Title: Nanoverse Online Post by: Mrbloodworth on September 12, 2008, 02:05:33 PM Quote Nanoverse Online is a next generation massively multiplayer online (MMO) game. Hundreds of thousands of players compete in the most unique persistent world ever, the micro cosmos. The game is centered on Nanobots, complex structures of small nano modules connected to each other and interacting with a world featuring exceptional physical conditions. * Next generation massively multiplayer * Single persistent universe * Free download, free to play * DirectX 10 support * Unique physical world conditions * Dynamically generated world areas offering unprecedented game play * Flexible, freely customizable NanoBot advancement * Player run, pleasingly complex, economy * Advanced multiplayer game play featuring clans, bases, goals and objectives * Unrestricted PvP (Player vs. Player) * Easy to access, hard to master Link (http://www.nanoverse-online.com/game.php) Yes, Duplex systems, makers of the now shut down "Face of mankind". Quote OUR PHILOSOPHY We explore the fascinating levels between the real world and virtual realms. However, it is not our goal to find a replacement for reality, but to extend it. We never fear the risk of trying to implement the most unique new gameplay elements. It is our philosophy, that, in the end, these voyages turn out to be the ones that leap us forward. Title: Re: Nanoverse Online Post by: Slyfeind on September 12, 2008, 02:57:49 PM Strangely, I have more faith in games that plan to be "free to download, free to play."
Title: Re: Nanoverse Online Post by: Cadaverine on September 12, 2008, 03:03:39 PM * Next generation massively multiplayer * Single persistent universe * Free download, free to play * DirectX 10 support * Unique physical world conditions * Dynamically generated world areas offering unprecedented game play * Flexible, freely customizable * Player run, pleasingly complex, economy * Advanced multiplayer game play featuring clans, bases, goals and objectives * Unrestricted PvP (Player vs. Player) * Easy to access, hard to master Fury? Title: Re: Nanoverse Online Post by: Gutboy Barrelhouse on September 12, 2008, 03:46:41 PM As long as it's next generation, has hundreds of thousands of players and I can leap forward I am in.
Title: Re: Nanoverse Online Post by: fuser on September 12, 2008, 04:50:53 PM Looks better the Kaos already.
Title: Re: Nanoverse Online Post by: Bzalthek on September 12, 2008, 05:10:04 PM Quote September 1, 2008 We are following a more open development cycle this time and are proud to present to you the complete project schedule of Nanoverse Online. The schedule is divided into 100 tasks and milestones. Although we don't release any exact due dates whatsoever, you will be able to track what has been completed and what is left to do. This will give you a good estimation when the game might be ready for beta. Project Schedule (http://www.nanoverse-online.com/project_schedule.php) Heh Title: Re: Nanoverse Online Post by: Signe on September 12, 2008, 05:11:59 PM Well, alrighty then!
Title: Re: Nanoverse Online Post by: Nonentity on September 12, 2008, 05:26:57 PM Quote NanoBots will come in all flavours and colours. They consist of many single nano modules that shape them and define their features and strength. The variety of modules ranges from simple, static modules, propulsion systems, shields, energy generators, weapons, containers to modules with special functions. Each player starts with a single module and can build around that when gaining more and more resources. The connections between modules can either be fixed or flexible based on rules defined in the connected modules, physical conditions in the world or impacts with other objects. The combination of modules in NanoBots defines their integrity, energy resources, protection, offensive powers and propulsion capabilities. Players decide whether their NanoBots will be highly effective attack vehicles, defensive flying fortresses, fast and agile speed-bots or versatile all-round bots. Eve: Space Bugs edition? Title: Re: Nanoverse Online Post by: Nonentity on September 12, 2008, 05:30:44 PM http://www.nanoverse-online.com/developers.php
oh man these guys are SO AWESOME Title: Re: Nanoverse Online Post by: Bzalthek on September 12, 2008, 06:13:31 PM Musta been shit growing up as Mark Dickman
Title: Re: Nanoverse Online Post by: NiX on September 12, 2008, 06:18:00 PM That ginger has a nasty pube beard.
Title: Re: Nanoverse Online Post by: FatuousTwat on September 12, 2008, 08:21:10 PM I'm sorry if I offend anyone, but skinny + ponytail + long goatee = creepy. ALWAYS.
Title: Re: Nanoverse Online Post by: Der Helm on September 14, 2008, 09:39:12 AM Musta been shit growing up as Mark Dickman Not in German speaking countries ...Title: Re: Nanoverse Online Post by: Bzalthek on September 14, 2008, 11:35:10 AM I forgot Germans like the cock. My bad.
Title: Re: Nanoverse Online Post by: Megrim on September 15, 2008, 07:19:33 AM I forgot Germans like ze cock. My bad. fixed :awesome_for_real: Title: Re: Nanoverse Online Post by: Mrbloodworth on September 15, 2008, 09:51:41 AM Quote NanoBots will come in all flavours and colours. They consist of many single nano modules that shape them and define their features and strength. The variety of modules ranges from simple, static modules, propulsion systems, shields, energy generators, weapons, containers to modules with special functions. Each player starts with a single module and can build around that when gaining more and more resources. The connections between modules can either be fixed or flexible based on rules defined in the connected modules, physical conditions in the world or impacts with other objects. The combination of modules in NanoBots defines their integrity, energy resources, protection, offensive powers and propulsion capabilities. Players decide whether their NanoBots will be highly effective attack vehicles, defensive flying fortresses, fast and agile speed-bots or versatile all-round bots. Eve: Space Bugs edition? Yeah, i'm not sure if its bugs, or nano-creatures..... |