Title: Runes of Magic (now in Open Beta) Post by: schild on December 15, 2008, 01:18:12 PM http://www.runesofmagic.com/us/index.html
Title: Re: Runes of Magic (now in Open Beta) Post by: schild on December 15, 2008, 01:20:34 PM You already have received an email. To continue with the beta registration, please click the link in this email.
Haha. The link in the email doesn't work: Bei der Bearbeitung deiner Anfrage sind Fehler aufgetreten. Die Fehlercodes lauten: * 301 Have fun everyone! Title: Re: Runes of Magic (now in Open Beta) Post by: SnakeCharmer on December 15, 2008, 01:23:23 PM Ass.
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on December 15, 2008, 01:36:30 PM http://www.youtube.com/watch?v=KckdX5ucE_M&e
Super WOW clone. Title: Re: Runes of Magic (now in Open Beta) Post by: sidereal on December 15, 2008, 01:44:20 PM Wow, that is incredibly cloned. The dying boar sound and the whole minimap section of the UI take me right back to Goldshire. Except it's click-to-move. So TOTALLY DIFFERENT.
Title: Re: Runes of Magic (now in Open Beta) Post by: K9 on December 15, 2008, 01:47:30 PM Isn't posting this sort of stuff MBW's job?
Title: Re: Runes of Magic (now in Open Beta) Post by: schild on December 15, 2008, 01:50:32 PM Yes.
Title: Re: Runes of Magic (now in Open Beta) Post by: Katal on December 15, 2008, 01:56:38 PM If WoW were a Gucchi handbag, this game would be it's Korean imitation. :oh_i_see:
Title: Re: Runes of Magic (now in Open Beta) Post by: Rake on December 15, 2008, 01:59:07 PM They have 6 grades of fake in Korea ranging from can't tell the difference to can be spotted from a mile away.
Wonder what grade this game will reach? Title: Re: Runes of Magic (now in Open Beta) Post by: Katal on December 15, 2008, 02:05:14 PM I personally think it's more of the latter.
I could only stand it for less than 10 minutes. Character creation hit me hard, the heads are incredibly disproportionate to the rest of the body (and you can even make it more so). You can get either get a face that looks like a pretty boy or a messed up stoner. Movement felt terribly awkward. Title: Re: Runes of Magic (now in Open Beta) Post by: raydeen on December 15, 2008, 02:36:27 PM But is has OVER 600 QUESTS! And GRIPPING PVP BATTLES!
Eh, I'm d/l'ing it. Will more than likely hate it but I gotta admit, I'm getting to the point where I'd rrather play the free KMMOs than most of the ones being released over here. At least with the free stuff you know what you're getting into. Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on December 15, 2008, 03:08:08 PM Isn't posting this sort of stuff MBW's job? I was unaware. Title: Re: Runes of Magic (now in Open Beta) Post by: NiX on December 15, 2008, 03:13:25 PM I was unaware. We've come to rely on you for something, it can only be a good thing!Title: Re: Runes of Magic (now in Open Beta) Post by: Lantyssa on December 15, 2008, 04:00:00 PM Isn't posting this sort of stuff MBW's job? I was unaware. Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on December 15, 2008, 04:48:53 PM I only do cute ones, though. This one isn't cute. Hardly any pink! My tolerance to cute seems to have increased, though. I can't find many cute enough to offset the terrible anymore. (http://www.tkfu.com/forums/images/smilies/female.gif)
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on December 15, 2008, 08:52:12 PM Your ability to find new and unique smiley icons has not diminished however.
Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on December 16, 2008, 06:39:41 AM I only do cute ones, though. This one isn't cute. Hardly any pink! My tolerance to cute seems to have increased, though. I can't find many cute enough to offset the terrible anymore. (http://www.tkfu.com/forums/images/smilies/female.gif) That's right, she does the cute ones, and i do the ones that may never see the light of day and are completely out of the box to the point of potential fail. Oh, and indi stuff. :grin: Title: Re: Runes of Magic (now in Open Beta) Post by: Salamok on December 16, 2008, 12:36:38 PM no need for green there ;P
Title: Re: Runes of Magic (now in Open Beta) Post by: raydeen on December 17, 2008, 12:53:14 PM Just tried it out. The only thing I'm not liking so far is that I can't find an option to invert the mouse Y axis. I'm one of those weird ones that gets all fumbled up with the concept of up meaning up and down meaning down. I blame all those hours of playing Star Raiders on my Atari 400.
Title: Re: Runes of Magic (now in Open Beta) Post by: damijin on December 17, 2008, 03:10:54 PM PVP system actually sounds pretty rad to a former Lineage player. I'm going to give it a whirl.
No games that I know of in the subscription realm are toting anything close to guild based open pvp, including the major offerings from Koea (Aion). So... yeah, WoW with open PvP? I'll try it. Seems to let you decide to flag PvP or not, which could mean nobody does it. But I suspect that this game will service a very small niche, likely of PvP friendly players, and they have good incentives to make PvP look appealing. Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on December 17, 2008, 03:44:48 PM Prefect World says it has GvG territory control.
Title: Re: Runes of Magic (now in Open Beta) Post by: damijin on December 17, 2008, 08:08:42 PM yeah, but something about pandas on ravens throws me off for some reason.
Title: Re: Runes of Magic (now in Open Beta) Post by: Ard on December 18, 2008, 10:06:18 AM It's also a not very good, money intensive game, past like level 30... and since levels go up past 100, if memory serves...
And lets not forget the furry fan-service. Title: Re: Runes of Magic (now in Open Beta) Post by: Fraeg on February 09, 2009, 01:55:20 PM DL'd and played last night for a few hours.
holy clones batman. That said, for a free german MMO (who expect you to buy the shiny stuff via paypal).... the UI and character response was better than Warhammer Online. The very limited world pvp I saw looked more interesting than Warhammer Online. :raspberry: Title: Re: Runes of Magic (now in Open Beta) Post by: Delmania on February 09, 2009, 02:11:42 PM But is has OVER 600 QUESTS! And GRIPPING PVP BATTLES! Eh, I'm d/l'ing it. Will more than likely hate it but I gotta admit, I'm getting to the point where I'd rrather play the free KMMOs than most of the ones being released over here. At least with the free stuff you know what you're getting into. Grippling? Title: Re: Runes of Magic (now in Open Beta) Post by: Hoth on February 10, 2009, 04:10:11 AM It's not a german MMO. Frogster ist just publishing a translated and slightly upgraded version of Radiant Arcana (http://ra.moliyo.com/).
Releasedate will be 19.3.09 (http://us-forum.runesofmagic.com/showthread.php?t=5567). Title: Re: Runes of Magic (now in Open Beta) Post by: Falconeer on February 10, 2009, 10:19:27 AM So it's WoW with loot dropping in PvP? I could play it.
Title: Re: Runes of Magic (now in Open Beta) Post by: Delmania on February 10, 2009, 10:34:39 AM So it's WoW with loot dropping in PvP? I could play it. Complete with buxom females in skin tight armor! Only thongs offer that much protection at such little cost! Title: Re: Runes of Magic (now in Open Beta) Post by: Fraeg on February 10, 2009, 11:34:23 AM It's not a german MMO. Frogster ist just publishing a translated and slightly upgraded version of Radiant Arcana (http://ra.moliyo.com/). Releasedate will be 19.3.09 (http://us-forum.runesofmagic.com/showthread.php?t=5567). ahh okies thanks. It is free* and I am enjoying myself, haven't dabbled much in the pvp (just duels) but yeah from what I understand item loot ala EQ zek servers where you can loot one item. For a freebie it is incrediblly polished, and I really like the art. some of the combat animations and sounds are a bit too anime for me.. but I am having fun. Can't see playing this heavily or for very long.. but given a choice of logging into WoW or playing my little seductress, the sexy wins. *- if you want the shiny stuff you pay $$ Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on February 20, 2009, 06:52:45 AM Played this last night, its not to bad. Just make sure when you sign up, you sign up on the USA site (or whatever region your in).
Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on February 25, 2009, 05:56:18 AM I looked at this game. It's WoW with a cash shop. You can level rather quickly and have multi-classes and multi-professions, but OH MY GOD, crafting is grindy as hell. Just terrible. And, evidently, the cash shop won't just be selling ego items, either. You'll be able to have things like permanent mounts only if you pay real money.
It also has the most gold spam of any game I have ever known in my entire life. Srsly. And it's not even released yets! I guess there won't be a wipe for launch. There is an ignore type function which is very simple - just click the name in the chat box and choose blacklist - and I hope there is no end to how many people you can ignore. In the couple of hours after I started, I must have blacklisted at least 10 spammers. I have no idea how many since then. Lots. Sometimes I wonder if the developers are also the gold sellers. You can just zap however much gold you like in to existence. You wouldn't even have to bot! It would be the perfect cover! Personally, I wouldn't pay anything to have anything in this game. It's not good enough. I can only see playing this game until the sub-par WoWiness gets boring (weeks, maybe) or only being able to rent horses for 15 minutes or so starts to annoy you (days). Title: Re: Runes of Magic (now in Open Beta) Post by: Valmorian on February 25, 2009, 07:46:13 AM So far the only thing I really like about this game is the ability to multi-class your characters. The rest of it is like Wow without any inspiration or design.
Title: Re: Runes of Magic (now in Open Beta) Post by: squirrel on February 25, 2009, 08:38:20 PM Yeah, it's generic and uninspired but it's not ass.
The multi-class system seems pretty cool in that you can effectively switch between the two classes as your main class and get different secondary class benefits. Leveling is so far relatively fast (hit level 10 on my primary class in <2 hrs.) PROS:
Dunno that I'll play it for long, but it's pretty good for what it is. And the Cash Shop (RTM) advantages aren't game-changing. You could be pretty uber for very little $. Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on February 26, 2009, 06:14:40 AM I dug that mounts are loot drops, i thought that was an interesting twist. I got a mount (for a day) at level 1. The slotting system also i found interesting, you can basically make your own gear, and choose what stats.
Title: Re: Runes of Magic (now in Open Beta) Post by: Azuredream on February 26, 2009, 08:41:34 AM There's a horadric cube-esque crafting device called the 'arcane transmutor' that I really enjoyed. There are power stones you can buy (or drop from monsters) with +stat modifiers that you can combine with gear to transfer the item modifiers onto the power stone to make a mana stone, then mana stones three at a time to transfer all the +stat modifiers on the mana stones onto to the item. You only have a limited amount of 'stat slots' on the item and no stat can appear twice on the same item, so you have some control over what stats transfer over to the item. You can also combine 'runes' in the transmutor to make better runes which are used in the item sockets. It's a little confusing but once you try it firsthand you can see how it all fits together. It's good fun to see what kind of items you can make with it and it's much more fun than the :ye_gods: crafting system they have in place.
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on March 10, 2009, 05:46:17 AM The game is very well done for a free WOW clone. I'm impressed.
Apparently there is a full script language for skills makes it easy mode. With my priest/knight I have a skill that applies a debuff and another skill that does damage per stacked debuff. Macro: /cast Holy Strike /wait 1 /cast Holy Strike /wait 1 /cast Punishment That thing executes every time. It's awesome. The animations are good, the UI is clean but it also allows addons just like WOW, just check out Curse. It is generic land though. The classes are basic Priest/Warrior/Knight/Rogue/Scout/Mage. I believe you do use energy/rage/mana just like WOW. I haven't really explored much of the game yet but it held my attention for a while. One interesting thing is that you can "dismantle" items into runes for what was mentioned already. Best free MMO I've ever played and I think it's more feature complete and less buggy than any MMOG released in the last year or so. I just hate cash shops, but I havn't really looked at what they offer yet. Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 10, 2009, 06:07:12 AM 'arcane transmutor' I have not found out how to use this yet, is it a level requirement or something? Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on March 10, 2009, 06:30:25 AM It might not be activated yet in the game.
Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 10, 2009, 06:36:53 AM It might not be activated yet in the game. You on the PvP server? This is the game my group has chosen for now for out Thursday LAN party's. We should hook up (If you are on the PvP server). Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on March 10, 2009, 06:41:50 AM Yeah I'm on the PVP server, I'm playing with the same name.
Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 10, 2009, 06:43:13 AM Sweet, yeah we should hook up, right now i got 2 others for a nice group of 3, 4 would be just that much better. :grin: I think we are all around level 12-13. We only play on Thursdays.
Title: Re: Runes of Magic (now in Open Beta) Post by: Nonentity on March 10, 2009, 08:39:34 AM I got bored of it pretty fast.
Being able to dual class is pretty hilarious, though. For good times, go warrior primary, rogue secondary. You don't get stealth, but you get dual wield, and the ability to basically blink behind your target to start meleeing. The breaking down items thing is pretty sweet, though. If you find a sword with +10 strength, you break it down, and you get a rune that allows you to give +10 strength to an item. If you played Too Human, it kind of works along that line - the amount of stars that are on the item determine how many modifiers that item will have. Title: Re: Runes of Magic (now in Open Beta) Post by: Xuri on March 21, 2009, 08:57:30 AM Surprised no one has mentioned that you get a FREE!1! house not long after you've started playing (I got mine at level 6 or some such), and it seems you can furnish it yourself. I got a huge chest I could move around and rotate and stuff inside said house. For some reason, though, instanced houses doesn't seem to give me the feeling of ownership that houses in UO did. :/
Edit: Yeah, this game is out now. Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 27, 2009, 07:33:03 AM Frogster secures further territories for Runes of Magic (http://www.mcvuk.com/press-releases/45843/Runes-of-Magic)
PDF on the game (http://www.magicgame.biz/games/RA/RadiantArcanaEN.pdf) Title: Re: Runes of Magic (now in Open Beta) Post by: Malakili on March 27, 2009, 07:50:16 AM Going to download this today, will make a character on the PvP server whenever I get it up and running.
Hey its free, might as well give it a shot. Title: Re: Runes of Magic (now in Open Beta) Post by: Azuredream on March 27, 2009, 08:14:16 AM 'arcane transmutor' I have not found out how to use this yet, is it a level requirement or something? No level requirement. In your inventory (bag) button there should be a button that you click to open the interface - you start out with a few charges (10 I think); every time you use the transmutor you use a charge. You can buy more charges with the daily quest tokens and you get some in a couple of the leveling bags. I think they give you a (very) brief intro on the transmutor once you hit level 10 and go to the city. The official forums have a lot of good info on the intricacies and what you can do with it. Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 27, 2009, 08:35:39 AM 'arcane transmutor' I have not found out how to use this yet, is it a level requirement or something? No level requirement. In your inventory (bag) button there should be a button that you click to open the interface - you start out with a few charges (10 I think); every time you use the transmutor you use a charge. You can buy more charges with the daily quest tokens and you get some in a couple of the leveling bags. I think they give you a (very) brief intro on the transmutor once you hit level 10 and go to the city. The official forums have a lot of good info on the intricacies and what you can do with it. Yeah, level 10...or rather going to that main town, was my issue i found out. I got to 16-17 before dual classing and stuff. Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on March 28, 2009, 11:40:04 PM You play everything, Mr B. Are you a house husband? (not that there's anything wrong with that!)
Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on March 29, 2009, 09:09:54 AM You play everything, Mr B. Are you a house husband? (not that there's anything wrong with that!) Don't i wish. Title: Re: Runes of Magic (now in Open Beta) Post by: Malakili on March 29, 2009, 12:56:59 PM I downloaded the install for this and it kept saying it was corrupt. Don't feel like sitting through the download again unless I know it will work. Anyone have suggestions?
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on March 29, 2009, 04:31:41 PM I downloaded the game off one of the shells, not the download tool. One of them was a British server and I was getting 300-500kb/s off of it from the US.
You could try torrenting the Open Beta Client and patch from there, that still works. Title: Re: Runes of Magic (now in Open Beta) Post by: Lounge on March 29, 2009, 05:44:35 PM I downloaded the install for this and it kept saying it was corrupt. Don't feel like sitting through the download again unless I know it will work. Anyone have suggestions? I had the same problem, turns out the download tool will call it finished early sometimes. Make sure that your downloaded vs remaining looks good. Title: Re: Runes of Magic (now in Open Beta) Post by: nurtsi on March 30, 2009, 04:03:12 AM I downloaded a torrent and patched from there. Their own software was slow as hell.
Title: Re: Runes of Magic (now in Open Beta) Post by: Malakili on March 30, 2009, 03:08:24 PM I downloaded the install for this and it kept saying it was corrupt. Don't feel like sitting through the download again unless I know it will work. Anyone have suggestions? I had the same problem, turns out the download tool will call it finished early sometimes. Make sure that your downloaded vs remaining looks good. Ah... I'll let it go overnight tonight and try it in the morning. Thanks for the tip. Title: Re: Runes of Magic (now in Open Beta) Post by: Nija on March 30, 2009, 04:03:45 PM Download the game off usenet if you have a good provider.
Title: Re: Runes of Magic (now in Open Beta) Post by: schild on March 30, 2009, 04:04:38 PM Why would anyone bother downloading this at all? Just wondering.
Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on March 30, 2009, 06:52:21 PM I downloaded it a while back and played briefly. I found it to be aggressively unremarkable.
Title: Re: Runes of Magic (now in Open Beta) Post by: squirrel on March 30, 2009, 07:30:59 PM Meh it's free, has interesting multi classing and semi fun PvP at low levels. It's worth a download. Not worth much more time for me - i lasted about 5 weeks, but it wasn't horrid. The gem system and multi-classing are things better games should steal. But yeah, it's not remarkable, but it's not horrid.
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on March 31, 2009, 06:44:56 AM Why would anyone bother downloading this at all? Just wondering. It's fun and easy to play, and it's free. But I like DIKU stuff. Title: Re: Runes of Magic (now in Open Beta) Post by: Nija on March 31, 2009, 07:35:40 AM It has some interesting class combos. Scout/Mage gives you like 3 different snare/roots and about 6 insta cast ranged abilities. Priest/* seems wildly overpowered.
I've not really had much time to get into it yet. Then again, that's the point of a free mmo. No pressure to do anything. Title: Re: Runes of Magic (now in Open Beta) Post by: Xanthippe on March 31, 2009, 08:25:23 AM There's a horadric cube-esque crafting device called the 'arcane transmutor' that I really enjoyed. There are power stones you can buy (or drop from monsters) with +stat modifiers that you can combine with gear to transfer the item modifiers onto the power stone to make a mana stone, then mana stones three at a time to transfer all the +stat modifiers on the mana stones onto to the item. You only have a limited amount of 'stat slots' on the item and no stat can appear twice on the same item, so you have some control over what stats transfer over to the item. You can also combine 'runes' in the transmutor to make better runes which are used in the item sockets. It's a little confusing but once you try it firsthand you can see how it all fits together. It's good fun to see what kind of items you can make with it and it's much more fun than the :ye_gods: crafting system they have in place. Ooooooooooooooooooooooooooooooo. That alone makes me want to play. Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on March 31, 2009, 08:41:13 AM Unfortunately, that one thing doesn't help me maintain an interest. The game might looks WoWish but it's as mundane as can be. Couple that with item mall mentality and it ended up to be a brief, vanilla distraction. There are a lot of games, even free ones, with some clever bits but, like this one, the over all effect works like Seconal on me. (http://www.cosgan.de/images/smilie/muede/a045.gif)
Title: Re: Runes of Magic (now in Open Beta) Post by: Azuredream on March 31, 2009, 09:02:35 AM Unfortunately, that one thing doesn't help me maintain an interest. The game might looks WoWish but it's as mundane as can be. Couple that with item mall mentality and it ended up to be a brief, vanilla distraction. There are a lot of games, even free ones, with some clever bits but, like this one, the over all effect works like Seconal on me. (http://www.cosgan.de/images/smilie/muede/a045.gif) ^ It's more of a time-killer than a game you can really immerse yourself in. Title: Re: Runes of Magic (now in Open Beta) Post by: AcidCat on March 31, 2009, 12:08:15 PM It's more of a time-killer than a game you can really immerse yourself in. Hmmm. You know I'm realizing I have no place in my life anymore for this kind of game. Because I'm never just sititng around bored looking for something to do, I have to actively struggle against the tide of wife and children for every precious hour of gaming I get, so the experience better be worthwhile and not just a time filler. Which I guess is why I haven't bothered to download this game. Title: Re: Runes of Magic (now in Open Beta) Post by: Malakili on March 31, 2009, 05:02:14 PM I got around to trying this out today. Its actually not that bad. The game, from what I have seen, low level only, is really quite polished and plays well. I don't know if it has enough content or depth to keep me interested long term, but it'll definitely end up in my play it for a bit pile and we'll go from there.
Title: Re: Runes of Magic (now in Open Beta) Post by: Trippy on March 31, 2009, 10:50:51 PM Anybody know if this game includes a separate "anti-cheat" program that Asian MMOs are so fond of including? I stopped playing Granado Espada cause I got tired of having to reboot my computer every time I finished playing cause its anti-cheat program would fuck up my computer even when the game wasn't running.
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on April 01, 2009, 06:03:00 AM I've noticed no secondary software at all.
Title: Re: Runes of Magic (now in Open Beta) Post by: Hawkbit on April 01, 2009, 06:38:34 AM It's not half bad.
Actually, it was a great experience, for other reasons. I played for an hour or two before I logged and uninstalled. It finally made me come to the conclusion that RMT games are not for me. By there being no monthly fee, there's nothing holding me to the world. And because there's an unlimited supply of dumb shit I can spend my money on while drunk, I'm much better off not playing the game. It's one thing to lose a lvl 50ish D2 Barbarian's gear on Bnet because I was drunk, died and forgot to loot my corpse before I logged. It's an entirely different thing to get drunk and buy a couple hundred dollars of 1s and 0s. Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on April 01, 2009, 06:59:15 AM The only thing thats really necessary to buy in this game is a mount, though you can get them in game too on a limited basis. The rest is all enchants for weapons and shit you can get in game.
Also you can buy diamonds with in game stuff from other players. You can put up gear for diamonds etc in the AH. Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on April 01, 2009, 07:28:55 AM > By there being no monthly fee, there's nothing holding me to the world.
You only have a car for a car payment? Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on April 01, 2009, 07:34:42 AM Actually, it was a great experience, for other reasons. I played for an hour or two before I logged and uninstalled. It finally made me come to the conclusion that RMT games are not for me. By there being no monthly fee, there's nothing holding me to the world. And because there's an unlimited supply of dumb shit I can spend my money on while drunk, I'm much better off not playing the game. WHAT? Title: Re: Runes of Magic (now in Open Beta) Post by: Lantyssa on April 01, 2009, 08:44:30 AM Maybe he's just drunk a lot and doesn't trust himself to not have too much fun.
Title: Re: Runes of Magic (now in Open Beta) Post by: Nija on April 01, 2009, 08:48:20 AM I'm going to fill out one of those Amazon wish lists now. Hawkbit, message me the next time you're drinking.
Title: Re: Runes of Magic (now in Open Beta) Post by: sam, an eggplant on April 01, 2009, 08:55:32 AM You only have a car for a car payment? Correct me if I'm wrong, but I think he's saying that since he has nothing tangible invested he doesn't feel the need to play to justify his investment when the game itself is more distraction than actual fun. It's the "treadmill syndrome". As in when you buy a treadmill all jazzed up about getting in shape, convinced that spending all that money will guilt yourself into working out at home. Obviously, the treadmill syndrome is not all that effective, which is why MMOs leverage operant conditioning and lewt that is phat.Title: Re: Runes of Magic (now in Open Beta) Post by: Hawkbit on April 01, 2009, 10:20:37 AM You only have a car for a car payment? Correct me if I'm wrong, but I think he's saying that since he has nothing tangible invested he doesn't feel the need to play to justify his investment when the game itself is more distraction than actual fun. It's the "treadmill syndrome". As in when you buy a treadmill all jazzed up about getting in shape, convinced that spending all that money will guilt yourself into working out at home. Obviously, the treadmill syndrome is not all that effective, which is why MMOs leverage operant conditioning and lewt that is phat.That's a pretty good way of saying it. Another would be: I do dumb shit when I drink and I like to drink a lot. Ergo, I do dumb shit a lot. Damn, haven't any of you bought something you really don't need when you're drunk and woke up the next day and say to yourself "Dammit, what the hell happened? I can remember being in a bookstore last night, I have fuzzy images of it in my memory. But why in the hell did I buy a $33 40-year old book about Eskimos? And why is my underwear in my pocket? Fuuuuck... where's my wallet?" That's why I can't do RMT games. :grin: Also, buying items/cash makes me feel icky, yet a monthly fee doesn't. Figure that one out. There's a mental disconnect there I can't figure out. They say RMT is the wave of the future, but I'm not going there. EDIT: It's almost as if I think I'll run myself broke through item envy. If I'm running around with a sword +3 and some douche kills me with a sword +5, I'm going to buy a sword +5 (or better) just to make sure I've got the upper hand. Then I log on and see the sword +5 is $75.00. <--- that's the issue. I'd start considering actually spending $75.00 on a bunch of 1s and 0s just to be better than some guy on the internet. It's a personal problem, and I likely need counseling. :oh_i_see: Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on April 01, 2009, 10:50:22 AM I get the part where you don't trust yourself not to waste money on virtual goods, just not the part where paying a monthly fee makes the game more sticky. It's the exactly the opposite for me. I quit games often because I can't justify the monthly fee for a game I just want to play a couple hours per month. I would love CoH to have a sensible microtransaction system so I could play the game as infrequently as I want.
Title: Re: Runes of Magic (now in Open Beta) Post by: Hawkbit on April 01, 2009, 11:00:29 AM Yeah, no question about it: We're exact opposites on this one. It's easier for me to allocate the $15 a month in one chunk and know I can log into that game for as much as I want for the next month.
Maybe it's a feeling of ownership I get for that month. With an item shop, I can never feel as if I own the game because there's always more to buy. I don't know. I'm fucking weird, I suppose. Title: Re: Runes of Magic (now in Open Beta) Post by: raydeen on April 01, 2009, 11:06:56 AM I equate it to a buffet. I like paying one price for all I can eat. Sometimes it's a little. Sometimes it's a lot.
Now if I could just find a bar that operated like that... Title: Re: Runes of Magic (now in Open Beta) Post by: tmp on April 01, 2009, 12:42:02 PM I do dumb shit when I drink and I like to drink a lot. Ergo, I do dumb shit a lot. Damn, haven't any of you bought something you really don't need when you're drunk and woke up the next day and say to yourself "Dammit, what the hell happened? I can remember being in a bookstore last night, I have fuzzy images of it in my memory. But why in the hell did I buy a $33 40-year old book about Eskimos? And why is my underwear in my pocket? Fuuuuck... where's my wallet?" That's why I can't do RMT games. :grin: Sounds simple to me. Need to be drunk even more often, won't feel icky about buying dumb shit, then.Also, buying items/cash makes me feel icky, yet a monthly fee doesn't. Figure that one out. There's a mental disconnect there I can't figure out. They say RMT is the wave of the future, but I'm not going there. Title: Re: Runes of Magic (now in Open Beta) Post by: Lantyssa on April 01, 2009, 12:57:57 PM Damn, haven't any of you bought something you really don't need when you're drunk and woke up the next day and say to yourself "Dammit, what the hell happened? Yeah, I hate when that happens. Seriously, you'd think I'd learn after waking up with all those hookers. That's money I could spend on a new game!Title: Re: Runes of Magic (now in Open Beta) Post by: Hawkbit on April 01, 2009, 01:14:35 PM See? Someone else gets it!
Title: Re: Runes of Magic (now in Open Beta) Post by: Venkman on April 01, 2009, 03:25:55 PM It's not about the drunk. It's that the pricepoints compel impulse buys in the same way iPhone apps do. People used to equate MTX with SMS messages, but that's incorrect because the cost of an SMS message never occurs to you whereas you're making an actual purchase with MTX (or an iPhone app).
This is really the sole reason these types of games can be successful. They get just enough gottahaveitalls to drive most of the revenue in a game they didn't really spend a whole lot on making in the first place. And that ultimately is why they aren't for me. I just haven't seen an MTX game come close to the level of immersion or playable quality as a subs-based one. But then, I want to immerse myself in a game for a period of time. Today's kids are even more flighty than we all were when we banging on the game store for the latest Colecovision hit while our Depression-era parents wondered how that shit mattered more than a good liberal arts education. Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on April 01, 2009, 03:30:57 PM > I just haven't seen an MTX game come close to the level of immersion or playable quality as a subs-based one.
Has there even been one to make the attempt? There is your WoW Killer. Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on April 01, 2009, 06:58:19 PM RoM so far is just as immersive as WOW 1.0 and 2.0. There are storylines, quests chains etc.
The diamond shop thing is really not a big deal imo. You can level and do content without ever buying anything. You just can't the most powerful items in the game because they come from enchanting and transmuting stuff. So it's like you can get everything in the game except the top tier raiding equipment for free. Not bad. Things you'd probably spend money on: Extra Bank/Bag space. Mount. You can make diamonds in the game. I see trends for selling blues and purples for diamonds in the AH. I also see crafting mats and other stuff being sold as well for them so if you really want you can get everything you want without spending a dime if you farm for it. For twenty bucks I bought 500 diamonds, but a mount, enchant one piece of gear and I spent about $4.00. Title: Re: Runes of Magic (now in Open Beta) Post by: squirrel on April 01, 2009, 07:49:40 PM "Dammit, what the hell happened? I can remember being in a bookstore last night, I have fuzzy images of it in my memory. But why in the hell did I buy a $33 40-year old book about Eskimos? And why is my underwear in my pocket? Fuuuuck... where's my purse?" OMG. Mom? Yeah, I hate when that happens. Seriously, you'd think I'd learn after waking up with all those hookers. That's money I could spend on a new game! Ahem. You're doing it wrong. Title: Re: Runes of Magic (now in Open Beta) Post by: tmp on April 01, 2009, 08:27:17 PM Has there even been one to make the attempt? There is your WoW Killer. Runes of Magic looks basically like free to play WoW, yah. Didn't actually play it so don't know if that impression is accurate. But they have systems in it (housing and whatnot) that go beyond what popular subscribtion-based games offer at the moment.Title: Re: Runes of Magic (now in Open Beta) Post by: sam, an eggplant on April 02, 2009, 05:52:54 AM From what I can tell, everybody will pay $15 per character to get the permanent mount, but beyond that the cash shop is largely optional.
Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on April 02, 2009, 06:02:09 AM Has there even been one to make the attempt? There is your WoW Killer. Runes of Magic looks basically like free to play WoW, yah. Didn't actually play it so don't know if that impression is accurate. But they have systems in it (housing and whatnot) that go beyond what popular subscribtion-based games offer at the moment.Title: Re: Runes of Magic (now in Open Beta) Post by: Signe on April 02, 2009, 06:15:47 AM It's way more bland than WoW. The quests, dialog, etc. aren't very clever. I'm not the sort who gets completely immersed in a game for the most part, but RoM seems extra, special non-immersing. I enjoyed playing WoW for a bit but I found RoM to be a complete snooze-fest after playing for a very short while, in spite of multi-classing and some of the other unusual bits and bobs it has.
Title: Re: Runes of Magic (now in Open Beta) Post by: Valmorian on April 02, 2009, 06:46:23 AM RoM is indeed INCREDIBLY bland. When I tried it I actually laughed at one of the area maps it was so constructed. There was a path down the middle and off of each side was a series of "setpieces" like a haunted bridge, forest, whatever. It was like I was walking through main street in Disneyland picking which ride I wanted to go to.
Title: Re: Runes of Magic (now in Open Beta) Post by: Mrbloodworth on April 02, 2009, 06:47:05 AM From what I can tell, everybody will pay $15 per character to get the permanent mount, but beyond that the cash shop is largely optional. Bah, i have been doing just fine renting them and getting them as loot drops. Not to say i have not been temped to rent some bag space...but i don't play this game that seriously. Title: Re: Runes of Magic (now in Open Beta) Post by: Merusk on April 02, 2009, 09:27:46 AM Ahem. You're doing it wrong. Maybe, but the hookers are doing it even more wrong. They should be long gone with any pills, cash and easily pawned valuables by morning. Title: Re: Runes of Magic (now in Open Beta) Post by: Zhiroc on April 02, 2009, 10:15:33 AM Here's the solution to the "drunk" thing:
Title: Re: Runes of Magic (now in Open Beta) Post by: Fraeg on April 02, 2009, 04:35:49 PM I get a little puzzled when people say it is bland in comparison to WoW, which I find to be anything but immersive and with the notable exception of a few zones, I find WoW to be extremely bland... /shrug.
been playing RoM it for a bit, probably coughed up $30 bucks for perma mount, storage space. As for quest dialog being bland, last game I think I ever got into questing was Baldurs Gate.... so generic quests don't exactly bother me. What I am enjoying is their class system, the brief pvp I have experienced, and very little self-pressure to keep up with the Joneses. Normally in an MMO I am frantically leveling as fast as I can for the first few months. But with this, who fucking cares, it is *free*. Self-deception or not, it has made all the difference for me, and my WoW characters are pretty much rotting these days. I am running around with a Priest/Rogue on a pve server, and a Mage/Priest on the pvp server and am enjoying it. I think it is a nice diversion, don't see myself playing it beyond a few months. Now with all that said, I can definitely see the risk for Drunken Diamond Binges. Title: Re: Runes of Magic (now in Open Beta) Post by: AcidCat on April 08, 2009, 07:30:50 AM Well I broke down and got the game. It is suprisingly competent and feature-complete for a free game. This may scratch my diku itch until Aion.
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on April 08, 2009, 07:35:51 AM Well I broke down and got the game. It is suprisingly competent and feature-complete for a free game. This may scratch my diku itch until Aion. This is exactly what ROM is to me. Free game until I get to try AION which is going through open beta in China. Downloading the client now! Title: it payback time la! Post by: sam, an eggplant on April 08, 2009, 11:58:51 AM I get to try AION which is going through open beta in China. Downloading the client now! Ni hao, fuckers! It payback time la! <;-]*Title: Re: Runes of Magic (now in Open Beta) Post by: FatuousTwat on April 11, 2009, 02:30:26 PM Ok... Does anyone know of a place where I can download this that allows me to pause and restart the download other than the official downloader (which sucks ass)?
Title: Re: Runes of Magic (now in Open Beta) Post by: Draegan on April 12, 2009, 11:49:08 AM Look for a torrent.
Title: Re: Runes of Magic (now in Open Beta) Post by: tazelbain on April 12, 2009, 03:54:40 PM The torrent sucked ass as well
Title: Re: Runes of Magic (now in Open Beta) Post by: FatuousTwat on April 12, 2009, 04:05:55 PM Yeah, I haven't been able to find anything other than the official torrent that isn't months out of date. Shrug. I'm slowly getting it from filefront.
Title: Re: Runes of Magic (now in Open Beta) Post by: Merusk on April 12, 2009, 04:21:33 PM It ran fine for me overnight. Sure, the patcher sucked but it didn't crap out all the time like the one for Aion.
Title: Re: Runes of Magic (now in Open Beta) Post by: DLRiley on April 13, 2009, 04:53:59 AM RMT is the future of the industry not because they can compete with WoW, but because they can coexist with WoW. Fact is the sub based model while convenient in the minds of the average mmo gamer is ultimately a "shop once and for all" model. You either playing the fuck out of that sub game or your playing the fuck out of another sub game, but your not paying 15 dollars a month for both WoW and LotR or WoW and AoC or LotR and FF11. I even bet there are more players wiling to pay for 2 or more accounts in WoW than pay a sub for two different games.
Games like ROM, Maple Story, Silk Road, Runescape, these games CAN and ARE being played along with a WoW or a LoTR or a AoC. People are more than willing to play WoW and Runescape, or WoW and Runes of Magic, or WoW and Maple Story and Runes of Magic and Conquer vs doing the same thing for a list of sub games. Its not a matter of playing one or the other when it comes to f2p games, you can literally play them all, although because of the micro transactions you might end up spending say 20 dollars every 2 month on the f2p games alone. Title: Re: Runes of Magic (now in Open Beta) Post by: Fraeg on April 16, 2009, 03:10:31 PM RMT is the future of the industry not because they can compete with WoW, but because they can coexist with WoW. Fact is the sub based model while convenient in the minds of the average mmo gamer is ultimately a "shop once and for all" model. You either playing the fuck out of that sub game or your playing the fuck out of another sub game, but your not paying 15 dollars a month for both WoW and LotR or WoW and AoC or LotR and FF11. I even bet there are more players wiling to pay for 2 or more accounts in WoW than pay a sub for two different games. Games like ROM, Maple Story, Silk Road, Runescape, these games CAN and ARE being played along with a WoW or a LoTR or a AoC. People are more than willing to play WoW and Runescape, or WoW and Runes of Magic, or WoW and Maple Story and Runes of Magic and Conquer vs doing the same thing for a list of sub games. Its not a matter of playing one or the other when it comes to f2p games, you can literally play them all, although because of the micro transactions you might end up spending say 20 dollars every 2 month on the f2p games alone. and you have me right there in a nutshell. No way in hell was I going to pay for WoW and WAR (when I played). But I don't seem to mind paying for WoW while I mainly play RoM. Title: Re: Runes of Magic (now in Open Beta) Post by: jakonovski on May 17, 2009, 11:50:38 PM I tried this game. 18 levels in so far and I'm loving it! :heart:
There's still life left in the old EQ/diku MMO, just as long as it's smooth and polished. Which this is, kind of like WoW. The dual class system is also totally sweet. Title: Re: Runes of Magic (now in Open Beta) Post by: jakonovski on May 17, 2009, 11:51:20 PM I tried this game. 18 levels in so far and I'm loving it! :heart: There's still life left in the old EQ/diku MMO, just as long as it's smooth and polished. Which this is, kind of like WoW but with new content. The dual class system is also totally sweet. Title: Re: Runes of Magic (now in Open Beta) Post by: Falconeer on May 18, 2009, 12:16:26 AM There's still life left in the old EQ/diku MMO, just as long as it's smooth and polished. Groan! Title: Re: Runes of Magic (now in Open Beta) Post by: jakonovski on May 18, 2009, 12:18:17 AM Title: Re: Runes of Magic (now in Open Beta) Post by: jakonovski on May 18, 2009, 12:46:45 AM I gotta talk a bit more about the dual class system. Basically, you get another class at level 10. The catch is that the new class starts at level one, and you can only level one class at a time. So you ding 10 and switch your primary class, and boom you're back to newbie with a pile of loot too high for your level and a log full of red quests. At this point the game offers a teleport to a new starting area, and off you go again.
It's double the grind, but also double the variety. Skills in the game are divided so that some are exclusive to the primary class, while the rest can be used as long as your level is high enough on both classes. It's fairly confusing at first, but I kind of like the feeling of depth it gives to character development. Title: Re: Runes of Magic (now in Open Beta) Post by: jakonovski on May 18, 2009, 01:22:07 AM Ultimately, all MMO's are really facile and lame. Ultimately, we all die and it doesn't matter, so I'm gonna play anyway. Title: Re: Runes of Magic (now in Open Beta) Post by: Kitsune on May 18, 2009, 10:52:30 AM Final Fantasy XI does the dual-class system rather a bit better, in that only a very small assortment of abilities are excluded when you're using a job as a secondary, while Runes seems to lock out a class's better abilities when it's not the primary class. In addition, Runes locks a character into their class choices, and gives no hints as to the viability of one's class build. So if you decide it would be great to be, say, a ranger/warrior, then learn that ranged combat and close combat are sort of mutually exclusive, it's time to make a new character.
FFXI lets you swap and pick jobs at will, as long as they aren't the 'advanced' jobs, which have annoying quest prerequisites to unlock. So if you decide one day that you're tired of being the healer and want to shoot people in the face with a pistol, you can just swap classes lickety-split. It also has a much broader variety of jobs, but that's after three expansions and several years of development, so that's an unfair comparison. Runes, on the other hand, is free. 'Free' being 'free as long as you never pay them for stuff like mounts or storage space or the best weapon upgrades', but it is at least theoretically possible to play for free. It also doesn't have FFXI's craptastic console-crippled control scheme, having ripped off WoW's much better UI and controls. I still consider FFXI to be a vastly superior game, but if you're poor or just miserly, Runes is a decent enough MMOG for the (non)price. Title: Re: Runes of Magic (now in Open Beta) Post by: DLRiley on May 18, 2009, 02:26:14 PM Guild Wars class system makes you guys look like noobs. :drill:
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