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f13.net General Forums => Warhammer Online => Topic started by: waylander on October 24, 2008, 05:54:16 AM



Title: Mark Jacobs - Server Transfer Service Incoming
Post by: waylander on October 24, 2008, 05:54:16 AM
Quote

Link (http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/109126569/p1/)

Folks,

Over the last few weeks the team has implementing a transfer system to allow both players and guilds to move between our servers. This technology was not available for WAR at launch and building it has proven to be a little more complex than originally expected. I’m happy to say that starting next week we will begin public testing of the service and if things go well, we will be able to offer it free to our players (for a limited time) either next week or the week after that. I apologize for the delay in making this service available but again, it did take a little longer than we originally expected.

We will be posting details next week about the public test and then the parameters for the free service.

Mark

Quick points:

1.
I hope guilds transfer too because having to level your guild all over again when lots of people are 30-40 is going to suck.

2.
Since less than 5 of the 55 servers are high population, we're basically looking at medium to medium or low to medium server population transfers.

3.
Higher populations alone won't solve the ORVR issue. They have got to increase the Keep Taking and BFO exp rewards, loot rewards, etc. At the same time they've got to reduce the number of PQ's per tier, re-itemize, and increase PVE experience drastically so they get more people into T3/T4 PVP.

4.
Even with this, I think they should try to cluster scenario queuing with multiple servers like the WoW battlegroups in order to keep those things popping regularly. No matter what they do with ORVR there is going to be a segment that is only going to play in scenarios most of their PVP life.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: ghost on October 24, 2008, 06:03:58 AM
3.
Higher populations alone won't solve the ORVR issue. They have got to increase the Keep Taking and BFO exp rewards, loot rewards, etc. At the same time they've got to reduce the number of PQ's per tier, re-itemize, and increase PVE experience drastically so they get more people into T3/T4 PVP.

And they need to include more rewards for defending.  Increased population would go a long way to improving things though.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: raydeen on October 24, 2008, 06:10:33 AM
I like number 4. I've found that while there seems to be quite a bit of newbie action on Drakwald, trying to get the Khaine's Embrace scenario to pop is nigh unto impossible. I did manage to get into one instance but it took 2 hours of waiting. It kinda makes completing the scenario quests impossible if it hardly pops when you're on.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: EWSpider on October 24, 2008, 06:16:19 AM
This might sound contrary at first, but when you think about it really would help.  One thing I want to see is an additional Scenario and Kill quest NPC placed in the starting area of each Scenario.  Not only will this make Scenarios more convenient, but it will encourage people to spread out more and do other things while waiting for the next Scenario to pop.  If I don't feel chained to my Warcamp in order to ensure I can always turn in my quests and get new ones, then I'm more likely to wander into the RvR lakes or PQs in-between Scenarios.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Mrbloodworth on October 24, 2008, 06:16:52 AM
I wonder if they are going to add a way to identify higher population servers. It would suck if you went to one and it was worse than the one you came from. The high/med/low on the server list isn't the best indicator.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Brogarn on October 24, 2008, 06:29:10 AM
Part of the fun of DAoC was knowing your enemy and what to expect of them. I think number 4 takes away from that part of the server community. I'd rather wait and see if guild and player server transfers balances things out before going that route.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Nebu on October 24, 2008, 06:32:49 AM
i'm encouraged by the fact that Mark is doing the things quickly that are in his power to do quickly. 

I am also against #4.  The best part of any pvp game is knowing your enemies and building up a server society based on recognition. 


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: raydeen on October 24, 2008, 06:46:12 AM
I guess I don't see a problem with 4 as I regard scenarios as a quick little diversion. If the RvR was instanced and used enemies from other servers I'd have a problem. Scenarios to me our akin to random games in UT. I'm just jumping in to get some kills and laughs and the more unpredictable the better IMO. I don't care who I'm fighting as long as I'm fighting.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Nebu on October 24, 2008, 06:58:15 AM
Let's see if I can help. 

In the endgame, you'll eventually get to a point in your reknown rank where it takes a long time to progress. During these times, fun in scenarios and RvR will come from not only taking objectives, but in who you took those objectives from.  Perhaps I'm placing too much personal bias here, but after 5+ years in DAoC rvr I got more of a thrill from beating one of the top groups on my server than I did from gaining rps.  It becomes more about competition among competitors than an rp race after a while. 


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Brogarn on October 24, 2008, 07:01:46 AM
In the endgame, you'll eventually get to a point in your reknown rank where it takes a long time to progress. During these times, fun in scenarios and RvR will come from not only taking objectives, but in who you took those objectives from.  Perhaps I'm placing too much personal bias here, but after 5+ years in DAoC rvr I got more of a thrill from beating one of the top groups on my server than I did from gaining rps. It becomes more about competition among competitors than an rp race after a while.

That.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: raydeen on October 24, 2008, 07:08:24 AM
I can dig it. I never played DAoC except for a bit in open beta so I never experienced the PvP rivalry aspect. I do recall some WoW players getting hot and bothered when Blizzard did this to BG's but it didn't affect me there either as I didn't start PvPing until my 50's or so. Most of my MMOG career as been that of a care bear. I'm only now developing a taste for the sweet sweet tears of the enemy.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: ghost on October 24, 2008, 07:09:10 AM
i'm encouraged by the fact that Mark is doing the things quickly that are in his power to do quickly. 

I am also against #4.  The best part of any pvp game is knowing your enemies and building up a server society based on recognition. 

The only thing #4 does is allow the low pop servers to limp along by giving the folks there a way to get RR.

Better to let them die their slow death...........or to speed it up if that suits the Mythic folks better.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: khaine on October 24, 2008, 07:47:20 AM
I despise the idea of cross server queues , with enough population from transfers/merges this shouldn't be necessary

I want to fight against the enemies on my server only ,

But I do like the idea of making the turnin quests universal for the scenarios , i.e. make it where you can participate in any of the tier scenarios and turn them in any of the areas , so you don't end up all huddled in Elryion only to turn in Tor Anroc and so on

Also I would like the thought of making the quest npcs for scenario turn ins in the middle of a large RvR area , so you're forced into at least being in a general place for open RvR to get them to begin with




Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Vinadil on October 24, 2008, 07:55:07 AM
#4 is not necessary if population is high.  Last night scenario pops in T3 were instantaneous.  Once they popped before our group even queued... we just got pre-invited to join a scenario.  And, we are on a balanced server, it is not like we have Low Order and High Destro.

I think scenario issues are almost purely a funtion of Population and LEVEL imbalance.  More than NUMBER of people, Developers need to find a way to build servers based on Playstyle.  We chose a RP server this time (Ostermark), first time ever for our guild.  We are loving it.  We don't RP, but this server is casual and committed.  So, just about everyone on the server is levelling at the same speed, and everyone wants to take part in all aspects of the game.  We had a few quick-levelling "hardcore" types who got frustrated 2 weeks in and left for "better" servers.  Good for them, you need to find a place with people who play like you do in a timezone that fits you.

Those are the most important things about servers in my mind: 1) What is "primetime" for this server.  2) What is the Prime Tier on this server.  If you have a server like ours you can easily see that at 4 weeks in it is an Eastern Primetime and currently a T2/3 Prime Tier.  That means if you don't play 9-12 Eastern and you don't level casually... you probably won't like it here.  I don't know how they would communicate that info, but it is the kind of thing that might be helpfuly to people making a move.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: ghost on October 24, 2008, 07:58:07 AM
#4 is not necessary if population is high.  Last night scenario pops in T3 were instantaneous.  Once they popped before our group even queued... we just got pre-invited to join a scenario.  And, we are on a balanced server, it is not like we have Low Order and High Destro.

I think scenario issues are almost purely a funtion of Population and LEVEL imbalance.  More than NUMBER of people, Developers need to find a way to build servers based on Playstyle.  We chose a RP server this time (Ostermark), first time ever for our guild.  We are loving it.  We don't RP, but this server is casual and committed.  So, just about everyone on the server is levelling at the same speed, and everyone wants to take part in all aspects of the game.  We had a few quick-levelling "hardcore" types who got frustrated 2 weeks in and left for "better" servers.  Good for them, you need to find a place with people who play like you do in a timezone that fits you.

Those are the most important things about servers in my mind: 1) What is "primetime" for this server.  2) What is the Prime Tier on this server.  If you have a server like ours you can easily see that at 4 weeks in it is an Eastern Primetime and currently a T2/3 Prime Tier.  That means if you don't play 9-12 Eastern and you don't level casually... you probably won't like it here.  I don't know how they would communicate that info, but it is the kind of thing that might be helpfuly to people making a move.

Yeah, I tend to like RP servers as the population (particularly on WOW servers) tends to be a little more mature. 

My big issue with that is that one of the cooler professions, Witch Elf, is a chick and I don't RP chick toons.  It's too weird.  I did run across a guy in WOW once that was RPing a chick toon over vent though.  It was freakin' hilarious and very, very, very weird at the same time.  Creepy.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Beld on October 24, 2008, 08:15:27 AM
Let's see if I can help. 

In the endgame, you'll eventually get to a point in your reknown rank where it takes a long time to progress. During these times, fun in scenarios and RvR will come from not only taking objectives, but in who you took those objectives from.  Perhaps I'm placing too much personal bias here, but after 5+ years in DAoC rvr I got more of a thrill from beating one of the top groups on my server than I did from gaining rps.  It becomes more about competition among competitors than an rp race after a while. 

Couldn't agree more.  Part of the fun in DAoC was the IRC conversations after a particularly good 8v8.  I will also say, my server, which is a high pop server, is already up down to 5 minutes or so in between t4 queue pops.  I don't think cross server scenarios are needed and I do think they will detract from the open rvr.  It's not that instantaneous scenario pops are bad, but once you get guilds able to fight other guilds from other servers, you will find some of them only hammering scenarios so they can get cross server bragging rights or the like. 

As has already been pointed out, of course, this is just another step.  Still need to alter the incentives for open rvr, but it certainly shows they are focused on attacking their issues.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: ashrik on October 24, 2008, 08:15:38 AM
I'm going to throw my voice in the echo chamber here.

I'm strongly against cross-server queues as a solution to this problem. The problem being population- there are two ways to go about it. Consolidation of players/guilds is one way, cross-server queuing is the other.

They're already doing it one way, no reason to completely shit all over it by attacking it from the other end too. Specially in such a way that'd destroy the PVP community. I want to know who I'm fighting, even if it's just an unimportant scenario.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Vinadil on October 24, 2008, 08:19:57 AM
You could even say that, "Knowing who you are fighting is one component that brings meaning to a Scenario."


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: waylander on October 24, 2008, 08:32:13 AM
Knowing who you are fighting should matter more in RVR, and less in scenarios which were simply meant to be a sideshow.  As severs age the scenarios will simply get fewer and longer, and clustering would probably happen anyway just to keep them going.

Also knowing who you are fighting in this game is as simple as looking up the guild on the War-Realm site, and in scenarios you will never fight a full premade so its not like you are fighting "quality oponents".  You are fighting a few quality opponents and at least 6 random PUGS.

Scenarios are simply feeders to get you to T4 and real RVR, and thinking of them as quality matches is pretty dumb unless Mythic allows guilds or groups to queue as full premades.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Brogarn on October 24, 2008, 08:40:55 AM
I completely disagree with you, waylander. I think even in scenarios knowing your opponent, even without the premades, brings more to the fight than just random people from random servers.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tazelbain on October 24, 2008, 08:46:23 AM
You and Barrywhite.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: wuzzman on October 24, 2008, 12:38:30 PM
sever community is BS as a reason for no cross server ques is BS in a pvp game. Again, you should never design a game on the assumption you will have 200,000 players doing the same thing at the same time on all hours of the day. Its just retarded way of thinking. If your great at the game people will know your name, plain and simple, if your not then why does anyone need to know you?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Kamen on October 24, 2008, 12:40:51 PM
sever community is BS as a reason for no cross server ques is BS in a pvp game. Again, you should never design a game on the assumption you will have 200,000 players doing the same thing at the same time on all hours of the day. Its just retarded way of thinking. If your great at the game people will know your name, plan and simple, if your not then why does anyone need to know you?

Bolded the important part.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Warskull on October 24, 2008, 01:16:56 PM
For destruction players cross-server queues have a genuine down side.  It hurt players who picked balanced servers by mixing them in with the idiots who rolled on servers with low order, full destruction populations.  The community issue is overblown and most players just seem to have the "OMG YOU WANT THIS GAME TO BE WOW!" kneejerk reaction more than anything else.

Probably the best way to do it would be to have cross-server queues with server pools, but preference to same server games.  For example you queue up and if it doesn't think it can make a match in a few minutes it shifts you to a small cross server pool, if it still can't make a match it bumps you up to a large cross server queue, and so on.

You could even add an option for the "but the community" people to always stay in the local queues.  If the party leader has this option off ("Participate in Cross Server Scenarios") you never go up to cross-server pools.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 25, 2008, 07:26:48 AM
And just to show that Mythic really does have no fucking idea about its players:

No Realm Population Bonuses to any servers until AFTER Character Transfers have occurred.  (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=399)

Don't they want to encourage players to shift to particular servers? Wouldn't an XP / Reknown bonus coupled with the free transfer help players to make the leap?

What complete and utter swamp poop.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 25, 2008, 09:34:55 AM
Haha what?

Yes, I can't imagine why someone would want to get every shread of bonus exp they could out of something. Either no one tells Mark when something is a stupid idea, or someone else is coming up with all this silly shit and Mark is already onto an expansion or worried about the new classes, or that whole studio has gone fucking insane. Mark needs someone behind him with a spray bottle full of water to train him on what is and isn't dumb.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 25, 2008, 09:56:14 AM
Perhaps the bonus can only be applied to one side at a time (which wouldn't be an oversight I'd put past Mythic).

Even so - offer it on servers that you want to see buffed up i.e. take your pick out of all of them.

Or maybe HRose's linked post is right and WAR is just a sideshow to the OTHER MAJOR MMO Mythic is actually spending its time on ...  :tinfoil: :why_so_serious:


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Gurney on October 25, 2008, 10:41:32 AM
Perhaps the bonus can only be applied to one side at a time (which wouldn't be an oversight I'd put past Mythic).

Even so - offer it on servers that you want to see buffed up i.e. take your pick out of all of them.

Or maybe HRose's linked post is right and WAR is just a sideshow to the OTHER MAJOR MMO Mythic is actually spending its time on ...  :tinfoil: :why_so_serious:

To be fair the transfers and the XP bonus are two different population mechanics with different consequences and intentions.  One is based on re-rolls and the other is just a shifting of already existing characters.  Transfers cannot change the overall balance of Destruction vs Order whereas the XP bonus is intended to try to shift this.

Mythic not wanting to mix the two is not a bad idea as it would simply muddle things.

I have a sneaking suspicion that unless they highly regulate the transfer some servers will become wildly imbalanced since only guilds on each side will coordinate.

Also the XP bonus was causing some server to see very large spikes in concurrent players.  Mythic would probably be wise to limit transfer requests on a per transfer basis so that they avoid queues and force other servers to fill up.  If they do this and have XP bonuses it will be very hard to accurrately control population flow.


Probably they want more reliable and stable populations before they add the volatility of XP bonuses.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Venkman on October 25, 2008, 12:03:47 PM
Or maybe HRose's linked post is right and WAR is just a sideshow to the OTHER MAJOR MMO Mythic is actually spending its time on ...  :tinfoil: :why_so_serious:

Man I hope you don't mean invis+]nok+no+kill&hl=en&ct=clnk&cd=9&gl=my]this one (http://72.14.235.104/search?q=cache:Q6uMaMavxk4J:www.arenajunkies.com/showthread.php%3Fp%3D390833+). The only thing I can find barely believable there is about laying off people. If they were doing it, then they are because your dev team moves to other projects while you roll in a smaller Live team at first. Until the point you realize enough fundamental stuff was broken to require dev-type fixes, or you didn't build the game on a dynamic foundation with tools that allow the live team to make easier adjustments.

CSRs can't get into Scenarios? Can't IP ban? Character data only remembered for four days? Come on.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 25, 2008, 12:16:13 PM
CSRs can't get into Scenarios? Can't IP ban? Character data only remembered for four days? Come on.

I personally have no idea if it's true or bollocks, it doesn't really affect me either way.  But just to be clear, you are saying every part of that is false right?  Because if CSR's can't get into scenarios, then all CSR's are going to know if that part is true or not.

Linky (http://vnboards.ign.com/Message.aspx?topic=109148503&brd=22997&start=109151846)

Quote from: MarkJacobsEA
Folks,

As someone has already pointed out, I said that there were a number of things that we expected to be in 1.1 that are already in (mail system, open RvR bonuses), etc. We will continue to get things in as soon as they are ready (other than the new classes) prior to 1.1. Oh, and if add up all our hot fixes + patches, I think we will compare very nicely to every other MMO in terms of fixing and adjusting things. What I'm hoping to do is for us to get a bunch of things in over the course of patching prior to 1.1 so then the naysayers can say "OMG, Mythic lied, 1.1 didn't have all the things that it was supposed to be in it!!!!" 

We got a lot of things coming but we are not going to rush them in and then take them out if we're wrong or didn't test enough, that would be worse than waiting a little longer for the changes. Based on what I've read on the boards here and elsewhere, I think we have just about every major issue either covered or we looking at how to do something about it. As I've said before, I could probably post some soothing words every time someone says "Hey, this is broken" or "This is unbalanced" but then what I say would become pretty meaningless. I prefer to address some things when either I think we could use the community's feedback on issues or when we have a solution but I, nor Mythic, will respond to every thread especially when it simply the same stuff again and again.

And as to some hot button issues:

1) CTDs - Way down for most people. We're not there yet but the last patch cut CTDs down by a huge percentage.

2) Server transfers - Still on track for testing next week

3) Class balance issues - Lots and lots of stuff going in. Every class is getting looked at and will get love and some will get tough love. We are not afraid to make any changes we need to in order to balance things out between the classes. Some things will be added prior to 1.1 and other things may have to wait till 1.1 (new code).

4) Open RvR - We have already made changes and we're willing to make more changes as necessary.


And as I've said, we also expect to have more major content patches about every 3 months.

Mark


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Venkman on October 25, 2008, 12:50:49 PM
CSRs can't get into Scenarios? Can't IP ban? Character data only remembered for four days? Come on.

I personally have no idea if it's true or bollocks, it doesn't really affect me either way.  But just to be clear, you are saying every part of that is false right?  Because if CSR's can't get into scenarios, then all CSR's are going to know if that part is true or not.

That's what I'm guessing yes. And yes, a CSR would know or not of course. I only follow the link one deep though. It claims to be from the VN boards, but I rely on others to travel into that lair ;-) Does the original post purport to be from a Mythic employee?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: IainC on October 25, 2008, 01:14:03 PM

Linky (http://vnboards.ign.com/Message.aspx?topic=109148503&brd=22997&start=109151846)


For bonus points you have Sir Bruce posting in that VN boards thread.  :why_so_serious:


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: waffel on October 25, 2008, 01:45:34 PM
Anyone find it completely fucking retarded that they totally shot PvE leveling in the ass near the end of beta (to presumably slow down leveling speed so people wouldn't see their pre-pubecent end game) only to give exp bonuses to people on low population servers/servers with population imbalances?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 25, 2008, 02:14:43 PM
That's what I'm guessing yes. And yes, a CSR would know or not of course. I only follow the link one deep though. It claims to be from the VN boards, but I rely on others to travel into that lair ;-) Does the original post purport to be from a Mythic employee?

Yeah, I think so, I'm going to drop the subject, even if parts of it are true, the rest is probably just front line staff rumours.  It wouldn't be the first time someone got confused by differential and full backups.  Also on reading that old thread that links back to here, it shows how accurate Stray was, as for HR, I didn't agree with him then on all that ancient history and I still don't.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on October 25, 2008, 04:29:41 PM
I was curious on server numbers so I logged into 3 medium and 2 low servers.  One of those servers, Skull Throne, is what I believe to be the most populated server.

It only counts to 30 so I did the biggest level range possible without exceeding to reduce the number of searches.  I denote if a single level exceeded 30.

This was all done between 6 and 7:15pm EDT Saturday October 25th.  This is only counting Order players.

Assuming (and that's a stretch) even populations it appears the most populated server has ~1600 players, while the lowest has 200 or less.


Skull Throne
Medium
816++

Level 40: 30+
Level 13: 30+
Level 12: 30+
Level 07: 30+
Level 06: 30+

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ostermark
Medium
506+

Level 12: 30+

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Ironfist
Medium
498

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Wurtbad
Low
209

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Grimnar
Low
95


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: trias_e on October 25, 2008, 04:53:57 PM
Just did this for ulthuan.  Got 330.  Ulthuan is at medium pop, one of 26 that is.  There are 29 low pop servers.

This leads me to believe that Ulthuan is right in the middle, in other words, no man's land.  The bottom of the medium pop servers.  This means we won't be able to transfer off our server, and people aren't as likely to transfer to us as they are to the more popular servers.  I'm thinking more and more of trying destro on Skull Throne.  It or a few other options are pretty much the only way to play the game reasonably at this point.  Unfortunately, who knows what will happen in a few weeks.  Everything could change.  Talk about being in limbo.  I feel like I can't even log on.  I don't know whether I want to play my main on Ulthuan or whether I should reroll.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: trias_e on October 25, 2008, 04:59:25 PM
Quote

Assuming (and that's a stretch) even populations it appears the most populated server has ~1600 players, while the lowest has 200 or less.

Considering that destro overpopulates order on almost every server, and that anonymous players dont show up on search results, these are certainly lowball estimates.  Still, for the low population servers, the game is just plain dead.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on October 25, 2008, 06:00:45 PM
My numbers were also just before prime time, so probably not representative of max pop.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 25, 2008, 09:57:00 PM
Probably they want more reliable and stable populations

What Mythic want and what Mythic get are two entirely different things.

My point was why aren't Mythic incentivising players to move servers? Hell, if you want more Order characters on a server, offer the bonus to attract them. They gave Destro bonuses out last wave too, so I'm sure there are some Order-overpopulated servers that need balancing. Inject a little bit of player management and work out what they are trying to achieve and put things in place to help them achieve it.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 25, 2008, 10:16:02 PM

Linky (http://vnboards.ign.com/Message.aspx?topic=109148503&brd=22997&start=109151846)

Quote from: MarkJacobsEA
Oh, and if add up all our hot fixes + patches, I think we will compare very nicely to every other MMO in terms of fixing and adjusting things.

Congrats on working to the AAA industry standard. However, if I add up all your hot fixes + patches, I'm still left with a game sorely lacking in players and dragged down by design flaws.

Quote
Based on what I've read on the boards here and elsewhere, I think we have just about every major issue either covered or we looking at how to do something about it.

So, which issues are covered and which issues are just being looked at? Because I'd hate to get my expectations up that something was covered when it was only being looked at.

Quote
3) Class balance issues - Lots and lots of stuff going in. Every class is getting looked at and will get love and some will get tough love. We are not afraid to make any changes we need to in order to balance things out between the classes. Some things will be added prior to 1.1 and other things may have to wait till 1.1 (new code).

Barring any improv (like a heckling match between you and Pardo, for instance - hey, there's an idea for next BlizzCon!), I think this will be the next source of world class lols. Feel free to prove me wrong - I'd look forward to it - but I think the adding of two new classes PLUS the rebalancing of a whole heap more is going to be an interesting experience for us on the sidelines.

Quote
4) Open RvR - We have already made changes and we're willing to make more changes as necessary.

It's necessary. Stated like this, it seems like ORvR changes aren't on the cards at this point. I'll take this as an example of an area "being looked at", not "covered".

Quote
And as I've said, we also expect to have more major content patches about every 3 months.

Some people have taken this as an indication WAR will see a major patch in December. That would seem like a completely stupid thing to do unless Mythic has cancelled everyone's Xmas leave, because if bugs slip through the cracks in a December patch they are probably going to be hanging around until mid-January when everyone gets back from their break. People won't be happy when their Xmas copy of WAR is impacted by bugs from a rushed patch developed by people already burned out by getting WAR launched.

Also: every 3 months from now Mythic is going to get hammered if their isn't a major content patch. Why? Because Mark Jacobs said that is when they would appear.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Trippy on October 26, 2008, 12:28:39 AM
Quote from: MarkJacobsEA
And as I've said, we also expect to have more major content patches about every 3 months.

Some people have taken this as an indication WAR will see a major patch in December. That would seem like a completely stupid thing to do unless Mythic has cancelled everyone's Xmas leave, because if bugs slip through the cracks in a December patch they are probably going to be hanging around until mid-January when everyone gets back from their break. People won't be happy when their Xmas copy of WAR is impacted by bugs from a rushed patch developed by people already burned out by getting WAR launched.

Also: every 3 months from now Mythic is going to get hammered if their isn't a major content patch. Why? Because Mark Jacobs said that is when they would appear.
They don't have any choice with WotLK coming out -- they need to keep dangling carrots in front of their remaining players to keep them from cancelling before the end of the year.

Edit: from


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 26, 2008, 01:27:55 AM
Quote from: MarkJacobsEA
And as I've said, we also expect to have more major content patches about every 3 months.

Some people have taken this as an indication WAR will see a major patch in December. That would seem like a completely stupid thing to do unless Mythic has cancelled everyone's Xmas leave, because if bugs slip through the cracks in a December patch they are probably going to be hanging around until mid-January when everyone gets back from their break. People won't be happy when their Xmas copy of WAR is impacted by bugs from a rushed patch developed by people already burned out by getting WAR launched.

Also: every 3 months from now Mythic is going to get hammered if their isn't a major content patch. Why? Because Mark Jacobs said that is when they would appear.
They don't have any choice with WotLK coming out -- they need to keep dangling carrots in front of their remaining players to keep them from cancelling before the end of the year.

True.

I can't wait for Jacob's "our major content patch was better than WoW's major content release" post. Or vice versa.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: CecilDK on October 26, 2008, 02:12:05 AM
Unfortunately, how well this game "works" is directly related to a certain density of people on a particular server, which puts them in a tough spot once WoTLK releases---because they will lose people no matter what.

So if they want new people to have a good experience, they're going to have to consolidate the servers to one extent or another---simply allowing people to self-select transfers isn't going to do much.

But of course, merging servers is extremely bad PR for any MMO.

Either way, they're in a tough spot.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 26, 2008, 06:17:47 AM
Quote
Either way, they're in a tough spot.

I see a lot of people saying things like "difficult position" and "tough spot."

No. This is wrong.

This isn't a tough spot, with how slow they're acting and the things they're doing - they are pretty much outright fucked.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Gurney on October 26, 2008, 09:05:23 AM
Quote
Either way, they're in a tough spot.

I see a lot of people saying things like "difficult position" and "tough spot."

No. This is wrong.

This isn't a tough spot, with how slow they're acting and the things they're doing - they are pretty much outright fucked.


Without good, solid, meaty RvR what draw does WAR have?  Not much.

Does WAR have good RvR right now?  No.


Does anyone seriously believe an MMO up against 2 expansions (MoM, WTOLK) 2 content updates (DDO, DOH), two killer RPG titles (Fable 2 and Fallout 3) is going to do ok come christmas without a major draw?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: khaine on October 26, 2008, 09:15:49 AM
Quote
Either way, they're in a tough spot.

I see a lot of people saying things like "difficult position" and "tough spot."

No. This is wrong.

This isn't a tough spot, with how slow they're acting and the things they're doing - they are pretty much outright fucked.


Without good, solid, meaty RvR what draw does WAR have?  Not much.

Does WAR have good RvR right now?  No.


Does anyone seriously believe an MMO up against 2 expansions (MoM, WTOLK) 2 content updates (DDO, DOH), two killer RPG titles (Fable 2 and Fallout 3) is going to do ok come christmas without a major draw?


The only ones who do are the head in the sand crowd , I love the Warhammer IP , PvP/RvR , and am willing to tolerate reasonable bugs and "quirks" at launch of a mmorpg

But the sheer boredom of scenarios over and over and the obviously dwindling population for a game that needs high populated servers more than most to even function , has made me believe this ship may sink faster than many expect , just a matter of whether they acknowledge it or not

And finally , I saw the main mod/staff for VN boards WAR site make the "this is a fan site/board" post , a clear sign of impending things to come is when they go that route of trying to discourage criticism because it seems to be overtaking the positive posts






Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Lantyssa on October 26, 2008, 09:29:58 AM
And finally , I saw the main mod/staff for VN boards WAR site make the "this is a fan site/board" post , a clear sign of impending things to come is when they go that route of trying to discourage criticism because it seems to be overtaking the positive posts
Is Mythic aware their official boards got downgraded to a fansite? :oh_i_see:


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 26, 2008, 09:32:13 AM
This isn't a tough spot, with how slow they're acting and the things they're doing - they are pretty much outright fucked.

I disagree - Mythic has been acting rapidly and repeatedly. Just in the wrong direction ("quick, get more servers online to reduce the queues!") and on the wrong things ("quick, buff the City encounters after some guilds have reached them!").

Who'd have thought that AoC would have some competition for 'Worst MMO Launch' this year?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 26, 2008, 09:35:34 AM
Neither "launch" was bad. It was the shit that came immediately after the launch. IMO, "launch" should refer only to the day a game opens to the public and both were smooth as silk - particularly WAR's early headstart/regular headstart periods.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 26, 2008, 09:40:12 AM
Neither "launch" was bad. It was the shit that came immediately after the launch. IMO, "launch" should refer only to the day a game opens to the public and both were smooth as silk - particularly WAR's early headstart/regular headstart periods.

'Launch Month' then?

I did think that launch applies to both the day they go public with the servers as well as the first month or so the title is available.

EDIT: 'Launch + 30 days'? 'Launch + 60 days'? I'm trying to think of a period of comparative evaluation that covers the launch experience for players, of which AoC must have had an absolute lock on Worst of 2008 until WAR came along. Technically, sure, WAR appears better than AoC (although the regular CTDs of WAR were no fun) but for both titles it didn't take long for the lack of clothes on the emperor to become apparent.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Gurney on October 26, 2008, 09:47:30 AM
I said it before in another thread;  they should do a 10x xp/renown ORvR only weekend. 

They can't fix RvR in time but they could get it a jump start.  That is all they need is to get things happening.  Game is good enough as is, if people are having fun.

Mythic seems intent on sucking the fun out of everything.  Mmmmmm more grind and buffs that don't pass the threshold of usefulness please!


I say they can't "fix" in time because the whole system is weak and lacks direction IMO.  It needs an overhaul.  It relies solely on people wanting to brawl and nothing else.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: waffel on October 26, 2008, 10:31:40 AM
I don't understand how Mythic didn't see this coming. I mean, did they really expect all their servers to fill up and magically be at cap population but not too much population to have queues?

Based on the multiple numbers of PQs per chapters, the 20+ chapters, the fact there are 3 pairings turning it into 60+ chapters, the multiple open RvR pools which are never filled, the multiple scenarios, and the fact they wanted to have SIX main cities?

I mean jesus christ, they would need thousands of players on the servers to even fill up a fraction on the chapters, Open RvR pools and all but 1 of the scenarios per tier. Yet, they have servers hovering around 300 players total? What a fucking mess they got themselves into and server transfers isn't going to fix it unless they force low-pop players to transfer.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Venkman on October 26, 2008, 11:36:28 AM
They thought they had plenty of time to do population control. Not the first time they and others have made this mistake. And being so focused on DAoC and WAR, it makes it hard for them to really have the outsiders understanding of what people were saying in beta about this very thing.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 26, 2008, 06:07:49 PM
They thought they had plenty of time to do population control. Not the first time they and others have made this mistake. And being so focused on DAoC and WAR, it makes it hard for them to really have the outsiders understanding of what people were saying in beta about this very thing.

Really? How did they think they'd have time to sort out population issues? Because I could see the issue in the first play session I had that the world was large and empty, yet a number of systems (PQs and PvP) require large numbers of players being brought together to work.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Herring on October 26, 2008, 06:41:46 PM
Well, at the very least, they seemed to understand that they couldn't have more than one capital city per side.

Edit for outsiders: Prior to launch, they cut the other factions' capital cities so there would only be one for Order and one for Destruction.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Pringles on October 26, 2008, 06:54:43 PM
I said it before in another thread;  they should do a 10x xp/renown ORvR only weekend. 

They can't fix RvR in time but they could get it a jump start.  That is all they need is to get things happening.  Game is good enough as is, if people are having fun.

Mythic seems intent on sucking the fun out of everything.  Mmmmmm more grind and buffs that don't pass the threshold of usefulness please!


I say they can't "fix" in time because the whole system is weak and lacks direction IMO.  It needs an overhaul.  It relies solely on people wanting to brawl and nothing else.

Forcing more people to RVR wont make PVP happen.  There are incentives to NOT PVP in RVR.  If you defend you get jack, so let the opposing team cap it all then flip it all back for renown and phat lewtz.  Saves time and gets more rewards.

There's RVR happening without forcing people to do it or giving them pacifiers, its just basically glorified PVE with a random kill of a player here and there.  That one random dude who didn't get the memo: no one defends.

The game really needs a whole rework before RVR will be RVR, as it is now, its like you're playing on the DAoC coop server more often than not.

That's not to say RVR isn't happening at all, I'm sure it is on the highest pop servers, and I've seen some decent fights, but MOST of the time, its just PVE.

Also the whole boost RP/XP thing isn't that great because after prolonged RVR you hit the diminishing returns on kills anyways get 1rp/xp.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: rk47 on October 26, 2008, 08:04:32 PM
 all these complaints but how many of you actually play Open RvR isn't that actually what you wanted? To gank those guys while they're working on their PQs? I honestly enjoyed my time playing a runepreist running around with 3-4 of my friends just going around making people miserable. yes we're not getting great exp, but usually we move to other zone after 30 mins of ganking to 'refresh' the exp gains  :why_so_serious:


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Trippy on October 26, 2008, 08:05:55 PM
Well, at the very least, they seemed to understand that they couldn't have more than one capital city per side.

Edit for outsiders: Prior to launch, they cut the other factions' capital cities so there would only be one for Order and one for Destruction.
Except those are going back in. They were cut out because they didn't have time to finish them before launch. Just like they cut out some of the classes.



Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 26, 2008, 08:42:05 PM
Well, at the very least, they seemed to understand that they couldn't have more than one capital city per side.

Edit for outsiders: Prior to launch, they cut the other factions' capital cities so there would only be one for Order and one for Destruction.
Except those are going back in. They were cut out because they didn't have time to finish them before launch. Just like they cut out some of the classes.

Exactly. It mostly appears that cutting the capital cities - thus making player populations more concentrated in the remaining two - was a luck decision.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Zupa on October 26, 2008, 10:36:41 PM
and yet... the average population of the ineviable city on Anlec server would appear to hover between 4 and 10, and it would be less if it wasn't for the 4 guys trying to find either the bank or the mount vendor.

(edit: typo)



Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Herring on October 27, 2008, 04:08:53 AM
Well, at the very least, they seemed to understand that they couldn't have more than one capital city per side.

Edit for outsiders: Prior to launch, they cut the other factions' capital cities so there would only be one for Order and one for Destruction.
Except those are going back in. They were cut out because they didn't have time to finish them before launch. Just like they cut out some of the classes.



I really can't see them putting those cities back in (within a "reasonable" timeframe anyway) when they're having issues consolidating the playerbase as it is.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Trippy on October 27, 2008, 04:14:11 AM
You could be right.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: khaine on October 27, 2008, 05:08:25 AM
all these complaints but how many of you actually play Open RvR isn't that actually what you wanted? To gank those guys while they're working on their PQs? I honestly enjoyed my time playing a runepreist running around with 3-4 of my friends just going around making people miserable. yes we're not getting great exp, but usually we move to other zone after 30 mins of ganking to 'refresh' the exp gains  :why_so_serious:



I'd like to engage in this , but in later Tier3 and Tier 4 you'd come across maybe , maybe  , 4-5 players total across three zones actually out in the open areas

Everyone else is standing around the camp that gives the 25kill and scenario quest for those 25 to immediately turn back in

It's impossible to open RvR when there's no one , literally no one , there




Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on October 27, 2008, 09:21:56 AM
Link from a thread on that other board.

http://www.waralytics.com/warservers/index

Not sure what or how they are counting but these numbers seem extremely high.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: BitWarrior on October 27, 2008, 09:43:04 AM
Link from a thread on that other board.

http://www.waralytics.com/warservers/index

Not sure what or how they are counting but these numbers seem extremely high.

Thread introducing it: http://www.warhammeralliance.com/forums/showthread.php?t=168843

Quote
Its a compilation of data from the warhammer herald

I think he likely means the data from the Realm War page. That being said, my 7 characters, of which my account was cancelled, are still being listed on the Realm War page. Thus, these numbers are greatly, greatly inflated, counting every single character made and not considering which accounts are closed.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 27, 2008, 09:44:47 AM
Those stats will never be even remotely correct. They are worse than anything Bruce would ever report.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: fuser on October 27, 2008, 09:54:52 AM
Wouldn't be too hard to script it in lua to get an accurate count.. why even waste time doing the war realm page besides just getting a db of users to check...


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: khaine on October 27, 2008, 10:09:40 AM
Also anyone who paid for sub with a gamecard literally cannot "cancel" their account - they are 60 days cards so they will have inflated numbers for two more at least

I went and looked just to see if they had added a "why are you canceling" question , so I could remark on the lack of RvR , (they haven't btw) , and found out there is no cancel option for anyone who paid with a gamecard

And I suspect there are more than normal number of gamecard players , one, they put them out in bulk immediately at launch,  and secondly also made them "collectible Warhammer gamecards with 8 designs"

I bought one with my copy because I had tons of Best Buy reward bucks so it cost me nothing , plus a 12% coupon , I saw others buying them also maybe for same reason or maybe because they wanted the card itself

Either way they've got some guaranteed accounts for a couple months past the free month because you aren't allowed to cancel


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on October 27, 2008, 10:40:27 AM
On numbers ...

while that db is incorrect, the numbers I provided are also incorrect.  Just as incorrect?  Don't know.  During any given moment the number of players logged in is far less than the total number of active accounts.

Is there some standard percentage that can be applied.   Statistics never lie, right?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: FellintoOblivion on October 27, 2008, 11:40:54 AM
Also anyone who paid for sub with a gamecard literally cannot "cancel" their account - they are 60 days cards so they will have inflated numbers for two more at least

I went and looked just to see if they had added a "why are you canceling" question , so I could remark on the lack of RvR , (they haven't btw) , and found out there is no cancel option for anyone who paid with a gamecard

And I suspect there are more than normal number of gamecard players , one, they put them out in bulk immediately at launch,  and secondly also made them "collectible Warhammer gamecards with 8 designs"

I bought one with my copy because I had tons of Best Buy reward bucks so it cost me nothing , plus a 12% coupon , I saw others buying them also maybe for same reason or maybe because they wanted the card itself

Either way they've got some guaranteed accounts for a couple months past the free month because you aren't allowed to cancel

There are 30 day cards as well.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Nebu on October 27, 2008, 12:57:41 PM
Forcing more people to RVR wont make PVP happen.  There are incentives to NOT PVP in RVR.  If you defend you get jack, so let the opposing team cap it all then flip it all back for renown and phat lewtz.  Saves time and gets more rewards.

Anyone that played New Frontiers in DAoC will tell you that Mythic doesn't know shit about incentivizing RvR. 

1) It was common to knock down the door to a tower or keep and not capture the lord.  Why?  You would get far more rp's killing noobs that wandered through the open door than you ever could just capping the thing straight away.

2) Relics were unbalancing.  Unbalancing to a point that it created a new type of player: The relic hopper.  Whenever one realm got all the relics, it created such a huge, game-breaking imbalance that players woudl literally reroll on the side with the advantage. 

3) I'm not going to touch RA's, RR5 abilities, or innate class imbalances.... or even siege in the low BG's or the use of oil to get solo titles. 


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 27, 2008, 06:57:47 PM
I went and looked just to see if they had added a "why are you canceling" question , so I could remark on the lack of RvR

They don't - Mythic lacks an official exit survey. Perhaps they thought they wouldn't need it ready so close to launch.

Maybe they will patch it in later.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Slayerik on October 28, 2008, 06:16:35 AM
Planetside realized the need for incentive for defending and added a bonus when in your own sphere of influence. Seems like it should be easily predictable that this will be the case.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Venkman on October 28, 2008, 07:40:16 AM
Well, at the very least, they seemed to understand that they couldn't have more than one capital city per side.

Edit for outsiders: Prior to launch, they cut the other factions' capital cities so there would only be one for Order and one for Destruction.
Except those are going back in. They were cut out because they didn't have time to finish them before launch. Just like they cut out some of the classes.

I really can't see them putting those cities back in (within a "reasonable" timeframe anyway) when they're having issues consolidating the playerbase as it is.

I agree with you and Trippy. Considering the problems they're having funneling players, splitting them up again is probably off the table. At the very least, once their accountbase hits a plateau, these could become expansion material.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 28, 2008, 07:43:02 AM
If they're even working a tiny bit on making the game world larger, they're doing it wrong. Not a single artist, at this point, should even be tasked on creating more environmental art. The game is way too fucking big, tier 4 alone is more space than any PVP game needed with the population caps they have on their servers.

Edit: Needless to say, they're doing it wrong.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: MerseyMal on October 29, 2008, 10:09:47 AM
it seems like the usual MMORPG stupidity that rather then adding incentive for the players to visit the existing areas they'd rather shove on another zone (or continent in the case of Mythic's ToA expansion for DAoC) to spread the population even thinner.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: EWSpider on October 30, 2008, 08:31:47 AM
http://www.warherald.com/warherald/NewsArticle.war?id=416

The server lists have been published and the source and destination servers listed.  I don't see Ulthuan on the list anywhere.  Weren't a lot of you complaining of low population on Ulthuan?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 30, 2008, 08:35:32 AM
22 servers as good as dead, more to come in the EU, that should be fun for GOA.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Venkman on October 30, 2008, 08:43:28 AM
Wow that is quite a list of NA core servers.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: schild on October 30, 2008, 08:44:43 AM
Haha we can't leave Ulthuan.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: trias_e on October 30, 2008, 08:45:41 AM
Exactly as I expected, we're in the middle ground of fucked.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 30, 2008, 08:50:25 AM
Funny stuff1 (http://www.warhammeralliance.com/forums/showthread.php?p=2439566#post2439566)

Quote from: James_EAMythic
There wouldn't be much of a point to guild transfers if you lost your ranks now would there? :P

You will need to empty your Guild Vault and move the items to members for transfer...they can keep the items in their inventory or banks as both those will transfer with individual characters.

As I said more details will be clear on the Character Transfer Page, we want to ensure you get all of the information there so until then we won't express the full details of the Guild Transfer service.

Thanks all

Funny Stuff2 (http://www.warhammeralliance.com/forums/showthread.php?p=2439254#post2439254)

Quote from: James_EAMythic
Guild transfers are designed in such a way that players will be responsible for transfering themselves, so the only thing that would happen is that your Guild Leader would need to reinvite you on the new server once the guild is re-established.

Full details on this feature will be on the Character Transfer page. Thanks guys

Heh.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: khaine on October 30, 2008, 08:52:22 AM
So they either are going to leave upwards of 20 servers online that are have literally zero population for months or shut down 20+ servers and force merge the few who don't transfer and figure out how to spin that

Is there enough JW Red in the cabinet to cover that decision ?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: HaemishM on October 30, 2008, 09:01:59 AM
Funny Stuff2 (http://www.warhammeralliance.com/forums/showthread.php?p=2439254#post2439254)

Quote from: James_EAMythic
Guild transfers are designed in such a way that players will be responsible for transfering themselves, so the only thing that would happen is that your Guild Leader would need to reinvite you on the new server once the guild is re-established.

Full details on this feature will be on the Character Transfer page. Thanks guys

OWCH. IT BURNS WHEN I PEE.

So really, the only thing that a guild transfer accomplishes it saving your guild name and ranks. All your members have to transfer on their own, and all your vaulted stuff better be out of the guild vault because it's shitcanned too.

lolwut?


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 30, 2008, 09:28:18 AM
Next step will be cutting new character creation on the low pop servers. Then server merges.

Just to update: apparently someone does think things through a bit -

Quote
As an added bonus and to help you settle into your new home, all destination servers will have a Realm Population Bonus. For a limited time, all players on these servers will receive an additional 20% experience and renown. Please stay tuned to the WAR Herald to find out when you can take advantage of these Free Character Transfers!

It's a sensible thing to do.

However...

Less than a week ago they said no server bonuses until after transfers (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=399). Now it is bonuses with transfers (http://www.warherald.com/warherald/NewsArticle.war?id=416). It's the right move, but it seems things are less than well planned when official announcements contradict each other.




Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 30, 2008, 09:30:44 AM
Funny Stuff2 (http://www.warhammeralliance.com/forums/showthread.php?p=2439254#post2439254)

Quote from: James_EAMythic
Guild transfers are designed in such a way that players will be responsible for transfering themselves, so the only thing that would happen is that your Guild Leader would need to reinvite you on the new server once the guild is re-established.

Full details on this feature will be on the Character Transfer page. Thanks guys

OWCH. IT BURNS WHEN I PEE.

So really, the only thing that a guild transfer accomplishes it saving your guild name and ranks. All your members have to transfer on their own, and all your vaulted stuff better be out of the guild vault because it's shitcanned too.

lolwut?

HAY GUYZ CNA I BE A PACK MULE FOR THE GILD? I RPOMISE TO GIVE IT BAC KONCE WE CAHNGE SEVERS!


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Wershlak on October 30, 2008, 09:35:54 AM
It's the right move, but it seems things are less than well planned when official announcements contradict each other.

Quote
Due to the pending Character Transfers we announced yesterday there will be no new Realm Population Bonuses for the upcoming week.

I don't see how these statements contradict eachother. One deals with this week while one is after the transfers.

Edit: I suck at quotes


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: UnSub on October 30, 2008, 09:41:05 AM
It's the right move, but it seems things are less than well planned when official announcements contradict each other.

Quote
Due to the pending Character Transfers we announced yesterday there will be no new Realm Population Bonuses for the upcoming week.

I don't see how these statements contradict eachother. One deals with this week while one is after the transfers.

Edit: I suck at quotes

Quote
Once players have settled down on their new servers we'll begin offering these incentives again when we have an accurate view of what servers and realms need them the most.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: SuperPopTart on October 30, 2008, 11:28:38 AM
YAY I can transfer. *Does the transfer dance*

Skavenblight is a damn wasteland.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: squirrel on October 30, 2008, 11:46:16 AM
YAY I can transfer. *Does the transfer dance*

Skavenblight is a damn wasteland.

Why are you there and not on Ulthuan suffering with the rest of us huh?!


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: SuperPopTart on October 30, 2008, 11:48:24 AM
Because I am a rebel!

No, because I fail at reading and didn't realize you nuts were over there. And you well flippin' holy on me and made characters on the good side.

I don't understand that! You people aren't good!

On a side note I have an Order character I just hadn't gotten around to getting a guild invite.

I weep.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Evildrider on October 30, 2008, 01:20:06 PM
Order is as good as Hitler led Germany.   :awesome_for_real:


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 30, 2008, 02:22:32 PM
Funny Stuff2 (http://www.warhammeralliance.com/forums/showthread.php?p=2439254#post2439254)

Quote from: James_EAMythic
Guild transfers are designed in such a way that players will be responsible for transfering themselves, so the only thing that would happen is that your Guild Leader would need to reinvite you on the new server once the guild is re-established.

Full details on this feature will be on the Character Transfer page. Thanks guys

OWCH. IT BURNS WHEN I PEE.

So really, the only thing that a guild transfer accomplishes it saving your guild name and ranks. All your members have to transfer on their own, and all your vaulted stuff better be out of the guild vault because it's shitcanned too.

lolwut?

HAY GUYZ CNA I BE A PACK MULE FOR THE GILD? I RPOMISE TO GIVE IT BAC KONCE WE CAHNGE SEVERS!

All the above, plus I don't think in perfect world you would want to be breaking guild bonds between players while your population is declining. 

Also nothing said about character/guild name conflicts on destination servers.  Great potential for comedy if some opposing Chaos/Order guild has pissed your guild off.  It shouldn't be too difficult to find out where they are moving to, grab the guild leader name and even register the guild name before the transfers go live.  Set them some dorky heraldry and an insulting motd and get busy inviting when they transfer across, bonus points for emptying the transferred guild vault.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Lantyssa on October 30, 2008, 07:06:30 PM
Because I am a rebel!

No, because I fail at reading and didn't realize you nuts were over there. And you well flippin' holy on me and made characters on the good side.

I don't understand that! You people aren't good!
They were trying to role-play.  I couldn't even get them to give me an alternate server for Destruction alts. ><


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on October 31, 2008, 07:53:05 AM
Linky (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=417)

Quote
10/31/2008 @ 09:00:27 EST

The Free Character Transfers have begun! Players of the following realms are now able to login to the Mythic Account Center to begin transfer of their characters. Please be sure to read all instructions carefully! There are cases where you may lose items if you do not properly prepare your character for transfer. This also applies to the Guild Transfer functionality.

Free Character Transfers - Round 1

Quote
Update- 10:45AM EDT: The Free Character Transfer service is temporarily offline while we perform maintenance to resolve the issue players are experiencing. Thank you for your patience!
:oh_i_see:



Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on October 31, 2008, 08:00:19 AM
Like this was unexpected.  They had to test the thing after all.  :)


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: GoodIdea on October 31, 2008, 02:23:34 PM
I don't think they're allowing enough servers to transfer to be honest. My server has a (so-called) population of 15K, but it feels empty!!! I can't imagine playing on a server with a pop of 10K or less, it must be boring as hell.

Imo, Azazel, with it's population of 15K, could have used an infusion of a low pop server. We especially could have used it since we're the only server that has an active Order population that exceeds the active (casual) destruction population.

All servers should probably be where Skullthrone is at, at 20K. It's better to wait in queue for 5-10 minutes than to have no competition. Imo.



Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: tolakram on November 01, 2008, 11:48:45 AM
(http://img65.imageshack.us/img65/8012/tempiu6.gif)


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: lac on November 01, 2008, 01:14:32 PM
Are euro server transfers up too?

In the last week I was the only one in my 40 member guild online in the evenings. For five days straight no tier 2 scenario has popped during 3 prime time hours. Yesterday I had the game on a sidescreen as I idled next to the auction house and bank in altdorf while waiting for a scenario to spawn and I saw 2 players between 7.30pm and 10.30pm.

I think I'm up for a transfer.

That's the Tor Anroc euro server btw. If you fancy a single player mmo experience, it's the place to be.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: SuperPopTart on November 03, 2008, 07:14:13 AM
Because I am a rebel!

No, because I fail at reading and didn't realize you nuts were over there. And you well flippin' holy on me and made characters on the good side.

I don't understand that! You people aren't good!
They were trying to role-play.  I couldn't even get them to give me an alternate server for Destruction alts. ><

It's kinda bleh - I've been soloing my entire 30+ levels and I got most of that 30 within the first week or so - so it would have been nice to play with people I (kinda) like. That's it, you and I need to bring back the <3 and make a destruction guild, we'll hunt down the remaining members of Bat Country and continuously troll them.



Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Arthur_Parker on November 03, 2008, 08:31:12 AM
Round five of character transfers is live (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=423).

Another two servers just got axed, total now at 24.  Still no list up for Europe yet.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: Mrbloodworth on November 03, 2008, 08:35:16 AM
Round five of character transfers is live (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=423).

Another two servers just got axed, total now at 24.  Still no list up for Europe yet.

Yay for more peeps on pragg.


Title: Re: Mark Jacobs - Server Transfer Service Incoming
Post by: lac on November 03, 2008, 11:35:55 PM
Round five of character transfers is live (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=423).

Another two servers just got axed, total now at 24.  Still no list up for Europe yet.
They said somewhere they'll start the euro migrations once the US is done. Sadly my subscription, and that of what looks like 80% of my server, will have ran out by then.

Here it is:
Quote
Good day!

Character transfers will be available for European players but only after it's been done on US servers. There's many factors to take into consideration such as whether to attempt to re-stock the low-pop servers with fresh blood or if we're following Mythic's example and transfer people from the low population servers to more populated ones.

Our primary concern is to provide European players with servers which have healthy populations and good performance. Whichever path we ultimately take on this, it will be the path which we - given the information and technological possibilities at hand - believe best serve to reach that goal.

Quote:
Originally Posted by Zoatibix View Post
There was something about server transfers on the Patcher last night...but I don't know if that is a hangover from the US version of the game?
This was indeed a leftover from the US patcher and I've now removed it from ours.

-Magnus