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f13.net General Forums => MMOG Discussion => Topic started by: UnSub on December 18, 2008, 07:07:50 PM



Title: What would a MMO designed by a MMO player be like?
Post by: UnSub on December 18, 2008, 07:07:50 PM

This. (http://betaleaks.com/general/welcome-wot)

Nice to see the Torque engine being promoted.

As for the rest of it:  :why_so_serious:


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Ratman_tf on December 18, 2008, 11:28:01 PM
Ah, to be 9 years old again. I bet his tree fort gets finished before his MMOG.  :awesome_for_real:


Title: Re: What would a MMO designed by a MMO player be like?
Post by: ashrik on December 19, 2008, 12:34:59 AM
Adorable.

An MMO designed by a "typical" MMO player would be a mixture of shit and crap bound together by the immutable laws of non-logic. Skim the first page of any official forum and put the ideas together to create a product of pure nightmare.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: schild on December 19, 2008, 01:03:37 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Tarami on December 19, 2008, 01:28:13 AM
Also I sincerely wish the man good luck with his game. If one only had the time.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: DraconianOne on December 19, 2008, 05:36:22 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Venkman on December 19, 2008, 05:37:07 AM
A typical MMO designed by a typical MMO player would be a ripoff of WoW. The only difference is whether they made high tier stuff drop from random public space wolves or skewed it more like this (http://forums.f13.net/index.php?topic=13129.0).


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Draegan on December 19, 2008, 05:43:24 AM
I designed a really awesome DragonlanceMUD about 15 years ago or so.  I had a blast.  My High Clerist's Tower was badass.  Scripted events and everything.

I wish I could do that again.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: mutantmagnet on December 19, 2008, 06:29:31 AM

Quote
I have 6 people in the team including myself. I have 4 story writers and a level designer who made the awsome city which you can see in the screenshots. I am also the lead programer

If he really is a kid I hope some of you old farts told him he's "misallocating" staff roles.


In fact if that team is in the range of 13-16 they could find artists willing to work for free because artists at that age tend to draw a lot no matter where they are. They just better choose an art direction that isn't DBZ rehash or plain garbage.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Zetor on December 19, 2008, 06:33:33 AM
Yeah, same here... I made a Dragonlance MUD zone (Mountain Nevermind, 'cos gnomes are awesome) with about 200kB of description text back in ~1997. It had lots of innovative / annoying puzzles, mobprogs [scripts] out the wazoo, an actual 'dungeon ecosystem' I designed on paper, etc etc. I still have the .are file somewhere on my HD.

Of course I don't have anywhere near the free time / drive / masochism to start a project like that anymore. Ah, to be a highschooler again...  :awesome_for_real:


-- Z.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: sidereal on December 19, 2008, 10:40:51 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love? (http://www.quelsolaar.com/love/index.html)


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Ravanos on December 19, 2008, 10:47:12 AM
the way this genre is going ... we would get progress quest with saturday morning cartoon graphics to watch as the computer plays out the clicks.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Obo on December 19, 2008, 10:47:36 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love? (http://www.quelsolaar.com/love/index.html)
Kaos War (http://www.kaoswar.com/)


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Ratman_tf on December 19, 2008, 10:49:20 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: palmer_eldritch on December 19, 2008, 10:51:18 AM
My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: DraconianOne on December 19, 2008, 10:53:28 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love? (http://www.quelsolaar.com/love/index.html)

I thought he was talking about Love but I also thought it was based out of Europe not SF which is what confused me.  I too don't wish that bloke well either - his blog is very amusing and he does seem to think that he's not only a genius but the only one a planet otherwise populated by imbeciles.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Ard on December 19, 2008, 11:00:53 AM
And here I thought this was going to be a shot at Vanguard.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Ratman_tf on December 19, 2008, 11:04:24 AM
I'd like to see this get off the ground. I'd like to see more kooky starry-eyed small MMOG projects out there, like MUDs in the 80's and early 90's.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: schild on December 19, 2008, 11:11:42 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos

What's this?

Love? (http://www.quelsolaar.com/love/index.html)
Kaos War (http://www.kaoswar.com/)

Bingo.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: schild on December 19, 2008, 11:13:00 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.
Hey, it's my favorite web song flash thing. (http://www2.b3ta.com/heyhey16k/)


Title: Re: What would a MMO designed by a MMO player be like?
Post by: HaemishM on December 19, 2008, 11:19:29 AM
Kaos War (http://www.kaoswar.com/)

Fuck's sake. I want to stab this guy just for his web site.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: raydeen on December 19, 2008, 11:45:14 AM
Unlike that ridiculous project up in San Fran by that weirdo with Youtube videos, I actually wish this kid luck. The first thing I did after playing online games was make a cloned bastardization of Telearena and Majormud in Basic for when the servers were down.

Sure, it's ridiculous, but it's better than sitting around and not doing anything other than grinding out purples in WoW.

I remember filling up notebooks with video game designs. And pokeing and peeking sprite graphics games on the C-64. Good times.
Hey, it's my favorite web song flash thing. (http://www2.b3ta.com/heyhey16k/)

Fond memories of designing little bitmap graphics, converting the binary values to decimal, poking them into a RAM copy of the ROM character set, and writing shitty little versions of Berzerk, Centipede, Space Invaders. Those indeed were the days. I had one little original that could have arguably been the distant ancestor of Descent had it ever seen the light of day outside my house. The font I designed for it even looked a little bit like Descent's. I need to disconnect my internet, lock myself in the basement with some books and just learn to code again.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: sidereal on December 19, 2008, 12:07:47 PM
Kaos War (http://www.kaoswar.com/)

Fuck's sake. I want to stab this guy just for his web site.

Is it not extreme enough?


Title: Re: What would a MMO designed by a MMO player be like?
Post by: schild on December 19, 2008, 12:09:21 PM
Kaos War (http://www.kaoswar.com/)
Fuck's sake. I want to stab this guy just for his web site.
Is it not extreme enough?
Well, for starters, he somehow bilked an investor. I think it was only for $50k and I don't care if it was his own father. But really, I suppose that really just illustrates the height of our decadence. When a project like that can get any sort of money, it means something is wrong.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Mrbloodworth on December 19, 2008, 12:17:16 PM
The particles on that flash site destroy FPS. They are used in such a subtle way, its not even worth the frame hit.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Senses on December 19, 2008, 02:40:15 PM
How long until there is a Massive Multiplayer Online Game where you and your companions develop Massive Multiplayer Online Games together?


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Venkman on December 19, 2008, 02:42:53 PM
Pretty soon, I'd guess (http://forums.f13.net/index.php?board=82.0)  :grin:


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Tale on December 19, 2008, 02:44:50 PM
What would a MMO designed by a MMO player be like?

It would be like any of the existing MMOs. They were all designed by MMO players.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Lum on December 19, 2008, 03:10:48 PM
What would a MMO designed by a MMO player be like?

It would be like any of the existing MMOs. They were all designed by MMO players.

Winner. (Well, the first generation were designed by MUD players.)

Kaos War (http://www.kaoswar.com/)

Fuck's sake. I want to stab this guy just for his web site.

Any site that tells you helpfully what it's trying to do scores points.

(http://dl-client.getdropbox.com/u/43920/forums_appear.jpg)


Title: Re: What would a MMO designed by a MMO player be like?
Post by: Senses on December 19, 2008, 03:15:23 PM
Probably unrelated and yet its something I've given some thought to of late.  I read somewhere that in 2029 our knowledge of the brain, and our ability to create superfast processing computers will both peak to the extent we can create intelligent life and usher in a new age of technological enlightenment.  This is supposed to be called the singularity.  All doom and gloom scenarios aside, I have to wonder what MMORPGs will look like Dec 21'st 2029?


Title: Re: What would a MMO designed by a MMO player be like?
Post by: FatuousTwat on December 19, 2008, 04:11:12 PM
My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.

What was it's name? I was a pretty diehard NWN online player back in the day.
Probably unrelated and yet its something I've given some thought to of late.  I read somewhere that in 2029 our knowledge of the brain, and our ability to create superfast processing computers will both peak to the extent we can create intelligent life and usher in a new age of technological enlightenment.  This is supposed to be called the singularity.  All doom and gloom scenarios aside, I have to wonder what MMORPGs will look like Dec 21'st 2029?

Don't you know that the world is gonna end in 2012 anyway?


Title: Re: What would a MMO designed by a MMO player be like?
Post by: palmer_eldritch on December 19, 2008, 05:41:26 PM
My little Neverwinter Nights server was a lot of fun to run for three years or so, and was a success in NWN terms. It was usually full or near full, but could only cope with 35 players so that's not saying a huge amount. If anyone ever gets a chance to do something like this, it's a great experience.

What was it's name? I was a pretty diehard NWN online player back in the day.


It was called Battledale. The server was a roleplaying server, based loosely on the Forgotten Realms.


Title: Re: What would a MMO designed by a MMO player be like?
Post by: FatuousTwat on December 19, 2008, 05:44:40 PM
I think I remember it, but I never really played RP.