Title: Shards of Alara Post by: Raging Turtle on December 26, 2008, 05:05:01 PM New set! Or at least semi-new, since I stopped paying attention to Magic months and months ago.
Wizards made a visual spoiler that doesn't suck! Amazing! http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/shardsofalara/spoiler (http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/shardsofalara/spoiler) And the set itself, IMO, is... ok. It's not bad, but it didn't really grab me like, say, Ravnica did. Art is a bit more miss than hit, cards feel safe rather than exciting. No affinity-level mechanics, but there are artifacts you pay colored mana for! That's almost interesting! I do like the setting. Five seperate 'shards' of one former plane, each dominated by one color of magic. So you have your white order army world, your dragon volcano world, forest world with huge beasties (although they're not actually that huge: a critter called 'Realm Razer' is a 4/2 :uhrr:), etc. Makes me think they're going to bring the shards together in the next set, which could be fun. Yes, I'm one of those dorks who loves flavor text. Anyone actually played with it? I'm still keeping MTGO off my computer until I hear it's actually fucking playable. I'm crazy like that. Title: Re: Shards of Alara Post by: Johny Cee on December 28, 2008, 04:43:25 PM New set! Or at least semi-new, since I stopped paying attention to Magic months and months ago. Wizards made a visual spoiler that doesn't suck! Amazing! http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/shardsofalara/spoiler (http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/shardsofalara/spoiler) And the set itself, IMO, is... ok. It's not bad, but it didn't really grab me like, say, Ravnica did. Art is a bit more miss than hit, cards feel safe rather than exciting. No affinity-level mechanics, but there are artifacts you pay colored mana for! That's almost interesting! I do like the setting. Five seperate 'shards' of one former plane, each dominated by one color of magic. So you have your white order army world, your dragon volcano world, forest world with huge beasties (although they're not actually that huge: a critter called 'Realm Razer' is a 4/2 :uhrr:), etc. Makes me think they're going to bring the shards together in the next set, which could be fun. Yes, I'm one of those dorks who loves flavor text. Anyone actually played with it? I'm still keeping MTGO off my computer until I hear it's actually fucking playable. I'm crazy like that. It's a fun, fun, fun limited set. Been drafting a fair amount of it. As I said somewhere here, the stability is much better now. I've had one goof up in the last two months. Still no leagues though. Title: Re: Shards of Alara Post by: Johny Cee on January 01, 2009, 05:26:35 PM Also:
MTGO now has "Swiss" style 8 man drafts, which means drafts that you play three games mandatory. You win a pack for each match you win. They also have "Nix ticket" (no tickets required) drafts going on. Been playing a fair amount of the Tempest drafts, since I usually win 2 of 3 a draft only costs me one pack. Title: Re: Shards of Alara Post by: Thrawn on January 05, 2009, 10:14:19 AM Was enjoying shards quite a bit, but then my local shop closed down a few months ago due to problems with the landlord and I haven't played a game of magic since. :heartbreak:
Title: Re: Shards of Alara Post by: Margalis on January 06, 2009, 10:08:53 PM MTGO is dead to me. The combined clustefuck of 2.0 falling apart (3 aborted drafts in a row, fun times!) combined with 3.0 sucking balls has put me off of online Magic for good.
Title: Re: Shards of Alara Post by: tazelbain on January 09, 2009, 07:57:18 AM How to Kill the Money Tree by WotC
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