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f13.net General Forums => World of Warcraft => Topic started by: Oz on November 18, 2008, 12:04:37 PM



Title: The New out door PVP zones in WOTLK?
Post by: Oz on November 18, 2008, 12:04:37 PM
Anyone had a chance to try the new oPVP area(s) out yet?

I feel dirty b/c after over a year of not playing i restarted my account...Mostly hoping the new zones will provide fun once i get there.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Nonentity on November 18, 2008, 12:15:16 PM
I have not! I know that I want to, though, as the boss that unlocks when you own the area can drop PVP gear and PVE set pieces (not tokens, mind you, but actual pieces of set gear).

The 10-man version of him drops pieces of the mid-range stuff (hateful gladiator and normal tier 7), and the 25-man version drops top-tier stuff (deadly gladiator and heroic tier 7).


Title: Re: The New out door PVP zones in WOTLK?
Post by: Oz on November 18, 2008, 12:49:07 PM
I know this is silly to say when playing WoW, but i don't really care that much about the gear.  I am more interested in whether the PvP, itself, is fun.

(not say i wouldn't mind some kick ass gear from it)  :grin:


Title: Re: The New out door PVP zones in WOTLK?
Post by: Gobbeldygook on November 18, 2008, 01:43:30 PM
I know this is silly to say when playing WoW, but i don't really care that much about the gear.  I am more interested in whether the PvP, itself, is fun.

(not say i wouldn't mind some kick ass gear from it)  :grin:
The gear from Wintergrasp isn't for gearing up.  You can spend the marks (Standard 1 for losing, 3 for winning) on JC designs, gems, a mount, and BOA gear.  By completing Wintergrasp dailies and doing level 80 instances, you can earn Stonekeeper's Shards which can be spent on BOA gear, gem cuts, and enchants.  The shoulder enchants are equivalent to the exalted Sons of Hodir shoulders or Revered faction head enchants.

I finally dragged a friend of mine to it after he had successfully avoided it for several days.  He described it as the most fun he'd ever had PVPing in WoW, even though we lost.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on November 18, 2008, 05:06:48 PM
I've actually had a chance to fool around in the zone a few times now. It's pretty much awesome.  :drill:


It has fixed most, if not all the previous issues I had with WoW PvP.


First, you're either attacking, or defending. This is a simple, yet huge change to the amount of workload it takes to organize. Everyone gets focused into one over all 'job' for the duration. Coordinating becomes so much easier.

Second, the terrain itself is just better designed. All the PvP get's funneled into key spots, while not causing a true bottle neck for the action at any one place. The Buildings too, are just flat out superior for PvP compared to all the previous PvP architecture. They are also shared among both sides, so no more "Your tower is so much better then ours!!" like in AV.

Third, the map is much more informative. It will actually mark PvP hot spots as they happen. It will also give you all the info you'd need at a quick glance. "West wall is breached, better move to the inner yard!".

Fourth, things blow up! Having the buildings and defenses actually take damage and crumble into varying stages of decay really adds to the awesome factor. A full HP tower is a pretty safe place to regroup and recharge, a half HP tower is missing it's roof and a 3rd of it's walls, so people can lob bombs into the upper decks. A Destroyed tower is just a pile of rubble that you drive over  :oh_i_see:

Fifth, the Siege gear! It's just full of win and stuff. Each side get's 4 vehicles per machine shop owned. On Average, it's anywhere from 8 to 16 vehicles per side. You can only spawn a vehicle at a machine shop, and only after you've obtained 'rank' in the zone. The Wintergrasp 'rank' basically comes from pvp kills in the zone, be it guards or players. It's a simple, but seemingly effective way to prevent assholes from just rushing to the machine shops to make their single seat catapults and spinning in circles. The tanks and catapults are intuitive and simple to use, and stupidly fun to play with. They are also pretty much required to win if you are attacking. Other things of note are the defender turrets and the RP-GG's  :grin: . The RP-GG's are like the name suggest, little bazookas anyone can pickup from a machine shop (literally just laying around out front) and use against enemy vehicles. The Defense turrets are probably my favorite thing so far, they fire a cannon you ground target. It can be used for indirect or direct fire  :grin:.



My only real concerns with the zone:

1) Once everyone figures out the 'best' way to attack/defend, all the stuff in the zone will be exploded within the first 5-10 minutes of the battle. Maybe each sides 'best' will cancel the other side out and etc, but I can easily see a truly coordinated team just finishing the round before it even really starts.

2) One side simply stops showing up. There are 'underdog' bonuses for the zone, and they can ramp up pretty damn dramatically apparently (like 400% bonus damage or something at the most extreme  :ye_gods: ), but I can still see the zone being 'abandoned' by one side due to frustration of losing or what not.


Other things of note:

Off the beaten paths of the zone, there are just dozens of elemental mobs to farm. It really is the new 'elemental plateau' except the entire zone is PvP enabled. This alone will guarantee SOME kind of population in the zone. Elemental of each type. Fire, Wind, Water, Earth, Shadow and Life. Also if your side won the last round, you get a special buff that lets you see Greater Elemental's, which I assume drop more motes or something, (all the PvE mobs at 80, I'm only 74 atm)

The Zone is also full of Herbs and Ore to gather, a wide range of both. I can easily see myself just riding around collecting herbs in the 'downtime' window before the next battle.

Dalaran has portals direct to Winter Grasp and some NPC's will announce when it's about to start up again. So it's easy to just dive into the fight.

No flying mounts in the zone.

No flight points INTO the zone, you have flight masters to leave, but not to get in.

The zone can be fun with small numbers, the last few times I've been in, it's been at best, a dozen per side. But the place really screams for large numbers. The larger fights will be epic, there is little doubt.




Title: Re: The New out door PVP zones in WOTLK?
Post by: Koyasha on November 18, 2008, 06:57:34 PM
No flying mounts in the zone irks me slightly.  I suppose they just couldn't figure out how to balance out aerial pvp combat or something, so they just made it impossible.

The rest, I'm looking forward to going and checking out soon.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Lakov_Sanite on November 18, 2008, 06:59:43 PM
No flying mounts in the zone irks me slightly.  I suppose they just couldn't figure out how to balance out aerial pvp combat or something, so they just made it impossible.

The rest, I'm looking forward to going and checking out soon.


There are flying seige machines though


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on November 18, 2008, 07:23:29 PM
No flying mounts so people have a chance to defend themselves while farming elementals and crap. "World PvP" at 70 on pvp servers devolved into people hovering over you at 60 feet untill you were fighting a mob, swooping in to gank you and swooping away to avoid retribution.

Classes just don't have the abilities to deal with flyers, especially when they zoom in at 300% speed and have you at 50% health before you can even see them loading.  :uhrr:


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on November 19, 2008, 01:24:10 AM
Have I mentioned how much I love the gun turrets?  :drill:


I pissed off the attacking horde so much this last round, they started to send assassins to kill me. Of course the gun turret is a 'vehicle' so they had to try and kill the turret before getting to me, and there is no friendly fire AND I can shoot at point blank range...  :oh_i_see:


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 19, 2008, 04:52:50 AM
Oh god that all sounds amazing! Hope it's still popular by the time I get high enough level for it  :grin:

Someone unban HRose, sounds like there's a lot of similarity between this and some of the best bits of the ideas on his site about how WoW pvp should be.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Triforcer on November 19, 2008, 04:58:14 AM
HRose was banned?  Why do the good always die young?


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 19, 2008, 05:01:01 AM
I think so, it was during the War of Jacobs 'Ere  :grin:


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on November 19, 2008, 05:33:09 AM
Oh god that all sounds amazing! Hope it's still popular by the time I get high enough level for it  :grin:

Someone unban HRose, sounds like there's a lot of similarity between this and some of the best bits of the ideas on his site about how WoW pvp should be.


I was only level 74 when I first went in (a whooping 75 now  :oh_i_see:), turrets don't care what level you are  :heart:


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 19, 2008, 06:05:13 AM
Oh even cooler  :awesome_for_real:   I'm level 70.5 now, at my current daily playing limit I should be in there by christmas :)


Title: Re: The New out door PVP zones in WOTLK?
Post by: Le0 on November 21, 2008, 12:02:52 AM
I'm nearly to the point of buying the expansion and re-subscribing wow :( This is hard drug.. I already have a few level 70, guess I'd play my shaman.
But I also see there are a lot of good game being released that I need to play : Left4Dead, Fallout 3 etc..

Do you guys think it is really worth it? Or is it just the honey moon period and everything is good and beautyful?

Last question, did shaman get nerfed or something? I'd plan to spec Enhancement for leveling than either stay this way or go heal


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on November 21, 2008, 01:31:58 AM
I do not understand the question?

Do you want to know if WinterGrasp is worth the price of admission alone? No, probably not. It's a fun diversion and alternative to the usual WoW fare.


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 21, 2008, 01:47:53 AM
Is WOTLK worth it? If you liked pretty much anything in WoW then I'd say yes, unreservedly. From the (admittedly small due to limited play time) amount I've seen of it it's fantastic. Fun, polished, loads of content (unless you're a poopsocker), lots of variety.

As for shamans I'm having no problems with mine. Started Northrend at level 70 in crappy quest greens and a few rep blues, specced mostly Enhance with a bit of Elemental for shits'n'giggles and he is tearing through mobs and quests like a fucking monster. I two-box so he has a Holy paladin healbot on him all the time but I very rarely have to heal except for 3+ pulls and elites and to give me zero downtime.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Le0 on November 21, 2008, 02:08:40 AM
I think I'll try an elemental build, I loved enhancement back then but changes is good.

Also wtf is up with 3 places mounts with vendor? Can i get a bank on it also ?


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 21, 2008, 02:45:37 AM
Also wtf is up with 3 places mounts with vendor? Can i get a bank on it also ?

Huh? I don't understand your sentence, sorry :/


Title: Re: The New out door PVP zones in WOTLK?
Post by: Zetor on November 21, 2008, 02:51:14 AM
I think he means the mammoth, the new goldsink of WOTLK - 3-person mount with an auctioneer, a vendor / repair person, and maybe something else.. but no bank. Yet. :p

Edit: somewhat on topic, I've been leveling my shaman resto. Sure it's slower [about 40%], but I can solo elites easy, get tons of people begging me to heal instances for them all the time, and I'm very hard to gank when compared to, say, elemental.


-- Z.


Title: Re: The New out door PVP zones in WOTLK?
Post by: DraconianOne on November 21, 2008, 02:52:50 AM
I think he's talking about the Mammoth that costs 20k or something ridiculous.  Can carry 2 passengers and comes with 2 vendors (general goods and trade goods I believe) so can repair and inventory dump without needing to go back to civilization.  Can't recall if it has a mailbox or not.  Don't think it has a portable bank though.

EDIT: Zetor beat me to it.  It has an auctioneer? Wow. That's impressive.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Zetor on November 21, 2008, 03:19:44 AM
Actually, now that I've read up on it, it doesn't have an auctioneer... maybe it was just wishful thinking in the article I've read. I mean, if you have 18k to burn, chances are that you played the AH at one point, so having it at your fingertips while questing or exploring would be a plus. :P


-- Z.


Title: Re: The New out door PVP zones in WOTLK?
Post by: apocrypha on November 21, 2008, 03:25:46 AM
That does sounds pretty awesome... but 18k gold? Yeah, not gonna happen, I've got too many alts who are going to want coldweather flying skill ;)


Title: Re: The New out door PVP zones in WOTLK?
Post by: Phred on November 21, 2008, 08:09:52 PM
That does sounds pretty awesome... but 18k gold? Yeah, not gonna happen, I've got too many alts who are going to want coldweather flying skill ;)

Your alt will have an extra 2-5k gold by the time he gets to that point.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fraeg on December 09, 2008, 04:08:24 PM
quit last January, sick of the Raiding, sick of the arena style pvp.  Was in WAR beta for a long time.  WAR failed to deliver.  Is the *new pvp* in WoW that much better than pre-wotlk?

Or is all they did is add a new pvp zone/instance or two, that is cool for a bit, then it it just reverts to the same ol same ol. AKA: grind for rep, grind for gold, raid X instance for the umpteenth time, and lots of assrape by people in gear you will never see unless you stepup to the catass/poopsock plate?


Title: Re: The New out door PVP zones in WOTLK?
Post by: Ragnoros on December 09, 2008, 08:26:27 PM
Or is all they did is add a new pvp zone/instance or two, that is cool for a bit, then it it just reverts to the same ol same ol. AKA: grind for rep, grind for gold, raid X instance for the umpteenth time, and lots of assrape by people in gear you will never see unless you stepup to the catass/poopsock plate?


Title: Re: The New out door PVP zones in WOTLK?
Post by: Kail on December 09, 2008, 09:28:53 PM
quit last January, sick of the Raiding, sick of the arena style pvp.  Was in WAR beta for a long time.  WAR failed to deliver.  Is the *new pvp* in WoW that much better than pre-wotlk?

Or is all they did is add a new pvp zone/instance or two, that is cool for a bit, then it it just reverts to the same ol same ol. AKA: grind for rep, grind for gold, raid X instance for the umpteenth time, and lots of assrape by people in gear you will never see unless you stepup to the catass/poopsock plate?

Right now, as far as gear goes, a lot of it is unimplemented, as far as I know.  For example, you get Wintergrasp medals and honor for participating in Wintergrasp, but there's nothing to spend them on. 

I do find the PvP in Wintergrasp to be a fun change of pace.  If you didn't like anything about Burning Crusade, I don't know that it would be worth it by itself, but it's interesting to see. You don't really need to worry about catasses too much in there, because Siege weapons are good equalizers.  Catapults do the same damage (as far as I know) regardless of how high level the driver is or what his agility (or whatever) is.  And the zone is on something like a three-hour cycle, so you can't really grind it over and over again until your eyes bleed, no matter how hardcore you are. 

There's a new BG, too, which I haven't seen yet (I think it uses siege weapons there, too), but in terms of new PvP, that's it.  One zone + one BG + a few arenas.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Driakos on December 09, 2008, 10:46:40 PM
Yeah.  Strand of the Ancients.  It's split into Attack and Defense.  With each side having a set time to win, then it flips. 

Offense starts out sailing to the battle on a pair of boats.  Defense has time to set up, jump in turrets and try to keep Offense from grabbing siege vehicles (usually unsuccessful, as Defense can't use the vehicles)

The attackers advance, and try to smash down gates to get to the inner keep and win.

It's a lot of fun, and completely different from any other WoW battleground.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fraeg on December 09, 2008, 11:22:23 PM
 :heartbreak:

que Pink Floyd's - High Hopes


Title: Re: The New out door PVP zones in WOTLK?
Post by: Polysorbate80 on December 10, 2008, 07:49:27 AM
Yeah.  Strand of the Ancients.  It's split into Attack and Defense.  With each side having a set time to win, then it flips. 

It's also possible to have the battle end in a draw, so everyone gets equally hosed on medals


Title: Re: The New out door PVP zones in WOTLK?
Post by: Soulflame on December 10, 2008, 08:22:23 AM
Quote
except the entire zone is PvP enabled

... what is this "pvp enabled" of which you speak?  Isn't your entire server that way?   :drill:

Wintergrasp is pretty awesome.  It is comparable to DAoC keep combat.  The only problem with it is the 2.5 hours between matches.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on December 10, 2008, 11:08:57 AM
Quote
except the entire zone is PvP enabled

... what is this "pvp enabled" of which you speak?  Isn't your entire server that way?   :drill:

Wintergrasp is pretty awesome.  It is comparable to DAoC keep combat.  The only problem with it is the 2.5 hours between matches.


The wait is annoying, but it also serves as a concentrate for the siege action, which is very important when ever you want to have large scale objective/capture PvP.

Everyone knows when its GO TIME and piles in.


One of the largest issues with DaoC (and WAR apparently) is the dilution of the PvP action. 5 guys at X keep, 10 guys at Y tower etc... it took a full moon to get everyone at the same spot for some real massive action.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Feverdream on December 21, 2008, 09:07:26 AM
The last stragglers in my guild that are left playing WAR are finally giving up.   We hung on as long as we did because there just isn't another PvP game out there that seems viable.  Bleh.

So in terms of looking for a game that has some quality and at least a bit of PvP, returning to WoW seems like our best bet. This does not thrill me, but I am just not seeing anything else out there for us.

I'm still unclear on Wintergrasp, though.  I keep seeing people mention that it's somehow tied to a PvE instance, and that is something I have no interest in =P.

If you win Wintergrasp, it opens an instance or something? Is that correct?  And once it opens, does your group have to go into it?

(tiny rant: If the 'victory' in Wintergrasp is indeed about opening access to yet another raid dungeon, why oh why must Blizzard tie PvP to PvE so directly?)


Title: Re: The New out door PVP zones in WOTLK?
Post by: Hawkbit on December 21, 2008, 09:40:33 AM
You're not obligated to go into the instance.  You can only go into it (10 or 25man) if you control the keep on a win.  There's about 4 mobs to get to the boss in there, and the whole thing takes about 20minutes pugged.  The boss also drops both PvE and PvP gear randomly.  So you'll want to do him for the chance at free PvP gear. 

Best advice I can give is just play it and quit worrying.  You'll either like it or you won't.  We can all sit here and describe it, but you'll still have no idea what it's really like.  It's still WoW PvP, no matter what's changed.  It's just a new coat of paint on it. 

----------

Now, that said... my major bitch about this zone is the sheer amount of AoE going on.  If you're not in a siege vehicle, you're half health by the time you even ride into the keep. 


Title: Re: The New out door PVP zones in WOTLK?
Post by: Feverdream on December 21, 2008, 09:52:15 AM
Hawk, thanks for the info.  I just wasn't sure how it worked; it doesn't sound bad even for a cranky old PvPer like me   ;)

I do look forward to checking it out.  My fondest hope is that WAR and WoW will keep hijacking ideas from one another until eventually one of them gets it right.


Title: Re: The New out door PVP zones in WOTLK?
Post by: rattran on December 21, 2008, 10:20:04 AM
Wintergrasp is fun, even for a constantly losing side. 200% bonus to toughness, health, and damage is the best I've had there, even outnumbered (a whole horde) to 3. 3 minutes to lose, we killed 2 guys, and got like 1500 honor. But an intense, fun 3 minutes.
As for mining, the ore spawns are meh, Sholazar is much better for both Saronite and Titanium. Faster spawn, more nodes, and epic flyer.  The greater elementals are okay, and drop 0-3 crystallized each, with the average being about 1.5 or so. Regular eles are the same as everywhere, so not much more efficient than non-wintergrasp farming.

So a good zone for the fights, but not much happening in the downtime.

As for the 19k mount, money is flowing in insanely for me. Miner/bs, selling titansteel stuff nets me ~4k every few days, plus selling eternals and the occasional 100gold tip for slapping together someone's components. I was chatting with a skinner/leatherworker who had about the same rate going, just from 425+ leather/mail outfits.


Title: Re: The New out door PVP zones in WOTLK?
Post by: kaid on December 26, 2008, 12:00:14 PM
HAHA I one time was running around in wintergrasp in the wee hours of the night and managed to have a 19 stack of the buff for being on the weaker side. I was running around with 104k hp and hitting for double damage. I was like a mini heroic boss running around we lost but I had fun.


Title: Re: The New out door PVP zones in WOTLK?
Post by: rattran on December 26, 2008, 12:13:29 PM
Yeah, I got a 500% tenacity bonus last night. One shotting guys was amusing, though we still lost.


Title: Re: The New out door PVP zones in WOTLK?
Post by: kaid on December 26, 2008, 12:16:08 PM
Ya if you are stacking that much tenacity you simply cannot be in enough places at once to win but damn its funny as a prot warrior going and shield slamming 3 catapults to death and their drivers before I got taken out. You may not win but its pretty hilarious feeling like godzilla stomping through others in pvp.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Hawkbit on December 26, 2008, 12:27:00 PM
I play a tank DK for PvE, so I've got some serious defense/exp/hit/stam on my tank set.  I'll often drop into frost presence if I know I can't win a fight, blow my cooldowns and keep people busy for as long as I can.  The other night I had a DK, mage and rogue on me, managed to kill the DK and mage before the rogue dropped me, but I had him at 10% health left.  I can only assume they were terrible, because I am.  Wintergrasp was fun. 


Title: Re: The New out door PVP zones in WOTLK?
Post by: kaid on December 26, 2008, 01:20:57 PM
Rogues are not that great vs plate armor wearers going into their defensive mode due to their many smaller attacks which our armor mitigates down to not much. Also with IBF if you get it off before the rogue starts in on you negates their stunlock potential so now they are bringing a knife to a two handed sword fight and often die fast because of it.

I love when rogues jump my prot warrior. I pop shield block and watch them explode on my damage shield.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Oban on December 26, 2008, 07:28:28 PM
I play a tank DK for PvE, so I've got some serious defense/exp/hit/stam on my tank set.  I'll often drop into frost presence if I know I can't win a fight, blow my cooldowns and keep people busy for as long as I can.  The other night I had a DK, mage and rogue on me, managed to kill the DK and mage before the rogue dropped me, but I had him at 10% health left.  I can only assume they were terrible, because I am.  Wintergrasp was fun. 

Tenacity buff.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Kail on December 27, 2008, 10:04:08 PM
A bit off topic, but does anyone know what, if anything, Alterac Valley Marks are used for at 80 now?  Don't need them for armor anymore, the only weapons available are for level 60, the potions are still level 70, and even the "exchange tokens for honor" quest doesn't need them now (uses Strand Marks instead).  I have an entire mailbox full of "Oops, tried to give you these tokens, but you were full, so we're mailing them to you one at a time."  I can't even figure out how to drop the stupid things since they're "Currency" now and not in the inventory.  I started buying potions and junking them (since vendors won't touch them), but there's got to be something to do with them, right?


Title: Re: The New out door PVP zones in WOTLK?
Post by: rattran on December 27, 2008, 10:37:34 PM
They can be used with the other marks for mounts, other than that I dunno. Wintergrasp Marks seem to have no current use.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Merusk on December 28, 2008, 09:26:08 AM
The lack of use for AV marks is probably to offset the fact that a pair of matches lasts as long as any other single bg.  "Oh, hell, we can't make them useful for anything, people will amass the total in a few days time.  Let's just make them useless and not remove them from the game!"

The pvp currency system has always been the weakest link in the game.


Title: Re: The New out door PVP zones in WOTLK?
Post by: kildorn on December 29, 2008, 05:43:09 AM
They can be used with the other marks for mounts, other than that I dunno. Wintergrasp Marks seem to have no current use.

WG marks buy epix next patch. Helm/Boots and mirrors of the 10 man/heroic badge trinkets with resil and the same proc (caster one is still listed as crit, so it's a complete mirror, may go live like that)


Title: Re: The New out door PVP zones in WOTLK?
Post by: Der Helm on December 29, 2008, 04:31:10 PM
If I don't have decent PvP Armor yet (still 70  :awesome_for_real:), are the level 80 Armor pieces you can get for AV marks  worth the effort ?

Or are there easier ways to get PvP gear once I am sitting at level 80 ?


Title: Re: The New out door PVP zones in WOTLK?
Post by: Kail on December 29, 2008, 05:12:25 PM
If I don't have decent PvP Armor yet (still 70  :awesome_for_real:), are the level 80 Armor pieces you can get for AV marks  worth the effort ?

Or are there easier ways to get PvP gear once I am sitting at level 80 ?

*Edit: Misread the question*

I'm not sure which 80 pieces you're talking about; all the ones I'm seeing are only worth honor points.  And while they're fairly nice, you're still going to be meat for a raider or anyone with an arena team.  If you're doing PvP anyway, might as well spend the honor on them (they're better than nothing) but they do still take a significant amount of grinding to earn.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Der Helm on December 31, 2008, 01:17:25 AM
I'm not sure which 80 pieces you're talking about; all the ones I'm seeing are only worth honor points.  And while they're fairly nice, you're still going to be meat for a raider or anyone with an arena team.  If you're doing PvP anyway, might as well spend the honor on them (they're better than nothing) but they do still take a significant amount of grinding to earn.
Duh. You are right. Just hono(u?)r points. I was browsing all the vendors in the hall of legends and got confused.  :grin:

So. Is that the easiest way to get decent gear ? Should I get into raiding ?

Getting in an arena team should be easy once I am at level 80. Death Knights are in short supply.  :awesome_for_real: :heartbreak: :oh_i_see:


Title: Re: The New out door PVP zones in WOTLK?
Post by: kaid on December 31, 2008, 05:37:47 AM
I believe in the 3.0.8 patch they are making marks something that can be turned in for more bonus honor at least the wintergrasp ones are. At this point it looks like other than for mounts and lower level gear you should not need much if any badges of victory and I for one am glad because honor is pretty easy to get forcing myself to play WSG is like sawing through my arm with dental floss.


Title: Re: The New out door PVP zones in WOTLK?
Post by: kildorn on January 06, 2009, 07:55:04 AM
one eye/wsg/strand/AB mark = 930 honor

Basically to make you run all of them a little bit.

WG marks will be usable for epix and 2k honor tokens (buyable now with shards, soon with both)

AV marks are useless and just spam your mailbox.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Nebu on January 06, 2009, 08:39:53 AM
Yeah, I got a 500% tenacity bonus last night. One shotting guys was amusing, though we still lost.

I'm certain it was only amusing for you.  Being one-shot can't be fun for the opponent.  Seems like silly implementation. 


Title: Re: The New out door PVP zones in WOTLK?
Post by: Paelos on January 06, 2009, 08:54:06 AM
Yeah, I got a 500% tenacity bonus last night. One shotting guys was amusing, though we still lost.

I'm certain it was only amusing for you.  Being one-shot can't be fun for the opponent.  Seems like silly implementation. 

Having seen the other side of that, I can say it's pretty stupid. You have to have about 8 people on one guy, and then he gets heals. If the buff is high enough, it makes no sense to fight. You just try to avoid them and crash the towers. Also, there should be a way for defense to win by crashing all of the towers the other team has in the south. It's stupid that you have to wait the full 40m or whatever it is, when the other team has essentially given up.


Title: Re: The New out door PVP zones in WOTLK?
Post by: kildorn on January 06, 2009, 09:12:41 AM
Yeah, I got a 500% tenacity bonus last night. One shotting guys was amusing, though we still lost.

I'm certain it was only amusing for you.  Being one-shot can't be fun for the opponent.  Seems like silly implementation. 

Having seen the other side of that, I can say it's pretty stupid. You have to have about 8 people on one guy, and then he gets heals. If the buff is high enough, it makes no sense to fight. You just try to avoid them and crash the towers. Also, there should be a way for defense to win by crashing all of the towers the other team has in the south. It's stupid that you have to wait the full 40m or whatever it is, when the other team has essentially given up.

Would be Waaaaaay too easy for defense to win like that. We use a single cat to pop towers for honor, forcing the attackers to defend something at the opposite side of the field from the actual objective would only make sense if there wasn't a time limit.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Paelos on January 06, 2009, 09:25:33 AM
That's all fine and good, but if you're beating the shit out of someone, and you literally own everything with all their towers destroyed, a 10m timer should kick in or something. It's silly to have people dicking around for the extra 30m when the fight is over. Like a mercy rule.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Zetor on January 06, 2009, 09:45:42 AM
Tenacity might be good for the epeen [and 'lulz 50000 pyroblast crit moments], but the badly outnumbered side will still lose, simply because the other side will have more people in vehicles / turrets. Even if you're superman with 500 stacks of tenacity, you can't hold the fort against 16 siege machines attacking the keep from all three directions at once.


-- Z.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Gobbeldygook on January 06, 2009, 11:27:41 AM
Tenacity might be good for the epeen [and 'lulz 50000 pyroblast crit moments], but the badly outnumbered side will still lose, simply because the other side will have more people in vehicles / turrets. Even if you're superman with 500 stacks of tenacity, you can't hold the fort against 16 siege machines attacking the keep from all three directions at once.
Tenacity stacks don't let you win, but they do give you a reason to bother showing up and fighting.  You can just AOE grind the other side for honor; with a full stack of tenacity, I believe you get 92 honor/kill.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Koyasha on January 06, 2009, 02:49:25 PM
Tenacity might be good for the epeen [and 'lulz 50000 pyroblast crit moments], but the badly outnumbered side will still lose, simply because the other side will have more people in vehicles / turrets. Even if you're superman with 500 stacks of tenacity, you can't hold the fort against 16 siege machines attacking the keep from all three directions at once.


-- Z.
Tenacity should perhaps also increase movement speed, although I hesitate to suggest anything that mace it more powerful.  That would go a long way toward actually giving the outnumbered side a chance, if they could move from one section of the map to another much more rapidly.  It's not a matter of damage done, often, it's just being logistically outflanked.  If I could run at 300% movement speed with Tenacity up (when out of combat), it'd mean I could get from one side to the other of the keep quickly enough to make a difference at the other side.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Azazel on January 11, 2009, 01:29:12 PM
I'm pretty unimpressed with WG overall, actually. It seems random and zerglike. Moreso than normal at least. I did have a fun long fight while defending this morning at least. When there's not a scheduled battle there though, there's no point being there at all.


Title: Re: The New out door PVP zones in WOTLK?
Post by: w00key on January 11, 2009, 03:34:12 PM
Did anyone successfully defended wg yet? Here, the attacking side *always* win. If they have a coordinated group, they do it in 10-15 min, but even if they don't they always break the door and grab the fortress 5-10 minutes before the end of the match... Grr.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on January 11, 2009, 03:36:50 PM
Quote
When there's not a scheduled battle there though, there's no point being there at all.


Except for the abnormally high concentration of high level ore, herbs and eternal mobs?

I've gathered 10 Titan Steel Bars worth of materials just from mining in a total of 3 hours (not all at once mind you).




-fake edit-

w00key, I've been in several successful defenses in "real" games (where both sides show up and it isn't like... 5 am), and I have been on the wrong end of a successful defense as well. You just have to be aggressive in your defending. Sitting back in the keep will just ensure you lose slower.


Title: Re: The New out door PVP zones in WOTLK?
Post by: w00key on January 11, 2009, 03:47:56 PM
Hmm, true. I guess I'll try more catapult zergs next time, but that will have to wait until tomorrow, defending at 2 am and bed afterwards.

We tried to take out the East & West workshops a few times, but the resistance is pretty large every time and most of the stupid alliance players don't have a clue what to do and just sit in the fort. Yay Neptulon!


Title: Re: The New out door PVP zones in WOTLK?
Post by: Hawkbit on January 11, 2009, 04:40:17 PM
Did anyone successfully defended wg yet? Here, the attacking side *always* win. If they have a coordinated group, they do it in 10-15 min, but even if they don't they always break the door and grab the fortress 5-10 minutes before the end of the match... Grr.

That's part of some of the changes that will be coming in the patch.  Fort walls and turrets are getting buffed, but the orb in the room is insta-click now.  If the attackers can get the keep door down, they basically have won.  It's good changes... the fun fight is outside of the orb room. 


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on January 11, 2009, 04:52:45 PM
The Hp Increases aren't a buff, they are in place to compensate for the fact all debuffs (outside of CC) will work on siege next patch. Currently only Direct Damage and select DoTs from certain specs work on siege, so a lot of classes damage potential is neutered against siege engines.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Zetor on January 12, 2009, 01:00:47 AM
I've taken part in a few successful wintergrasp defenses... the secret, as said earlier, is to be aggressive. If everyone sits back at the base hogging turrets, you will lose.

Things that work well when defending:
- Controlling the contestable [east/west] workshops is absolutely vital. If you can control both (unlikely unless you're in an organized group) you've all but won. If you can control one and harass/destroy the other, it's almost as good.
- Get tons of catapults [obviously] to burn down the siege engines + infantry, but also a demolisher or two to ninja their southern workshops. Siege engines are a no-no when on defense.
- At the start of the game, have people near the NPC spawns at your 'home' workshop [west for horde, east for alliance] to kill NPCs, get rank immediately and hop into a catapult.
- If the clock is down to 5min and they haven't broken into the central courtyard yet, you're probably good to go; even if they get into the keep, they won't be able to click the orb in the ensuing AOEfest (this'll change next patch)
- You need people manning turrets along the perimeter, but don't need to overdo it -- the attackers will likely swarm from two directions, and very rarely mount a 3-pronged attack.
- If you have tenacity, you will probably lose [on D or O] :p


-- Z.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on January 12, 2009, 03:34:45 AM
One key thing to remember while being 'aggressive', is you must do so in numbers. You can be the most bad ass PvP'er the world has ever seen, and slaughter everyone before you at a workshop, but if you are solo, you will not be able to kill the enemy fast enough to actually capture said workshop.


It works the other way too, you can defend a workshop in numbers, even while being slaughtered, as long as there are more of you in the area then there are enemies attacking.

(Which is why the side with 20 tenacity has already lost, they can kill you by the dozens but they will never be able to actually capture the forward shops. Sucks for everyone all around, but for different reasons. Sucks for the Tenacity side in that they can't actually win and it sucks for the non-tenacity side because while the win is guaranteed, they are essentially ants to be squashed by the tenacity titans roaming the field.)

Thankfully on my server, tenacity seems to be limited to +/-3 or so during the 'normal' hours of the day/evening. All bets are off during the off hours though.  :awesome_for_real:


Title: Re: The New out door PVP zones in WOTLK?
Post by: Azazel on January 13, 2009, 12:08:22 PM
Did anyone successfully defended wg yet?

Yes. Several times.


Quote
When there's not a scheduled battle there though, there's no point being there at all.
Except for the abnormally high concentration of high level ore, herbs and eternal mobs?

The Eternal mobs are a bit of a toss. On my server anyway, it's just easier to do a couple of dailies in a group and buy the Primals (whatever they're now called). Faster and cheaper than farming yourself.

Haven't seen any herbs worth my interest at this point. I went in there a couple of times looking for them.

I'll take your word on the ore, but as I'm not a miner, I can't say I notice.



Title: Re: The New out door PVP zones in WOTLK?
Post by: kildorn on January 13, 2009, 12:30:07 PM
There's a silly amount of ore in WG, and a really high rate of titanium spawns.

Due to the annoying nature of getting into WG, it's usually rather uncontested after about 15 minutes post-game.


Title: Re: The New out door PVP zones in WOTLK?
Post by: Fordel on January 13, 2009, 02:40:37 PM
As long as we own WG and get the bonus eternal mobs, just farming them is faster then dailies + AH. Well, assuming you can kill the mobs in under 4 seconds on average at least.


Herb wise the zone has every Herb but Adders Tongue. I can do a few laps and my herb bag is full again.