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f13.net General Forums => Eve Online => Topic started by: bhodi on August 05, 2008, 08:39:32 PM



Title: The end of suicide ganking
Post by: bhodi on August 05, 2008, 08:39:32 PM
CCP's heavy handed as usual (http://myeve.eve-online.com/devblog.asp?a=blog&bid=577).

The highlights:
  * Concord comes faster, with two frigates that scrambles/webs (presumably, maybe jam too) and then a battleship that actually destroys you but has a longer lock time.
  * Removal of insurance for concord related events (you get owned by concord you get no insurance payout)
  * A scaling security penalty based on space (you take a larger hit in 1.0 than you do in 0.1, and they are using 0.1-0.3 as the "baseline" of what it is today)
  * Additional modifier based on security standing difference (each whole point of standing difference modifies standing penalty by 1%
  * Additional changes incoming

It's not really going to stop killing t1 tanked haulers with cruisers, and it might make freighter ganking harder... and we'll see about hulk killing. It really depends on if the frigates jam you or not.

The additional concord penalty with everything added in makes it look like suicide ganking got twice as expensive in terms of cash required and also in terms of standing to be earned.


Title: Re: The end of suicide ganking
Post by: Slayerik on August 05, 2008, 08:47:25 PM
Hey, I expected it 5 months ago so.........

Ah who am I kidding, I'm salty.

EDIT: I'm going to go out with a fuckin bang baby :)


Title: Re: The end of suicide ganking
Post by: Nerf on August 05, 2008, 08:54:58 PM
When is this going live? I might need to re-up and get my jollies off a few times before it's gone for good.


Title: Re: The end of suicide ganking
Post by: lac on August 05, 2008, 10:40:20 PM
Its the nerf Slayerik patch.

nerf nano's: check
nerf suicide ganks: check

anything else they can nerf for you while they're at it?


Title: Re: The end of suicide ganking
Post by: apocrypha on August 05, 2008, 10:44:20 PM
Fucks sake. Have I mentioned somewhere before that I think CCP are going down a bad path by just repeatedly caving in to forum whining?

It's funny but these 2 nerfs don't affect me directly at all - I don't nano and I don't suicide gank (tried it, not got the patience!) - but they're really pissing me off. Feels like a dumbing down of EVE. Both were counterable, there was no need for either of these changes IMO.

Also, way to make the newbie experience potentially even worse by removing insurance payout for Concord losses. For years they've said that it was needed because it's so easy to get yourself accidentally concordokkened and now they jsut say "In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future." with not even an attempt to soften that for the mistakes that everyone makes sometimes.

Why not a "repeat offenders" clause? One concord death per week = insured, more than that = not insured. Should cover most cases of "oops I shot a non-corp gangmate". When losing your ship in highsec is as simple as hitting F1 by mistake and then clicking on a stargate the penalty shouldn't be so irredeemably high.


Title: Re: The end of suicide ganking
Post by: apocrypha on August 05, 2008, 10:44:40 PM
Gah double post, sorry.


Title: Re: The end of suicide ganking
Post by: lac on August 05, 2008, 11:02:16 PM
Quote
Why not a "repeat offenders" clause? One concord death per week = insured, more than that = not insured. Should cover most cases of "oops I shot a non-corp gangmate". When losing your ship in highsec is as simple as hitting F1 by mistake and then clicking on a stargate the penalty shouldn't be so irredeemably high.
I couldn't agree more. I don't mind them making suicide ganking a tad harder, in fact it's probably good to make it only viable for really juicy targets. That way they can avoid three month old casual players getting ganked out of their first hundred mil because they never realized or got explicitly told this sort of thing actually happens in high sec.

They could void insurance when attacking industrials in empire. That way most accidents would still be covered but the bar at which a gank becomes profitable would be raised some.



Title: Re: The end of suicide ganking
Post by: eldaec on August 06, 2008, 12:09:10 AM
In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future." with not even an attempt to soften that for the mistakes that everyone makes sometimes.

I'm intrigued, how many people here have been accidentally CONCORDEKKENed in a t1 ship more than once or twice?


Title: Re: The end of suicide ganking
Post by: lac on August 06, 2008, 12:28:49 AM
I'd assume people who do empire wars. (and suck at it)

I've lost two ships to concord. One because I wasn't paying attention (ooh bob guy, oh wait we just jumped into high sec...) and one because I had prefired guns  when I tried to move my ship (I doubleclicked on an invisible drone belonging to somebody in my fleet).

All rather avoidable mistakes of course but still mistakes and it would have hurt my wallet if those ships hadn't been insured.


Title: Re: The end of suicide ganking
Post by: apocrypha on August 06, 2008, 01:00:56 AM
I've lost ships to overview bugs twice during Empire wars. Once by shooting a neutral who was flashing red on my overview and once by unloading on a flashing red stargate. Sigh. Neither reimbursed. I no longer cycle weapons in highsec :D


Title: Re: The end of suicide ganking
Post by: Reg on August 06, 2008, 01:06:45 AM
They should reimburse the first couple of times it happens. If it happens once a week you're obviously doing it on purpose.


Title: Re: The end of suicide ganking
Post by: Nerf on August 06, 2008, 01:19:02 AM
I applaud them taking out insurance payments for CONCORD, if that's all they did I would've resubbed already, less competition means more phat lootz for me!

But all this other shit?  CONCORD showing up faster, a two-tiered dokken, where the first probably jams?  Fucking meh, if they're just going to make it impossible to kill someone in highsec, why not stop you from attacking altogether?


Title: Re: The end of suicide ganking
Post by: Predator Irl on August 06, 2008, 01:21:27 AM
EDIT: I'm going to go out with a fuckin bang baby :)

LoL, I love your attitude! 

This nerfing is becoming a pain in the ass. Whats next from CCP, you won't be able to enable your guns in empire? What they are doing here now is making a mockery of their own system security ratings, instead of 0.0 to 1.0, we will now have none, low or high. 


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 06, 2008, 03:42:39 AM
In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future." with not even an attempt to soften that for the mistakes that everyone makes sometimes.

I'm intrigued, how many people here have been accidentally CONCORDEKKENed in a t1 ship more than once or twice?

I remember using smartbombs in a mission very early on in my game playing experience, lost a coercer worth 7 million in my first week to Concord on that occasion. Then I refitted another Coercer waited for the aggro timer to disappear, when I undocked boom Concord struck again.


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 06, 2008, 03:46:37 AM
Actually these changes don't sound so bad, only part that's ridiculous is the removing of insurance this effects everybodies gameplaying experience not just the ganker, this is something I mentioned on the forums repeatedly seems they are doing the same with the nano nerf. EG. Changing everybodies gameplaying experience to cater for a small portion of gameplayers due to whining.


Title: Re: The end of suicide ganking
Post by: Comstar on August 06, 2008, 03:47:33 AM
Sounds like another reason I should start playing EvE again.


Title: Re: The end of suicide ganking
Post by: eldaec on August 06, 2008, 04:10:49 AM
Insurance decision does seem a little odd, Slayer and Nerf would know better than me, but I wouldn't imagine it changes the economics much, I mean the difference between waiting for an afk hauler carrying 100M of loot, and waiting for one carrying 120M of loot doesn't seem like a big deal?


Title: Re: The end of suicide ganking
Post by: 5150 on August 06, 2008, 04:34:12 AM
Whats next from CCP

Next will be the briefly mentioned high sec war nerf, err I mean changes.

Give that high sec wars is the majority of what me and my guys do I'm more than a little concerned that those juicy carebear industrial corps will be either able to outbid the pirates so the war never happens or sell the war off to a merc corp that isnt going to be profitable for us to engage!


Title: Re: The end of suicide ganking
Post by: Slayerik on August 06, 2008, 04:36:41 AM
Sounds like another reason I should start playing EvE again.

Because of removal of suicide ganking (that would not effect you unless you are an idiot) ? Did a big bad suicide ganker touch you in your no-no place? :P


Title: Re: The end of suicide ganking
Post by: ajax34i on August 06, 2008, 04:50:36 AM
Is it "no insurance payout at all", or is it "default to the 40% return that everyone gets?"

IMO, fair's fair, I think they should make the loot have a higher chance to drop (rather than being destroyed) to balance these changes.


Title: Re: The end of suicide ganking
Post by: kildorn on August 06, 2008, 04:53:17 AM
The concord insurance makes logical sense, I can't see why concord would pay you for the irritation of having to pop you  :uhrr:

Overall I think this is an extension of the direction they wanted with FW. Basically, they a section of space that low-mid SP players can do pointless pvp without getting destroyed. Suicide Ganking wasn't bad, but it impacted that playerbase (the ones who hit autopilot when moving their shit in empire), same with the nano nerf (nano gangs vs random FW t1 gangs is a bit silly).

I think it would be far easier to leave everything in and make FW a jumpclone to a pre fitted battlefield with a monthly cost to join. It would be more Game-esque than EVE's ideal, but it would fix these issues without massive nerfs and leave the intended casual pvp angle.


Title: Re: The end of suicide ganking
Post by: Thrawn on August 06, 2008, 04:56:55 AM
I think we all knew some kind of nerf to it would be coming long before they stated it.  But yeah, this seems a bit heavy-handed.


Title: Re: The end of suicide ganking
Post by: lac on August 06, 2008, 05:14:36 AM
Quote
  * Concord comes faster, with two frigates that scrambles/webs (presumably, maybe jam too) and then a battleship that actually destroys you but has a longer lock time.
I would take that 'maybe jam' too with a big grain of salt. It would make sense to have two frigs pop up and scram you immediately, it would make sure you can't run away. The 'killer' ship can then arrive at the appropriate time for the sec level of that system to pop you.


Title: Re: The end of suicide ganking
Post by: LC on August 06, 2008, 05:28:59 AM
The concord insurance makes logical sense, I can't see why concord would pay you for the irritation of having to pop you  :uhrr:

Overall I think this is an extension of the direction they wanted with FW. Basically, they a section of space that low-mid SP players can do pointless pvp without getting destroyed. Suicide Ganking wasn't bad, but it impacted that playerbase (the ones who hit autopilot when moving their shit in empire), same with the nano nerf (nano gangs vs random FW t1 gangs is a bit silly).

I think it would be far easier to leave everything in and make FW a jumpclone to a pre fitted battlefield with a monthly cost to join. It would be more Game-esque than EVE's ideal, but it would fix these issues without massive nerfs and leave the intended casual pvp angle.

Why would they insure ships in 0.0 or low sec either? Do you think anyone would insure a car thats going to be used in a demolition derby? Just remove insurance all together.


Title: Re: The end of suicide ganking
Post by: kildorn on August 06, 2008, 05:33:34 AM
The concord insurance makes logical sense, I can't see why concord would pay you for the irritation of having to pop you  :uhrr:

Overall I think this is an extension of the direction they wanted with FW. Basically, they a section of space that low-mid SP players can do pointless pvp without getting destroyed. Suicide Ganking wasn't bad, but it impacted that playerbase (the ones who hit autopilot when moving their shit in empire), same with the nano nerf (nano gangs vs random FW t1 gangs is a bit silly).

I think it would be far easier to leave everything in and make FW a jumpclone to a pre fitted battlefield with a monthly cost to join. It would be more Game-esque than EVE's ideal, but it would fix these issues without massive nerfs and leave the intended casual pvp angle.

Why would they insure ships in 0.0 or low sec either? Do you think anyone would insure a car thats going to be used in a demolition derby? Just remove insurance all together.

You can get insurance on your car if it's going to be driven into a warzone, it's just expensive. Now it would be funny if insurance rates went up based on the number of payouts in a week, and you'd get a good pilot discount ;)


Title: Re: The end of suicide ganking
Post by: apocrypha on August 06, 2008, 05:35:26 AM
Whats next from CCP

My predictions are level 4 mission nerfs and NPC corp nerfs. I think there's likely to be some pretty huge forum campaigns from people who feel aggrieved about the nano nerf and this ganking nerf, and they'll be demanding all level 4's moving to lowsec and automatic booting people out of NPC corps into wardeccable corps somehow.

Clearly making lots of noise on the forums gets things done in EVE. It might take a while but it does work. CCP will cave in to those demands relatively quickly in an effort to appear impartial :p


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 06, 2008, 05:53:25 AM
Insurance decision does seem a little odd, Slayer and Nerf would know better than me, but I wouldn't imagine it changes the economics much, I mean the difference between waiting for an afk hauler carrying 100M of loot, and waiting for one carrying 120M of loot doesn't seem like a big deal?

Yeh these where the points I made it will effect more in the game than the guys doing the ganking so why bother?


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 06, 2008, 05:55:26 AM
The concord insurance makes logical sense, I can't see why concord would pay you for the irritation of having to pop you  :uhrr:


Sure it makes sense in RL terms but this is a computer game and it won't effect ganking as much as the other changes.


Title: Re: The end of suicide ganking
Post by: kildorn on August 06, 2008, 06:24:14 AM
The concord insurance makes logical sense, I can't see why concord would pay you for the irritation of having to pop you  :uhrr:


Sure it makes sense in RL terms but this is a computer game and it won't effect ganking as much as the other changes.

Oh, I agree, it doesn't do much of shit. Nobody's using a faction fitted CNR to suicide pop haulers or anything stupid. You use cheap ships and go for high value targets. I just always found the concord insurance mail to be hilarious. "you were shot for killing people in protected space... here's a new ship, don't do that again young man!"


Title: Re: The end of suicide ganking
Post by: bhodi on August 06, 2008, 06:27:46 AM
Just as a note, every single one of these changes was recommended by the Dutch CSM girl in Iceland.


Title: Re: The end of suicide ganking
Post by: ajax34i on August 06, 2008, 06:37:14 AM
Were the changes her agenda, or did she just pick them up from the most popular threads in the Assembly Hall, though?


Title: Re: The end of suicide ganking
Post by: Kamen on August 06, 2008, 07:02:50 AM
Just remove insurance all together.

Agreed.  It's an idiotic idea that should have never been implemented in the first place.  I doubt CCP will ever admit it was a mistake and remove it, but I can dream.


Title: Re: The end of suicide ganking
Post by: Phred on August 06, 2008, 07:38:13 AM
In addition, the highly requested feature of removal of insurance in CONCORD related events will be implemented in the near future." with not even an attempt to soften that for the mistakes that everyone makes sometimes.

I'm intrigued, how many people here have been accidentally CONCORDEKKENed in a t1 ship more than once or twice?

Happened to me once when I was a complete noob. It was pretty hard to be that stupid actually. The 3x5 dialog box with blurry hard to read red text made it pretty clear it was a bad thing. (not all newbies shut that off first thing) It was on a mission where I misread the mission and didnt reallize the structure was lootable so I thought I had to shoot it like other missions to get it to drop the item.


Title: Re: The end of suicide ganking
Post by: Phildo on August 06, 2008, 08:20:42 AM
I was concorded once during an empire war for shooting at a BoB cerberus that popped up in the middle of the warzone.

And this is silly, I need insurance payouts to help cover the cost of ship replacement for PvP.  Without them I'd need to spend a lot more time ratting or running missions to recover and that's not fun.  Insurance is good.


Title: Re: The end of suicide ganking
Post by: Jayce on August 06, 2008, 08:22:22 AM
I really don't see this as much of a nerf.  Previously the value prop for suiciding was:  if hauler's loot value > (cost of ship + fittings) - (insurance payout), then it was a good gank.  Now it's just the same without the insurance part.  For haulers worth greater than ~30 mil (BC cost) it will still be worth it.  It's screwing over newbs who mistakenly click something while not really bothering the gankers.

The CONCORD changes are kind of stupid but if you can alpha the hauler, no biggie right? 

So the window has just contracted:  untanked haulers carrying > 30 mil worth of stuff is your new baseline.  Meanwhile, the newbie attrition rate goes up.  Stupid move, but not much of a nerf.


Title: Re: The end of suicide ganking
Post by: ajax34i on August 06, 2008, 08:49:48 AM
Well, it was more like (Hauler's Loot Value) * (% chance that loot drops) / (number of vultures) > (cost of ship and fittings) - (insurance payout), but the security loss is much higher now, which means holding your fire for the truly juicy targets.


Title: Re: The end of suicide ganking
Post by: Slayerik on August 06, 2008, 09:01:51 AM
What Ajax said. The sec hit depends on system (makes sense) and sec status of target and of the ganker...um..sure i guess.

Going to mean a lot more ratting it seems.

Fuck that, its Suicide Gank 2: The Wrath of Slay

http://f13.7mph.com/?a=kill_detail&kll_id=2614


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 06, 2008, 10:00:31 AM
Im so setup to do some moar ganking right now I'll be -5.0 before the nerf so two fingers to CCP.


Title: Re: The end of suicide ganking
Post by: bhodi on August 06, 2008, 11:12:51 AM
Here's the breakdown:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=840506&page=9#269

Quote from: Originally Posted by CCP fear
We are increasing the security penalties throughout high-security space. It will be a gradual change, from 1.0 down to 0.1, where the security level of the system will dictate how much penalty you receive for illegal actions against a fellow capsuleer. This means that 1.0 will now be the safest of places, where aggressions and kills will be severely penalized and can quickly outlaw the aggressor from higher security levels. Conversely, 0.1, 0.2, and 0.3 will see a decrease in penalty, but not a big step down.
To me this reads as if .4 systems were chosen as the balancing point, retaining the standard .5% loss for aggression and 2.0% loss for destruction. However, this hasn't been done. Instead it's been balanced around .3 systems.

Sec status is already a royal PITA to maintain. So far on Sisi, sec loss on high sec systems and sec loss versus high security targets have already been penalized. Let's not start increasing the base sec status loss in .4s as well. As it stands on sisi you can lose as much as thirty two percent more sec lost than currently on tranq (since .4s can be .44 true sec)

Compared to before:
1.0 = 3x sec loss
.9 = 2.7x sec loss
.8 = 2.4x sec loss
.7 = 2.1x sec loss
.6 = 1.8x sec loss
.5 = 1.5x sec loss
.4 = 1.2x sec loss
.3 = .9x sec loss
.2 = .6x sec loss
.1 = .3x sec loss

Previous LOSS formulas were:
Aggress: (.005)*(Current Sec + 10) = actual sec loss
Destroy: (.02)*(Current Sec + 10)= actual sec loss

New LOSS Formulas are:
Aggress: (.005*(1-(aggressor's sec- victim's sec)/100)*(truesec *3)*(current sec + 10)= actual sec loss
Destroy: (.02*(1-(aggressor's sec- victim's sec)/100)*(truesec *3)*(current sec + 10)= actual sec loss

Test Numbers:
Test 1:
.06 aggresses a -1.6 in a .3384 system
Combat log reports a .0998% loss.
Security sheet reports a .4991% loss
Resulting sec status is .01

Test 2:
.01 aggresses a -1.6 in a .4319 system
Combat log reports a -.1274% loss
Security sheet reports a .6372% loss
Resulting sec status is -.05

Test 3:
-.05 aggresses a -1.6 in a .1889 system
Combat log reports a -.0558% loss
Security sheet reports a .279% loss
Resulting sec status is -.08

Test 4:
-.08 aggresses a -1.6 in a .1498 system
Combat log reports a -.0443% loss
Security sheet reports a -.2213% loss
Resulting sec status is -.10

Test 5:
-.10 destroys a -1.6 in a .1498 system
Combat log reports a -.1771% loss
Security sheet reports a -.8855% loss
Resulting sec status is -.19


The increased concord speed is going to make suicide ganking freighters a lot more expensive, and to be honest, the price point on freighters was kind of low - about 1b for a break even point. For the hauler, that's just the price of the hull itself.


Title: Re: The end of suicide ganking
Post by: Sparky on August 06, 2008, 12:47:29 PM
Honestly this just means clueless people will be all "woot I'm safe at last from evil gankers" and go back to AFK untanked hauling.


Title: Re: The end of suicide ganking
Post by: Faust on August 06, 2008, 04:23:36 PM
Just as a note, every single one of these changes was recommended by the Dutch CSM girl in Iceland.

Bet she's hot.


Title: Re: The end of suicide ganking
Post by: lac on August 06, 2008, 10:23:46 PM
What, you haven't seen Ankhesentapemkah - the movie (http://evajobse.net/TakeCare/movie.php)?


Title: Re: The end of suicide ganking
Post by: Pezzle on August 07, 2008, 05:10:26 AM
CVA talked about Concord changes months ago.  We concluded that removing insurance payout was probably the way to go.  It would not stop the suicides, but it would up the threshold substantially.  One of the other ideas was a scaling sec loss boost.  Actually we had many ideas, some are similar to the proposed changes.  We did not expect them to make ALL of them (and then some) :ye_gods:


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 07, 2008, 05:18:01 AM
The main problem with the insurance payout it effects the average player who gets concorded accidentally more than the gankers, the rest of the changes are fine though.


Title: Re: The end of suicide ganking
Post by: Pezzle on August 07, 2008, 05:48:56 AM
Outside the bugs of course it encourages players to be more careful.


Title: Re: The end of suicide ganking
Post by: Ninja Sportz on August 07, 2008, 05:55:28 AM
Wait...question...looking at bhodii's calculations...doesnt that mean if you agress/destroy someone with a lower sec status than you then your sec status could technically go up??  That is assuming you do it to someone with atleast 1.0 lower sec status so that then the 1-(aggressor's sec- victim's sec) would then become a positive number...so you could gain sec status by ganking people??


Title: Re: The end of suicide ganking
Post by: Predator Irl on August 07, 2008, 06:04:29 AM
Nerfing the insurance is just plain dump. Whats a 20 mill loss to a suicide ganker making a few hundred mill, or even a few bill?

Personally, I don't think they should try to stop it. Even though I wouldn't like it happening to me, I don't believe empire should be 100% safe. If all these whining fuckers just trained up indy 5, or stopped AP they wouldn't get ganked to begin with.   


Title: Re: The end of suicide ganking
Post by: Reg on August 07, 2008, 06:07:56 AM
It was fine when it was a rare thing but everyone knows about it now. Making it a little harder to cut it back some isn't going to kill anyone. The serious gankers will carry on somehow.


Title: Re: The end of suicide ganking
Post by: Thrawn on August 07, 2008, 06:12:51 AM
The serious gankers will carry on somehow.

The serious gankers will possibly come out better because all the changes will drive off a lot of the people that weren't that good at it in the first place.  Add the fact that this will probably make some haulers lazy again thinking "Yay, they nerfed it, I can just AFK all the way to Jita now."


Title: Re: The end of suicide ganking
Post by: ajax34i on August 07, 2008, 06:13:06 AM
Wait...question...looking at bhodii's calculations...doesnt that mean if you agress/destroy someone with a lower sec status than you then your sec status could technically go up??  That is assuming you do it to someone with atleast 1.0 lower sec status so that then the 1-(aggressor's sec- victim's sec) would then become a positive number...so you could gain sec status by ganking people??

No, it's:   1 - (sec. difference)/100, which is a percentage, and the number varies between 0.8 and 1.2 and will never reach 0 or negative values.  If the aggressor is at +10.0 (max standing) and the victim is the baddest pirate at -10.0, then 1 - 20/100 = 0.8, see?


Title: Re: The end of suicide ganking
Post by: Simond on August 07, 2008, 01:08:11 PM
The main problem with the insurance payout it effects the average player who gets concorded accidentally more than the gankers, the rest of the changes are fine though.
You say 'problem', I say 'opportunity to post mocking threads pointing out that they asked for these changes a week after the patch"  :grin:


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 07, 2008, 01:20:04 PM
Yeh exactly Simond I posted this on the forums with an alt during the CSM debacle,

Assembly Hall
Make sucide ganking more difficult

This thread is so ridiculous, cause you seem to forget a ganker loses his privileges in empire which means doing some mindnumbing ratting. I'll agree to nerfing up suicide ganking if ratting is made more interesting cause its bloody boring or even create more interesting ways to up your sec status.
Just to show you how ridiculous this thread is I vote YES cause Im still gonna gank you no matter how high you make it for me. Actually you will be doing me a favour I won't have to waste my time on crappy 200mil kills Ill go straight for the biggies with a bil or more, so more profit less ratting thanks. Make suicide ganking more difficult and you will give people a real false sense of security and bring out even more afk haulers while at the same time making me more focused on getting that uber kill I really love your work do it I friggin dare ya!  :evil:


Title: Re: The end of suicide ganking
Post by: Phred on August 07, 2008, 10:43:54 PM
The main problem with the insurance payout it effects the average player who gets concorded accidentally more than the gankers, the rest of the changes are fine though.

I think this is a red herring. when I was a newbie, I still managed to accumulate enough money to buy new ships faster than they were destroyed and not all were insured. Do you really think there are this huge number of newbies out there that are going to shoot concord 3 or 4 times in a day or something.


Title: Re: The end of suicide ganking
Post by: Nerf on August 08, 2008, 12:18:18 AM
The problem is an unassisted newbie only needs to lose one cruiser he can't replace and he'll quit the game.

I think they should've added a buffer in, one dokken insurance payout per week, or payouts for anything cruiser size or smaller, the money at that level doesn't matter for a suicide ganker, but could easily cause a new player to say fuck it and quit.


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 08, 2008, 06:24:06 AM
The main problem with the insurance payout it effects the average player who gets concorded accidentally more than the gankers, the rest of the changes are fine though.

I think this is a red herring. when I was a newbie, I still managed to accumulate enough money to buy new ships faster than they were destroyed and not all were insured. Do you really think there are this huge number of newbies out there that are going to shoot concord 3 or 4 times in a day or something.

There are multiple ways you can get concorded you don't have to be newbie I have seen experienced players gettting Concorded for attacking a wreck during a mission, targeting the wrong person during a war cause he showed as red on the overview etc.

But I have noticed CCP have made the notification of a dangerous act permanent in that you can't switch it off anymore, so this should act as a buffer betweeen you and doing anything stupid but not long ago it would be very easy to get concorded by accident it's happened everybody I know including myself a few times.


Title: Re: The end of suicide ganking
Post by: kildorn on August 08, 2008, 06:38:51 AM
Still happens, I can easily see autotarget freaking newbies out (I have random people in highsec lock me just for laughs), and Dodiwannabejita was swarming with concord yesterday from someone or another getting mauled.

For the most part, the warnings are really really obvious though.


Title: Re: The end of suicide ganking
Post by: Slayerik on August 08, 2008, 08:33:44 AM
Me and Amarr keeping up the 'good fight'

http://f13.7mph.com/?a=kill_detail&kll_id=2619


Title: Re: The end of suicide ganking
Post by: Phildo on August 08, 2008, 09:18:19 AM
Wow, EVERYTHING dropped!


Title: Re: The end of suicide ganking
Post by: Thrawn on August 08, 2008, 09:20:29 AM
Wow, EVERYTHING dropped!

Was probably all in a GSC, so if that drops intact everything in it is intact.  :awesome_for_real:


Title: Re: The end of suicide ganking
Post by: Slayerik on August 08, 2008, 10:00:07 AM
Wow, EVERYTHING dropped!

Was probably all in a GSC, so if that drops intact everything in it is intact.  :awesome_for_real:

This.

Thats why when you see me crying about everything popping, it is due to the GSC poppin.



Also, this guy did everything fit wise he could to stop us.

3 Stabs, would have shut either of me and Amarr down if we were solo. The extenders mighta saved him if it were one of us. His biggest fuckup - HAULING a HALF BILLION in loot in a fuckin T1 hauler. At least make a couple trips.


Title: Re: The end of suicide ganking
Post by: eldaec on August 08, 2008, 05:19:05 PM
3 Stabs, would have shut either of me and Amarr down if we were solo. The extenders mighta saved him if it were one of us. His biggest fuckup - HAULING a HALF BILLION in loot in a fuckin T1 hauler. At least make a couple trips.

Hypothetically, if he had flown two Iterons past your camp, each with 250M in loot, wouldn't he be twice as dead right now?


Title: Re: The end of suicide ganking
Post by: Slayerik on August 08, 2008, 06:34:54 PM
He would take a diff route after losing the first. At least, I would.


Title: Re: The end of suicide ganking
Post by: Jayce on August 09, 2008, 06:17:11 AM
Not to mention the profit margins are pretty slim on 2 people ganking a 250million hauler.  They especially will be after the nerf.

250/2 = 125, subtract some for your fits that get blown up and you're looking at 100 mil if EVERYTHING drops.  For the time you spend waiting for him to come along you could probably have ratted up 100mil.  After the nerf, you're looking at more like 60-70 mil.

Then of course the 2 billion untanked afk hauler comes along immediately after you blow this guy up for his 100 mil...


Title: Re: The end of suicide ganking
Post by: sanctuary on August 09, 2008, 06:23:14 AM
He would take a diff route after losing the first. At least, I would.

On this note, how easy is it to generate an alternative route? I realise that you can manually set way points, but that would seem to be quite time consuming (depends on length of journey too I spose). Also there's the option to autopilot based on sec status, but the afk haulers would mostly be in high sec. Is there a map option to generate an alternative route assuming the sec status/pod kills etc options aren't changed?


Title: Re: The end of suicide ganking
Post by: Slayerik on August 09, 2008, 07:36:30 AM
It is not always easy to get around a chokepoint, true. But depending on the cargo...there are certain ways I would never go.


Title: Re: The end of suicide ganking
Post by: Simond on August 09, 2008, 10:24:01 AM
Not to mention the profit margins are pretty slim on 2 people ganking a 250million hauler.  They especially will be after the nerf.

250/2 = 125, subtract some for your fits that get blown up and you're looking at 100 mil if EVERYTHING drops.  For the time you spend waiting for him to come along you could probably have ratted up 100mil.  After the nerf, you're looking at more like 60-70 mil.

Then of course the 2 billion untanked afk hauler comes along immediately after you blow this guy up for his 100 mil...
Or just fly in a small gang of gank-fit Vexors/Omens/Thorax/Ruptures and only lose 10 million per pilot?


Title: Re: The end of suicide ganking
Post by: Slayerik on August 09, 2008, 03:20:19 PM
Not to mention the profit margins are pretty slim on 2 people ganking a 250million hauler.  They especially will be after the nerf.

250/2 = 125, subtract some for your fits that get blown up and you're looking at 100 mil if EVERYTHING drops.  For the time you spend waiting for him to come along you could probably have ratted up 100mil.  After the nerf, you're looking at more like 60-70 mil.

Then of course the 2 billion untanked afk hauler comes along immediately after you blow this guy up for his 100 mil...
Or just fly in a small gang of gank-fit Vexors/Omens/Thorax/Ruptures and only lose 10 million per pilot?

the real problem is the sec these days.


Title: Re: The end of suicide ganking
Post by: Simond on August 09, 2008, 03:47:59 PM
Meh, how long does it take to roll up a suicide ganker alt for a T1-fit cruiser? A month?


Title: Re: The end of suicide ganking
Post by: Slayerik on August 09, 2008, 04:22:22 PM
Meh, how long does it take to roll up a suicide ganker alt for a T1-fit cruiser? A month?

The reason I make ganking look easy is the sheer skills on my guys, overloading, T2 fit... not to mention implants. Its feasible 3 one-month old players could do similar dps to me ;)

Also, take a month to roll up a guy that cant rat his sec back up....thats a month training for a couple ganks tops with the new training.



Title: Re: The end of suicide ganking
Post by: Amarr HM on August 09, 2008, 05:33:36 PM
I think around 70-80 days training from scratch for all the prereqs I'll post up a skillplan if you're interested I have one premade.


Title: Re: The end of suicide ganking
Post by: Jayce on August 09, 2008, 06:19:32 PM
Damn, I was getting excited... it's the "disposable red" from UO all over again.  :ye_gods:


Title: Re: The end of suicide ganking
Post by: Nerf on August 09, 2008, 07:14:43 PM
Actually, you can get a gank-ready setup in about 30 hours of training, but you couldn't solo with it.

We were getting ready to do a 3-4man disposable gank squad a few months ago, but we never got our shit together and actually did it.  Also, remember that ganking down to no sec status and then deleting the character is a EULA violation, so if you're going to do it, use a new account and only use GTC's.

Hell, it might be even less than 30 hours, I think it may have been like 20.  Wouldn't work on anything other than t1 haulers, and tanked ones *may* get away.  Still though, if they're going to make sec status that big of a pain in the ass, it might be worth it.


Title: Re: The end of suicide ganking
Post by: Slayerik on August 09, 2008, 08:33:04 PM
Suiciding Finally Really Pays off, with Kisses from Bishes and Bounties

or

Slay is a Karmic Sword Ready to Slice Down Evildoers





NAME REMOVED > Ca'adwin Shiin, I applaud you.
NAME REMOVED > You just suicide ganked someone I absolutely hate.
Ca'adwin Shiin > hahah
NAME REMOVED > Congratulations.
NAME REMOVED > =)
Ca'adwin Shiin > i was expecting a much different convo
Ca'adwin Shiin > lol
NAME REMOVED > I was on the phone with my girl when it happened, had the pleasure of hearing him scream.
NAME REMOVED > Do you have the km? I would love to see it.
Ca'adwin Shiin > absolutely
Ca'adwin Shiin > http://f13.7mph.com/?a=kill_detail&kll_id=3702
NAME REMOVED > =)
NAME REMOVED > one sec
NAME REMOVED > awesome
Ca'adwin Shiin > i must say, it was an AWESOME fit
NAME REMOVED > I applaud you.
NAME REMOVED > I will tell you a little about the guy you suicide ganked.
Ca'adwin Shiin > are you fucking with me right now? :)
NAME REMOVED 2 > omg, massive lolos
Ca'adwin Shiin > i'd love to hear it
NAME REMOVED > He is an asshole. Enjoys hurting women. ^^
NAME REMOVED 2 > --
Ca'adwin Shiin > best fuckin gank ever than!
NAME REMOVED 2 > vaga killed by manticore
NAME REMOVED > Ca'ad I do ask that this chatdoesn't leave this chat though
NAME REMOVED > If you convo said guy and tell him I applauded you, it'll cause grief for my girl.
NAME REMOVED > k man?
Ca'adwin Shiin > not a problem mate
Ca'adwin Shiin > na i dont rub in ganks anyways
Ca'adwin Shiin > if they bug me asking questions
Ca'adwin Shiin > i usually explain that they are idiots
NAME REMOVED > lol dude im so happy
Ca'adwin Shiin > and shouldnt haul 700 mil in an untanked T1 hauler
NAME REMOVED > I just paid you a bounty. Justfor that KM its lol's
Ca'adwin Shiin > lmao
Ca'adwin Shiin > you rock man
Ca'adwin Shiin > and its my pleasure to stick it to that kinda prick
NAME REMOVED > ypu are welcome to stay in the channel =)
NAME REMOVED > you*
Ca'adwin Shiin > i appreciate that ... i will bid you adiou though!
NAME REMOVED > Anyhow man just wanted to congratulate you.
Ca'adwin Shiin > You made my night man
NAME REMOVED > You made my night. Feel free to kill him again - and again.
NAME REMOVED > =)
Ca'adwin Shiin > hahahha
Ca'adwin Shiin > and a hint of advice
NAME REMOVED > ?
Ca'adwin Shiin > dont be a total fuckin noob like that douchebag
NAME REMOVED > If you stay in channel long enough, you'll meet my girl. And she's the one he abuses.
Ca'adwin Shiin > i might hang out for a few...hell i got a timer to wait off
Ca'adwin Shiin > LOL
NAME REMOVED > Oh hell no. Look in my corp history. I AM a ganker myself. A pirate. Lol. Just am +5 atm rebuilding.
Ca'adwin Shiin > funny how karma works sometimes eh?
NAME REMOVED > =)
Ca'adwin Shiin > nie :)
Ca'adwin Shiin > im actually borrowing this char from a friend
Ca'adwin Shiin > and paying him since he had 5.0 sec
NAME REMOVED > lol
Ca'adwin Shiin > my main is a real brutal sonofbitch :)
NAME REMOVED > haha
NAME REMOVED > whos your main?
Ca'adwin Shiin > i tried a freighter gank today with 10 other Battleships, but noone wandered into the trap
Ca'adwin Shiin > can't divolge that info my friend!
NAME REMOVED > aw why not?
Ca'adwin Shiin > you could, somehow be, that NAME REMOVED fool
Ca'adwin Shiin > planning an elaborate revenge plan!
NAME REMOVED > trust me im not
Ca'adwin Shiin > I wasn't born yesterday muahahah :)
NAME REMOVED > lol
Ca'adwin Shiin > Eve is a shitty dark place :)
Ca'adwin Shiin > na i believe y man
Ca'adwin Shiin > i find it incredibly awesome that one of my ganks brought joy for once
Ca'adwin Shiin > its usually just qq
NAME REMOVED > haha
NAME REMOVED > you made my night you did
Ca'adwin Shiin > as much as id like to log the convo for my friends, i respect your wishes
Ca'adwin Shiin > and will just paraphrase it
Ca'adwin Shiin > to be fair to him
NAME REMOVED > no names is all i ask
Ca'adwin Shiin > he got caught in my favorite trap
NAME REMOVED > and my girl says hi
NAME REMOVED 3 > wait? someone get davin?
NAME REMOVED > yes
NAME REMOVED 3 > WOOT!
Ca'adwin Shiin > tell her hello and it was my pleasure to help :)
NAME REMOVED > http://f13.7mph.com/?a=kill_detail&kll_id=3702
NAME REMOVED > 700m worth of loses
Ca'adwin Shiin > the killmail is pure comedy gold too
NAME REMOVED > This Ca'adwin guy suicde ganked him!
NAME REMOVED > =)
NAME REMOVED 3 > AHAHHAHAHAHA
NAME REMOVED 3 > great job dude
NAME REMOVED 3 > gang him all you want
Ca'adwin Shiin > yes, it was beautifully executed if i do say so myself....and of course
Ca'adwin Shiin > I do!
NAME REMOVED > Stick around I am updating the DNote topic
NAME REMOVED 3 > just sent ya 10mil isk as a double bonus
Ca'adwin Shiin > hahahahah
Ca'adwin Shiin > you guys rock
NAME REMOVED 3 > ^^
Ca'adwin Shiin > ive had bigger ganks, but this is BY FAR my favorite ever
EVE System > Channel MOTD changed to "<color=0xffff0000>
<color=0xffff0000>Welcome to NAME REMOVED, the personal channel of <url=showinfo:1384//650662730>NAME REMOVED</url><color=0xffff0000> and <url=showinfo:1376//972045513>NAME REMOVED</url><color=0xffff0000>. This channel is also the official HTC channel. Expect a lot of trash-talking here. If you can't handle a little rough play, get the fuck out of my channel.
<color=0xff00ff00>
<color=0xff007fff>*Bounties*
<url=showinfo:1378//666418503>NAME REMOVED</url><color=0xffffffff> - <color=0xff00ff00>$60,000,000.00-ISK
<color=0xffffffff>
<color=0xff007fff>To collect the bounties, a killmail and corpse *must* be provided. Please contract the corpse to NAME REMOVED (unless otherwise noted) in a system with a security status higher than 0.4! If you are in need of a tracking agent, please contact NAME REMOVED. I will run one for you. If you would like a bounty placed upon someone's head, please send NAME REMOVED an eve-mail. Send the bounty ISK to the <url=showinfo:2//154299180>Hoist The Colors.</url><color=0xff007fff> corporation with the description *Bounty On &lt;Name>*
<color=0xffff0000>
<color=0xffff00ff>**NAME REMOVED IS BACK!**
<color=0xffff00ff>My baby has returned! However her PC in it's current form can't run all of her games anymore. This was caused by Name REMOVED (aka: asshole)! POD HIS ASS! Remember, there -IS- a sixty-million-bounty on his head!
<color=0xffff00ff>
<color=0xff00ff00>***Notice***: Suroc = The Silent Indian
<color=0xff00ff00>
<color=0xff007fff>Have you ever wondered what an *epic fail* looks like? Visit the following link out-of-game to see an epic failure first hand. WARNING: Content may not be appropiate for all viewers:
<color=0xff007fff>
<url=http://http://oshit.exanimo.org/?a=kill_detail&kll_id=399628>http://oshit.exanimo.org/?a=kill_detail&kll_id=399628
</url><color=0xff007fff>
<color=0xffffff00>Davin got suicide-ganked by <url=showinfo:1380//576229028>Ca'adwin Shiin</url><color=0xffffff00>! This KM is epic fucking lawls!
<color=0xffffff00>
<url=http://http://f13.7mph.com/?a=kill_detail&kll_id=3702>http://f13.7mph.com/?a=kill_detail&kll_id=3702</url>" by NAME REMOVED
EVE System > Channel Password cleared by NAME REMOVED.
Ca'adwin Shiin > i seriously will gank that guy ANY time i see him
NAME REMOVED 3 > we would luv you if ya did
Ca'adwin Shiin > \o/
Ca'adwin Shiin > -o/
Ca'adwin Shiin > \o-
NAME REMOVED > Also keep an eye out for NAME REMOVED. Thats his other char.
NAME REMOVED 4 > MCC you wanker! say hello FFS!
NAME REMOVED 3 > mcc and suroc never talk anymore. i think they are playing hide the pole with each other.
NAME REMOVED > lol
Ca'adwin Shiin > grabbing a celebratory beer brb
NAME REMOVED 3 > hehe
Ca'adwin Shiin > oh ill get DUDE now :)
Ca'adwin Shiin > am i eligible? :)
NAME REMOVED > yes
Ca'adwin Shiin > fuck i woulda popped him had i know :)
Ca'adwin Shiin > er podded
NAME REMOVED > lol
Ca'adwin Shiin > i sometimes wonder if my characters have huge bounties
NAME REMOVED > lol
Ca'adwin Shiin > i have brutalized some guys....and occasionally i feel bad about it
Ca'adwin Shiin > but then i remind myself....they are idiots and I am strong
Ca'adwin Shiin > LOL
NAME REMOVED > lol
Ca'adwin Shiin > ok afk fitting next death machine
NAME REMOVED > Well I commend you on this. You made my night. I overheard him screaming on the phone. Was laughing my ass off.
NAME REMOVED > Way to go buddy. Way to go.
Ca'adwin Shiin > thats so awesome
NAME REMOVED > brb
NAME REMOVED > Ca'dwin, my girl is signing on. Will be here shortly. =)
HIS GIRL > Hi guys
OTHER DUDE > hello
Ca'adwin Shiin > hiya GIRL!
HIS GIRL > /emote  gets on her tiptoes and  gives ca'adwin a kiss "thank you sweetie"
OTHER DUDE 2 > o7
Ca'adwin Shiin > Somehow in all the bad I've done to these dumb pilots, I finally did a little piece of good for a lady
HIS GIRL > thats on the  cheek
Ca'adwin Shiin > :) lol
HIS GIRL > thank you
OTHER DUDE 2 > hello GIRL
HIS GIRL > hehe and  for your friends  you can say you got a kiss from a giel player
HIS GIRL > Seth!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HIS GIRL > hey  sweeti
Ca'adwin Shiin > oh they know im basically a playboy :P
HIS GIRL > i am surprised to see you here
HIS GIRL > heheh
SOME DUDE > right back atcha
SOME DUDE > yeah, I saw you log on and figured it would be rude if I didnt pop in
HIS GIRL > seth sweetie  did you see what  ca'adwin did
Ca'adwin Shiin > I am glad to help out, thanks again for clueing me in on the kill - made my night and glad to have made yours
Some Dude > not real sure
HIS GIRL> heh  if that don't  warn him aq invitation to ----  i don't know what does
Some Dude > what are you talking about?
HIS GIRL > hehe  well ca'ad
Ca'adwin Shiin > i hope i see his other char now!
HIS GIRL > i am sure if you need  a new corp i could get you in one the great ones
NAME REMOVED > gl ca'ad. =)
Some dude > --- is a much different group than it was when you were here
Some dude > so what did ca'ad do?
HIS GIRL > ca'ad just  shot down DICKFACE  my abuisive  ex
Ca'adwin Shiin > http://f13.7mph.com/?a=kill_detail&kll_id=3702


Title: Re: The end of suicide ganking
Post by: TripleDES on August 10, 2008, 03:27:03 AM
1) Who transports stuff in an unfitted Iteron fucking TWO? I can understand that you don't want to train for heavy industrials (or whatever they were called), but warp stabs, nanos and armor plates are a must.
2) Who gets their jollies like that over having someone's ex killed in a game?


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 10, 2008, 08:44:53 AM
"never has a suicide ganker felt more love".

It went kind of Jerry Springer there for a while hehe, I think as someone who partakes in the business of ganking I can see how this was a bit of change from the smacktalking retard you endure cause you're bored. Sounded like fun bro  :-)


Title: Re: The end of suicide ganking
Post by: Pax on August 10, 2008, 08:50:20 AM

Why is GIRL supposedly still living with her abusive ex, while chatting to her new boy over a 3D chatroom with spaceships?


Title: Re: The end of suicide ganking
Post by: Slayerik on August 10, 2008, 09:08:36 AM
Yeah some of the shit boggled my mind, it was just the opposite experience I am used to after ganking someone. They actually paid me bounties and took me in to their little intarweb chat room!


Title: Re: The end of suicide ganking
Post by: Jayce on August 10, 2008, 10:13:04 AM
Yeah, that started out cool but got creepy pretty quick.

You might have been better off leaving at "Ca'adwin Shiin > i appreciate that ... i will bid you adiou though!"


Title: Re: The end of suicide ganking
Post by: Slayerik on August 10, 2008, 10:15:47 AM
Yeah, that started out cool but got creepy pretty quick.

You might have been better off leaving at "Ca'adwin Shiin > i appreciate that ... i will bid you adiou though!"

haha yeah, i shoulda went with my gut on that one :)


Title: Re: The end of suicide ganking
Post by: Amarr HM on August 10, 2008, 11:01:08 AM
Actually, you can get a gank-ready setup in about 30 hours of training, but you couldn't solo with it.

We were getting ready to do a 3-4man disposable gank squad a few months ago, but we never got our shit together and actually did it.  Also, remember that ganking down to no sec status and then deleting the character is a EULA violation, so if you're going to do it, use a new account and only use GTC's.

Hell, it might be even less than 30 hours, I think it may have been like 20.  Wouldn't work on anything other than t1 haulers, and tanked ones *may* get away.  Still though, if they're going to make sec status that big of a pain in the ass, it might be worth it.

Yeh that sounds like a good idea just figure out a way so it doesn't bash EULA, maybe don't delete the character just create three on the same account then ditch it, you could train up 2-3 thorax pilots who could gank a T1 in a few days or less.


Title: Re: The end of suicide ganking
Post by: Nerf on August 10, 2008, 08:16:41 PM
Actually, as far as noob ganking goes, you want to use caracals.

And yeah, 3 per account and then throw it away wouldn't technically violate the EULA, but I'd still use GTCs.


Title: Re: The end of suicide ganking
Post by: Jayce on August 11, 2008, 06:06:26 AM
And yeah, 3 per account and then throw it away wouldn't technically violate the EULA, but I'd still use GTCs.

Giving the money or loot to a main without violating said EULA might be a problem though.


Title: Re: The end of suicide ganking
Post by: Reg on August 11, 2008, 06:15:23 AM
Let's face it. If you have to go that close to the edge just to avoid a violation of the EULA you're exploiting and when enough people do it that way ganking will be nerfed again. And deservedly so.


Title: Re: The end of suicide ganking
Post by: Yegolev on August 11, 2008, 08:08:35 AM
I'm intrigued, how many people here have been accidentally CONCORDEKKENed in a t1 ship more than once or twice?

Once was enough for me.  That was also the day that I learned all about the aggression timer, too.  I don't have a problem with removing insurance payouts when this happens.  Builds character.


Title: Re: The end of suicide ganking
Post by: Pax on September 02, 2008, 02:42:25 AM
Necro!

Would it be a (borderline) exploit if you had a buddy sit right next to your suicide ganker in a gank frig?
The frig would fire at the ganker the instance it flashed red, rain high ROF pain upon the criminal and perhaps, eventually, steal the KM from Concord and possibly get around the no-insurance-payout this way?


Title: Re: The end of suicide ganking
Post by: Predator Irl on September 02, 2008, 04:09:17 AM
Necro!

Would it be a (borderline) exploit if you had a buddy sit right next to your suicide ganker in a gank frig?
The frig would fire at the ganker the instance it flashed red, rain high ROF pain upon the criminal and perhaps, eventually, steal the KM from Concord and possibly get around the no-insurance-payout this way?

OMG thats genius!


Title: Re: The end of suicide ganking
Post by: Endie on September 02, 2008, 06:32:56 AM
It's certainly an idea that was kicked around on gf.com for a bit.  The general feeling was that, since attempting to avoid concording is a bannable offence, it's not worth risking two accounts over.  It certainly won't be something you'll get away with after the first few days at best.


Title: Re: The end of suicide ganking
Post by: Slayerik on September 02, 2008, 07:29:16 AM
Way too much effort in that plan anyway, and yet another account needed.

I will personally just get ratting, on my other characters while the current suicider waits for something juicy. Now looking like 500 mil or more.

Ah well, it was a good run!


Title: Re: The end of suicide ganking
Post by: Amarr HM on September 02, 2008, 10:33:59 AM
I don't see how it would work the frig would go pop and then concord would move on to you ? Also isn't it the case Concord don't arrive anymore it's the faction police?


Title: Re: The end of suicide ganking
Post by: Phildo on September 02, 2008, 11:02:30 AM
Could someone please distill the patch notes into some kind of useful form?  Aside from the changes to concord response time, all I got out of it were minor overview and bug fixes.  Did they alternate any other sort of gameplay?


Title: Re: The end of suicide ganking
Post by: Jayce on September 02, 2008, 11:03:06 AM
I don't see how it would work the frig would go pop and then concord would move on to you ? Also isn't it the case Concord don't arrive anymore it's the faction police?

If CONCORD kills you, no insurance.  If your disposable frigate pal kills you, insurance.

I guess that would depend on how it determines whether you were concorded or not.  If CONCORD gets any credit, that may be good enough to disqualify you.


Title: Re: The end of suicide ganking
Post by: Viin on September 02, 2008, 12:11:41 PM
Could someone please distill the patch notes into some kind of useful form?  Aside from the changes to concord response time, all I got out of it were minor overview and bug fixes.  Did they alternate any other sort of gameplay?

I went cross-eyed trying to read it all. I didn't see anything really interesting except that ECM works on drones now.


Title: Re: The end of suicide ganking
Post by: Amarr HM on September 02, 2008, 12:13:49 PM
It's an interesting theory but it might matter who gets the final blow. So yeh needs to be tested on SISI, if it works I don't think it would be against EULA because you aren't avoiding Concord just avoiding not getting insurance payout and that would be hard for anyone to detect if it was considered an exploit.


Title: Re: The end of suicide ganking
Post by: Amarr HM on September 02, 2008, 12:18:41 PM
Actually there's a few interesting changes in the new patch nothing groundbreaking, I skimmed through it myself here's the ones I noticed.

* Jump cloning to a clone in the same station in which you are currently docked will now be possible due an improvement in the Jump Clone mechanism. The new change means that implants will no longer be destroyed.
* Changes have been made to the Tabbed Overview and Bracket settings that allow for easy loading of pre-saved settings.
* The station services panel is now able to be moved when docked in a station. Previously the panel was fixed, but now you can move it around, resize it, pin it and minimize it.


Title: Re: The end of suicide ganking
Post by: Endie on September 02, 2008, 01:43:11 PM
It's an interesting theory but it might matter who gets the final blow. So yeh needs to be tested on SISI, if it works I don't think it would be against EULA because you aren't avoiding Concord just avoiding not getting insurance payout and that would be hard for anyone to detect if it was considered an exploit.

The final blow thing is why the high ROF was mentioned.  And it would absolutely be avoiding the consequences of Concord if one of those consequences was supposed to be no insurance payout.  Finally, it would be pretty obvious what was happening, and everyone would catch on in a few days and petition even when it didn't happen, just in case.  The logs would show it clearly.


Title: Re: The end of suicide ganking
Post by: lac on September 02, 2008, 01:44:46 PM
The 'no insurance payouts after you get killed by concord' thing isn't included in this patch btw.


Title: Re: The end of suicide ganking
Post by: Jayce on September 02, 2008, 02:05:46 PM
The 'no insurance payouts after you get killed by concord' thing isn't included in this patch btw.

Nice observation.  That's interesting.

However, if it were there, it seems like the right design is to check the killmail for CONCORD.  If it's in there, you were concorded, no payout.  Who got the killing blow is dangerously random. Your victim could be firing back and mistakenly set you up with 30 mil in insurance money for his trouble.  For that matter, the gate guns could get the final blow.


Title: Re: The end of suicide ganking
Post by: Endie on September 02, 2008, 02:14:29 PM
The 'no insurance payouts after you get killed by concord' thing isn't included in this patch btw.

It's one of their long-term ideas.  I don't think it was expected.


Title: Re: The end of suicide ganking
Post by: Amarr HM on September 02, 2008, 02:23:28 PM
It's an interesting theory but it might matter who gets the final blow. So yeh needs to be tested on SISI, if it works I don't think it would be against EULA because you aren't avoiding Concord just avoiding not getting insurance payout and that would be hard for anyone to detect if it was considered an exploit.

The final blow thing is why the high ROF was mentioned.  And it would absolutely be avoiding the consequences of Concord if one of those consequences was supposed to be no insurance payout.  Finally, it would be pretty obvious what was happening, and everyone would catch on in a few days and petition even when it didn't happen, just in case.  The logs would show it clearly.

Yeh I got that but ROF isn't gonna stop ur frig being instapopped. Basically your frig will be long dead before either ganker or hauler gets popped so its an erroneous argument hence why I didn't take it into account in the first place.


Title: Re: The end of suicide ganking
Post by: Endie on September 02, 2008, 02:31:38 PM
It's an interesting theory but it might matter who gets the final blow. So yeh needs to be tested on SISI, if it works I don't think it would be against EULA because you aren't avoiding Concord just avoiding not getting insurance payout and that would be hard for anyone to detect if it was considered an exploit.

The final blow thing is why the high ROF was mentioned.  And it would absolutely be avoiding the consequences of Concord if one of those consequences was supposed to be no insurance payout.  Finally, it would be pretty obvious what was happening, and everyone would catch on in a few days and petition even when it didn't happen, just in case.  The logs would show it clearly.

Yeh I got that but ROF isn't gonna stop ur frig being instapopped. Basically your frig will be long dead before either ganker or hauler gets popped so its an erroneous argument hence why I didn't take it into account in the first place.

But the original idea there also said to wait until the ganker turned flashing red.

Even that isn't needed, so long as the "executioner" is in the same corp.


Title: Re: The end of suicide ganking
Post by: Amarr HM on September 02, 2008, 02:34:43 PM
Ah ok didn't read it properly apologies, yes it might work a certain amount of time but I'd imagine difficult to steal the KM to justify using a fourth account but yes a good idea.