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Title: Shin Megami Tensei MMOG coming to America
Post by: schild on September 11, 2008, 10:47:05 AM
Quote
Aeria Games Announces Acquisition of Shin Megami Tensei: Imagine Online for North American and European Release

Santa Clara, Calif. (Sept. 9, 2008) – Aeria Games’ newest acquisition from Cave Co., Ltd., Shin Megami Tensei: Imagine Online, also called “MegaTen,” will soon be released in the European and North American online PC gaming markets in four languages: English, French, German and Spanish.

Shin Megami Tensei is a major intellectual property of the well-known Japanese developer and publisher, Atlus Co., Ltd. The first of many titles in the franchise was released by Atlus in 1992 for the Japanese Super NES and has grown a large and loyal following around the world with additional game titles for consumer consoles and handheld systems. The latest installment brings the brand online.

Originally released in Japan in Q1 2007, Shin Megami Tensei: Imagine Online was Cave’s first massive multiplayer online (MMO) title for PC. MegaTen has become a huge success with a large fan following. Aeria Games plans on bringing that success to the European and North American markets as it has done with its titles Last Chaos and Shaiya.

Set in a fictional post-apocalyptic Tokyo, survivors attempt to restore the city by defeating demons and solving puzzles. Each player acts as a “Devil Buster.” Success relies on forming an alliance with demons or slaying them.

MegaTen offers numerous unique features:

* Strategic Real-time Fighting System - Choose between attacking, parrying and defending in real time.
* Diverse Weaponry – Use a wide array of weapons from medieval swords to modern-day rifles and handguns.
* Devil Partnership – Players negotiate with devils to assist in battle and missions.
* Devil Fusing – Players can combine multiple devils to create new breeds.
* Private Dungeons – In addition to the public battle areas, players can access private dungeons to hunt and collect items with their friends.

More information is available at http://www.aeriagames.com.

But not by Atlus. Rather, Aeria, which means RMT galore. Whatever, I'll take the comprimize I just WANT to play it a bit.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Mrbloodworth on September 11, 2008, 10:50:08 AM
Screenshots?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on September 11, 2008, 11:01:46 AM
GIS is your friend.

It looks like Shin Megami Tensei with hotbars. And really, really crisp graphics.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: tmp on September 11, 2008, 05:05:18 PM
Screenshots?
http://www.youtube.com/watch?v=-PiJQ_9jVcA
http://www.youtube.com/watch?v=4CEzWpmw6Yo

frankly, Progress Quest seems to have better paced and more engaging gameplay.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Trippy on September 11, 2008, 06:42:16 PM
Is this playable on the PS2? Cause that's about the quality of the graphics.




Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Shrike on September 11, 2008, 09:04:27 PM
Whoa.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 04, 2008, 01:16:02 PM
Beta Signups (http://megaten.aeriagames.com/signup)


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on November 04, 2008, 03:28:43 PM
WTT kidney for SMTO beta account.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Zira on November 04, 2008, 05:15:24 PM
http://www.youtube.com/watch?v=-PiJQ_9jVcA

Wow.... thats a lot of running.... but with hats....


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Xurtan on November 04, 2008, 05:36:14 PM
I'm sorry, but my first thought upon watching the video was 'Cheer up, Emo kid!'; seriously, they all look like they have down syndrome or something. Especially that one kid with the long bangs.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: UnSub on November 04, 2008, 07:26:33 PM
I'm sorry, but my first thought upon watching the video was 'Cheer up, Emo kid!'; seriously, they all look like they have down syndrome or something. Especially that one kid with the long bangs.

It really was Pokemon: Emo Edition, wasn't it?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on November 04, 2008, 11:36:05 PM
Yeah!
What's not to like?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 04, 2008, 11:39:01 PM
wat

did someone just insult kaneko art? wtf?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Signe on November 05, 2008, 06:15:34 AM
WTT kidney for SMTO beta account.

I don't know what this means.  (http://www.democraticwarrior.com/forum/images/smilies/icon_redface.gif)


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Pennilenko on November 05, 2008, 06:52:31 AM
wat

did someone just insult kaneko art? wtf?

Smack em around Mister Schild


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: kildorn on November 05, 2008, 07:15:05 AM
This is supposed to be a parody of the horrors of MMOs, right? Because that youtube video pretty much was nothing but walking and bad casting graphics on stationary targets that looked completely uninterested in combat.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 10:05:21 AM
This is supposed to be a parody of the horrors of MMOs, right? Because that youtube video pretty much was nothing but walking and bad casting graphics on stationary targets that looked completely uninterested in combat.

I see you're new to Shin Megami Tensei.

I suggest stepping out of your shell and playing Digital Devil Saga or, if you want to be harmed by difficulty, Nocturne.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on November 05, 2008, 10:10:16 AM
I suggest stepping out of your shell and playing Digital Devil Saga or, if you want to be harmed by difficulty, Nocturne.

Harmed is putting it lightly.  That game will touch you in bad spots :pedobear:


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hayduke on November 05, 2008, 10:11:23 AM
It does look like it's going for a PS2/PC release.  The graphics look pretty bad, but hard to tell from a Youtube video.  Kind of strange it's using click movement though.  That first video had me cracking up honestly.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 10:23:14 AM
It's kinda old. And japan loves click to move.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: kildorn on November 05, 2008, 10:57:45 AM
This is supposed to be a parody of the horrors of MMOs, right? Because that youtube video pretty much was nothing but walking and bad casting graphics on stationary targets that looked completely uninterested in combat.

I see you're new to Shin Megami Tensei.

I suggest stepping out of your shell and playing Digital Devil Saga or, if you want to be harmed by difficulty, Nocturne.

I've played them. That video is just people running around and occasionally casting spells on completely stationary targets.

Maybe I need to replay them, were they that bad? Because I had fond memories. That youtube vid? Not the right memories.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Riggswolfe on November 05, 2008, 11:13:51 AM
MegaTen offers numerous unique features:

* Strategic Real-time Fighting System - Choose between attacking, parrying and defending in real time.
* Diverse Weaponry – Use a wide array of weapons from medieval swords to modern-day rifles and handguns.
* Devil Partnership – Players negotiate with devils to assist in battle and missions.
* Devil Fusing – Players can combine multiple devils to create new breeds.
* Private Dungeons – In addition to the public battle areas, players can access private dungeons to hunt and collect items with their friends.


Let's break down these "unique" features:

1) Strategic real-time fighting. Didn't FFXI do this?
2) Diverse Weaponry. This is unique? Really? I didn't know all MMOs made you have one kind of weapon.
3) Devil Partnership. Pet classes with the WOW hunter mechanic.
4) Devil fusing. SWG Bioengineer.
5) Private dungeons. Pretty much every game since AO (if not before) have had this. We call it instancing here in the States.

I love SMT but this game? Looks like epic fail to me.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 11:18:08 AM
Riggs, I'm not going to defend it. I've said it's probably crap, but I still want to play it. Fuck, it's from Cave & Atlus.

Also, it came out in 2006 in Japan, was playable in 2005, probably went into development back in 2001-2002. If not earlier.

It's just now making it here.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: PalmTrees on November 05, 2008, 03:44:26 PM
I played persona fes 3 and loved it enough to sign up for the beta even though there was nothing impressive about those youtube vids.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 03:55:28 PM
Just so you know, Shin Megami Tensei and Persona are only related because Atlus US branded them under the Megaten title. Honestly, short of some artwork and monsters, it's just best not to compare them.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: tmp on November 05, 2008, 05:01:18 PM
I see you're new to Shin Megami Tensei.

I suggest stepping out of your shell and playing Digital Devil Saga or, if you want to be harmed by difficulty, Nocturne.
Isn't it kind of like replying to critique of SWG with "i see you're new to Star Wars, you should play some KotOR"..?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 05:43:04 PM
I see you're new to Shin Megami Tensei.

I suggest stepping out of your shell and playing Digital Devil Saga or, if you want to be harmed by difficulty, Nocturne.
Isn't it kind of like replying to critique of SWG with "i see you're new to Star Wars, you should play some KotOR"..?
Uh, no, not at all. The Megaten series and Imagine share a good deal of things (and I'm not talking about art style) whereas KOTORO and SWG don't.

In fact, I don't understand the point you were trying to make/


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on November 05, 2008, 05:52:43 PM
Just so you know, Shin Megami Tensei and Persona are only related because Atlus US branded them under the Megaten title. Honestly, short of some artwork and monsters, it's just best not to compare them.

Actually, that's not really true.  They're more or less comparable because (at least starting with Nocturne and P3), they all use the press turn combat system, they all more or less use the same roster of monsters, and they all use the same set of spells.  There are some variations between games, and the character building mechanics are different between games, but the core combat mechanics are mostly the same.

The primary difference between the megaten, persona, and DDS  games is mostly setting, tone, and difficulty.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 05, 2008, 06:02:03 PM
Just so you know, Shin Megami Tensei and Persona are only related because Atlus US branded them under the Megaten title. Honestly, short of some artwork and monsters, it's just best not to compare them.

Actually, that's not really true.  They're more or less comparable because (at least starting with Nocturne and P3), they all use the press turn combat system, they all more or less use the same roster of monsters, and they all use the same set of spells.  There are some variations between games, and the character building mechanics are different between games, but the core combat mechanics are mostly the same.

I didn't say they weren't JRPGs :awesome_for_real:

Atlus Japan does a decent enough job seperating them in notable ways, mostly yes, setting, tone and difficulty. That said, Megaten mainline games are megaten mainline games because of the setting, tone, and difficulty. Particularly the latter, they're a world apart. Also, the world design itself is radically different, imo, changing the flow rather completely in each game, particularly with Persona 3.



Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on November 05, 2008, 06:02:18 PM
It's kinda old. And japan loves click to move.

Kinda old? that thing is a recycled SMT Nine.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: tmp on November 05, 2008, 07:07:33 PM
Uh, no, not at all. The Megaten series and Imagine share a good deal of things (and I'm not talking about art style) whereas KOTORO and SWG don't.

In fact, I don't understand the point you were trying to make/
Yeah it's not really v.good analogy, i'm bit meh about SW so couldn't think of single player RPG in 'regular' SW settings... the point was like, if the game in question appears to be typical sucky MMO, warts, foozles, shitty combat and all, then pointing out to another game that's single player, without the MMO baggage and using different mechanics... well, it doesn't make the MMO rendition any less sucky? Sure, the naked tits settings/art style can help things to some extent, but just doubtful the effect can be strong enough to offset the basic suck..?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on November 06, 2008, 01:01:46 AM
WTT kidney for SMTO beta account.

I don't know what this means.  (http://www.democraticwarrior.com/forum/images/smilies/icon_redface.gif)

Want To Trade (a) kidney for a Shin Megami Tensei Online beta account.

That was easy! You are out of the MMORPG eleet. Hand in your badge and keyboard, please.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on November 06, 2008, 03:17:52 AM
About the Nocturne's difficulty, I tackled it by grinding my chars to ridiculous levels before the tough parts. Not a hard task for someone used to MMORPGs. But yeah, horrible. Sometimes I have weird nightmares about SMT:N. Which still manages to be one of my favourite games ever.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on November 06, 2008, 05:37:11 AM
Nocturne was a strange game. It's also one of those titles that I will simply not beat. It's need for grind exceeds my patience. Even Nippon Ichi is kind enough to let you finish your games without forcing you to grind That Much. Not only that, but Nocturne was just all over the fucking place. I felt Avatar Tuner was far more balanced in that respect even if the story was insane (Avatar Tuner being Digital Devil Saga). Don't even get me started on Raidou, it was a mess.

Like I said, this MMOG will be trash, but Cave and Atlus and the Megaten License? How can you not want to play. It's so easy to join.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on November 06, 2008, 08:10:57 AM
That's odd, only needed to grind for the Amala Dungeon, but that place was optional and crafted to be all kinds of fucked up if you went there without a faq, so all was well.

For the main story, though, everything seemed good. Matador went down on the third try, that fucking healing skull monk died on the second, and the riders were easy. Lucifer was easy even without Pierce and level cap.

Dying at least once to a boss to learn which member from your party is giving them free press turns sucked, though.
--

Oh yeah. Hama and Mudo, fuck you.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on November 06, 2008, 09:36:26 AM
Maybe Itto you included the grind in your daily dose of fun. Maybe it was totally ok and relaxing for you to stroll around the save point and healing cave for hours gathering XP and levels without advancing the story before going to the next boss/area. Seriously, that was the only way to me, and it was kinda corroborated by a couple of FAQs.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on November 06, 2008, 09:43:37 AM
Oh yeah. Hama and Mudo, fuck you.

 :angryfist:

At least in DDS they made it so Hama wasn't a death spell so you only ever had to have Void Death on your characters instead of eating up slots on both.  Both those spells caused me more game overs in P3 than anything else.  I never got far enough into Nocturne for them to be an issue.  I'm not going back to try to tackle that again until I finish up DDS2 and the FES epilogue story.  Which, at the rate I finish games at, won't be until well after P4 comes out.  I have such a love/hate relationship with this series.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on November 06, 2008, 10:22:33 AM
Fuck grinding. Had enough of that in DDS getting to 90 to beat Hitoshura, didn't have the stomach to do it again for Satan in DDS2. Nocturne I just made a lot of demon sandwiches and kept retrying for 10 minutes until the skill set i wanted popped up. Very shitty mechanic, should just let us pick what damn skills we want.

But yeah, now that you insist on it, i do remember grinding a few times, although i can't remember for what, exactly.

To each his own, though. Can't understand how people managed to like P3, absolutely hated the fatigue and time constraints around that game.
---

Ard. In nocturne, if the main char dies at any time, it's game over. So fucking awesome when the enemy starts rocking mudoon and hamaon, let me tell you.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on November 06, 2008, 12:21:38 PM
Ard. In nocturne, if the main char dies at any time, it's game over. So fucking awesome when the enemy starts rocking mudoon and hamaon, let me tell you.

It's the same case in P3, thus my comment about many game overs, unless you happen to be sitting on a few of the item that eats the death for you, can't remember the name.  They were a pain in the butt to farm either the item or the gems for it though.  I think I had only 2-3 left when I beat the game, most of which were eaten by random encounters.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on November 06, 2008, 12:24:14 PM
quote is not modify, will i ever learn?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 01, 2008, 11:31:24 AM
They got me for closed beta, but I am under the impression lots of invites are being sent out. Check your spam folders.
No NDA is in effect.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 01, 2008, 11:33:03 AM
They got me for closed beta, but I am under the impression lots of invites are being sent out. Check your spam folders.
No NDA is in effect.

Got mine, will be around tonight in all likelyhood.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on December 01, 2008, 11:45:13 AM
Just finished installing, suckas.

Protip: Finish the tutorial.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on December 01, 2008, 12:29:01 PM
Protip 2: When you get to the wisps, use AGI, not rush. Also, lol so slow.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 01, 2008, 08:47:10 PM
In as a girly manchild named Ard.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: TheCastle on December 02, 2008, 12:10:03 AM
MegaTen offers numerous unique features:
* Strategic Real-time Fighting System - Choose between attacking, parrying and defending in real time.

Let's break down these "unique" features:

1) Strategic real-time fighting. Didn't FFXI do this?

not really.
shield blocks, parry, guard all proc from a skill value on your character.

The only possible way I can say that FFXI did do this is with Hasso and Seigan two abilities you can use when playing as or subbing samurai. Hasso means increased attack, strength and attack speed, at the cost of raised spell casting, offensive stance essentially. Or you have the ability to use seigan instead that simply allows you to anticipate or counter attack when being attacked when using an ability called third eye, defensive stance essentially. Only works when using big 2 hand weapons...

Other than that situational set up that only comes into play very late in the game for anyone but samurai FFXI has nothing where you do what is described.

However, Age of Conan has block button and attack buttons. I would be more inclined to say AOC has this feature hehe..

However, watching the video I saw nothing of the sort going on. Perhaps the character was using ranged weapon so none of this came into play??


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 02, 2008, 12:22:22 AM
In as a girly girl named Lefteye. But it's kinda pointless I'm afraid. The social tools are clunky and buggy and as usual I don't think you can add people while they are offline and /tells tend to fail a lot with unknown errors. I'll try contacting you though.

About the game? I can't be fair, visual style is a joy if you are a SMT junkie (as I am) and the gameplay you are probably used to if you are into the series. I am totally biased in liking it.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 02, 2008, 12:27:46 AM
This game share as many things with Age of Conan as I do with a puma.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 02, 2008, 09:40:53 AM
This game share as many things with Age of Conan as I do with a puma.


Yeah, oddly enough however, it feels a lot like Mabinogi with pets, although the combat, at least at the beginning, is a lot more forgiving than Mabinogi.  Which for me, isn't a bad thing.  That and it's SMT...  I can't believe I'm currently fiending for a grind game.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on December 02, 2008, 09:41:34 AM
O hai, beta keys. (http://files.filefront.com/Shin+Megami+Tensei+Imagine+Online+Client/;12521810;/fileinfo.html)



Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 03, 2008, 09:51:08 AM
Aw my head. Too many options, too many skills (expertise) to train, too many pets (demons) to get. What I am supposed to do to NOT gimpi myself?
Why am I worrying about it while I wouldn't do it in a western MMORPG?

Because Asians games are crazy and because SMT is known to be nasty.
I'd love a beginner guide, but right now is there any other protip I can get? Including a reassuring: "Don't worry, you can't gimp yourself".

Right now I am training the simple attack and talk, but what about taunt and threaten? And what about the demons? I am leveling my wounded cerberus, but should I aim for a better one? Which one is a better one? How am I supposed to know which one is a better one? So far, my lev 1 cerbersu is much better than my level 4 pixie leader.

Not that I was expecting anything else, but I foresee uncanny amounts of grind.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 03, 2008, 10:28:37 AM
Because Asians games are crazy and because SMT is known to be nasty.
I'd love a beginner guide, but right now is there any other protip I can get? Including a reassuring: "Don't worry, you can't gimp yourself".

Right now I am training the simple attack and talk, but what about taunt and threaten? And what about the demons? I am leveling my wounded cerberus, but should I aim for a better one? Which one is a better one? How am I supposed to know which one is a better one? So far, my lev 1 cerbersu is much better than my level 4 pixie leader.

Protip:  You can't gimp yourself.  They're going to wipe your character anyhow.  Muck around with things with impunity.
Protip 2:  If you're not playing this to level up pets and trying to combine them into the ultimate critter, you're playing the wrong game.

As far as skills go, open them up (double click on one), and see what unlocks in them further down their trees.  Talk is by far the most useful one out of the box for the conversation skills, because it unlocks all the bribe skills.  Taunt and Threaten add in combat effects later on.  Some critters respond better to Taunt or Threaten though from what I understand.

Basically, the main key to not gimping yourself overall is to pick a weapon type, and make sure you only spend stat points in attributes that work for that weapon.  Strength for melee, Speed for guns, Magic for Magic.  Intelligence adds mp, Vitality adds hp, and Luck adds a bunch of random stuff (crit+, increased drops, 1 or 2 things I'm forgetting).  But also realize that you get an increasing number of stat points as you level, and that as they go up, they start costing more.  So the initial set of stats spread around some to boost up hp or mp isn't going to murder you.

This game is more or less a straight rip of Mabinogi, so knowing how combat works matters more than levels in a lot of cases, and with the added pain of also needing to know damage type vulnerabilities per monster family as standard for SMT.  Basically, if you learn when and how to Guard/Counter/Dodge properly, you'll be mostly un-killable.  The combat is alot more forgiving than in Mabinogi, but things can still rip you a new one. 

If you want an easier time to start with, use a gun, the shots do knockback effects and make it harder for you to get hit.  Kiting is also your friend as a caster or gun user, since things will sometimes bounce between you and your pet, giving you time to run away and heal.  Problem with going caster or gun is that it also doesn't really train you on learning how to block damage, but you do have to learn a few other things, like staggering your attacks with your pet's attack to push things back away from you further.

As far as the skills go, unlock everything that has to do with your chosen weapon type, and also guard, counterattack, and dodge.  Level them all.  To initially level all magic types other than destruction, you need to buy the single use spell items from the magic shop of the appropriate type (healing/buff/debuff), and use them until you hit rank 1 and can get the spell instead.

Pets in SMT games are a changing and situational experience.  Do not expect to sit with the same pet forever.  It's also fairly easy to level one up fast once you can kill things higher level than them.  Killing things like level 10ish cu sith's will level a pixie every kill for a few in a row.   The Wounded Cerebrus and the Brave Garm are both really overpowered compared to other pets you can get right now, mostly because they have a buttload of skills unlocked to start.  I don't believe you get to keep the Cerebrus though, so I'm not sure if it's even worth leveling, and it also has an xp gain penalty that kinda discourages it.

In the area outside Home III, watch out for Inugami's (sorta a cross between a dog and a chinese dragon), they're one of the few things that will rape damn near everyone, since they're pretty much only vulnerable to electricity unless your stats way overpower theirs.  You can get a pet that can do elec damage by fusioning one of the red pixies (fu pao or something), and a kudoma.  Creates something that looks like an earth elemental.  The main quest line eventually tells you all this in no uncertain terms around Act 3, I'm only including it to point out how things can vary on the fly.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 03, 2008, 12:38:16 PM
Ok, for some stupid reason I approached it the MMORPG way, while forgetting it's MegaTen. I reverted back to Nocturne mode and it all makes much more sense now. And definitely much more interesting, compelling and addictive.
Only drawback is the /shout chat: apparently everyone plays it like Pokemon from hell, but well... to a degree that's what it is.

Question I am too lazy to get a reply on my own: is there any form of PvP? Even arena-like would be better than nothing.

EDIT: Triple fusion =  :awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 03, 2008, 02:00:29 PM
Ok, for some stupid reason I approached it the MMORPG way, while forgetting it's MegaTen. I reverted back to Nocturne mode and it all makes much more sense now. And definitely much more interesting, compelling and addictive.
Only drawback is the /shout chat: apparently everyone plays it like Pokemon from hell, but well... to a degree that's what it is.

Yeah, it's basically a multiplayer version of any given SMT game.  And as a warning, from what I've read, Hama and Mudo do exactly what you'd expect them to do from playing anything other than DDS.  I expect to see many tears as people rage-quit this game.  On the upside, it does appear that your pets can learn and use recarm if you're dead, so it's not an instant game over.

Question I am too lazy to get a reply on my own: is there any form of PvP? Even arena-like would be better than nothing.

Now we're out of territory where I know anything.  Finding any information in english on this game is hard.  Almost everything I wrote is based on what little I've played the last two days.

EDIT: Triple fusion =  :awesome_for_real: :awesome_for_real: :awesome_for_real:

Haven't even looked at this yet, since it appears to need a group, so I have no clue how it works.

edit:  oh, and on the grind.  You level fast in dungeons, but if they're anything like the ones in Mabinogi, anything beyond the beginner level ones likely won't be able to be done solo.  I went from 8 to 11 in the starter one they send you to do in Act 2 or 3.  Died once due to pet related stupidity regarding mabufu.  Tons of mobs, lots of loot, and a boss at the end.  Good times.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 03, 2008, 07:24:48 PM
The game feels a lot more forgiving than Mabinogi, and with a pet to back you up, that much better.  I'm going to start a crazy breeding program.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on December 04, 2008, 05:12:22 AM
They put naked snake as a trainer  :awesome_for_real:
Kinda sad that this half decade old game has a way better tutorial than most AAA mmo's.

Playing an homonimous manly girlchild.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 04, 2008, 05:20:19 AM
EDIT: Triple fusion =  :awesome_for_real: :awesome_for_real: :awesome_for_real:

Haven't even looked at this yet, since it appears to need a group, so I have no clue how it works.

Triple Fusion is basically this:
 
:ye_gods: +  :uhrr: +  :oh_i_see: =  :drill:

whereas you need 3 people to do it and everyone has to contribute one demon and get paid in exchange. You can't do it by yourself, that's the point. Brilliant.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 04, 2008, 07:24:03 AM
A guide! (http://forums.aeriagames.com/viewtopic.php?t=198104)


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 04, 2008, 09:30:19 AM
The game feels a lot more forgiving than Mabinogi, and with a pet to back you up, that much better.  I'm going to start a crazy breeding program.

It gets up to Mabinogi levels of pain eventually, or at least, that's what it feels like now to me.  But it's harder for me to judge here since I've been using a gun and haven't had to throw up guard or counterattack very often.  The Inugami's you have to fight for Act 3 can beat you down pretty fast at level 11ish if you're not prepared, and they tend to run in packs, and aggro pretty aggressively.

Now, note, I don't consider this a bad thing.  This is more or less the reason I liked Mabinogi.  The learning curve on Mabinogi was just punishingly hard for new players.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 05, 2008, 03:04:06 AM
No PvP at all. Bummer.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 05, 2008, 08:29:11 AM
I need more demon slots.  (I'm guessing it'll be a cash shop option. :sad:)  I know I could look at a guide, but I am loving the fusion aspect so I'm doing my own experiments.

It's even better than Pokemon or Mabinogi.  It's Pokemon + Mabinogi + SWG Creature Handler/Bio-Engineer. :heart:


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 05, 2008, 09:51:42 AM
I need more demon slots.  (I'm guessing it'll be a cash shop option. :sad:)  I know I could look at a guide, but I am loving the fusion aspect so I'm doing my own experiments.

It's even better than Pokemon or Mabinogi.  It's Pokemon + Mabinogi + SWG Creature Handler/Bio-Engineer. :heart:

I just like games where you have to not suck to do well, and where the game is built around empowering you to not suck without handing it to you on a platter like most diku based mmo's.

That, and unlike Mabinogi, I don't worry that the FBI are going to show up at my doorstep...  :pedobear:


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 05, 2008, 10:01:07 AM
I like it for all the aforementioned reasons. I felt the SWG tingle too, and the UO tamer just before that. Plus it's SMT.

But I have to stop playing, as it's pre-wipe beta. I can't survive wipes, especially a wipe that kill all my pets. I would cry.
So I'll force myself to stop now and pick it up again when the wipe menace will be lifted.

And seriously, what's wrong with PvP, maybe simple 1v1 arenas (a la Pokemon)? No game should ever ship without a way to bash the lights out of your brother.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 05, 2008, 10:11:55 AM
But I have to stop playing, as it's pre-wipe beta. I can't survive wipes, especially a wipe that kill all my pets. I would cry.
So I'll force myself to stop now and pick it up again when the wipe menace will be lifted.

Yeah, I think I'm going to stop some time this weekend also, after I see a bit more, and maybe get to Shinjuku Babel to see how crafting works.  This kinda just seems like bad timing since Persona 4 comes out next week, and if that doesn't cannibalize a chunk of the player base, nothing will.  Wish they'd say how long they were planning on running the closed beta for though.

That said, I really like this game, and as long as I can keep a few of my friends playing it, I'll probably stick around.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 05, 2008, 01:49:25 PM
Have they said they're going to wipe?  A lot of these 'beta' free to play games never seem to have them.  I can understand waiting to make sure though.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on December 05, 2008, 01:50:51 PM
They said there will be a wipe at least before the open beta. Probably won't be after that though I'd imagine. The moment they open the item mall though, there's pretty much a blanket guarantee there won't be a wipe.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 05, 2008, 02:15:26 PM
Have they said they're going to wipe?  A lot of these 'beta' free to play games never seem to have them.  I can understand waiting to make sure though.

The closed beta email invite straight up said they were going to wipe before open beta.  No guarentee on open beta yet, but this is Aeria, so one of the first things they'll do when open beta starts is open up the item mall.

Quote
Also, keep in mind that when we go from Closed Beta to Open Beta, we will have to wipe out all character data. Now is the time to experiment with the game and learn the ins and outs. We'll be giving away lots of free stuff in the game for you to try out!


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 05, 2008, 02:16:55 PM
Ah.  I never got an e-mail.  I just downloaded the client, made an account with Aeria, and started playing.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 05, 2008, 02:30:58 PM
Ah.  I never got an e-mail.  I just downloaded the client, made an account with Aeria, and started playing.

Wasn't trying to bash anyone.  Was just trying to point out that they made the stance on character wipes pretty clear.  I still think it's funny that they completely dropped the ball on actually making it a closed beta.  They even gave keys to filefront which apparently never served a purpose. 


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 05, 2008, 02:55:25 PM
I need more demon slots.  (I'm guessing it'll be a cash shop option. :sad:)

From what I'm reading, it looks like more unlock over time.  It sounds like you get a 7th slot at 25 when you get your DB License, which also lets you teleport between towns.  So I'd assume more slots unlock as you level up, like in some of the other SMT games.  Looks like it's 10 slots total, from the fusion screen.

Now, this of course doesn't mean SOME of them aren't in the cash shop...


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 05, 2008, 07:30:26 PM
I didn't think you were bashing.  I was just saying I wasn't in the loop.

For slots I was meaning the bank storage.  I'll need a lot to get my breeding program going.  It's good to know more slots are unlocked though.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lounge on December 06, 2008, 10:53:48 AM
I have an extra beta key.  If you're interested PM.
Gone...


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 06, 2008, 12:27:48 PM
Well, I just found a clan permit dirt cheap, so I made one for me and my friends, if anyone else wants to come hang out, let me know.  It's a whole 3 people though, so don't expect much.

Edit:  Suppose I should clarify, I'm either Ard in game, or send an invite request to the guild Wheee from the terminal.  This here ain't bat country... yet...


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: PalmTrees on December 06, 2008, 05:13:07 PM
I've been trying the game out a bit, but I get so many disconnects. It only costs 100 to activate an instanced dungeon, but more than once I've been unable to make that 100 back because I got disconnected and lost my instance.

Stability is likely to improve, Aeria has plenty of stable games, but the I'm on the fence with the mabinogi style combat.
I hope they lower mp costs or increase your mana pool so you don't have to use a mp item after every single fight


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 06, 2008, 05:52:39 PM
I've been trying the game out a bit, but I get so many disconnects. It only costs 100 to activate an instanced dungeon, but more than once I've been unable to make that 100 back because I got disconnected and lost my instance.

Stability is likely to improve, Aeria has plenty of stable games, but the I'm on the fence with the mabinogi style combat.
I hope they lower mp costs or increase your mana pool so you don't have to use a mp item after every single fight


Pretty sure the stability issues are 100% due to them screwing up the closed beta invites and not actually locking people out of it, so they're dealing with an unpredictable, and apparently large, number of people in game.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: NiX on December 06, 2008, 06:47:37 PM
For some odd reason I just can't pass the first quest given after the tutorial. Durrr  :uhrr:


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 06, 2008, 09:29:25 PM
For slots I was meaning the bank storage.  I'll need a lot to get my breeding program going.  It's good to know more slots are unlocked though.

Looks like another slot unlocks when you register 100 monster infos, so it looks like it's more than just level based.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 30, 2008, 12:49:26 PM
The open beta just started, if anyone is still interested.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Falconeer on December 30, 2008, 01:28:21 PM
Woot!

Any info about char wipes and all?
I forced myself not to play until the last wipe. Usually open beta means release for these kind of games. Is it safe?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on December 30, 2008, 01:34:41 PM
Any info about char wipes and all?
Wondering that myself.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 30, 2008, 01:40:15 PM
Any info about char wipes and all?
Wondering that myself.

Pretty sure this is it for character wipes.  I can go looking for an actual link on that, but I'm lazy.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 30, 2008, 06:26:36 PM
Yay!  Now I can start working on my charts again.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 31, 2008, 06:23:47 PM
Homemade Fusion Chart (http://129.7.244.30/megaten/)

This is mostly a project to improve my php and mySQL skills, while giving the explorer in me a way to keep track of everything I stumble across.  It'll most likely only be useful to newbies as I don't tend to progress very fast in these games, and at the moment at least, I'm wanting to fill it in as I discover combinations.  If it helps someone though, enjoy.

[Entries with Pixie (Leader), the (Unseasoned) Cait Sith, and (Unseasoned) Jack Frost may be slightly incorrect as I assumed variations would all give the same result.  I know of at least one difference, so that was wrong and I may have misplaced an entry separating some of them out.]


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 31, 2008, 06:39:40 PM
Schild created a guild last night, but keeps forgetting to post.  Bug him for details.

And as far as your fusion chart goes, here's a monkeywrench you aren't going to like.  The fusions are dependant on the level of the critter, and which family it's in, not the specific critter type.  For example, if you level up a pixie, it can potentially take the place of a high pixie or any other thing in it's family group.  It's a good starting place going by the starting level of the critters, but it's not the only way to get things.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 31, 2008, 06:57:43 PM
Interesting.  We'll see if I ever bother to take that into account.  For now it's a fun little diversion.

Also my little Lost Hua Po is awesome.  She almost soloed an Adept Nekomata at level 9 (I am not so awesome -- faceplanted early), and we took down Garm without being hit.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on December 31, 2008, 07:55:54 PM
Interesting.  We'll see if I ever bother to take that into account.  For now it's a fun little diversion.

Also my little Lost Hua Po is awesome.  She almost soloed an Adept Nekomata at level 9 (I am not so awesome -- faceplanted early), and we took down Garm without being hit.

Well, to be fair, the Adept Nekomatas are ass beaters.  I still have to tiptoe around them if I find a room of them, and pull them one at a time out into the hall, although I've put on a few levels since then.  If you end up needing to do the main story boss fights, let us know, since you can go in as a group, and they give out a TON of bonus xp for everyone at them (the service entry fight after killing the inugamis, and the gray plate version of the suginami tunnels).  We've already finished up the service entry, and Schild and I did his grey plate run earlier tonight and it rewards 100k xp to everyone, but I still need to do mine.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on December 31, 2008, 08:32:00 PM
Alright.  I'm running around as my alter-ego Siobhan, usually in channel 7, in case you stumble across me.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: FatuousTwat on December 31, 2008, 09:35:47 PM
I haven't played in a while, somehow I either really suck, or I need to grind in order to do the quests. Either way makes me not want to play.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 01, 2009, 02:13:27 PM
My fusion table now follows the families.  That was a lot of work since I wanted to base it off my discoveries and not some half-incorrect cheat sheet.

I still need to link some things together and redo the detail pages, but the data has all been reworked to fit my new understanding of things.  Conveniently, it made the fusion table a lot less chaotic, and it lists elemental fusions.

Of course the two people who might care I can tell in game.  I really wrote this to ask schild if he had a larger version of his avatar icon.  That's awesome.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on January 01, 2009, 02:46:30 PM
Lantyssa, is your family fusion chart presenting results that mimick this one? (http://www.gamefaqs.com/console/ps2/file/582958/35110)


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 01, 2009, 03:35:32 PM
It's probably similar, but I'm guessing there will be differences with Imagine.  I'm not reading any charts though so I don't spoil myself.  Thankfully he JLS version FAQ was enough to correct my misconceptions without giving everything away.  I love exploring systems, and I distrust a lot of data put together by strangers for data this complicated.

With SWG Creatures and the new pet skill systems after the CU I saw how badly shoddy data screwed up attempts to understand the system.  I had to start coding things based on whether I made the determination or someone else did.  It was a huge pain in the ass, so it's easier if I just trust what I do myself.

Really though, other than the personal joy I get out of discovery, it's a way for me to improve some job related skills doing something I find fun.

Also my charts are in a database, so I can do neat things like go into details or present information in different ways.  Once I get a few more links done, it propogates additions and changes more easily.  Screw Spreadsheats in Space -- I've got Demons in Databases.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 01, 2009, 03:51:16 PM
Screw Spreadsheats in Space -- I've got Demons in Databases.

Dare I say, Digital Devils, even?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Hindenburg on January 01, 2009, 05:23:14 PM
Has the game presented any change at all from closed to open? Looking for a decrease in XP requirements, mostly.

Inb4DigitalDevils?Inmydatabases?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 01, 2009, 08:42:26 PM
Has the game presented any change at all from closed to open? Looking for a decrease in XP requirements, mostly.

Inb4DigitalDevils?Inmydatabases?

Far as I can tell, the xp is still the same.  But I didn't get past 20 the first time around, and I don't know how bad it gets past that point, or if the storyline quest rewards stop being as insanely exploitable for leveling.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 02, 2009, 09:21:11 AM
Made a character and got to level 8 so far. Too early to decide if I hate it or not.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 02, 2009, 04:52:38 PM
Made a character and got to level 8 so far. Too early to decide if I hate it or not.

Depends on how involved you get with demon fusion and all that shit.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 03, 2009, 04:42:20 PM
(http://dl-client.getdropbox.com/u/39720/games/imagine/buymyhat.png)

Yes, buy my hats.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 03, 2009, 05:01:36 PM
So is there any info on how to build your character without gimping it anywhere? I'm about to hit 14, and I have a feeling that I'm not training enough things in the expertise menu.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 03, 2009, 05:03:43 PM
So is there any info on how to build your character without gimping it anywhere? I'm about to hit 14, and I have a feeling that I'm not training enough things in the expertise menu.

What do you want to build?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 03, 2009, 05:41:30 PM
So is there any info on how to build your character without gimping it anywhere? I'm about to hit 14, and I have a feeling that I'm not training enough things in the expertise menu.

What do you want to build?

caster


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 03, 2009, 05:53:13 PM
So is there any info on how to build your character without gimping it anywhere? I'm about to hit 14, and I have a feeling that I'm not training enough things in the expertise menu.
What do you want to build?
caster
A decent caster guide (http://forums.aeriagames.com/viewtopic.php?t=243161&sid=e51bdd0078c45fd4c91e90bf581377a8) - don't know how well it performs as you get further in.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 03, 2009, 10:41:51 PM
Okay, so, as Schild and I have discovered, the Shibuya Quartz dungeon is by far the best place to level from like 16 to 25 or so.  The catch is that you need to farm 10 altered magnetite in the zone to get a bronze plate for it.  Now, farming these from the mobs sucks.  The drop rate is somewhere around 1 in 5 kills.  This is annoying, and will make you hate life.  However, earlier tonight, I found by far the easiest way to get it.

(http://i203.photobucket.com/albums/aa68/random256/shibuya_quartz.jpg)

This is the map of Shibuya, out the south exit from Shijuku Babel.  The circled D is the Shibuya Quartz dungeon.  The circle in the south east corner however is a large empty field full of white plasmas.  These plasmas seem to drop an altered magnetite at around 1 for 3.  It can also easily be farmed by 2-3 people without beating the respawn rate, so getting plates for runs is fairly easily done  doing this, and won't make you rage-quit the game in frustration.  I farmed up 40 crystals and about 35k in unrelated junk in around 15 minutes.  Have fun :D


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 03, 2009, 11:52:38 PM
Looks like this game doesn't want me to solo. I think I hit a wall at 15.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 03, 2009, 11:53:44 PM
I've found that the vast majority is soloable if you build your devils really well.

What's giving you problems? Suginami Grey or maybe the access corridor or whatever?


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 04, 2009, 07:19:15 AM
I've found that the vast majority is soloable if you build your devils really well.

What's giving you problems? Suginami Grey or maybe the access corridor or whatever?

Suginami Gray. I'm just using the Brave Garm that was given to me. I got to some starfish mob, and it killed me in one hit.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 04, 2009, 09:23:49 AM
I've found that the vast majority is soloable if you build your devils really well.

What's giving you problems? Suginami Grey or maybe the access corridor or whatever?

Suginami Gray. I'm just using the Brave Garm that was given to me. I got to some starfish mob, and it killed me in one hit.

You should join up with us in game. That quest gives 100k exp bonus. They give EXCELLENT INCENTIVES to group in this game.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 04, 2009, 11:38:15 AM
I've found that the vast majority is soloable if you build your devils really well.

What's giving you problems? Suginami Grey or maybe the access corridor or whatever?

Suginami Gray. I'm just using the Brave Garm that was given to me. I got to some starfish mob, and it killed me in one hit.

The Decarbia sub-boss will make you cry unless you're really on the spot with dodge.  It's spells can one shot most people.  And it doesn't have alot of vulnerabilities, so it takes a while to kill with 1-2 people.  Just hit us up in game and we can run you through it pretty fast.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 04, 2009, 12:16:44 PM
That starfish sucks.  He's the boss of Suginami Silver as well.  To beat him, Vu and I pinned him against a wall and just used normal attacks to keep him interrupted.

The only thing I don't like about the game is that when a mob is knocked back from being shot (even the brief "I've been hit"), my melee attacks will not fire.  In the early dungeons, it's actually more dangerous for me to group than solo, because it messes with my timing and often the mob will smack me when it recovers.  I've taken to switching to my demon while I'm set to guard.  Because of that, pinning something against a wall usually gets me dead.  I try to avoid it.  That's why we had to stumble across that strategy for beating the starfish.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 04, 2009, 12:57:54 PM
That starfish sucks.  He's the boss of Suginami Silver as well.  To beat him, Vu and I pinned him against a wall and just used normal attacks to keep him interrupted.

The only thing I don't like about the game is that when a mob is knocked back from being shot (even the brief "I've been hit"), my melee attacks will not fire.  In the early dungeons, it's actually more dangerous for me to group than solo, because it messes with my timing and often the mob will smack me when it recovers.  I've taken to switching to my demon while I'm set to guard.  Because of that, pinning something against a wall usually gets me dead.  I try to avoid it.  That's why we had to stumble across that strategy for beating the starfish.

I'm melee, and schild is gun, what we've been doing lately is splitting up the mobs.  I kill anything he can't easily drop with the gun, or anything that's aggroing him, for the most part.  Grouping up on a mob other than a boss is pretty much a pain.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 04, 2009, 02:50:33 PM
I'll try to hook up with you guys tonight. How do I find you?

Char name is 'Acratia'


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 04, 2009, 03:26:26 PM
(http://dl-client.getdropbox.com/u/39720/games/imagine/money.png)

I like money.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 04, 2009, 03:57:14 PM
I'll try to hook up with you guys tonight. How do I find you?

Char name is 'Acratia'

Basically bug Schild in game (as schild, no caps, it matters) for a guild invite.  I think he's the only one able to do invites right now.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 04, 2009, 05:25:47 PM

MMOGs will never change.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Aez on January 04, 2009, 09:26:26 PM
I tried it.  Seems bugged.  I can't read any story because it plays very very fast.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 06, 2009, 07:00:04 AM
I tried it.  Seems bugged.  I can't read any story because it plays very very fast.

The only solution I have seen for that is to (re)install directx 9.0c. Probably need 10 for Vistard.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 10, 2009, 04:50:30 PM
quit quitting you whores


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: schild on January 10, 2009, 05:52:31 PM
I didn't quit, I'm making a game. It took precedence.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: LC on January 10, 2009, 06:20:49 PM
I didn't quit, I'm making a game. It took precedence.

It had better be a hardcore pvp game with looting.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 10, 2009, 07:17:44 PM
I'm busy dying here, but haven't quit.  I even added species varient lookups to my database, today.  (Still need to add skills though.  Meh.)

Also I need extra demon and inventory storage badly.  I'm culling things well beyond my norms and I'm still almost out of space.  It's tough to play when I can't pick anything up.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 10, 2009, 10:01:42 PM
quit quitting you whores

I'm just taking a break this weekend from it.  Had other things to do.  Will probably be around tomorrow though.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 14, 2009, 11:27:01 AM
Well, here's the moment I've been waiting for.  The Item Mall opens up at 2PM PST today.  This will determine if I quit today or actually start playing again.  At aeria prices for their games, my money is on quitting, but we'll see in a few hours.



Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 14, 2009, 12:02:33 PM
Please be reasonable.  Please be reasonable.  Please be reasonable. ...


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Lantyssa on January 14, 2009, 08:20:54 PM
Demon Storage is 600 AP for 30 days.  Additional Item Storage is 400 AP.

Some of their methods give bonus AP, so using PayPal for $10 you get 1300 AP.  $5 will give you 650 AP, enough for one of the storages.  First time buyers get an addition 35% bonus.


Title: Re: Shin Megami Tensei MMOG coming to America
Post by: Ard on January 14, 2009, 09:57:59 PM
Demon Storage is 600 AP for 30 days.  Additional Item Storage is 400 AP.

Some of their methods give bonus AP, so using PayPal for $10 you get 1300 AP.  $5 will give you 650 AP, enough for one of the storages.  First time buyers get an addition 35% bonus.

Keep in mind part of that bonus is due to their one time, by midnight tonight only, promotion.  Normally the point value pretty much correlates directly to what you see on screen.  $1.00 = 100 points.

I think I'm out, except for occasional fits of boredom, unless they change their price structure.  The game doesn't have enough content to justify $6 a month in demon storage alone, much less anything else on top of it.  And fuck $4 for shoes and gloves, and $6-10 for body, legs, and weapons, especially when they have durability and can break.  An outfit, without accessories, is going to run you $20-25 for everything.  That doesn't strike me as reasonable, especially since they already have their monthly hooks into you for the banks, and potentially xp increasers.