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f13.net General Forums => Game Design/Development => Topic started by: Stephen Zepp on July 25, 2008, 07:48:15 AM



Title: Torque for the iPhone
Post by: Stephen Zepp on July 25, 2008, 07:48:15 AM
Thought I'd throw this out for anyone interested:

Torque Engine heads to the iPhone (http://arstechnica.com/journals/thumbs.ars/2008/07/24/torque-engine-heads-to-the-iphone)

Supporting info from GG:

The iPhone Announcement (miniblog) (http://www.garagegames.com/blogs/83134/15134)

Forum discussion thread (http://www.garagegames.com/mg/forums/result.thread.php?qt=77383)


Title: Re: Torque for the iPhone
Post by: photek on August 07, 2008, 06:41:48 PM
Good news Stephen, hoping some good games reach the plattform. Kinda overplayed Bomberman and Crash Racing atm  :-)


Title: Re: Torque for the iPhone
Post by: Krakrok on August 11, 2008, 06:52:05 PM

Quote
And the best part? The price. As with all its products, GarageGames is committed to providing affordable technology to get you to your first iPhone game.

Licensing
Torque for the iPhone is licensed on a per title basis. For specific pricing and licensing information, please contact: licensing at garagegames.com

No pricing? What a tease.


Title: Re: Torque for the iPhone
Post by: Stephen Zepp on August 12, 2008, 09:49:00 AM

Quote
And the best part? The price. As with all its products, GarageGames is committed to providing affordable technology to get you to your first iPhone game.

Licensing
Torque for the iPhone is licensed on a per title basis. For specific pricing and licensing information, please contact: licensing at garagegames.com

No pricing? What a tease.

The Tech and Tools group wanted to get a solid feel for market interest before locking down a price point--which turns out to have been a really good thing for indies.

Originally, they didn't expect much serious (as opposed to OMG I WANTZ, IS FREE?) interest from serious indie devs, but as it turns out the volume makes a lower price point than was originally expected viable. I don't work in that division anymore (I work over on the IA side now), but from some recent forum posts, they are looking at a low cost indie package, and should hopefully have some official info soon.


Title: Re: Torque for the iPhone
Post by: Trippy on August 12, 2008, 04:21:52 PM
GG has an Internal Affairs department? :awesome_for_real:

(Yes I know what IA really means in this context)


Title: Re: Torque for the iPhone
Post by: Stephen Zepp on August 12, 2008, 06:26:42 PM
GG has an Internal Affairs department? :awesome_for_real:

(Yes I know what IA really means in this context)


Lol--yah, and I get to wear Men In Black outfits too!