f13.net

f13.net General Forums => MMOG Discussion => Topic started by: Mrbloodworth on August 01, 2008, 12:26:00 PM



Title: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 01, 2008, 12:26:00 PM
Quote
In the wake of the Shiva Virus, a wide variety of mutants emerged to claim the world of Fallen Earth, ranging from the massive and deadly sandworms to the voracious porkupine. Some have been utilized as sources of food or materials for survivor settlements, such as the prairie chicken, whose meat has become a staple food in many diets. Other creatures, such as the vicious pack hunters known as blight wolves, are a constant threat any time you step outside the walls of a settlement. Worst of all are the Shiva’s Favored and the Cult of the Dead. Shiva’s Favored are mutants from deep in the wastelands who seek to spread the radiation and toxins they need to live across the fertile Grand Canyon Province, while the Cult of the Dead are parasitic mutants who must consume the flesh and blood of humans to survive. Not all the mutants of Fallen Earth are hostile; the vast majority are none too friendly.

(http://www.fallenearth.com/images/creatures/sandworm.jpg)

(http://www.fallenearth.com/images/creatures/porkupine.jpg)

(http://www.fallenearth.com/images/creatures/prairie_chicken.jpg)

(http://www.fallenearth.com/images/creatures/shivas_favored.jpg)

Link and more screen shots (http://www.fallenearth.com/index.php?page=newcreatures)



Title: Re: Fallen Earth Creature Improvements
Post by: Mrbloodworth on August 01, 2008, 12:31:22 PM
Oh, also : Fallen Earth Alpha Tester Recruitment Through Gamespot (http://www.fallenearth.com/index.php?page=news&article=30)


Title: Re: Fallen Earth: Improvements
Post by: Mrbloodworth on August 01, 2008, 12:39:32 PM
Fallen Earth Character Improvements (http://www.fallenearth.com/?page=newcharacters)

Before:(http://www.fallenearth.com/images/charba/beforechar001.png)After:(http://www.fallenearth.com/images/charba/char001.png)




Title: Re: Fallen Earth: Improvements
Post by: Nebu on August 01, 2008, 01:19:14 PM
Isn't a before/after shot much more compelling if... you know... use the same shot before and after improvement?

Too many variables for me to make any sense out of it or notice an impressive change.


Title: Re: Fallen Earth: Improvements
Post by: FatuousTwat on August 01, 2008, 11:17:18 PM
GET IT? PORKUPINE? LOLOLOL  :grin:

In all seriousness, I've never heard of this game, but it does look semi-interesting... I'll have to read up on it.


Title: Re: Fallen Earth: Improvements
Post by: Xerapis on August 02, 2008, 12:13:15 AM
I think I like the before picture better.


Title: Re: Fallen Earth: Improvements
Post by: schild on August 02, 2008, 12:24:31 AM
The before picture has some kind of soul in the art. The after picture is just bad design. That said, I think they wanted to show off the normal mapping and such and it's not indicative of player design. I don't know why I'm talking since the game will probably be dreadful.


Title: Re: Fallen Earth: Improvements
Post by: UnSub on August 02, 2008, 06:43:46 AM
I don't want to join Gamespot just to try to get into Alpha.


Title: Re: Fallen Earth: Improvements
Post by: schild on August 02, 2008, 07:44:05 AM
I don't want to join Gamespot.

Could've stopped right there.


Title: Re: Fallen Earth: Improvements
Post by: UnSub on August 02, 2008, 07:46:44 PM
I don't want to join Gamespot.

Could've stopped right there.

Very true.


Title: Re: Fallen Earth: Improvements
Post by: Mrbloodworth on August 07, 2008, 11:04:56 AM
Isn't a before/after shot much more compelling if... you know... use the same shot before and after improvement?

Too many variables for me to make any sense out of it or notice an impressive change.

The originals lacked technical execution, unlike the new ones. IMO. They were not supposed to be a 1 to 1 comparison, but you can tell, the models flow better, textures and use of various mappings are more thought out and optimized. Just all around a large improvement.

The original models looked like they were riped from poser, and normal maps applied at random, with low texture resolutions on all texures.

Thats my take on it anyway, from what i can see. Personal ascetics aside.

Click the link for more comparisons, but don't try and look at it as "This combination before and after" they are all diffrent models and "equipment" attached ETC...


Title: Re: Fallen Earth: Improvements
Post by: Mrbloodworth on August 07, 2008, 11:08:02 AM
Fallen Earth New Player Experience (http://www.fallenearth.com/?page=newtutorial)

Quote
In recent months we’ve completely revamped the new player experience in Fallen Earth, rebuilding the tutorial from the ground up and restructuring many of the starter towns. These screenshots show some of the work that has been done in the tutorial, which now takes placing during the Fall of Hoover Dam and introduces the player to some of the more advanced parts of the game, such as vehicle operation and rocket launchers. The player will face everything from White Crow commandos to genetically engineered super-soldiers in the tutorial, and will interact with the six main factions. After the tutorial, players will be able to select what town they wish to start in, each of which has a different focus (crafting, combat, support, PvP).

(http://www.fallenearth.com/images/tutorial/fe004_08-06-08_1280x800.jpg)


Title: Re: Fallen Earth: Improvements
Post by: HaemishM on August 07, 2008, 11:25:51 AM
Hope you can skip that tutorial when you reroll.


Title: Re: Fallen Earth: Improvements
Post by: kildorn on August 07, 2008, 11:30:56 AM
It's nice to know that after the apocalypse, we'll still always have enough hairspray for those punker styles.


Title: Re: Fallen Earth: Improvements
Post by: Mrbloodworth on August 07, 2008, 11:33:24 AM
Who said that was hairspray.......









  :ye_gods:


Title: Re: Fallen Earth: Improvements
Post by: kaid on August 07, 2008, 11:44:26 AM
Do it up old school with animal fats hell if you are a mutant enough human fats.


Title: Re: Fallen Earth: Improvements
Post by: Moorgard on August 07, 2008, 01:34:53 PM
Fallen Earth Character Improvements (http://www.fallenearth.com/?page=newcharacters)


What a betrayal! I had already orchestrated my backstory as a blood-soaked hippie slacker who enjoys a game of hacky sack when I'm not brandishing my M16.

Now, I guess I'll just be a space marine.  :oh_i_see:


Title: Re: Fallen Earth: Improvements
Post by: UnSub on August 07, 2008, 07:13:35 PM
What the hell does "revamped the new player experience" mean in a game that hasn't even hit closed beta?


Title: Re: Fallen Earth: Improvements
Post by: schild on August 07, 2008, 10:36:35 PM
Fallen Earth Character Improvements (http://www.fallenearth.com/?page=newcharacters)


What a betrayal! I had already orchestrated my backstory as a blood-soaked hippie slacker who enjoys a game of hacky sack when I'm not brandishing my M16.

Now, I guess I'll just be a space marine.  :oh_i_see:

Are you calling it derivative? Didn't Curt say you all were making a fantasy game? :grin:


Title: Re: Fallen Earth: Improvements
Post by: Mrbloodworth on August 12, 2008, 01:30:12 PM
Quote
FALLEN EARTH ANNOUNCES ALPHA TEST

CARY, NC – August 12, 2008 -- Post apocalyptic MMOG Fallen Earth announced today it will
officially begin Alpha testing on Thursday, August 14, 2008. The test is scheduled to run through
early 2009, immediately followed by Beta testing to begin in 1Q09.

Fallen Earth Project Manager Colin Dwan said, “During the Alpha test phase, testers will be
focused into specific towns so we can have miniature stress tests each week. They will be able
to experience all of our game systems including missions, combat, crafting, scavenging,
economy, and vehicles. We are extremely excited to move from general content creation to
game balance and bug fixing.”

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first person
shooter and role playing game style mechanics. The game is set in 2156, one hundred years
after the world is brought low by a plague known as Shiva that killed 99% of the population. The
game takes place in and around the Grand Canyon, one of the few habitable places left on Earth,
which makes it a place many are willing to kill to control. Our world is one where mankind teeters
on the edge of extinction, clinging to the bones of the old world while trying to recover their lost
secrets. It's a world of scavengers and desperation. The players are those who choose to rise
above the hardships of this new world and work toward a better world, or decide the old world
was corrupt and all signs of it must be erased completely.

Gamers who are a GameSpot subscriber can apply for the free Alpha test at
http://www.gamespot.com/event/codes/fallen-earth/. Gamers who are not GameSpot subscribers
can go to http://www.gamespot.com/signup/index.php and sign up for free. Participants will be
chosen based on qualifying criteria, applicant numbers, and testing schedules. If accepted into
the Alpha test, gamers will receive a key code and can download the file immediately.

Fallen Earth, being developed using the Icarus Studios Tools Suite platform, will be showcased in
the Icarus Studios booth 307 at the Virtual Worlds Expo in Los Angeles, CA, September 3-4,
2008 and in booth 316 at the Austin Game Developer Conference Expo, September 16-17, 2008.
For more information, players can visit www.fallenearth.com.

# # #
Media Contact:
Doug Mealy, Online Marketing and Public Relations, at dmealy@om-pr.com.

Link (PDF) (http://www.fallenearth.com/pr//FE.Alpha.FINAL.8.12.08.pdf)


Title: Re: Fallen Earth: Improvements
Post by: schild on August 12, 2008, 01:31:38 PM
They're going to get an AWESOME beta pool from gamespot.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 12, 2008, 01:32:48 PM
I imagine there is something in it for the Fallen earth crew.  ($$)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on August 12, 2008, 01:33:25 PM
Not. Likely. Odds are THEY had to pay to be on gamespot.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 12, 2008, 01:37:22 PM
Oh.  :ye_gods:


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 12, 2008, 02:01:55 PM
Quote
Being introduced to Icarus Studios’ newest game “Fallen Earth”, I half-heartedly expected to see the same rehashed "oh-my-gosh-the-world-is-ending” MMORPG game. I mean, honestly how many times can we save the planet and do it in new and interesting ways?

As I sat down with Lee Hammock, Fallen Earth’s lead game designer, I surveyed the landscape in front of me: the remains of what was once a zoo filled with families and alive with laughter. It now sat in ruin, the reptile house full of cobwebs. I asked him what made Fallen Earth different.

“Imagine building combat robots..” said Hammock.

Ok, you have my attention!

No class here!

Fallen Earth is designed as a classless system, where each player allocates advancement points in order to advance their character’s stats. You want to be average in all forms of combat and skill? Spread out the advancement points over several skills. You want to be kick ass with a rifle? Put your stats into dexterity and perception. By allowing the player to specialize in certain skills they will be able to shine in a particular area, but at the cost of limiting their abilities elsewhere.

Factions (no..not that other game!)
Players may have the total freedom to select the skill set they want, but where they will be required to commit themselves is in selecting a faction. Players will not be required to join a faction immediately and in fact are discouraged and prevented from doing so until they’ve experienced the game a bit. The designers wanted to ensure that players are able to make good informed decisions about the different factions before they pledge themselves to one over another.

Pledging to a faction is no light choice. Each of the 6 factions (Chota, Techs, Vistas, Enforcers, Travelers, Lightbearers) will have two factions that they are allied with and one that they are sworn enemies. As a player explores the world and complete quests they will be able to raise faction with allies or enemies. If you are the type of player that would like to be “friends with everyone” you will have serious issues trying to maintain neutrality here.

Each faction will have bonuses to a particular skill set and will have specific game content only available to that particular class. Each faction can learn all skills, but some will learn faster than others. In fact, of the 800-1000 hours of total game content available to a player, remaining true to only one faction the player will experience only about 500 hours of content.

Now before you get up in arms about missing out on 50 percent of the game, the designers have it covered. You can effectively change your faction by doing quests which will raise your standing with that particular faction or their allies. As you level further in the game, you will find that as you head further down a path, changing faction will grow increasingly more challenging and time consuming. “Essentially you can work your way around the wheel of factions and experience all factions,” said Hammock.

Equipment: You have been killed by a baseball bat!
Each character will have 22 equipment slots for various items; 6 of those dedicated to weaponry. With slots available on a player’s back, belt, and thigh, characters will have more than enough room for weapons such as knives, swords, rifles, and yes..even a shovel!

Particularly interesting was the inclusion of dynamic clothing. Ski masks that can be rolled up or down, baseball hats worn either forward or backward, and jackets that can be zipped up or open were just a few of the ways that players could further ensure that their characters were in fact unique representations.

The best gear will be player made (of course!) and due to the fact that armor and weapons will have a set durability, crafters will be kept busy! To help entice those who enjoy collecting salvage materials and crafting items, players will have the ability to level their characters exclusively through crafting. This is good news for those players looking to hold the next monopoly on killer robot batteries!

Character Customization
In addition to the endless options for equipment customization, players have the option to wear war paint, facial tattoos, have body piercings and wear facial hair. If someone should look down regretfully at that skull and cross bones tattoo they got in a drunken night of partying, have no fear! Players can visit the local in-game tattoo parlor which will remove that virtual ink in a jiff!

PvP? In an apocalyptic setting? Say it isn’t so!
Yes, the game will have 800-1000 hours of PvE game content, but you can’t have ruins, a wasted earth, and chaotic civilization without having some sort of conflict with those left behind! About 1/3 of the game world will be dedicated PvP areas. Beware of hunting in these areas, as there will be no safety, even from friendly fire.

“So, you mean to tell me that if you drop a grenade into the middle of your group and set it off…you can kill your entire group?” I asked.
“Yes.” Responded Hammock. Cool!

Have Tank..Will Travel!
As far as the size of the game, the map area available to players will be approximately 7500 square miles. Hearing that figure, I was thinking “I really hope that quests won’t make me drag my apocalyptic butt from one end of the map to the other!”

The designers have taken into account the fact that players have, more often than not, been subjected to endless quest runs. Quests will be centered around certain areas and then slowly push players out to other areas to complete quests in a new region. As far as transportation to get from point A to point B? There will be vehicles, but don’t hold out for motor homes just yet. “I really want to have a tank” said Hammock with a gleam.

Link to Stratics chat. (http://www.stratics.com/php-bin/show_content.php?content=27060)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on August 12, 2008, 07:19:22 PM
Not. Likely. Odds are THEY had to pay to be on gamespot.

We are talking about Fallen Earth here, who has official forums supported with Google Ads (and often WoW / EVE gold selling service ads at that).

By going to Gamespot, they are both promoting their otherwise unheard-of MMO to the masses and getting access to a large pool of people they don't have to manage. I'm sure they paid, but it has helped them cut corners.

At some point I need to go over to the FE forums and see how the fanbois - you know, the kind with 5000 forum posts on a game that looked like vapour - are taking having to sign up for Gamespot in order to even be considered for alpha.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on August 12, 2008, 08:35:02 PM
Irony. Hopefully they didn't pay Gamespot that much. (http://forums.fallenearth.com/fallenearth/showthread.php?t=3654)

Quote
Hey all,

We had a number of technical issues come up today which have forced us to push back the Alpha registration process until approximately noon Wednesday (Eastern Standard Time for those who are curious).

I know a lot of folks on the forums are frustrated at this, if not outright angry. I know the feeling. After working on something for forty plus hours a week for almost three years, every little stumble is painful. We want this to run smoothly and to get good, solid testers into the game as painlessly as possible. Sadly the process has not been smooth or painless. While y'all are looking at a game you would like to play (hopefully very much like to play) as it keeps getting taken just out of reach, imagine how I feel, seeing my baby get tousled around.

We apologize. We are getting it done as quickly as we can. Please bear with us; we want this as badly as you do.

Lee Hammock


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Nonentity on August 13, 2008, 10:41:45 AM
Is this link still up for the codes?

It's all terribly confusing.

I am so tired.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 13, 2008, 10:42:39 AM
Is this link still up for the codes?

It's all terribly confusing.

I am so tired.

See UnSub's post. There was a delay.

Seems like the application went up, and in a matter of moments, was out of keys. Judging by the forum posts. Ill keep my eye out for any clarification. Sadly, even camping the page..... I didn't get one, never even seen the button.



Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on August 13, 2008, 08:57:36 PM
So, with no beta alpha keys available, a lot of fanbois are very disappointed. Especially since they thought following a MMO for 6 years, or post count padding on the official forums for 1.5 years, might engender them some special treatment. That's an important life lesson right there.

FE's specs:

Quote
Required System Requirements

Processor: 2.4Ghz dual core processor
Video: 3D hardware accelerator video card supporting Pixel Shader 2.0 or later and 100% DirectX 9.0c compatible. Minimum 256MB video memory. NVidia GeForce 7800GT or better or ATI Radeon X1800 or better
OS: Microsoft Windows 2000/XP/Vista (32 or 64 bit)
RAM: 2GB RAM (3GB for Vista)
Disk Space: 4GB of available disk space
Sound: 100% DirectX 9.0c compatible sound card


Title: Re: Fallen Earth: Improvements
Post by: CharlieMopps on August 17, 2008, 08:13:33 AM
(http://www.fallenearth.com/images/tutorial/fe004_08-06-08_1280x800.jpg)

Is it just me, or if you changed that punk guy into a dwarf wouldn't that pic be identical to the Sewers under Qeynos in EQ2?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 19, 2008, 08:04:43 AM
Its just you.  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on August 19, 2008, 08:30:24 AM
It's a generic enough screenshot that it could be for anything with minor tweaking. Example:

(http://images.mmorpg.com//images/galleries/formatted/342008/02083b15-2025-4375-a864-b8058ba8fc49.JPG)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 19, 2008, 11:35:31 AM
lol.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Ghambit on August 20, 2008, 05:12:24 PM
Where's the Remora?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 26, 2008, 09:40:47 AM
Quote
In an announcement today, Fallen Earth released the final round of female character developments, including upgrades with re-texturized armor and clothing and advanced rendering techniques such as per-pixel lighting and specular highlights. With male character developments completed in mid-July and a tentative content complete date in mid-September, this is another sign for MMO gamers worldwide that the Apocalypse is indeed coming.

“We provide the best experience for our fans by giving players many high quality choices for customizing their characters as much as they like,” said Steve Coyle, Art Director for the independent LLC. “We also want to make game play as real as possible, and our characters have to reflect that.”

Using up-to-date rendering techniques, artists have modeled muscular and skeletal systems more accurately, and with the use of per-pixel lighting, shade and shadow provide a new level of 3D realism. With a toned-down, post-Apocalyptic color palette, female characters are more representative of the 2154 sexy super-soldier they were intended to be.

Female character upgrades follow the series of adjustments made to male counterparts last month, including anatomical updates, equipment, and customization options for faces, hairstyles and tattoos among other things. Players will also look forward to a wide array of faction-oriented bolt-ons, currently in concept phase.

New models represent a variety of snapshots of player advancement, from basic clothing and salvaged weapons all the way up to advanced armor plating and sub-machine guns. All of the individual pieces, from thigh plates to belts to boots, can be mixed and matched, enabling players to create uniform looks or more chaotic outfits. The only question left? What will you wear to the Apocalypse?

Old:
(http://www.fallenearth.com/images/characters2/hmf_002_old.jpg)

New:
(http://www.fallenearth.com/images/characters2/hmf_002_new.jpg)

Linky with more shots. (http://www.fallenearth.com/?page=newcharacters2)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: HaemishM on August 26, 2008, 09:42:09 AM
Real is brown, y0.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on August 26, 2008, 11:24:37 AM
They shouldn't have thrown style out the window with the upgrade.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on August 26, 2008, 12:25:05 PM
They shouldn't have thrown style out the window with the upgrade.

Well, considering crafting is an important part of the game, i would expect that color tints would be possible, but i'm not sure. Other than that, i personally think the new models and look are better.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Lantyssa on August 26, 2008, 01:04:18 PM
Well, considering crafting is an important part of the game, i would expect that color tints would be possible, but i'm not sure. Other than that, i personally think the new models and look are better.
They might be technically better, however the previous models had more character.

We went from the punky Mad Maxine, to cowgirl and SWAT wannabes.  Only one of them even kinda convinced me of being edgy, and that was just because she was wearing biker boots with her cute little cami.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on August 26, 2008, 07:02:00 PM
Quote
What will you wear to the Apocalypse?

According to that second picture, it will be something sensible.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on September 03, 2008, 10:00:12 PM
From a forum post made by a comedy mod I'm not going to even link:

Quote
Dune Buggy

The dune buggy is a mid-level vehicle that crafters will be able to make when they reach Northfields. The knowledges involved in building the dune buggy are discovered through research, extrapolating from the ATV and motorcycle knowledges characters will have gotten earlier in their vehicle-building careers. Like most vehicles, the secret to their construction is found through lots of work crafting components and doing research.

At its core, the dune buggy is the mid-range vehicle of Fallen Earth. It uses more gas than an ATV, but has more hit points and cargo. It isn’t as fast as the Interceptor, but it is much more fuel efficient and much easier to build or repair. It is slower than a motorcycle, but can take a lot more punishment and has a bigger fuel tank. The dune buggy will probably be the vehicle of choice for many characters, since not everyone needs the high-performance abilities of the Interceptor. Also, like the Interceptor, the dune buggy can mount machine guns on its chassis.

The dune buggy is available in several versions, from the basic dune buggy all the way up to the Skirmish Buggy. Some dune buggy versions use different types of fuel, such as biodiesel or batteries, while others have varying amounts of armor, levels of fuel efficiency, and cargo. A basic dune buggy is worth about 15K chips, while a Skirmish Buggy is worth upwards of 200K chips.

All vehicles are made out of four core components: frame, engine, tires, and control system. Some also have a fifth core component in the form of weaponry. Many vehicles also require vehicle repair kits of varying qualities to represent all the little bits needed to put the major components together. Building a basic dune buggy requires a Science skill of 75, while building a skirmish buggy requires a Science skill of 195. The basic dune buggy requires 225 hours to construct all the core components and put them together into the finished vehicle.

Components needed for the core components of a dune buggy (which are subject to change through the testing process, but the ballpark is about right):
Engine:
Scrap Steel: 40
Scrap Gears: 30
Scrap Fasteners: 30
Weak Geologic Chemical: 10
Salvaged Copper: 15

Tires:
Scrap Rubber: 50
Weak Geologic Chemical: 30
Scrap Steel: 20

Control System:
Salvaged Copper: 15
Scrap Gears: 15
Scrap Fasteners: 20
Scrap Steel: 15
Scrap Glass: 5

Frame:
Scrap Steel: 70
Scrap Fasteners: 30
Scrap Rubber: 20
Scrap Glass: 10

For a total of:
Scrap Steel: 145
Scrap Gears: 45
Scrap Fasteners: 80
Weak Geologic Chemical: 40
Salvaged Copper: 30
Scrap Rubber: 70
Scrap Glass: 15

One part of me goes:  :drill:

Another part of me goes: 225 hours for construction  :ye_gods: I hope in-game hours are the metric and they pass 4x faster and happen when I'm offline or something ...


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on September 04, 2008, 09:18:28 AM
I still do not see that as unreasonable.

1). its a car, in this game = to "Epic mount".
2). Offline crafting.
3). You can get parts from other players/Drops ETC...
4) you could always just buy one.

YMMV (<-- heh!)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Nonentity on September 04, 2008, 09:23:41 AM
They posted on the forums that they sent out another batch of keys over the past day or two.

Just FYI.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Lantyssa on September 04, 2008, 09:51:54 AM
4) you could always just buy one.
Either their 15k chips for 225 hours of work is waaaaay off, or one chip is going to buy a ton of goods.  That's not even accounting for the work which goes into the two previous vehicles needed to learn this one, nor other activities.

If it's not off-line time, something is going to have to give.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on September 04, 2008, 09:54:39 AM
Even still, the premise isn't far off, or really over the top. And it is in beta, and a lot of things are subject to change. Like i said, best bet without knowing more, is to get components off others. I do not think its intended for one person to make one. Even if some will try.

And yes, all crafting can happen offline. AFAIK.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on September 16, 2008, 08:31:53 PM
Tiggs (http://forums.fallenearth.com/fallenearth/showthread.php?t=3924) has joined Fallen Earth's moderation staff.

I know no-one really cares, but hey, it saves looking up LinkedIn or something.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on September 17, 2008, 07:10:17 AM
Tiggs (http://forums.fallenearth.com/fallenearth/showthread.php?t=3924) has joined Fallen Earth's moderation staff.

I know no-one really cares, but hey, it saves looking up LinkedIn or something.

Oh, wow.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Signe on September 17, 2008, 07:22:43 AM
Tiggs (http://forums.fallenearth.com/fallenearth/showthread.php?t=3924) has joined Fallen Earth's moderation staff.

I know no-one really cares, but hey, it saves looking up LinkedIn or something.

I can't figure out how she keeps getting jobs!

You're really really bored, aren't you?  I can tell.  It was the even bothering to write something about Tiggs which gave it away.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: FatuousTwat on September 17, 2008, 07:46:02 AM
Who is Tiggs?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on September 17, 2008, 08:11:03 AM
Who is Tiggs?

SWG, Flopgate:London, LotRO, D&D Online.

Should work out fine, she was already around when the Apocalypse hit, on Nov 15.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on September 17, 2008, 08:18:06 PM
Tiggs (http://forums.fallenearth.com/fallenearth/showthread.php?t=3924) has joined Fallen Earth's moderation staff.

I know no-one really cares, but hey, it saves looking up LinkedIn or something.

I can't figure out how she keeps getting jobs!

You're really really bored, aren't you?  I can tell.  It was the even bothering to write something about Tiggs which gave it away.

FE is a game I want to really like, but in my heart of hearts I know it probably won't happen.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Signe on September 18, 2008, 08:51:13 AM
Tiggs (http://forums.fallenearth.com/fallenearth/showthread.php?t=3924) has joined Fallen Earth's moderation staff.

I know no-one really cares, but hey, it saves looking up LinkedIn or something.

I can't figure out how she keeps getting jobs!

You're really really bored, aren't you?  I can tell.  It was the even bothering to write something about Tiggs which gave it away.

FE is a game I want to really like, but in my heart of hearts I know it probably won't happen.

I know.  I want to like all these games, too, and I'm always disappointed.  I'm beginning to think maybe they're actually good games and I'm in some sort of weird disappointment rut.  Then I come here and I realise either everyone is in the same rut, or these games all really really suck.  It's all so disappointing! 


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Cheddar on September 21, 2008, 05:01:37 PM
Looks interesting.  I am sure it will disapoint.

I need a game like Neocron, but one that works!


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on October 07, 2008, 02:44:23 AM
Yet another reason why Gamespot shouldn't be doing MMO alphas: FE's alpha is apparently over (http://au.gamespot.com/event/codes/fallen-earth/?om_act=convert&om_clk=files&tag=files%3btitle), which is news to the community managers (http://forums.fallenearth.com/fallenearth/showthread.php?t=4031). Also, according to a post soon to be scrubbed as NDA breaking, apparently they can no longer download the client from Gamespot.

Also, since it hasn't been reported here: FE is content complete (http://forums.fallenearth.com/fallenearth/showthread.php?t=4021l).

Quote
-New level of 3D realism through use of hi-poly normal mapped objects
-Hundreds of jackets, pants, belts, gloves and pads for players of all skill levels, yielding thousands of new character customization options
-More than a dozen customizable character slots including head, mouth, eye and ear slots
-New and improved range and melee weapons including bladed hockey stick, a parking meter, a Tesla hammer (a Taser on a hammer) and a baker’s rolling pin!
-Wide range of gear, including gas masks, hazmat suits, goggles and specialized body armor
-Approximately 70 towns including starter towns for beginner players, player-conquerable towns for PvP enthusiasts, and faction and barter towns for more advanced missions and character development (although this differs from our original estimate, we’ve honed in to make the best possible player experience)
-More than 5,000 missions available
-Three sectors of game play to be included in the game release: The Plateau (red desert sands and barren wastelands); Northfields (grassy wheat fields); and Kaibab Forest (trees and scrubby foliage)
-More than 50,000 lines of dialogue including information on missions, item descriptions, conversation options and NPC interactions
-More than 1,300 new and motion-captured animations and emotes
-Several thousand crafting recipes
-Database of more than 6,000 items
-Players combine materials and work with others to craft 95 percent of game items
-Players can mount and fire weapons from within different types of vehicles
-More than 1,000 square kilometers of explorable territory (this territory reflects game play for sectors 1-3 and will be available upon launch, while the remaining approximate 6,000 square kilometers will be made available in later expansions

About 30% of the world is PvP enabled, for whatever that's worth.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on October 07, 2008, 02:52:49 AM
The biggest problem for FE, since I've seen it live now is that it will never achieve the level of polish necessary to be worth giving it a serious look. Which is a shame, because far as I can tell, they've done something impressive with very little.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on October 07, 2008, 09:53:27 AM
I hope your wrong.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on October 07, 2008, 10:28:54 AM
Best of luck with your hoping.

I'm always up for being wrong.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Yegolev on October 07, 2008, 12:14:28 PM
I think the "hundreds of pads" announcement must be the thrust at the female demographic.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on October 23, 2008, 06:38:27 AM
Quote
From Fallen Earth:


Hi all… Circatrix here, writing on behalf of the Fallen Earth Team. We are happy to bring you a sneak peek of the faction gear you’ll see in Fallen Earth™. You may have seen the character modifications we worked on back in July and August, and there have been some impressive improvements. We have also taken the non-player characters’ (NPCs) wardrobe and accessories to a new level.

Leading up to Content Complete, the art department was hard at work improving the look of the Faction NPCs. The screenshots you’ll see here show NPCs, although many of the items are available to players. We worked to build consistency in the color palette, texture and overall design of the faction gear so that NPCs would be readily recognizable for players as they approach. This becomes especially important as eighteen towns are faction settlements and many of the missions are faction-oriented.

As you may already be aware, within the game there are three pairs of diametrically-opposed factions. The factions are CHOTA and Enforcers, Vistas and Techs, and Lightbearers and Travelers. Each week, we will cover two opposing factions. This week, we look at the CHOTA and the Enforcers. If you are familiar with the Fallen Earth storyline, you know that each faction has a particular interest in how the Grand Canyon Province is ruled, and each faction’s philosophy results from the Fall.

Known as the CHOTA, the Children of the Apocalypse are a product of the Fall. When Shiva struck and nuclear holocaust ensued, they embraced chaos and destruction, preferring to destroy any semblance of the old ways. They are led by the warlord Redhand, and prefer a tribal society. Although they are some of the most powerful warriors in the Grand Canyon Province, their alliance is fractured. CHOTA are made up of several independent tribes that only rally for major causes.

The CHOTA NPCs you’ll see in the screenshots reflect the faction’s tribal and savage characteristics. The tribal influence of the CHOTA can be seen mainly in their patchwork wardrobes, some pieces of which are available for players. Leathers and various animal skins have been stitched together to create pants, shirts and armor, hearkening back to the ways of the ancient Native Americans that inhabited the area. You’ll see a skull on the right shoulder of the NPC in back, and many of the decorative elements of their wardrobes include feathers, bones, animal teeth and claws. You’ll also recognize the lucky rabbit's foot hanging from the belt of the female CHOTA warrior in front. You might assume from their wild hairstyles and colors, random tattoos and face paint that they are on the edge, but their savage nature is also evident in the variety of melee weapons they keep on hand. From a shark-toothed mace to a huge axe, CHOTA have a flair for gruesome weapons. Several pieces of forearm armor have blades and spikes, as do some helmets and shoulder armor. The NPC in back even has four severed fingers dangling from his necklace.



Opposite the CHOTA and no less deadly, the Enforcers were formed from the remaining military and police forces of the U.S. government. After the Fall, they worked to bring order and stability to the Grand Canyon Province. They are orderly and systematic, and they police the Province, offering protection for settlements in exchange for food and shelter. They are without doubt the most efficient combat force in the area. They often get their latest and greatest weapons from the Techs, and they train constantly. At times, they’ve held off groups ten times their size.

You’ll immediately think of present-day military when you see the Enforcer NPCs. All have at least one camouflage element in their wardrobes—jackets, pants or gear. Many of the boots, belts and even the beret worn by the warrior in the middle are reminiscent of current military fatigues, and two of the soldiers wear traditional supply belts. Their gear isn’t tribal like the CHOTA, but instead focuses on function to make them more effective in combat. Many of the materials resemble metal or a Kevlar-like material, and the camouflage color palette ranges from desert browns to woodland greens. More clean cut and orderly than the CHOTA, the Enforcer NPCs don’t have many piercings, tattoos or face paint. Some boots featured in the screenshots and the pants worn by the officer in the beret can also be acquired by players. Players can acquire the weapons, including the rocket launcher held by the warrior on the left, at various stages in the game. Since they were formally trained by military, police and government agents, most Enforcers rely on ranged weapons. The helmets and hats pictured—as well as the night-vision goggles worn by the soldier in the middle—can all be acquired by players. The character customization slots accommodate a helmet and goggles simultaneously.

Although we’ve prepared a few examples in the screenshots, we hope that as players ally with a particular faction that they’ll max out the character customization options we have in store. More than a dozen character customization slots, with more than fifteen options for each slot, yield thousands of combinations. We are excited to see what players do with what they’ve been given.

Check in with us next week for the next round of factions gear and screenshots. And if you haven’t submitted yet, check out our Halloween Costume Contest (http://forums.fallenearth.com/fallenearth/fecontest.php). We hope you’ll use the screenshots for some inspiration. Winners will get an alpha key and Fallen Earth t-shirt. Good luck and stay tuned for next week!

Fallen Earth Image

(http://images.mmorpg.com/features/2353/images/2353_1.jpg)

(http://images.mmorpg.com/features/2353/images/2353_2.jpg)

Linky (http://www.mmorpg.com/gamelist.cfm/game/126/feature/2353/Faction-Gear-Sneak-Peek-CHOTA-and-Enforcers)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on October 23, 2008, 11:48:08 PM
The FE forums are hilariously dead since most of the frequent posters are now in beta.

... I still refuse to sign up to Gamespot to get in.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 04, 2008, 07:25:59 PM
Tiggs tells HG:L players to go play LOTRO or FE (http://forums.hellgatelondon.com/showpost.php?p=1227092&postcount=14877).

... okay, not quite. But it isn't good when sporting a red name to promote your new gig at your old place of work.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on November 04, 2008, 10:03:38 PM
What does FE and LOTRO have to do with eachother?

As in, how does she go from doing badly at one community to TWO?

Is that only crazy to me?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 04, 2008, 11:09:31 PM
I've got no idea how LOTRO figures into this, but I'm 90% sure she's been hired by FE as another community person for them.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 05, 2008, 08:00:45 AM
Fallen Earth: Dev Journal Part Three - Travelers and Lightbearers

Quote
Last week we posted images of the gear used by the nature-oriented Vistas and the science-obsessed Techs, and this week we move on to the Travelers and the Lightbearers.


The Travelers exist in the junction between traveling performers, underworld crime bosses, and used car salesmen. Their primary concern is money and trade, and they will go to great lengths to make a profit, even if some legs have to get broken in the process. The Travelers believe that trade in and of itself is a worthwhile goal, as it allows people to trade what they have for what they need, and the Travelers want some portion of that transaction. While most Traveler operations are concerned with trading, entertainment, or servicing the various vices that survived the apocalypse, they also have more than a few less pleasant activities. Assassination, extortion, and flat-out robbery are all part of Traveler operations. Travelers avoid standup fights where possible since they are rarely profitable, preferring a knife in the back or a silenced pistol to a fight where their enemies can see them coming. Through trade and their own handiwork, the Travelers are well equipped with a variety of new and salvaged equipment.


The Travelers are divided into eight families, each with its own particular trade and focus. The first Traveler on the left is an example of the Vegas family, which concentrates on alcohol and gambling; they were also the ones who brought the poker chip currency to the Grand Canyon Province. The second Traveler is an example of the Moros family, which once formed the criminal underground of Hoover Dam before it was ransacked in the CHOTA revolt. The third Traveler is an example of a high-ranking Traveler, probably of the Brenhauer family. The fourth Traveler is an Orphan, the Traveler family most closely tied with the CHOTA. The last Traveler is a member of the Black Hood Gang, which serves as the muscle for the Travelers when brute force is called for. The enigmatic Cleaners, the assassins of the Travelers, are not so careless as to be caught in a picture.


Opposing the Travelers are the Lightbearers, a monastic order of healers, mutants, and warriors. While the Lightbearers claim to be dedicated to helping all comers, there are rumors and whispers that they only actually help mutants and are working toward a future where all humanity has been replaced with mutantkind. The Lightbearers are skilled healers, knowing much of pre-Fall medical science and natural remedies. Lightbearers use these skills to help save as many people as they can, and also use their respectable close-combat skills to protect those who cannot protect themselves. While the Lightbearers do not use much in the way of advanced weaponry or armor, they make up for it with skill and the powerful mutations they have developed. The Lightbearers are the foremost experts on mutations in the Grand Canyon Province and can bring a number of different mutation talents to bear against their enemies. The Lightbearers often trade their medical goods to the Enforcers and Vistas for supplies and equipment, preferring natural materials in the same way the Vistas do.


The first and third Lightbearers are representative of low-ranking members of the order. The second Lightbearer is possibly a member of the Sun and Moon, the secretive order of Lightbearer assassins that some would call ninjas, but who don’t exactly wear their allegiance openly. The third is a Lightbearer Master prepared for battle, while the fifth is a Senior Lightbearer, such as you would often find in charge of a Lightbearer settlement.
 

For more information on Fallen Earth including live dev chats, contests and game updates, visit www.fallenearth.com.

(http://images.mmorpg.com/features/2401/images/2401_1.jpg)

(http://images.mmorpg.com/features/2401/images/2401_2.jpg)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 05, 2008, 06:25:14 PM
I am really interested in playing as a Lightbearer in FE, but they do look like the kind of guys who bring a knife to a gun fight.

I like that the assassin is checking her watch, like it's, "How long is this going to take? I've got places to go, people to kill!".


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on November 05, 2008, 07:09:20 PM
/shrug

I like the ideas but I am liking the art less and less and I expect the game to be a mess.

I'll still play it. But well, yea, you know where I'm going with this.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 06, 2008, 07:08:08 AM
I am really interested in playing as a Lightbearer in FE, but they do look like the kind of guys who bring a knife to a gun fight.

I like that the assassin is checking her watch, like it's, "How long is this going to take? I've got places to go, people to kill!".

From what i understand, i think factions mean little to your player in terms of ability's and the like, as its a skill based "use based" system, you can do what ever you want. Also, much of the "equipment" only affects looks, next to none have stats (think SWG). This is my understanding, but i have not been paying a ton of attention lately to them. I will double check my info.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 06, 2008, 04:54:43 PM
FE is skill based and you start off neutral; over time you gain faction with certain groups which then lets you have greater access to their specialist skills and abilities. It then means their opposite faction hates you. Eventually you can join a faction completely, I believe.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Venkman on November 08, 2008, 09:24:25 AM
I feel like I'm playing this game, except it doesn't have a monthly fee and is called Fallout  :oh_i_see:

I really can't drum up the interest to read the usual blathering overly wordy overpromises. Can someone please summarize what this game is trying to do and why we should care?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 08, 2008, 10:51:46 PM
I feel like I'm playing this game, except it doesn't have a monthly fee and is called Fallout  :oh_i_see:

I really can't drum up the interest to read the usual blathering overly wordy overpromises. Can someone please summarize what this game is trying to do and why we should care?

On one hand, it is meant to be a sandbox-y post-apoc MMO with a skill based gameplay, FPS-style combat and interesting stuff like crafting and customising your own vehicles.

On the other hand, it has been in development for 6 or 7 years and is a test project (not that they admit it) for Icarus Studio's MMO development tools. Lots of promises made about how the world will be.

Could go either way.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Venkman on November 09, 2008, 06:52:02 AM
Ah ok perfect, thanks UnSub. Sounds like Citizen Zero or anything with the word "Perpetual" attached to it.

Given the amount of third-party total-MMO Suites used by successful MMOs, you'd think maybe all these companies making them would realize the limited market for them and instead shift their resources to making money the old fashioned way (good game play that compels people to, like, pay for it).


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 09, 2008, 07:33:01 AM
FE could be the one who breaks the mould and is a good title.

However, lots of good things they do - not releasing a lot on the world until it was finalised, alpha was started once their internal version was content and feature complete - is overshadowed by some amateur hour admin - Gamespot hosting their alpha sign-up process, Google Ads all over the official forums.

Bloodsworth thinks I am too hard on FE though.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 10, 2008, 07:34:25 AM
Bloodsworth thinks I am too hard on FE though.

Not at all. Don't take my fondness of the title, and love of indie projects as blind faith.  I'm still "Ill believe it when i see it". I just hope for the best, and take some confidence in the things you listed above, as well as some "WTF?" (gamespot ETC..).


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 17, 2008, 09:28:37 AM
Quote
A copy of the transcript is attached.

[Brannoc]Welcome to today's House of Commons chat with the developers of Fallen Earth!
[Brannoc]Questions may be submitted to directly to me by typing /msg Brannoc my question here!
[Brannoc] We'll begin with a brief introduction from our guests and then jump straight into the questions. The full logs will be available at http://www.stratics.com shortly afterward.
<Tiggs>Hiyas!! Tiggs here, Community Director for FE =)
<FELee>Hi guys, I'm Lee Hammock, the Lead Game designer on Fallen Earth.
<FEJames> I'm James, content writer and designer... One of Lee's minions.
<[FE]Wes>I'm Wes, one of the game designers working on Fallen Earth. Longtime support of the Landshark. Down with the Captain! Also: Pie over cake.
[Brannoc]> *Olly-* whats the game about ?
<FELee>Fallen Earth is a post apocalyptic MMORPG with an FPS based combat system and rpg style mechanics. It is set in the Grand Canyon and uses a classless advancement system.

[Brannoc] *bM`Noun* The FAQ states that there is no PvP at the beginning of the game, will PvP ever be a core part of Fallen Earth?
<FEJames>PvP will be supported in PvP zones in Sector 1, but really ramps up when the players join factions in Sector 2. In conflict towns, players will be able to fight alongside their faction for control of towns, giving them access to more missions and resources.

[Brannoc]*Avinalaff* Will a Workshop (if it exists), allow you to run more than one project at a time? As in could one person build wheels at the same time as another person builds a chassis, etc...
<[FE]Wes>Multiple people can work on projects in a single workshop. So, if you want to build a chassis, your friend can build wheels at the same time. However, players can't work on more than one thing at a time individually, with or without a workshop.

[Brannoc]*Zebranky* How much will players be able to affect the setting or the future development of FE through their actions in the game?
<FELee>We have a number of storylines that involve player decisions in the overall story of the game, such as players influencing the decisions of those who control the technology behind the player clones. Plus players can help decide the development and territory of different factions through PvP conflicts.

[Brannoc]*{DeM}wintergate* What will leveling be like in fallen earth?
<[FE]Wes>Leveling in Fallen Earth is rather unique, as you can do it by completing missions, scavenging, and even crafting. These avenues make leveling feel a lot less like a grind.

[Brannoc] *Quavis* If tradeskills/harvesting doesn't require you to spend any AP to learn, whats is the point of the tech faction in general? Won't absolutely everyone be harvesting anything they come upon anyways? This is very quickly going to make material and resources, and eventually finished products absolutely worthless?
<FELee>Tradeskills don't require AP to learn directly, but do require AP to master since you have to raise your attributes to master tradeskills. Also each faction only has access to certain skills, so Techs will be able to learn Science while the CHOTA are out of luck in that regard. Also the Techs are the only faction in the game that teaches Geology, allowing them to harvest more metals and refine metals than other factions. Lastly charac
<FELee>Lastly characters can reasearch new knowledges to unlock recipes that can only be gained by research and are never available from vendors, so crafters have a definite advantage in teh game. All the best stuff comes from crafters.

[Brannoc]*flora* For crafting, when gathering materials, if you take the time to gather while doing quests/doing PvP, will the generally be enough to sustain a moderate progression of crafting. Or will we have to go out of our way to collect materials?
<FEJames>Harvest nodes and materials are found through quests and are often scattered near points of interest and mission locations. You'll often find that your path toward your goal in a mission will bring you near materials you need for crafting. It's like finding little presents along the way.
<FEJames>In PvP, if players take some conflict towns, they may have access to even more resources.

[Brannoc]*Timothy* Will Fallen Earth use a hitbox to calculate damage or will it be rock, paper, scissors based like Planetside?
<FELee>Fallen Earth uses hit boxes, skills, weapons, and armor to calculate damage. Base damage is determined by weapon and is modified by hit location and Rifle/Pistol/Melee vs. Dodge/Melee Defense and is then modified by armor. So it's toally FPS in hit determination and a mixture of FPS and RPG in damage determination.

[Brannoc]*AllenJB* How frequently do you see big ingame storyline events happening? Will player characters be able to affect the storyline? To what extent?
<[FE]Wes>One of the cool new features we've been working with are town events in Fallen Earth. Players complete missions, which escalates the situation around the town until players have to save the day.
<[FE]Wes>We've also got storylines that focus on the history of GlobalTech and where the clones come from. Between the town events and the big storylines, players get to make their mark in the world.

[Brannoc]*matrex0* so is the game set across the whole world or just america?
<FEJames>The game is set in the Grand Canyon region of Arizona, known at the time of the Fall as the Grand Canyon Province, which is under control of the GlobalTech corporation. It is one of the few remaining truly habitable zones left.

[Brannoc]*Olly-* what was the high concept for the game?
<FELee>Really we wanted to do something very Mad Max-esque. We wanted to do a very stereotypical 80s post apocalyptic sort of thing. Desert, mohawks, cars, sawn off shotguns, etc. There is a deep cultural identitification with that imagery among computer gamers and the scarcity of post apocalyptic setting works wonderfully with a gear oriented MMO.

[Brannoc]*[WSX]ZtyX* Is there a maximum level for tradeskills/crafting in Fallen Earth?
<FELee>Yes, sort of. Players can advance to 45th level until the first content upgrade and we have a extremely aggressive expansion schedule. Crafting will continue to advance with every expansion. Plkayers can craft up to 55th level gear in the release content if they concentrate on it.

[Brannoc] *Hapless* What are going to be the penalties for pvping in FE? Item drop, exp loss, temp stat loss, ect.
<FELee> PvP results in temp stat loss, item degradation (and eventual destruction). LifeNet pods are not in PvP zones, but are nearby, so if you don't have a buddy with a trauma pack it can be a walk back to the fight.

[Brannoc]*[WSX]ZtyX* And here is one more question: What would be the most important thing for someone new to know about crafting?
<[FE]Wes>To my way of the thinking, the most important thing to know about crafting is: You're going to need to conserve pack and vault space for materials. And scavenge and harvest as much as you can to get the raw materials you need!
* Tiggswould like to congratulate the following people who now have won an alpha key....
<Tiggs>noun, evoke, jekai, kitro, monto, oozy, squatch, yami, briped and ghost
<Tiggs>Please message me with a valid email address to send your key too and congrats!

[Brannoc]*[WSX]Rivers* How is stealth a factor in Fallen Earth?
<FEJames>We have stealth skill that grants abilities such as a reduction in aggro and even disguising oneself as a member of opposing factions.
<FEJames>Right now, we have a stealth system in the works that includes generation and detection of noise, but exactly how it will work is still to be determined.

[Brannoc]*Arkon* How focused on roleplay is the game intended to be? Will it be an enforced roleplay, no roleplay, or roleplay if you want system?
<[FE]Wes> I think we can expect a roleplay-if-you-want approach, although we're certainly going to police names for appropriateness. I'm a fan of immersive roleplay, but we also recognize that casual gamers aren't always the same way.

[Brannoc] *flora* Hypothetical scenario, yey! I log in to Fallen Earth, my character is at the level cap. What can I look forward to doing that play session.
<FELee>You can look forward to gather components and crafting, working with your faction, PvP, following storylines, and pursuing content you missed previously. Most players will only see 1/4-1/3 of the content on a single play through. It's a huge environment to explore. We hope to have additional content out quickly after release as well.

[Brannoc]*[WSX]Rivers* What was your desire, as a development team, to show the MMO gaming community with Fallen Earth?
<FELee>Show that just because a game has some complexity to it that doesn't mean its not fun. Our crafting is very indepth, our advancement system allows vast customization, we have 6 factions players can switch between, etc.
<FELee>Also we wanted to do something without elves. Stupid elves.

[Brannoc]*[WSX]ZtyX* And one more question: Is there going to be weapon and armour customization? More specifically: Damage/Armour/resistance bonuses?
[Brannoc](woo stupid elves!)

<FELee> First of all there is a vast variety of items available, so players will have multiple choices at any given point for what to wear or use. Some of these have multiple versions based on color, designs, etc. Each of these has its own resistances, so you can have switch out your heavy helmet for a gas mask as the situation arises. Players more customize their gear by switching or making new items as opposed to modifying the stats on their
<FELee>Players more customize their gear by switching or making new items as opposed to modifying the stats on their items.

[Brannoc] *[WSX]Carnifex* Question for Fallen Earth: How does taking over Towns work ? Is it "Hold a certain point for a certain amount of time", or "Annihalate the enemy", or maybe a different system ?
<FEJames>Our conflict towns have a few different ways of going about it, but the central mechanic is that the players must assist, through NPC missions, the takeover of towns.
<FEJames>In some conflict towns, you may be fighting to remove a villain faction from taking over a town (and thus gaining that town for your buddies) through NPC missions. Others demand that you gather resources and craft to support the economies of the town, making the locals more friendly. Either way, once your faction hits a certain threshold over competing factions, your team gains control, giving you access to additional content, resou
<FEJames> All of these conflict towns have one thing in common, however. Other players will be able to shoot you. That always complicates things.
<FEJames> Either way, once your faction hits a certain threshold over competing factions, your team gains control, giving you access to additional content, resources, and merchants.

[Brannoc]*[SF]Rein* How many hitbox locations are there?
<[FE]Wes>We've got six hitbox locations: Both arms, both legs, torso, head.

[Brannoc]*[WSX]ZtyX* One more question Brannoc: The Scavenging/Harvesting system sounds really cool. I can see some people complaining about it though.. Could it happen that you revamp it?
<[FE]Wes> Scavenging and harvesting might be tweaked - nodes might take longer to respawn, they might be fewer in number. But I don't expect we'd revamp the fundamentals of how they work and the purpose they serve in the game.

[Brannoc]*[SF]Rein* Will there be a FFA pvp server?
<FELee> We currently are not sure how many servers there will be. Due to our immense world we're hoping to be able to have a lot of people on each server, thus having few servers overall. That said, if we do have multiple servers we are looking at doing different rule sets on them.

[Brannoc] *[LoD]Sabbath* At what level can a player PvP?
<FEJames>Fort Forgotten and Slaughterville are PvP areas that you can run to immediately upon entering your starter town.

[Brannoc]Here's a question from the forums...
[Brannoc]1. How reliant will crafters be on other crafter? For instance, if I'm doing ballistics and want to make Gangster Gun X, will I never/rarely/sometimes/often need crafted components from somebody who has a comparable science skill?

<FELee>All characters can learn any tradeskill, so ultimately you can cover all the bases if you want to work on it. That said, most people will end up concentrating on a few skill due to limited resources and time. Tradeskills do have crossover needs: for example for making bullets you actually make the bullets with Ballistics, but you make the gunpowder used in the bullets using Science.
<FELee>Also you may put the parts for a Steel Auto Action together using Ballistics, but you may need to refine the some scrap gears to salvaged gears using Science or refine some salvaged steel to common steel to do so. These last two examples are common components that can be found through salvaging or harvesting as well.

[Brannoc]*Quavis* One of the recipes thats been released, the dune buggy, seems to require and extrodinary amount of resouces to construct. Will there be enough room in players banks to store all of this material. This is also likely to be a group/guild project. Will there be some sort of clan/guild bank to store materials for a large project like this?
<FELee>Yes it will fit in your bank, you can but you won't be carrying it all around at once. The parts you're not working on direclty will probably be in your vault, or with your buddies. Clans do have access to clan vaults.

[Brannoc]2. You've stated before that characters will be able to queue and create their crafted items over night but at a slower rate than when they are online. You've also stated that crafting while online can be expedited faster by doing so in a "workshop." If you log off in a workshop, will your items queue faster than if you log off anywhere else on the map? Also, has anything changed with this mechanic and can you guys give us a more numeric
<FELee> Quick correction: we had to change the system so offling and online crafting speeds are the same.
<FELee> If you log off in a workshop you get the speed bonus for the entire time you are logged off. Generally the bonus is a 25% reduction in crafting time. Some particularly items will require workshops, but generally the workshop is only required for a small percentage of the total time spent building the item.

[Brannoc]*[WSX]ZtyX* One more question Brannoc, I'm asking for a whole community lol: What sort of amounts of resources will we see regular crafters go through to level fairly high up? 100s, 1000s 10.000s?
<[FE]Wes>In order to reach the more advanced recipes, players are going to go through a pretty astonishing amount of resources. It'll take time, patience, and perseverance. And lots of vault space. Maybe even the trunk of your car.

[Brannoc]3. As to the teaching skill, will players be able to teach one another recipes/schematics?
<FELee>The Teaching skill has actually been removed from the game, but all the functionality remains, just under each individual skill. Players can teach what we call basic crafting knowledges to each other. They cannot reach researched knowledges that players have to research themselves, but can share other crafting knowledges.
<FELee> So crafters have to learn how to make the best stuff on their own, but can learn to cover the basics from their friends.

[Brannoc]*AllenJB* Are we going to see some more videos soon?
* Tiggs sneaks in and says the first 10 people that havent won a key to message me with their email address will get a key to the alpha test.
* Brannoc lol's as tiggs is flooded
<FELee>Yes. We're shooting to have some very soon, including a preview of our post-tutorial cut scene

[Brannoc] Will items wear down with use at a rate comparable to fallout 3?
<Tiggs> i have 10 people!
<Tiggs> oops i need one more hurry!!
<FELee>Weapons won't wear down as quickly, but the concept is similar. I'd say the wear down rate is about half as fast. You use repair kits instead of other weapons.

[Brannoc]*Hapless* Are there going to be any significant pve encounters in the game or will it be mainly based around Pvp and crafting?
<Tiggs> sorry we have 10 now
<FEJames>There's a LOT of PvE content. You'll have faction storylines, backgrounds into villain factions in the game, and just guys who want you to help them get revenge. Each town has many hours of PvE content, and we'll launch with at least 70 different, fully-fleshed out towns.

[Brannoc] > Will players be able to repair items (fallout 3), or be forced to buy new ones (star wars galaxies) once the durability is gone.
<FELee> Players will be able to repair items using repair kits, but if they don't repair items regularly the items will become unuseable, unrepairable, and good only for salvaging.

[Brannoc] *[LoD]Sabbath* Will there be player cities and asset destruction?
<FELee>Players will be able to take control of conflict towns through PvP conflict, but they will not be able to build towns of their own yet. As such, there is no concept of destroying such player assets at this time.

[Brannoc]*flora* When you die in PvP your goal is to make the trip back costly. Do you feel like this may be an issue and cause PvP to be too sporadic ie: people abandon it quickly upon dying? Thoughts?
<[FE]Wes>PvP won't be that huge a hassle if you're in a party and someone in that party has an item that can rez you on the spot. If anything, it stresses the importance of PvP with a team rather than going solo.

[Brannoc]Will players get to experiment during crafting and create custom parts to weapons/items, or create new weapons altogether?
<FELee>There are literally thousands of recipes so players have lots to discover, but all the crafting is done through preset systems so there is currently no experimentation portion. There's still plenty to do for crafters and lots for them to research and pursue.

[Brannoc]Is there a crafting system out there that you could compare FE's to?
<[FE]Wes>Actually, there's not a crafting system out there that reminds me of what has been developed for FE. We've gone out of our way to develop something that stands apart.

[Brannoc] *Avinalaff* Will females have as many customizable options as the male characters? They often get overlooked!
* Tiggs waits on this one
<FEJames> They use the same types of clothing and armor, so there everything is equal. As for the visual customization,
<FEJames>Instead of beards, female characters get some makeup options.
<FEJames> Instead of body hair as seen on the male, female characters get belly piercings. The same number of options, but different things.
<FEJames>The hairstyles are different, also, but they have an equal number of options.

[Brannoc]*Goune* will your NPC's use a blasted wastes version of english 'Fracking this' and 'nuken that' or other similar language?!?!
<FELee>Sort of. We curse up a storm. F-bombs and everything. We do have lots of slang, especially among the Travelers.

[Brannoc]*flora* You've talked briefly about guilds being able to level up and choose abilities to differentiate the guild. Can you talk about that in more detail, such as requirements, what kind of abilities, etc? Is this idea still around (for launch)?

<[FE]Wes>No, we're not going to have the guild-leveling feature at release.

[Brannoc]*[WSX]ZtyX* Is it possible to craft houses and furniture in Fallen Earth?
<FELee> Not for launch. We have plans to do that eventually, but not initially.

[Brannoc]*flora* What's the game plan for players to find out your goals and provide feedback post day 1. Are there going to be more chats? Is the question of the week going to return? What, if anything, will be our way to provide feedback and ask questions of you?
<Tiggs>Currently on the Alpha forums we have a section set up for feedback on missions and other game aspects. Moving forward to launch we will still have a feedback forum process to gather information on game play and mechanics.
<Tiggs> The QoTW is going away for now and will be replaced by Monthly HoC chats. As you can see we get many more questions responded to and its easier to follow up on responses.

[Brannoc]*Avinalaff* How will the FE-team deal with bots/macro's/goldfarmers?
<FELee>We do have some advantage in our combat system, due to its FPS component and verificvation systems, is not as easy to bot as other games. That said, they will find a way and we're working on puting in stringent methods to locate such problems. Folks found using bots and macros will be banned, and gold farmers will be hung.
<Tiggs> As an added bonus we will be giving the first two guilds to sign up with over 20 members access to the alpha. Email alphatest@fallenearth.com with the members names,email addresses and guild name
<Tiggs>We are also accepting guild sign ups for guilds of any size and play styles
<Tiggs> You can sign up at the same email address

[Brannoc]Ok folks, that's itfor tonight! Thanks for joining us, keep an eye on the Fallen Earth website for more information!
<Tiggs>Thank you everyone for coming! It was a lot of fun!!
<FEJames>Good night, everyone! Thanks for stopping by!
[Brannoc] The logs will be up on http://www.stratics.com shortly.
<[FE]Wes>Night, folks! Thanks for having us.
<FELee>G'night everyone! Try the veal! Thanks for your time!
<Morgana>night everyone

Link (http://www.warcry.com/news/view/87480-Fallen-Earth-Stratics-Chat-Transcript)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Lantyssa on November 17, 2008, 12:19:57 PM
Stop getting my hopes up.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 17, 2008, 12:27:13 PM
Stop getting my hopes up.

Someone has to cry with me when our hope is dashed!


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Lantyssa on November 17, 2008, 12:38:30 PM
I'm trying to be cold and unfeeling.  I've had too many dalliances which turned to vapor.  Why would you make me suffer so?

<sniffle> Wish, my darling.  Why did it have to be so?  <sniffle>


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: NiX on November 17, 2008, 07:50:49 PM
Another round of GameSpot keys went out.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: NiX on November 20, 2008, 02:55:45 PM
I have an extra key if anyone wants. Just PM me.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on November 20, 2008, 02:57:05 PM
Gimme.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on November 20, 2008, 05:45:28 PM
Nuts.

Anyone else with a FE beta handout, please drop it in my beggar's bowl.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on November 21, 2008, 06:32:57 AM
Damit!

Any more keys floating around?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Signe on November 21, 2008, 06:39:57 AM
Unfortunately, I didn't get in on the accidental double keys.   :uhrr:  If Gamespot happens to send another, I'll pass it down the line. 


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on December 12, 2008, 08:01:19 PM
According to Tiggs, in the near future you can sign up to the FE beta through their site with forum membership, not Gamespot. So if you are interested, please keep your eyes open.

Transcript of Stratics chat with FE devs. (http://forums.fallenearth.com/fallenearth/showthread.php?t=6434)


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on December 18, 2008, 04:15:52 PM
You can now sign up to the FE alpha test through your FE forum account. (http://forums.fallenearth.com/fallenearth/showthread.php?p=162037#post162037)

Requires a sys diag file to be uploaded, so have that ready.

EDIT: FWIW, I'm listing 'Bat Country (f13.net)' as my guild. Don't know if that helps or hurts though...  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on January 13, 2009, 09:52:27 AM
Quote
As we start a New Year and ramp up for launch, we at Fallen Earth wanted to take a moment to review some milestones of 2008. We are also excited about many changes we’ve recently made to improve the player experience and look forward to milestones in the near future.

In 2008, we began a new production method to provide clear timelines for each town, as well as a place for artists, designers, scripters and QA to mix ideas and stay on the same page. Earlier on, we went back and forth between the design team and the art department with no real communication or verification of what the town would look like or what the teams wanted. Some good ideas were lost due to lack of communication, and we lacked solid deadlines and processes for QA. By implementing the scrum method, we have eliminated many communication issues between different teams working on the same end product and we have solidified our goals and deadlines.

We also recreated many towns in the first sector and thoroughly reviewed the rest. That’s a huge amount of content:

    * 75,000+ text strings
    * Almost 5,500 missions
    * 6,000+ items
    * 14,000+ unique characters/creatures
    * 143,000+ in game objects
    * 70 towns
    * 600+ hrs of content

There are still things we can improve in each town, but we’re working currently in polish phase and are proud that we’ve revisited and improved so much content. So we have a killer game, now what?

We recently released the tutorial and new character creation, and we plan to polish the new player experience even more. There are also new UI features in almost every patch to clean up the interface and give players more information. The graphics engine is also getting a lot of bug fixes and optimizations to improve frame rate. We continue to fix crash bugs and build the infrastructure necessary to maintain live service with GM commands and more robust system monitoring.

We’ve signed up roughly 4,000 testers in Alpha and are currently running the sign up process through our Web site. We will keep adding qualified new testers as they are needed. We’re still cranking out patches for the alpha testing environment and are looking to our next milestone of closed beta.

We are also working to beef up our marketing machine. We recently hired a PR agency to help with media relations and are looking forward to having more of a presence on the Web, dev journals and features in upcoming magazines and contests and free stuff for our fans. You’ll also hear more about Fallen Earth on the road in some fan events and public demos.

The team has done amazing work this past year and we are mere months away from showing off our baby to the world. Thank you for your support and confidence in Fallen Earth. We look forward to working with you to make an awesome game.

The Fallen Earth Team


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on January 13, 2009, 07:01:13 PM
I'm not one of those 4000. Also, that message doesn't exactly inspire confidence.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on January 13, 2009, 07:37:54 PM
600+ hrs of content was a stupid, stupid thing to add to that.

And 70 towns? What the.

Also, they need internal PR, not an agency. They need someone that understands what the hell is going on.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on January 13, 2009, 07:48:44 PM
They need an external PR to stop them releasing info like that. "We used to suck badly, but we're better now" isn't a good message to send.

And yeah, numerically stating things regarding content in a MMO is meaningless. 600+ hours will be ground down into two weeks at most after launch by the hardcore.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: NiX on February 04, 2009, 11:24:57 AM
They just announced Closed Beta.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on February 04, 2009, 11:29:54 AM
They just announced Closed Beta.

Sweet! Where?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: SnakeCharmer on February 04, 2009, 11:31:39 AM
WoOT! 

Gimmeh invite!


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on February 04, 2009, 11:38:20 AM
They just announced Closed Beta.

Indeed, and jesus, they make some serious patches.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Nija on February 04, 2009, 11:40:53 AM
I just signed up to their forums and did the dxdiag stuff. I had no idea they were this close to alpha/beta. Are they jumping the gun, or do they have a legit reason to let in external testers? Can I get a head nod one way or the other?


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: schild on February 04, 2009, 11:44:48 AM
 :star:

You can get a spinning star.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on February 04, 2009, 11:48:01 AM
They just announced Closed Beta.

Quote
CARY, N.C. - February 4, 2009 - Fallen Earth, LLC, developer of the self-titled post-Apocalyptic MMO Fallen Earth, is excited to announce that the game has now transitioned into closed beta testing. Interested testers can sign up for the opportunity to receive a closed beta key at www.fallenearth.com and join thousands of fellow Fallen Earth players each week as the online community expands to accommodate more closed beta testers.

"This is a critical milestone for our team and an opportunity to showcase updated content and features," said Colin Dwan, project manager for Fallen Earth. "We are excited to see how players progress through all three sectors without any interference, and anxious to see where we can improve the overall experience."

The Fallen Earth team has been working very hard to improve and polish all aspects of the game. Recent updates include the creation of a comprehensive user tutorial and continued enhancements to balance the in-game crafting system. With the move to closed beta, players will have the opportunity to piece together aspects of the storyline, play freely through all three sectors, and gain a better understanding of how the game will look and feel at launch. Closed beta testing also allows the development team to better observe overall game play, perform system stress tests, and ultimately perfect the Fallen Earth game experience.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Malakili on February 04, 2009, 04:26:04 PM
I just signed up to their forums and did the dxdiag stuff. I had no idea they were this close to alpha/beta. Are they jumping the gun, or do they have a legit reason to let in external testers? Can I get a head nod one way or the other?

Seems like they have fair reason base on their posts recently


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: UnSub on February 04, 2009, 04:34:26 PM
Allegedly they were content complete and feature complete when they started alpha a little while ago. Early reports from the Gamespot-recruited alpha testers ( :awesome_for_real:) was quite negative, so I'm guessing it wasn't quite ready when seven odd years of development ideas met the enemy.

So yeah, I think they should be able to have a decent closed beta and probably launch this year. How successful they'll be depends on how grindtastic the game is.


Title: Re: Fallen Earth: Improvements (+ALPHA TEST)
Post by: Mrbloodworth on February 05, 2009, 09:27:27 AM
Fallen Earth Dance Video (http://72.232.165.148/videos/1357/370ec862-ba47-4b74-97ee-764e7250e135.wmv) (3.7 Megs)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 05, 2009, 04:44:41 PM
Tried that link, just got the music with no picture.

You can also see it here (http://www.mmorpg.com/gamelist.cfm/game/126/view/videos/play/1357/Fallen-Earth-Dance-Video.html).

Although I appreciate the dance emotes, it's not really going to be what I base my buy / don't buy decision on. But it is the most footage they've shown of FE for a while.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Zira on February 05, 2009, 05:06:06 PM
 :nda: - This will be a fun beta


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: SnakeCharmer on February 05, 2009, 05:09:00 PM
Wow.

You're cool.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on February 05, 2009, 06:45:47 PM
Can these types of games die already...


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Trippy on February 05, 2009, 06:56:08 PM
:nda: - This will be a fun beta
Read this:

http://forums.f13.net/index.php?topic=13793.0


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on February 05, 2009, 07:34:51 PM
Can these types of games die already...

Can you be a little more specific?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 05, 2009, 10:21:09 PM
Can these types of games die already...

Can you be a little more specific?

Games with dancing. Everyone knows that it is dancing that is ruining the MMO industry.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on February 06, 2009, 06:50:21 AM
Can these types of games die already...

Can you be a little more specific?

Sandbox/simulation.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on February 06, 2009, 07:06:58 AM
Can these types of games die already...

Can you be a little more specific?

Sandbox/simulation.
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on February 06, 2009, 07:11:23 AM
Can these types of games die already...

Can you be a little more specific?

Sandbox/simulation.
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.

these types of games will fail long after I'm too old to care. I don't see the point in designing an entire game around sandbox when you can do the same thing in any other mmorpg for a 1/100 of the money by opening a pvp server....


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on February 06, 2009, 07:16:14 AM
Can these types of games die already...

Can you be a little more specific?

Sandbox/simulation.
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.
these types of games will long after I'm too old to care. I don't see the point in designing an entire game around sandbox when you can do the same thing in any other mmorpg for a 1/100 of the money by opening a pvp server....
Oh, you're one of them.

Shut up.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on February 06, 2009, 07:20:07 AM
Can these types of games die already...

Can you be a little more specific?

Sandbox/simulation.
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.
these types of games will fail long after I'm too old to care. I don't see the point in designing an entire game around sandbox when you can do the same thing in any other mmorpg for a 1/100 of the money by opening a pvp server....
Oh, you're one of them.

Shut up.

So does that mean I'm right? :drill:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on February 06, 2009, 07:22:17 AM
Oh, you're one of them.

Shut up.
So does that mean I'm right? :drill:
All of the smileys in the world couldn't make you right. Seriously though, it's not some game, just step away from the thread. Most folks here are fairly aware of my tolerance for stupidity outside of private forums and politics. You, obviously, are not. So I'm making you aware.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on February 06, 2009, 07:39:38 AM
 :popcorn:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on February 06, 2009, 07:53:45 AM
Meh I concede this is one of those wait in 5 years to say I told you so type arguments. I generally don't care enough about this subject to get in a fight with a ban hammer wielding admin.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 06, 2009, 08:10:09 AM
Yes. In 5 years, victory will be yours.  :why_so_serious:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on February 06, 2009, 08:22:41 AM
Meh I concede this is one of those wait in 5 years to say I told you so type arguments. I generally don't care enough about this subject to get in a fight with a ban hammer wielding admin.

Unfortunately, in five years, you'll still be wrong.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on February 06, 2009, 08:42:59 AM
Oh noes, an indie studio is making a niche game (and is fully aware of it instead of the delusions of recent AAA titles) that someone doesn't want to play!  Quick, somebody stop this game from being made!  Aiieee!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on February 09, 2009, 08:44:43 AM
There are a couple of vids of the character creation floating around if you Google it. Looks good.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 10, 2009, 12:38:29 AM
If anyone gets a second beta key, you can gift them to others.

Others like me. It'd be appreciated.  :grin:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: FatuousTwat on February 10, 2009, 02:31:57 AM
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.

Didn't you go and take a steaming dump in the Dollhouse thread 3 days after posting that?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on February 10, 2009, 08:21:52 AM
If you don't like the genre, don't post in threads about it. It seems to more of a personal problem than a genre-related one. Maybe they want you to die! But Simulation isn't speaking up and Sandbox is too busy being a sandbox.

Didn't you go and take a steaming dump in the Dollhouse thread 3 days after posting that?
I see shitting on a TV show that could potentially hurt programming I like (it was originally intended to REPLACE Terminator, and hell, it still might) a little bit different than shitting on a game that in no way effects any other game in development or any other genre that exists. Not to mention, the corporate-driven espionage style of TV is something I like immensely, but obviously from the trailers, Dollhouse is a giant piece of ass.

DLRiley was merely going into a thread to shit on a genre he doesn't like and doesn't understand why anyone would make such a thing. Hell, he doesn't even understand the genre, very obviously.

But by all means, compare two completely different exercises.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 11, 2009, 11:12:36 PM
Okay, I tried for the creepy intro, but it was too creepy. And with pictures. Damn you internet, damn you.

Anyway, FE is giving away beta keys with 1 in every 10 of their Valentine's Day cards that goes out. If you want a Valentine's Day card that might let you into beta, please PM me your email address. Or several of them, if you want to improve your odds.

Or you can just email them to yourself.

Just to prove I'm not making this up.  (http://forums.fallenearth.com/fallenearth/showthread.php?t=7299)

I'll share out any spare keys I get. Those who PM me their email addresses will get first dibs, should I be lucky.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on February 12, 2009, 06:16:33 AM
Yeah, I have this too.  Just remember, if you get one from me it doesn't mean anything!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 12, 2009, 07:15:12 AM
I've sent one to every person who's pm'd me at this point. I'll send out more if I get more PMs.

Check your spam folders if it doesn't appear - it has been known to be classified as spam.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 12, 2009, 07:50:06 PM
The next batch of VD messages have gone out. If you are a Gmail user it will probably end up with a phishing warning, so here's what to do (http://forums.fallenearth.com/fallenearth/showthread.php?t=7379) off the forums.

If someone does get a beta key, I'd like to know. I've sent out quite a few :-)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on February 13, 2009, 05:40:49 AM
I've had two that I know of.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: FatuousTwat on February 13, 2009, 04:24:53 PM
I have no idea if I have spare keys, but come on... 4gb? bleh.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: SnakeCharmer on February 13, 2009, 07:56:31 PM
I sent out something like 20 cards.  No keys to any of them.

It's apparently not in the cards...


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on February 14, 2009, 03:52:14 AM
I :nda:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on February 14, 2009, 05:15:17 AM
I sent four cards.  I know for sure that two of them had keys.  I didn't hear anything about the other two so I'm assuming they were duds.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Segoris on February 14, 2009, 05:30:09 AM
If anyone needs/wants more Valentines, just shoot me a pm as well




Edit: just in case


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 14, 2009, 05:48:08 AM
Glad it worked for some people. I think the NDA says you shouldn't say if you got an invite or not. I thought people would PM me or something.  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Segoris on February 14, 2009, 06:08:15 AM
Honestly, I figured you wouldn't care since there were probably a number of people asking.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 14, 2009, 06:15:50 AM
Honestly, I figured you wouldn't care since there were probably a number of people asking.

I didn't mind - it's more people saying if they got a key or not here in public that might violate the NDA.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on February 14, 2009, 07:42:19 AM
Oh well.  If it was a no no saying some of the ones I sent out got invites - oops.  Stupid rule, too, especially in light of the promotion.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 14, 2009, 07:45:51 AM
I agree.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on February 14, 2009, 08:00:08 AM
I'll forgive you for the transgression, Signe.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hoth on February 16, 2009, 03:38:32 PM
Got a few keys to give out.
PM if you are interested.


Enjoy.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on February 17, 2009, 08:13:24 AM
 :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 22, 2009, 01:54:38 AM
Got a spare beta code. First to PM gets it.

Enjoy.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on February 22, 2009, 02:03:43 AM
Well, hot dog!
/em crosses fingers


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on February 27, 2009, 06:19:14 AM
FE on US tour:  (http://www.fallenearth.com/index.php?page=pr20090223)IDGA events in Baltimore, SanFran, Texas and others.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on April 19, 2009, 01:55:35 AM
A round of game direct beta invites went out, check your email.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: CharlieMopps on April 19, 2009, 08:48:53 AM
I got a spy in the inside now. You guys should totally see the :nda: It's totally :nda:

lol


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: FatuousTwat on April 19, 2009, 03:50:07 PM
I still just haven't dl'd it... Should I?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on April 19, 2009, 05:38:53 PM
I still just haven't dl'd it... Should I?

If you have beta access, they might have some sort of closed beta forums that you can look at which would help you answer that question.

Hypothetically. I can't say for sure what FE has.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: FatuousTwat on April 19, 2009, 07:17:29 PM
Hmm... Well I already Dl'd the damn AoC trial (13gb) this should go by fast enough.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on May 21, 2009, 09:53:25 AM
Not sure if this was posted before. But g4 got some footage. (http://g4tv.com/thepile/hdvideos/37780/The-MMO-Report-Fallen-Earth-Special.html)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on May 21, 2009, 04:06:53 PM
Not sure if this was posted before. But g4 got some footage. (http://g4tv.com/thepile/hdvideos/37780/The-MMO-Report-Fallen-Earth-Special.html)

Did anyone else notice the complete lack of actual gameplay video :(


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 11, 2009, 04:55:35 PM
Some new videos:

Seems focused on character creation+ tutorial: http://www.youtube.com/watch?v=WQctAn3Jjes

showing some game world/game play: http://www.youtube.com/watch?v=0Aa296wJiLs&feature=related


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 11, 2009, 07:36:40 PM
I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 11, 2009, 07:48:39 PM
I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.

I'm still undecided actually, for a variety of reasons.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 11, 2009, 10:08:29 PM
I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.

In, already pre paid at GS.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 11, 2009, 11:04:04 PM
I'm in as well. I'm gonna need people that can make me guns and shit.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 11, 2009, 11:23:55 PM
Nice, Surly is a Wings fan so I'll assume he's from the Detroit area. Since Detroit is basically a modern day post apocalyptic city, he'll be our ace. Hell they should just call the game "Detroit."


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 11, 2009, 11:25:05 PM
I'm in as well. I'm gonna need people that can make me guns and shit.

Between me and Falwell, I imagine the bare necessities will be covered. But all told, to be effective we'll probably need 15-20 people.

Also, for those viewing this from home, this conversation is not for the breaking of NDAs. It's just to organize a crew as this thing doesn't have quite the push as WAR or AoC. However, it will have it's own forum due to the depth of crafting. If that's convincing enough for you. We'll see how long it lasts above ground.

Edit:
Quote
Hell they should just call the game "Detroit."

I'm pushing for Michigan to absorb Pennsylvania all the way to Centralia and rename the whole area Silent Hill, since the only people left will be people who just woke up and have no clue what happened. They'll mutter something about the end of the world before the sky just jacks them right the hell up.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 12, 2009, 01:17:09 AM
Nice, Surly is a Wings fan so I'll assume he's from the Detroit area. Since Detroit is basically a modern day post apocalyptic city, he'll be our ace. Hell they should just call the game "Detroit."

NYC, actually. But I spent enough time in the ruins of motown to get my Mad Max on, so it's all good.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Nonentity on June 12, 2009, 01:41:28 AM
So, I heard this got much better since the alpha.

Tell me things about this game, I'm too lazy to read up on it. :P


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 12, 2009, 01:44:55 AM
So, I heard this got much better since the alpha.

Tell me things about this game, I'm too lazy to read up on it. :P
NDA. You're obviously too lazy to READ THE PAGE.

There's only about 10 pages or so on the home page worth reading (fallenearth.com). That being crafting, skills, factions, and uhhh, mutations. Maybe a few others here and there. Took me about 20 minutes to read all of it.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 12, 2009, 02:19:57 AM
Nice, Surly is a Wings fan so I'll assume he's from the Detroit area. Since Detroit is basically a modern day post apocalyptic city, he'll be our ace. Hell they should just call the game "Detroit."

NYC, actually. But I spent enough time in the ruins of motown to get my Mad Max on, so it's all good.

Makes perfect sense actually. Nobody can really be a Rangers or Islanders fan and have any self respect. However, we WILL require you to spend 72 consecutive hours in the Bronx alleyways to make up for the deficit and make sure you're ready for front line duty. It'll be like LARPing only you'll be the only actor.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 12, 2009, 02:21:52 AM
Nice, Surly is a Wings fan so I'll assume he's from the Detroit area. Since Detroit is basically a modern day post apocalyptic city, he'll be our ace. Hell they should just call the game "Detroit."

NYC, actually. But I spent enough time in the ruins of motown to get my Mad Max on, so it's all good.
Makes perfect sense actually. Nobody can really be a Rangers or Islanders fan and have any self respect. However, we WILL require you to spend 72 consecutive hours in the Bronx alleyways to make up for the deficit and make sure you're ready for front line duty. It'll be like LARPing only you'll be the only actor.
And instead of casting lightning bolt, you'll wake up with a gunshot wound and a throbbing pain that just won't go away.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 12, 2009, 02:25:33 AM
Also, IainC, if you would kindly stop in and give Surly some LARP tips for his soon to start Bronx adventure, both he and I would appreciate it.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: FatuousTwat on June 12, 2009, 03:01:07 AM
I was in alpha, but apparently not in beta... Shrug.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 12, 2009, 03:37:00 AM
Nice, Surly is a Wings fan so I'll assume he's from the Detroit area. Since Detroit is basically a modern day post apocalyptic city, he'll be our ace. Hell they should just call the game "Detroit."

NYC, actually. But I spent enough time in the ruins of motown to get my Mad Max on, so it's all good.
Makes perfect sense actually. Nobody can really be a Rangers or Islanders fan and have any self respect. However, we WILL require you to spend 72 consecutive hours in the Bronx alleyways to make up for the deficit and make sure you're ready for front line duty. It'll be like LARPing only you'll be the only actor.
And instead of casting lightning bolt, you'll wake up with a gunshot wound and a throbbing pain that just won't go away.

Grew up in Harlem, across the bridge from the burnt out South Bronx. There's a mall there now. =P And I've already been shot.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 12, 2009, 03:40:49 AM
Grew up in Harlem, across the bridge from the burnt out South Bronx. There's a mall there now. =P And I've already been shot.

NOW we're fucking talkin my good man. Carry on.

EDIT: Wait, what caliber? If it's that puny .22 shit it doesn't count. .45 or better to get cred, .50 cal or better to be a real internet gangsta.

EDIT2: Ok, 9mm will also be legit.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Cheddar on June 12, 2009, 05:11:39 AM
You know I am in, but I refuse to play beta.   :heart:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 12, 2009, 05:30:46 AM
Grew up in Harlem, across the bridge from the burnt out South Bronx. There's a mall there now. =P And I've already been shot.

NOW we're fucking talkin my good man. Carry on.

EDIT: Wait, what caliber? If it's that puny .22 shit it doesn't count. .45 or better to get cred, .50 cal or better to be a real internet gangsta.

EDIT2: Ok, 9mm will also be legit.

.380


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on June 12, 2009, 06:31:10 AM
.380

Approved, see force commander Schild for your detail.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Modern Angel on June 12, 2009, 10:19:42 AM
I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.

I'm in and have been for a bit. Do we need a special forum? A... secret forum?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: SnakeCharmer on June 12, 2009, 10:49:42 AM
It looks fun, and has some interesting mechanics.  I'll probably pick it up and give it a whirl until TSW or TOR comes out/goes beta.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on June 12, 2009, 10:54:36 AM
 :uhrr:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on June 12, 2009, 11:02:28 AM
I am unsure if I will get it or not.  More a time and focus consideration than a statement on the game.  Once we can say anything, I'll have impressions.

What faction or factions?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on June 12, 2009, 11:22:05 AM
...

Seriously?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Venkman on June 12, 2009, 11:46:38 AM
It's a dry spell  :oh_i_see:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Tarami on June 12, 2009, 12:02:34 PM
You people are like that sea captain in Blackadder that starts drinking urine before the water runs out.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 12, 2009, 12:18:56 PM
...

Seriously?
Crafting!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 12, 2009, 02:27:52 PM
I find your lack of cynicism disturbing


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: HaemishM on June 12, 2009, 02:56:13 PM
I've been in the alpha, but haven't had much of a chance to get at it, so I'm not even sure I'm in the beta.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Cheddar on June 12, 2009, 03:46:23 PM
If crafting is anything like Neocrons thats ALL I am going to do at first!   :awesome_for_real:

Ah hell, I signed up for the Beta.  Do we have any sekret contacts with this dev team?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 12, 2009, 03:59:47 PM
You know that scene in Arrested Development when the characters look over at Anne, who George Michael is dating
and someone invariably says something like "Her? What, is she funny or something?"
To which the only response is "well, she had better be"


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ingmar on June 19, 2009, 05:25:00 PM
I just got an email from Fileplanet (note to self, am I subscribed to that? Check and cancel if so) that there's a stress test for this game coming up that you can sign up for through them - starts on Tuesday apparently.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 20, 2009, 10:50:44 AM
FP pre-load just went up for the Stress Test on Tuesday.  I'm there.  I love post-apoc.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 20, 2009, 12:03:30 PM
Not to be a kill joy, but I have confirmation that the NDA is still in effect.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on June 20, 2009, 03:40:37 PM
I don't see where anyone broke an NDA.  I think we're allowed to say that you can get a key through FP. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 20, 2009, 03:46:15 PM
I don't see where anyone broke an NDA.  I think we're allowed to say that you can get a key through FP. 

It just seemed like the with a bunch of new people getting into the beta that the conversation was heading that way.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on June 20, 2009, 05:13:48 PM
Oh, ok.  Maybe you're right.  I don't know.  I don't have any intuition about anything.  I don't even have any woman's intuition.  No dar.  No intuition.  Everything takes me by surprise all the time. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 20, 2009, 10:39:17 PM
Signe, I'm getting married.

Surprise.  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on June 21, 2009, 06:30:58 AM
Well, I have to say that I'm not surprised!  Only a complete nutter wouldn't marry you given the chance! 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 22, 2009, 04:06:17 PM
Aww =)

Oh, and uh, new FE screenies released. (http://fallenearth.com/screenshots)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 22, 2009, 09:31:49 PM
Aww =)

Oh, and uh, new FE screenies released. (http://fallenearth.com/screenshots)

that looks like ass   :ye_gods:
(still gonna try it though)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 22, 2009, 09:48:25 PM
I don't terrible mind the look of the game world in those shots, but the character models are very meh.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 23, 2009, 12:06:15 AM
I dunno, I kinda like the world in those shots. The characters seem a little meh indeed, but seeing as the game's still in beta, who knows?
maybe they'll improve character models before release like they did in LoTRO.

Then again, if the game play's there, I'll play with 8-bit sprites. Eyecandy's a secondary concern for me.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: NiX on June 23, 2009, 12:32:07 AM
They've already improved the models once, I don't know if they'll do it again.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 23, 2009, 10:10:35 AM
They've already improved the models once, I don't know if they'll do it again.

"Improved" you mean

Anyone else having issues with the installer?  I got the pre-load from FP but when I go to install I get an error.

edit:  nvm, looks like the file is locked until they release the rest of the client (????)  Why have a beta key then?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on June 23, 2009, 01:23:55 PM
So anyone willing to give the rundown on fallen earth?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: rattran on June 23, 2009, 01:54:48 PM
So anyone willing to give the rundown on fallen earth?
NDA means no rundowns.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on June 23, 2009, 02:03:01 PM
There's an NDA, no?  Or are you just trying to get some n00bie to break it?   Maybe I'm missing something or maybe you really are a numpty like everyone seems to think.  If I missed an NDA update - oops.  

I'm editing this just to say that I obviously didn't miss anything this time and DLRiley is clearly a twat!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 23, 2009, 02:50:58 PM
So anyone willing to give the rundown on fallen earth?



Sure, go to fallenearth.com and check out all the publically available information about the game.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: DLRiley on June 23, 2009, 03:06:59 PM
So anyone willing to give the rundown on fallen earth?
NDA means no rundowns.

Didn't know about the NDA. I'll just wait to for someone to guinea pig it at launch.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on June 23, 2009, 04:15:43 PM
I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.
Having time to give it more thought, I'll more than likely be in.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 23, 2009, 04:32:53 PM
Client file unlock just went live, so you can complete your DLs if ur in the stress test... which should be beginning shortly (6pm *ST)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hawkbit on June 23, 2009, 06:47:23 PM
If Fileplanet opens up servers to anyone, someone post up here.  I'd like to beta, but not at my expense.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 24, 2009, 12:02:02 AM
(just logged out of the stress test)

This is a game I know many in here would love to discuss thoroughly... the good and the bad
(sigh)
I hate NDAs.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 24, 2009, 11:47:52 AM
hahaha

This game

those screenshots! Oi vey


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 24, 2009, 11:57:39 AM
hahaha

This game

those screenshots! Oi vey

Its kind of sad really, because I imagine lots of people will just see these really mediocre screenshots and never try the game.  They are trying to do something different game mechanics wise, it seems, and yet they aren't doing a very good job promoting the game.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 24, 2009, 12:15:06 PM
Any word on when the NDA lifts?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on June 24, 2009, 12:37:50 PM
We'll post when it does. Stop being such an eager beaver.

Ghambit, just stay out of the thread til the NDA drops.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on June 24, 2009, 06:45:08 PM
hahaha

This game
From someone who loved Darkfall?  Really? ;D


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on June 24, 2009, 11:47:37 PM
Hence the this game.

It won't let him teabag your corpse and take your fillings.  :why_so_serious:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 25, 2009, 09:12:14 AM
If Fileplanet opens up servers to anyone, someone post up here.  I'd like to beta, but not at my expense.

Opened up to all fileplanet users now. 

Link http://www.fileplanet.com/promotions/fallen-earth/


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on June 25, 2009, 07:34:02 PM
I really wouldn't think going out to Fileplanet members is the best way to build momentum for a MMO of Fallen Earth's... stature.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 25, 2009, 07:52:22 PM
I really wouldn't think going out to Fileplanet members is the best way to build momentum for a MMO of Fallen Earth's... stature.

You'll get no argument from me.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 25, 2009, 07:55:36 PM
hahaha  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hawkbit on June 25, 2009, 09:41:32 PM
Opened up to all fileplanet users now. 



Thanks bunches!!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 26, 2009, 08:24:30 PM
I really wouldn't think going out to Fileplanet members is the best way to build momentum for a MMO of Fallen Earth's... stature.

You'll get no argument from me.

I seriously doubt opening the floodgates like that at this stage of their dev. would've been a smart move.  Better to ease the playerbase up gradually so at least the testing isnt a total lagfest. 
And remember, there are no instances in this game.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on June 26, 2009, 10:06:45 PM
For all intents and purposes, FE is an indie MMO with a stated pseudo-hardcore crafting bent. It isn't for the masses and Fileplanet is a horrible place to even stress test it. For me, it brings to mind Fury's attempts to get people interested in playing by having what amounted to an open alpha.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on June 27, 2009, 12:14:22 AM
I'm not sure.  Part of a stress test is just seeing how it works under load.  Have a bunch of people knocking at the doors and at least it gives some data.  Even if only a tiny fraction sticks around, it's a tiny fraction more than they had.  The only way I see it as being bad is if the servers completely melt or real potential customers are driven away.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on June 27, 2009, 10:12:43 AM
The only way I see it as being bad is if the servers completely melt or real potential customers are driven away.

Which happens all too often, especially on smaller projects that try to be too big.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on June 27, 2009, 11:42:57 AM
On niche indie projects, if a little lag from a test designed to generate lag frustrates someone, then they're probably not going to be happy with the game anyways.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on June 28, 2009, 07:07:10 AM
The biggest complaint I've seen of FE publicly is "it looks ugly".

This isn't a title to put in front of the Fileplanet crowd. For every one new player you might attract, you'll lose 50 who go "it looks like ass" on other gaming forums.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 28, 2009, 08:53:23 AM
The biggest complaint I've seen of FE publicly is "it looks ugly".

This isn't a title to put in front of the Fileplanet crowd. For every one new player you might attract, you'll lose 50 who go "it looks like ass" on other gaming forums.

Its kinda odd really. Their landscapes and buildings don't look too bad from what I've seen from the screenshots.  Not cutting edge, but certainly acceptable.  But whenever I see monsters/enemies/models in general, they look like they are 10 years old.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Tearofsoul on June 28, 2009, 10:34:06 AM
The biggest complaint I've seen of FE publicly is "it looks ugly".

This isn't a title to put in front of the Fileplanet crowd. For every one new player you might attract, you'll lose 50 who go "it looks like ass" on other gaming forums.

Its kinda odd really. Their landscapes and buildings don't look too bad from what I've seen from the screenshots.  Not cutting edge, but certainly acceptable.  But whenever I see monsters/enemies/models in general, they look like they are 10 years old.

In-game graphic is not even close to the quality of the screenshots


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on June 28, 2009, 11:25:21 AM
The biggest complaint I've seen of FE publicly is "it looks ugly".

This isn't a title to put in front of the Fileplanet crowd. For every one new player you might attract, you'll lose 50 who go "it looks like ass" on other gaming forums.

Its kinda odd really. Their landscapes and buildings don't look too bad from what I've seen from the screenshots.  Not cutting edge, but certainly acceptable.  But whenever I see monsters/enemies/models in general, they look like they are 10 years old.

In-game graphic is not even close to the quality of the screenshots

There have been a few gaming con videos released that looked somewhat decent.  I'll assume you are referring to those and not breaking the NDA.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: ashrik on June 29, 2009, 09:03:56 PM
Yes... of course


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on July 02, 2009, 09:16:26 PM
New trailer for FE (http://www.gametrailers.com/video/exclusive-premiere-fallen-earth/52195)

Guitar riffs are post-apoc.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: SeaCell on July 03, 2009, 02:09:57 AM
Those graphics are more than good enough for an MMO, many a sin can be forgiven of a FUN game.

At this point only an Indy Dev House is going to break out of the cookie cutter that MMO is now. The Finance & Marketing that made all movies the same, is now making all MMOs the same.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on July 03, 2009, 04:45:41 AM
And the NDA is still up? I hate this!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on July 03, 2009, 09:38:55 AM
Yes.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Cheddar on July 08, 2009, 03:33:56 PM
We got a Beta Forum yet?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on July 08, 2009, 05:06:45 PM
No.

And there won't be one.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Cheddar on July 08, 2009, 05:15:37 PM
Cool.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on July 21, 2009, 09:10:47 AM
Release date September 9th

http://www.fallenearth.com/node/126


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on July 21, 2009, 10:48:31 AM
Nothing about the pricing though I haven't been playing close attention.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on July 21, 2009, 07:37:39 PM
Nothing about price, nothing about open beta and (I think) they are self-publishing.

It's an indie MMO where you have to craft ammo to use guns. It's always going to be a niche title.

EDIT: Oh, and launching between ChampO (September 1) and Aion (September 22?) is another thing guaranteed to help bury this title.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on July 21, 2009, 08:23:35 PM
I'd be more worried about Borderlands burying this title, rather than ChampO or Aion.
Regardless though, it being a niche-indy title means it's somewhat immune to having need of a huge market share.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on July 21, 2009, 09:02:49 PM
I'd be more worried about Borderlands burying this title, rather than ChampO or Aion

Borderlands is the only reason I might not pick up FE. I really wish they weren't released so closely together.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on July 21, 2009, 10:19:23 PM
I'd be more worried about Borderlands burying this title, rather than ChampO or Aion

Borderlands is the only reason I might not pick up FE. I really wish they weren't released so closely together.

Seems like it's more a matter of hype than anything else.  Borderlands is a "big-time/money" multi-platform persistent FPS in the same genre as FE, so based on that alone I'm sure subs for FE will suffer.
If we really analyze the 2 games though they're completely different aside from being post-apoc.  BLands doesnt even have PvP.

Buuuut, the NDA forbids us from any further analysis  :oh_i_see:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on July 22, 2009, 01:20:08 AM
Uh? No.

Borderlands is what will tide us over til Diablo 3. It has absolutely nothing to do with FE and doesn't even remotely fall into the same genre. (Yes, I read what you said, but even being Post-Apoc doesn't make them worth comparing).

FE is a small-time/no-money MMORPG that's heavily styled in the flavor of SW:G. Which, if it had to be defined to a genre, would fall under "Probably Doomed."


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on July 22, 2009, 08:08:48 AM
If I were to break my head and buy an XBox 360, I would absolutely buy Borderlands.  For some reason, it really appeals to me.  Then you lot would have to play with me and I really Really REALLY suck at shooters!  I'd get it over FE, too, if I had to choose. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on July 22, 2009, 09:55:35 AM
Since there is no choice because you don't have a 360 and hopefully won't be breaking your head, are you going to get Fallen Earth?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on July 22, 2009, 11:08:16 AM
I like the concept and apparent polish of BLands (still gotta beta it though), but if I had to choose between the two I'd still pick FE.  Only because it's the more cerebral of the two and I get bored way too easily.  Running from one random private server (in BLands) to another to run the same coop missions over and over with slightly varied instances of the same gear doesnt appeal to me.  I'd say it's more like post-apoc NWN than anything else... only w/o custom servers (which sux).  For the console though, it looks to be an awesome game.

I get the feeling FE is gonna end up with a payment structure similar to AO.  It'd make a great quasi-free game.  Any way you cut it though they're gonna have to give some sort of free trial and/or make the box the cost of a few lattes from Starbucks.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on July 22, 2009, 11:46:00 AM
Since there is no choice because you don't have a 360 and hopefully won't be breaking your head, are you going to get Fallen Earth?

I don't know.  I might still break my head, though.  I don't know why or even remember saying that bit "if I break my head".  I think I must have meant something else.  Maybe my head IS broken or maybe someone punked me!

Seriously though, I don't remember typing that bit.  Did someone punk me?  Because this is really kind of freaking me out.   :uhrr:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on July 22, 2009, 01:42:23 PM
Have you seen Righ's latest avatar?  Maybe he's broken and pretended to be you.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 12, 2009, 05:55:57 PM
Open Beta begins August 17th.

http://www.fallenearth.com/node/136

Quote
Players who want to get an early glimpse of Fallen Earth on August 17 need only register on FilePlanet beginning Friday, August 14 at 1 p.m. ET (GMT-4).


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 12, 2009, 08:50:46 PM
Looks like I'll be writing a review for FE and ChampO on the same day. Assuming the NDA drops.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ragnoros on August 15, 2009, 07:35:03 PM
Pardon my stupid, but is this subscribers only? The FE site seems to indicate no, but I don't see anything on fileplanet not leading to subscribe/pre-order.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hawkbit on August 15, 2009, 08:38:32 PM
It goes Open Beta on the 17th, I think.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on August 15, 2009, 09:07:16 PM
The FP site does say "subscriber only" so I assume it's one of those not so open open betas.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hawkbit on August 15, 2009, 10:47:11 PM
Gotcha. 

Although most of them I've seen over the past few years go open to all after a few days.  Keep your eyes open. 

Wish the game was out of NDA.  I want to talk about it. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 17, 2009, 06:31:13 AM
NDA should drop shortly-ish. Whenever open beta starts.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 17, 2009, 08:50:52 AM
NDA should drop shortly-ish. Whenever open beta starts.

Yep.  I'll be writing up a smallish review of my experience in alpha/beta.   I'm interested to see on what we agree and disagree unsub.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 17, 2009, 10:37:09 AM
Looks like the NDA drop is still a while away. I'll post my thoughts when I wake up in the morning.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 17, 2009, 02:42:48 PM
The NDA has been lifted.  Unfortunately I can't link to the source because it was in the beta forum.    The quote is "Yes, the NDA has been lifted.  There will be an official announcement on the site later."

Is it ok to post, or should we wait for the "official announcement."?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 17, 2009, 02:50:37 PM
Official announcement.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 17, 2009, 03:03:23 PM
Official announcement.


And here it is: http://forums.fallenearth.com/fallenearth/showthread.php?t=16504

NDA Lifted.

Writing up a review shortly.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 17, 2009, 03:13:53 PM
It's not a great game. I'm not even sure it's a good game.

If I can find the time, I'll be playing.

It's very craft-heavy, undoubtedly grindtastic, and the animations are ass.

But it strokes me in a way I haven't been stroked since launch SW:G.

Fin.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Modern Angel on August 17, 2009, 03:16:12 PM
I got into the beta. It ran like ass. Like. Ass. At some point I forgot it existed between the crashes and assiness. I have no idea if it's good or not past an hour's worth of playtime.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hawkbit on August 17, 2009, 03:30:26 PM
It's not a great game. I'm not even sure it's a good game.

If I can find the time, I'll be playing.

It's very craft-heavy, undoubtedly grindtastic, and the animations are ass.

But it strokes me in a way I haven't been stroked since launch SW:G.

Fin.

That sums it up more succinctly than I could do. 

I think it's a good game, but there's no way I'd pay a box fee.  I'd be down with paying like EVE's sub structure. 

I'm not sure where it fits in this MMO environment.  It looks like it was ready for launch in 2001. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 17, 2009, 03:41:59 PM
Alright, I've been in this since the alpha, so I've got a fair amount to say about this.

So, this game is a bit of an oddity to me.  Its a game that WANTS to be like some of the older MMOs that were more open worlds rather than "theme parks," but doesn't seem quite willing to embrace the idea totally, and my opinion is that it ultimately ends up in no mans land.  Its a game I desperately want to love, but in the end, I just can't see it being a game I want to play long term.

The Good:

The game world:  Its huge, its open, and its impressive.  Its pretty well crafted, and I think the screen shots don't quite do it justice.  We currently have three sectors at release only (yes, that is correct, three zones).  The good news is they are each really huge, and even though we are looking at the grand canyon, the terrain manages to be varied by sector a bit to give a little bit of variety instead of just straight desert.  The towns are well crafted, but can can put strain on your system, especially if there are a lot of PCs in the area.

The crafting system:  Pretty much everything in the game can be crafted, from ammunition to cars.  The game has the potential for a pretty good in game economy, but we will see.  Gear has to get replaced as it wears out, so there will always be a market for crafters.  The bigger "end game" type crafted items like vehicles can take a long time to craft, by which I mean, literally days of crafting time not including all the gathering materials and such.  The good news is, stuff crafts even while you are out doing other stuff.  Its a very deep and robust system, though a bit of a steep learning curve.  Definitely appealing to someone like me who enjoys a game now and again that isn't just about combat.

Classless:  The AP system(basically skill points) lets you craft your character just the way want it.  Though beware, there is no respec system.   You can also get AP from some quests, which isn't my favorite thing, because its going to make all those quests in the game "required" but there isn't an easy way to identify which quests will give you AP.  There are "levels" but they aren't terribly meaningful, as they are broken up into about 10 sub levels a pop where you earn a small amount of AP each.   Lots more customization possible than in most MMOs though. Definitely a plus.

The Faction System: With 6 factions, and interesting relationships between each of them, this game has a lot more depth in this regard than most.  I love the idea of it, but it isn't fleshed out as much as I'd like to see.

The Bad:

Combat:  This is the deal breaker for me.  Combat controls are clunky for movement, aiming, and such.  Remember, it has FPS elements, so you can play in first person perspective.  However, neither first or third person makes it very tolerable.  My opinion from the very beginning has been the combat is an absolute chore.  Given the amount of combat you will be doing, even if you choose to go the route of a crafter (harvesting nodes will require you to clear around them), the combat system is really important, and quite frankly, it doesn't feel very fluid at all.

Movement:  This goes with combat a little.  The character animations for movement aren't that great to begin with, and give a little bit of an odd feeling, especially while strafing.  When you jump, you can't change direction in the air, and you stop for a moment when you land.  This is, as the developers say, to prevent bunny hopping, but there needs to be a more elegant solution, because this really interrupts the flow of the game whenever you jump.

Performance:  The game has admittedly made some really impressive strides in this department, but the game is still a beast to run on higher settings.  You'll have to turn a lot of stuff down to get acceptable performance.  Hopefully it'll continue to improve.  Also, tis worth nothing that some people have reported perfectly good performance with not brand new systems.  So, maybe there is some variation that will get worked out.

PvP:  This game screams for more of this.  The faction system sets it all up, but there is no inter-faction PvP aside from Conflict Towns.  Unfortunately, conflict towns have classically been pretty lame.  They end up being more like Warhammer Online zone flips, with factions doing side by side PvE to flip the town ownership.  The coolness factor of people rolling up in a crafted ATV guns blazing and having and old-west style shoot out would have been FANTASTIC, but sadly, this kind of encounter is not encouraged.

Ultimately, I just see this as a game that had a great idea, that just didn't go far enough.  It seems like they were afraid of making a game that would have too small an interested player base.  I understand this concern, but what happened is that will still have only a small interested player base, and they've taken the really cool post apocalyptic setting with warring factions and turned it into a PvE grind.  This would be forgivable if the gameplay was sufficiently fun, but it isn't.  I could forgive somewhat boring gameplay in much the same way I forgive it in EVE Online if the game came through with interesting player driven gameplay, politics, etc, but I just don't see that happening.

I'd suggesting passing on this, as much as it pains me to say so.



Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 17, 2009, 04:11:26 PM
Schild gives a very good summary.

It is a game which will require a very specific type of personality to enjoy and is definately not for everyone.  Combat is incredibly clunky.  Crafting and being able to just explore are great though.  It has a mixed Old West and Post-Apoc feel which I really dig.

There are about eight stats, a dozen skills, and a dozen crafting skills.  Your stats help determine your skills and the caps for skills and tradeskills.  On top of that you get the AP to boost stats and skills as you see fit.  Tradeskills are only raised through practice.  You can make almost anything in the game.  Even some "special" items have schematics you can learn.

The graphics are pretty good for an indie game, though animations could use some work.  (I've been out for a month or two, so they may have made progress.)  There are bugs, however they are good about responding to bug reports and patches came regularly.  Every bug I submitted got an "I fixed" or a "we're looking at it" reply.  Every.  One.

No matter which starting town you pick, you can go to the others.  It might be a very long run, but you can do it.  It's great for those who like focusing on crafting since you can learn almost all the low-level skills for free.  It's possible it would be faster to obtain them in other ways, however you get to learn the skills at the same time since you'll have quests to make items.

Crafting goes into a queue.  Some items can take a long time, however it crafts no matter what else you are doing.  Combat and logging out do not affect it.  You can craft about 20% faster at a specialized station though.  If you have the ingredients and the skill, you make it.

With other games to play I am not sure I will pick this up right now.  It's not one to expect a lot from, however, for some of us it does things you simply won't find in most other games.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: HaemishM on August 17, 2009, 04:14:04 PM
I got in on the alpha of this and the game ran like refried monkey ass. So I put it away for a bit. Came back a few months later and it was much better, but still didn't grab me. A few weeks ago I tried it again and crashed before I got out of the tutorial area.

This game is indie in all its good and bad ways. Great concept, good looking world, amateur animation and character models. The combat is very clunky. It FEELS amateurish. It's also extremely un-user-friendly. I give this game a little more slack than say Champions Online, but really, it's in the same boat. While not being terrible, it just hasn't grabbed me despite the concept of both the world and the mechanics really interesting me. This is not a game I'd pay money for.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: kondratti on August 17, 2009, 04:41:10 PM
I got into the beta. It ran like ass. Like. Ass. At some point I forgot it existed between the crashes and assiness. I have no idea if it's good or not past an hour's worth of playtime.

This game has everything I'd like in an MMO.... only problem is this ^^^^

Runs like ass.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 17, 2009, 06:16:18 PM
Conclusion:

 - An indie MMO through and through that is unlikely to get more than a niche audience.

 - It's sort-of sandboxy and sort-of hardcore (travel times will kill casual play) which might have appeal to certain corners of the market.

 - It isn't the prettiest title nor the most technically proficient title being released either.


Combat:

 - More FPS-ish than most MMOs, but the aiming feels crunchy (rather than smooth) and melee combat is a series of ugly, desyncronised animations that you aren't sure if you've hit or not.

 - You have to watch your ammo since you can run out.

 - Lots of different weapon types, both ranged and melee. Ever wanted to attack someone with a corkscrew? Here's your chance.

Crafting:

 - Your character will scavenge materials from the land, buy books from vendors and can learn to create pretty much anything in the game.

 - Very broad and very deep - large number of different crafting types and different items that you can craft, up to and including vehicles - but the actual crafting aspect is 'click the button, run around for 10 minutes until you hear the BOOUNG sound'. I smile at the thought of bashing post-apoc mutant animals with a 2-by-4 while apparently also mixing up some relish at the same time.

 - Crafting is much cheaper than buying and every player will probably have a crafting mule before too long to supply their main with goods.

Character:


 - Characters earn APs as they level that can be invested in stats (5 APs = 1 stat point increase) or in skills (with a 1 for 1 conversion rate).

 - There currently is no way to retcon AP points and it is extremely easy to gimp a character by trying to make them too versatile.

 - Can have a wide variety of appearances, especially as you start customising your clothes through crafting.

Communication:

 - Apparently fully global chat is going to be turned off and global chat will be limited to sectors.

 - It is functional but not flashy.

 - Didn't try out teaming.

Content:

 - Post-apocalyptic desert is a great setting for a world that is sometimes empty.

 - There are plenty of normal MMO quests that suit a title developed over 8 years.

 - Beta testers had concerns that very few players had tested out endgame content. How well PvP and conflict towns actually work will be seen in open beta / release.

Collectables:

 - There are some for longer-term quest goals.

 - Not sure about collectable loot.

Competition:

 - Apparently a third of the world is for PvP.

 - Higher level characters will pwn hard lower level characters. Gaps in AP level, equipment level and skill level can't be overcome easily.

Community:

 - There are some die-hard Fallen Earth fanbois who often seem to think that "Modern MMO players have it too easy - MMOs used to kick you in the nuts and that's a sign of good game design!".

 - This is a game that will need to grow like EvE in terms of community size if it is going to survive.

Contingencies:

 - MMOdom's most misleading tutorial. It's fun, but you start with a max level character. Guess what happens at the end of the tutorial?

 - Sometimes the graphics look passable, other times it will look like you're back in 1998 and your Voodoo II is about to die.

 - Animations are often very jerky. Syncronisation is a big issue.

 - Major problem: if you enter an area with a lot of new buildings / textures, expect to see a massive drop in frames per second as FE loads them all up. Also expect to see a lot of things 'pop' in your field of view. A huge weakness of Icarus' engine is that it appears to be bad at loading up new models / textures in the background so grinds the PC to a halt every time it hits that situation.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 17, 2009, 06:20:54 PM
So I don't bury it above, here's a site run by an FE fanboi with lots of hints, tips and guides for playing: http://www.globaltechatlas.info/


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: satael on August 18, 2009, 02:12:30 AM
Strangely I was most put off by some background graphics ai. shelves filled with all kinds of junk everywhere which you
couldn't interact with while at the same time you needed to scavenge every kind of trash from the proper resource nodes
and corpses. (might be that I was playing Fallout 3 around the same time in which you pretty much could take anything
you saw)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on August 18, 2009, 02:41:33 AM
The short short version: too much emphasis on clutter like gathering materials, too little emphasis on world building.

I liked the size of the world, perfect for an exploration MMO, but it was too much an empty set with random buildings and mobs scattered about. Where's the artistry and sense of wonder? There could've been a world-wrapping collapsed beanstalk. Ominous-looking set of gigantic buildings in the horizon that you may or may not get to see close up. Bits and pieces falling from the orbit as shooting stars. An Akira-style underground complex that you use a bigass lift to reach.

Edit: still, like Schild, it tickles me the right way and I will play. I'll just try to fill out the gaps of the world in my head.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 18, 2009, 08:36:13 AM
FE is a weird mix of the mundane and the fantastic. It's got gritty realism, angry mutant chickens and magical glowing powers all mixed together.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 18, 2009, 09:17:48 AM
I could not get used to the busted combat system that the beta testers violently defended. Even when I was not talking about he basis of the system, jut the technical mechanics such as the dam camera "snapping" when you crouched. It was simply bad as a FPS like system, or a RPG one, and this is purely from how it was implemented and felt to a fan of both types.

That, and the really bad use of textures and texture resolution compared to the size of the object. No amount of post processes will help a bad texture job. The tutorial, where you were a higher level than when you entered "the real world" was also something I warned them about as was having  NPC standing in the middle of the dam you were trying to (quickly, as the text would have you think) escape from that gave a novel worth of lore and faction history. Its was simply stupid and killed all sense of urgency of the situation.

Every ranged NPC moving into Melee range and shooting you also, killed it for me. In the tutorial where the solders need your help, I was looking forward to some kind of cover based shoot out,.... Nope, not going to happen. Stabbing you with bullets is all you get.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on August 18, 2009, 11:22:07 AM
I got in this very early but I broke it and couldn't ever play.  Eventually I fixed it, but the combat is so awful I still can't play.  I can't win with games any more!  It might be back to single player Japanese RPGs for me.  I guess that means I should sort out that PlayStation 3 and a Wii, eh?  I'll be like Voodoolily only older and less wise and not hot!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Jimbo on August 19, 2009, 04:43:09 PM
How is the vehicles?  I hear you can ride a horse, can you fight from horseback?  Can I build an ATV or Jeep and run over people and mobs?  How is the grind?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Rasix on August 19, 2009, 04:53:39 PM
It might be back to single player Japanese RPGs for me.  I guess that means I should sort out that PlayStation 3 and a Wii, eh? 

You're still better off with a PS2 if that's your aim.  :shrugging emoticon:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 19, 2009, 06:43:06 PM
How is the vehicles?  I hear you can ride a horse, can you fight from horseback?  Can I build an ATV or Jeep and run over people and mobs?  How is the grind?

Grindtastic.  Seriously though, lots of grind.  Thats not terrible in itself, I've never met an MMO without some.  Unfortunately for me, the grind here isn't all that enjoyable.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 19, 2009, 07:47:20 PM
How is the vehicles?  I hear you can ride a horse, can you fight from horseback?  Can I build an ATV or Jeep and run over people and mobs?  How is the grind?

I can't speak for fighting from vehicles / horseback. However, I do know that the vehicles burn through fuel like no tomorrow and can get stuck / blocked by changes in the terrain that you can walk over.

As for grind: lots. Depending on what you want to do, of course. Upping tradeskills involves creating lots of trash craft and at early levels it isn't income generating so you'll have to run missions to earn chips to buy resources or do a lot of scrounging. My inventory was full of crafting resources that I might need.

The depth and breadth of crafting is fantastic, but I pretty much guarantee that players are going to create a battle character (rifle / melee works pretty well) and a crafting mule. Guilds will do the same, just with a few dedicated crafters who put every stat point into intelligence and other craft stats / skills. Because crafting works when the character is logged off, it makes sense to set and forget them.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 19, 2009, 08:48:25 PM
There is definitely something appealing about this game from the bit I've played. You can't beat the atmosphere. I like the way you build a character and I dig crafting. But sweet mother, I didn't mind the combat when I was using a gun, but the moment I made a character to focus on melee, ouch. I won't be doing melee characters anymore.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lucas on August 19, 2009, 11:36:05 PM
There is definitely something appealing about this game from the bit I've played. You can't beat the atmosphere. I like the way you build a character and I dig crafting. But sweet mother, I didn't mind the combat when I was using a gun, but the moment I made a character to focus on melee, ouch. I won't be doing melee characters anymore.

Same, this game is really rubbing me the right way so far. I've only been scratching the surface, but I appreciate the attribute/skill system, crafting and the (maybe only apparent, I'll have to play more) sandbox approach. Plus, all the faction stuff on the website is a nice read, the stage the Dev Team set up is interesting: it has already been mentioned, but it would indeed be great if it leads to some player-driven activities the same way EVE did and still does; maybe there is the potential for a slow but growing fanbase much like CCP's game.

Oh, I think I plan to join either the Lightbearers or the Tree-Huggers Vistas.

By the way, in the Credits I noticed that a certain "Anthony Castoro" is credited as Executive Producer. I thought he was the same "Sunsword" from UO and SWG but looking up on Google there is no apparent link between him and Icarus Studios.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 19, 2009, 11:38:30 PM
Anthony Castoro runs Heatwave Interactive. I really can't imagine he has anything to do with Fallen Earth. Fallen Earth, LLC or whatever they're called this week is too busy making a game, rather than trying to get voiceovers done from the clink.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on August 20, 2009, 01:31:24 AM
There is definitely something appealing about this game from the bit I've played. You can't beat the atmosphere. I like the way you build a character and I dig crafting. But sweet mother, I didn't mind the combat when I was using a gun, but the moment I made a character to focus on melee, ouch. I won't be doing melee characters anymore.

The key to melee at least for me was to run around holding down both mouse buttons so that your character flails madly at everything. Ridiculous but effective. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on August 20, 2009, 02:52:19 AM
Are there any plans to insert any kind of player housing down the road?
To me, this was the biggest flaw.  If it had this, all other flaws wouldnt be so bad.  Give me the Thunderdome.  Give me a tin-hut shack or a cardboard condo.  Something.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 20, 2009, 11:20:30 AM
Player towns are planned.

That said, I'm sure the FE devs have lots of plans, but I wonder about the if / when of implementation.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on August 20, 2009, 02:05:10 PM
MMORPG.com is giving open beta keys away right now if there is anyone left in the world who doesn't have one.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hayduke on August 20, 2009, 02:59:46 PM
So is Fileplanet.  Don't have to be a subscriber even though their site looks a little misleading.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on August 22, 2009, 12:05:11 AM
Launch pushed to Sept. 15th.

Link  (http://www.fallenearth.com/node/139)



Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 22, 2009, 04:34:23 PM
I like this game, but I don't think I want to pay 50 bucks upfront for it. It very well might be worth the monthly fee however. We'll see. I'm enjoying myself when I get a chance to play.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 22, 2009, 08:26:08 PM
I only wish it wasn't launching at about the same time as Aion.  I'm also not sure about the $15 a month sub.  If it were less it would be a lot easier for me to pick it up and play when I felt like it.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on August 23, 2009, 08:49:37 AM
I'm not playing Aion. It left me...meh.

I like the nicheness of this game and I've enjoyed playing it when I had the time.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 23, 2009, 09:05:36 AM
I'll have a duo going with Aion.  If I were just playing by myself I would probably pass.  If I'm going to play a pretty standard DIKU, then I'm going to at least make it a well-crafted one where the devs take some pride in producing a complete product.

FE is a lot more complex though, which I love, and it's something I would be fine playing on my own.  I played it as a survivalist where I can't rely on anyone and that's been a lot of fun.  If others are picking it up I might just to do the initial meet-up, then do a sub later.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Rendakor on August 23, 2009, 11:01:09 PM
From everyone's impressions here, the game sounds interesting but not worth the investment. Maybe when the box goes down to the $20-30 range, I'll pick it up and give it a shot.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jason on August 25, 2009, 08:38:22 AM
I've really enjoyed the game quite a bit.  But I'm not buying in unless they can fix the graphics issues.  I've got a good system, plays tons of games well like the recent crop of MMOs and Crysis and whatnot.. but in Fallen Earth, no matter how much I tweak the system/game, I get great frame rates when I'm out in the wilderness, but when I get near town or around more than 10-15 people, it turns into a slide show.

If they can just fix that, I'm in.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Draegan on August 25, 2009, 09:00:45 AM
The concept was neat, everything else about the game is just ass, from animations to controls.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on August 25, 2009, 11:20:08 AM
Y'know, I've always wondered why MMO devs. dont take a more business-oriented approach and market their products cheaply at startup and THEN increase the price to retail after the dust has settled.  Imo they'd sell a lot more boxes if prices were reasonable to start.  Similar to how many electronics are sold, below retail at release to boost marketing through word-of-mouth.

The pricing on something like FE just spells to me that they're trying to moneygrub and run and have little faith in their own product.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 25, 2009, 11:34:00 AM
From everyone's impressions here, the game sounds interesting but not worth the investment. Maybe when the box goes down to the $20-30 range, I'll pick it up and give it a shot.

From my own experience, this is about what I am going to do.  The game is definitely worth keeping up with, because it is ALMOST something I want to play, but in its current state, I won't buy it.  Especially since I am buying CO anyway.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 25, 2009, 01:08:01 PM
Y'know, I've always wondered why MMO devs. dont take a more business-oriented approach and market their products cheaply at startup and THEN increase the price to retail after the dust has settled.  Imo they'd sell a lot more boxes if prices were reasonable to start.  Similar to how many electronics are sold, below retail at release to boost marketing through word-of-mouth.

The pricing on something like FE just spells to me that they're trying to moneygrub and run and have little faith in their own product.

First impressions and all that. Remember we are not talking about rational players, we are talking about MMO players that see beta and alphas as free time, then go off into the sunset claiming the game was incomplete.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 25, 2009, 01:52:01 PM
Quote
From my own experience, this is about what I am going to do.  The game is definitely worth keeping up with, because it is ALMOST something I want to play, but in its current state, I won't buy it.

That's reasonable, but...

Quote
Especially since I am buying CO anyway.

NOT SO MUCH.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Malakili on August 25, 2009, 04:07:51 PM
Quote
From my own experience, this is about what I am going to do.  The game is definitely worth keeping up with, because it is ALMOST something I want to play, but in its current state, I won't buy it.

That's reasonable, but...

Quote
Especially since I am buying CO anyway.

NOT SO MUCH.

Realistically, I'm going to spend most of my time in these games fighting.  I find CO combat fun, and FE combat tedious. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: tazelbain on August 25, 2009, 04:24:43 PM
IGNORE ME


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on August 25, 2009, 04:45:03 PM
(http://i4.photobucket.com/albums/y106/Seijuro_HikoXIII/Kujo_Jotaro/VB218.jpg)


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 25, 2009, 09:00:00 PM
Y'know, I've always wondered why MMO devs. dont take a more business-oriented approach and market their products cheaply at startup and THEN increase the price to retail after the dust has settled.  Imo they'd sell a lot more boxes if prices were reasonable to start.  Similar to how many electronics are sold, below retail at release to boost marketing through word-of-mouth.

The pricing on something like FE just spells to me that they're trying to moneygrub and run and have little faith in their own product.

Have you ever seen how people deal with price rises? Or paid any attention to how prices work in the field of electronic entertainment? Last I checked, neither MS nor Nintendo nor Apple nor Sony have raised the prices on their equipment after launch unless they release a new model (and then the older model is discounted). There might be discounts at launch for certain distributors, but early adopters get gorged because they are willing to be gorged.

You hit the early adopters for money because they are willing to pay it and you need that money back from development. Then you improve it and make it cheaper and it hits (hopefully) the mainstream in a better state.

Who cares if they'd sell more boxes if they are only getting $5-$6 a box profit as a one-off but the person only hangs around 1 month before telling all their friends not to play a buggy, incomplete game?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 27, 2009, 06:01:13 PM
I just played a bit on my old beta account. Yah know, they have made a good deal of progress.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 27, 2009, 09:07:02 PM
I almost went ahead and bought the game a couple of nights ago, but decided to wait and see if there's even a decent amount of people playing after launch. I don't really want to play by myself. This game does lend itself to that pretty well though.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 28, 2009, 06:21:47 AM
I played some more... This game grows on you.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on August 28, 2009, 10:33:00 AM
Performances are too bad on my more-than-powerful-enough-for-everything-else system. It pains me.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: rattran on August 28, 2009, 10:56:26 AM
I really wanted to like it. But it ran bad, looked bad, and played bad.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 28, 2009, 11:27:00 AM
Really?

I played with everything almost max. I think I had the little sliders to about 85% or so.

I do have a higher tolerance for independent games than you guys do though, and I wont say its the most beautiful game ever.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on August 28, 2009, 12:15:23 PM
No you don't have a higher tolerance than me for indie games, but you probably have a higher tolerance than me for low framespersecond. Or a way better rig.

Anyway, I just gave it another spin and it's so much a better game than a few weeks ago. Performances are still crappy for my FPS-addicted arse, and that's disheartening. I want to play this, but I can't let myself enjoy anything stutterish anymore *cries*

EDIT TO ADD: It's bad enough to have stuttering in plain old autoattack MMOs. But to stutter while I am aiming with a rifle, or every time I turn around to try and whack that sucker who's backstabbing me? SIGH!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on August 28, 2009, 12:18:41 PM
I found the performance to be better at higher settings but with any type of bloom or shadow effects off/low.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 28, 2009, 12:23:04 PM
No you don't have a higher tolerance than me for indie games, but you probably have a higher tolerance than me for low framespersecond. Or a way better rig.

Anyway, I just gave it another spin and it's so much a better game than a few weeks ago. Performances are still crappy for my FPS-addicted arse, and that's disheartening. I want to play this, but I can't let myself enjoy anything stutterish anymore *cries*

I'm running a 4 core something or other, 4 gigs of ram and a 8800 gt with 512 I do think. Performance has improved greatly from the various times I played this. Shadows even.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 28, 2009, 01:11:07 PM
I never had stuttering, and performance did improve each time I went back.  Dunno what the problem is.

I'm running an Nvidia card, quad core.  Have you defragmented recently?  It has a lot of files which get updated each patch.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: PalmTrees on August 28, 2009, 01:23:12 PM
I haven't had any bad framerate performance either. Occasional mob rubberbanding, not enough to annoy me though. I've pre-ordered but am putting the beta aside for now since there's gonna be a wipe and I don't want to repeat too much stuff come release.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 28, 2009, 03:33:06 PM
This is the last weekend for beta anyways.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on August 28, 2009, 05:23:20 PM
I have dual core, not quad. Still, everything else runs velvety.
Card is nVidia 8800gtx.
So well, even though it's my fault, it's preventing me from buying.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 28, 2009, 05:35:49 PM
From what I gather, this game uses all the cores you can throw at it. That's a pretty cool deal since a lot of games don't, but I don't have a quad core. It's very sad.  :heartbreak:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 29, 2009, 02:04:49 PM
This game tickles my crafting, exploration, indi, SWG-PreCU, and twitch places, and has me excited about its PvP play.

I think this is possibly the best iteration of a FPS/RPG combat system hybrid I have ever come across, better than Tabula Rasa, better than ######## ######. I really enjoy that aim has only you to blame and not random roles. Despite it being a bit rough around the edges.


Crafting method = Brilliant.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 29, 2009, 03:17:37 PM
Honestly, the aim mode really sucks unless they've made some big tweaks recently.  But yes, it tickles those things for me, too.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: CaptainNapkin on August 29, 2009, 03:50:15 PM
I agree about the aim mode, it's what caused me to stop logging in a few months ago. But based on MrBloodworth's comments and that it seems he's returned after being away for a while, I'm curious if they haven't made some improvements to it? I suppose I'll need to patch this and see for myself. Last time I even logged in was the last character wipe and that was just to snatch up my names and logged out after the tutorial/into thing.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 29, 2009, 05:03:51 PM
I've had absolutely zero issues with aiming. The crosshairs move smoothly and the enemies have hitboxes, so hitting things in the head with a crossbow does more damage than hitting someone in the legs. I dig it.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ixxit on August 29, 2009, 07:34:41 PM
I have been playing the open beta from fileplanet and decided to pre order it.  Game performance has been  very good for me (intel quad core, 9800 GT and 6 gigs of ram). Getting 60 - 70 fps out of town and 30 - 50  in town.  The only stuttering I saw was after is when I emerged from the reanimation tank right after the tutorial and climbed the stairs to the starter town where it appeared it was loading all the new new textures.  This at 1440x900 with the med-high settings.  

Aiming has ranged weapons is smooth here both  in first and third person.  Something seems just a little off in the melee combat, which becomes less noticeable  once you get used to it.   Seems a little clumsy.  I do like though that the mobs bob and weave and try to get out of the way of your attacks instead of just standing there mindlessly.

Love the atmosphere of the game, and the little details they put it like clutter in both the landscape and  buildings (like dishes,  cans, old appliances ruined cars, etc).  Great view distance as well which makes it easy to see points of interest from afar which invites exploration.

The general look and feel of the game is reminiscent of Neocron ( albeit a much more competent Neocron)  which despite its issues, was in its heyday  one of my favourite mmorpgs. Sure the graphics aren't tripe AAA but these guys definately deserve kudos for what they have acheived.  

Bottom line:  an very competant and enjoyable mmorpg that is a  refreshing change from the oh so tired fantasy genre.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on August 30, 2009, 01:19:06 AM
I've had absolutely zero issues with aiming. The crosshairs move smoothly and the enemies have hitboxes, so hitting things in the head with a crossbow does more damage than hitting someone in the legs. I dig it.

At one point in the beta the mobs zigzagged apparently to make aiming harder, so I think that may have influence people's perceptions.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 30, 2009, 01:26:14 AM
Goddamn your avatar is nasty, change it. No one really likes bats.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 30, 2009, 06:10:55 AM
I have huge framerate issues every time I approach a town. The issue is the engine itself - it apparently doesn't load textures very well and when approaching a town it just compounds it. Although I find the crafting system as something of a hook, it just isn't enough to sign on.

I didn't find the aiming smooth at all. It's been about a week since I logged in, but it was still jerky. Melee combat still looks awful.

One thing to keep in mind is that the game changes between S1 and S2. In S2, mobs get ranged attacks and are nasty in using them. If combat characters don't have a good dodge skill, they are toast.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on August 30, 2009, 08:01:05 AM
I like bats.  Well, maybe not baseball bats so much.  I love those adorable little golden bats, especially.  I could hug a bat.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on August 30, 2009, 09:33:46 AM
It depends on the bat.  Some are so ugly not even their mothers' could love them.  Others I just want to pinch so hard they bite back and give me rabies.

I'm seriously considering pre-ordering for the ATV and just waiting a few months to activate.  I have too much to play right now, however I would like to support their efforts.  And that the game touches me in all the right places.  It's hard to resist that allure.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 30, 2009, 10:10:00 AM
I pre-orderd two copy's.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on August 30, 2009, 11:00:49 AM
Goddamn your avatar is nasty, change it. No one really likes bats.

I gotta say, this is the first chiropteraphobic forum I've been to.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 30, 2009, 11:11:33 AM
Goddamn your avatar is nasty, change it. No one really likes bats.

I gotta say, this is the first chiropteraphobic forum I've been to.

It takes all kinds. We're pro-masturbating duck, however.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on August 30, 2009, 12:20:55 PM

It takes all kinds. We're pro-masturbating duck, however.

Yes, I briefly wondered if I had bad taste for choosing the bat. Then I saw the masturbating duck.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jason on August 30, 2009, 12:54:24 PM
I've had absolutely zero issues with aiming. The crosshairs move smoothly and the enemies have hitboxes, so hitting things in the head with a crossbow does more damage than hitting someone in the legs. I dig it.

At one point in the beta the mobs zigzagged apparently to make aiming harder, so I think that may have influence people's perceptions.

Even now I've seen plenty of mobs strafe to avoid being directly in front of you when you are attacking them.  Especially in melee combat, I find myself having to turn and strafe in order to keep my target on the enemy.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on August 30, 2009, 03:34:14 PM
Sigh. I am about to cave-in (as a depleted mine) and buy this. Someone stops me.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ozzu on August 30, 2009, 03:44:48 PM
Sigh. I am about to cave-in (as a depleted mine) and buy this. Someone stops me.

Do it.  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hoax on August 30, 2009, 11:46:44 PM
Sigh. I am about to cave-in (as a depleted mine) and buy this. Someone stops me.

Do it.  :awesome_for_real:

Do it + biif + radicalthon?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 30, 2009, 11:53:05 PM
Falconeer, you visited America and then proceeded to complain about going back to Rome after going to places like goddamn Ohio and Maryland. You make bad decisions all the time. How is this even comparable?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 31, 2009, 06:53:03 AM
Falconeer, you visited America and then proceeded to complain about going back to Rome after going to places like goddamn Ohio and Maryland. You make bad decisions all the time. How is this even comparable?

I'm actually gonna play this when it officially launches. Decided that a while ago though. So if there's any interest in bat country - well, just saying.

YAY!

""We accept him! We accept him! One of us! One of us! Gooble gobble, gooble gobble! One of us! One of us!""


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Surlyboi on August 31, 2009, 09:41:32 AM
I'm also in.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: tazelbain on August 31, 2009, 10:14:34 AM
Umm, what?  I was ignoring this because I thought it was in the same category as seed.  Now it's a "Playable at launch" game?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Reg on August 31, 2009, 10:26:45 AM
There's no such thing as a "Playable at launch" game. It does sound interesting though but I'm going to hold off a few months until they patch and it turns into a free download with a 2 week trial like EVE.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on August 31, 2009, 10:27:27 AM
Umm, what?  I was ignoring this because I thought it was in the same category as seed.  Now it's a "Playable at launch" game?

Seeds state, and this games state, are not comparable. So, yes, quite playable. I won't say its the most polished thing ever.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on August 31, 2009, 10:46:04 AM
I'm not going to call Fallen Earth "must-play" or even "should-play" but frankly, what this team has done given their resources is nothing short of a miracle when compared to Aion and CO which are nothing short but total letdowns.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on August 31, 2009, 11:06:00 AM
I played yesterday night for a bit with Mrbloodworth, and after cranking down the visuals (  :ye_gods: ) the game plays alright. I agree on the miracle. When I first tried the alpha I remember that I felt like "*groan* this is 2002 back with a vengeance, and sadly unbearable". Yesterday, just 4 months later, I was amazed by countless little things. They probably saved their last wish from the lamp genie, and they obviously asked for miracle patch.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Signe on August 31, 2009, 12:18:52 PM
Geez.  I thought this was pretty awful.  I guess it's me!   :ye_gods:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 31, 2009, 07:57:54 PM
I'm not going to call Fallen Earth "must-play" or even "should-play" but frankly, what this team has done given their resources is nothing short of a miracle when compared to Aion and CO which are nothing short but total letdowns.

I kinda see FE as a better funded and better thought out Darkfall. As a title it has been in production for about 7 years. They've had more money behind them - at least initially - and the game was developed side-by-side with third party tools that Icarus Studios wants to offer / has been offering to other MMO producers.

On one hand, at least FE finally got released and there is actually a third party toolset provider who has released a MMO. On the other, I don't think FE is a great advertisement for that toolset (or it might be the perfect advertisement, in which case I'd question the toolset).


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Khaldun on August 31, 2009, 08:09:08 PM
I think I'm going to give this a try. I'm curious about the niche catering to crafters and explorers, and I like the genre, plus I'm always interested in following MMOs at their launch to see how things gel.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falwell on August 31, 2009, 09:28:42 PM
I've pre ordered, and quite frankly I'm looking forward to this more than Aion. I just can't get past the art style in Aion, it's not my flavor.

It's very rough around the edges on almost every aspect. It's the very definition of an indie endeavor, albeit a damn good one for the resources they had. Skill based from top to bottom with a whole shitload of angles to build your character on. Being able to level through crafting and gathering is a nice touch as I don't feel like I have to stunt my character progression to pull over and do some crafting, quite the opposite in fact. The long timers on combines eats ass in some respects, but at least they can run while you're out doing other activities. Very reminiscent of the Eve skill system only applied to crafting.

In the end, it's not a game for people with a low bullshit tolerance but I think there might be a decent game buried in here somewhere.



Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on August 31, 2009, 10:00:26 PM
I'm interested to see what happens to FE as a critical mass of players starts hitting the end-game (or at least leaving S1). The early game is what it is, but everything I've seen about factions and conflict towns seems massively underwhelming.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on September 01, 2009, 04:13:52 PM
The problem with endgame is (unlike ol' SWG) there's nothing to build really (aside from weapons and mounts).  No housing, no cities.  Conflict areas go back and forth, but that's it.  So I to am interested to see where this goes.  There's going to be serious issues once the higher-ups start inflating costs, since everyone will basically be rich.  A new player will be left with no other choice but to take handouts from clanmates just to do simple purchases.

How can you have a survivalist game when everyone is rich due to lack of things to spend on?  Kinda makes no sense.  Conflict towns are upgradeable but I'm not sure how effective of a time/money sink it is.  Supposedly once people get to a certain point Clans will need conflict towns to mitigate their resource needs... and therein lies the ultimate point of the game:  post-apoc fighting over limited resources.

But since very few folk have even played with these mechanics, no one really knows how it's gonna flesh out.  Much will be player-generated I'm sure.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Hoax on September 01, 2009, 09:02:05 PM
That is some of the most fun to be had in MMO's until the gameplay quality they offer becomes at all comparable to their single player counterparts.  Getting in on the ground floor and using a halfassed toolset to go to war with some other group of people and create internet drama over online slights and player fanfic and faction interpretation.  I played fucking Face of Mankind for months just to take part in that sort of shit.  Was totally fun and worth it.  I miss the days I had time to do that but lately the games have just been so horribly bland (Aion, CO) or broken that none of the virtual worlds are even worth checking out.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Khaldun on September 01, 2009, 09:07:59 PM
It's a curious thing, isn't it? Virtual world development is really at an utter standstill, or actively going backward.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Mrbloodworth on September 02, 2009, 06:15:02 AM
Housing and the like are high priority for them, they just didn't include it in launch because they wanted to work on the foundation of the game first. Is what I read.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on September 02, 2009, 03:19:02 PM
Oh god, I just bought a new computer in part because I want to play this with everything on full.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: HaemishM on September 02, 2009, 03:25:31 PM
Is your avatar a Batman crack pipe?  :ye_gods:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on September 02, 2009, 03:28:57 PM
No, it's a water gun. You fill him up from the ass, then squeeze his penis to shoot.



Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Reg on September 02, 2009, 04:25:27 PM
I find that far more horrifying than your avatar of the real bat. I insist that you change it immediately!!11!


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Alkiera on September 02, 2009, 04:29:06 PM
No, it's a water gun. You fill him up from the ass, then squeeze his penis to shoot.



I'd been wondering, and that is what I came up with... and what I was afraid of.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Evildrider on September 04, 2009, 04:19:36 AM
I'm very tempted to get this.  I'm pretty much dying for a non-fantasy MMO at this point. 

Although I pretty much only have the cash for either this or Arkham Asylum. 


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: jakonovski on September 04, 2009, 04:35:42 AM
I'm very tempted to get this.  I'm pretty much dying for a non-fantasy MMO at this point. 

Although I pretty much only have the cash for either this or Arkham Asylum. 


That's a choice no man should be forced to make.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on September 04, 2009, 08:19:38 AM
I'm very tempted to get this.  I'm pretty much dying for a non-fantasy MMO at this point. 

Although I pretty much only have the cash for either this or Arkham Asylum.
I'm not saying Fallen Earth is worth buying, because I'm not sure it is. It'd be fun to game with you again, but hey, I'm not going to force your hand. I'll just say console games can be rented.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on September 04, 2009, 11:14:50 AM
I think I'm gonna make a forum for this. Mostly because it's going to be very poorly documented and there's enough crafting shit going on that I don't want it clogging up the MMOG forum. Agree? Disagree?

I think we have 10-15 people playing come next wednesday. *I THINK*


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Reg on September 04, 2009, 11:21:14 AM
Every game deserves a couple of weeks in the sun before its inevitable trip to the Graveyard.  :awesome_for_real:


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: schild on September 04, 2009, 11:22:14 AM
Every game deserves a couple of weeks in the sun before its inevitable trip to the Graveyard.  :awesome_for_real:
That is wholly untrue.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Reg on September 04, 2009, 11:23:43 AM
Come to think of it you're right.  In any case, this game at least deserves it. How's that?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: UnSub on September 05, 2009, 07:19:25 AM
I look forward to the inevitable "hey, the game is pretty good / hang on, there's some problems with this game / I'm quitting because there are too many problems" spiral this title experience at F13.

Regarding characters: at last check there was no ability to respec in-game, so if you want to make a character who can function at all in combat past S1 be sure to give them a strong Dodge skill.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Lantyssa on September 05, 2009, 09:22:58 AM
As far as I know, most of the people playing it have already been in beta.  We're not going into this blind, and we've actually seen the team display some level of competence because they're worried about making their own game and not beating the competition.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Jimbo on September 05, 2009, 12:23:10 PM
So for the pre-order, would the horse or ATV be better?


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Falconeer on September 05, 2009, 12:43:06 PM
The horse requires feeding and can be killed. I am sure the ATV requires fuel and servicing, but seems less fragile to me.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Evildrider on September 05, 2009, 12:58:05 PM
The horse also got something like 2500 extra stamina.  What that means, I have no clue.  lol.

I got the horse though, since I went through Direct2drive.


Title: Re: Fallen Earth: Improvements (Now in beta)
Post by: Ghambit on September 05, 2009, 02:22:36 PM
Naturally, people are already whining about the fact there are no gyrocopters or ultralights in the game.