Title: C# and sound Post by: Yegolev on August 21, 2008, 07:32:21 AM I was looking over the .NET Framework Class Reference (http://msdn.microsoft.com/en-us/library/d11h6832.aspx) material and was pleased to find System.Drawing, but I didn't see anything (obvious) that looked like it pertained to audio. I am specifically interested in generating sounds, not playing existing audio files. Any tips?
Title: Re: C# and sound Post by: Yoru on August 21, 2008, 08:03:18 AM Generating sounds... you mean like MIDI? As I understand it, most game audio these days isn't "generated," it's a pastiche of preexisting samples on multiple output channels.
Title: Re: C# and sound Post by: Yegolev on August 21, 2008, 08:53:22 AM Yea, I assumed sound was all pregenerated these days. Sounds like I will have to look into some separate noise-generating application. I'd really like to program my own beeps and whistles, though.
Title: Re: C# and sound Post by: Trippy on August 21, 2008, 09:50:02 AM Well if you want to use what the cool kids are using these days learn this:
http://chuck.cs.princeton.edu/ Title: Re: C# and sound Post by: Yegolev on August 21, 2008, 11:18:03 AM That looks like a winner. Thanks much.
Title: Re: C# and sound Post by: Moaner on August 22, 2008, 01:36:23 PM Max/MSP (http://www.cycling74.com/) is nice too.
Title: Re: C# and sound Post by: schild on August 22, 2008, 01:58:58 PM Max/MSP (http://www.cycling74.com/) is nice too. SOMEONE ELSE THAT KNOWS MAX/MSP! AWESOME! (for serious) Did you use it in conjunction with Jitter or did you just use it for procedural audio stuff? Title: Re: C# and sound Post by: Moaner on August 22, 2008, 04:50:30 PM SOMEONE ELSE THAT KNOWS MAX/MSP! AWESOME! (for serious) Did you use it in conjunction with Jitter or did you just use it for procedural audio stuff? I just used it for procedural audio. I haven't touched it in about a year, but you can write some crazy shit with it. :heart: Title: Re: C# and sound Post by: schild on August 22, 2008, 04:51:45 PM Yea, it's amazing. If you ever get a chance to fiddle with the visual shit of jitter, take that chance.
I keep it on my resume simply because no one knows how to use it and it's the ultimate in high-brow effete procedural bullshit. Title: Re: C# and sound Post by: Moaner on August 22, 2008, 04:59:02 PM I'd love to play with Jitter. Unfortunately I haven't messed around in my studio much recently. The demos I've seen are incredible though.
I mainly used it as a VST plugin for Sonar and generated randomized pops and clicks to accompany my hardware synths. The tools are there to do just about anything you want audio wise. It's the ultimate modular synth IMO. Title: Re: C# and sound Post by: Yegolev on August 25, 2008, 10:18:32 AM Max/MSP (http://www.cycling74.com/) is nice too. That looks like some Serious Shit. I'll give that a look as well, seems to be more developed than ChucK. Title: Re: C# and sound Post by: schild on August 25, 2008, 10:20:34 AM Max/MSP is a project on it's own. You could spend a whole year learning it. Just the basics. Hell, I did. When you pair it with actual machinery though (like pressure pads, levers, etc) in REAL life, that's when it gets fucking awesome.
Title: Re: C# and sound Post by: Yegolev on August 26, 2008, 10:02:14 AM Ah, I don't want "fucking awesome", I want "I made my own music like John Carpenter but without talent".
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