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f13.net General Forums => Warhammer Online => Topic started by: UnSub on October 26, 2008, 11:00:54 PM



Title: Give them enough rope ...
Post by: UnSub on October 26, 2008, 11:00:54 PM
... and they will hang themselves.

I was going through a bunch of info about WAR and ran into quotes from Jacobs time and time again that made me wonder if Mythic is playing a completely different build to the one they launched.

Quotes like this: (http://multiplayerblog.mtv.com/2008/09/02/mythic-vp-on-hellgate-and-age-of-conan/)

Quote
With Jacobs having played the game and having read fan postings on both the “Warhammer” and “Age of Conan” forums, he thought that Funcom should have delayed the game. “I think that the greatest mistake that they made was not listening and not learning from what had gone before,” Jacobs said, referring to the launch issues of Funcom’s “Anarchy Online” in 2001. “When they looked at ['Age of Conan'] when they were ready to launch, I can’t imagine how they didn’t see the issues that other people saw. According to their annual reports, they had plenty of money. They should’ve looked at it and said, ‘We need to delay this game.’ There are probably reasons I’m not aware of… but I think that’s their biggest sin.”

Remember, Jacobs never insults other MMOs, he just slaps them around with backhanded compliments and observations.

Quote
He added, “If we don’t succeed with EA behind us, the ‘Warhammer’ IP behind us, with one of the most experienced teams in the industry, that’s not going to be good for the industry. We need to show the world that it’s not just Blizzard who can make a great game, and that the audience is absolutely willing to try new things and to play a game other than ‘WoW.’”

WAR and AoC has shown the MMO industry that players are completely likely to leave WoW to try something else. Then they go back to WoW because that is where they have fun. (Personally, I'm back playing CoH/V - it is less grindy than WAR and I don't have to run around hills because I can jump over them).

And from here: (http://multiplayerblog.mtv.com/2008/09/18/mythic-war-vs-wow/)

Quote
Our number-one focus is RvR, but we have spent so much time and resources on PvE [Player vs. Environment]. We’ve put so many things in there, that if you’re a casual player you should come here. One of the things that certain games have done — and we won’t mention names — is that they’re trying to go back to an old school, we-want-people-to-work-harder-to-level [style of gameplay] and make it less fun.

O RLY? (http://forums.f13.net/index.php?topic=15076.0)

Quote
Look at our PvE, our Public Quests, the Tome of Knowledge, open grouping, our crafting system — you’ll get all these things that are different from “WoW” and other games. That’s why you come.

Of all these things, the ToK is the only one that works well (although some of the unlocks are impossibly hard for anyone less than OCD sufferers - kill 5000 players as a chicken? (http://www.theburningblade.com/viewtopic.php?f=8&t=27)). PQs are a great idea, but the implementation sucks. Open grouping is a great idea, but just exacerbates the empty server feel when no open groups exist. Crafting is a joke. PvE isn't keeping players hooked. PvP / RvR, which was meant to be the main focus of WAR, has turned out to be a pretty empty promise. Scenarios work for all the reasons RvR was meant to, minus any sense of permanence.

Finally, this one: (http://www.massively.com/2008/09/16/jacobs-warhammer-launch-interview-pt-2/)

Quote
Seven years of running Camelot have given us a very good idea of what the classes need to do. Hopefully we've learned something like our expansion Trials of Atlantis, which pissed off just a few people.

Ultimately what I think we've learned from Camelot is how to give people different things to do. Different options for players to do on the PvE and RvR sides. Our dungeons and public quests and regular quests give players different ways to level on that side. What we tried to do when we laid out this game, "look you can level up any darn way you want." If you want to level up doing just RvR you can, if you want to just to PvE you can. If you want a combination, you can do that. I hope that's what people do!

The 'few' people is a joke, but I can't imagine a player being able to lvl up solely by doing RvR. And what exactly were the lessons learned from ToA? I'd love to know.


Title: Re: Give them enough rope ...
Post by: Trippy on October 27, 2008, 01:55:28 AM
You left out his NDA quote which by his own criteria meant the NDA not dropping on the end game until right before release meant "big trouble" for the end game (which prophetically turned out to be true):
Quote
However, what I do agree with is that gamers don't like being kept in the dark by an NDA and that if the NDA is kept in place until just before a game is launched that bad things can happen. As I've said before, my system for judging a company's confidence in its product is based on how early the NDA is lifted. I give the game one point for every week before launch that the NDA is lifted. A score of 1 or less means big trouble, 2-4 is okay but not great, 4-8 is good to great and anything higher than that is nirvana. I also agree that few MMORPGs have turned out to be anything like advertised pre-launch which is why the timing of the NDA lift is so important.

Also you are being kind regarding his AoC comments. You left out this part:
Quote
“If I was a ‘WoW’ subscriber, and I played another game hoping it would be great and it wasn’t, of course I would come back,” he said. “I’m not saying ‘Conan’ sucks but obviously the people who left it thought it sucked, otherwise they wouldn’t have left it. And the same thing may happen to us… ‘Conan’ had great sales initially, but then [Funcom] failed to follow up with continued great sales. If you’re not selling boxes anymore, if players aren’t talking about how good your game is, then obviously people are not happy with it.”
Gotta love his "I don't think it sucks but if people go back to WoW they think it sucks" comment.

So he felt he had to rip into AoC when Blizzard stated that people were returning to WoW from AoC but then got all hot and bothered when Blizzard said the same thing about WAR, even though WAR has the exact same problems he criticized AoC for (released too early, not good enough to keep players from going back to WoW).


Title: Re: Give them enough rope ...
Post by: rk47 on October 27, 2008, 02:07:05 AM
heheh, it aint funny no more. it's just...sad. I feel.


Title: Re: Give them enough rope ...
Post by: Pringles on October 27, 2008, 02:45:06 AM
On the NDA, from what I've heard from elder beta testers (if its true) they were under NDA until a few weeks into release I think.
(I wasn't in it so I cannot verify, is there truth to this?)

I guess even on his own scales the game fails, since WAR would be traveling into negative territories if its true.   :headscratch:



Title: Re: Give them enough rope ...
Post by: waylander on October 27, 2008, 05:00:12 AM
Players aren't talking nice about Warhammer anymore/ (http://www.warhammeralliance.com/forums/forumdisplay.php?f=65). Not there, not the vault, not mmorpg.com, and not the various blogs. This game is following a similar negative path that AOC followed. AOC got bashed for being buggy and incomplete. Warhammer is being bashed for being boring, bland, bad pve, bad itemization, and its core feature (RVR) being a joke.

Big problems, and continues to show that you've got to listen to your players or make big fixes fast. A lot of these problems were mentioned in beta, but were swiftly locked/crushed by mythic mods. So I guess they get what's coming to them since they didn't listen in the first place.


Title: Re: Give them enough rope ...
Post by: slog on October 27, 2008, 06:12:52 AM
On the NDA, from what I've heard from elder beta testers (if its true) they were under NDA until a few weeks into release I think.
(I wasn't in it so I cannot verify, is there truth to this?)

I guess even on his own scales the game fails, since WAR would be traveling into negative territories if its true.   :headscratch:



There are many F13 folks who thought the NDA was no big deal, and even flamed others for bring it up. My point being that a lot of long-time posters who should have known better also drank the Kool-Aide.


Some examples:

Riggswolfe “The Elder NDA is no cause for alarm”

 http://forums.f13.net/index.php?topic=14370.msg513163#msg513163

Amiable:

http://forums.f13.net/index.php?topic=14370.msg513187#msg513187

Draegan

http://forums.f13.net/index.php?topic=14370.msg513317#msg513317

EWSpider (who felt people whining about the NDA were mentally Handicapped)

http://forums.f13.net/index.php?topic=14370.msg513716#msg513716



And these are just from one thread


Title: Re: Give them enough rope ...
Post by: FellintoOblivion on October 27, 2008, 06:17:55 AM
Quote
Look at our PvE, our Public Quests, the Tome of Knowledge, open grouping, our crafting system — you’ll get all these things that are different from “WoW” and other games. That’s why you come.

Of all these things, the ToK is the only one that works well (although some of the unlocks are impossibly hard for anyone less than OCD sufferers - kill 5000 players as a chicken? (http://www.theburningblade.com/viewtopic.php?f=8&t=27)). PQs are a great idea, but the implementation sucks. Open grouping is a great idea, but just exacerbates the empty server feel when no open groups exist. Crafting is a joke. PvE isn't keeping players hooked. PvP / RvR, which was meant to be the main focus of WAR, has turned out to be a pretty empty promise. Scenarios work for all the reasons RvR was meant to, minus any sense of permanence.


WoW has already copied the ToK and if any game can make PQs work it's WoW just through sheer amount of players.

MJ seems to think he's the savior of the MMO industry. Has the thought the industry doesn't NEED one ever crossed his mind?


Title: Re: Give them enough rope ...
Post by: slog on October 27, 2008, 06:19:31 AM
Quote from: FellintoOblivion


MJ seems to think he's the savior of the MMO industry. Has the thought the industry doesn't NEED one ever crossed his mind?

He's Brad McQuaid.  The industry has changed so much that time has passed him by.  He's still making games designed around grind.


Title: Re: Give them enough rope ...
Post by: EWSpider on October 27, 2008, 06:46:18 AM
There wasn't anything protected by the NDA that would have exposed the problems WAR is currently having.  The only things it prevents us from talking about are specifics with some of the high level dungeons, city invasion PQs, and the King encounters.  That's it.  The NDA has nothing to do with the current problems.  People have already explained how issues with oRvR came about and stuff like the high level gear sets weren't even in the beta that I'm aware of.


Title: Re: Give them enough rope ...
Post by: UnSub on October 27, 2008, 07:49:45 AM
Trippy - I started down that path, looked at the length of the post and scrubbed some.

The comment about early server consolidation is mentioned in the relevant thread, but I just keep getting left with the same issue:

How did Mythic not see a good number of these things coming, then talk up the game anyway in a way that significantly differed to how the game was actually designed?



Title: Re: Give them enough rope ...
Post by: tolakram on October 27, 2008, 08:24:11 AM
I don't have any issue with Mythic not seeing things coming, designing an RvR game is damn hard.

My issue is reaction and reaction time.  I'm being selfish here, I need more people to make the game fun and I can see the reasons people will leave.  Had a blast online last night, 2 hour skirmish in Tier 2 Troll Country.  I made, maybe, 2 bubbles (rectangle, thingy) of XP and maxed out my renown per my level early.

I'm sure they have this in the logs, I'm sure that someone competent could look at that and say 'Hey Bob, without players feeling like they progressed while having fun we might have an issue here'.   

Patch 1.1 might be the answer, but I haven't seen anything to make me believe it.   Why not?





Title: Re: Give them enough rope ...
Post by: khaine on October 27, 2008, 10:27:20 AM
Quote from: FellintoOblivion


MJ seems to think he's the savior of the MMO industry. Has the thought the industry doesn't NEED one ever crossed his mind?

He's Brad McQuaid.  The industry has changed so much that time has passed him by.  He's still making games designed around grind.


I guess instead of opiates and posting how he cannot go to the mass company firing because he would cry , MJ would be walking in that day with the almost empty bottle of JW Red , screaming how everyone should have listened to him , it's the players fault .....

Could be as much comedy gold as the Vanguard meltdown was





Title: Re: Give them enough rope ...
Post by: amiable on October 27, 2008, 10:36:06 AM
I'm not sure how the elder NDA has anything to do with the problems the game is currently having.  The current issues are a result of changes made after the Beta (nerfing XP gains) and things that weren't even released in the Beta (absurd gear grinds).  While I concede I was very wrong about the direction this game is taking, it had nothing to do with the NDA.


Title: Re: Give them enough rope ...
Post by: Geki on October 27, 2008, 11:03:18 AM
I'm not sure how the elder NDA has anything to do with the problems the game is currently having.  The current issues are a result of changes made after the Beta (nerfing XP gains) and things that weren't even released in the Beta (absurd gear grinds).  While I concede I was very wrong about the direction this game is taking, it had nothing to do with the NDA.

Agreed, there was really nothing in the elder tests that have anything to do with the current problems in the game.  The vast majority of elder testing material hasn't even been accomplished in the game yet, hard to see how it could have any relevance on the current state of the game. 

Most of the complaints of the game were raised during closed and even in guild beta, though most of the guild beta "testers" were just mouth breathers looking for a free game to play.  The xp nerf a week or so before release really hurt, but at the time nobody cared because they weren't necessarily trying to level at that time. There was no use trying to power level when your chars got wiped nearly on a weekly basis and you had all  your gear given to you via templates.

I have to say I am really shocked at how bad the itemization is currently in retail.  We raised hell about it in beta and it was always met with "there will be a huge pass on itemization before retail".  Tell that to the blackguard gear I got in gunbad last night, and the weapon skill on caster and willpower on ranged dps.  The only change I can see they made to gear itemization was to get rid of the actual useful renown gear pieces.

It's very disappointing, mainly because the dev team was so transparent and agile during closed beta.  They always reacted very quickly to any problems during the beta, right up to the point when guild beta started and then it dried up.  Most of us figured it was because they were trying to clean up before release but now I'm not sure.


Title: Re: Give them enough rope ...
Post by: Warskull on October 27, 2008, 11:16:44 AM
Mythic made a ton of good progress before release and it looked like they were working in the right direction.  I don't think anyone banked on them going retarded at release.  There have been patches that fix stuff, but some major issues have yet to be properly addressed.  You stack up the annoyances and MMO players get frustrated.  Frustrated players get angry and quit.  Throwing frustrated players into a wall of grind (T3/T4) is a great way to lose your player base.


Title: Re: Give them enough rope ...
Post by: waffel on October 27, 2008, 11:41:49 AM
And the grind isn't even fun. Somehow, in some strange way, the grind in DAoC seemed more enjoyable. It was probably because you knew once you got to 50 the end game RvR was pretty a lot of fun most of the time.


Title: Re: Give them enough rope ...
Post by: CecilDK on October 27, 2008, 11:49:18 AM
I think some of the smaller issues could have been fixed before release and should have been seen.

But I think a lot of the games problems are systemic in nature and not easily fixed---they may have seen issues with how spread out everyone was and how large the world was, but at that point there wasn't much they could do to change it.


Title: Re: Give them enough rope ...
Post by: Zzulo on October 27, 2008, 12:00:29 PM
man, having an NDA was not somekind of sleazy attempt to hide somekind of horrible state of the game

The game was super fun in the beta, mostly because RVR was the popular thing to do, (due to how they funneled people) and no one gave a shit about leveling.


Title: Re: Give them enough rope ...
Post by: Slayerik on October 27, 2008, 12:03:37 PM
Mythic made a ton of good progress before release and it looked like they were working in the right direction.  I don't think anyone banked on them going retarded at release. 

Never go full retard.


Title: Re: Give them enough rope ...
Post by: Pringles on October 27, 2008, 05:25:08 PM
man, having an NDA was not somekind of sleazy attempt to hide somekind of horrible state of the game

The game was super fun in the beta, mostly because RVR was the popular thing to do, (due to how they funneled people) and no one gave a shit about leveling.

I'm pretty sure no one said it was necessarily there to hide the flaws.  I'm just saying that it is pretty damn funny he rates games by how long their NDA goes and yet his own NDA went after release.  If he gives +1 for every week before release the NDA is lifted, I guess WAR gets what? -2? -3? -4? :ye_gods:

I know it was fun in beta, that's why I bought it.  Some how they dicked it up though.


Title: Re: Give them enough rope ...
Post by: UnSub on October 27, 2008, 07:34:45 PM
I was going to ignore Barnett because he was just too easy, but this one article should be remembered (http://www.gamasutra.com/php-bin/news_index.php?story=19660). The grand irony is that apparently Barnett / Mythic didn't actually learn a number of these lessons:

Quote
Barnett cautioned against letting so many team members chip in ideas that it leads to feature creep. "Everyone on the team from designers to coders will try to expand upon it and before you know where you are you no longer have your core idea anymore," he said.

He pointed to Counter-Strike as a good example of a game that stuck to its core ideas without pretensions. There are "no tech trees, no increasing stats, no going to the moon," he pointed out. "Trust your core idea."

Despite RvR being WAR's focus, apparently Mythic didn't trust this core idea enough given what WAR is at this point.

Quote
Surprisingly, he noted that he does not play other MMOs, including the ubiquitous World of Warcraft. "[MMOs] are cancerous and will change the way you think," he warned. "People on the team come with a design idea - they are corrupted in their thinking by WoW, corrupted to such a degree that they don’t even realize it, not capable of thinking sideways because they knew the answer, and it worked, and it made a lot of money for another game. Why would you do something different?"

He answered his own question: "WoW is a work of flawed genius. This means that when you dismantle [it], you can never be too sure if you got the genius or the flaw." World Of Warcraft is to MMOs what The Beatles are to music, Barnett said - WoW made prior MMOs irrelevant. But you can’t be The Beatles. If you try, he quipped, you will "...end up as the Monkees."

"I can’t tell what is flaw and what is genius in WoW, so I don’t want to get sucked into copying things in case I get the wrong one," the amusing Barnett continued. "'No one’s going to play our game unless it also had elephants!' No. Don’t be swayed. And stop playing World Of Warcraft."

I wonder if by not playing WoW, Barnett was unaware exactly how much of it was ending up in WAR's PvE? Because if it was all new original thinking that got us to where WAR is, god help future MMO development.

Also, WAR is a long way from being the Monkees - currently they are closer to the Archies.

Quote
I hire less talented believers over talented heretics every time. Three-star ability with five-star drive is how you want it.

... and believe me, I've seen the impact of those three-star ability people.


Title: Re: Give them enough rope ...
Post by: ffc on October 27, 2008, 11:50:24 PM
Quote
Surprisingly, [Barnett] noted that he does not play other MMOs, including the ubiquitous World of Warcraft.

I like that.  Makes good business sense to ignore your competitors, including the most successful competitor of all.

I thought I read McQuaid did not play WoW either, but I can't find the source.  Anyone know?


Title: Re: Give them enough rope ...
Post by: schild on October 27, 2008, 11:52:24 PM
Quote
I like that.  Makes good business sense to ignore your competitors, including the most successful competitor of all.

wat


Title: Re: Give them enough rope ...
Post by: ffc on October 28, 2008, 12:12:15 AM
In trying to figure out if McQuaid refused to play WoW, I reread this (http://f13.net/index.php?itemid=562).  Barnett jibba jabbas like him.

To be clear, ignoring other MMO's while making an MMO is  :ye_gods:.


Title: Re: Give them enough rope ...
Post by: Arthur_Parker on October 28, 2008, 03:33:27 AM
Another quote on the NDA.

Linky (http://www.warhammeralliance.com/forums/showthread.php?p=970829&#post970829)
Quote from: Mark Jacobs
Everyone should also please keep in mind what I've been saying for years, look at when a developer lifts the NDA before launch to see how much faith they have in the game's success. If we don't lift ours before well before launch, hell, I wouldn't buy our game either or at least I'd wait till the reviews came out. This policy has never failed me.


Title: Re: Give them enough rope ...
Post by: Pringles on October 28, 2008, 03:39:13 AM
Another quote on the NDA.

Linky (http://www.warhammeralliance.com/forums/showthread.php?p=970829&#post970829)
Quote from: Mark Jacobs
Everyone should also please keep in mind what I've been saying for years, look at when a developer lifts the NDA before launch to see how much faith they have in the game's success. If we don't lift ours before well before launch, hell, I wouldn't buy our game either or at least I'd wait till the reviews came out. This policy has never failed me.

Fuck, I could have saved $100.

Why didn't I see this.    :ye_gods:


Title: Re: Give them enough rope ...
Post by: JWIV on October 28, 2008, 03:57:56 AM
Another quote on the NDA.

Linky (http://www.warhammeralliance.com/forums/showthread.php?p=970829&#post970829)
Quote from: Mark Jacobs
Everyone should also please keep in mind what I've been saying for years, look at when a developer lifts the NDA before launch to see how much faith they have in the game's success. If we don't lift ours before well before launch, hell, I wouldn't buy our game either or at least I'd wait till the reviews came out. This policy has never failed me.

Fuck, I could have saved $100.

Why didn't I see this.    :ye_gods:

I've no idea -   because that fucking phrase has been drummed and argued over for months, not just here, but everywhere.


Title: Re: Give them enough rope ...
Post by: MerseyMal on October 28, 2008, 05:07:09 AM
Despite mostly doing the same scenarios over and over and over again, I'm still having fun in WAR. That mostly is due to being in a guild and alliance with people who I formerly played DAoC with. I suspect if they weren't around I'd be binning it when my first subs are due.


Title: Re: Give them enough rope ...
Post by: Triforcer on October 28, 2008, 05:35:26 AM
When WAR lost its luster for me (happened quite suddenly mid-October, one day I was playing 7 hours and the next I couldn't log in ever again) I felt free for the first time in a long time.  Nothing big on the horizon MMO-wise, I could move on with my life (although I hadn't played an MMO in the year prior to WAR, I followed WAR a lot and had much hope).  I was finally free.

Then, six days later, SWTOR was announced.   :awesome_for_real:  And dammit, I'm a fucking addict and I have to follow this now.  Couldn't they have given me more than 6 fucking days??


Title: Re: Give them enough rope ...
Post by: Nebu on October 28, 2008, 05:40:25 AM
It's funny you mention it Tri.  I was playing WAR happily until about the third week in and BAM, I got hit in the face.  I was standing at a quest giver waiting to play the same scenario for about the 10th time that night and it just stopped being fun.  I haven't had my love for a game end this abruptly... well... ever.  It makes me sad.  I really wanted WAR to be "that game I had been waiting for".  I need a new robot Jesus. 


Title: Re: Give them enough rope ...
Post by: Slayerik on October 28, 2008, 06:30:03 AM
Sounds a lot like what happened to me and AoC.

The problem there was....."So I am grinding to get to an unfinished and shitty Endgame? Fuck you Funcom".

And that was that.


Title: Re: Give them enough rope ...
Post by: gamerjock on October 28, 2008, 09:13:45 AM
And the grind isn't even fun. Somehow, in some strange way, the grind in DAoC seemed more enjoyable. It was probably because you knew once you got to 50 the end game RvR was pretty a lot of fun most of the time.

Exactly.  Sure ae/stun grinding mobs wasnt a blast but the game itself held so much to keep you coming back (meaningful Realm Abilities, rr5 abilities, relics, darkness falls, stealth wars).  As it is I havent really played this game in a couple days and didn't really miss it. 

Sad from a 5 year DAOC player. 


Title: Re: Give them enough rope ...
Post by: Morfiend on October 28, 2008, 12:50:36 PM
It's funny you mention it Tri.  I was playing WAR happily until about the third week in and BAM, I got hit in the face.  I was standing at a quest giver waiting to play the same scenario for about the 10th time that night and it just stopped being fun.  I haven't had my love for a game end this abruptly... well... ever.  It makes me sad.  I really wanted WAR to be "that game I had been waiting for".  I need a new robot Jesus. 

Almost the exact same thing happened to me Nebu, except it was t4 Scenario that did it.

In beta I HATED Serpents Passage. Like loathed it. But I couldnt remember the name, and recently a few of my guild mates invited me to do t4 scenarios (im level 30) and when I realized that Serpents was the only one that popped on my server, it instantly sucked all my will to level out of me. There is no way I can stand to do SP like 100+ times. I have been struggling to log in ever since. It just stopped being fun.


Title: Re: Give them enough rope ...
Post by: Ingmar on October 28, 2008, 01:15:24 PM
It's funny you mention it Tri.  I was playing WAR happily until about the third week in and BAM, I got hit in the face.  I was standing at a quest giver waiting to play the same scenario for about the 10th time that night and it just stopped being fun.  I haven't had my love for a game end this abruptly... well... ever.  It makes me sad.  I really wanted WAR to be "that game I had been waiting for".  I need a new robot Jesus. 

Diablo 3 *is* robot Jesus, but like regular Jesus, it involves a lot of waiting.


Title: Re: Give them enough rope ...
Post by: waffel on October 28, 2008, 02:12:03 PM
I suddenly stopped playing at around 27 after the millionth tor anroc queue. Just closed the game out and did something else. The next day I tried to play again, tried to do some tome unlocks, ran around the empty world and logged off again. This went off and on until I decided I'd just suck it down and force myself to get to T4 while all my other friends stopped playing.

Got to T4, did serpents passage a few times with 5+ BWs every time and then that was it. Game over, man. Game over.


Title: Re: Give them enough rope ...
Post by: Tmon on October 28, 2008, 02:33:31 PM
Funny thing for me, I got burned out on my main and played an alt for a while and seduced by the joys of tier 1 I reupped for 3 months.  Then I spent last weekend in the mountains celebrating my anniversary. When I came back I logged in and realized that I really had no urge to play and logged out.  I haven't logged in since.  I don't hate the game but it just doesn't appeal any more.   I wish I had realized this before I reupped. 


Title: Re: Give them enough rope ...
Post by: Hawkbit on October 28, 2008, 02:45:59 PM
Funny thing for me, I got burned out on my main and played an alt for a while and seduced by the joys of tier 1 I reupped for 3 months.  Then I spent last weekend in the mountains celebrating my anniversary. When I came back I logged in and realized that I really had no urge to play and logged out.  I haven't logged in since.  I don't hate the game but it just doesn't appeal any more.   I wish I had realized this before I reupped. 

Heh.. I was on vacation all last week.  I got back and have no desire to log in, at all.  I even made an alt and got bored after lvl 3.  I might check it out again in six months, see what's what.


Title: Re: Give them enough rope ...
Post by: runagate on October 29, 2008, 12:24:11 AM
My WoW guild has a handful of Mythic employees in its ranks and each of them is up to 6+ days inactivity in our WAR guild; all the while maintaining a steady presence back in WoW knocking out year old content, gearing alts and playing with new talent toys.  I suppose that's as good an proof to the 'if x sucks people will return to shittheyplayedbeforex' statement.

I don't think I did that math thing right.


Title: Re: Give them enough rope ...
Post by: Arthur_Parker on October 29, 2008, 01:24:44 AM
In tests, eight out of ten Mythic developers preferred World of Warcraft.


Title: Re: Give them enough rope ...
Post by: Nebu on October 29, 2008, 07:08:23 AM
WAR makes me want to reactivate my DAoC subs.  I guess that says something. 


Title: Re: Give them enough rope ...
Post by: Xanthippe on October 29, 2008, 07:55:31 AM
Too bad Mythic didn't just do DAOC v. 2.

Wouldn't it have been easier and cheaper?


Title: Re: Give them enough rope ...
Post by: Slyfeind on October 29, 2008, 08:00:22 AM
What I think is most sad, is the WAR subforum is full of "What went wrong" threads, while the WOW subforum is full of stuff like "OMG ZOMBIES!"


Title: Re: Give them enough rope ...
Post by: Xanthippe on October 29, 2008, 08:32:21 AM
[edited - pointing out the obvious is pointless and unnecessary]


Title: Re: Give them enough rope ...
Post by: Sjofn on October 29, 2008, 10:56:03 AM
Too bad Mythic didn't just do DAOC v. 2.

Wouldn't it have been easier and cheaper?

I really wish they had done that. I really loved the setting of DAoC. Although seeing them cock up WAR makes me think DAoC 2 would have some "We learned the wrong lessons from DAoC" in it that makes me sour on the whole idea.

SIGH


Title: Re: Give them enough rope ...
Post by: Fordel on October 29, 2008, 04:39:16 PM
Too bad Mythic didn't just do DAOC v. 2.

Wouldn't it have been easier and cheaper?

I really wish they had done that. I really loved the setting of DAoC. Although seeing them cock up WAR makes me think DAoC 2 would have some "We learned the wrong lessons from DAoC" in it that makes me sour on the whole idea.

SIGH

Plus, we would be all separated again  :sad:



Title: Re: Give them enough rope ...
Post by: Sjofn on October 30, 2008, 03:49:01 AM
Too bad Mythic didn't just do DAOC v. 2.

Wouldn't it have been easier and cheaper?

I really wish they had done that. I really loved the setting of DAoC. Although seeing them cock up WAR makes me think DAoC 2 would have some "We learned the wrong lessons from DAoC" in it that makes me sour on the whole idea.

SIGH

Plus, we would be all separated again  :sad:



Nuh uh, we're all playing Midgard. Even you.


Title: Re: Give them enough rope ...
Post by: Fordel on October 30, 2008, 04:38:13 AM
I prefer the greenwash to the greywash!


Title: Re: Give them enough rope ...
Post by: Sjofn on October 30, 2008, 03:03:29 PM
Too bad.


Title: Re: Give them enough rope ...
Post by: Fordel on October 30, 2008, 11:24:00 PM
You could be a bard!  :awesome_for_real:


Title: Re: Give them enough rope ...
Post by: Nevermore on October 31, 2008, 06:37:45 AM
But can Bards pick up loot bags?


Title: Re: Give them enough rope ...
Post by: eldaec on October 31, 2008, 08:16:32 AM
But can Bards pick up loot bags?

In daoc, all they ever did was jump up and down, same goes for minstrels, and whatever shitty musician class the other realm had. Skald. What the fuck is a Skald anyway?

Psychologists could have carved entire careers out of the need that musician class players felt to jump up and down on the spot in DAoC. Weirdos.


Title: Re: Give them enough rope ...
Post by: eldaec on October 31, 2008, 08:17:35 AM
Too bad Mythic didn't just do DAOC v. 2.

Wouldn't it have been easier and cheaper?

This.


Title: Re: Give them enough rope ...
Post by: Khaldun on October 31, 2008, 08:19:25 AM
Actually, I loved my skald character...


Title: Re: Give them enough rope ...
Post by: Nevermore on October 31, 2008, 08:32:20 AM
But can Bards pick up loot bags?

In daoc, all they ever did was jump up and down, same goes for minstrels, and whatever shitty musician class the other realm had. Skald. What the fuck is a Skald anyway?

Psychologists could have carved entire careers out of the need that musician class players felt to jump up and down on the spot in DAoC. Weirdos.

That was an inside joke.

My Minstrel was very active, by the way.  I'm not sure where you're going with the 'jump up and down' thing; I never saw that when I played.  And Skalds were Viking poets.


Title: Re: Give them enough rope ...
Post by: eldaec on October 31, 2008, 09:46:16 AM
Sure. Viking poets who jumped up and down all the time.


Title: Re: Give them enough rope ...
Post by: Sjofn on October 31, 2008, 03:14:15 PM
But can Bards pick up loot bags?

Not as well as I could as a skald, baby.

Also, the only people I remember jumping up and down incessantly were kobolds. Universally across class.


Title: Re: Give them enough rope ...
Post by: trias_e on October 31, 2008, 04:02:39 PM
Quote
Also, the only people I remember jumping up and down incessantly were kobolds. Universally across class.

Nope, minstrels and bards just jumped because wtf else are they gonna do.  All of their stuff is instant and they don't melee.  So they just jump around.  Skalds didn't jump though, because they were too busy hitting stuff instead of running around in circles jumping all over the place.  They were much fun.


Title: Re: Give them enough rope ...
Post by: Fordel on October 31, 2008, 10:41:34 PM
But can Bards pick up loot bags?

Not as well as I could as a skald, baby.

Also, the only people I remember jumping up and down incessantly were kobolds. Universally across class.


It's hard to see over all the trolls.  :sad:


Title: Re: Give them enough rope ...
Post by: Nevermore on November 03, 2008, 07:19:59 AM
Quote
Also, the only people I remember jumping up and down incessantly were kobolds. Universally across class.

Nope, minstrels and bards just jumped because wtf else are they gonna do.  All of their stuff is instant and they don't melee.  So they just jump around.  Skalds didn't jump though, because they were too busy hitting stuff instead of running around in circles jumping all over the place.  They were much fun.

I don't know what Minstrels you played with but I would melee with mine all the time.  Slash specced Highlander, baby!  Oh, and the ablative shield song rocked the Casbah.


Title: Re: Give them enough rope ...
Post by: Willias on November 03, 2008, 08:12:45 AM
WAR makes me want to reactivate my DAoC subs.  I guess that says something. 

After playing more modern MMOs, that game is painful to go back to.

I wonder why slowing down movement speed when strafing or jumping was considered a good idea.


Title: Re: Give them enough rope ...
Post by: Nebu on November 03, 2008, 08:21:48 AM
I wonder why slowing down movement speed when strafing or jumping was considered a good idea.

Are you suggesting that players should be able to move the same speed laterally as they can forward and back?  Seems a bit unrealistic.  I know I can go a hell of a lot faster forward than I can side-to-side.

Also, I don't recall jumping altering my speed ever. 

DAoC is dated, but it is still an example of a decently made MMO that is quite enjoyable and comeptitive at the highest level.  It, like WAR, just requires groups of other players for enjoyment. 


Title: Re: Give them enough rope ...
Post by: Merusk on November 03, 2008, 09:19:41 AM
WAR makes me want to reactivate my DAoC subs.  I guess that says something. 

After playing more modern MMOs, that game is painful to go back to.

I wonder why slowing down movement speed when strafing or jumping was considered a good idea.

In EQ you could run FASTER by strafing and jumping than you could straight running.  Mythic promised to avoid this bit of "BS" in their PVP game after many whines from EQ-ers who apparently didn't undersand they could to the same thing to catch the folks running from them.

( Side note: I learned last night you can run faster in wow by jumping as you go along when a Dranei in my group bunny-hopped past me as we were exiting an instance.)


Title: Re: Give them enough rope ...
Post by: ffc on November 03, 2008, 09:42:37 AM
In EQ you could run FASTER by strafing and jumping than you could straight running.

Poor man's SoW.


Title: Re: Give them enough rope ...
Post by: BitWarrior on November 03, 2008, 10:02:43 AM
( Side note: I learned last night you can run faster in wow by jumping as you go along when a Dranei in my group bunny-hopped past me as we were exiting an instance.)

You're absolutely sure he just didn't have a speed enchantment on his boots?


Title: Re: Give them enough rope ...
Post by: Sheepherder on November 03, 2008, 11:29:27 AM
( Side note: I learned last night you can run faster in wow by jumping as you go along when a Dranei in my group bunny-hopped past me as we were exiting an instance.)

You're absolutely sure he just didn't have a speed enchantment on his boots?

Or a run speed Meta socket.


Title: Re: Give them enough rope ...
Post by: Bismallah on November 03, 2008, 12:00:56 PM
I too have returned to WoW (part time). I found my Trinity Bars was no longer supported, cried a little on the inside, and then actually enjoyed finding a new bar mod to work on. I had more fun doing that mind numbingly UI fix then I have on my 34 WP grinding out XP because no Scenarios pop and there is very little RvR.

I cannot fathom how Mythic would allow its current RvR model to remain in game. If I was Mythic, or Mark Jacobs, I would scrap my RvR system completely in WAR deal with the crybabies and go back to your true money maker, DAOC RvR. I would yank all Scenarios post T2 (do you really need them? you should know your class role in RvR by then) implement keep siege and defense directly from your money maker DAOC and call it a day. Let folks knock holes in the keep holes. Let folks take nearby towers to siege from, DAOC RvR was a blast... even 5+ years after release through the painful ToA expansion and omgwtf artifacts.

My g/f refuses to play, she was screwed by Mythic too many times (Midgard Beserker) and I should have learned better (Midgard Shadowblade, my poor poor Shadowblade). Ah well, I am still holding out for 1.1 but not relying on it to fix anything.


Title: Re: Give them enough rope ...
Post by: GoodIdea on November 03, 2008, 01:29:29 PM
My g/f refuses to play, she was screwed by Mythic too many times (Midgard Beserker) and I should have learned better (Midgard Shadowblade, my poor poor Shadowblade). Ah well, I am still holding out for 1.1 but not relying on it to fix anything.

I hope they fix something in the next patch, my server is slowly dying from lack of orvr and scens are hardly popping. Has anyone even attempted a fortress siege since "the fix" they did?

The longer they wait to fix zone locking and the longer they wait to increase XP (overall), the more customers they will lose and the more server balancing they will have to do later. They are working hard and fixing things quickly but showing a severe lack of foresight. Did the beta testers not clue into what could possibly happen? Sigh.




Title: Re: Give them enough rope ...
Post by: Riggswolfe on November 04, 2008, 06:43:07 AM


I hope they fix something in the next patch, my server is slowly dying from lack of orvr and scens are hardly popping. Has anyone even attempted a fortress siege since "the fix" they did?

The longer they wait to fix zone locking and the longer they wait to increase XP (overall), the most server balancing they will have to do later. They are working hard and fixing things quickly but showing a severe lack of foresight. Did the beta testers not clue into what could possibly happen? Sigh.

What tier are you in and what kind of pop numbers? We had massive, massive oRVR battles on Ostermark last night.


Title: Re: Give them enough rope ...
Post by: Bismallah on November 04, 2008, 07:07:52 AM
What side are you on for Ostermark?

I am T4 (34 WP) but unfortunately my computer is a slide show in keep defense/siege. I didn't want to have to do a major overhaul on a decent system just to play in massive RvR but... we'll see.


Title: Re: Give them enough rope ...
Post by: Riggswolfe on November 04, 2008, 09:19:15 AM
I'm on Order. And yeah, things get a bit laggy. I seem to remember DAOC did this too but I wasn't in that game long enough to know if they fixed it.

Edit: By massive I mean roughly 2 full wargroups plus some solos on the Order side and 20-30 Destro.

On a funny note, Order only won the PQ because a single destruction player repeatedly charged into our lines. We were actually cheering when we'd see him come running back onto the battlefield. The rest of destruction was just sitting back by their camp and staying out of the PQ area.



Title: Re: Give them enough rope ...
Post by: Bismallah on November 04, 2008, 09:31:06 AM
Not bad, I do want to finish my WP to 40 just in case Mythic pulls their head out of their ass in the near future, or I upgrade my machine. However I have updated my UIs for WoW and I am mixing my time between the two.

I am with Call of Fate on there, and really that's all that keeps me going is having a decent guild with folks to play with. If I was on a low pop server with a small guild I'd already have canceled.


Title: Re: Give them enough rope ...
Post by: xorx on November 04, 2008, 04:43:18 PM
What side are you on for Ostermark?

I am T4 (34 WP) but unfortunately my computer is a slide show in keep defense/siege. I didn't want to have to do a major overhaul on a decent system just to play in massive RvR but... we'll see.

I'm sure it's an obvious comment, but have you installed the 'buffthrottle' mod? I couldn't survive any scenario or RVR encounter without it.


Title: Re: Give them enough rope ...
Post by: Bismallah on November 04, 2008, 05:00:13 PM
I havent but I'll check it out.


Title: Re: Give them enough rope ...
Post by: Sophismata on November 05, 2008, 08:21:11 AM
On a funny note, Order only won the PQ because a single destruction player repeatedly charged into our lines. We were actually cheering when we'd see him come running back onto the battlefield. The rest of destruction was just sitting back by their camp and staying out of the PQ area.

Determined to avoid hypocrisy, I tried the same tactic for Order when the rest of my T1 warband decided "we're losing, let's just go home". Because I still haven't managed to complete the PQ on my main (due to destruction boycotting once the kills reach 70+), I decided to bravely charge the enemy lines until someone won the damn quest.

Sadly, I was forced to stop when a small Destruction party made a concerted effort to continually gank me on the way to the PQ zone.