Title: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 10:15:09 AM (http://bp.kkweb8.de/screens/debut_screen_003.jpg]) Quote Reakktor Media has released the first trailer for its upcoming next-generation Space Action MMO Black Prophecy. The movie gives you a glimpse of Black Prophecy's fast paced real-time combat action within the dark universe created by the award-winning Sci-Fi author Michael Marrak (http://www.michaelmarrak.de/). Black Prophecy will be published by 10Tacle Studios in Q1 2009 Debut trailer downloads (http://www.blackprophecy.com/) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: IainC on July 21, 2008, 10:43:22 AM It looks cool, although it does look a lot like EvE, the guy I was talking to from Reaktor insists it plays completely differently. More like X-Wing v Tie Fighter the MMO apparently. Beta signups are up now too but it will be a while before the beta actually starts.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 10:56:50 AM Twitch. :heart:
Now, the issue for me, is Jumpgate, or This. Considering the time frames, i will play both. However, i know netdevil is net devil, but netdvil has done a space game before, i'm not sure Reakktor has. Really to early to compare however. also, IMO it does not look like Eve. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: lesion on July 21, 2008, 10:58:40 AM If the collision detection is anywhere close to the video I want to ski on ship hulls. Right now.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 11:00:24 AM yeah i caught that too. Looks like Newtonian physics, i wonder if they are going to do what jumpgate is doing and offer both Newtonian and atmospheric.
Its definitely going to have more extreme system requirements than jumpage evo. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Slayerik on July 21, 2008, 11:20:47 AM kk is back?
I liked Neocron unlinke many people so I'll be watching this one. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cylus on July 21, 2008, 11:40:05 AM It looks cool, although it does look a lot like EvE, the guy I was talking to from Reaktor insists it plays completely differently. More like X-Wing v Tie Fighter the MMO apparently. Beta signups are up now too but it will be a while before the beta actually starts. That'd be lovely if true; quite a claim, though. Where's a gameplay trailer when ya need one? :-)Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: IainC on July 21, 2008, 11:42:07 AM It looks cool, although it does look a lot like EvE, the guy I was talking to from Reaktor insists it plays completely differently. More like X-Wing v Tie Fighter the MMO apparently. Beta signups are up now too but it will be a while before the beta actually starts. That'd be lovely if true, although it's quite a claim. Where's a gameplay trailer when ya need one? :-)And he was all like 'Nuh uh!' And I was like 'Woah!' And he was all 'Yeah baby!' True story. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Yegolev on July 21, 2008, 11:55:37 AM I need to put my dxdiag on my USB drive.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: HaemishM on July 21, 2008, 12:11:40 PM Pretty colors.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Drugstore Space Cowboy on July 21, 2008, 12:26:58 PM Oooooh. I won't get excited till they reveal something more substantive than pretty renders, though.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 12:41:54 PM I need to put my dxdiag on my USB drive. lol, i was thinking the same thing, i keep trying to sign up for such things at work :oh_i_see: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 12:42:32 PM Oooooh. I won't get excited till they reveal something more substantive than pretty renders, though. Do we know those were renders? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Yegolev on July 21, 2008, 12:45:00 PM Oooooh. I won't get excited till they reveal something more substantive than pretty renders, though. Do we know those were renders? My default assumption is that it's a pre-render unless it has a big GAMEPLAY FOOTAGE stamped on it, and even then I'm suspicious. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: HaemishM on July 21, 2008, 12:46:10 PM Or a HUD. Some kind of interface to go with the pretty pretties would at least go a little way to proving it's an in-game render as opposed to cinematics. Cinematics are fun, but they don't really get me interested in a game.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 21, 2008, 12:55:09 PM I dunno, i'm not seeing anything i would consider not possible real time. *shrug* But i don't know for a fact eather way. I know they are saying "Next gen".
Also, i dont think it looks like eve, the architecture of the ships and stations look very diffrent to me. More, "realistic-human-tech". Also, the stations are in scale. I don't know, i only have 4 screen shots, and a compressed video to go by :grin: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on July 21, 2008, 02:51:13 PM If I had to guess I would say that movie was made in-game.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Morfiend on July 21, 2008, 03:14:23 PM Ohh, Eve with twitch. Sign me up.
That was my only complaint about Eve, the combat was like dueling spreadsheets. I will second needing my dxdig on my USB stick. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on July 21, 2008, 03:43:04 PM Looks all kinds of pretty, but it is Reakktor. Neocron? :awesome_for_real:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on July 21, 2008, 03:58:27 PM Neocron had issues, but it was still playable and fun for a bit.
From the linked beta page, I have a question: What's a "Closed Beta Subscription"? Bad choice of words? "Subscribe" as in subscribe to get more info when it's available? Or "subscribe" as in "pay to beta"? The sizzle video looked pretty good. It does appear to be gameplay footage vignettes. It didn't have the crazy high polish smooth shininess of the canned CGI, nor the level of scripted smoothness and visual depth you usually see in something pre-made. It was really a bunch of stuff we've seen in Freespace 2 upconverted for technology against a backdrop of space inside a SWG-esque cube with texture mapped planets. It did have an impressive amount of floating objects, but you never really got any sense of "massive" space battles, but nothing I haven't seen in Eve. If they're selling this as an MMO and scripted a true from-scratch sizzle video, you'd see much more hype driven to big battles. This looked like a single player game. Nice looking, but about as much info as that first (and afaik still only) Project Offset video. Yawn. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Murgos on July 21, 2008, 06:14:53 PM Neocron had issues, but it was still playable and fun for a bit. From the linked beta page, I have a question: What's a "Closed Beta Subscription"? Bad choice of words? "Subscribe" as in subscribe to get more info when it's available? Or "subscribe" as in "pay to beta"? Just because you are subscribed to something doesn't mean it costs money. I am subscribed to several mailing lists, paying them would be absurd. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on July 21, 2008, 06:54:46 PM Yea I know. I'm just wondering what the term means in this case.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: IainC on July 22, 2008, 02:36:27 AM My friend at Reakktor says the video is all ingame footage not rendered.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Salamok on July 22, 2008, 05:50:26 AM I need to put my dxdiag on my USB drive. lol I was thinking someone needs to make a fakedxdiag web app, you plug in what you seem to recall of your hardware and it kicks you a dxdiag file... Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on July 22, 2008, 01:00:24 PM Hmmmmmmmmmmmm. :oh_i_see:
I guess I can see why CCP is scrambling to get Ambulation going this year. As far as graphics go, in the overall picture, Black Prophecy looks better. But we'll see what happens when EVE gets new backdrops and planet renderers. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 22, 2008, 01:43:01 PM Hmmmmmmmmmmmm. :oh_i_see: I guess I can see why CCP is scrambling to get Ambulation going this year. As far as graphics go, in the overall picture, Black Prophecy looks better. But we'll see what happens when EVE gets new backdrops and planet renderers. They still wont be twitch. Thats what. :drill: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Alkiera on July 22, 2008, 08:57:00 PM Hmmmmmmmmmmmm. :oh_i_see: I guess I can see why CCP is scrambling to get Ambulation going this year. As far as graphics go, in the overall picture, Black Prophecy looks better. But we'll see what happens when EVE gets new backdrops and planet renderers. They still wont be twitch. Thats what. :drill: Yeah, but you may or may not be surprised at how many people twitch drives away. I mean, how many people crashed their first attempts to dock in Jumpgate and said "Screw it, uninstalling." When I played JG I had a great deal of respect for the big ore-hauler pilots. Thousands of tons of copper or something makes your ship, even with massive engines and speed boosters, maneuver much like a beached whale. IIRC, the one I knew would come through the gate, use a booster to get up to a set speed, roll it over, and then at a set time, use another speed booster to decelerate fast enough to stop in front of the dock ring. He also had a few people in combat ships mostly doing the job of the trucks with yellow flashing lights that precede over-sized trucks on the highway.... get the heck out of way, giant ship incoming. -- Alkiera Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: LC on July 23, 2008, 02:53:30 AM I would like to play a game like eve without some of the annoyances. I could do without the F1 F2 F3, the multiple accounts, and the huge time sinks. I don't really care for the whole time based skill training either. Give me eve without those and more player skill.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on July 23, 2008, 09:08:57 AM I'm intrigued. Nothing substantive to say, but the interest of this aging TIE Fighter/Wing Commander/FreeSpace jockey is definitely piqued.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 23, 2008, 09:28:46 AM I'm intrigued. Nothing substantive to say, but the interest of this aging TIE Fighter/Wing Commander/FreeSpace jockey is definitely piqued. Yep i count three who make this claim coming in the future. Will be interesting to see who makes it. Jumpgate Evolution (http://www.jumpgateevolution.com/), Blackstar (http://www.spacetimestudios.com/games.html) and now Black Prophecy (http://www.blackprophecy.com/). To be honest, Black Prophecy looks the best even with a huge lack of information, simply going by art style here. I do not like the anime nature of the Blackstar project, and while jumpgate looks incredible for the tech its using, it doesn't have the "ooo shiny" as this. Now, I would still love to see Eve like flight for capital ships, twitch (newton and atmospheric) for fighters, and mother fucking avatars and ship interiors with stations/terminals/posts for multi-crew workings. I can dream cant i? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Pennilenko on July 23, 2008, 09:36:55 AM If this or Jumpgate evolution really come through well, i will actually go out and get a good joystick after not having one for years.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: LC on July 23, 2008, 02:11:40 PM I do not like the anime nature of the Blackstar project You keep saying that, but I don't see it. As someone that watches a lot of anime, it disturbs me that I can't make the connection. It looks more like the newer western (lets be more like anime but get it wrong) cartoons like "Ben Ten" and "Teen Titans". With a touch of BRATZ thrown in. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on July 23, 2008, 05:41:32 PM I know I'll be laughed at, but I like the stylings of all three... and I really liked the concept art for Blackstar.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Drugstore Space Cowboy on July 23, 2008, 08:33:24 PM I like the stylings of all three... and I really liked the concept art for Blackstar. WAAAAAAHAHAHAHAHA! *wheeze* HAHAHAHAHAHA! Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on July 24, 2008, 02:10:31 AM You keep saying that, but I don't see it. As someone that watches a lot of anime, it disturbs me that I can't make the connection. It looks more like the newer western (lets be more like anime but get it wrong) cartoons like "Ben Ten" and "Teen Titans". With a touch of BRATZ thrown in. With "Anime" he probably means the frantic korean style shown in the video.Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on August 01, 2008, 12:15:34 PM Basically. More than that, but yeah.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: grunk on August 09, 2008, 05:13:02 PM not much to go with... but a sci fi mmo would be great (not an eve fan).
Blackstar is my main interest in regards to upcoming mmos (unless kotor is true) so who knows. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Slayerik on August 09, 2008, 08:49:41 PM not much to go with... but a sci fi mmo would be great (not an eve fan). Blackstar is my main interest in regards to upcoming mmos (unless kotor is true) so who knows. Kiss of death? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: grunk on August 10, 2008, 01:01:39 AM egad looks like blackstar is on life support.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on August 16, 2008, 07:57:15 PM Quote Reakktor Media has released the first trailer for its upcoming next-generation Space Action MMO Black Prophecy. The movie gives you a glimpse of Black Prophecy's fast paced real-time combat action within the dark universe created by the award-winning Sci-Fi author Michael Marrak (http://www.michaelmarrak.de/). Black Prophecy will be published by 10Tacle Studios in Q1 2009 Quote 10Tacle declares insolvency http://www.gamesindustry.biz/articles/10tacle-declares-insolvency10Tacle Studios AG has claimed insolvency, according to reports from the German website for the Wall Street Journal. It is believed that the EUR 6.2 million in funding the developer announced just last week fell through, causing the company to declare insolvency last night Is it time to panic yet? :heartbreak: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: schild on August 16, 2008, 10:43:45 PM Reakktor has the worst. luck. ever.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on August 17, 2008, 07:40:44 AM Maybe CCP buys them up now for 31.75€.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: justdave on August 17, 2008, 10:02:02 PM So the publisher declares bankruptcy -before- the developer? I am not sure what this madness means.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 18, 2008, 08:23:20 AM A better question is, why would they even need or want a publisher? A game such as this should be distro. online only and then perhaps gravitate to a boxed set later on after viability is proven. I'm a bit tired of publishers holding developers' heads inside the guillotine with their contracts and the inevitability that they'll most likely delay release of a game for whatever reason. Not to mention the increased prices we have to pay because of it, along with the added frustrations.
I can tell ya this, if their pubby goes belly-up at this stage in the game with a Q1 '09 release planned, you can pretty much add another 3 months to the timetable just to get a new pubby sorted out. Hopefully, they dont make the same mistake PotBS did and think their shyt dont stink before they even sit on the toilet. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on August 18, 2008, 08:28:18 AM Pubby? Really?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: HaemishM on August 18, 2008, 09:40:19 AM A better question is, why would they even need or want a publisher? To pay the development costs without having to resort to huge bank loans that you probably can't even get now? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on August 18, 2008, 06:35:22 PM A better question is, why would they even need or want a publisher? To pay the development costs without having to resort to huge bank loans that you probably can't even get now? To run the customer service, to pay for the servers, to promote the game to a wide audience, etc etc? What a publisher does from game to game can vary, but in general the smaller the developer, the more the publisher needs to do for them. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 18, 2008, 09:35:14 PM A better question is, why would they even need or want a publisher? To pay the development costs without having to resort to huge bank loans that you probably can't even get now? To run the customer service, to pay for the servers, to promote the game to a wide audience, etc etc? What a publisher does from game to game can vary, but in general the smaller the developer, the more the publisher needs to do for them. Agreed. With PotBS the lead dev. had the benefit of millions gained from working with Microsoft. And yes, this publisher may just be doing a lot more than usual, dependant on the developer(s) coin moreso than size. Hopefully, Reakktor bets on their own product and runs their own ship. Keep it simple to start until they prove their design and then let the money flow in. Negotiating another publisher is a sucky idea. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on August 18, 2008, 10:27:56 PM A better question is, why would they even need or want a publisher? To pay the development costs without having to resort to huge bank loans that you probably can't even get now? To run the customer service, to pay for the servers, to promote the game to a wide audience, etc etc? What a publisher does from game to game can vary, but in general the smaller the developer, the more the publisher needs to do for them. Agreed. With PotBS the lead dev. had the benefit of millions gained from working with Microsoft. And yes, this publisher may just be doing a lot more than usual, dependant on the developer(s) coin moreso than size. Hopefully, Reakktor bets on their own product and runs their own ship. Keep it simple to start until they prove their design and then let the money flow in. Negotiating another publisher is a sucky idea. I know nothing about Reakktor, but they can bet on their own ship all they want - if they don't have the resources in place to run their own customer service, maintain several sets of servers et al, then they really do need a publisher / partner to take on those duties. If they wanted to launch on one server and provide CS to a very limited group of players, then they can probably self-publish. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 19, 2008, 07:16:59 AM They could always employ the public for GM duties as well as some level and art design. SOE employed players all the time for GM duties in SWG (if my memory serves me right).
See, really... MMOs need to get away from this cookie-cutter design format of stupid amounts of time and money and a million different folks with their hands in the pie (like pubbys, corporate types, and boards of directors). Reakktor is probably not capable of such a design at this time since they're well-along in production, but it's a thought for future devs. This game isnt considered a "AAA" title is it? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on August 30, 2008, 09:19:29 AM http://www.gbase.de/xbox/news/Black+Prophecy:+Entwickler+macht+weiter/0/38328.html (http://www.gbase.de/xbox/news/Black+Prophecy:+Entwickler+macht+weiter/0/38328.html) Warning! Link may contain German!
Summary:
Seems this is a good case for expect the worst, hope for the best(?)... *sad* :pedobear: Somewhat Offtopic Edit: How long until we see another MMORPG that features all of old UO's sandbox-ieness/open-worldliness and skill based training system* with at least almost-approching-WoW quality of production and finish? Or am I being a bit naive? I have been waiting for years now and starting become a bit desperate.... :uhrr: *: in world housing, free pvp ruleset, crafting, being able to spend hours decorating the house with self made furniture might be nice too.. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on August 30, 2008, 10:07:09 AM I'd guess we see it when someone launches a WoW-competitive hunting game that then gets UO-style stuff snapped onto it. Except for the skill-based part. I don't see that coming back and replacing canned Classes anytime soon at all.
So: years. But then there's the other part of that question: when does a UO-style game get made by a company willing to spend a WoW-amount of money on both developing and marketing it, thus driving to something of a "mass" success? Probably never. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 30, 2008, 11:09:55 AM Darkfall is the closest thing we've got right now to a modern UO. We'll all find out supposedly in October when Beta starts.
As for BP, it's pretty much going down as I suspected. Lack of a definitive pubby causes a delay until they figure what they're gonna do. Meantime, they may as well do their beta. It's the same old story from these smaller studios - they reach too high. I'm tired of it. Pub. it yourself and release the dang game. Why does everyone have to have a box in Best Buy? I think it's smart to say nowadays it's best to "sneak" into the market rather then come out with a splash and epic fail (need I rail off all the games that've done this). And with the amount of competition that's out there right now, these companies cant negotiate worth a shyt with the publishers because they're just another fly on the MMO DRYwall. They end up getting screwed over just to put out a substandard product anyways. We should go back to the old days where you buy 5.25 floppies from a shady character with a pen-protector in a dark alley. If that floppy showed promise, maybe he'd start his own mail-order. Further along, get a proper publisher. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on August 30, 2008, 11:19:02 AM Making an MMO is one thing. Having the hardware to support a few thousand concurrent players is another. You can build an MMO on a few computers with three guys. But unless you only plan to have their closest friends playing, you're going to be getting into the land of ongoing costs that eventually dry up the triple mortgage home equity line of bank credit you've been Taco Bell'ing on for howevermany years.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 30, 2008, 02:00:38 PM Making an MMO is one thing. Having the hardware to support a few thousand concurrent players is another. You can build an MMO on a few computers with three guys. But unless you only plan to have their closest friends playing, you're going to be getting into the land of ongoing costs that eventually dry up the triple mortgage home equity line of bank credit you've been Taco Bell'ing on for howevermany years. Paying someone to host a game and paying someone to be a full-on publisher arent necessarily the same thing. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on August 31, 2008, 02:39:12 PM Yes. But getting your game to market is a one-time thing unless you're a runaway success. But even then, unless your name is "Blizzard", you're locked into however many times a year a retailer wants to put your box on their shelf. And that frequency is usually counted on on hand. This is the case even if they self-publish, and they only get around some of it if they go full digital distribution. And then they only get around most of it if they only offer downloads from their own site.
But that's the other side of this thing. Hosting the game either with equipment you amortize or with a partner is an ongoing cost. I don't know any hosting services that would let a startup MMO pay by the month, instantly turn on or off servers/support based on the post-launch fluctuation, and cancel whenever they feel like it. So these guys really need to decide if they want to take the risk. Doing a box means more partners but more sales. Not doing one means less sales but more per-sale money for them. But launching at all means having a place for players to log into. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 31, 2008, 04:28:09 PM Doing a launch without partners doesnt mean less sales. It just means MAYBE less sales initially. Remember, this is "Black Prophecy" we're talking about. They've got nowhere to go but up. But if they think they're entitled to START from there, it's a bad move. And there's no room in the market for this, nor is there bargaining power... especially for a Sci-Fi MMO that's not named Star Wars/Trek or even Jumpgate. It's a small game, with a small studio, running on a small budget in a small niche market. It should launch small.
Let the internets determine its fate if it's deserved. Ultimately, if they decide they NEED a pubby and they're lucky enough to get a good deal, that just tells me their product is too stinky to survive without the muggles buying it off the shelf initially, before the game ultimately fails down the road. But hey, at least the devs might get their investment back right? Leaving us all looking like fools for buying it. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on November 27, 2008, 10:59:32 AM Any word on this thing?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on November 27, 2008, 02:14:01 PM Any word on this thing? No, nothing since the news of the 10tacle debacle (sorry!) The game website seems to be frozen in time as well. Shame really. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Iniquity on November 27, 2008, 04:50:19 PM It's Reakktor. I liked Neocron in some respects as a game (minus the ridiculous grind), but the people behind it clearly knew fuck-all about running a company.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on February 04, 2009, 01:11:53 PM (http://images.mmorpg.com/images/screenshots/022009/14910.jpg)
(http://images.mmorpg.com/images/screenshots/022009/14909.jpg) (http://images.mmorpg.com/images/screenshots/022009/14908.jpg) (http://images.mmorpg.com/images/screenshots/022009/14907.jpg) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on February 04, 2009, 03:08:07 PM Anything else than just screenshots?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on February 05, 2009, 06:23:21 AM Theres a little video to download from the website.
It looks good. But I don't know anything else other than that. I thought this game was dead if you ask me. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on March 05, 2009, 06:55:47 AM New Official Website (http://blackprophecy-game.com/index.php?id=1)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Baldrake on March 05, 2009, 05:06:28 PM Exactly how many gritty space pvp games is the market going to be able to support...?
Looks like it has asteroid mining though. I was really hoping for a game that had that. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Rake on March 05, 2009, 06:56:43 PM Here's one Linky (http://games.atari.com/arcade.php?game=asteroids)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Baldrake on March 05, 2009, 07:09:23 PM Man, I appear to suck at that as much as when it was in the arcades.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Le0 on March 06, 2009, 12:18:49 AM Looks pretty interesting I never could get into EVE too many numbers etc... but this might be it !
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nonentity on March 09, 2009, 12:35:04 PM On an unrelated topic, I noted that Neocron is free to play as of early this year, if only because they are experiencing long-term payment issues.
It's apparently been free for a few months now. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on March 31, 2009, 08:12:31 AM New Trailer with awesome voice over. (http://www.youtube.com/watch?v=ZUnJ4r8ognw)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 31, 2009, 08:17:09 AM New Trailer with awesome voice over. (http://www.youtube.com/watch?v=ZUnJ4r8ognw) While awesome, if that in engine footage, i am scared of the system requirements. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on March 31, 2009, 12:39:54 PM We are DESTINED to laugh.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on March 31, 2009, 02:04:42 PM New Trailer with awesome voice over. (http://www.youtube.com/watch?v=ZUnJ4r8ognw) Jumpin' Jesus Christ, that was awful. :ye_gods: I could have done a better job on the VO. I think I actually heard the guys voice cracking here and there. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Rasix on March 31, 2009, 02:07:47 PM I couldn't get past "new er-a". Shit, I think I could better with a mouth full of peanut butter.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Bzalthek on March 31, 2009, 02:08:33 PM Who fucking approved that trailer, or more specifically, who listened to that voice over and said "Yeah! That's great!" because they need to be beaten soundly.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on April 03, 2009, 07:12:10 PM Is there actual game play footage out somewhere instead of this cinematic shit? This is going to be an MMO, yet no one knows fucking shit about what it's supposed to actually do.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Hawkbit on April 03, 2009, 07:18:19 PM They should have hired Randy Savage for the voice over.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on April 03, 2009, 08:30:12 PM They should have hired Randy Savage for the voice over. You are a genius. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on April 08, 2009, 01:24:55 PM Gameplay video. (http://blackprophecy-game.com/index.php?id=5)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 08, 2009, 01:46:07 PM Gameplay video. (http://blackprophecy-game.com/index.php?id=5) (http://static.open.salon.com/files/jawdrop1236883259.jpg) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Bzalthek on April 08, 2009, 01:59:45 PM Once you got past the menus, the actual gameplay looks really friggin cool.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: schild on April 08, 2009, 03:31:47 PM Alright, fuckit, I want in the beta.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 08, 2009, 03:58:02 PM Once you got past the menus, the actual gameplay looks really friggin cool. I think the menus were frakkin COOL. That's SCI-FI bytch! Lots of menus and beep and clicks 'n stuff. Not supposed to be simple. And really, those menus denoted some real depth to the game. So far: Black Prophecy - 1 JGE - 0 Honestly, these guys are kickin Net Devil's arses. They've shown WAY more to their game then Net Devil has for JGE. Not to mention the ability to play cap. ships, etc. The whole thing just looks more compelling to me than JGE does by far. And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: schild on April 08, 2009, 03:58:27 PM Quote Honestly, these guys are kickin Net Devil's arses. Why are you setting the bar so low? :( Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 08, 2009, 04:01:59 PM Quote Honestly, these guys are kickin Net Devil's arses. Why are you setting the bar so low? :( The bar being so low is directly proportional to the amount of asskicking. And besides, there aint no other bar is there? What other space shooter MMO is there? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 08, 2009, 04:02:36 PM Those menus are worse than EVE at ship. My moment of :ye_gods: was when he had to drag and drop his group members into the mission sheet. Automating that shit is why grouping exists in the first place.
Looks nice in motion. Great music in both the ambient and battle segments. Since they really played up the instances there, I wonder what the ration of shared world to instance is. My impression is that BP is prettier (in that peculiar Euro-art style EVE has) and deeper, but JGE still looks more fun. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: tmp on April 08, 2009, 06:03:07 PM My moment of :ye_gods: was when he had to drag and drop his group members into the mission sheet. My moment of :uhrr: was seeing "level 91" on one of the items in the weapon store. Wasn't the highest level listed there, either.Aside from that it looks rather pretty. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 09, 2009, 06:43:24 AM Once you got past the menus, the actual gameplay looks really friggin cool. I think the menus were frakkin COOL. That's SCI-FI bytch! Lots of menus and beep and clicks 'n stuff. Not supposed to be simple. And really, those menus denoted some real depth to the game. So far: Black Prophecy - 1 JGE - 0 Honestly, these guys are kickin Net Devil's arses. They've shown WAY more to their game then Net Devil has for JGE. Not to mention the ability to play cap. ships, etc. The whole thing just looks more compelling to me than JGE does by far. And in reality, the Infinity Engine has had more time under development than Net Devil's proprietary blend - which is why it looks so damned good. Who there cowyboy. First, no, netdevil has more info out about the game than Reakktor, who just did a media blitz the other day. We know (or there is more info) about Jumpgate's game play systems and mechanics than there is this title. The jump gate dancer engine has been live, and in use since September 25, 2001 (launch date for JG:Classic), the infinity engine, IF it was the same one used in neocron, is from 2002. Not that i care about any above. The video and shots shown were quite stunning, and my response was pointed at the graphics, as i know, or can find very little about the REAL mechanics of the game at this time. The REAL contrast in the two game is system requirements. We have essentially what is a Low teach going up versus a high teach, or low system requirements versus a extremely high requirements game (Judging by that rendering features can pick out from that video, as even the system requirements have not been produced yet). Jumpgate developers have been trying to maintain that low barrier to entry, with very good reason. They are two different schools of thought. If i may, i will say: Its like AOC going up VS. World of Warcraft, not in mechanics, but in development guidelines and tech used. I think currently, they are both attractive titles, and i think each will do well. However, my eye is still on Jumpgate:E. For a few reasons. First i do not think we will see 50 x 50 x 50 battles in Reakktor's game...Ever. Second, Jumpgate classic was, for its time, quite well received, and quite well done, and the developers have almost 10 years of LIVE knowledge from that title to apply (not that Reakktor has nothing... But i do think this is their first space MMO). This is a refinement of the first, with modern concepts and tech tossed in, Reakktor's game, from just about every angle is an unknown. Having said all that, you know i will be trying them both. :drill: EDIT: Spellinz Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on April 09, 2009, 06:49:36 AM Both games look great obviously but we don't know anything about Black Prophecy yet, how the game is played, what you will be doing, what the focus of the game is etc.
I hope both are awesome. I'll be trying both myself. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lucas on April 09, 2009, 07:50:41 AM Pew! Pew!
(http://gamersnews.info/media/2009/02/02/1.jpg) (http://www.wcnews.com/newestshots/full/wc3throneroom.gif) *sniff* Sorry, I just become nostalgic whenever I see talks about space games :heartbreak: :heartbreak: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 09, 2009, 07:51:25 AM Its ok, that was the best series ever.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cheddar on April 11, 2009, 07:43:31 PM This is the same company who made Neocron. Which looks awesome. Until you log in and start playing.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: TripleDES on April 12, 2009, 04:23:37 AM As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Tarami on April 12, 2009, 04:54:02 PM As stupid as it sounds, but EVE kind of set the bar to me on how a space MMO should play. Not the core gameplay, but varied things you can do. Black Prophecy looks like a simple MMO space pew pew with mostly text-based menu system. Usually I don't embrace my cynicism, but people have been playing text-based games with some graphics for ten years now, so I don't see why a little text in your space game necessarily would be a terrible thing. :-)Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Slayerik on April 15, 2009, 11:09:02 AM This is the same company who made Neocron. Which looks awesome. Until you log in and start playing. Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot. Just sayin'. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cheddar on April 15, 2009, 12:46:20 PM This is the same company who made Neocron. Which looks awesome. Until you log in and start playing. Endgame and PVP were fun. They had a nice implant system as well. Very cool atmosphere. It had some glaring holes but I still enjoyed it a lot. Just sayin'. You and me both, brother. But, everytime I returned it ended in tears. I still think it has one of the best skill systems out there. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: patience on May 02, 2009, 09:05:45 AM Gameplay and Cinematic trailers are up. They are showing some good progress.
http://blackprophecy-game.com/index.php?id=5 (http://blackprophecy-game.com/index.php?id=5) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: IainC on May 02, 2009, 12:53:26 PM Gameplay and Cinematic trailers are up. They are showing some good progress. You mean the trailers we've been discussing for a month or so in this very thread?http://blackprophecy-game.com/index.php?id=5 (http://blackprophecy-game.com/index.php?id=5) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on May 02, 2009, 08:08:27 PM I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later.
Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: schild on May 02, 2009, 08:11:30 PM I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_>
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on May 02, 2009, 08:58:29 PM I'm really tired of the no publisher thing. What's the problem with just getting on Steam, GamersGate, etc. and just spending a bit more money on a few decent marketing folks. >_> Well yah, Steam 'n such is the obvious compromise between self-pub and full on paperpushing pubs. Really, it just boils down to greed. They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs. Flying Labs pulled the same crap and ended up in bed with Sony. I just really believe these products have to prove themselves before publishers jump on the bandwagon; just like everyone else. At least sponsor your own beta somehow and test the waters, drum up marketing, etc. Use Steam if you gotta I guess. Why these guys think they're automatically entitled to a full-on publishing deal (especially in this market) is well beyond the scope of my comprehension... makes no sense unless you're "waving the Red Flag" of defeat. Which means they know they have a shytty product they cant sell, so might as well hedge their bets and/or cut their losses. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on May 02, 2009, 11:22:07 PM There is always SOE.
:awesome_for_real: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on May 03, 2009, 01:11:12 AM Really, it just boils down to greed. They're trying to spread the risk around as much as possible so they dont take as much of a hit if/when the game bombs. Those greedy bastards, wanting to keep their homes and life savings and such. :why_so_serious: That's if they aren't already hocked to the eyeballs. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: IainC on May 03, 2009, 03:47:48 AM I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later. Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor. I'm curious, what is it do you think that publishers do? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on May 03, 2009, 04:16:41 AM I just read somewhere that the developers are ready for beta, but since they've still got no pubby deal, they cant move forward. (sigh) I'm so tired of seeing this happen over and over. They had a shot to get an early beta jump on JGE but now cant due to moneygrubbers. And of course, it pushes the entire dev-cycle later and later. Honestly though, if ever there should be a self-published MMO this game sure fits that bill. How/why they'd try to bring in a 3rd party is beyond be, unless they're SO strapped for cash that the 3rd party is basically an investor. I'm curious, what is it do you think that publishers do? I thought it was clear - ruin player fun, install DRM on everything, reap billions of dollars off other peoples' work and stifle creativity. :why_so_serious: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on May 03, 2009, 08:46:23 AM I'm curious, what is it do you think that publishers do? They bear the financial risk in making a product available. Plain and simple. It's quite literally an investor that has a job to do. Whereas the maker bears the risk in production. Risk requires return, and hence creates a weaker bottom line (i.e. a more expensive product that probably wont be worth the money)... especially before a product even is proven. It's not like the pubby can "read the book" or "listen to the demo" before the game is released. So the risk the pub takes is much larger, and since they'll always position themselves in a place of profit it always works against the Maker and thenceforth the Public. I aint sayin 3rd party publishing is bad, I just think there's a time and place for such a thing. MMOs are inherently unproven products and most of these studios that make them are pretty small. They shouldnt be engaging in these deals (negotiating from a point of weakness) that just inject another mouth to feed in something that's most likely gonna suck. And in this day and age where self-publishing is so easy and cheap to do (or at least using products such as Steam), there's really no excuse to using an expensive 3rd party UNLESS you just want to make your balance sheet look prettier than it would've been otherwise. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on May 12, 2009, 01:36:34 PM Volle Kraft voraus - Full Steam Ahead (http://www.onlinewelten.com/games/articles/interviews/3778-black-prophecy-volle-kraft-voraus/)
German Interview with Reakktor CEO Own Translation:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on May 12, 2009, 02:32:29 PM This is a dead title unless they can at least get their beta together (and it's a good one) before JGE releases.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on May 12, 2009, 02:43:45 PM This is a dead title unless they can at least get their beta together (and it's a good one) before JGE releases. It's not totally clear from the interview, but it seems Reakktor is still looking for a publisher. I don't expect this game to be out for another 6 months+. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on May 12, 2009, 05:24:33 PM I have no idea how this game, compared to Jumpgate, is less simulation and more wing commander. Jumpgate is full arcade pew pew.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on May 12, 2009, 05:30:40 PM Maybe they said Jumpgate but were thinking Eve.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on May 12, 2009, 05:53:30 PM I think they are beginning to feel out the community of their competition.
I eagerly await the return of my interview-via-email :oh_i_see: . Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 05, 2010, 11:58:27 AM Black Prophecy goes free to play. (http://forum.blackprophecy-game.com/showthread.php?t=1103) (Meaning they found a publisher, guess who.)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on March 05, 2010, 12:34:21 PM Hmmm.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on March 05, 2010, 01:26:38 PM Good news. I'm looking forward to being able to try it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 05, 2010, 03:17:52 PM Dont forget to re-register for the beta, since it's now controlled by gamigo. If you've got a gamigo acct. already you can simply add it.
I REALLY hope this game does well, even though I'm a bit pissed they went for an arcade style. STO was a dud (as expected) so in reality there's nowhere to go but up for BP, especially since it's free. I will say if they were going arcade-style I'd have picked the same stylization as they did. Very Independence-Warrish... I like it. But, obviously not as complex a game. They've definitely dumbed-down the design as time went on. F2P seems perfect. Dug these up: cockpit views (http://forum.blackprophecy-game.com/showthread.php?t=485) I like the Genide cockpit and cant wait to plug my TrackIR into this game. Latest dev. Q&A: http://www.massively.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/ Seems like the missions will be heavily scripted of the dynamic flavor and along multiple arcs. Seeing as how it's heavily instanced, this is a good thing. Nothing worse than having heavy instancing and encountering nothing but cloned play (cough- STO - cough). Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: raydeen on March 05, 2010, 05:25:05 PM Just watched a gameplay video on Youtube. I'm impressed.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 06, 2010, 10:21:01 AM Dug these up: cockpit views (http://forum.blackprophecy-game.com/showthread.php?t=485) I like the Genide cockpit and cant wait to plug my TrackIR into this game. I dislike cockpit views in flight sims. "We're going to replace 50% your viewing area with a UI! Oh wait, did I say UI? Almost none of that is functional UI. Most of its just a static bitmap we expect you to look at for the sake of 'immersion.'" There's a reason real warplanes use HUDs. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on March 06, 2010, 11:54:48 AM Do you also complain about having to look around to find your mark?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Kitsune on March 06, 2010, 11:59:08 AM I prefer the cockpit view as long as it's not all being taken up with bulkheads and struts and crap. A couple of thin bars for the sake of immersion and functional HUD-ish stuff and I'm happy.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 06, 2010, 12:21:42 PM Do you also complain about having to look around to find your mark? Do you understand the difference between what I said and what you said? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Engels on March 07, 2010, 08:22:42 AM I agree with Stormwaltz. I play some crusty ole WW2 flight sims with no exterior views at all, and the cockpit of a BF109 is more economical than that horrid thing.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 07, 2010, 08:50:32 AM Cockpit views are worthless, UNLESS they are functional (ala privateer and such), part of my love for that series was getting accustomed to the cockpits and what all the shiny things do.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 07, 2010, 10:41:20 AM Cockpit views are worthless, UNLESS they are functional (ala privateer and such), part of my love for that series was getting accustomed to the cockpits and what all the shiny things do. This. I've actually posted in Reakktor's feedback thread to these regards. Told them to basically remove the option if they're gonna half-ass it. Has to be functional and has to have freelook, plain and simple. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 19, 2010, 09:23:49 AM New trailer. (http://www.youtube.com/watch?v=hZfuuEB9uso)
The, what I can only assume, interior shots, intrigue me, however I have a feeling those are only eve like docks. You will of course want to hit the HD option. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 19, 2010, 09:34:10 AM New trailer. (http://www.youtube.com/watch?v=hZfuuEB9uso) The, what I can only assume, interior shots, intrigue me, however I have a feeling those are only eve like docks. You will of course want to hit the HD option. :thumbs_up: Wow, just wow. I dont even really care if the game is functional... I just wanna fly around in it. I noticed they finally gave a peek of the interior combat areas (ala Descent). Very very nice, especially inside that station. (if you cant walk inside one, might as well be able to fly inside one) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cheddar on March 19, 2010, 03:52:32 PM One thing you have to give them - they can make a kick ass trailer. Check out the Neocron ones. Reaktor is good with innovation but lacks in execution. Hopefully they got some decent management people to guide the ship this time!
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on March 20, 2010, 04:44:03 AM I haven't played space flight sims since, well, they were an actual genre :-) But I did like the cockpit views in Freespace 2. Only the bottom part of it was functional iirc, so the rest did occlude my vision. It was annoying but also immersive because it was annoying. I had to change how I played on occasion because of it.
It's certainly easier without the cockpit view and a full hud. But then I'd be imagining I'm sitting in a full dome of transparent alluminum kinda exposed to the enemy :wink: Trailer looks awesome. Like the last one. It's like they poached some CCP artists and told them to go crazy. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: tmp on March 20, 2010, 08:09:07 AM New trailer. (http://www.youtube.com/watch?v=hZfuuEB9uso) I'm such a slut for Ominous Latin Chanting and vertical spaceships. And it's free to play.:ye_gods: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on March 20, 2010, 06:21:32 PM I want to play nao.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 20, 2010, 06:53:25 PM Ummm FYI, they're using the same composers that did Battleforge for this game. That's half the reason why the trailers kick so much ass.
You can sift through this podcast to get a music sampling (in German; sorry, kinda sparse): http://www.nmz.de/taktlos/2009/134/podcast.xml Here's the epic battle music from the trailer: http://www.prophecy-network.com/downloads/doc_download/19-dynamedion-interview-exclusive-mp3-track Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: waylander on March 23, 2010, 05:59:11 AM Dug these up: cockpit views (http://forum.blackprophecy-game.com/showthread.php?t=485) I like the Genide cockpit and cant wait to plug my TrackIR into this game. I dislike cockpit views in flight sims. "We're going to replace 50% your viewing area with a UI! Oh wait, did I say UI? Almost none of that is functional UI. Most of its just a static bitmap we expect you to look at for the sake of 'immersion.'" There's a reason real warplanes use HUDs. I know it is an old game, but I like the old Freespace 2 type view. IMHO that game was, and still is, the best space sim out until someone else does it better. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: ajax34i on March 23, 2010, 04:22:42 PM The various movies clearly show that the devs prefer the third person view; cockpit footage is very sparse, and most of the combat footage is shown from outside the ship.
So, meh. Yeah the Freespace full-screen HUD would be nice. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Brennik on April 16, 2010, 05:37:02 PM Couple of videos from an interview done at some German game expo late March. You'll want to enable the English subtitles by clicking on the "change" widget on upper left. Lifted the links from this forum thread (http://forum.blackprophecy-game.com/showthread.php?t=1212).
http://www.transyoutube.com/watch?v=q5TS7TJ6Xno (http://www.transyoutube.com/watch?v=q5TS7TJ6Xno) http://www.transyoutube.com/watch?v=eWYBDVsBris (http://www.transyoutube.com/watch?v=eWYBDVsBris) http://www.transyoutube.com/watch?v=hQV9IhuhQNw (http://www.transyoutube.com/watch?v=hQV9IhuhQNw) Those special pilot skills that let you execute combat maneuvers look interesting. Also, I think I like the idea that if I have to grind predefined missions that then all the randomized elements may actually keep it slightly interesting. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 16, 2010, 09:43:37 PM There are no English subtitles.
EDIT: found it, upper-right Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 16, 2010, 10:15:25 PM That modular damage system is quite awesome.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 17, 2010, 07:47:19 AM There are no English subtitles. EDIT: found it, upper-right Upper right if what? lol. I am not seeing it. :oh_i_see: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 17, 2010, 08:31:01 AM I didn't see it either. He wasn't saying much of anything interesting though.
Blah blah "here's how you make a character; look at the sliders!" blah blah "you can buy shit for your ship" blah blah "these buttons are related to PvX activity" blah. Maybe the other two were more interesting, but I couldn't be bothered after ten minutes of "here are the Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: patience on April 17, 2010, 08:34:32 AM If there are subtitles having my account use them by default doesn't show anything.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 17, 2010, 10:07:59 AM You have to use the link in a separate browser-window, not the embedded version from the forum. Then, most likely in the upper-right or left you'll have another link or widget that says "change."
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Brennik on April 17, 2010, 01:33:45 PM I didn't see it either. He wasn't saying much of anything interesting though. Blah blah "here's how you make a character; look at the sliders!" blah blah "you can buy shit for your ship" blah blah "these buttons are related to PvX activity" blah. Maybe the other two were more interesting, but I couldn't be bothered after ten minutes of "here are the Yea, the first vid is just him stating "we have these nifty things all the other MMOs have too", parts 2 and 3 have the interesting bits in them. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 17, 2010, 01:42:49 PM You have to use the link in a separate browser-window, not the embedded version from the forum. Then, most likely in the upper-right or left you'll have another link or widget that says "change." Nope. :heartbreak: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on April 17, 2010, 01:48:33 PM Welp, you didnt miss much besides the modular damage and the dynamic player stations. Everything else was generic, aside from them explaining some of the stuff was placeholderish... like the mission UI.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on August 18, 2010, 12:30:51 AM There's a new trailer out, and it looks hella cool. I also heard this would be F2P but I have no idea where I heard it.
http://www.youtube.com/watch?v=e1j-hARQfL4 Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Pringles on August 18, 2010, 01:04:07 AM Maybe you heard it from someone who watched the end of the trailer you linked? :grin:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on August 18, 2010, 06:53:03 AM Did I just see avatars?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on August 18, 2010, 06:57:11 AM Maybe you heard it from someone who watched the end of the trailer you linked? :grin: I'm a bit :uhrr: today. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 18, 2010, 09:45:02 AM Did I just see avatars? No. "Wishful seeing." You may have seen the 3D player character representation you get when making one, upgrading, etc. But in the game all characters are 2D portraits. Really, if they get the dynamic stations working the way I'd like, I really wont care much about the lack of avatars. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on August 18, 2010, 10:10:48 AM Looks pretty cool. Then again, so did Neocron way back when.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on August 18, 2010, 10:24:29 AM Did I just see avatars? No. "Wishful seeing." You may have seen the 3D player character representation you get when making one, upgrading, etc. But in the game all characters are 2D portraits. Really, if they get the dynamic stations working the way I'd like, I really wont care much about the lack of avatars. Maybe. I always dislike space games where I am my ship. so when I noticed this, I got excited. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 18, 2010, 09:55:20 PM Those are just roaming NPCs, largely a part of the dynamic stations.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on August 19, 2010, 05:22:39 AM Stop crushing my dreams!
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on December 01, 2010, 04:38:15 PM I have a way to get into the beta through a German fansite (I'm DLing the client as I type). Should I post the instructions here or is it smarter to use PMs?
And yes, there is an NDA. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on December 01, 2010, 04:47:52 PM Screw it, there's no time anyways - the keys will likely run out
Here ya go: Gamona.de (http://blackprophecy.gamigo.com/forum/redirector.php?url=http%3A%2F%2Ftranslate.googleusercontent.com%2Ftranslate_c%3Fhl%3Den%26ie%3DUTF-8%26sl%3Dauto%26tl%3Den%26u%3Dhttp%3A%2F%2Fwww.gamona.de%2Fexklusiv-bei-gamona-5.000-black-prophecy-beta-keys%3Agamekey%2C1857794%2F%2523button%26prev%3D_t%26rurl%3Dtranslate.google.com%26usg%3DALkJrhjs5aYgM5wHxMnj27rnKU2-iPYlyg) Step 1: Unless you can read German, use google translator. Step 2: Register with the above site (you may have to disable direct website translation and simply cut/paste the words, it may bork registration otherwise) Step2a(optional): Along with clicking the activation link you MAY also have to copy and paste the code located with the email you just recieved in a box leading from the link step 3: Go back to the beta giveaway page at Gamona and click the big blue button (note: do not have translator active or it'll mess up the registration) step 4: Open email from site You will then recieve the code by email which you must enter at http://blackprophecy.gamigo.com/beta/ ...along with your forum account and gamigo account. Once you enter that info along with your key you will recieve a final email. Note you'll obviously need a gamigo account AND a forum account and they must be linked from your Gamigo acct: http://blackprophecy.gamigo.com/forum/announcement.php?f=4&a=7 You'll then get an email with a buncha linked files. DL them all to the same folder and then run the setup.exe. -Gamona had 5000 keys and I got one as of an hour ago, so good luck swiping one b4 they run out. I'm betting they wont for a while, but this info. IS public on the BP forums. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on December 01, 2010, 06:07:54 PM Got one about 5 minutes ago.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on December 01, 2010, 06:28:35 PM You're welcome :oh_i_see:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on December 02, 2010, 06:14:02 AM Pfft, I would have figured this all out on my own!
Thanks though. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on December 02, 2010, 06:16:01 AM Quote 0 Keys Are Left Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on December 02, 2010, 06:16:34 AM Did you get one BW? Can we be space buddies?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on December 02, 2010, 06:47:24 AM I did not.
:crying_panda: Looks like the only way im getting in on this one is if I become a space hooker. :oh_i_see: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on December 02, 2010, 06:59:12 AM I got in 2 months ago and the game either crashed or never loaded properly.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: FatuousTwat on December 02, 2010, 07:07:36 AM I had heard from someone that you shouldn't say if you were in the beta, because even that violates the NDA.
That someone got yelled at by an asshole mod on the official forums for asking how to actually get the game working. That someone promptly uninstalled the game. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Jherad on December 02, 2010, 07:21:37 AM Quote 0 Keys Are Left Just got a key 30 seconds ago... Thanks Ghambit! Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Engels on December 02, 2010, 09:27:16 AM Thanks for the instructions, Ghambit. That google translator is amazingly horrible for this process. I had to hack and slash at URLS to get this to work. It is far easier to just manually translate things in a google translator window than dealing with the horked up website.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on December 02, 2010, 10:01:28 AM Quote 0 Keys Are Left Just got a key 30 seconds ago... Thanks Ghambit! BW, try again. Now that I think about it, I don't recall seeing a key counter on their site. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Jherad on December 02, 2010, 05:36:03 PM If it helps, I just went to Gamona.de and created an account, then clicked the link for black prophecy on the right side of the page:
http://www.gamona.de/exklusiv-bei-gamona-5.000-black-prophecy-beta-keys:gamekey,1857794/ Without the translation stuff. There should be a rectangular blue box about a quarter of the way down the page that you can click to have the key emailed to you (if you are logged in). Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on December 02, 2010, 08:47:07 PM I just tried the link Jherad posted and got a key, so it's still going on. I don't need it, though, so if you want it, BW, you are welcome to it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lucas on December 22, 2010, 05:18:28 AM Closed Beta NDA lifted today :). Closed Beta forums available for everyone. European Open Beta coming soon.
Now I can safely say that I got in Beta about a week ago, but unfortunately managed to play only for a few hours :(. http://blackprophecy.gamigo.com/forum/index.php Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on December 22, 2010, 06:10:34 AM I never found time to try this, Cadaverine was kind enough to give me a key though. Wish I had gotten a chance to use it.
So, NDA down, only question that matters. Is it any good? EDIT: Should it be: "Is it more fun than eve?" :grin: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Draegan on December 22, 2010, 07:32:45 AM The game ran like shit for me. Maybe because the servers are in Europe (I think?).
I never got past the tutorial when I actually got into the game. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Engels on December 22, 2010, 08:30:46 AM The newbie starter quest was embarrassingly generic. kill ten foozles. get jaunty cap +1 vs poison. kill more foozles 2 sectors over. get rusty sword upgrade.
Also I know that to a certain extent MMOs have to follow a certain storyline mechanic, but this was rather poorly told and unexciting. Part of it may be that the devs aren't native English speakers, but they really need an English feedback team asap. Lastly, although in principle I love the FPS action, in practice I'm not sure its as smooth as it should be. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on December 22, 2010, 10:42:38 AM Maybe I'm dumb, but after the cinematic/interactive intro, I got my first quest and then I was very confused. I checked my map and couldn't jump anywhere until I tried 1 specific system listed in my quest log. Then I got there and it didn't indicate what I should be doing.
Uninstalled it right after. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on December 22, 2010, 06:00:16 PM The game is as alpha/beta as betas get. Very buggy.
That being said, I like the difficulty of the game (you pretty much HAVE to have a mappable joystick or fail) and I like the UI. The itemization is pretty good also. Hey, it's a basic space-shooter and that's it. When it releases it'll be the best FREE one out there so I'm not complainin. (more later) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on January 28, 2011, 06:02:44 AM Black Prophecy bought by gamigo; apparently will launch soon. (http://massively.joystiq.com/2011/01/27/gamigo-buys-black-prophecy-buys-into-reakktor-media/)
It's the way a number of publishers are going - buy all rights to the game so that they will probably get a bigger share of the pie. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on January 28, 2011, 09:00:24 AM There was a complete client patch just done and now you've supposedly got to uninstall, redownload, and reinstall the whole thing to get it working. I havent been playing recently so perhaps many of these gamestoppers were debugged behind my back. (the last cool patch I saw was a voiceover reworking, since the prior one was a placeholder it seems)
It's still the best F2P spaceshooter out there imo, even in beta form. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on January 28, 2011, 09:11:55 AM Unless your under NDA, whats the game play like? Kill 10 ships?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on January 28, 2011, 09:37:03 AM There is no NDA for BP, but there is for BSGO :grin:
But yah, it's mostly "kill 10 ships" (from the little bit I played). Thing is, it's not easy. It's not like you're playing whack-a-mole, it's more like being asked to shoot 10 MiGs down in Falcon 4.0. Seems a simple task, but good luck doing it. There are objects you can interact with in space of course too, like fixing a sensor, etc. which almost always devolve into "shit, I'm being jumped by 10 pirates while fixing these 10 sensors." Oddly, the biggest bug in the game (the one people refer to in here) was the main storyline quest bug wherein it wouldnt let you warp to the appropriate location. So at that point the entire game, beyond grinding general missions, comes grinding to a halt. This bug was supposedly fixed along with the intro. screen bugs. Lastly, if you dont keep up with your weaponry, you're dead. A lot dead. The one caveat being if you're smart enough to group and build your ship out as a tank, gunship, etc. Honestly, my main reason for putting the game down testing-wise was the fact it was hard to find groups, 'cause the reality is it sux w/o them. The game really shines when you've got player-made squadrons fighting together, and the gear choices reflect this. Also, the missions dont really scale down enough for solo play and take entirely too long to complete solo as well. (dogfighting with a single ship takes a while let alone dealing with 10) So if you're wanting to solo all the time, I wouldnt bother with BP unless you're a very skilled pilot and have a lot of patience. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on January 28, 2011, 10:16:04 AM I'm sitting on a beta key, so I guess ill have to check it out.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on January 28, 2011, 12:16:40 PM I'm sitting on a beta key, so I guess ill have to check it out. So you're saying you're a very skilled pilot and have a lot of patience? :grin: If you'd like, we could arrange a time and try grouping. I really dont want to continue testing w/o some coop play, let alone try to do the pvp sectors solo. Further stipulations: gotta use a stick and gotta use voip Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on January 28, 2011, 12:31:18 PM We have our own voip server, If I install, I will contact you ASAP. I don't have a stick. But I'm a plane, I can pilot.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 21, 2011, 08:50:09 AM It launched in Europe today.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 21, 2011, 09:14:11 AM It launched in Europe today. All the betas were Euro betas. I'm not even sure they plan to launch in the U.S. at all, not that it really matters much. The servers are still in English and it's F2P. Ping's not that bad. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nija on March 21, 2011, 09:58:32 AM Does anyone know the server address?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 21, 2011, 09:59:26 AM Heard it was butt. Confirm?
Also: This in? (http://worthplaying.com/article/2011/3/11/news/80306/) Also, seems NA is coming later. http://blackprophecy.gamigo.com/forum/showthread.php?t=11497 Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 21, 2011, 10:28:23 AM Heard it was butt. Confirm? I don't know about that, but I can confirm it shipped, unlike poor JGE. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 21, 2011, 10:33:34 AM Heard it was butt. Confirm? I don't know about that, but I can confirm it shipped, unlike poor JGE. Very true. Guess I can go check it out myself, I just had heard there was some really run of the mill game play ( kill 10 ships ), and bad optimization. Though, I like most of the features. The ability to get our your ship also excites me. Looks like thats not in for launch though. So, I can't find a store on the site, what is the cash shop like? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on March 21, 2011, 04:45:58 PM Butt would be putting it nice.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 21, 2011, 04:47:57 PM Ok, the download from the main page is downloading, but I keep getting corrupted data. So, downloading from gamershell. :oh_i_see:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: FatuousTwat on March 21, 2011, 11:26:51 PM It's wallmart butt.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: tgr on March 22, 2011, 05:36:13 AM So, not something to replace an eve addiction with?
I noticed they said something about crafting etc somewhere, but it didn't seem very granular, and from watching the trailers etc, the feeling I'm left with is that it isn't a cold and brutal universe like EVE's universe is, and the only defining feature it has is basically just wing commander online. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 22, 2011, 06:13:38 AM If it were truly Wing Commander Online wouldnt this thread be 10 times longer?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 22, 2011, 06:15:45 AM I would have pre-orderd. :grin:
I'm going to assume my download finished last night. I gave up and went out. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lucas on March 22, 2011, 06:38:24 AM If it were truly Wing Commander Online wouldnt this thread be 10 times longer? ARGH. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 22, 2011, 07:38:06 AM I got it downloaded and installed last night, but it wouldn't recognize my account login. So I dunno.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Engels on March 22, 2011, 10:42:34 AM In beta I had a problem where my ship got stuck in some log in loop that affected many many players, with a thread on the forums 100 pages long. Devs never addressed this issue for the 3 weeks I checked to see. I gave up.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 22, 2011, 03:32:30 PM Every single source I have attempted to download from has corrupted files. BPClientSetup-1c.bin is the devil.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 22, 2011, 05:21:35 PM You're DLing the release client right?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 22, 2011, 05:34:30 PM Yeah from the main site. Among others.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 22, 2011, 05:36:00 PM I saw the same problem trying to DL from their website. BPClientSetup_EU-1a.bin was corrupted the first two times I tried to DL it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 23, 2011, 02:20:11 PM Quote Q: I am from North America region. Why can't i log in? A: Newly registered accounts from North American players are currently not able to login. However, players who participated in the closed beta will be able to play on the EU servers. Playing on both regions will be possible for all users once the EU and the North American versions are live. However, we are not going to offer any transfer service for the upcoming North American servers. If you decide to start playing on the EU servers you will have to re-roll your characters on the North American servers again. :oh_i_see: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 24, 2011, 06:45:03 AM So you can do it at your own risk, but you can't do it. :oh_i_see:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on March 24, 2011, 07:01:11 AM There must be some fundamental connection between regional cockblocking and games development. Why else would everybody do it?
fake edit: as an EU citizen I'm going to install the game now. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 24, 2011, 07:33:54 AM So you can do it at your own risk, but you can't do it. :oh_i_see: Yeah, that little tidbit was not in the original announcement. Found it AFTER I finally got the game to install. Using a link in the launcher window. :oh_i_see: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on March 24, 2011, 08:26:19 AM Oh jesus, that was a horrible first impression. Nonsensical opening video, then a hamfisted tutorial scenario. Controls and UI are all fucked up and I have no idea what's going on. Tried to calibrate my 360 pad to make it work properly, but I'm too sick to put up with crap like that at the moment. Will try again later though, because I'm stubborn.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on March 24, 2011, 08:27:22 AM It's fun when you quote your own post instead of editing it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 24, 2011, 08:37:55 AM The login screen was nice.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 24, 2011, 09:47:05 PM The login screen was nice. One of the top ten login screens of the year, I'd say. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on March 25, 2011, 07:14:35 AM "One of the top ten login screens of the year, I'd say." - IGN.com :grin:Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nija on March 25, 2011, 07:26:51 AM Not sure where everyone is having problems. I got into the US beta yesterday. I downloaded the client in 15 minutes. It installed fine.
I fired it up and the server had a low population. I made a character and entered the game. I did have to sit through some video that I couldn't skip, which sucked, but then I was controlling a capital ship turret or something, blasting bad guys. I'm not sure what UI challenges you had - you move the little X cursor over bad guys and you left click. Fuck, that was difficult to figure out. Then I was able to skip a few more videos and I was in a ship that had WASD controls and mouse aiming plus left click to shoot. Again - I'm having trouble seeing the UI challenges here. Neat game. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 25, 2011, 07:27:55 AM Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: NiX on March 25, 2011, 07:48:09 AM Not sure where everyone is having problems. I got into the US beta yesterday. I downloaded the client in 15 minutes. It installed fine. I fired it up and the server had a low population. I made a character and entered the game. I did have to sit through some video that I couldn't skip, which sucked, but then I was controlling a capital ship turret or something, blasting bad guys. I'm not sure what UI challenges you had - you move the little X cursor over bad guys and you left click. Fuck, that was difficult to figure out. Then I was able to skip a few more videos and I was in a ship that had WASD controls and mouse aiming plus left click to shoot. Again - I'm having trouble seeing the UI challenges here. Neat game. We were talking about the interface, not the controls. You seemed to have mixed up the two in an attempt to prove how much of an ignorant dick you can be. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: jakonovski on March 25, 2011, 08:26:29 AM Not sure where everyone is having problems. I got into the US beta yesterday. I downloaded the client in 15 minutes. It installed fine. I fired it up and the server had a low population. I made a character and entered the game. I did have to sit through some video that I couldn't skip, which sucked, but then I was controlling a capital ship turret or something, blasting bad guys. I'm not sure what UI challenges you had - you move the little X cursor over bad guys and you left click. Fuck, that was difficult to figure out. Then I was able to skip a few more videos and I was in a ship that had WASD controls and mouse aiming plus left click to shoot. Again - I'm having trouble seeing the UI challenges here. Neat game. Every shooter in the freaking world has "move little cursor over bad guys and left click." Somehow they still manage to make good and bad ones. BP did not leave a good impression, not with a mouse, not with a gamepad. But like I said, I will try again. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nija on March 25, 2011, 08:48:47 AM The interface hasn't gotten in my way yet. I have literally nothing to say about the interface - I haven't even thought about it.
That means it is a pretty good interface. T to target. M for map. I for inventory. When you're doing the tutorial, and again I just played this for the first time last night, huge text pops up on screen telling you what to do. It's very simple stuff. I'm a simple person. The objective was to shoot shit, so that's all I attempted to do. I guess it's made for simple minded people like myself? You're in a fucking turret. Shoot shit. Don't worry about the crafting menu or whatever it is that you find confusing. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 25, 2011, 11:44:04 AM Be a part of Black Prophecy's closed beta test with our key giveaway! (http://massively.joystiq.com/2011/03/25/be-a-part-of-black-prophecys-closed-beta-test-with-our-key-give/)
Back to downloading for me. :grin: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 25, 2011, 03:56:19 PM Kinda cool so far.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on March 25, 2011, 04:03:15 PM Not sure where everyone is having problems. I got into the US beta yesterday. I downloaded the client in 15 minutes. It installed fine. I fired it up and the server had a low population. I made a character and entered the game. I did have to sit through some video that I couldn't skip, which sucked, but then I was controlling a capital ship turret or something, blasting bad guys. I'm not sure what UI challenges you had - you move the little X cursor over bad guys and you left click. Fuck, that was difficult to figure out. Then I was able to skip a few more videos and I was in a ship that had WASD controls and mouse aiming plus left click to shoot. Again - I'm having trouble seeing the UI challenges here. Neat game. Every shooter in the freaking world has "move little cursor over bad guys and left click." Somehow they still manage to make good and bad ones. BP did not leave a good impression, not with a mouse, not with a gamepad. But like I said, I will try again. I wasnt joking when I said dont bother w/o a joystick. Be a part of Black Prophecy's closed beta test with our key giveaway! (http://massively.joystiq.com/2011/03/25/be-a-part-of-black-prophecys-closed-beta-test-with-our-key-give/) Back to downloading for me. :grin: I'll switch over to this beta than. In no rush to play release. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 25, 2011, 04:50:58 PM Looks like the clients don't care what server you link to.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 26, 2011, 11:43:42 AM Looks like the clients don't care what server you link to. Or I am just highly confused. EDIT: yep, confused. But i am not alone. Only way to get to the US client it through the link in the e-mail. No wonder the lag was a bit much. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on March 26, 2011, 02:53:49 PM If you're in the beta, go to this thread (http://blackprophecy.gamigo.com/forum/showthread.php?t=11723) on their boards. I assume linking to a password-protected board thread doesn't violate NDA?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 26, 2011, 02:57:54 PM I don't believe there is an NDA.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: slog on March 28, 2011, 06:26:03 AM So I gave this a shot. I didn't like the opening for some reason. I'm shooting things with my turret but there wasn't any chance for failure? At one point in the opening sequence I got up because my dogs were freaking out, came back, and it was like nothing changed. I ended up turning it off after I docked but couldn't find the guy who was supposed to give a mission. I guess the you don't actually get out at the stations? I dunno. The camera angle kept changing while I was docked.
At no point was I every asked about setting up my Joystick. I will check it out if the goons get a guild together once it launches. I just needed more guidance at the start than the game provided. So I played something else instead. (note: I played Jumpgate for a year when it came out.) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 28, 2011, 06:34:37 AM I ended up turning it off after I docked but couldn't find the guy who was supposed to give a mission. Hes right outside his station where the quest said he was :) Also, this game is all sorts of heavy shades of freelancer. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: slog on March 28, 2011, 07:11:06 AM Heh. I was configuring my joystick controls at the point, so I must have missed it.
Aside from that, any thoughts on the business model? F2P really makes me wary. I don't like the idea of spending RL money to PvP. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 28, 2011, 07:19:07 AM I have looked at the shop, I see a bunch of stuff, but nothing that screams "unfair advantage". However! I am no where near enough time played to make a real assessment. I'm just enjoying a fancy freelancer clone right now with some friends.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nija on March 28, 2011, 11:20:33 AM As if it was some kind of sick joke, the crafting interface that I mentioned briefly a few posts ago bit me in the ass yesterday.
Now, I might have been doing something wrong, but it seems like you have to leave the crafting interface up the entire time that you are crafting an item. So you get to see a progress indicator go from 0% to 100%. This is fine when you're crafting something that takes 15 seconds. However, when you want to do something like a hull mod, it takes 25 minutes. The only available option is "Cancel" and prompts you to stop crafting. So I had to task switch and keep the fucking game running for 25 minutes doing nothing but applying a modification to a wing. I bought a load of mods but there's no way that I'm going to apply the rest of them if that is the way crafting really works. Then again I could have missed something. I'm fine with it taking 25 minutes if I can just acknowledge it, close the tab, and then go back to shooting space rats. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 28, 2011, 11:21:49 AM Yes, you missed the cash shop item. :) I also agree, 25 min is a HARSH way to get some income.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: kildorn on March 28, 2011, 12:22:24 PM Wait, a 25 minute crafting combine that you can't walk away from?
What the shit, that's got to be against the Geneva conventions. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 28, 2011, 12:23:21 PM Wait, a 25 minute crafting combine that you can't walk away from? What the shit, that's got to be against the Geneva conventions. Indeed. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: slog on March 28, 2011, 12:26:14 PM Is this one of those things where instead of waiting 25 minutes you pay real life cash?
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on March 28, 2011, 02:22:02 PM No, this is one of those things where you keep it open and someone writes a script to constantly send commands to their server.
Professionally, I don't endorse this. As a player who is easily annoyed by obnoxious money-grubbing tactics, however... EDIT: I'd rather pay a month's subscription and only play a few hours in that time than get nickel-and-dimed to remove deliberately obnoxious game design. RMT should give customers added value, not be a form of mafia protection fee. "Hey, you better give us our $5 a month little man, unless you want your gameplay to become... significantly less fun." Come on, guys. This isn't 1990. We're not paying our ISP by the hour. EDIT 2: My word, I'm in a bad mood today... Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Nija on March 28, 2011, 03:27:49 PM I swear. The less I know about a game the better.
Deleted it. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 29, 2011, 07:25:22 AM Still having some fun, however I am starting to see some limitations in features now, and as far as I can tell, only mods take a long time, but the item shop item lasts long enough to do many modes at once, so not that bad.
Disappointed by the lack of: Commerce, Mining, territory wars. Right now, the game is just fly and shoot. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: HaemishM on March 29, 2011, 10:59:37 AM Got in the US beta, started tooling around at lunch. Holy shit, do they like their cutscenes or what? WAY too many of those in the tutorial. Interface is a bit arcane/cludgy, but the gameplay seems simple enough. I'll have a better grasp once I do my own non-tutorial mission.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on March 29, 2011, 11:17:26 AM There is a lot of cut scenes in the main story. Some I question why they used video and not just script them... *shrug*
Multi-player missions are fun. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Dark_MadMax on March 31, 2011, 07:00:08 PM Interesting intro (really how many games start by saying war is good :) ) , down the line cutscenes seem overused though - instead of showing your ship flying and shooting better let player do it
Pretty good graphics and combat is good as far as I can tell. Downsides - could not for the life of me register forum account , gamigo blows monkey balls in general. Then I also playing on "eu " servers since its only selection I got despite being invited to US beta. No idea how to fix this Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 01, 2011, 06:31:53 AM Interesting intro (really how many games start by saying war is good :) ) , down the line cutscenes seem overused though - instead of showing your ship flying and shooting better let player do it Pretty good graphics and combat is good as far as I can tell. Downsides - could not for the life of me register forum account , gamigo blows monkey balls in general. Then I also playing on "eu " servers since its only selection I got despite being invited to US beta. No idea how to fix this Use the US Client. There was a link in your E-mail, OR I believe there is NOW a link on the main page for it. The EU client does have an English speaking server, but thats not the NA server. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 01, 2011, 11:41:10 AM I haven't been able to register my beta key. While I can log into my Gamigo account with no difficulty, entering the same account name and password at http://blackprophecy.gamigo.com/beta/ returns an unrecognized password error.
I filed a help request, which after two days sent a bulk rate "To reset your password, drooling moron, click this button and do a thing." I suspect first-tier CS don't even bother to read help tickets. They just search for keywords and cut & paste the FAQ. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 01, 2011, 11:45:48 AM You may need to wait for the next wave. A friend of mine got a E-mail after he added his key, that they were not accepting any more users right now. That was last week.
I had originally signed up for the EU beta, however, i can simply log into the US client with no issue. So, if you were playing any other version of the game, try just logging in. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on April 01, 2011, 10:05:21 PM I had originally signed up for the EU beta, however, i can simply log into the US client with no issue. So, if you were playing any other version of the game, try just logging in. I experienced the same thing. I was in the EU beta, and after that went live, I just grabbed the US beta client, and logged in with the same user id, and password. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 03, 2011, 12:17:06 PM Is it clan time? Looks like level 14 and 20k required.
Clan system looks sweet. (http://massively.joystiq.com/2010/10/28/black-prophecys-clan-system-outlined-in-new-update/) Game still needs more freelancer activities however. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 03, 2011, 03:43:16 PM Tyi, I hope.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 03, 2011, 05:38:01 PM I and my friends are Tyi yes. However seems they somewhat outnumber the other on this server. Not sure if that's true.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Malakili on April 03, 2011, 05:48:08 PM Whats the microtransactions model looking like? Is the game going to feel like a pain to play without buying things? I see the crafting thing above that gives me pause, but given that I played EVE for a long time, 25 minutes of AFK doesn't scare me too much :awesome_for_real:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: tmp on April 03, 2011, 06:48:32 PM I admit i got bored of the gameplay ~5 missions after the prologue. It was like playing STO only --if possible-- even simpler. And without the carrot of getting different ships (or at least if there is some other ship types down the road they don't make it apparent)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 04, 2011, 06:31:25 AM Whats the microtransactions model looking like? Is the game going to feel like a pain to play without buying things? I see the crafting thing above that gives me pause, but given that I played EVE for a long time, 25 minutes of AFK doesn't scare me too much :awesome_for_real: AFAIK, The micro transaction stuff is all XP boosts, Mod slot unlocks, Storage space, and the crafting time reduction for the most part, as well as some . It seems the Mod crafting reduction has a duration, so I assume you can buy one and get a number of mods done in that same 25 min before it expires ( not 100% sure of this yet , based of EU version, US shop has not opened ). There is also a Concentration bar refill. There is also this: Quote Modding can fail and when it does the modslot will be destroyed forcing you to use a mod-repair item from the premium-shop - if you want to use the slot again. Materials used by the process will also be destroyed. Cash shop preview ( I assume prices subject to change? ) (http://dl.dropbox.com/u/1725660/Posts/cashop.png) Current "KK" Prices: (http://dl.dropbox.com/u/1725660/Posts/KDollar_Prices.png) And without the carrot of getting different ships (or at least if there is some other ship types down the road they don't make it apparent) You start out in the neutral "Sapiens" ship, then get a ship from One or the other faction when you join them. There is a detailed customization system allows players the ability to customize both their pilot and their ship in a number of variations with different kinds of modules. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Hawkbit on April 04, 2011, 07:53:54 AM Hey, a little less than $3.00 gets me a goatee. Win.
The idea that failing a mod not only loses your time and materials, but also $13.00, is pretty shitty. I have too much lag to play this anyways - prime time has been terrible for me, pretty hard to shoot stuff that is warping around. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Dark_MadMax on April 04, 2011, 08:05:07 AM The game is obviously very beta. On a plus side client is stable , graphics are pretty. On the downside - lag is horrendous with just a dozen players in one system- with twitch gameplay its not gonna work if they don't fix it ASAP. Tons of minor annoyances (like the pirates which spam voice and text chat incessantly ) .Story is actually better than average (probably one of the best I seen in MMOs) , dont know though if it will last beyond starting sector.
Also apparently clan wars and trade and... well basically everything else beyond instanced pew pew missions is not in, so as of now its quite short of "eve with combat which doesnt suck". Now if only eve could have flight and combat same as this (sans lag) it would be a dream game come true Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: kildorn on April 04, 2011, 08:13:29 AM So yeah, I find this to be fun, but in a very "the shiny wears off quickly" way.
Mostly because looking through the upgrades, I still understand that I'm always flying essentially the same ship. Sure, I can mod it to hell and back, but it's like telling me the three hundred fittings I could use on my rifter = 300 ships. Great. Would be more fun if I could buy another ship, though. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: tmp on April 04, 2011, 08:52:32 AM You start out in the neutral "Sapiens" ship, then get a ship from One or the other faction when you join them. There is a detailed customization system allows players the ability to customize both their pilot and their ship in a number of variations with different kinds of modules. Yeah, i meant once you're done with the prologue and pick your side that's it -- you get your first and last ship you're ever going to see. Sure, you can put slightly different looking wings and weapons and engines on it, but you could do all that in STO too and they had multiple ships which could be customized in such way.Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 04, 2011, 08:55:21 AM Not disputing, just relaying what I know.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 04, 2011, 02:13:32 PM Hey, a little less than $3.00 gets me a goatee. Win. The idea that failing a mod not only loses your time and materials, but also $13.00, is pretty shitty. I have too much lag to play this anyways - prime time has been terrible for me, pretty hard to shoot stuff that is warping around. Yes, makes it a bit prohibitive with me. I did not have much lag at all other than the noob areas. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Count Nerfedalot on April 04, 2011, 03:30:52 PM Wait, what? Your ship, which is essentially your one and only character in the game will randomly (ie as the developers need more cash) take damage as you upgrade it that will cost $13 to fix each time?????
Damn, that's better than permadeath, it's perma-crippling! LOLOL As far as slimy and absolutely over-the-top greedy give-us-money-to-play-our-free-game tactics this ranks right up there with Allods where I think you had to buy items from the cash shop to breathe or move or something. *plonk* this one right into the ignore bin. Thanks for the heads up! Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on April 04, 2011, 05:51:59 PM I'm not sure I'd be comfortable buying KK$. It's just a little too close. :grin:
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mavor on April 05, 2011, 12:28:18 AM Ok seriously, what is so hard about putting out this sort of game?
Copy X3, make it multiplayer, write good server code that keeps latency down, profit. It's really as simple as that. I've been looking at Infinity for a long time but it looks like they are going to just try to sell their engine and slowly make their game. Infinity has been in development for ages unfortunately. How can you fail a game so hard like this? There are dozens of examples of good space games with good gameplay you can directly copy.... ugh. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 05, 2011, 06:30:45 AM Playing this game has made me feel the need for a more in depth Space shooter, as such, due to this and the commercials on hulu, I have investigated vendetta online (http://www.vendetta-online.com/) again. I tried it years ago and it was a bit...slapdash in its construction. Now, its a really solid shooter. Its also indi, and cheep and compared to Black Prophecy, infinity more deep. The visuals lack a little in places, but I somewhat enjoy the arcade like look.
Black Prophecy is to costly, and to shallow in its current form for me. However the run through the storyline was good fun, and the visuals are top notch. Vendetta online is like Eve without the boring. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Dark_MadMax on April 05, 2011, 08:29:33 AM Ok seriously, what is so hard about putting out this sort of game? Copy X3, make it multiplayer, write good server code that keeps latency down, profit. It's really as simple as that. I've been looking at Infinity for a long time but it looks like they are going to just try to sell their engine and slowly make their game. Infinity has been in development for ages unfortunately. How can you fail a game so hard like this? There are dozens of examples of good space games with good gameplay you can directly copy.... ugh. Well because making games is hard. "Writing good server code" requires experienced programmers investing tons of time in it. "Copying" X3 is not easy (and x3 is not perfect game either). Games are hard. MMOs are ^3 as hard. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 05, 2011, 09:23:33 AM X3 is pretty much the definitive modern space shooter at this point. It's close enough to perfect. There could be a lot of options with Black Prophecy, but it's very hard to be sure in the early game. Only a few weapons are commonly available, and without being able to reassign skills you're stuck with what might be a sub-optimal build for quite some time.
MMOs are not any harder than any other game to make. The problem is teams too wrapped up trying to make an 'MMO' and not trying hard enough to make a game. They're not shooting for fun and expecting that to make people stick around, they're trying to make treadmills which tickle a Pavlovian response. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 05, 2011, 11:17:41 AM X3 is pretty much the definitive modern space shooter at this point. It's close enough to perfect. X3 is not a pure space shooter - it has a lot of economic sim in it. And while it's no Battlecruiser, it does have a lot of fiddly bits that make it unfriendly to newbies. My opinion is that FreeSpace 2 still holds the title of definitive space sim in the tradition of fun, easy-to-pick-up games like TIE Fighter and Wing Commander. EDIT: Saying X3 is the definitive space shooter is like saying ARMA2 is the definitive FPS. It may be to the hardcore, but most people will think of Modern Warfare, Battlefield, etc. first. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 05, 2011, 11:32:53 AM Going with Privateer or freelancer as the definitive space shooter game IMO.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 05, 2011, 12:03:24 PM I said modern. I still love Privateer, and Freelancer was okay, but they're kind of old now. I'm also considering the economic sim aspects. That's a hook to keep people coming back and provide alternate activities.
But then I want a space shooter within a thriving universe, not just a shooter. That gets boring quickly. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on April 06, 2011, 08:15:17 PM My opinion is that FreeSpace 2 still holds the title of definitive space sim in the tradition of fun, easy-to-pick-up games like TIE Fighter and Wing Commander. Yes. Man, glad I'm not the only one. That's the pinnacle space shooers achieved. Everything since has tried to be "bigger" in different ways and end up compromising the space combat in some way. imho anyway. Can't recall trying X3, though now will. I've already reloaded Freespace 2 and grabbed the updates from the Source Code Project (http://scp.indiegames.us/). They screwed up something in today's patch. Massive disconnects, server full at 21 characters, controls are all fubar'd (now the joystick and mouse are now the same controller). I'll check back in a few days. As much as it's fun in short spurts, I can't see myself getting into the cashshop. I used up all my pay-for-crappy-decorations care back before it became a business model :) I can't help but think that they started this with dreams of subs but got scared or lacked retailer support or something, so went down the same path others did after the fact. This looks a bit too expensive for the usual MTX offering, and not being an Eastern game. Haven't followed it much though, no idea what their early plans were. Just a feeling. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 06, 2011, 08:35:53 PM Well, remember the original Austin game studio closed and the German company picked up the assets quite a while after the fact. I don't think the original was limited to ship combat. I also have vague memories of space vampires.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on April 06, 2011, 08:36:33 PM Wait, this was that game?
Heh, explains a few things for sure :) Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 06, 2011, 08:41:39 PM I'm pretty sure it is. I could be mixing my games up.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 07, 2011, 05:39:34 AM My opinion is that FreeSpace 2 still holds the title of definitive space sim in the tradition of fun, easy-to-pick-up games like TIE Fighter and Wing Commander. Yes. Man, glad I'm not the only one. That's the pinnacle space shooers achieved. Everything since has tried to be "bigger" in different ways and end up compromising the space combat in some way. imho anyway. Can't recall trying X3, though now will. I've already reloaded Freespace 2 and grabbed the updates from the Source Code Project (http://scp.indiegames.us/). They screwed up something in today's patch. Massive disconnects, server full at 21 characters, controls are all fubar'd (now the joystick and mouse are now the same controller). I'll check back in a few days. As much as it's fun in short spurts, I can't see myself getting into the cashshop. I used up all my pay-for-crappy-decorations care back before it became a business model :) I can't help but think that they started this with dreams of subs but got scared or lacked retailer support or something, so went down the same path others did after the fact. This looks a bit too expensive for the usual MTX offering, and not being an Eastern game. Haven't followed it much though, no idea what their early plans were. Just a feeling. Seriously, try Vendetta online (http://www.vendetta-online.com/). Currently, I feel they are more worthy of 10$ than Black Prophecy is. Also, for those that care, X3 has had a MMO in the works for like....years now, and its indefinitely on hold due to funding. There is even an old, not updated website. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 07, 2011, 07:35:42 AM Well, remember the original Austin game studio closed and the German company picked up the assets quite a while after the fact. I don't think the original was limited to ship combat. I also have vague memories of space vampires. I knew nothing of this. Can you point me to a place I could read more? What was the name of the studio? Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 07, 2011, 07:52:10 AM I don't remember the studio name. I tried looking up the threads last night but didn't get any hits. I have trouble remembering a week ago though, so trying to remember details from three or free years ago doesn't work so well. (Which is why I said I might be confusing it with something else, but I can't think of any other failed space shooters.)
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Hawkbit on April 07, 2011, 07:55:06 AM Also, for those that care, X3 has had a MMO in the works for like....years now, and its indefinitely on hold due to funding. There is even an old, not updated website. They supposedly have an announcement on this later this month. They did say that they're done with the X series, though, so they have to be working on something a bit different. An online X game would be decent, in theory. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 07, 2011, 08:39:31 AM (Which is why I said I might be confusing it with something else, but I can't think of any other failed space shooters.) There was Spacetime's Blackstar, which in the wake of Pocket Kingdom's success has been resurrected as a mobile game. I don't remember any talk of vampires in that one, though. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on April 07, 2011, 08:50:52 AM Blackstar! That was it. I was confusing the two. (One look at the art confirmed it.) Oh well.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on April 07, 2011, 09:05:59 PM Blackstar was cancelled by NCsoft, very possibly one of the victims of the Tabula Rasa EffectTM.
Black Prophecy was originally developed by 10tcle but they passed it on to Reakktor. I know nothing of space vampires. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Dark_MadMax on April 10, 2011, 05:44:44 PM Man this game is addictive. Its has fun combat and pretty decent production values. I was nolifing it this weekend and run out of "concentration" - mission give u like 10 times xp less. Game is very well made -graphics , music, even missions. It feels though like mmo (or at least cash shop part) were slapped on it at last moment though. Almost like they took single player game and made a lobby for it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Venkman on April 11, 2011, 06:29:50 PM Seriously, try Vendetta online (http://www.vendetta-online.com/). Currently, I feel they are more worthy of 10$ than Black Prophecy is. Yea. Tried this, err, two years ago I think? 2009 for sure. I remember enjoying it but not really being hooked by it. I think one of the Vendetta devs was hanging around here for a bit, or was a friend of a friend or something like that. Anyway, it was this game that made me reinstall Freespace 2 and grab the open source files to modernize it. Poking through the screenshots, I think it was the graphics that turned me off. I've been long spoiled by Eve's look :)Man this game is addictive. Its has fun combat and pretty decent production values. I was nolifing it this weekend and run out of "concentration" - mission give u like 10 times xp less. Game is very well made -graphics , music, even missions. It feels though like mmo (or at least cash shop part) were slapped on it at last moment though. Almost like they took single player game and made a lobby for it. Kinda how I feel about it as well. It does have the nice random-encounter bit going. Can't remember (and too lazy) if there's a PvP toggle or if they just have Eve-style 0.0 space. So that's good for a diversion. I just wish they had respec, though at least you can skip the tutorial on subsequent characters.Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mavor on April 25, 2011, 01:53:19 AM Writing good server code is easier today then at any other time. There are tons of engines out there that have built in netcode, the capability to expand that code, and a massive volume of examples and developer support.
Copy X3, put in good server code, win. I stand by my opinion. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on April 25, 2011, 06:02:39 AM X3 has server code? :oh_i_see:
When I was playing Black Prophecy, the server was fine. Except when I connected to the EU servers. But thats to be expected. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mavor on April 25, 2011, 05:52:51 PM There was a game with... 24 vs 24? not sure about that... player space battles where you could buy frigates/cap ships, man turrets, and build bases and stuff about 14ish years ago. You would have one person as commander (voted in) who would set up stations and such... order people around and help out with abilities. Similar to natural selection but in space and a few years earlier. No latency problems and one of the best experiences I have ever had playing a space-based game. For the life of me can't remember the name... anyone remember it?
Anyways, it just points to the fact that, if 14 years ago a 24 vs 24 player fun multi-sector space game could be created with zero latency, why can't a PS-like 100 vs 100 or 200+vs 200+ persistant space game be created now? It's just disheartening for an avid space shooter fan like me having pretty much zero options besides playing spreadsheets in space (EVE). Where have the privateers of the world gone? Why is the best space sim around some random game made by some random studio that most of the world has never heard of before (X3)? There is a market out there... there are tons of star trek fans/star wars fans... many people who would have fun with a new, well put together space sim. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Stormwaltz on April 26, 2011, 07:25:07 AM Allegiance? (http://www.freeallegiance.org/) It originally appeared on MS Gaming Zone.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Dark_MadMax on April 26, 2011, 07:42:33 AM Writing good server code is easier today then at any other time. There are tons of engines out there that have built in netcode, the capability to expand that code, and a massive volume of examples and developer support. Its easier than before -true. Still does not make it easy. From a software engineering point of view MMOs are hard. Possibly one of the hardest things in software actually. Concurrency and latency alone are tough problems to solve. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on May 09, 2011, 10:33:42 AM Quote By Patrick Streppel, member of the executive board at gamigo AG Three weeks have gone by since the release of Black Prophecy in Europe and we would like to present a brief update as well as some insight into what you can expect from Black Prophecy in the future. The current state For an MMOG of Black Prophecy’s scale, the European launch went down very smoothly; no severe technical issues occurred and the servers were, and continue to be, stable. We were also able to start North American closed beta testing and are looking forward to giving the green light for release very soon (the current performance issues are hardware-related and solving them should not take long). The translation into French has begun and further language versions such as Spanish, Russian and even Chinese are already in discussion. But, as with any MMOG, there can be difficulties with the performance of the starting sectors (the Open World Sectors), especially so soon after the game’s launch when many new players populate the same areas for the first time. These sectors have already been optimized during beta testing and the development team will continue to improve performance as time goes by. Please stay with us on this. Upon the announcement of the game’s launch, certain voices in the community suggested that the game was not yet “finished” and that more development time was required. We take these concerns very seriously and are happy to discuss with you what you think is missing but ask you to keep the feedback constructive. I might be getting ahead of myself here but a lot of mission content, PvP elements and other features are already on the way to fulfill the promises we made. Some have compared Black Prophecy with an unpolished diamond. This comparison gets closer to the heart of it. The decision to release Black Prophecy at this point in time was agreed upon by both Reakktor Media and gamigo. Many obstacles have been overcome in the past few years to get this far and we are extremely happy and proud of the result. No MMOG sees the light of day completely polished and perfectly working, but be assured that all involved parties are 100% dedicated not only to perfecting the current game but to bringing so much more to it. So in a nutshell: Is Black Prophecy “finished”? Of course not, no MMOG ever is! But we believe we are ready to leave the dry dock now and will fix any remaining issues as well as add exciting new features and mission content as we go ahead. This is the challenge we have accepted together with Reakktor Media to make the game better and also better for you. With your dedicated support, we are convinced that we will succeed. The immediate future While one part of the development team is responsible for the live operation and general maintenance of the game, the bigger part is busy developing planned add-ons and major game extensions. Current planning comprises a monthly update of the game that adds new content at a small scale. In the meantime minor updates will be applied to fix bugs and further optimize the balancing. About every three months a big update (add-on) is planned that will raise the current level cap and also provide all new game content in the form of new story missions to advance the main plot, new hubs and open world sectors to explore, new missions to master and, of course, more items to equip. For example, in the first add-on (currently scheduled for June) we have taken your feedback, ideas and suggestions into consideration for the selection of these features, which include: New story missions to advance the main storyline Enzo's – the new mission hub for levels 41 to 50, complete with new NPCs and missions New Open World Sector set: Inferno at Tulima Superior (Level 41 to 50) with four sub-sectors New feature: Sector linking (players can fly to sub-sectors seamlessly) New dynamic missions A new weapon type A new ship module set for levels 41 to 50 Special skills, triggered by game items, that allow you to orientate yourself offensively, defensively or supportively during combat An e-mail system that allows the dispatch of items An improved user interface Our long-term goals While the content described above is just what we have in store for the first add-on, we are already hard at work on future expansions. I am happy to share some of our plans here and now, but please keep in mind that some of this is subject to your feedback (together with the numbers that we analyze from the servers) and may be postponed or adapted accordingly: Stronger focus on PvP and Faction vs. Faction: We have always envisioned Black Prophecy deriving a lot of its long-term motivation from a PvP system that lets Genides and Tyi fight over control of certain open world sectors. This system is currently being designed for implementation in the summer of 2011. Clan station fights: A long-planned feature is that clans can fight over their stations, meaning they can protect their station or attack a rival station. There are, however, many questions to be answered about the rules and consequences, which has caused some delay. However, clan station fights are high on our priority list and it will not be too long for them to appear in the game. More exploration elements: Black Prophecy was designed as a fast-paced combat game that could be enjoyed even in small doses. However, we have heard your cries for more exploration elements, and while the game will never be a fully free-roaming experience like in Elite, we will add more elements for you to explore - and exciting stuff to find in the vastness of space. The “Sector linking” feature for Tulima Superior described above is a small first step. New gameplay modes: While the focus of Black Prophecy will always be on space combat (and not, say, freight runs), we are thinking about other activities in the game. More about this in another letter – you’ll be surprised! Station walking: We know you’d love a social space in BP where you can get out of your ship, talk to the NPCs, chat with other pilots - or even compete with them in mini-games. This is why we are working on the “station walking” expansion for release next year. However, since this is almost like an entirely new game, it requires more time to develop than the features above. Then again: Think about the possibilities for enhancing this with more and more features over time… I hope that I was able to give you a good glimpse at what you can expect from Black Prophecy in the upcoming weeks and months. Black Prophecy is the most important project of our two companies and very close to our hearts – believe us when we say that this is just the beginning of an exciting journey! Thanks for your time and see you in the game. (Yes, I do play BP quite often in my free time!) Yours, Patrick Streppel Executive Board Member, gamigo AG PS: We have been hearing feedback that you want more hidden elements to explore. Don’t worry - even now there are still a lot of secret things that are still undiscovered in the game. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Cadaverine on May 09, 2011, 03:34:09 PM I'd be a lot more excited about the game if the damned controls weren't such a turn-off. I play X3 every so often, played JtL, et all, and I'm no super ace pilot, but I do well enough. For some reason, the controls just feel too loose, or something. I have a hell of a time keeping the reticle on a target. The last time I played, during the intro, when you're manning the turret, one of the the npcs looked as if someone had taken control of it, and was just spinning their mouse in a circle really fast.
That said, have they increased the number of ships, or types of ships, available? For all it's flaws, at least Eve had a really wide range of ships you could potentially fly. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on July 05, 2011, 06:15:45 AM So, just because I keep my eye on this title:
Quote Today we are providing a glimpse of what’s to come in the first add-on for Black Prophecy! One of the major highlights is the newest region Enzo‘s Enigmatic Emporium of Exotic Elegance, which is open to players at Level 15 and acts as the hub for new missions. It is also used by dubious dealers as a marketplace for goods of all sorts. "Inferno in Tulima" will be released in early July. Ship loadouts and combat are about to become much more dynamic with the introduction of special abilities. New swappable Offensive, Defensive and Support abilities will allow pilots to further define their roles in each and every battle. Explosives experts can also rejoice as a valuable new weapon type will increase the flexibility and potential of the Explosives chain. Another new feature in the Black Prophecy universe is bound sectors: Pilots play their way from one sector to the next. The passages to the next region are generally guarded by particularly strong opponents that can only be defeated by a powerful group. The Tulima sector will be the first to see this feature, with additional sectors following suit. To improve communication between pilots, the message system has been completely revamped: Pilots can recognize their friends by their avatar and talk to them in a separate window. The new in-game e-mail system also permits sending items by cash on delivery to other players. The epic story continues for both the Tyi and Genides as both inch ever closer to discovering the fates of their species. There are also now over 20 new missions and jobs available for pilots to improve their combat experience and immerse themselves further in Black Prophecy’s fascinating universe. Some really stunning images here with this update ( Click me ) (http://blackprophecy.gamigo.com/forum/showthread.php?t=15347) A run down of the new combat abilities. (http://New Combat Abilities) Big ol Public test server patch notes: Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: UnSub on August 30, 2012, 07:47:18 AM Black Prophecy is shutting down? (http://massively.joystiq.com/2012/08/29/black-prophecy-closing-down-on-september-26th/) I was barely aware it had been launched!
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Mrbloodworth on August 30, 2012, 08:31:43 AM I liked a lot about that game. But I also disliked a lot too. Especially the prices.
I think my major complaint was Instances, and lack of that wing commander feel. Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 30, 2012, 08:49:25 AM There's a slower more capital ship RTS-ey tactical version of the game I betaed for a night. It was an empty playerbase though and a PvP-based territorial game so I stopped; no one to shoot at. Anyways, it's not entirely shutting down I guess.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: HaemishM on August 30, 2012, 10:10:47 AM I was in the beta and I didn't even know it had been released either. I guess I won't miss it.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: calapine on August 30, 2012, 10:23:24 AM European games just don't work. *sigh*
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Lantyssa on August 30, 2012, 12:01:05 PM When I got into the beta I thought it was that Austin-based game with space vampires and got kind of excited. Then I realized it wasn't after playing for a few days. It was okay, but not the Privateer / X3 I was looking for.
Title: Re: Black Prophecy - (Reakktor Media) debut trailer Post by: Ghambit on August 30, 2012, 02:01:41 PM This is where their efforts lay right now:
http://nexusconflict.gamigo.com/en/ I will say in short I loved the concept. But they need a critical mass of testers. |