f13.net

f13.net General Forums => World of Warcraft => Topic started by: Nonentity on July 23, 2008, 12:08:02 PM



Title: Beta Roll Call
Post by: Nonentity on July 23, 2008, 12:08:02 PM
Since the NDA is up, who all is playing?

I'm Nonentity (warrior) on the Lich King (PVP) realm. I also have Lasagna the hunter, and Non the shaman. I also have a death knight named Spraynard.

If... uh... nobody else is playing, I'll like, answer questions I guess. Or stand here awkwardly.


Title: Re: Beta Roll Call
Post by: Ironwood on July 23, 2008, 12:22:23 PM
What first attracted you to the name Lasagne ?  Was it a Garfield fetish ?


Title: Re: Beta Roll Call
Post by: Nonentity on July 23, 2008, 01:06:21 PM
I... don't know!

I'm a big cuddly tauren with my three pets! Kissyface (Scorpid), Spraynard (Ravager), and Burbank (windserpent)!


Title: Re: Beta Roll Call
Post by: Register on July 23, 2008, 04:44:39 PM
Thanks for volunteering information ~ :heart:

How's itemization in WOTLK? Have been reading that for casters +healing have been removed in place of +power which apply to both damage and healing - is it true? Is spirit prevalent now for all caster armor - e.g. shaman chain/pally plate/druid leather/cloth?

Hows the feel of the class balance at WOTLK so far? The new hunter pet abilities seems pretty overp... ahem significant. Just take for example the crab "Pin" - 6 second root on 20 second timer. Together with existing kiting tools like frosttrap (entrapment) + scatter/intimidate and TBW/ wyvern sting - is hunter now the counter to warrior/rogue?



Title: Re: Beta Roll Call
Post by: Ironwood on July 24, 2008, 03:31:36 AM
Serious Questions :

Can you tell me what an Exotic pet is ?

Also, is the Survival tree now actually interesting to play ?


Title: Re: Beta Roll Call
Post by: Dewdrop on July 24, 2008, 05:12:22 AM
As good a time as any for a first post:

Currently in beta on Northrend (PVE) realm with:

Dieseltankdp Lvl 70.9 Warrior (main)
Vinoveritas Lvl 70 Warlock (alt)
Dromakis Lvl 57 DK (completed the entry questline)

Majority of my time has been on the Howling Fjord side leveling my warrior as Fury. Spent about 90min on my lock as deep destruction doing the first few quests around Vengeance Landing (Howling Fjord starter town). I'll try to answer any questions that I can..


How's itemization in WOTLK? Have been reading that for casters +healing have been removed in place of +power which apply to both damage and healing - is it true?

This is true. All caster items now say +spellpower. Blizz posts have indicated that healers will see an overall reduction in +healing on their paperdoll but the coefficients are changing so they shouldn't see much of a difference in the actual potency and throughput on their heals. My wife has a 70 healy priest in the beta, I'm planning on doing some testing on this when I get the chance. Also, at least on cloth (hadn't payed attention to leather/mail/plate tbh) caster gear spirit seems to have almost gotten the same treatment that stamina did in TBC. Maybe not to the same extreme degree, but there is alot of spirit on cloth. Level 70 quest green items with 45+ spirit on them jumped out at me initially.


Title: Re: Beta Roll Call
Post by: Nonentity on July 24, 2008, 08:34:01 AM
How's itemization in WOTLK? Have been reading that for casters +healing have been removed in place of +power which apply to both damage and healing - is it true? Is spirit prevalent now for all caster armor - e.g. shaman chain/pally plate/druid leather/cloth?

Hows the feel of the class balance at WOTLK so far? The new hunter pet abilities seems pretty overp... ahem significant. Just take for example the crab "Pin" - 6 second root on 20 second timer. Together with existing kiting tools like frosttrap (entrapment) + scatter/intimidate and TBW/ wyvern sting - is hunter now the counter to warrior/rogue?

Eh, itemization looks fine. My warrior is in full Season 3 gear, my hunter is Tier 5-esque gear with a sprinkling of Tier 6, and my shaman is just Kara/Heroic trash gear.

I haven't really found upgrades for any of them just yet, although my offhander on my warrior (the Gorehowl off of prince in Kara) is going to be replaced by a blue I get in Borean Tundra.

Class balance seems fine so far, to be honest - the only thing right now is pallies are bugged like crazy, and they're running around 2 shotting people, because their new judgements are doing something like 10x the damage they should be.

I'm happy with my Shaman's abilities (extremely pleased with Elemental for PVP, even though it's boring as sin still for PVE), I'm okay with my warrior's abilities (Titan's Grip is really fun for leveling - he's the highest level right now, being about halfway through 70), and my hunter I haven't really messed around with much, other then to check out the pet talent trees, which are amazing.

I also got a Death Knight through the Death Knight quests and into the real world - they seem pretty good, but in practice, they don't particularly feel overpowered.


Title: Re: Beta Roll Call
Post by: Nonentity on July 24, 2008, 08:35:53 AM
Serious Questions :

Can you tell me what an Exotic pet is ?

Also, is the Survival tree now actually interesting to play ?

They're still going around implementing exotic pets. I know that a Devilsaur is an Exotic pet, and a Corehound from molten core is NOT an exotic pet (sadly).

I would say that a variety of these - http://petopia.brashendeavors.net/html/articles/untameables.php - would become tameable.

Survival is definitely viable for PvE now, although such as before, there's no real reason in a raid to have more then one. They were okay before to have one, but now you're not really sacrificing that much DPS, if any, to have one in the raid.


Title: Re: Beta Roll Call
Post by: Merusk on July 24, 2008, 11:33:13 AM
I can have a Devilsaur?

Fuck.  Maybe I'm not done with the hunter.  Wonder if I can have a Giraffe.


Title: Re: Beta Roll Call
Post by: Ironwood on July 24, 2008, 12:21:39 PM
Another one :  Is that two talent trees thing a hoax or not ?  Are we going to have switchable specs ?


Heh.  When you said that page may be tameable, all I can think of now is :

(http://petopia.brashendeavors.net/images/untameable/shark.jpg)

SUCK MY DICK, I'M A SHARK !


Title: Re: Beta Roll Call
Post by: K9 on July 24, 2008, 02:20:50 PM
Quote
The developers are currently working on the exotic pet talent. Exotic pets are exactly that, exotic and not the average run of the mill pet. But whether this name will stick or not, is uncertain at this point. But these will be a range of new pets with unique abilities, that only those with the talent will be able to tame and train. Where do you get them, well, we've not got news on that right now -- perhaps somewhere, exotic! ;-)

These pets are different from normal pets, but they're not necessarily more "uber" than others. However they will have access to unique abilities not available to the normal pets that every Hunter can train. A Hunter with this talent will get extra power, but from the talent's associated additional pet talent points and not necessarily from the exotic pet.

http://forums.wow-europe.com/thread.html?topicId=5103070472&pageNo=1&sid=1#9

There was a blue quote hinting at Devilsaurs too, but that may have been in jest. Basically it looks like exotic pets will get a 4th talent tree alongside the Damage, Survival and Utility trees that all normal pets get, plus 5 extra talent points.


Title: Re: Beta Roll Call
Post by: Register on July 24, 2008, 06:21:03 PM
This is true. All caster items now say +spellpower. Blizz posts have indicated that healers will see an overall reduction in +healing on their paperdoll but the coefficients are changing so they shouldn't see much of a difference in the actual potency and throughput on their heals. My wife has a 70 healy priest in the beta, I'm planning on doing some testing on this when I get the chance. Also, at least on cloth (hadn't payed attention to leather/mail/plate tbh) caster gear spirit seems to have almost gotten the same treatment that stamina did in TBC. Maybe not to the same extreme degree, but there is alot of spirit on cloth. Level 70 quest green items with 45+ spirit on them jumped out at me initially.

I think that the current overpowered healing is caused by the objective to allow players to last long enough under dps to actually use their abilites in the arena.

When the same healer, especially the resto druid, is pvping outside the context of the arena, where they are not being focus fired with a healing debuff on them - they are almost unkillable. Healing scale insanely well, so much better than spell damage scaling that it's not even funny.

One of my concerns is how this trend changes in the expansion (if it changes, that is) - does damage catch up sufficiently with healing, such that a dps without mortal strike or stunlock can actually hope to kill a healer of similar gear/skill without needing the help of others whacking on the healer at the same time.





Title: Re: Beta Roll Call
Post by: K9 on July 25, 2008, 01:03:29 AM
I think that the current overpowered healing is caused by the objective to allow players to last long enough under dps to actually use their abilites in the arena.

When the same healer, especially the resto druid, is pvping outside the context of the arena, where they are not being focus fired with a healing debuff on them - they are almost unkillable. Healing scale insanely well, so much better than spell damage scaling that it's not even funny.

One of my concerns is how this trend changes in the expansion (if it changes, that is) - does damage catch up sufficiently with healing, such that a dps without mortal strike or stunlock can actually hope to kill a healer of similar gear/skill without needing the help of others whacking on the healer at the same time.

You mean classes that build themselves entirely for survivability at the cost of everything else are hard to kill? News at 11.

Healer's aren't overpowered, healing isn't overpowered. The best most healers can hope for is to force a draw or escape. Come back and whine when DPS classes are getting roflstomed in seconds by healing classes like healers have been for most of the last 4 years and we'll listen.


Title: Re: Beta Roll Call
Post by: Dewdrop on July 25, 2008, 03:46:38 AM
Another one :  Is that two talent trees thing a hoax or not ?  Are we going to have switchable specs ?


So far there has only been one blue post suggesting that they 'may' be looking into doing that. As of now it isn't implemented. I did a couple quests spec'd protection, wore mostly dps gear with a shield and was pleasantly surprised at how effective it was - all the extra str/ap made a big difference. Not as good as fury mind you, but my fury set is pretty good despite being a tank for life. Someone with at or below par fury gear but decent tank gear may be better served by questing with a shield on. Its not as good as being able to change spec's on the fly but it IS a step in the right direction to make prot warriors not want to gouge out their eyes when questing, doing dailies, or what have you.

Also the multiple stuns are very helpful when soloing content. Concuss blow, shockwave, shield bash, (for me) warstomp all mean that it's very possible for me to mitigate quite a bit of dmg and interrupt most spell casts.


Title: Re: Beta Roll Call
Post by: Venkman on July 25, 2008, 03:54:08 AM
Cool. Anyone playing a Mage? How's it feel?


Title: Re: Beta Roll Call
Post by: Dewdrop on July 25, 2008, 07:48:12 AM
Haven't played with a mage yet, but i did some group quests with a level 71 Ret Pally. He was in almost 100% Wrath quest reward greens and was sporting a (relatively) crappy 110dps 2h mace (green quality). They are clearly broken. He was dropping 12k+ JOC's and had massive spike dmg, way more than a S3 equipped ret pally could do in BC. I'm sporting an old vanilla fury build with MH/BT level weapons and most armor at the Tier 5 level or better and he was doubling up my dps it seemed.

Also, Bloodthirst has been changed. At least I assume its a change (haven't played fury since leveling from 60-70), but it now heals back 1.5% of your base HP per hit. For me it comes out to 170hp/hit for 6 hits, every six seconds. So, a 170hps hot. Assuming i hit with all 6 attacks before it expires (which i think i nearly always do) I'm healing back ~1000hp every 6 seconds. I haven't had to rest more than maybe once or twice during my travels from 70-71. It almost feels OP, at least for leveling purposes.


Title: Re: Beta Roll Call
Post by: Ingmar on July 25, 2008, 09:56:43 AM
I'm on the PVE server as Thorgrimm (warrior), Borrt (shaman), and Omarr (druid), alliance side. I made a DK named Ingmar and took him through the starter stuff, but I'm not sure I will play him further as I'm a liiiiittle tired of Outland.

So far my review is, the world server in Northrend crashes a LOT.  :awesome_for_real:

I haven't tried playing anyone but the warrior and the DK so far. My druid went from ~1600 heal on the paper doll to ~800 heal, but I haven't tested the coefficient changes yet so I don't know how much that is going to suck or just be non-noticeable.

With the warrior (protection specced), at least with kara/badge gear, I'm not as much faster at killing things as I'd hoped, but I'm still able to kill without downtime basically. The +2 rage on dodge/parry and block talents are incredibly useful. Without them I'd be rage starved all the time. I'm not sure yet if sword and board (20% chance to proc a recharge/clearcast for shield slam off of shield slams and devastates) is worth 5 points. The cone on shockwave is annoyingly narrow which will I think cause some issues in instances as you drag mobs around to try and get the whole pack into the cone area to use it - my guildmates at least are really dumb sometimes about starting dps before I've got everything positioned, no matter how many times I yell at them.  :roll: The change upping the ratio at which we get block value for strength is great.

The first few item rewards seem to be around the same relative level as the first outland ones, maybe slightly worse in the sense that a much bigger chunk of the population is coming into this expansion in epics thanks to Kara making the raid game so much more accessible. The first weapon reward I got was slightly lower dps than my King's Defender. It does appear that I won't be replacing my badge epics, especially the sunwell ones, for a while.

Also, death knights are very fun to play, and their starting area is really quite well done (and should hold up pretty well under launch condition in terms of numbers of mobs, etc, I think) but it is really disappointing to get dumped out in EPL at the end of the intro quests with no real direction and a level shy of just going straight to Outland. Hopefully they will add some more stuff to transition DKs a little better.


Title: Re: Beta Roll Call
Post by: kaid on July 25, 2008, 10:34:02 AM
I think people are not going to see quite the sharp gear transition in wotlk that they saw in TBC. My characters are WAY better geared now due to arena and BG stuff than I even dreamed of being before TBC came out where I was sporting a full set of the dungeon .5 set gear. Some of my guild had some molten core things and I had the pvp weapon and shield.

The pvp weapon and shield lasted me a good while in the expansion but everything else I ditched very quickly. In WOTLK I would not be shocked if a good chunk of my gear lasts till 74 or so before I start seeing more serious upgrades.

At least this time we are not seeing insane changes such as the stamina revaluing god my warrior pretty much doubled hp from 60 vanilla wow gear to 62 greens with a blue TBC gear.


Title: Re: Beta Roll Call
Post by: Dewdrop on July 25, 2008, 11:47:05 AM
Yea the gear inflation isn't anything like the TBC transition. Blizz openly acknowledged that they screwed up itemization and stat allocation with original wow, most notably with stamina. I was replacing Tier 2 raid gear with quest reward greens at level 60 and 61, and Tier 3 not long after. Based on what I'm seeing from the higher level dungeons that have been released and level 75-77 blue items I expect all of my tanking gear will last at least until 78, if not longer, and my T6 quality dps pieces will last as long, with lower tier-equivalent pieces being replaced sooner. I have enough def rating and other stats that I'm not worried about rating decay getting the better of me for quite some time.

My only concern right now, as it pertains to tanking gear, is that some skills now scale with AP. Tier 6 quality tanking gear is generally devoid of str/AP. The biggest issue has been with shockwave. With all my tanking gear on, shockwave seems like a slightly more powerful TC with a narrow cone that is aggravating. But I put on dps gear with a shield which about doubles my AP and all of a sudden shockwave is hitting really hard. And for questing as prot, where getting critted isnt a big deal and thus def is barely relevant, wearing full dps plate with a good MH (Brutalizer in this case) and shield proved to be pretty decent.


Title: Re: Beta Roll Call
Post by: kaid on July 25, 2008, 12:28:09 PM
Ya that AP scaling thing may be the one thing that gets me to flip armor sooner than the defensive stats would indicate. Given how everything the prot warrior has now scales more with attack power my gear right now is probably fine for tanking well into my 70s defense wise but I will probably need to start grabbing some of the new type of itemized tank gear to boost my AP up.

For most classes thats moot but for a prot warrior it is a potential issue.


Title: Re: Beta Roll Call
Post by: Dewdrop on July 25, 2008, 12:51:30 PM
Slight non-sequiter, but one thing that I have REALLY enjoyed this time around have been the polish in the zones. Sure there are PH models around but its nice that zone lines aren't clearly drawn lines, such as the HFP -> ZM and ZM -> Nagrand zone transitions. Those aways struck me as too abrupt and are the opposite of immersive to me. These new zones tend to segue much better and make more sense. Keep in mind I've really only explored Howling Fjord, Grizzly Hills, and Dragonblight, but my experience thus far has been better than expected.


Title: Re: Beta Roll Call
Post by: Nonentity on July 25, 2008, 04:14:10 PM
Ironwood - No talk on the two talent trees just yet. They said they're experimenting with it, and nothing more after that.

I'm almost 71 - I haven't had time to play that much.

The murloc quest lines in Borean Tundra are fun. Killing orcas is odd. Shadowbolt crit for 3.7k (FUCK YOUUU)


Title: Re: Beta Roll Call
Post by: Fordel on July 25, 2008, 04:24:09 PM
Quote
I haven't tried playing anyone but the warrior and the DK so far. My druid went from ~1600 heal on the paper doll to ~800 heal, but I haven't tested the coefficient changes yet so I don't know how much that is going to suck or just be non-noticeable.


There shouldn't be any noticeable difference.


Also, learn to consecrate already.  :oh_i_see:


Title: Re: Beta Roll Call
Post by: Hartsman on July 25, 2008, 11:30:50 PM
Serious Questions :

Can you tell me what an Exotic pet is ?

Also, is the Survival tree now actually interesting to play ?

Until the BM tree is finished (51pt talent/exotics not in, pet talent window buggy, constant aggro pull off pets with autoplinking), I've been playing around with a Survival build for the last level and a half.   

This is the first time I've played Surv for more than 5 minutes.  Couldn't stand it before.  I was MM for launch and BM through BC.

So far: Exploding shot is ridiculously fun, especially in an instance group with a good tank.  It's an enormous mana suck in dungeons, but for that kind of fun I just deal with all the drinking.  For soloing, with viper, it's still close to zero downtime. 

If it stays like this, I may switch to Surv for levelling after release. :)


Title: Re: Beta Roll Call
Post by: Merusk on July 26, 2008, 05:14:33 AM
Until the BM tree is finished (51pt talent/exotics not in, pet talent window buggy, constant aggro pull off pets with autoplinking),

This is what i was most worried about.  Since they're changing the aggro mechanic for tanking, I figured the same would hold true for pets.  They'd have to do more damage  with their abilities to hold aggro off the hunter.  Even with the 'new' growl on the live servers my pet has a hard time holding aggro off my autoshots.  Sounds like, once again, that wasn't thought of.  :awesome_for_real:.


Title: Re: Beta Roll Call
Post by: lamaros on July 26, 2008, 05:39:34 AM
The havn't done threat passes for any of the classes yet. For a number of obvious reasons.

It's still a beta, after all.


Title: Re: Beta Roll Call
Post by: Hartsman on July 26, 2008, 06:48:00 AM
The havn't done threat passes for any of the classes yet. For a number of obvious reasons.

It's still a beta, after all.

Yeah - Agreeing with this.  That was my question on the beta boards, and I'm glad that was the answer. 

With the core changes to the basics of "how stats function," it's really not a surprise that threat in general isn't finished yet.  Pet aggro wonkiness is a symptom of that. 

The logical order to get things done would be: Balance out damage first, Figure out where the +threat buffs need to land to make the experience what they're aiming for, Make +threat buffs do that.

Since damage is also not entirely balanced yet (e.g. ret pally 1-2 crit kills), it makes sense they're still getting toward the end of step #1 there.


Title: Re: Beta Roll Call
Post by: Chimpy on July 26, 2008, 08:35:57 AM
Pets wont be able to hold aggro off a decent geared hunter even after they do "fix" it. I will bet my socks on it.

I haven't noticed any increase in pet aggro since the growl scaling patch, but then again, I have 2k AP 30% crit unbuffed as BM so I probably am not the best indicator of how it is supposed to work.  :geezer:

I am interested to see how the tree balances play out. I have gotten used to playing BM over the last year since I came back....but I still miss my 2.5 years (minus the 3 weeks I levelled my second hunter to 60 as BM) of marksmanship. I still think moving hawk eye to survival was the dumbest thing ever.


Title: Re: Beta Roll Call
Post by: K9 on July 26, 2008, 09:16:31 AM
I'm hearing that Ret Paladins are horribly broken in beta, any infos on this?


Title: Re: Beta Roll Call
Post by: lamaros on July 26, 2008, 09:25:07 AM
I'm hearing that Ret Paladins are horribly broken in beta, any infos on this?

15k+ Judgement Crits.


Title: Re: Beta Roll Call
Post by: Dewdrop on July 26, 2008, 12:37:04 PM
I'm hearing that Ret Paladins are horribly broken in beta, any infos on this?

Yea ret dmg is totally broken. A totally crappily geared ret pally I quested with was one shotting non elites in the level 71 range. Its very hard to tank in a group with one since they pull aggro. SOC crits are off the wall overpowered right now.

Finally made it to Dalaran. Its in crystalsong forest, which isn't done, no mobs or anything. The city itself seems unfinished as well. There is a horde and alliance sections and then a general area with trainers and stuff. There are portals to every city and even one that ports you to... Dalaran? Weird, can't see as how that would be useful. The bg queue's are crystals, they are cool looking but aren't functioning. More to come later.


Title: Re: Beta Roll Call
Post by: apocrypha on July 27, 2008, 02:18:58 AM
Anyone know if there's a separate EU beta or if it's the same servers?

Also, how's the look of the quest reward gear and drops? Really annoyed me that I went from looking fairly pimp at 60 to looking like I'd got my outfits from a jumble sale after a few upgrades in TBC.


Title: Re: Beta Roll Call
Post by: Merusk on July 27, 2008, 03:10:38 AM
Anyone know if there's a separate EU beta or if it's the same servers?

Also, how's the look of the quest reward gear and drops? Really annoyed me that I went from looking fairly pimp at 60 to looking like I'd got my outfits from a jumble sale after a few upgrades in TBC.

You will be back to the jumble sale, ,simply because that's the way green items work.  (Although they DID make a 'set' out of the plate quest items in Nagrand. All of it was purple and of the same armor style.)


Title: Re: Beta Roll Call
Post by: apocrypha on July 27, 2008, 03:43:08 AM
Ah well, I still hold out hope that some of the greens won't look identical to things I was wearing at level 10 :)


Title: Re: Beta Roll Call
Post by: Tarami on July 27, 2008, 04:11:01 AM
This is what i was most worried about.  Since they're changing the aggro mechanic for tanking, I figured the same would hold true for pets.
Could someone explain/point me to somewhere to read up on how aggro changes? Haven't played in a year, I'm out of the loop; but call it curiousity. Thanks!


Title: Re: Beta Roll Call
Post by: K9 on July 27, 2008, 04:14:21 AM
I'm guessing we'll see recoloured T4 and T5 appearing at some point :p


Title: Re: Beta Roll Call
Post by: lamaros on July 27, 2008, 08:10:58 AM
This is what i was most worried about.  Since they're changing the aggro mechanic for tanking, I figured the same would hold true for pets.
Could someone explain/point me to somewhere to read up on how aggro changes? Haven't played in a year, I'm out of the loop; but call it curiousity. Thanks!

Wait till the beta ends for this kind of info. Too much stuff in flux at the moment to bother.

Finally made it to Dalaran. Its in crystalsong forest, which isn't done, no mobs or anything. The city itself seems unfinished as well. There is a horde and alliance sections and then a general area with trainers and stuff. There are portals to every city and even one that ports you to... Dalaran? Weird, can't see as how that would be useful. The bg queue's are crystals, they are cool looking but aren't functioning. More to come later.

Portals, trainers, etc are for Beta. There will be no trainers in northrend last I heard, though they may keep some (but not nearly as many) portals.


Title: Re: Beta Roll Call
Post by: Register on July 27, 2008, 05:10:36 PM
You mean classes that build themselves entirely for survivability at the cost of everything else are hard to kill? News at 11.

Healer's aren't overpowered, healing isn't overpowered. The best most healers can hope for is to force a draw or escape. Come back and whine when DPS classes are getting roflstomed in seconds by healing classes like healers have been for most of the last 4 years and we'll listen.

The healing uberness hurts dps casters, especially mage/moonkin and non afflction locks, because healing's heal-per-mana is grossly more efficient than any dps caster's damage per mana. And a balance/resto and holy/disc can still put out dps as healing gear now adds spell damage too.

The best case is not a draw or escape, but a victory by attrition, by the fact that they can heal and dps you, while you can only dps, means that you will lose if their heals can match your damage while putting out damage on you still. Face it - this is hardly a rare or impossible scenario.




Title: Re: Beta Roll Call
Post by: Lakov_Sanite on July 27, 2008, 06:28:35 PM
You mean classes that build themselves entirely for survivability at the cost of everything else are hard to kill? News at 11.

Healer's aren't overpowered, healing isn't overpowered. The best most healers can hope for is to force a draw or escape. Come back and whine when DPS classes are getting roflstomed in seconds by healing classes like healers have been for most of the last 4 years and we'll listen.

The healing uberness hurts dps casters, especially mage/moonkin and non afflction locks, because healing's heal-per-mana is grossly more efficient than any dps caster's damage per mana. And a balance/resto and holy/disc can still put out dps as healing gear now adds spell damage too.

The best case is not a draw or escape, but a victory by attrition, by the fact that they can heal and dps you, while you can only dps, means that you will lose if their heals can match your damage while putting out damage on you still. Face it - this is hardly a rare or impossible scenario.




That's only in a 1v1 scenario, in duels healers will kill my spriest, in group combat they are like delicious candy to me because you can't heal other and heal yourself at the same time and if they are forced to focus on more than one person friend or foe they are easy targets.


Title: Re: Beta Roll Call
Post by: K9 on July 28, 2008, 03:43:37 AM
The best case is not a draw or escape, but a victory by attrition, by the fact that they can heal and dps you, while you can only dps, means that you will lose if their heals can match your damage while putting out damage on you still. Face it - this is hardly a rare or impossible scenario.

If only Mages and locks could "only dps". Locks of all have the least to complain about. You have substantial healing with Drain Life, Siphon Life and healthstones, your drain mana is more efficient than mana burn. You have an unprecedented amount of control over targets with fear, deathcoil and spell-lock. You also have devour magic.  and spellstones (should you need them). Also, when a DPS caster puts a healer under pressure and is forcing them to heal/dispel, they have no time to DPS you.

If you're not pvping as SL/SL then you're obviously going to have a harder time against players who build exclusively for PvP and survivability. This argument is as invalid as a priest complaining that they're loosing in PvP as deep holy spec.


Title: Re: Beta Roll Call
Post by: Register on July 28, 2008, 06:46:59 PM
If only Mages and locks could "only dps". Locks of all have the least to complain about. You have substantial healing with Drain Life, Siphon Life and healthstones, your drain mana is more efficient than mana burn. You have an unprecedented amount of control over targets with fear, deathcoil and spell-lock. You also have devour magic.  and spellstones (should you need them). Also, when a DPS caster puts a healer under pressure and is forcing them to heal/dispel, they have no time to DPS you.

If you're not pvping as SL/SL then you're obviously going to have a harder time against players who build exclusively for PvP and survivability. This argument is as invalid as a priest complaining that they're loosing in PvP as deep holy spec.

I think that it speaks volumes of the power of heals in the game now, when healing debuffs like Mortal strike/Wound poison are extremely popular in most arena setups to overcome healing power. Also, drain teams exist because of the understanding that while the healers have mana its very hard to kill anyone - another testament on the state of healing power vs dps right now.

When we talk about heal scaling and efficiency, there has to be a point where it's performance is too great relative to current dps and we need to scale it back down again. My feel is that the current state of healing is almost there - it would have been nerfed already if not of the existence of healing debuffs.

In BGs however, there is no guarantee of a healing debuff on your target, and there is no dedicated drain teams. It is there where dps casters gnaw their nails in frustration emptying their entire mana bars nuking targets that remain at full hp while the enemy healer still have mana to heal for another stretch comfortably.





Title: Re: Beta Roll Call
Post by: K9 on July 29, 2008, 12:47:41 AM
In BGs however, there is no guarantee of a healing debuff on your target, and there is no dedicated drain teams. It is there where dps casters gnaw their nails in frustration emptying their entire mana bars nuking targets that remain at full hp while the enemy healer still have mana to heal for another stretch comfortably.

If you're nuking a target being healed and not switching to CC/couterspell/spelllock/cyclone/feral charge/nuke the healer, you're doing it wrong. All classes bar Paladins have numerous ways to control a healer, and putting the healer under pressure means that they have to heal themselves. The requirement to control healers rather than zimply zerg the first target you see with DPS makes PvP require a little more thought and skill than it did for years. Given the amount of control classes have, and the amount of burst DPS achievable in game these days, healing is fine.


Title: Re: Beta Roll Call
Post by: Merusk on July 29, 2008, 03:01:26 AM
Once again the answer becomes "Kill the healer first" but people fail to do it.  Really, though, you have to kill the healer AND their companion at the same time because if you're just focusing on the healer, their DPS will tear you up while you do so.   It's worse with druids because their heals are HoTs and so they can keep themselves and a target up pretty well.   Fuck, bgs I've been in recently seem to come down to who has the most druids on their team.


Title: Re: Beta Roll Call
Post by: K9 on July 29, 2008, 04:01:22 AM
As a healer it depresses me no end to see half of WSG chasing after some tauren warrior with a sword and board while another priest sits 10 feet away and keeps him topped off with no problems. Druids are the toughest healers mainly because they have the best mobility, but they still go down quick under coordinated pressure.


Title: Re: Beta Roll Call
Post by: Register on July 29, 2008, 05:29:26 AM
As a healer it depresses me no end to see half of WSG chasing after some tauren warrior with a sword and board while another priest sits 10 feet away and keeps him topped off with no problems. Druids are the toughest healers mainly because they have the best mobility, but they still go down quick under coordinated pressure.

I have played plenty of pvp, and I do target healers first - fearing druids and COT on priests and pallies are my top priority in small/medium skirmishes (in large clashes like AV I stick to seeding and setting it off)... and I tell you good, decent geared resto druids are so hard to kill its not even funny.

Fear *trinket* fear, fear and its on immunity. A druid with decent resilience\STA will still be alive, then it will be bash + heal, feral charge + heal or cyclone + heal and in seconds the druid can stack enough hots to heal up most of the damage done at a tiny fraction of the mana it costs the attacker. And we still have not gone on the scenario where its TWO druids healing each other - you simply can't kill them unless you got serious firepower with stacking CC.

All classes have scaled up at 70 with epic gears, and it is a fact that some classes scale up far greater than others. Melee dps have outscaled caster dps, and healing have outscaled both dps unless there's healing debuffs to significantly lower the healing.



Title: Re: Beta Roll Call
Post by: Dren on July 29, 2008, 06:58:34 AM
As a healer it depresses me no end to see half of WSG chasing after some tauren warrior with a sword and board while another priest sits 10 feet away and keeps him topped off with no problems. Druids are the toughest healers mainly because they have the best mobility, but they still go down quick under coordinated pressure.

I have played plenty of pvp, and I do target healers first - fearing druids and COT on priests and pallies are my top priority in small/medium skirmishes (in large clashes like AV I stick to seeding and setting it off)... and I tell you good, decent geared resto druids are so hard to kill its not even funny.

Fear *trinket* fear, fear and its on immunity. A druid with decent resilience\STA will still be alive, then it will be bash + heal, feral charge + heal or cyclone + heal and in seconds the druid can stack enough hots to heal up most of the damage done at a tiny fraction of the mana it costs the attacker. And we still have not gone on the scenario where its TWO druids healing each other - you simply can't kill them unless you got serious firepower with stacking CC.

All classes have scaled up at 70 with epic gears, and it is a fact that some classes scale up far greater than others. Melee dps have outscaled caster dps, and healing have outscaled both dps unless there's healing debuffs to significantly lower the healing.



I will serve as witness to this as well.  It is ridiculous the pain it is to get just one resto druid down, let alone 2, which is nearly impossible without a group larger than 8 (which is not typical in a BG.)

They may not be killing anyone, but the wasted effort it takes to try and take them down is more than enough to get a win in a BG.  It may not be an immediate win in Arenas, but eventually you will run out of mana well before they do, so if your DPS isn't at its peak, you're done.

There is nothing more frustrating than not being able to take down a resto druid carrying the flag in WSG either.  That is THE flag carrying class of the game, hands down.

If they implement this 2-spec system with the expansion, I'll be using one for resto on my druid just for this reason.


Title: Re: Beta Roll Call
Post by: Dewdrop on July 30, 2008, 06:32:50 AM
Played the new beta build last night on my lock. My warrior is almost 72 and the new patch changed nothing so I figured now was a good time to try out the lock a bit more.

Destro locks got un-nerfed. I tried an empowered imp fire based build. It was fun, imp basically spams fireballs and regens mana unbelievably fast. I'm wearing mostly frozen shadoweave so after toying with this for a bit I ran back and re-spec'd for a traditional SB Spam Demo/Ruin build. Couple of things:

Master Demonologist: With Succubus out you get 5% crit and 5% increased shadow dmg.
Demonic Sacrifice: 10% increased shadow dmg.

So, you have some choices there now. You can sac the succy for pure dmg, or keep her out (and attacking, her dps is pretty decent) if you need the extra crit. Myself, i gemmed for hit and I'm sporting kind of lackluster gear but where initially in beta my dmg was wayyy down now its actually up slightly. On a longer fight where my crit would actually start to matter I expect that my overall dps is up a fair bit. I really think that in the long run the extra crit from that (puts me at ~27% crit) and the 3% hit you get from the destro tree will allow you to really stack more haste/dmg. In the long run, unless they make further changes, i think warlocks will come out ahead. Also my shadow dmg was up to 1350 or so with the succubus out since her stats got buffed and thus buffed my dmg.

Also my regen was up. I'm still only running 200 spi or something really sad, but overall regen was up quite a bit. I expect once I begin to replace my BC gear with new, spirit heavy, LK gear that my regen will really be up. All this seems to be why they nerfed pots. That and raid wide mana tide/mana spring stacking and some other mana battery functions seems to indicate that mana shortages may not be as big a deal as they once were.. We'll see..

I did log on my warrior briefly. Now has a passive buff to alchemy, supposedly increases the stats from, at least right now, elixirs. Allegedly pots/flasks are broken, but at least its a step in the right direction. Freebie stats via a passive buff that I don't have to put in any effort to get? OK, ill take 2, please.

Edit: And a metric crapton of new people got invites. Vengeance landing was packing with new 70's wandering around looking for stuff.. It's a good thing though, the world looked vastly underpopulated for the most part, you could go for quite some time without seeing another person.


Title: Re: Beta Roll Call
Post by: Register on July 30, 2008, 04:12:47 PM
Played the new beta build last night on my lock. My warrior is almost 72 and the new patch changed nothing so I figured now was a good time to try out the lock a bit more.

Yup, noticed that Bliz have made a significant about turn on the issue of the spirit stat for locks by encouraging spirit in their gear with talents changes. The Imp already regens mana very quickly currently - with a larger mana regen boost, dark pact builds looks like they can skip lifetap totally as long as the imp is up.

Am personally rather curious about the effectiveness of the end-point talents - Haunt, and Chaos bolt. How's their coefficient like? And although news have indicate that demon form gets AE shadowbolt, AE fear etc on top of high armor, what’s the cast time and recast timers on the demon form abilities?

Lastly, the major survival tool granted to locks in WOTLK is supposed to be the demonic circle/teleport. Have you tried it? What are the specific bonuses of being in the circle?


Title: Re: Beta Roll Call
Post by: K9 on July 31, 2008, 02:05:16 AM
Chaos bolt was removed in the last beta push.


Title: Re: Beta Roll Call
Post by: Merusk on July 31, 2008, 02:45:26 AM
Chaos bolt was removed in the last beta push.

That figures, it seemed too overpowered to remain in as it was.  A high-damage ability that pierces all absorption effects on a 12s cooldown? Heh.


Title: Re: Beta Roll Call
Post by: Register on July 31, 2008, 02:51:36 AM
Chaos bolt was removed in the last beta push.

Any good webby to recommend to read the latest beta patch notes?  :awesome_for_real:


Title: Re: Beta Roll Call
Post by: Dewdrop on July 31, 2008, 04:49:49 AM
http://www.worldofraids.com   

Alot of good info in regards to documented and undocumented beta patch changes.

Chaos Bolt was actually kind of weak. The coefficient was really bad (1.5 cast) and it had no place in the PVE realm. Its only use would be to blow up a pally who bubbled at 1% since it was good for just the one shot. And it was really THAT high dmg. It hit about as strong as incinerate. I think it came in 100 dmg higher than that for me.

I'm still only level 70 on my lock and really just playing around with different builds. My main is my warrior and that is who I'm spending the majority of my time with, as such I haven't seen the new warlock teleport ability yet. I'm 71.9 on my warrior, I need to find more time to get in there and just get to 72 and see if I get any new toys.


Title: Re: Beta Roll Call
Post by: jpark on August 05, 2008, 04:52:03 AM
Are badges still usable in the expansion for new higher level gear?  Or have they been replaced?


Title: Re: Beta Roll Call
Post by: Ironwood on August 05, 2008, 04:57:44 AM
Replaced.


Title: Re: Beta Roll Call
Post by: K9 on August 05, 2008, 05:24:36 AM
Can anyone confirm if the old level 60 Naxx is gone?


Title: Re: Beta Roll Call
Post by: Nonentity on August 05, 2008, 07:38:17 AM
Can anyone confirm if the old level 60 Naxx is gone?

That's a good question - I'll have to run over there on my DK and check, but I'm fairly sure it is.


Title: Re: Beta Roll Call
Post by: K9 on August 05, 2008, 08:05:25 AM
I'm assuming the Naxx hanging over EPL will have been removed, I was more referring to the actual instance. You could roughly check it by running into the portal and seeing if you get the "must be in a raid group" message. Better would be to try this with someone who's attuned, thanks.


Title: Re: Beta Roll Call
Post by: Register on August 05, 2008, 06:02:09 PM
http://forums.worldofwarcraft.com/thread.html?topicId=8557248684&pageNo=1&sid=2000#17 (http://forums.worldofwarcraft.com/thread.html?topicId=8557248684&pageNo=1&sid=2000#17)

Blue stating that Lifebloom IS currently more overpowered than intended - nerf hammer poised to strike.


Title: Re: Beta Roll Call
Post by: Koyasha on August 06, 2008, 09:52:36 PM
I'm assuming the Naxx hanging over EPL will have been removed, I was more referring to the actual instance. You could roughly check it by running into the portal and seeing if you get the "must be in a raid group" message. Better would be to try this with someone who's attuned, thanks.
On the very slight off-chance that it isn't gone, I'd also wonder whether it's still possible to GET attuned.  As in, are all the Scarlet Crusade and Argent Dawn NPC's still at Light's Hope?


Title: Re: Beta Roll Call
Post by: caladein on August 07, 2008, 01:48:17 AM
http://forums.worldofwarcraft.com/thread.html?topicId=8557248684&pageNo=1&sid=2000#17 (http://forums.worldofwarcraft.com/thread.html?topicId=8557248684&pageNo=1&sid=2000#17)

Blue stating that Lifebloom IS currently more overpowered than intended - nerf hammer poised to strike.

I don't imagine we'll see a change to LB before a 3.0 patch or similar that brings in the Wrath talents and preps for the proper expansion launch.


Title: Re: Beta Roll Call
Post by: Dewdrop on August 07, 2008, 06:28:40 AM
I think what Register meant is that in the beta LB is OP, something they will most certainly fix with a beta patch well before any 3.0.. Also, I could be wrong, but I recall reading something that said they will not be rolling out talents before the xpac this time, as they did prior to TBC. Of course that all will end up depending on how much of a delay there is with the launch, if it gets pushed back quite a bit, as the last one did, then they may throw those talents out there as a bit of a carrot to keep people interested while waiting.


Title: Re: Beta Roll Call
Post by: Koyasha on August 07, 2008, 06:34:08 AM
As I read that, they feel Lifebloom is overpowered now, but won't be doing anything about it.  It will be balanced in Lich King, because nerfing it now would leave druids with deficiencies they can't fix without the new stuff they're still working on.


Title: Re: Beta Roll Call
Post by: Ingmar on August 07, 2008, 09:49:47 AM
I'm assuming the Naxx hanging over EPL will have been removed, I was more referring to the actual instance. You could roughly check it by running into the portal and seeing if you get the "must be in a raid group" message. Better would be to try this with someone who's attuned, thanks.
On the very slight off-chance that it isn't gone, I'd also wonder whether it's still possible to GET attuned.  As in, are all the Scarlet Crusade and Argent Dawn NPC's still at Light's Hope?

They are but I think the quests are gone. I'll try to remember to double check.


Title: Re: Beta Roll Call
Post by: Nonentity on August 07, 2008, 04:46:06 PM
Quote
Naxxramas 40-Man, gone forever?
The original iteration of Naxxramas will be gone. The floating citadel has moved to Northrend and its inhabitants await some fresh visitations.


Title: Re: Beta Roll Call
Post by: K9 on August 07, 2008, 06:31:08 PM
bummer

I guess I should fish around for an experienced PuG on my server :s