Title: Double Exp Weekend and New Rewards Post by: Jimbo on July 10, 2008, 06:10:47 PM Well to all that still care :D
Double Exp Weekend 18 July and New Rewards (http://uk.cityofheroes.com/) Wow, can't wait to see how crazy the leveling is on the double exp weekend. Plus I'm still amazed at the people that gawk at my veteran rewards. I do wish they would have added some more powers that are team based, instead of damage based. It is cool in a group at level 6 to say "inc team teleport" and pull everyone back together after a wipe or seperation. Title: Re: Double Exp Weekend and New Rewards Post by: UnSub on July 10, 2008, 07:44:49 PM I'm hoping for some passive defence / DR powers for the next set of veteran rewards. That'd help my survivability.
Title: Re: Double Exp Weekend and New Rewards Post by: Der Helm on July 11, 2008, 03:09:24 AM Oh fuck you Ncsoft ...
http://dong.walismus.de/index.php?lang=de (SFW in all but name) Title: Re: Double Exp Weekend and New Rewards Post by: eldaec on July 11, 2008, 03:17:13 AM Quote For the 54 month veteran reward, players receive the Allegiant badge and will be able to choose an additional power from either the 12 month reward (Sands of Mu and Ghostslaying Axe) or the 33 month reward (Nemesis Staff and Blackwand) that hasn’t already been chosen. Wow, talk about phoning it in... Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 11, 2008, 03:31:49 AM Better than a costume token :awesome_for_real:
Title: Re: Double Exp Weekend and New Rewards Post by: Jimbo on July 11, 2008, 03:03:33 PM I've got so many freaking costume tokens...do people really change their outfits that much?
I'd luv to revamp the rewards, start off with every 3 months you get a respec and a costume change token, then add in the costume reward pieces and powers, oh and make the pets a little diffrent too. I do know it is a challenge, in that they want it to be worthwhile, but not overpowering. Personally, I say they say screw the balance and make it cool stuff. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 11, 2008, 07:49:30 PM Yeah, I think it's time to just make cool stuff, too. Once the new superhero MMOs come out, this one might fade away, anyway. People will switch if only for some different tile sets.
Title: Re: Double Exp Weekend and New Rewards Post by: Morat20 on July 12, 2008, 08:13:15 AM I've got so many freaking costume tokens...do people really change their outfits that much? It does make creating your alternate costumes cheap. :)Title: Re: Double Exp Weekend and New Rewards Post by: Strazos on July 14, 2008, 02:14:54 PM They ever institute those alternate fly animations?
Title: Re: Double Exp Weekend and New Rewards Post by: Glazius on July 14, 2008, 02:27:51 PM They ever institute those alternate fly animations? Kindof. Emotes flypose1 through flypose4 will let you pose while in the air, but the "bank while turning" animation caused some logistical problems with ground movement so it's gone. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 19, 2008, 02:49:46 PM I'm hoping for some passive defence / DR powers for the next set of veteran rewards. That'd help my survivability. I saw you online. I didn't say anything because you didn't say anything but you probably didn't know I was there. It was a one-sided Mexican standoff. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 19, 2008, 05:18:21 PM I've been playing this weekend, though it's pretty limited. Seems like I log on, play a mission, switch characters, play another mission, and log off. The more times I resub, the less sticky this game is for me. I WANT TO LOVE IT, DAMNIT!
Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 19, 2008, 05:21:24 PM It might help if you set some specific goals for a character.
Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 19, 2008, 05:41:43 PM It might help if you set some specific goals for a character. I do. I log on until it starts feeling more like work than fun. Hey... I may be onto something. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 19, 2008, 07:14:12 PM This most recent break for me was about 3 months or so. I logged in once for about an hour. I played quite a bit the last couple of days, though it probably won't last. I'd kill for a new tile set.
Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 19, 2008, 07:16:34 PM This most recent break for me was about 3 months or so. I logged in once for about an hour. I played quite a bit the last couple of days, though it probably won't last. I'd kill for a new tile set. Have you played in that new roman area? That was nice to see (I think it's level 45+) though the mobs sure do hit hard. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 19, 2008, 07:41:10 PM No. In all the time I've played, from beta until now (albeit off and on), I've never had the strength to push a character beyond 40. I have nearly maxed out alts, though!
Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 20, 2008, 02:56:44 AM You can get in at level 35.
Title: Re: Double Exp Weekend and New Rewards Post by: eldaec on July 20, 2008, 06:11:05 AM No. In all the time I've played, from beta until now (albeit off and on), I've never had the strength to push a character beyond 40. I have nearly maxed out alts, though! In terms of tilesets/villian types, the variety really does pick up again after 45. So long as you are happy with PuGs and AV battles. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 20, 2008, 07:57:33 AM I haven't grouped in CoH since we had Bat Country active! What was that? A week or so after beta ended? Well, you would know since you were probably there when I grouped the last time!
Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 20, 2008, 08:22:02 AM I haven't grouped in CoH since we had Bat Country active! What was that? A week or so after beta ended? Well, you would know since you were probably there when I grouped the last time! I think grouping is what brings out the best in this game. The chaos and numbers can get me laughing out loud at the sheer magnitude of what you're able to wip during a given mission. Sadly, I only have one person to play with anymore and I'm allergic to pugs. We duo on occasion, but that gets old fast too. If you can find a few people to group with Signe, it does make the game a bit more fun. Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 20, 2008, 11:05:49 AM I can never find anyone I know to group with and the rare times I do see someone I know, they're a bazillion levels ahead of my latest alt. I've become used to solo playing. I'm probably no longer fit for a group.
Title: Re: Double Exp Weekend and New Rewards Post by: Jimbo on July 20, 2008, 12:27:04 PM Wow, PUG's are actually pretty fun on freedom and virtue. It sucks this weekend since there is so many on, that random dc'ing is happening. I haven't had the drops, but have had to wait to get on to those servers. I might make a level 50 after 4 years soon ;D
I think CoX is more forgiving than most MMoG's because it doesn't have a true holy trinity, I mean you could be in a group of 8 tankers and do just as fun and fast as a balanced team. Title: Re: Double Exp Weekend and New Rewards Post by: Lantyssa on July 20, 2008, 05:32:29 PM I can never find anyone I know to group with and the rare times I do see someone I know, they're a bazillion levels ahead of my latest alt. I've become used to solo playing. I'm probably no longer fit for a group. You know about that whole sidekick/exemplar system, yes?Title: Re: Double Exp Weekend and New Rewards Post by: Signe on July 20, 2008, 06:17:05 PM I can never find anyone I know to group with and the rare times I do see someone I know, they're a bazillion levels ahead of my latest alt. I've become used to solo playing. I'm probably no longer fit for a group. You know about that whole sidekick/exemplar system, yes?I do! :grin: Title: Re: Double Exp Weekend and New Rewards Post by: UnSub on July 20, 2008, 07:10:00 PM I'm hoping for some passive defence / DR powers for the next set of veteran rewards. That'd help my survivability. I saw you online. I didn't say anything because you didn't say anything but you probably didn't know I was there. It was a one-sided Mexican standoff. I very rarely check my global friends list - I stick to global chat channels. Feel free to say hi next time :-) If you are soloing in CoH/V you are missing out. I say this as someone who solos a lot. During the 2XP weekend I played villains exclusively and kept ending up on teams with 3 - 4 masterminds (including my own). It was just spectacular chaos. :-) Signe, take a look at the new content in Ouroboros and Cimerora. It does a lot to break up the same ol' tileset syndrome. Also the Rikti War Zone (RWZ). Title: Re: Double Exp Weekend and New Rewards Post by: Lantyssa on July 21, 2008, 08:18:58 AM Ouroboros - where you can see the same tile sets all over again for all of eternity! ;D
(The new missions related to it do have some nice maps.) Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 21, 2008, 09:12:26 AM Two servers were absolutely packed this weekend. Makes you wonder if NCsoft will get the hint that they should speed up xp gain even further.
I'd keep my sub active if the 2x xp were a constant. Going back to regular xp (even the enhanced regular xp now) is just too slow to keep charging through the limited number of tile sets. Title: Re: Double Exp Weekend and New Rewards Post by: Sky on July 21, 2008, 09:56:37 AM The problem is that although you can roll alts and that's totally wicked :drill:, you are then playing through the very tilesets you got tired of in the first place. Faster exp would be cool imo. Not that that's a new feeling on anyone's part.
I think my MM stalled at 34 or so, my original CoH character stalled at 24. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 21, 2008, 10:18:35 AM I think the advantage of faster xp gains across the board is that you get very different play out of toons that are 40+ versus lower levels. I'd love to have multiple characters that are 40+, but I don't have the stomach to actually level them. I've been playing since beta and only have one character over 45. Running several missions just to see your xp move really drains the life from my soul.
Title: Re: Double Exp Weekend and New Rewards Post by: Jimbo on July 21, 2008, 01:36:38 PM 50 hours, 50 levels...
Wow, I currently out level a lot of my contacts and don't get to finish the arc's like I wish I could, that or they have a mean Hero/AV and my poor dominator can't take him/her down (hero side is no problem since I'm an overpowered class--spines/regen). Title: Re: Double Exp Weekend and New Rewards Post by: Strazos on July 21, 2008, 06:28:51 PM Even with the pop-locks and crashes by friends on Freedom, had plenty of fun with the 2x weekend. Unfortunately, we really fucked ourselves by running the Positron TF and wasting valuable hours of it.
It would be so hopeful if that was the normal xp progression. At least it helped me accumulate a bunch of Influence....I dumped roughly 2.5m building fancy IO stuff. Title: Re: Double Exp Weekend and New Rewards Post by: DaZog on July 22, 2008, 01:06:26 AM Made 20 million inf on my brute, and I'm still about 2/3 from being able to afford a Luck of the Gambler 7.5% :angryfist:
Oh well, I did get my new martial arts scrapper to 35. Eagles Claw is oh so :heart:. I find myself wtfpwning greys just so I can see it it action :drill: Title: Re: Double Exp Weekend and New Rewards Post by: Strazos on July 22, 2008, 05:53:57 PM Wow, how high is your brute?
Title: Re: Double Exp Weekend and New Rewards Post by: DaZog on July 27, 2008, 06:19:52 AM Wow, how high is your brute? 50. Nothing is more fun that a ubered up brute :drill: If you do the Imperious TF at 50 on max difficulty and kill as many 'Romans' as you can, you can net an easy 5 or so mil per run. Double XP just doubled that :) Title: Re: Double Exp Weekend and New Rewards Post by: UnSub on July 27, 2008, 07:18:26 PM I ran the ITF last night (not 2XP, obviously) and netted about 4.5 million inf. Plus drops (not a lot of good ones, but enough middling ones that will sell okay).
We skipped some fights in the 4th mission, or else we probably could have been a lot higher in terms of in-game returns. Title: Re: Double Exp Weekend and New Rewards Post by: Xanthippe on July 29, 2008, 07:06:31 AM How often do they have these?
I'm still subbed although haven't played in a month. Since I finally unsubbed from Toontown (after years of being inactive but I wanted to continue to support it and besides, maybe my kids would start to play again!), CoX has taken over my inactive-but-subbed game. I think I would play double exp weekend though. Title: Re: Double Exp Weekend and New Rewards Post by: Glazius on July 29, 2008, 12:05:33 PM How often do they have these? I'm still subbed although haven't played in a month. Since I finally unsubbed from Toontown (after years of being inactive but I wanted to continue to support it and besides, maybe my kids would start to play again!), CoX has taken over my inactive-but-subbed game. I think I would play double exp weekend though. Not often. However, if you haven't played since Issue 11, you can get that double XP feeling right now if you know where to look. Bosses are worth twice what they were in I11, and lieutenants 50% more. Enemies from 13-20 and from 25 on have had their rewards boosted from 20% to 50%. So basically anything you kill at 30 or above that isn't a minion is giving you relatively double XP. With the boosts I was able to get a character up to 20 from the tutorial in about two and a half hours - well, it was with an SG and they were twinking him, but my newbie ice shields were enough to cap the team's defense. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 29, 2008, 06:23:18 PM How often do they have these? The next scheduled 2x weekend is not until January 23rd 2009. Like Glazius said, though, leveling is quite a bit faster now than it was before especially if you play in a large groups to maximize the number of LTs and Bosses you encounter.I'm still subbed although haven't played in a month. Since I finally unsubbed from Toontown (after years of being inactive but I wanted to continue to support it and besides, maybe my kids would start to play again!), CoX has taken over my inactive-but-subbed game. I think I would play double exp weekend though. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 30, 2008, 05:32:21 AM The next scheduled 2x weekend is not until January 23rd 2009. Like Glazius said, though, leveling is quite a bit faster now than it was before especially if you play in a large groups to maximize the number of LTs and Bosses you encounter. From 40-50 it's still pretty slow going solo. I can usually play for an hour or two before burnout sets in on my 45 scrapper and a 2h play session doesn't net me much xp. Of course, travel plays a big part in my play time. I bet I spend 80% of my time getting from mission to mission or to contacts. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 30, 2008, 05:37:18 AM If you do the Radio or Portal Corp. missions in PI or one of the "unlimited mission dispensers" (e.g. Borea in RWZ) there's a lot less travelling required.
Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 30, 2008, 05:45:59 AM If you do the Radio or Portal Corp. missions in PI or one of the "unlimited mission dispensers" (e.g. Borea in RWZ) there's a lot less travelling required. I did the missions that the roman guy gave (they seemed repeatable) to save on travel time. That's good advice. I still have this addiction to story arcs. Some of the backstory is fun to read. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 30, 2008, 05:56:53 AM Yes they are.
Unfortunately thanks to a series of incredibly stupid design decisions it's virtually impossible to enjoy all the story lines and level up at a reasonable pace. Title: Re: Double Exp Weekend and New Rewards Post by: Nevermore on July 30, 2008, 06:01:51 AM Yes they are. Unfortunately thanks to a series of incredibly stupid design decisions it's virtually impossible to enjoy all the story lines and level up at a reasonable pace. Ouroboros fixes that problem. After level 25 you can go back and do any arcs or badge missions you missed. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 30, 2008, 06:06:02 AM Ouroboros fixes that problem. After level 25 you can go back and do any arcs or badge missions you missed. I've been selfishly saving that option for when I hit 50. I figured my end game would be new costumes, time travel, and badge collection. Oh... and spending a bajillion inspiration on invention enhancements. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 30, 2008, 06:11:33 AM Yes they are. Ouroboros fixes that problem. After level 25 you can go back and do any arcs or badge missions you missed.Unfortunately thanks to a series of incredibly stupid design decisions it's virtually impossible to enjoy all the story lines and level up at a reasonable pace. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 30, 2008, 06:14:55 AM Nope you can't go back and do all the story lines, only some of them. I.e. there are contacts that have really story arcs but don't generate the "story book" icon. Also you aren't getting exp from doing the Flashback missions you've outlevelled. Nor does doing the Flashback missions "unlock" the contact in the real world which is a real fricking pain in the ass if you need to go buy some inspirations real quick and you don't have an unlocked contact in the zone nearby (yet another fricking stupid design decision). Ewww. Looks like my motivation to get to 50 should be focused on leveling a warshade or peacebringer alt with a friend. That or take another long break... again. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 30, 2008, 06:31:10 AM I wouldn't worry about. At the level you are now I'm sure you've missed out on a bunch of storylines that you have no way of doing on your current character :awesome_for_real:
Cryptic really did make it virtually impossible to do them all. Multiple contacts give out the same sets of missions so it's a incredible PITA to try and keep track of which mission sets you've done and not done (thankful paragonwiki.com exists now, in the old days it was a nightmarish task) and of course just to screw with you some more the initial set of contacts you get is based on your Origin type so to really go through them all you need characters with all the different origins :uhrr: and even with the same origin types there's some "randomness" in terms of the contact chain you get. Oh and you'll need a PB and a WS too (they have their own special storylines). Edit: of storylines Title: Re: Double Exp Weekend and New Rewards Post by: Glazius on July 30, 2008, 06:59:40 AM I wouldn't worry about. At the level you are now I'm sure you've missed out on a bunch of storylines that you have no way of doing on your current character :awesome_for_real: Cryptic really did make it virtually impossible to do them all. Multiple contacts give out the same sets of missions so it's a incredible PITA to try and keep track of which mission sets you've done and not done (thankful paragonwiki.com exists now, in the old days it was a nightmarish task) and of course just to screw with you some more the initial set of contacts you get is based on your Origin type so to really go through them all you need characters with all the different origins :uhrr: and even with the same origin types there's some "randomness" in terms of the contact chain you get. Oh and you'll need a PB and a WS too (they have their own special storylines). Edit: of storylines You only get one of the contacts for each set of missions, though. At least each major book arc. Red book and yellow book arcs are both flashbackable, and I think you can start yellow book arcs even if you've outleveled them when you talk to a contact with no yellow book arcs open. Of course, then you're locked into an extended mission chain full of enemies that are grey to you. I can't believe you're complaining that, essentially, leveling up is too fast. Title: Re: Double Exp Weekend and New Rewards Post by: Nebu on July 30, 2008, 07:03:23 AM I don't think that's his objection. It's that no matter what you do, you require several characters to enjoy the complete line of story arcs. Even then, the random aspects prevent you from obtaining them predictably.
Title: Re: Double Exp Weekend and New Rewards Post by: Glazius on July 30, 2008, 07:12:06 AM I don't think that's his objection. It's that no matter what you do, you require several characters to enjoy the complete line of story arcs. Even then, the random aspects prevent you from obtaining them predictably. Ah. I would like a bit more there, maybe something to lock a story arc from showing up until you've got the contact's number at least, and then it always shows up as a third option. I think they got a little overly aggressive trying to push them on people in the early years, so somebody's first mission could be a story arc, meaning in the later levels lots of running back until you get the number. I think I was able to get the entire collection of storyarcs in COV by remaining in debt all the time, but obviously this is not a long-term viable strategy. Title: Re: Double Exp Weekend and New Rewards Post by: Trippy on July 30, 2008, 07:12:54 AM You only get one of the contacts for each set of missions, though. Yes that's true but if you start a new character it's a PITA to keep track of whether or not the contact that's being offered to you has a set of missions you've already done before on another character.Quote I can't believe you're complaining that, essentially, leveling up is too fast. No that's not what I'm complaining about. I'm complaining that you can outlevel contacts in a game that is built around being to go up and down levels and having things scale to your level -- i.e. there's absolutely no reason why contacts should be outlevel-able (and the whole excuse about certain enemy groups only being for a certain level range is a load of crap as well). |