Title: Priest of Mitra Post by: schild on June 20, 2008, 01:05:44 PM At level 60, I redid all my feats totally ignoring the Clarity of Mind chain (which I'd already been ignoring) since it's most likely to be nerfed.
Here's the new feat setup. (http://feats.goonheim.com/priestofmitra#t0a5b5d5f5i5p3t1a5b3c5e5g3h2j3k1r1t2) Is there anything I'm missing? Right now I can safely take on 3-5 (+ whatever minion adds or even regular adds might come along) depending on class type. If they're all mages, I'm fucked, but priests and rangers no longer seem to be a problem. It's safe to say I've become a burst damage killing machine and I can safely reburst every 8 seconds now (except for that Radiance refresh of 60 seconds, unless I have teammates with me and then it's goodbye mobs). Title: Re: Priest of Mitra Post by: Nerf on June 20, 2008, 01:21:15 PM You need at the very least far-reaching spirit. I can understand not needing presence of mind on the PvE server, since the instacast isn't quite as useful, but that 8m range on radiance is absolutely money.
Exemplar is nice, too, +40 or so holy damage at 5/5. Title: Re: Priest of Mitra Post by: schild on June 20, 2008, 01:28:10 PM Why do I need far reaching spirit? So I can't maintain aggro? Radiance hits at the furthest point of repulse. It's primarily used as a damage dealing spell. And I don't have presence of mind....
Also, I'm not even going to fuck with those trees. Their tertiary to building a killing machine. Title: Re: Priest of Mitra Post by: Nerf on June 20, 2008, 01:33:19 PM Extra range is always a good thing, it's come in handy for me, YMMV i suppose.
Title: Re: Priest of Mitra Post by: schild on June 20, 2008, 01:35:38 PM If you need extra range on anything, you're doing it wrong. The PB AoE effects and Cleansing Fire need shit clumped as close together as possible. And if you're not running up on rangers and priests and mages with a train behind you, well, yer doin that wrong too.
Title: Re: Priest of Mitra Post by: Nerf on June 20, 2008, 01:43:05 PM I'm on the PvP server, remember? That extra range saves my ass, and having radiance as an instacast means that those runners get fucking toasted.
Radiance is also my only direct heal, and theres too many idiots that don't stand within 4m to get hit by it when I do group for the few awful group quests, so having it at 8m saves their asses, too. But again, it might be different for you, I'm just talking about what works for me. Title: Re: Priest of Mitra Post by: Miasma on June 20, 2008, 03:25:28 PM I've always assumed far reaching spirit improves the damage distance of radiance but I haven't tested that. You probably already know about this useful thread. (http://forums.ageofconan.com/showthread.php?t=37068) I also like the mana regen from the general tree.
Title: Re: Priest of Mitra Post by: Ookii on June 25, 2008, 02:02:11 PM http://img168.imageshack.us/img168/7392/ageofconan2008062323550ml8.jpg (http://img168.imageshack.us/img168/7392/ageofconan2008062323550ml8.jpg)
Title: Re: Priest of Mitra Post by: Morfiend on June 25, 2008, 02:37:53 PM http://img168.imageshack.us/img168/7392/ageofconan2008062323550ml8.jpg (http://img168.imageshack.us/img168/7392/ageofconan2008062323550ml8.jpg) Is that a UI mod, or is there a way for me to get all those extra bars like that? Title: Re: Priest of Mitra Post by: schild on June 25, 2008, 02:42:25 PM It's a ui mod, mirage I *think*.
Title: Re: Priest of Mitra Post by: Ookii on June 25, 2008, 02:43:17 PM The item!
It's a drop off some end raid boss. Title: Re: Priest of Mitra Post by: schild on June 25, 2008, 02:44:25 PM Item could be better. Art for it sucks too.
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