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f13.net General Forums => Eve Online => Topic started by: Endie on November 11, 2008, 02:51:18 PM



Title: Server up
Post by: Endie on November 11, 2008, 02:51:18 PM
At least it's letting me download the new client...


Title: Re: Server up
Post by: WayAbvPar on November 11, 2008, 02:56:25 PM
Sneaky bastards! I came into the office for a flu shot and to work the last couple of hours- I would have stayed home and snuck in a bit of EVE had I known they would be early.


Title: Re: Server up
Post by: Endie on November 11, 2008, 03:11:19 PM
Server up  :awesome_for_real:
It'll never let me connect, though.  This happens every time  :oh_i_see:
Hey it did let me connect!  Downloading and installing patch    :awesome_for_real:
Aw feck, incompatible build instead of incompatible release  :uhrr:
Still, I'm patched ready to get in there and move the Groundskeeper into ZS-2 gogogo  :awesome_for_real:
Wtf, corrupt build?  Manually patch?  :ye_gods:


It's an emotional rollercoaster itt


Title: Re: Server up
Post by: Nerf on November 11, 2008, 03:16:13 PM
Mine won't get past the dx9 stuff, I even downloaded the patch from eve-o and it gives me the same error.


Title: Re: Server up
Post by: Nerf on November 11, 2008, 03:31:08 PM
Aand I'm in.  Mokis download went off without a hitch, so I just copypastad his eve folder and Viola!


Title: Re: Server up
Post by: WayAbvPar on November 11, 2008, 03:31:51 PM
You guys have about 75 minutes to get everything working for me! If it is fucked up when I get home I shall be very cross.


Title: Re: Server up
Post by: Thrawn on November 11, 2008, 03:41:34 PM
Timers on your module cycles is just so win.  Knowing exactly when my strip miners are going to go off just by glancing.... :heart: :heart: :heart:


Title: Re: Server up
Post by: Nerf on November 11, 2008, 03:43:39 PM
Wow, that /is/ awesome. Thanks, CCP!   :drill:


Title: Re: Server up
Post by: Gets on November 11, 2008, 04:26:06 PM
Downloaded the patch using the in-game method first. Got a "Verification error". Rebooted, but now I only get a flicker of the splash screen and squat else. Finally, it started to feel like patchday.

Downloaded it from eve-o and patched a second client on a different hard drive. We have lift-off now.


Title: Re: Server up
Post by: Jayce on November 11, 2008, 04:32:38 PM
I'm in


Title: Re: Server up
Post by: Amarr HM on November 11, 2008, 04:41:15 PM
Timers on your module cycles is just so win.  Knowing exactly when my strip miners are going to go off just by glancing.... :heart: :heart: :heart:

Yeh its a nice touch I been trying this out on SISI for the last while, DL'ing client now.


Title: Re: Server up
Post by: Pezzle on November 11, 2008, 06:15:59 PM
So I was playing with the certs.  Open up, click everything that works.  Yeah, you know why I am not an elite armor tanker?  (Every armor tank related skill is maxed)Because I do not have enough shield tanking trained.  I laughed and closed certs, possibly for the last time. 

Watch out bitches, I am coming for you in my shield tanking harbinger.

Oh, and my non speed inty still does over 4k

PS, fuck yeah, Amarr gates!


Title: Re: Server up
Post by: Sparky on November 11, 2008, 06:39:56 PM
OH GOD MY SPEED  :ye_gods: :tantrum:

Weapon grouping is pretty rad though.


Title: Re: Server up
Post by: Viin on November 11, 2008, 08:16:53 PM
Weapon grouping is pretty rad though.

Weapon grouping does look interesting - I found it interesting that they actually make it one big weapon and shoot on actual shot at a time (but with more damage per shot for the number of modules). I guess it makes sense, and should reduce lag if folks start using it, but seems kinda a round-about way to do it.


Title: Re: Server up
Post by: Pax on November 12, 2008, 01:14:58 AM
It's not only the simultanous firing that reduces the load, much rather the reloading of ammo in space.


Title: Re: Server up
Post by: nurtsi on November 12, 2008, 01:30:25 AM
Patch fucked me up. The client won't even start.


Title: Re: Server up
Post by: Endie on November 12, 2008, 01:36:35 AM
Patch fucked me up. The client won't even start.

:ccp:


Title: Re: Server up
Post by: Reg on November 12, 2008, 01:52:00 AM
I was fine last night when the server first came up but now I'm stuck logging in and according to the forums I'm not alone.


Title: Re: Server up
Post by: nurtsi on November 12, 2008, 01:59:15 AM
I just reinstalled the client, now it works.


Title: Re: Server up
Post by: Predator Irl on November 12, 2008, 02:28:08 AM
I won't get to download till later tonight, so I just wanna know one thing... how are missiles???


Title: Re: Server up
Post by: KallDrexx on November 12, 2008, 04:23:57 AM
CAn anyone get evemon to work since the patch? 

Keeps saying my api keys are invalid.   I even tried generating a new one.


Title: Re: Server up
Post by: Endie on November 12, 2008, 05:28:55 AM
CAn anyone get evemon to work since the patch? 

Keeps saying my api keys are invalid.   I even tried generating a new one.

They always turn off the API functionality after the patches.  I'd normally expect it to be back very late tonight, or tomorrow.


Title: Re: Server up
Post by: 5150 on November 12, 2008, 05:32:13 AM
CAn anyone get evemon to work since the patch? 

Keeps saying my api keys are invalid.   I even tried generating a new one.

I don't use API on Evemon but neither of my Eve iPhone apps (both of which use API's) are working so I guess it's not just you :-)


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 06:20:06 AM
I went out roaming last night with a gang of fast ships and it was really stable feeling. I must admit they did a good job balancing the speed in the end though the initial SISI rollout was turd and I'm quite happy with how things feel thus far. The inty felt even more responsive in ways and being slower more controllable, I wasn't gettting as many mini lag spikes when engaging I used to get a lot of them even in small gangs.


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 08:38:12 AM
Also if anyone wants EFT to show the new changes it's quite simple go to your EFT folder find a folder called "Data_SpeedPatch" and rename it to" data". There's a folder called data already in there so you might want to rename that first, anyway there ya go.


Title: Re: Server up
Post by: Endie on November 12, 2008, 08:54:24 AM
Also if anyone wants EFT to show the new changes it's quite simple go to your EFT folder find a folder called "Data_SpeedPatch" and rename it to" data". There's a folder called data already in there so you might want to rename that first, anyway there ya go.

Assuming, of course, that you downloaded that patch since the EFT author updated following the final version on Sisi.  Which version of the dataset contains the correct speed patch data?  My last version is a few weeks old and certainly has incorrect missile data, from a glance.


Title: Re: Server up
Post by: WayAbvPar on November 12, 2008, 09:35:51 AM
I was fine last night when the server first came up but now I'm stuck logging in and according to the forums I'm not alone.

I was playing for a bit, but getting weird lag spikes/synch problems. I tried to restart, and I am not able to get past "entering game as". Is that where you are getting stuck too?


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 10:07:51 AM
Yes I assumed most people would have it here's the link it's 2.8.1 http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 10:15:43 AM
Also if anyone wants EFT to show the new changes it's quite simple go to your EFT folder find a folder called "Data_SpeedPatch" and rename it to" data". There's a folder called data already in there so you might want to rename that first, anyway there ya go.

Assuming, of course, that you downloaded that patch since the EFT author updated following the final version on Sisi.  Which version of the dataset contains the correct speed patch data?  My last version is a few weeks old and certainly has incorrect missile data, from a glance.

Actually the last version mightn't have up to date missile changes cause they've been tweaked a lot lately you'll have to wait for that.


Title: Re: Server up
Post by: Reg on November 12, 2008, 10:35:16 AM
I was fine last night when the server first came up but now I'm stuck logging in and according to the forums I'm not alone.

I was playing for a bit, but getting weird lag spikes/synch problems. I tried to restart, and I am not able to get past "entering game as". Is that where you are getting stuck too?
Yup, it was just hanging there forever. It seemed to be fixed after downtime though at least for me.


Title: Re: Server up
Post by: eldaec on November 12, 2008, 02:11:24 PM
Lasers + Weapon Grouping = Splenda


That is all.


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 02:19:11 PM
I'm back training lasers I hated reloading the friggin ammo over and over.


Title: Re: Server up
Post by: eldaec on November 12, 2008, 02:37:55 PM
I have no idea how anyone in 0.0 puts up with all that ammo bullshit.

And ten seconds to adjust optimal range - wtf?


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 03:33:57 PM
You can never change ammo midfight and expect to survive or at least if you think you can you're doing it wrong.


Title: Re: Server up
Post by: Sparky on November 12, 2008, 03:43:33 PM
Yes I assumed most people would have it here's the link it's 2.8.1 http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883

It's way out of date.  Locus rigs still unerfed etc.


Title: Re: Server up
Post by: Amarr HM on November 12, 2008, 03:48:12 PM
Yeh but it does inertia and speed which a lot of people will want to see.


Title: Re: Server up
Post by: Endie on November 12, 2008, 04:06:42 PM
Usually the real data will be up a couple of days post-patch.  It varies, though.


Title: Re: Server up
Post by: Sparky on November 14, 2008, 05:09:06 PM
Weapon grouping is pretty rad though.

Weapon grouping does look interesting - I found it interesting that they actually make it one big weapon and shoot on actual shot at a time (but with more damage per shot for the number of modules). I guess it makes sense, and should reduce lag if folks start using it, but seems kinda a round-about way to do it.

Client side at least the opposite appears to be the case.  Grouping weapons has been causing grid load lag and a multitude of other fun bugs, pretty useless at the moment.  They've also introduced a huge memory leak in the premium client, haven't tested the old one.  Some people in my gangs have reported disappearing gates and other weird shit too, but I've yet to see that.

Generally lag is back to it's bad old pre-Stackless IO self, but for now I'm willing to forgive that as normal patch teething problems.

I think they rushed a buggy expansion out to preempt WotLK.


Title: Re: Server up
Post by: WayAbvPar on November 14, 2008, 05:16:59 PM
I have had gates, stations, and my ship disappear, and all the sounds of the combat as well (can still hear my ship's voice and other UI sounds though). I updated my drivers after my play session last night, and will try to ungroup my weapons to see how that works.


Title: Re: Server up
Post by: Amarr HM on November 14, 2008, 06:06:06 PM
Weapon grouping is pretty rad though.

Weapon grouping does look interesting - I found it interesting that they actually make it one big weapon and shoot on actual shot at a time (but with more damage per shot for the number of modules). I guess it makes sense, and should reduce lag if folks start using it, but seems kinda a round-about way to do it.

Client side at least the opposite appears to be the case.  Grouping weapons has been causing grid load lag and a multitude of other fun bugs, pretty useless at the moment.  They've also introduced a huge memory leak in the premium client, haven't tested the old one.  Some people in my gangs have reported disappearing gates and other weird shit too, but I've yet to see that.

Generally lag is back to it's bad old pre-Stackless IO self, but for now I'm willing to forgive that as normal patch teething problems.

I think they rushed a buggy expansion out to preempt WotLK.

Ive had all this happen, gates not appearing ship dissapearing, & today I was rolled back ten seconds during a fight and had to re-tackle a raven and ishtar.


Title: Re: Server up
Post by: Comstar on November 14, 2008, 08:35:33 PM
I have found, if I have guns grouped, I and everything else in space goes invisable.

I have to ungroup all guns before jumping ans regroup them afterwards.


Title: Re: Server up
Post by: Pezzle on November 14, 2008, 10:54:05 PM
working as intended.