2004, 10:22:07 AM
Alas, only the ladies are able to make that kind of statement without it being self-inclusive.


Title: Queues are back!
Post by: Sky on November 26, 2004, 11:21:25 AM
Quote from: Kairos
Queue. Queue, people.

"Que" is a Spanish word.

"Cue" is what you shoot pool with.

Queue.

ur a wicked looser imo

;)


Title: Queues are back!
Post by: Kageru on November 28, 2004, 03:30:06 PM
The game really does play very smoothly. Flying caused my machine to chug a little at times, but going up to a Gb of ram fixed that. And once I upgraded some ancient soundcard drivers I haven't had a crash. As expected the world is interesting and shows signs of great care and craftsmanship.

However their database system is clearly in trouble.  Characters at login are naked and have been so for many days now. Item loot lag, in which it will sometimes take 5-10 minutes to get out of `looting' mode is pretty poor, although reasonably rare now. Sliding around the landscape while in this mode is entertaining for the first minute at least. And now they've instituted daily downtime (11:00pm for me) with no mention of it being temporary.

It's a real shame that they've crafted such a good game and then stumbled so badly in the delivery. Surely stress on the data storage can't come as a surprise to them. Nor did their server roll out make much sense, given they all appeared as a block anyway.


Title: Queues are back!
Post by: Soukyan on November 28, 2004, 09:35:26 PM
Well, daily downtime is a fact of life for one other MMOG at least. That being Eve (http://www.eve-online.com). Granted, they are supporting upwards of 7000+ simultaneous connections on a single server cluster, but the point still remains. The daily downtime is something the community deals with. Is it a good thing in a subscription service? Perhaps not, but if it means providing a high quality of service for the rest of the time, then for now it is tolerable. Not necessarily acceptable, but tolerable for some.


Title: Queues are back!
Post by: stray on November 28, 2004, 10:59:07 PM
Just wanted to say that you can get past the queue if you keep spamming the server you want to log into.

The moment someone logs out, you'll have an opportunity to cut in line and log in (at least that's my theory). Last night I found that I could log into any server in under 30 seconds, even the ones with a 700-800 queue (then again, once more people start doing this, it'll probably take longer than 30 seconds to get in, since you'll be competing with them instead of the queue...but that still beats waiting an hour or two).