Title: Funcom gutted. Post by: schild on November 21, 2008, 05:44:18 AM I'm on a plane so forgive the briefness.
Funcom just canned about 60 to 70% of the US office. Mostly QA and CS. What happens to Dreamfall? :( Anyway, best of luck to those effected. More later. Title: Re: Funcom gutted. Post by: Signe on November 21, 2008, 06:22:20 AM Where you going?
Title: Re: Funcom gutted. Post by: IainC on November 21, 2008, 06:27:03 AM Where you going? To hear the lamentation of their women.Title: Re: Funcom gutted. Post by: schild on November 21, 2008, 06:39:32 AM If I were at a real computer right now, I'd scold both of you for derailing the thread in nearly no posts. /snarl
Title: Re: Funcom gutted. Post by: Signe on November 21, 2008, 06:41:54 AM Sorry. Don't make my cry. I have womanly issues today. I could cry. I don't mind if you den me, although I might cry.
Title: Re: Funcom gutted. Post by: TheCastle on November 21, 2008, 06:51:44 AM Dare I say it..
Lately companies seem to be gutting themselves a lot lately. I keep convincing myself its just growing pains with the industry and not the economy.. In this case it might have something to do with how successful AOC was. Its very upsetting to hear such news. I hope I never have to have that sort of thing happen to me. Title: Re: Funcom gutted. Post by: Falconeer on November 21, 2008, 07:18:32 AM (http://farm4.static.flickr.com/3243/3048349802_f8cf3df1fe_o.jpg)
49.30 on launch day, 3.10 yesterday. In just 6 months. Still, they claim everything's ok. I can't read their financies, but someone told me they look ok (http://forums.f13.net/index.php?topic=15287.0). Title: Re: Funcom gutted. Post by: Oban on November 21, 2008, 07:27:02 AM Well, since they are canning QA and CS I am sure their financial position will improve dramatically.
Title: Re: Funcom gutted. Post by: Falconeer on November 21, 2008, 07:32:57 AM They are launching AoC in Russia in 3 weeks by the way. Just relocating? :oh_i_see:
Title: Re: Funcom gutted. Post by: Nebu on November 21, 2008, 10:03:35 AM They are launching AoC in Russia in 3 weeks by the way. Just relocating? :oh_i_see: Relocating QC and CS to Siberia. Bold move! Title: Re: Funcom gutted. Post by: Demonix on November 21, 2008, 10:30:05 AM I'm on a plane so forgive the briefness. Funcom just canned about 60 to 70% of the US office. Mostly QA and CS. What happens to Dreamfall? :( Anyway, best of luck to those effected. More later. After trying AOC, color me unsurprised. It sucks for those who worked for funcom, but i have no pity for funcom itself. Title: Re: Funcom gutted. Post by: Pendan on November 21, 2008, 11:47:42 AM 49.30 on launch day, 3.10 yesterday. In just 6 months. Don't think Funcom is doing that well but it is difficult to find a company without a similar stock chart right now.Still, they claim everything's ok. I can't read their financies, but someone told me they look ok (http://forums.f13.net/index.php?topic=15287.0). Title: Re: Funcom gutted. Post by: Ghambit on November 21, 2008, 11:53:22 AM FC already has a better and cheaper system coming online to replace their QA/CS (at least for AoC). They're not "gutting" themselves, they're being smart. Instead of hiring a bunch of idiots to handle QA/CS, they're letting the players get involved voluntarily. Matter of fact, someone in my guild may be a part of this new system. Doesnt take a rocket scientist to figure out it's wise to utilize the brightest of your playerbase to help maintain and expand your game.
Title: Re: Funcom gutted. Post by: Lum on November 21, 2008, 11:59:51 AM Congrats, it's very hard to position laying off your customer service and relying on player volunteers instead as a sign of growth!
Title: Re: Funcom gutted. Post by: Venkman on November 21, 2008, 12:07:52 PM Wow, that is the brightest spin I've ever heard put on this.
You do not put your players in charge of QA because you cannot possibly respond at the pace at which your players demand. Your dev team isn't playing the game as much as the players, and certainly not playing it the same way. Players go deep into their class and abilities. Devs go lateral across matrices and interactions. Unless they plan to beef up forum moderation something like 20-fold, this is just a short term lemonade-from-lemons statement while they staff up somewhere cheaper and go back to the way things were. . I keep convincing myself its just growing pains with the industry and not the economy.. In this case it might have something to do with how successful AOC was. The "growing pains" phase ended around 2005. Now we're in the fragmented consolidation phase where sub-genres rally around the dominate representations and we splinter into different factions. WoW is obviously one sub-genre. Eve may become another one if anyone else is arsed enough to make a game like it and work through the years to get it right. The next major pillar has been there all along just not prominent in the West (mtx light-client MMOs). And finally there's the virtual world platform stuff like Kaneva and SL which who knows what will happen. There is no single genre. If you mean the diku-inspired sub-genre/platform, then it's WoW and everyone else. Otherwise, you're leaving the sphere of that type of game altogether. Title: Re: Funcom gutted. Post by: Ghambit on November 21, 2008, 12:25:54 PM The game was over-bloated to begin with. To ME growth is more than just making a profit no matter how dumb your business model is, to me growth also means contracting your model to a more REALISTIC state. Saying something is "gutted" because they finally grew a brain is a bit extreme. The whole idea was extreme to begin with, at least now they're having a reality check like the rest of the world is. It might not be "growth" but it's indeed "growing up."
Title: Re: Funcom gutted. Post by: kildorn on November 21, 2008, 12:28:40 PM FC already has a better and cheaper system coming online to replace their QA/CS (at least for AoC). They're not "gutting" themselves, they're being smart. Instead of hiring a bunch of idiots to handle QA/CS, they're letting the players get involved voluntarily. Matter of fact, someone in my guild may be a part of this new system. Doesnt take a rocket scientist to figure out it's wise to utilize the brightest of your playerbase to help maintain and expand your game. I've taken this same direction with my software development, and we also decided to lay off all the developers and let other people do it for free. Next up is the executive board. Title: Re: Funcom gutted. Post by: sam, an eggplant on November 21, 2008, 12:29:30 PM Any sources or confirmation for this, or should it be treated as rumor?
Title: Re: Funcom gutted. Post by: Engels on November 21, 2008, 12:39:11 PM The game was over-bloated to begin with. To ME growth is more than just making a profit no matter how dumb your business model is, to me growth also means contracting your model to a more REALISTIC state. Saying something is "gutted" because they finally grew a brain is a bit extreme. The whole idea was extreme to begin with, at least now they're having a reality check like the rest of the world is. It might not be "growth" but it's indeed "growing up." Slashing CS and QA is considered 'growing up'? Title: Re: Funcom gutted. Post by: TheCastle on November 21, 2008, 12:50:37 PM I was referring more to how game development houses structure themselves in general being responsible for some of these types growing pains. But yeah, I agree that as far as genre life cycles, especially in the MMOG, games are being designed around their dominate representation more often than not. Sorry I was possibly misleading with my original statement.
Title: Re: Funcom gutted. Post by: Soln on November 21, 2008, 01:02:45 PM Player: "It's a bug"
Dev: "No it's a feature" Yeah, I can see where this is going. Whiner: "Nerf X, I have charts and tickets" Dev: "Okey Dokey" :roll: Title: Re: Funcom gutted. Post by: Lantyssa on November 21, 2008, 01:48:14 PM Any sources or confirmation for this, or should it be treated as rumor? Schild's pretty good about getting the lay-off stuff right. I'm sure he heard it from multiple people in the know.Title: Re: Funcom gutted. Post by: Arthur_Parker on November 21, 2008, 02:36:56 PM FC already has a better and cheaper system coming online to replace their QA/CS (at least for AoC). They're not "gutting" themselves, they're being smart. Instead of hiring a bunch of idiots to handle QA/CS, they're letting the players get involved voluntarily. Matter of fact, someone in my guild may be a part of this new system. Doesnt take a rocket scientist to figure out it's wise to utilize the brightest of your playerbase to help maintain and expand your game. Why are they idiots? Why will players working for free do a better job than someone who was paid and hired at (I guess) a face to face interview? Title: Re: Funcom gutted. Post by: Lantyssa on November 21, 2008, 02:45:09 PM Pixie dust.
Title: Re: Funcom gutted. Post by: d4rkj3di on November 21, 2008, 02:53:52 PM Shut the fuck up, Ghambit. You're out of your element.
Title: Re: Funcom gutted. Post by: Tale on November 21, 2008, 02:54:45 PM I think we're going to see more of this, because it's the financial crisis biting the industry. Debt is doom. Time is up for any project that has not yet worked. Businesses are battening down the hatches, focusing on their key strengths and trying to survive.
Funcom's strength is using games for storytelling. I like the way they deliver a backstory better than their games. I hope they survive. Title: Re: Funcom gutted. Post by: TheCastle on November 21, 2008, 03:21:48 PM FC already has a better and cheaper system coming online to replace their QA/CS (at least for AoC). They're not "gutting" themselves, they're being smart. Instead of hiring a bunch of idiots to handle QA/CS, they're letting the players get involved voluntarily. Matter of fact, someone in my guild may be a part of this new system. Doesnt take a rocket scientist to figure out it's wise to utilize the brightest of your playerbase to help maintain and expand your game. Why are they idiots? Why will players working for free do a better job than someone who was paid and hired at (I guess) a face to face interview? The only possible thing I can see is that they felt they are in great need to suddenly think out of the box to keep things going. Maybe they believe that since mod communities have been successful in other games that under some new radical structure they can make that work for AOC. Problem with this is that mod communities have always worked through a Darwinist approach toward mass prototyping over the coarse of years. Often at times producing success through total conversions that had little to do with the original product. Depending on faceless employees, when mass prototyping and natural selection have no place, would be nothing short of Russian roulette. Or pixie dust sounds about right too... :awesome_for_real: Title: Re: Funcom gutted. Post by: sam, an eggplant on November 21, 2008, 03:26:28 PM I think we're going to see more of this, because it's the financial crisis biting the industry. Debt is doom. Time is up for any project that has not yet worked. Businesses are battening down the hatches, focusing on their key strengths and trying to survive Mass market entertainment traditionally does quite well in a recession. You can't beat MMOs for entertainment value. They blow everything out of the water. I expect this to be a time of plenty for WoW. Everybody else is of course screwed.Title: Re: Funcom gutted. Post by: Zzulo on November 21, 2008, 03:43:35 PM what a shame to hear it is going so badly for them
AoC was really fun up to level 40 before the game ran out of content (i hear they fixed that now) I was kind of hoping that the game would mature so I could re-visit it in 2009 Title: Re: Funcom gutted. Post by: Wasted on November 21, 2008, 05:12:06 PM Its the fact they they think CS and QA is expendable is what was part of the problem for AoC all along.
Title: Re: Funcom gutted. Post by: Falconeer on November 21, 2008, 05:26:09 PM Shut the fuck up, Ghambit. You're out of your element. That never gets old. Oh, love. Title: Re: Funcom gutted. Post by: Khaldun on November 21, 2008, 07:35:27 PM I think we're going to see more of this, because it's the financial crisis biting the industry. Debt is doom. Time is up for any project that has not yet worked. Businesses are battening down the hatches, focusing on their key strengths and trying to survive Mass market entertainment traditionally does quite well in a recession. You can't beat MMOs for entertainment value. They blow everything out of the water. I expect this to be a time of plenty for WoW. Everybody else is of course screwed.I think I need to hunker down in the coming week or two to see just how true this old saw about mass market entertainment and recession actually is. I have a sneaking suspicion it's largely based on the fact that Hollywood continued to develop and put out product during the Great Depression, which strikes me as having a lot to do with the technological and economic maturation of the cinema independent of general economic conditions. I really wonder if it's true that in terms of hard numbers performance, mass market entertainment did markedly better than any other economic sector during subsequent recessions. I also wonder if there's really any comparison between mass market entertainment circa 1981 (for one previous recession example) and the current market. One thing I am sure of: Age of Conan and Tabula Rasa and their parent companies would be suffering right now economically regardless of the general circumstances. Title: Re: Funcom gutted. Post by: schild on November 21, 2008, 08:57:04 PM Any sources or confirmation for this, or should it be treated as rumor? The last 4 or so times news like this broke, I was the source. >_> Anyway, more QA and CS were let go overseas as well. It seems they weren't completely shafted, but in this economy there isn't much of a grey area. You're either fucked or not. Some folks seem to have been let go from Norway, but Title: Re: Funcom gutted. Post by: SnakeCharmer on November 21, 2008, 09:44:05 PM but wut.
Title: Re: Funcom gutted. Post by: WindupAtheist on November 21, 2008, 10:53:38 PM It's really annoying when he
Title: Re: Funcom gutted. Post by: TheCastle on November 21, 2008, 11:09:44 PM It's really annoying when he Does he do that often? Perhaps secret agents tracked him down during the post and he had no choice but to!! Title: Re: Funcom gutted. Post by: UnSub on November 21, 2008, 11:46:59 PM What happens to The Secret World? :( 2008 has been a banner year in the MMO industry. Banner... as in Bruce Banner, meaning it lost its shit and a lot of destruction and torn pants were left in its wake. Title: Re: Funcom gutted. Post by: UnSub on November 22, 2008, 12:01:45 AM Some folks seem to have been let go from Norway, but That's Schild being crash tackled by Torquist. Title: Re: Funcom gutted. Post by: Sjofn on November 22, 2008, 01:20:27 AM Oh no, they got him! :ye_gods:
Title: Re: Funcom gutted. Post by: schild on November 22, 2008, 02:23:53 AM Oh wow I don't know what happened there.
...but I don't have exact numbers. Title: Re: Funcom gutted. Post by: Reg on November 22, 2008, 02:47:51 AM Do you have any idea if their mindbogglingly original idea to use "volunteers" to replace paid GMs is actually true? If it is I'm definitely gonna go for it just so I can get in on the inevitable class action lawsuit to follow.
Title: Re: Funcom gutted. Post by: schild on November 22, 2008, 03:03:23 AM No, but I'll be sure to find out.
Title: Re: Funcom gutted. Post by: Falconeer on November 22, 2008, 03:16:22 AM I don't know if this helps:
(http://farm4.static.flickr.com/3183/3050134378_72c2a51c7e_o.jpg) and this too (link to the F.O.A. website): http://cs.ageofconan.com/Public/ Title: Re: Funcom gutted. Post by: Cheddar on November 22, 2008, 09:30:30 AM Didn't UO do something like this? Wasn't there a lawsuit?
Title: Re: Funcom gutted. Post by: Zetor on November 22, 2008, 10:11:57 AM They've done the exact same thing with ARKs in AO. Don't remember a lawsuit there though...
-- Z. Title: Re: Funcom gutted. Post by: Koyasha on November 22, 2008, 10:36:19 AM Is Funcom the only company that still has a volunteer program? I remember the old UO Counselors and Elders, and of course the EQ guide program which I was in for a while, but I think that's gone now, and I don't know of any other game off-hand that still has volunteers.
Maybe it's a US thing due to the aforementioned lawsuit, and Funcom doesn't need to worry cause they're in Norway? Title: Re: Funcom gutted. Post by: Merusk on November 22, 2008, 10:51:11 AM Didn't UO do something like this? Wasn't there a lawsuit? There was a lawsuit against AOL for their volunteer program. I seem to recall someone trying it against UO as well... and Hey, Mr. Bartle had a post on it. (http://terranova.blogs.com/terra_nova/2003/11/class_action_la.html) The problem with UO, and AOL's old "Volunteer" program was they had mandatory hour per week requirements and/or scheduled times they had to be on. If you allow them to be true volunteers, get on when they feel like it and stay as long as they feel like it then it's ok. I think AOL also had the problem that they were compensating the people with free AOL time, in effect paying them less than the minimum wage and recognizing that they should be compensated at all. Like RB mentions, UO, EQ and AOL's system went tits-up shortly after the class action suit against AOL came down against AOL. Title: Re: Funcom gutted. Post by: damijin on November 22, 2008, 11:47:32 PM While not an MMO, Kongregate.com uses a team of 300 or so volunteer user moderators, managed by only 3 or 4 actual paid employees for cost effective chat moderation. Not really customer service or QA, and as the guy who used to run the program, I can tell you its a total fucking stressful headache over time with all the drama and abuses of power. However, it makes hiring employees pretty easy, as Kong has now hired 4 or 5 people directly from the community in order to manage it as it grows. These people tend to have extreme loyalty to the site and vision, and work with a lot of passion to improve it -- in comparison to outsourced CS anyhow.
It does work, particularly for a smaller community. It doesn't scale very well, and is probably more suited to a game that is going down in terms of total userbase, rather than a growing community. Title: Re: Funcom gutted. Post by: Signe on November 23, 2008, 05:44:19 PM Didn't Xuri go work for Funcom? XURI! ARE YOU OKAY? Someone check on Xuri!
(or have I gone completely insane?) Title: Re: Funcom gutted. Post by: Lantyssa on November 23, 2008, 07:40:05 PM I think so. Don't know. :| Where's Photek. He's close.
(probably.) Title: Re: Funcom gutted. Post by: Xuri on November 24, 2008, 12:19:57 AM *checks on Xuri*
I'm okay. =) And I have a new chair............! Title: Re: Funcom gutted. Post by: Signe on November 24, 2008, 06:06:33 AM Hey! Just a minute, pal. All these cuts and you get a NEW CHAIR? This is a scandal of paramount proportion!
Glad you're okay and you still have a job to go with your new chair, too. :grin: Title: Re: Funcom gutted. Post by: Venkman on November 24, 2008, 06:10:19 AM Wait. Did he get a new chair, or did he get a new-to-him chair from a "recently departed".
The moment anyone leaves in an office, all their cr*p is up for grabs :grin: Title: Re: Funcom gutted. Post by: Signe on November 24, 2008, 06:27:48 AM I didn't even think of that! I wonder who got Lord British's throne over at NCsoft?
Title: Re: Funcom gutted. Post by: photek on November 24, 2008, 07:08:26 AM I think so. Don't know. :| Where's Photek. He's close. (probably.) I am, very close! Funny thing you mention it, I applied for a job as system designer a while back and go to the last stage of their developer tests and got a "Sorry, your visions for AoC are different than the devs" kinda talk, so.. Yeah :heart: Title: Re: Funcom gutted. Post by: Lantyssa on November 24, 2008, 09:36:35 AM I'm sorry. :sad:
Title: Re: Funcom gutted. Post by: TheCastle on November 24, 2008, 09:46:55 AM I think so. Don't know. :| Where's Photek. He's close. (probably.) I am, very close! Funny thing you mention it, I applied for a job as system designer a while back and go to the last stage of their developer tests and got a "Sorry, your visions for AoC are different than the devs" kinda talk, so.. Yeah :heart: ah man sorry to read that man... The speech you mention seems particularly lame.. "Your vision is different?" I cannot imagine a dev house not having nearly every person with at least a slightly different vision for any given project. Title: Re: Funcom gutted. Post by: Sunbury on November 24, 2008, 09:51:33 AM AC1 did that also the first couple of years. The volunteers got separate logons and stood around in towns as special NPCs. I think they got their base sub free. I knew one, who also got inside info on new quests....
Title: Re: Funcom gutted. Post by: Lum on November 24, 2008, 10:02:30 AM Funcom can run a volunteer program because they are not based in the US.
Title: Re: Funcom gutted. Post by: Trippy on November 24, 2008, 10:50:15 AM Funcom can run a volunteer program because they are not based in the US. But if their NA servers are based here and they have offices here it's like not like they are immune to the laws in the US.Title: Re: Funcom gutted. Post by: Lum on November 24, 2008, 11:26:01 AM However their labor laws fall under the country of incorporation for "virtual" positions.
Title: Re: Funcom gutted. Post by: Trippy on November 24, 2008, 11:30:08 AM However their labor laws fall under the country of incorporation for "virtual" positions. Even if the volunteers live in the US?Title: Re: Funcom gutted. Post by: Johny Cee on November 24, 2008, 12:07:57 PM However their labor laws fall under the country of incorporation for "virtual" positions. Even if the volunteers live in the US?It depends. Two issues: 1. Employee vs. independent contractor. 2. Nexus (physical presence vs. economic presence) I'll maybe put something together later.... Title: Re: Funcom gutted. Post by: Venkman on November 24, 2008, 12:08:53 PM Funcom can run a volunteer program because they are not based in the US. But if their NA servers are based here and they have offices here it's like not like they are immune to the laws in the US.But doesn't that bring us back to the office closures schild mentioned? Servers, have no idea. Could they sell those servers to a U.S. operator and then lease them back as a foreign holder so that they really don't have any staff at all in the U.S.? Title: Re: Funcom gutted. Post by: Driakos on November 24, 2008, 12:29:41 PM You can have volunteers for your games in the US.
You cannot have your volunteers perform the same services as your paid employees. If you have no paid employees, then you can have the volunteers do whatever. We were working on bringing the volunteer program back for UO, but many things trumped it on the priority scale. Title: Re: Funcom gutted. Post by: Falconeer on November 25, 2008, 04:35:20 AM Official statement (EU):
Quote Recent Restructuring As some of you probably already have read on various websites over the weekend, Funcom has cut some of its staff. The reasons being cost efficiency and reorganization of certain teams and departments. This also includes hiring new people for opening positions in the organization. Such changes due to efficiency and performance initiatives are vital to any business and is to make sure that Funcom as a business stays on course. So this process was to re-adjust our cost base in some areas while increasing investment in others. This is a natural part of adjusting to the changing markets. We are dedicated to improve Age of Conan further, as the past updates have shown and as well as the plans for the future updates clearly indicate. So we will stick to the plans we announced the past weeks and keep on working to constantly improve the game. __________________ Oliver 'Tarib' Kunz Senior Community Manager Title: Re: Funcom gutted. Post by: Comstar on November 25, 2008, 06:43:16 AM WW2OL has volunteer GM's, there's only 15 people working on the game total so it's the only way CRS can handle it.
'Corse most of the time I get a GM warning in game, it's from a guy already on my Mission channel. Title: Re: Funcom gutted. Post by: schild on November 25, 2008, 07:10:45 AM WW2OL has volunteer GM's, there's only 15 people working on the game total so it's the only way CRS can handle it. 'Corse most of the time I get a GM warning in game, it's from a guy already on my Mission channel. Too easy. :oh_i_see: Title: Re: Funcom gutted. Post by: Mrbloodworth on November 25, 2008, 07:19:28 AM Official statement (EU): Quote Recent Restructuring As some of you probably already have read on various websites over the weekend, Funcom has cut some of its staff. The reasons being cost efficiency and reorganization of certain teams and departments. This also includes hiring new people for opening positions in the organization. Such changes due to efficiency and performance initiatives are vital to any business and is to make sure that Funcom as a business stays on course. So this process was to re-adjust our cost base in some areas while increasing investment in others. This is a natural part of adjusting to the changing markets. We are dedicated to improve Age of Conan further, as the past updates have shown and as well as the plans for the future updates clearly indicate. So we will stick to the plans we announced the past weeks and keep on working to constantly improve the game. __________________ Oliver 'Tarib' Kunz Senior Community Manager Oh HI! This looks just like the letter i just got a few weeks back. (The "re-adjustment" Was due to lack of contracts) Title: Re: Funcom gutted. Post by: NiX on November 25, 2008, 07:58:06 AM That has to be the worst "We just fired an ass load of people" statement I've ever seen.
Title: Re: Funcom gutted. Post by: Nija on November 25, 2008, 09:00:54 AM That has to be the worst "We just fired an ass load of people" statement I've ever seen. My CEO had a bad one awhile back. The terms "right-sizing" and "realignment" were thrown around. Title: Re: Funcom gutted. Post by: WindupAtheist on November 26, 2008, 04:17:12 AM WW2OL has volunteer GM's, there's only 15 people working on the game total so it's the only way CRS can handle it. 'Corse most of the time I get a GM warning in game, it's from a guy already on my Mission channel. Too easy. :oh_i_see: I keep hearing that WW2OL is kinda good now, or at least much better than it used to be. Turrets pop off tanks when they get hit hard enough, they don't fly, etcetera. Title: Re: Funcom gutted. Post by: Comstar on November 26, 2008, 04:55:01 AM Hitting a tank in WW2OL hard enough won't cause a turret to pop off...you need to hit the *ammunition* to do that. Tigers, with their large ammo trays like to do that a lot.
(Apologizes for Thread derail) 1.29 Patch for WW2OL came out today: FPS is up (especially for older machines) there's now a training instance for noobs, all but the big cities have nice looking 3D buildings (as does some largish parts of Antwerp), 2 new fighters (and a rebalancing of the fighter progressions) and hopefully with the Chinese version going out CRS will be able hire more than the current 15 people they have. Title: Re: Funcom gutted. Post by: Arthur_Parker on December 09, 2008, 06:18:17 AM A few posts by Koshira (http://forums.tentonhammer.com/member.php?u=35040) on ten ton hammer forums, maybe I missed it but didn't see this posted.
These are from 21st to 23rd Nov. Quote from: Koshira Funcom has been laying off staff for the past few months. They did a round of layoffs in early September and did indeed let another large chunk of people go again on Wednesday morning. Funcom also offered a severance opt-out to the QA and CS personnel in the states, which seems to have been a very popular choice. At a guess, it would appear that 90% of their workforce in the states is or will be gone by Monday. Fortunately, almost no one actually plays AoC anymore so this shouldn't affect their ability to handle Customer Service; AO has a higher petition load. I imagine the volunteer programs will pick up the slack, though quality of service will suffer quite a bit since they are not even remotely empowered by Funcom. This is all thanks to some wonderful decision-making on the part of the management team, whose 1337 skillz should have been evident to anyone who has played AoC or paid any attention to the launch. __________________ Former (NDA lapsed) Aliases: GM Rakoshi - AO and AoC Fraud Investigator Assistant Director Divergence - ARK Academy Quote from: Koshira I don't have exact numbers, but about 60 people were laid off on Monday. Quote from: Koshira After September the CS levels were consistent for a game with a population of about 200,000. Many of the GMs who were cattle-called in directly after launch, when petition levels were higher than could be handled, were fired before then as well for misconduct (cyb0ring anyone?) or were generally incompetent and a drag on the system. The current US department is now about the same size as it was for AO alone. By the way, the US wages are the lowest in the company, but the job protections are not even reminiscent of those available to the Norwegian employees. I'm sure the Norwegian side of things is getting hit pretty hard as well, but I can't speak to that. The main problem is that FC has always used an approach of relying on CS to put out the fires that are the result of bad coding and sloppy testing. They'd rather spend dollars on stop-gap measures than on fixes. This is why after several years it still requires a GM to update the Uncle Bazzit quest if it's dropped at a specific time and why Afirce's book 4 never spawns properly; this is why the Dust Brigade quests give the wrong nanos and why if you're not close enough to the Beast on a kill you won't get credit for the Profession Star quest. AoC has some of these as well, and with a lower CS staff the support will simply not be there to put those fires out. It's definitely a financial situation. If you've looked at stock prices lately you'll see why, the company has lost a load of value since going public. If I were to guess, FC is preparing to either hand off US licensing to another company or sell the game altogether. Time will tell. Edit to add, I didn't play AoC, is this video fairly accurate (http://uk.youtube.com/watch?v=Fey0wl5kS64)? Title: Re: Funcom gutted. Post by: Zzulo on December 09, 2008, 06:57:11 AM I never met a roleplayer
Title: Re: Funcom gutted. Post by: Falconeer on December 09, 2008, 11:35:06 AM (http://thenoobcomic.com/headquarters/comics/00331.jpg)
Title: Re: Funcom gutted. Post by: Falconeer on December 09, 2008, 11:49:18 AM Edit to add, I didn't play AoC, is this video fairly accurate (http://uk.youtube.com/watch?v=Fey0wl5kS64)? Never met a single roleplayer in the two different servers I spent the last 7 months on. I guess they are all on the carebear RP server though, for all the good reasons the video explained very well. Cool one, by the way. Title: Re: Funcom gutted. Post by: Soln on December 09, 2008, 12:29:16 PM "AO has a higher petition load"
that can't be true. ? Title: Re: Funcom gutted. Post by: palmer_eldritch on December 09, 2008, 04:09:30 PM Edit to add, I didn't play AoC, is this video fairly accurate (http://uk.youtube.com/watch?v=Fey0wl5kS64)? Never met a single roleplayer in the two different servers I spent the last 7 months on. I guess they are all on the carebear RP server though, for all the good reasons the video explained very well. Cool one, by the way. There were roleplayers on the RP PvP server I played on. People would write in-character stories on the forum about their guild receiving a quest and going to kill some monsters only to find “a band of foul interlopers were already fighting the ettins, trying to steal our glory! Seeing this insult, we drew our swords” and PKd the other players etc. Edit: Ie, they would go around killing other people in roleplaying fashion. |