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Title: Castle Crashers (XBLA)
Post by: MisterNoisy on August 27, 2008, 05:27:12 PM
Good lord this game is absurdly fun.  Totally worth both the $15 and the ~2 years in development.


Title: Re: Castle Crashers (XBLA)
Post by: Nonentity on August 27, 2008, 05:28:12 PM
Agreed! I'm playing through right now as the Blue Knight - just beat the Cat Fish boss.


Title: Re: Castle Crashers (XBLA)
Post by: MisterNoisy on August 27, 2008, 07:52:59 PM
Playing with a couple of coworkers, and the online play is seamless.  Somewhere between the CPR mechanic, racing each other to drops and weapons/critters and the bit at the end of stages where you have to duke it out with your teammates for the right to kiss the princess, this is just about the perfect co-op game.


Title: Re: Castle Crashers (XBLA)
Post by: Nonentity on August 27, 2008, 09:08:45 PM
I'm up to the point where the two levels I can attempt are the Industrial Fortress (using the sandwich to get in the door) or the Lava Field - I'm level 22.

Ranking up your magic makes a HUGE difference.


Title: Re: Castle Crashers (XBLA)
Post by: Prospero on August 28, 2008, 11:15:59 AM
This is the game I've wanted to buy an XBox for. I :heart: Alien Hominid a lot.


Title: Re: Castle Crashers (XBLA)
Post by: lesion on August 28, 2008, 12:49:02 PM
It is great.

Addendum: multiplayer code isn't the best; couldn't keep a 4-player Live game going without dropping people constantly. Oh wells.


Title: Re: Castle Crashers (XBLA)
Post by: Yegolev on August 29, 2008, 11:22:45 AM
I give this game a good score.


Title: Re: Castle Crashers (XBLA)
Post by: MrHat on August 29, 2008, 11:41:20 AM
Cool.

What's this I hear about lag/connection issues?


Title: Re: Castle Crashers (XBLA)
Post by: schild on August 29, 2008, 11:53:30 AM
The network code is dick. Total dick.


Title: Re: Castle Crashers (XBLA)
Post by: MisterNoisy on August 29, 2008, 02:08:09 PM
Cool.

What's this I hear about lag/connection issues?

No idea - all of my online sessions have been pretty solid.


Title: Re: Castle Crashers (XBLA)
Post by: Yegolev on August 29, 2008, 03:47:51 PM
I have only played single-player mode so far.  I find that there are some people who will kill a MP game on XBL no matter the title... unfortunately if I'm playing a military game, I'm playing with that guy so it's just part of the deal.  Here I'd say that you should choose your mates wisely, but I'll have more later after I do some MP.


Title: Re: Castle Crashers (XBLA)
Post by: murdoc on September 01, 2008, 09:04:37 AM
I was playing 3 player local play Saturday night and it was a Hell of a lot of fun. Great game imo


Title: Re: Castle Crashers (XBLA)
Post by: LK on September 05, 2008, 11:17:39 PM
The game keeps crashing whenever I try to look for multiplayer games. Like, every time.


Title: Re: Castle Crashers (XBLA)
Post by: Driakos on September 05, 2008, 11:41:01 PM
I haven't had even a single hiccup in multiplayer.  Granted, all of us are in the same region.


Title: Re: Castle Crashers (XBLA)
Post by: LK on September 06, 2008, 12:18:08 AM
I want to play 4 Player Co-Op, but it keeps saying "Game is Not Available" when I do a search. When I do manage to find a game it either lies about the number of slots available (Will indicate 1 when it's closer to 3), then will either crash on me while loading the game, crash while idling in the lobby, crash while searching for a game, or, best of all, show a Loading Screen in the middle of any of these actions that crashes the game.

Crash in this case means hardlock of the system.

Edit: Turns out its a known issue and a patch is forthcoming.


Title: Re: Castle Crashers (XBLA)
Post by: Abelian75 on September 07, 2008, 06:50:32 PM
Good god, this game is fun as hell.


Title: Re: Castle Crashers (XBLA)
Post by: Azazel on September 08, 2008, 04:16:16 AM
It just seems to be a 4-player co-op beat-em-up.

Am I missing anything?



Title: Re: Castle Crashers (XBLA)
Post by: MrHat on September 08, 2008, 07:02:33 AM
It just seems to be a 4-player co-op beat-em-up.

Am I missing anything?



Nope.


Title: Re: Castle Crashers (XBLA)
Post by: HAMMER FRENZY on September 09, 2008, 07:02:18 AM
I feel I am in the minority cause I can't stand this game in the slightest. It just doesn't hold my interest for long, online or off. I think it is just the overall character/enemy homogenization that makes me want to vomit, then eat my own vomit. It made go back and play older brawlers and feel warm and fuzzy again...I don't like this game. :heartbreak:


Title: Re: Castle Crashers (XBLA)
Post by: Yegolev on September 09, 2008, 11:39:48 AM
But what about the wildlife with explosive diarrhea?  Abobo never sprayed shit out of his ass like a water rocket.


Title: Re: Castle Crashers (XBLA)
Post by: HAMMER FRENZY on September 09, 2008, 12:38:18 PM
ha yeah, absurdity does not a good beat'em up make.


Title: Re: Castle Crashers (XBLA)
Post by: Rasix on September 09, 2008, 12:45:42 PM
Beating shit up does, though.  This seems to do that in the simple way it was intended.

I don't think I've played many brawers since my mid teens,  so I don't have a large sample size with which to compare.  Attempts to go back and play older ones have mostly been met by yawns and astonishment at how bad the movement is in them.


Title: Re: Castle Crashers (XBLA)
Post by: Yegolev on September 09, 2008, 12:48:46 PM
I agree with this.  Seems like I tried to play Final Fight recently and it was very MUH.


Title: Re: Castle Crashers (XBLA)
Post by: LK on September 09, 2008, 02:23:44 PM
So let's get a 4 player Castle Crasher game going.  Just gimme a time in the evening PST and I'll be there.


Title: Re: Castle Crashers (XBLA)
Post by: HAMMER FRENZY on September 09, 2008, 02:39:49 PM
Yeah, I actually enjoy playing old brawlers. Especially Streets of Rage 2 and 3, TNT Hyperstone Heist, and of the Sengoku games, Final Fight 2 and 3, The Golde Axe series, Guardian Heroes, Double Dragon on the GBA Etc. I like beat em' ups.

There is a lot I don't like about Castle Crashers, and most of it is just how boring the game gets for me. I really think that it has to do with the enemies being totally identical in everything minus appearance. Even their special moves are just different looking "arrows". They use them identically for the most part, at the same time, in the same way at the same distances. It just makes it not fun for me. Enemy types with actual behavior scripts that are more than, walk aimlessly, chop at this distance, arrow at this distance, would be nice. And this , "oh this guy can't be launched as high, while this guy is less susceptible to magic" are just lazy. The reason Beat em' ups are fun is because of the combination of enemy types thrown at a player/players, and the strategy used to dispatch them. At this point, the only viable options in this game are launch, chop X 34, or magic bs. It is just boring as hell and it is because they chose to make all the enemies playable and the only way to do what was to homogenize the fighting system and that left us with 20 + characters who all fight the exact same and have some different magics which are all pretty much re-skinned versions of the 5 or 6 magic types. It is lame sauce. Even the 4 main characters are generally identical aside from their magic systems which "red" and "green" completely own. The game seems like, by itself, will have very little to offer after the "gotta collect them all' bs of the boring ass characters wears off. Weapons are almost pointless, as they add or subtract from various stats, but the +3 to my speed is not really important at higher levels. Not only that, ranges are almost identical for each weapon, and the slowest weapons are brought up to par by just focusing on increasing your speed stat. It completely defeats the class mentality of beat em ups. There is no, fast weak guy, or slow strong guy, cause they are all just slower, faster versions of the same archeatype.

So anyway, as a $15 XBLA game, sure. As a great beat em' up. No.

The good thing is that is not really trying to be a good beat em' up, it is just a multiplayer arcade style game,and that is all good, I just can't get into it cause I get super bored ultra fast with it.


Title: Re: Castle Crashers (XBLA)
Post by: RUiN 427 on October 08, 2008, 10:53:52 AM
seems everytime someone gains a level in co-op the connection drops and the game ends... anyone heard when they are going to fix this?


Title: Re: Castle Crashers (XBLA)
Post by: Nonentity on October 08, 2008, 11:26:26 AM
How's Too Human going?


Title: Re: Castle Crashers (XBLA)
Post by: RUiN 427 on October 09, 2008, 02:42:23 PM
How's Too Human going?

snooze fest


Title: Re: Castle Crashers (XBLA)
Post by: Yegolev on October 09, 2008, 02:55:27 PM
I have never been able to start or join a co-op of Castle Crashers, so I'm guessing it will be a long time.