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f13.net General Forums => Warhammer Online => Topic started by: Mrbloodworth on October 09, 2008, 07:09:50 AM



Title: Dungeons and instances.
Post by: Mrbloodworth on October 09, 2008, 07:09:50 AM
Where are they? Everything i click on at the mythic site , or other wikis point me to zone descriptions, not dungeons.


Title: Re: Dungeons and instances.
Post by: schild on October 09, 2008, 07:20:27 AM
You mean like Gunbad, Bastion Stairs or the Sewers?


Title: Re: Dungeons and instances.
Post by: Mrbloodworth on October 09, 2008, 07:22:01 AM
You mean like Gunbad, Bastion Stairs or the Sewers?

Sure what are those? got a link to like, locations, levels and stuff? I am having a hard time finding anything about any instances or dungeons. It may just be me.

*Goes to Google names*


Title: Re: Dungeons and instances.
Post by: schild on October 09, 2008, 07:23:26 AM
Try WarDB.com, I hear they have info on things in Warhammer Online.


Title: Re: Dungeons and instances.
Post by: trias_e on October 09, 2008, 07:39:41 AM
To be fair, I can't find a list of dungeons on wardb.com, which makes it annoying.  That said, as far as I know, most dungeons/instances are higher level.  You have the sewers in Altdorf for level 16-21, gunbad for 22-30, and then I think everything else is in T4.  I honestly know nothing about the higher level dungeons because, well, I haven't encountered them yet and there's no good list of dungeons that I've found.


Title: Re: Dungeons and instances.
Post by: Mrbloodworth on October 09, 2008, 07:44:07 AM
Try WarDB.com, I hear they have info on things in Warhammer Online.

Did that, nada.

This is about the best thing i have found about the dungeons. (http://warhammeronline.wikia.com/wiki/Dungeon) Thanks for the names schild, helped me find this.

EDIT: Changed link.


Title: Re: Dungeons and instances.
Post by: Lantyssa on October 09, 2008, 08:57:00 AM
There's the arena in the Inevitable City.  I think they were all fifteen to twentish.  I don't remember.  Was ten at the time so I just turned around.


Title: Re: Dungeons and instances.
Post by: Khaldun on October 09, 2008, 09:26:07 AM
There's 3 Inevitable City dungeons at the outset (I think some others open as the City levels), all at the arena. Basically you can do the first one with a party whose average level is about 15, the second at about 19, the third at about 21 or so. They're short--3 'bosses' and a bit of trash. The second one has a bad trash pull about halfway through. I haven't gone through the third.

Nothing particularly special, but an ok diversion if guildies want to do something together. Certainly a better loot to time spent ratio than a Tier 2 or 3 PQ, for sure.


Title: Re: Dungeons and instances.
Post by: Mrbloodworth on October 09, 2008, 10:38:12 AM


Nothing particularly special, but an ok diversion if guildies want to do something together.

Yep, that was the idea.  :grin:


Title: Re: Dungeons and instances.
Post by: Paelos on October 09, 2008, 11:07:38 AM
I was expecting more out of Mt. Gunbad, but it was just too simplistic and stupid after all the instances we've seen in WoW.


Title: Re: Dungeons and instances.
Post by: Draegan on October 09, 2008, 11:37:02 AM
I was expecting more out of Mt. Gunbad, but it was just too simplistic and stupid after all the instances we've seen in WoW.

I found it to be fast paced, better than the WOW leveling dungeons.  Though the "boss encounters" were simple.  Lets see how it is higher up.


Title: Re: Dungeons and instances.
Post by: kildorn on October 09, 2008, 11:40:12 AM
As an aside, per WarDB, the highest DPS weapons appear to be from Lost Vale. By like, 1 dps over the vendor blues, but still!


Title: Re: Dungeons and instances.
Post by: Draegan on October 09, 2008, 11:41:38 AM
http://www.primagames.com/catalog/promo_image/9780761559276_1123.pdf

Someone put the prima guide up for warhammer.  Shows all the armor sets in the game. 

As far as last vale as the best weapon:  Thats the only one found so far I would imagine.


Title: Re: Dungeons and instances.
Post by: Khaldun on October 09, 2008, 11:51:05 AM
The instance bosses I've seen so far are really, really basic. About the most thought they take is tank positioning to avoid knockback effects, or in one or two cases, melee dps needing to avoid AOE following an animation.


Title: Re: Dungeons and instances.
Post by: kildorn on October 09, 2008, 12:03:26 PM
http://www.primagames.com/catalog/promo_image/9780761559276_1123.pdf

Someone put the prima guide up for warhammer.  Shows all the armor sets in the game. 

As far as last vale as the best weapon:  Thats the only one found so far I would imagine.

It's actually that the Dark Promise weapons are level 37 purples, and the PVP weapons are level 40 blues. If there's a level 40 purple or gold out there, it'll win. But I have this feeling they're not in yet.

Also: DEAR GOD WHO MADE THOSE SETS THEY'RE HORRIBLE, referring to the wardb actual stats.

The gold Shadow Warrior stats all have low ballistics, and huge +str bonuses ><


Title: Re: Dungeons and instances.
Post by: schild on October 09, 2008, 12:06:48 PM
I linked to an un-pdfied version for all the stuff lower than level 30 in another thread. I think it was a spoiler-free loot thread. Anyway, lulz.


Title: Re: Dungeons and instances.
Post by: Goreschach on October 09, 2008, 12:35:08 PM
The sets don't even matter. It's a non-issue because random greens from the AH with + your two most important stats are always better.


Title: Re: Dungeons and instances.
Post by: kildorn on October 09, 2008, 01:17:31 PM
There aren't random greens would be my complaint, everything's a hand crafted item as best as I can tell. And some of the hand done stat distribution is moronic.

Also that the pvp gear is ASS for pvp due to completely lacking any fucking resists...


Title: Re: Dungeons and instances.
Post by: Goreschach on October 09, 2008, 01:30:07 PM
There aren't random greens would be my complaint, everything's a hand crafted item as best as I can tell. And some of the hand done stat distribution is moronic.

Also that the pvp gear is ASS for pvp due to completely lacking any fucking resists...

I find that hard to believe, seeing as I've picked up runepriest gear with +ballistic.


Title: Re: Dungeons and instances.
Post by: kildorn on October 09, 2008, 01:42:01 PM
There aren't random greens would be my complaint, everything's a hand crafted item as best as I can tell. And some of the hand done stat distribution is moronic.

Also that the pvp gear is ASS for pvp due to completely lacking any fucking resists...

I find that hard to believe, seeing as I've picked up runepriest gear with +ballistic.

What slot? I cannot find anything matching that, anywhere. Beyond Cloaks that is, and they're not class specific. All the green items are static, as are the pvp items, and the blues seem to be as well.


Title: Re: Dungeons and instances.
Post by: Nija on October 09, 2008, 02:51:36 PM
I find that hard to believe, seeing as I've picked up runepriest gear with +ballistic.


I've seen that shit, but it's actually an engineer gun with the icon of a staff. If you find one again, give it to an eng and check out his animations when he does specials. It's hilarious.

Meanwhile a Witch Hunter is my guild going around dual wielding swords - his offhand slot has a snake-like DoK sword that should be a gun. He does some strange animations when using gun-based specials as well.


Title: Re: Dungeons and instances.
Post by: Lantyssa on October 10, 2008, 09:38:52 AM
Gah!  Too much BoP stuff.  I got the Decimator Boots for my Swordmaster and was wanting to get the matching chest piece, even if it's only for show on RP nights.  No way I'm going to get it running around as a chicken in T1 battlefields.  Now I really want to be able to de-level.

Half-filled tome entries make me sad.

 :sad_red_panda:


Title: Re: Dungeons and instances.
Post by: Khaldun on October 10, 2008, 12:58:21 PM
I dunno, in a funny kind of way, it might be an entertaining challenge to try and get through a low-level enemy area as a chicken.


Title: Re: Dungeons and instances.
Post by: Simond on October 10, 2008, 01:02:05 PM
Where are they?
www.worldofwarcraft.com

(http://img442.imageshack.us/img442/1614/awesomedance2qz8.gif) (http://imageshack.us)


Title: Re: Dungeons and instances.
Post by: Mrbloodworth on October 10, 2008, 01:14:33 PM
 :roll:









I like that little guy you posted. Needs to be added.