Title: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: Quinton on December 08, 2008, 07:40:04 PM http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=178
Quote * In our continuing efforts to improve fleet fights, we have made various improvements that have resulted in a much better overall performance. CCP Atlas details these changes in The EVE Client - A Love Story. * We have made various performance improvements to UI rendering in the graphics engine. * Turrets and turret effects now work in the same way for both the Classic and Premium clients. A turret is no longer loaded into a scene unless it is either fired at you or you are “looking at” the owner’s ship. Now, iff you disable turret effects you will only see the turret models of your own ship or any ship that you are explicitly look at. This reduces the loading time of scenes with a large number of turret ships substantially and increases the framerate per second on such scenes dramatically in Premium but has no effect on the Classic client. If you disable turrets, any turret model that is already in the scene will continue to be there. However, warping away and back again will clean out turret models. * Sentry gun turrets will also behave in the same manner as ship turrets. They will not appear unless you are looking at them or unless they are firing on you. * Drone models can now be disabled. Disabling the models has an incredible impact in loading up heavy scenes on both the Classic and Premium clients. The impact on the framerate per second once the scene is loaded will only be measurable if your camera is zoomed in far enough for the drones to resolve into models. When drone models are set to disabled then the turrets are automatically also set to disabled. * You can now disable camera shaking which both disables camera shake when missiles hit and when you're in warp. * You can now disable ship explosions. Ship explosions had the ability to add heavy load in major fleet engagements and can now be completely turned off. * Tactical notifications can now be disabled. Warp scrambling messages and self destruct are two examples of these notifications. Please note that these notifications will still display if it is your ship which is being affected. * We have added a new option called “Hide all brackets” which is the inverse of the existing “Show all brackets” and will function in the same way. The two options are mutually exclusive so activating one will disable the other. This is a new and easier way to disable brackets. http://myeve.eve-online.com/devblog.asp?a=blog&bid=613Need for Speed Quote With Quantum Rise, we kind of messed up the performance of the EVE client. It's sad, but it's true... With Quantum Rise 1.0.1 and 1.0.2 we made it better again. With Quantum Rise 1.0.3, scheduled for this week, we are making it awesome. Quote Figure 3: Before the client froze for 60 seconds on our test machine when toggling on all brackets for 2000 ships. Now that time is down to 12 seconds. Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: nurtsi on December 09, 2008, 03:19:25 AM Maybe we can soon play in text mode! Imagine the speed.
Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: IainC on December 09, 2008, 03:37:00 AM You are in ECP-8R, Stargates are North, South and West. You see a Rapier. It is flashing red.
>Target Rapier You target the Rapier >Fire Guns I do not know how to fire something >Shoot Rapier You shoot the Rapier. His ten thousand closest friends fill up local and reduce your ship to glass. Do you want to start again? Y/N > Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: Predator Irl on December 09, 2008, 03:56:48 AM You are in ECP-8R, Stargates are North, South and West. You see a Rapier. It is flashing red. >Target Rapier You target the Rapier >Fire Guns I do not know how to fire something >Shoot Rapier You shoot the Rapier. His ten thousand closest friends fill up local and reduce your ship to glass. Do you want to start again? Y/N > lol, very good :) Except with Eve it would be: You shoot the Rapier. His ten thousand closest friends fill up local... ... you are in a cryovat... ... your wallet is flashing... ... you have received a killmail... . . . r e d u c e y o u r s h i p t o g l a s s . . . Do you want to start again? Y/N Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: ajax34i on December 09, 2008, 05:20:38 AM You forgot the:
> look You look around. You see a beautiful nebula of brown/white shining gas clouds on a green argon gas background, with stars twinkling through. The sun is a blue dwarf and is shining powerfully from the center of the system. You see a Rapier. Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: Pax on December 09, 2008, 06:51:26 AM Alternatively
>look station to spin your docked ship around :awesome_for_real: Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: TripleDES on December 09, 2008, 03:47:38 PM Hope this patch doesn't fuck up runnage on WINE. QR 1.0.2 seems pretty stable in that regard.
Title: Re: Quantom Rise 1.0.3 - Client Performance Goodness OTW Post by: Phildo on December 09, 2008, 03:59:58 PM Maybe I'll be able to see if the game is active by command-tabbing again. Stupid broken mac client.
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