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Title: Max Payne trailer out. Verdict: oof.
Post by: Fabricated on July 10, 2008, 11:09:48 AM
http://www.filmdrunk.com/post.phtml?pk=2134

Blarghhh, good god it looks bad.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: climbjtree on July 10, 2008, 12:32:06 PM
I think it looks bad ass as long as those harpie things are part of hallucinations.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: eldaec on July 10, 2008, 12:44:25 PM
Who cares, by all accounts we're getting Max Payne 3 out of it.



Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Aez on July 10, 2008, 02:56:03 PM
Looks pretty good to me.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: schild on July 10, 2008, 03:14:18 PM
Mark Wahlberg is awesome.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Strazos on July 10, 2008, 03:31:17 PM
The ditzy bitch from That 70's Show was cast as Mona Sax? I don't buy it.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: eldaec on July 10, 2008, 03:34:13 PM
The ditzy bitch from That 70's Show was cast as Mona Sax? I don't buy it.

This was my thought until I spotted the Mona-in-elevator shot in the trailer, now I'm thinking maybe it'll work.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Strazos on July 10, 2008, 03:44:55 PM
While I also noticed that awesome shot, I still have  hard time accepting her in the role....I dunno, I'm just not sure she has the face for it...then again, most people seeing the movie won't know the difference anyway.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Samwise on July 10, 2008, 03:52:52 PM
I think it looks bad ass as long as those harpie things are part of hallucinations.

Those were my exact thoughts.  If they fucked around with the plot excessively I'll be annoyed.  Even more so than I was by the Doom movie.

Who cares, by all accounts we're getting Max Payne 3 out of it.

Max Payne 2 kinda sucked IMO.  Meh.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: JWIV on July 10, 2008, 05:34:31 PM
I think it looks bad ass as long as those harpie things are part of hallucinations.

Those were my exact thoughts.  If they fucked around with the plot excessively I'll be annoyed.  Even more so than I was by the Doom movie.

Who cares, by all accounts we're getting Max Payne 3 out of it.

Max Payne 2 kinda sucked IMO.  Meh.

Don't care. Still want it.  I need my quotient of cheese noir voiceover.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: NiX on July 10, 2008, 06:16:49 PM
I'm with JWIV. Fuck it. They could just sell an audio book of noir style stuff and I'd buy it. That was the most engrossing way of telling a story.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Ironwood on July 10, 2008, 11:24:27 PM
Looks interesting to me, but I've no idea what the Valkyrie harpy things are supposed to be.  I'm thinking possibly not hallucinations when they pull the guy out the window...

 :oh_i_see:


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: rk47 on July 10, 2008, 11:58:24 PM
Valkyr is the drug created by Aesir corp in Max Payne universe. It supposed to be military drug but research was cancelled when subjects turned violent. Aesir refused to ditch it and sold it to the blackmarket instead.

One of the nice narration line sample from Max 2
Quote
There are no choices. Nothing but a straight line. The illusion comes afterwards, when you ask "Why me?" and "What if?". When you look back and see the branches, like a pruned bonsai tree, or forked lightning. If you had done something differently, it wouldn't be you, it would be someone else looking back, asking a different set of questions.
 


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Ironwood on July 11, 2008, 12:02:18 AM
Yes, I know.

And ?


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: rk47 on July 11, 2008, 12:05:50 AM
probably hallucination u remember those times u walk on those blood trails in a coma?
It's probably one of those mental episodes of Max Payne under the drug.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Ironwood on July 11, 2008, 12:14:20 AM
Yeah, could be, but if it is then according to the trailer, he's on drugs A LOT.

:)


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: rk47 on July 11, 2008, 12:17:16 AM
Dude.
The . FLESH. OF. FALLEN. ANGELS!!!!!!!!  :drill:

I hope that line makes it in.  :grin:


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: HAMMER FRENZY on July 11, 2008, 04:51:53 AM
I hope they have some of the TV shows in the background of the scenes going.n SO far I think this movie looks awesome. 


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Riggswolfe on July 11, 2008, 05:19:12 AM
This looks pretty good. Wahlberg is a good fit for the part. Max Payne always looked constipated and that's one of Wahlberg's best expressions as well.

I'm cautiously optimistic.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Samwise on July 11, 2008, 09:42:14 AM
Dude.
The . FLESH. OF. FALLEN. ANGELS!!!!!!!!  :drill:

I hope that line makes it in.  :grin:

I'm actually a bit concerned that it will be the ONLY line that makes it in and that they've rewritten the entire plot to give it much more significance while dropping everything else.  That would be about par for Hollywood game adaptations.

But we'll see.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Fabricated on July 11, 2008, 11:16:19 AM
I thought Max Payne 2 was a lot better than the first one if for nothing but the gameplay.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Samwise on July 11, 2008, 12:20:04 PM
I thought Max Payne 2 was a lot better than the first one if for nothing but the gameplay.

I thought it was worse on both counts. 

The changes to the bullet-time mechanics were what killed it for me, I think.  Once you learn how the system works you can stay in ultra-slow bullet time all the way through each fight very easily, which completely eliminates the sort of tactical play that characterized the first game's fights and made them memorable (finding cover to reload and plan your next move, deciding when to use your bullet time and when to take the risk of shooting things out at full speed, etc). 

I still remember trying that fight in the lobby against the guys with grenade launchers five different ways before I hit on the solution of burning all of my bullet time  to pop out, take two perfect sniper shots, and duck behind cover before the grenades got to me.  All I remember from Max Payne 2 is standing in the middle of ten bad guys shooting them one by one and having them all conveniently stop what they were doing whenever I reloaded my shotgun.  That and the stupid physics puzzles.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: DraconianOne on July 11, 2008, 12:30:10 PM
I like the trailer although I'm dubious about whether it'll be any good. I never played the games so I don't give a fuck whether or not it's just like the source - only whether or not it's a good film.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Lakov_Sanite on July 11, 2008, 02:20:32 PM
The way the trailer plays out in the color schemes gives me the idea they will be transitioning in and out of reality a lot. I.E the normal, colorful world will be what others see and max for the most part but often he will transition into a dementia where everything is black and white.(or shades of grey)

It looks promising, the cast is not top tier but it's definitely worth a look.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Fabricated on July 11, 2008, 10:33:34 PM
I thought Max Payne 2 was a lot better than the first one if for nothing but the gameplay.

I thought it was worse on both counts. 

The changes to the bullet-time mechanics were what killed it for me, I think.  Once you learn how the system works you can stay in ultra-slow bullet time all the way through each fight very easily, which completely eliminates the sort of tactical play that characterized the first game's fights and made them memorable (finding cover to reload and plan your next move, deciding when to use your bullet time and when to take the risk of shooting things out at full speed, etc). 

I still remember trying that fight in the lobby against the guys with grenade launchers five different ways before I hit on the solution of burning all of my bullet time  to pop out, take two perfect sniper shots, and duck behind cover before the grenades got to me.  All I remember from Max Payne 2 is standing in the middle of ten bad guys shooting them one by one and having them all conveniently stop what they were doing whenever I reloaded my shotgun.  That and the stupid physics puzzles.
I thought the bullet-time changes were novel, but for a challenge you gotta play on harder difficulty levels. You NEED to chain kills like an action movie star to keep your bullettime going so you don't get destroyed with the difficulty maxed.

Also, Bullettime is 500 times more awesome with the cinema mod.

http://sourceforge.net/projects/cinema


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Samwise on July 12, 2008, 07:01:14 AM
I thought the bullet-time changes were novel, but for a challenge you gotta play on harder difficulty levels. You NEED to chain kills like an action movie star to keep your bullettime going so you don't get destroyed with the difficulty maxed.

That could well be.  I admit I never got around to playing the game on all the harder difficulty levels like I did with Max Payne 1, but I blame the first play-through for not grabbing my interest enough to bring me back.  :-P

The Cinema mod intrigues me, but what does it do?


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: eldaec on July 12, 2008, 07:11:03 AM
Cinema mod video (http://www.youtube.com/watch?v=2UYhorEWz68)

Upgraded weapons, music, blood effects, some chnages to bullet time, and tweaks to the Max Payne model.




Also, better trailer link:

http://www.traileraddict.com/trailer/max-payne/international-trailer


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: bhodi on July 12, 2008, 12:30:45 PM
I beat and discarded max payne 2 mostly because I didn't like the bullet-time effect changes. I may have to dig my discs out and reinstall them. I think I'll go through 1 and then 2.


Title: Re: Max Payne trailer out. Verdict: oof.
Post by: Fabricated on July 12, 2008, 09:56:47 PM
I thought the bullet-time changes were novel, but for a challenge you gotta play on harder difficulty levels. You NEED to chain kills like an action movie star to keep your bullettime going so you don't get destroyed with the difficulty maxed.

That could well be.  I admit I never got around to playing the game on all the harder difficulty levels like I did with Max Payne 1, but I blame the first play-through for not grabbing my interest enough to bring me back.  :-P

The Cinema mod intrigues me, but what does it do?
Basically what Eldaec said. Some new weapons (including an overpowered chaingun for goofs if you just wanna watch ragdolls fly), tweaks to damage, tweaks to bullettime, different models (kinda lame matrix-y stuff but not awful), but my favorite part is the music. Nothing like hitting your bullet time and hearing some E.S. Posthumous or Chemical Brothers.  :drill:

Makes chaining bullettime kills less annoying since the eerie silence of normal bullettime loses its luster when you've chained kills for like 2 minutes straight.