Title: Class Choice Discussion (Split from Live Roll Call) Post by: rattran on September 15, 2008, 07:50:41 AM Archmages/Shamans have some nice heals with their nuke/heal yinyang. Runepriests may heal more consistently, but the Archmage/Shaman burst can be :drillf:
White Lions I think are less fun/effective than Witch Hunters, but with everyone and their cousin playing a WH I just thought I'd try something different. I don't expect to see many others. Title: Re: Live Roll Call Post by: Oz on September 15, 2008, 08:06:42 AM I just pre-ordered this from Amazon so hopefully i'll be able to jump in the early start tomorrow. so far i've got the following planned:
Ozeigi - ironbreaker Oziam - warrior priest Title: Re: Live Roll Call Post by: tazelbain on September 15, 2008, 08:11:29 AM Obviously there is a lot of theorycraft that needs to be done. Tank/Heal pairs seems extremely powerful.
Title: Re: Live Roll Call Post by: Oz on September 15, 2008, 08:14:29 AM I just always liked to hold agro and/or keep people alive...Maybe i'm sick in the head.
Title: Re: Live Roll Call Post by: Nebu on September 15, 2008, 08:27:19 AM I'm not sure anyone will want to play a white lion until the pathing issues are better addressed. Right now, pets are kind of a joke.
So, more people from f13 playing in this group or on the Destruction side? Title: Re: Live Roll Call Post by: Oz on September 15, 2008, 08:32:48 AM I figure i'd do both sides, and see which side gets better qeues, etc.
Title: Re: Live Roll Call Post by: tazelbain on September 15, 2008, 08:48:53 AM Need: If anyone is looking for suggestions: Ironbreaker, Runepriest, Swordmasters, Archmage. No one is ever going to say they have too many of these. Notice how there is no Empire on this list, this is why Order is screwed in the T1 Scenerios.White Lions Arch Mages *: I'm not sure anyone needs Arch Mages :oh_i_see: Title: Re: Live Roll Call Post by: Nonentity on September 15, 2008, 09:09:14 AM I figure i'd do both sides, and see which side gets better qeues, etc. Almost every server has a population listed at 'Full' or 'High' on Destruction side, compared to 'Low' to 'High' on Order side. Once we all level a bit more and see some of the higher level abilities pan out, we'll be able to better theorycraft some good class comps. Title: Re: Live Roll Call Post by: squirrel on September 15, 2008, 09:38:11 AM I'll be playing - no idea what names as my main gaming PC fell down and had a seizure. Gonna take me a few days to rebuild. But should be on by weekend - will be rolling a Runepriest and a Swordmaster.
Title: Re: Re: Live Roll Call Post by: schild on September 15, 2008, 11:18:32 AM If you posted your name and class in this thread, repost in roll call.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Azaroth on September 16, 2008, 12:06:05 AM Is Archmage still gimped compared to Shaman? I read several times that their DPS is only 60% of its own mirror class.
Also, is it my computer or is the gameplay of this game absolutely atrocious? I've been having some other problems with my computer lately, so I don't know. The animations, movement, responsiveness, everything seems completely unbelievable. Laggy as all fuck, too. Like, to the point where each of these issues makes the game unplayable for me. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: rk47 on September 16, 2008, 12:37:03 AM Hmm from what I heard if you despise nuking while healing definitely don't pick a 'hybrid' class that actually forces utility in order to get the most of it (Warrior Priest Fury mechanic comes to mind). Archmagi sounded like one of them. Take something that is specialized in one thing, like Rune Priests , Witch Hunters, etc.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Azaroth on September 16, 2008, 01:08:32 AM No, that's not really my problem with it. I think the concept of the class is very interesting.
If the order version is gimped compared to the destruction version, that's stupid. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: trias_e on September 16, 2008, 06:07:08 AM Quote Is Archmage still gimped compared to Shaman? I read several times that their DPS is only 60% of its own mirror class. People are misunderstanding things. Archmage has an easier time raising their mechanic, more dots, and other cool things. Yeah, in direct comparison, their damage is weaker, but overall, I've heard that the archmage is very powerful if played well. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Mazakiel on September 16, 2008, 07:23:41 AM I started up an archmage, and I'm actually liking it more than my witch hunter. There's a bit of a learning curve, since I haven't played a healer-type in a long time and, but it doesn't really drag at all. The downside is probably some of the other people playing them who don't try to heal at all.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: ffc on September 16, 2008, 01:51:52 PM About Archmages, they're fun to play. You really feel like you're contributing healing and damage. I've seen some videos of higher levels and they just get stronger as time goes on.
I completely ignore the "mechanic" of building up heals/damage by casting damage/heals, other than keeping in mind if I have been healing a lot then my channeled Searing Touch spell is ready to kill someone, and if I have been damaging a lot then my big heal / resurrection is ready to be cast quickly. Here are some of my stats from beta. I'm also including some stuff from my Runepriest for comparison. I played the same way on both characters - heal while helping with focus fire and killing runners. (http://i262.photobucket.com/albums/ii89/rgd2blck/rpvsam.jpg) As you can see, Archmages do more damage. A couple times I really tried to throw out damage as my Runepriest and it just can't compare to the Archmage's damage. However, there are three negatives for the Archmage. One is a personal spec preference, and the other two deal with being able to survive. First, they have to pick to specialize in heals or damage or debuffs. Runepriests boost damage and heals in each tree, which is a personal preference. Second, Archmages have two damage spells (Searing Touch and whatever the laser-eye-beam spell is) that announce to the world where your position is, and occasionally the Searing Touch spell effect gets stuck and you are left running around with a giant white light running from your hand to the Black Orc you just killed. Runepriests don't have any effects like that. Third, in practice I found the Runepriest to be more survivable and a better flash healer due to its instant cast direct heals as well as its shield spell. When a Witch Elf would jump my Archmage, I would turn to dust. My Runepriest would live long enough to get help. In the end, both heal great. It comes down to doing more damage while alive (Archmage) or being able to better survive under attack (Runepriest). Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Ingmar on September 16, 2008, 01:54:01 PM Runepriests do have an equivalent to Searing Touch called Rune of Burning, but they have to spec to get it.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: ffc on September 16, 2008, 02:34:53 PM Rune of Burning and Rune of Fate (like Archmage Transfer Force) would make a Archmageish damage build (edit: all while buffing up core healing spells) and still leave points for a Master Rune or a 10 pt Rune. Definitely the way I would go with a Runepriest.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Kail on September 17, 2008, 05:08:50 PM So, I wasn't in the beta or the early start or whatever, hopefully I'll have my box tomorrow, so I was wondering a few things:
First of all, any classes the guild really needs? It's not really obvious to me what the ideal ratio of tanks/dps/healers should be. Just about all the classes sound interesting to me; I'm just wondering if there's anything we really need more of, or other classes we're stocked full of. Second, wondering about DPS ratios. I'm hearing things about a few classes that seem interesting to me that their DPS is bleh. Specifically, Archmages (apparently far better at healing than DPSing?), Engineers ("They never die, but they don't top the DPS charts either" sounds like "they stand in the back and do nothing"), and White Lions (pathfinding issues means no DPS). Can anyone confirm or deny? Also, as a random aside: Bright wizards. Insanely OP, I hear, yes? Might be fun to play, but every pic I've seen of them has had this ludicrous "fiery" hair... is that, like, a "this is how they all look" kind of thing, or can they look normal, too? Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: rk47 on September 17, 2008, 06:00:25 PM you can make them look normal easily.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: squirrel on September 17, 2008, 06:46:36 PM Yeah my BW alt is bald, with glowing eyes and tattoos. It's pretty cool actually.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: tazelbain on September 17, 2008, 09:58:10 PM Ironbreaker, Runepriest, Swordmasters, Archmage. DPS is ineffective againt tanks guarding healer chains. Order is mostly DPS on our server and we are getting WTFPWNed.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: rk47 on September 17, 2008, 11:45:40 PM It's probably because they can't get the cosmetics right for the tanks. I mean, dwarves are ugly and brutish but they're kinda small sized.
Elves are too feminine looking so it's no surprise destruction is overflowing with Chosen with Death Knight armours and Big Ugly Black Orcs. Conclusion: tank pop wouldn't be an issue if there is a Human Knight for Empire. But there isn't. That's why Order beginners would get raped hard at the early Scenarios by Chosens. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Merusk on September 18, 2008, 09:18:11 AM I'd agree with that assessment. I feel incredibly silly playing as my elf, but I knew I didn't want to do a Melee healer and, well, fuck a dwarf. I'm not a fan of the race in any MMO. They're just chubby Gnomes, and gnomes are fuckers. :drill:
Back to Archmages for a second. Oh god the aggro. Found an ironbreaker running through one of the PQs last night and latched on to him. Healing and DPS = uberaggro, I think I tanked more of it than he did. I just plain stopped DPSing and kept casting my aggro debuff on the Hero at the end because I knew I was going to die otherwise. Archmages: Fun for PvP... watch your ass in PvE. Oh.. they also get a "Moral Strike" type skill in their debuff talents. 50% less healing on a target plus damage? Oh, I so know where I'm headed. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: squirrel on September 18, 2008, 10:01:36 AM It's probably because they can't get the cosmetics right for the tanks. I mean, dwarves are ugly and brutish but they're kinda small sized. Elves are too feminine looking so it's no surprise destruction is overflowing with Chosen with Death Knight armours and Big Ugly Black Orcs. Conclusion: tank pop wouldn't be an issue if there is a Human Knight for Empire. But there isn't. That's why Order beginners would get raped hard at the early Scenarios by Chosens. Yeah as soon as I could I moved over to Order lands to play the T1 scenario as I knew there'd be lots of people willing to back up a tank. Turns out that was correct, and since there's BW's there the scenarios go faster than the stuntie T1 which seemed to drag on forever due to a lack of DPS. (Also an elf, but i hate the elf lands so I left at level 1). Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: rk47 on September 18, 2008, 01:22:59 PM I really hate tank classes till level 10, that's when they start to shine. I mean there's nothing more satisfying than tapping Hold the Line and let those idiotic ranged classes trying to pew pew me at 45% miss rate while the BW and Ranged Support behind me are pelting them with spells. I can even block poison ticks with my shield (lol mythic)
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: squirrel on September 18, 2008, 07:30:32 PM I really hate tank classes till level 10, that's when they start to shine. I mean there's nothing more satisfying than tapping Hold the Line and let those idiotic ranged classes trying to pew pew me at 45% miss rate while the BW and Ranged Support behind me are pelting them with spells. I can even block poison ticks with my shield (lol mythic) Yeah blocking DoT's with a shield is funny. I can also parry DoT's/Poison. Especially if i pop my +15% parry ability, I was parrying shaman and sorc dot's. I doubt that will stay as is for long. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Oz on September 19, 2008, 06:10:18 AM Quote Order is mostly is mostly DPS on our server and we are getting WTFPWNed. yeah i noticed this last night. Very discouraging. almost made me stop playing my warrior priest to play something else... Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: tazelbain on September 19, 2008, 06:47:00 AM And that makes it all the more important that we queue up with solid teams
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Hawkbit on September 19, 2008, 07:24:21 AM Quote Order is mostly is mostly DPS on our server and we are getting WTFPWNed. yeah i noticed this last night. Very discouraging. almost made me stop playing my warrior priest to play something else... Nothings worse than being the only swordmaster and three archmages in a scenario pug and not getting one fucking heal while trying to defend. If you can heal, fucking heal already. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Oz on September 19, 2008, 08:05:32 AM yeah, i had the problem last night of "what do i do?" I tried sitting back and healing, then realized we had 0 tanks, but 4+ WP, so i said ok, fine i'll tank/melee someone heal me while i heal myself also...but nope. on my own. I hate pugs.
I can't melee and heal myself against 2 BO, 1 chosen, and 3 marauders...just can't. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Mazakiel on September 19, 2008, 08:45:47 AM It's becoming very common to have healers not heal. Though really, it seems to be limited more to archmages, since I always see them pew pewing random things while I'm getting swarmed. Even just one healer on a tank can make a huge difference. It's a lesson that the chaos players seemed to have grasped a lot better.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Nebu on September 19, 2008, 08:52:03 AM I plan to roll a healer this weekend and will be playing a ton. If you'd prefer an archmage or a runepriest, let me know. I played both quite a bit in beta.
Yes, I know how to heal on a healing class. :awesome_for_real: Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Kirth on September 19, 2008, 08:58:27 AM Warrior Priest. :awesome_for_real:
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Baldric on September 19, 2008, 09:57:32 AM Quick question, is the ironbreaker fun and do we have too many? The swordmaster balance mechanic was getting on my nerves last night.
I have been playing a swordmaster and bright wizard, but deep down I am a melee guy at heart. I suppose I could try a warrior-priest as well, but I played a cleric in an EQ raiding guild, so I really have no desire to play a healer ever again. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Merusk on September 19, 2008, 10:37:50 AM It's becoming very common to have healers not heal. Though really, it seems to be limited more to archmages, since I always see them pew pewing random things while I'm getting swarmed. Even just one healer on a tank can make a huge difference. It's a lesson that the chaos players seemed to have grasped a lot better. Early on Archmages have all these debuffs and damage abilities thrown at them while only having one "ok" HoT and a crappy Direct Heal spell. Once you run completly out of APs trying to heal someone with it you realize it's uselessness compared to Rune Priest healing and forget about it. (it heals 77 health when you're buffed to R8) The next heal spell you get is a life siphon that works fairly well, but still fits in that "Damage spell" role better. Then you get yourr morale heal, and then a "will break on any damage taken" long-cast heal. Meanwhile you've gotten a DoT that does good damage, the eyebeams that reduce chance to crit by 5% and do damage, the siphon, your starter nuke and the lazerbeam palm that does a LOT of damage and doesn't disrupt easily. Then you get your "Do damage and remove AP" spell and a damage debuff/ pve detaunt. So, yeah, I can see why a lot of Archmages just say screw it and go damage around R10, even if it's not fully utilizing the class. It's a class that requires a hybrid approach that most people can't handle. (Face it we're all lazy and would rather do one job and hope we do it very well than split concentration so we can do two jobs at the mediocre level) Plus, since early on the healing half just isn't stellar you kind of think you're supposed to be doing damage and spot-healing. "REAL" healing is for those Rune Priests and Warrior Priests. That's why they've got "priest" in the name and I've got "MAGE" there. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Ingmar on September 19, 2008, 11:26:47 AM Quick question, is the ironbreaker fun and do we have too many? The swordmaster balance mechanic was getting on my nerves last night. I have been playing a swordmaster and bright wizard, but deep down I am a melee guy at heart. I suppose I could try a warrior-priest as well, but I played a cleric in an EQ raiding guild, so I really have no desire to play a healer ever again. It is fun, and I am pretty sure there's no such thing as too many ironbreakers. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Sjofn on September 19, 2008, 02:14:11 PM Quick question, is the ironbreaker fun and do we have too many? The swordmaster balance mechanic was getting on my nerves last night. I have been playing a swordmaster and bright wizard, but deep down I am a melee guy at heart. I suppose I could try a warrior-priest as well, but I played a cleric in an EQ raiding guild, so I really have no desire to play a healer ever again. The ironbreaker is totally fun, and it's pretty hard to have too many of them. Give the warrior priest a whirl too, even if you're sick of healing they're pretty different from your standard healer, although I did find attempting to heal anyone besides myself in RvR really frustrating. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Nonentity on September 19, 2008, 02:23:14 PM Quick question, is the ironbreaker fun and do we have too many? The swordmaster balance mechanic was getting on my nerves last night. I have been playing a swordmaster and bright wizard, but deep down I am a melee guy at heart. I suppose I could try a warrior-priest as well, but I played a cleric in an EQ raiding guild, so I really have no desire to play a healer ever again. The ironbreaker is totally fun, and it's pretty hard to have too many of them. Give the warrior priest a whirl too, even if you're sick of healing they're pretty different from your standard healer, although I did find attempting to heal anyone besides myself in RvR really frustrating. Sjofn forgets to mention one very important part of playing an Ironbreaker, and that is that you can play as a female Dwarf. That is a very strong, important point. Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: Sjofn on September 19, 2008, 02:24:01 PM How silly of me. That's totally the best part!
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: tazelbain on September 19, 2008, 02:37:32 PM Melee healer are not support healers.
Title: Re: Class Choice Discussion (Split from Live Roll Call) Post by: rattran on September 20, 2008, 08:23:56 AM Melee healers make great non-emergency/backup healers. The melee healer dynamic is weird, but it works in groups, especially at higher levels when the primary healer has 'heal group' and chain heals.
Still more useful to have a dps and a healer than 2 melee healer though. |