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f13.net General Forums => MMOG Discussion => Topic started by: schild on June 10, 2008, 01:29:47 PM



Title: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 10, 2008, 01:29:47 PM
http://rubenfield.com/?p=63

Quote

MMO Developers.

You are officially all on notice.

Everyone except Blizzard…

They don’t count because they’re off in some magical alternate universe where nobody ever goes hungry and the king of the Mushroom people writes all of your design documents and you get to ride a giant squid to work.

Oh yeah.. Raph isn’t included either. He’s pushing the envelope in a different way, so he gets a free pass.

But the rest of you.

Every last one of you.

YOU

ARE

ON

NOTICE.

Yes, even you POTBS.

And you LOTRO.

Every last one of you motherfuckers is in big big trouble.

You see, I came to a realization that in the past 2 years since I left SOE, none of you motherfuckers have done anything different.

Absolutely

Nothing

Different.

Every game, Beta, Alpha, Preview and whatever for these new releases and upcoming games is almost identical to every other fucking game before it.

The conversations are the same, the arguments are the same, the systems are the same, hell.. Even the graphics are the same (HELLO BLOCKY FANTASY CHARACTERS!).

What the fuck people? You’ve had plenty of time to impress us. You’ve got the technology, you have the know-how..

Why the same shit different day syndrome?

Yes, I know it’s hard. Yes, it’s difficult to design, yes, it’s also expensive.

But for fucks sake people.

You’re not even trying. Your development process and designs are insular. MMO’s today are the equivalent of Asian styled game designs.

Stagnant, insular, nichey and fucking weird. You cater to the edges of society and playstyles.

You focus on the dregs when you can be reinventing the actual state of play.

Social dynamics when combined with cutting edge AAA gameplay will elevate simple play to a level never reached in game development.

Leverage the console streamlining for gameplay, combine it with the social dynamics knowhow pushed by Raph and Co, and BAM.

You can make something far greater than the sum of it’s parts.

But Noooooo…

You’re content not even trying. You spend AAA game money on niche products. The 30 million dollar game for weirdos.

Long-tail shit is fine, but don’t spend 30 mil. Spend 5. Spend 2. Spend 30 on the real deal, spend 50 on the real deal.

So. You’ve all been warned. I want some better fucking games out of you people. Quit dicking around in the past and get to work.

I don’t want to have to come back there. I’ve got too much other shit to work on here.

If anything, give Freeman and Crew some cash so they can kick some life into this stupid market.

Oh yeah, addendum.

If you continue to refuse to acknowledge consoles as the de-facto standard for AAA gaming, you will go out of business.

Quit making PC games. It’s a waste of time and money.

Second Addendum : Also, I know APB is pushing the envelope but until I can play it, I don’t believe they can do it the way they are doing it.

Someone here probably reads his blog. So I figured I'd get this out of the way:

1. I did not take over his blog and post that swill.
2. lol
3. He sounds like me 4 years ago.
4. bu whu?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Tale on June 10, 2008, 01:36:40 PM
He does sound like he's been reading too much f13.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: photek on June 10, 2008, 01:39:00 PM
He is right in some of the stuff he is saying.

Quote
You’re not even trying. Your development process and designs are insular. MMO’s today are the equivalent of Asian styled game designs.

This is 100% correct, I stopped playing Asian styled games aeons ago.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Sparky on June 10, 2008, 01:51:15 PM
Holy shit

that's really annoying

to read

-dbp


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Engels on June 10, 2008, 01:52:45 PM
Let me get this straight...the chief designer of NGE, which can be argued was the single most destructive redesign to hit an MMO, is getting on MMO designers for not following his path to madness? Maybe Eastern Europe will keep him.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Arrrgh on June 10, 2008, 01:53:27 PM
He was doing great till the stop making PC games bit.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Triforcer on June 10, 2008, 01:54:24 PM
PROFIT-MAKING GAMES ARE BAD IF THEY AREN'T ENVELOPING-PUSHING AVANT GARDE MESSES.

H
T
H.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Surlyboi on June 10, 2008, 02:01:45 PM
Let me get this straight...the chief designer of NGE, which can be argued was the single most destructive redesign to hit an MMO, is getting on MMO designers for not following his path to madness? Maybe Eastern Europe will keep him.

Word. I'm thinking a "Hostel" style fate for him. All this shit he rants about, he's done. And worse. He took what was arguably one of the most unique character development systems in MMOs, gutted it and turned it into a ritalin-muncher's paradise in an attempt to bring in a different class of subscribers.

Fuck you man, Fuck you in the goat ass.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Montague on June 10, 2008, 02:15:31 PM
Edit - politics is bad.

But yeah, kettle... black.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 10, 2008, 03:17:28 PM
What is an Asian styled game?

This guy just figured out that most MMORPGs are the same - lol. And he works in the industry too, wow.

Hay guyz, have you noticed that most FPS games are kindof the same???!!!!!???


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: stray on June 10, 2008, 03:23:02 PM
Surly, Engels, I like you guys, but really (Oh, and this goes for all people who complain about the NGE like it was the death of SWG):

It was crap before.


Either way, even if he didn't see the light before, he does now. Good enough.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Trippy on June 10, 2008, 03:43:15 PM
Quote
You are officially all on notice.
What's he going to do if they don't comply? Use more harsh language?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Nija on June 10, 2008, 04:06:06 PM
Dunno guys. If you bitch about the spacing the next thing he's going to do is slam a huge brick of text over your head.

I'll take the extra spacing every day of the week.

I agree with him mostly, but like schild always says I'm a minorities' minority.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 10, 2008, 04:12:19 PM
It's not whether or not we agree with it. I'm fairly sure I put 'all developers on notice' like 3 years ago. Also, he writes like a petulant child and forgets the he created the biggest clusterfuck in MMOG gaming history. Ever. Period.

And now he's working on a game that seems like the NGE.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Reg on June 10, 2008, 04:19:43 PM
Oh cool! Are we starting another 100 page NGE thread?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: lamaros on June 10, 2008, 04:26:20 PM
I PUT DEVELOPERS ON NOTICE IN '92!!!!!

Good for this guy. And good for you too schild. You're a real petulant child pundit industry leader type guy as you so boldly assert yourself.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Engels on June 10, 2008, 04:28:05 PM
Surly, Engels, I like you guys, but really (Oh, and this goes for all people who complain about the NGE like it was the death of SWG):

It was crap before.


Sure, many elements of SWG were bad. As were many elements of many other MMOs. Still, many logged in because despite many aspects of its crapasticitude, it was still 'doable' as a community activity with on-line friends. Its what prevents even the most amaciated MMO from dying. NGE pushed an already dangerously bad MMO into the pit of suckitude not seen since Neocron. Don't get me wrong, I'm not particularly bitter about it. I was never really invested in SWG as others of my mates had, so being shown the door, which NGE did except for those positively insane, was not so harsh a blow. Still, it ushered into light the levels of idiocy that can go on with an MMO developer environment. It heralded Vanguard by way of letting the world know that things indeed, can go this wrong. Perhaps even George Bush thought to  himself, "If a company can swallow NGE, they're gonna swallow WMD"

 :grin:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 10, 2008, 05:06:20 PM
He may have created the NGE, but did he push it out? I have no idea, but I ask because the concept of the NGE wasn't terrible. It was the hamfisted launch, the minimalistic testing, the lack of any formal notice, the lack of CD and the complete rubbing of their core paying consumers noses in it. Had it launched well with Raph leading the way in the very public way he does things, I think it would have turned out different. And a year later.

Otherwise though, yea, this guy comes off sounding like a tool. He should no better too. Every single game he cited was designed before WoW did it so well it became not worth designing a game like WoW. PotBS wimped out and added the ground game. TR completely shifted gears. LoTRO became WoW 0.9. VG was never going to be anything but a steaming pile of crap. AoC at least managed to stay somewhat consistent with their unique combat system and attempts to integrate PvP in a meaningful way. But all of this was being actively developed when WoW launched, so were based on pre-WoW conventions.

In two years we may see something completely new. Unless MMOs become serious on consoles. Then we'll just see WoW tuned for easymode play, filed under "new to them" (because nobody who has a console plays MMOs on the PC they all have too)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 10, 2008, 05:40:36 PM
Quote
He may have created the NGE, but did he push it out?

Not only did he push it out, he was the reason there was no notice.



Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Aez on June 10, 2008, 05:50:10 PM
Quote
You are officially all on notice.
What's he going to do if they don't comply? Use more harsh language?


Don't fuck with him. He is ANONYMOUS and he is LEGION.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 10, 2008, 05:51:48 PM
Actually, in his case, he wishes we forgave and forgot.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lum on June 10, 2008, 06:01:12 PM
(http://i280.photobucket.com/albums/kk165/wire2k/OnNoticephp.jpg)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 10, 2008, 06:24:48 PM
I put developers on notice after I figured out that Centipede was basically Space Invaders and that Mouse Trap was just Pac-Man with cats instead of ghosts.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: tmp on June 10, 2008, 06:27:19 PM
http://rubenfield.com/?p=63

Quote
You focus on the dregs when you can be reinventing the actual state of play.

Social dynamics when combined with cutting edge AAA gameplay will elevate simple play to a level never reached in game development.

Leverage the console streamlining for gameplay, combine it with the social dynamics knowhow pushed by Raph and Co, and BAM.

You can make something far greater than the sum of it’s parts.

But Noooooo…
So... solution to same old, same old games is the same old, same old buzzwords?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: UnSub on June 10, 2008, 06:29:42 PM
He does sound like he's been reading too much f13.

I believe that ForumBot 0.8 beta has gained sentience and has started to blog.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Abelian75 on June 10, 2008, 07:29:12 PM
IT'S SO SIMPLE JUST START MAKING THE GAMES GOOD.

I love this line:

"Social dynamics when combined with cutting edge AAA gameplay will elevate simple play to a level never reached in game development."

COME ON GUYS JUST MAKE THE GAMEPLAY GOOD* AND MAKE IT HAVE TEH SOCIAL DYNAMICS IT'S SO SIMPLE.

*e.g. cutting edge, AAA


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 11, 2008, 05:21:28 AM
Quote
He may have created the NGE, but did he push it out?

Not only did he push it out, he was the reason there was no notice.

So he was the business call on that? Brutal. I probably missed the few dozen pages in the epic without-CD thread, but this is the first time I'd heard his actual name (beyond the "shadowy force behind NGE").


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HaemishM on June 11, 2008, 11:15:54 AM
Serek Dmart changed his name?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: cevik on June 11, 2008, 11:32:37 AM
Quote
You are officially all on notice.
What's he going to do if they don't comply? Use more harsh language?


Look the last time we pissed this guy off he unleashed the NGE on us.  I do not want to know what he's capable of for the follow up.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Endie on June 11, 2008, 11:43:54 AM
Serek Dmart changed his name?

Don't be daft, that would totally fuck up all his google alerts on his name.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Dtrain on June 11, 2008, 02:49:11 PM
 :grin: That's exactly how he talks IRL. Exactly.

I don't disagree with him either, although I wouldn't express it the same way. He's not a bad guy, but he does have a tendancy to get wrapped up into his own idiom.

And as far as NGE goes: SWG did indeed suck mightily before NGE, although he was on the original credits too. And I still think that Lucas Arts had more to do with the basic concept of NGE than Dan Rubenfield.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: eldaec on June 11, 2008, 04:07:28 PM
What did WoW do different?

Also, am I missing something, or is this the guy who took an (ahem) "unique" gaming experience designed for mining fanatics, sim beru obsessives, and cantina fetishists, and turned it into EQ-not-in-space?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: eldaec on June 11, 2008, 04:08:58 PM
He does sound like he's been reading too much f13.

I believe that ForumBot 0.8 beta has gained sentience and has started to blog.

You say that as if 'starting to blog' is an indicator of sentience. I'm not so sure.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: UnSub on June 11, 2008, 07:21:39 PM
He does sound like he's been reading too much f13.

I believe that ForumBot 0.8 beta has gained sentience and has started to blog.

You say that as if 'starting to blog' is an indicator of sentience. I'm not so sure.

I blog, therefore I am?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Ratman_tf on June 11, 2008, 09:25:25 PM
Ah, this is turning into a sweet, sweet SWG thread. Num num num.

This guy needs to stop flapping his lips. This shit that was old in 1997, when guys like Raph and Brad were cribbing shit from MUDs.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HRose on June 11, 2008, 09:26:06 PM
I may feel sympathetic, but that rant looked pretty weak.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: squirrel on June 11, 2008, 09:41:18 PM
Lol. It's poetry. We need to set it to a proletariat theme song. And have it played. Endlessly. In a loop. C'mon! "You are on notice!" Ba-da-da dum!

tee-hee...

EDIT:OMG No, really! All the dev's on strike! For humanity!!!!``11!! The food crisis!11!!1


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HaemishM on June 12, 2008, 06:45:51 AM
I think any of us who have written about MMOG's since 1997 have put devs on notice multiple times. We can tell by the incomplete bugginess of the still successful Age of Conan that no matter who is talking, how well or coarsely they speak, the devs aren't fucking listening over the sound of the cash registers.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Salvator on June 12, 2008, 09:59:46 AM
I think the best part is that he is kissing Raph's ass as if to say, "sorry for taking what ever was left of your game and fisting it into submission with the NGE, now please let me in on your Areae project"


But seriously, perhaps the problems with MMOs is they have no room to truly evolve because the basic idea is to create an online social experience for generally unsocial people?

Meh, Another bitter developer so deep in the forest he can't see the trees...


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 12, 2008, 11:24:56 AM
Quote

Caveat - This is not an argument. I will attempt to speak honestly about these elements, to give you perspective. For those of you who want to misconstrue it, or perceive it as some “ZOMG YOU ROONED SWG”, please proceed to the back of the room where you can quietly eat a dick. OM NOM NOM.

For the rest, I look forward to a well versed and intelligent discourse on the nature of a creative business, and how to better approach difficult situations in the future.

begin article here. You dick eaters quiet down. *om nom nom*

So, I just logged back in to discover that a bunch of you whackjobs have turned one of these threads into some misguided personal grievance with the SWG NGE.

So first.

If I have ever created something that you didn’t like or that brought you sadness, I apologize.

That is never the goal of a game developer.

However.

Let us set the record straight.

Let us set the history of the Star Wars Galaxies NGE into something that makes a little more sense to those from the outside.

First, some ground rules.

I am a game designer. I make video games. I manage teams, develop features, and turn the creative insanity that is game development into demonstrable and sellable products.

A lot of this manifests itself in the form of direct implementation. Scripting, writing, hands on content development.

I do not sit in a room and give orders. Generally, nobody I’ve worked with ever did this.

We provided a means to create something to make money.

As professional developers, it is our job to execute on these types of creative endeavors within the context of limited finances, linear time, and sometimes explicit creative direction.

Sometimes this context is direction from Raph Koster. Sometimes it is to meet a marketing need, other times it is one of business decisions.

At times, I describe it as, ‘If someone asks for pink fluffy bunnies, we give then bunnies done to the best of our abilities. If we don’t like those, we can still deliver the best bunnies based off of our understanding of the marketplace.”

That is what we do. All of this is tempered with reality. Sometimes people get sick. Sometimes things take longer than we’d like. Sometimes things end up more or less fun than we intended.

This is the job of a designer.

This is what I did on UO, Galaxies, JTL and every other game I worked and am working on.

So we were given the directive to make Galaxies better.

Not just make Galaxies better, but make it succesful. Not the 200k subs it had, but really succesful. The idea was that we had the most valuable IP in the entire world, and we fucked it up to the point of having 200k subs.

And yes, all 200k of you were important, but 200k means nothing in the scheme of things.

I worked on Galaxies for around 5 and a half years. That’s a long time.

Before we launched, I wrote the combat system, mission system, spawning system.

I wrote the combat model for JTL, implemented Content development tools and ship interior systems and more.

Hell, I implemented the original Jedi System in 2 weeks after we launched. Not because it was how we wanted it, but because we had 2 weeks to do it.

I have the understanding of where we went wrong and how. I see the misteps and how the experience was misaligned with what most people wanted from a Star Wars game.

So, when the NGE push came along, we were asked to reimagine the game.

Not just small changes, but rebuild it.

And it was needed. When we were asked, we were bleeding subscribers.

If I remember correctly, somewhere around 10k a month. LOSING 10,000 subs a month.

It was not idyllic. You can remember it as an amazing game, but it wasn’t.

Hell, all of you who recall the grand ole days of launch seem to conveniently forget that everyone quit shortly afterwards.

It’s similiar to the UO rose colored glasses. Everyone remembers the positives, but nobody remembers how unpalatable UO was before Trammel. Nobody acknowledges that after Renaissance, UO’s numbers rose from 110k to 220k.

But I digress.

WOW was out. SWG was niche and clunky.

We were asked to imagine something new and unique. To push it to the next level. Originally, it was specced as a tutorial. A tutorial paired with a new marketing push, new and grandiose relaunch that would recapture the magic that we missed when we first released.

But a tutorial wasn’t enough. We scrambled to come up with something more impressive.

We tested out a new combat system on a whim. I did a quick prototype and we discussed it internally.

The difference was the control scheme, not the rules. You clicked, You shot.

When we demonstrated it, the first comment was “Wooooah….”

And the producer left the room.

He came back shortly and was torn. He knew that we had to make the change. It was THAT much better.

We did a side by side comparison. We tried to play the old system. We couldn’t.

However, we made a mistake.

Somewhere during the discussions it was strongly recommended that we streamline our characters.

People wanted something simpler, more direct, more accessible.

We told them. “If you do this, you will lose all 200k subscribers. It is that significant.”

It was explained that we would gain more due to the marketing push and relaunch.

So, we pushed forward.

If I remember the dates correctly, we did our NGE conversion in 2-3 months of solid crunch. It was some of the heaviest crunch I’ve ever done.

We had an immovable date, and an insane set of features.

We were working in parallel, maintaining old code on the off chance that we would pull the plug on the implementation.

We launched, the marketing push failed, and we lost subscribers.

It was a misread at an organizational level. Marketing, Production, community. You name it.

Epoch grade fuckup.

But.

The fuckup was NOT the changes.

Let me say it again, louder, for those who do not get it.

THE FUCKUP WAS NOT THE CHANGES.

Galaxies NGE made it more playable. I think it lost a lot of the Raphy goodness that makes MMOs work, and that was a profound loss.

But the general idea was sound.

The control scheme was a good idea.

Losing the character skill system was not.

But, that’s not the point.

The point, the fuckup, the mistake that we made, was answering an unasked question.

“Can you change an MMO drastically after it launches?”

Categorically, NO.

If we were to do it again, and wanted to make those types of changes, you have to make a new game.

Relaunch with a new title.

Or shut down Galaxies and relaunch for real.

You cannot change it at runtime.

BUT!

And this is a HUGE but.

Right as I left SOE, post NGE..

Galaxies was subscriber positive.

A few thousand, but it was a far cry from the 10k per month we were losing.

A lot of you were upset. A lot of you still seem to be upset. I’m sorry if you feel betrayed, or that we ruined something you liked.

But I’m proud of the work I and the rest of the team did. I’m proud of the choices we made, the direction we took. ALL of SWG.

JTL, NGE, Launch, Jedi Fuckups. You name it.

We made mistakes. We made a LOT of mistakes. We crunched, we argued, we fired people, we hired people.

But we fucking launched a goddamned game. We launched a SECOND succesful MMO (post-uo). We made a fucking amazing space game using the same fucking game engine, integrated action combat, interior spaceships and in 9 MOTHERFUCKING MONTHS, all while running a succesful, cash positive product.

NGE was done in 3-4 months by a team of people. I am proud of the work that we did, even if I am torn about the end product.

So those who think it’s about blame or credit or who ruined what or how great it used to be when kids didn’t swear so much…

Take a deep breath and move on. Times change. Games don’t last forever.

Except UO. It’s still running. And I bet people are still pissed about some fucked up code I wrote in 1997.

That, I am genuinely sorry for.

And Finally, a telling Anecdote that I think came from Gordon Walton originally.

A cancellation email from UO came in. A diatribe, really.

It want on and on about how shitty the game was, how it was the worst piece of crap he’d ever played.

So, someone called him to find out some information.

They asked how long he played for.

His answer?

2 years.

Sigh. What a bitch. It seriously would've been best if he had just kept his fucking mouth shut and faded into obscurity. He is so bad at 'the internet.'

From - http://rubenfield.com/?p=86 : quoted above for posterity.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: tazelbain on June 12, 2008, 11:39:23 AM
Nope.  That's awesome. The difference between first-degree and second-degree murder is key.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 12, 2008, 11:43:05 AM
Quote
But we fucking launched a goddamned game.

I love it when devs see release by itself as some sort of success.

In a way I can sympathize: yes, management sometimes has dumb ideas and forces you to implement their dumb ideas. But you have to push back if the idea is either really *that* dumb or impossible given the schedule.

I guess it does answer the main question I've been asking: why the hell did changing combat also mean changing the classes, crafting, etc?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HaemishM on June 12, 2008, 11:43:58 AM
He can categorically eat a dick himself. Way to pass the buck. I played the NGE. It was shit. An interesting concept, totally fucked by implementation, from one of those who wouldn't touch original SWG with a ten-foot pole. It was shit.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: sam, an eggplant on June 12, 2008, 11:51:33 AM
I dunno, dick eating aside I don't see anything so surprising or controversial there.

1) SWG wasted the best IP in the world
2) You can't reboot a released game
3) They worked really hard, but it just didn't come together

So, yeah. I agree with all that stuff. His only real mistake is in saying fuck a lot. Makes him look unprofessional, and once it's on the internet, it's out there forever.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: IainC on June 12, 2008, 12:19:52 PM
I dunno, dick eating aside I don't see anything so surprising or controversial there.

1) SWG wasted the best IP in the world
2) You can't reboot a released game
3) They worked really hard, but it just didn't come together
Yeah I agree with this although I never played SW:G pre or post NGE so I don't have Teh Rage burning as fiercely as some. Basically they did some stuff that seemed sensible at the time to rectify a correctly perceived problem and the end result wasn't what anyone wanted but it still worked for a given definition of 'worked'. It's clear he's not trying to say that the NGE was the best thing ever for SW:G but it's also clear that something drastic and on an unprecedented scale had to happen.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Endie on June 12, 2008, 12:22:55 PM
The only real problem I have with his post - apart from the dbp formatting which has already been pointed out - is the idea that returning the game to being subs positive for a certain month after losing a vast proportion - the majority, I always assumed - of the playerbase is something to boast about.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: tazelbain on June 12, 2008, 12:31:59 PM
Admitting that you threw away your current playerbase of 200k on purpose seems pretty big.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: sam, an eggplant on June 12, 2008, 12:33:52 PM
The NGE was always seen as a risk. They risked 200k subscribers on the hope that SWG could explode into the 4+ million they felt the IP deserved. And with 200k subscribers and a 10k/month attrition rate the writing was on the wall. The risk/reward numbers had to make sense at some level to proceed.

I also agree that the pre-NGE SWG sucked. It did. It was fucking horrible. But it found its niche, and the correct solution was and is to fund a new game, like what bioware is working on right now.

I also find it disingenuous to say that literally everybody is to blame except for his team. It's great that he had pride in his work, but putting all the blame on marketing and the community guys is frankly cowardly. Ultimately, they were trying to market and deal with his product.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HaemishM on June 12, 2008, 12:58:18 PM
Exactly. You can't market a turd, and he made a great big stinking Star Wars smelling turd. While it might have been an improvement over what they had before (I don't think it was any better because of how badly it was put together), it still sucked big-time. If marketing is screaming that you have to do it in 3 months, and you don't have enough power to tell them it can't be done in 3 months, you're still at fault because it's your work that got produced. Either you scale back to what you CAN do in 3 months, or you find another fucking job if you don't want to take the heat for your product sucking monkey ass.

The deadlines may have been shit, BUT IT'S YOUR WORK. It sucked because you didn't get it done. Therefore, eat a dick.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Ratman_tf on June 12, 2008, 01:28:27 PM
And yes, all 200k of you were important, but 200k means nothing in the scheme of things.

200k is a solid subscriber base. AO and Eve have shown you can bank on those people and build on it.

Throwing them away to chase imaginary money is folly.

NGE can be summed with: You never get a second chance at a first impression.

(I think the WoW money flying around at the time made the suits crazy-insane myself. Seems to fit the general scheme.)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: tmp on June 12, 2008, 01:32:50 PM
Quote
So we were given the directive to make Galaxies better.

Not just make Galaxies better, but make it succesful. Not the 200k subs it had, but really succesful. The idea was that we had the most valuable IP in the entire world, and we fucked it up to the point of having 200k subs.

(..)

So, when the NGE push came along, we were asked to reimagine the game.

Not just small changes, but rebuild it.

And it was needed. When we were asked, we were bleeding subscribers.

If I remember correctly, somewhere around 10k a month. LOSING 10,000 subs a month.

(..)

But we fucking launched a goddamned game. We launched a SECOND succesful MMO (post-uo). We made a fucking amazing space game using the same fucking game engine, integrated action combat, interior spaceships and in 9 MOTHERFUCKING MONTHS, all while running a succesful, cash positive product.
I'm confused. Given the timeline he provides and taking it all at face value, it's apparently the addition of fucking amazing space game, that turned the SECOND succesful MMO post-uo into total failure that required full redesign in order to be saved..?  :grin:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Rishathra on June 12, 2008, 06:11:15 PM
Quote
And yes, all 200k of you were important, but 200k means nothing in the scheme of things.
That statement is not internally consistent.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: lamaros on June 12, 2008, 06:23:32 PM
These bletherings are two great articles for why:

a) Yes, any half-wit can make a MMO.
b) Yes they will fuck it up.

Self-important blatherings, random points, excessive use of coarse language; that's what I want in my devs, someone demonstrating exactly the kind of person you don't want in charge of a carefuly constructed mass market appeal game.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 12, 2008, 06:45:42 PM
That is the funny part. This pretty much reads as "never, ever hire me!"


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: UnSub on June 12, 2008, 06:53:21 PM
Quote
And yes, all 200k of you were important, but 200k means nothing in the scheme of things.
That statement is not internally consistent.

A 200k sub MMO isn't something to downplay... unless it has the biggest geek IP on the planet stamped all over it. SWG should have been so much bigger.

I don't disagree with what he says - mistakes got made. But the fault wasn't that NGE was implemented (the 'how' is another story) but that SWG didn't have NGE from the start. We all know this. It was Star Wars without the stars and with very little wars.

... and yeah, I wouldn't want to hire this guy if I felt he'd go blabbing about what went on in this fashion.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Ratman_tf on June 12, 2008, 07:37:03 PM
A 200k sub MMO isn't something to downplay... unless it has the biggest geek IP on the planet stamped all over it. SWG should have been so much bigger.

Should or could? Star Wars has never been a huge RPG IP compared to Dungeons and Dragons, and we saw how many subs DDO got. I still think a Star Wars MMORPG is a niche of a niche, and was never destined for huge sub numbers compared to other online games.

Maybe a Star Wars online game that wasn't an RPG... maybe.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lum on June 12, 2008, 08:28:10 PM
My response. (http://brokentoys.org/2008/06/12/good-apollo-dear-god-the-internet-it-burns-iv-srsly-dude/)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Falwell on June 12, 2008, 09:11:47 PM
Nice reply Lum, especially about the serious passing of the buck on blame.

A good game will sell itself.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: lamaros on June 12, 2008, 09:57:14 PM
My response. (http://brokentoys.org/2008/06/12/good-apollo-dear-god-the-internet-it-burns-iv-srsly-dude/)

I don't get it. Is all the "srsly" and "oh no you didn't" shit meant to be scarcastic? Because you only want to do that once, then point is made. Repeating it just brings your reply down to the level of the thing you're replying to. And you don't want that.

Srsly.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 12, 2008, 10:10:55 PM
I don't get it. Is all the "srsly" and "oh no you didn't" shit meant to be scarcastic? Because you only want to do that once, then point is made. Repeating it just brings your reply down to the level of the thing you're replying to. And you don't want that.

I assume that was the point, in order to mock how poorly written it was.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Bzalthek on June 12, 2008, 10:15:01 PM
The mystical "level" is all hogwash anyway.  You communicate in a manner in which the recipient can understand.  Anything else is intratube masturbation.  When speaking to a retard, using big words is simply posturing for spectators.  That being said, after having read the original tirades, the desired level for meaningful communication would probably be distracting him with dangling keys and socking him in the jaw.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lum on June 12, 2008, 10:22:36 PM
I assume that was the point, in order to mock how poorly written it was.

Partially that. Partially just putting a sense of  :ye_gods: in words. The "Oh no you didn't!" part was me honestly recoiling/pissed off about what I saw as after-the-fact finger pointing. Most of the time, I write like I talk, and sometimes I talk like a jerk.

Note that since all this was written the architect in question has heavily edited his piece (http://rubenfield.com/?p=86) to be, as he put it, less assy. In so doing removing a lot of what launched my initial NERD RAGE.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: schild on June 12, 2008, 10:49:10 PM
He rejected my "You are retarded." comment. What a jerk.

Can't take the heat, get out of the kitchen and move to Eastern Europe where no one knows how much you fucked up.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Ratman_tf on June 12, 2008, 10:49:30 PM
Note that since all this was written the architect in question has heavily edited his piece (http://rubenfield.com/?p=86) to be, as he put it, less assy. In so doing removing a lot of what launched my initial NERD RAGE.

Bleh. Party's over.

(http://images.forbiddenplanet.com/image/detail/DARTHVADER.jpg)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Reg on June 13, 2008, 12:56:02 AM
And for next week's entertainment make sure you don't miss Anthony Castoro's riveting new blog entry where he explains how "Yes, it was a Goddamned Mirror. Happy?"


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: UnSub on June 13, 2008, 01:12:49 AM
A 200k sub MMO isn't something to downplay... unless it has the biggest geek IP on the planet stamped all over it. SWG should have been so much bigger.

Should or could? Star Wars has never been a huge RPG IP compared to Dungeons and Dragons, and we saw how many subs DDO got. I still think a Star Wars MMORPG is a niche of a niche, and was never destined for huge sub numbers compared to other online games.

Maybe a Star Wars online game that wasn't an RPG... maybe.

Could have been so much bigger. I don't think it was the RPG per se, just the way the RPG elements played. No Jedi at launch was oh look where I ended up in a SWG thread talking about what could have been. My fault.

Guess we'll only know when another SW MMO comes out.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Dtrain on June 13, 2008, 02:00:35 AM
Maybe they did push back, and maybe the Smedvalanche was too powerful to resist. So maybe they should have walked away to preserve their reputation and integrity. But there has to be some attempt to reconcile the company's chosen direction with your personal beliefs, because you can't win every fight. Hindsight is 20/20, so it seems obvious that they should have seen the writing on the wall in this case, but you can easily see what they told themselves to get through the long dark night.

Also, SWG was a fuckup of epic proportions. They had the wrong people working on it with the wrong direction. Anyone who was having fun in the game before NGE was having fun in spite of the game, not because of it. Too little, too late, the NGE was just the spark that ignited the fuel of an inexcusably failed prospect - it went out with a bang instead of a whimper.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Endie on June 13, 2008, 02:14:17 AM
The thing is that his account of the source of the NGE is totally at odds with what Jeff Freeman posted at the time on his blog, before it all turned sour (which should narrow it down to about a three day window for you).  He pulled the article off his blog again, but not before I'd copied it, as I kinda suspected what was going to happen.

The article is at home, but I seem to remember it went:

Hot-shot senior developer comes up with idea for redesign, shows others.
Developers go "Wow!  We couldn't.  Could we?  We could you know!"
Evangelise to producers, who go through the same process
Dev locks self in room, writes bulk of code
Profit!


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Margalis on June 13, 2008, 03:05:11 AM
Hot-shot senior developer comes up with idea for redesign, shows others.
Developers go "Wow!  We couldn't.  Could we?  We could you know!"
Evangelise to producers, who go through the same process
Dev locks self in room, writes bulk of code

That's not actually that different from what he said, except that he threw in extra step:

Marketing people decide that classes need revamping.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Endie on June 13, 2008, 03:09:16 AM
Hot-shot senior developer comes up with idea for redesign, shows others.
Developers go "Wow!  We couldn't.  Could we?  We could you know!"
Evangelise to producers, who go through the same process
Dev locks self in room, writes bulk of code

That's not actually that different from what he said, except that he threw in extra step:

Marketing people decide that classes need revamping.

What I get from his post is that the devs were the innocent victims in a marketing/production/senior-management-driven holocaust.  Jeff's version was certainly readable as the dev team kicking it all off and, to an extent, running with and driving it.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Morat20 on June 13, 2008, 03:35:06 AM
Who is this guy? I've obviously gone blind, because I can't find a name on that site. :)

Secondly: Wow. Fun rants. I could spend some time pointing out lots of fun inconsistancies (like "If you designed the original combat system, and the NGE, how come it was claimed the CU/NGE was a result of no one understanding the original combat code? I heard there were daily beatings there, to keep morale low, but that's a lot to forget...).

But mostly, I don't care. It's funny. It's short-sighted. It's full of the same pissy arrogance that I've come to see as part and parcel of the gaming world. Fuck, of the IT world. We're all a bunch of smug, self-righteous tin-pot gods who KNOW we wouldn't have fucked up like that. And of the personal mistakes we'll acknowledge, you couldn't have fucking done better and you know it. :)

It's just, pity him, he's got a really hard one to defend. It's not like the guys that fucking missed Mars entirely -- they could blame that on some fucking idiot somewhere determined to do shit in feet and inches and goddan newtons, and it leaking to a missed unit conversion. But the NGE, well, shit. It's like the definition of "FAIL" for the MMORPG world.

Well, of the gaming abortions that actually launched and lasted more than six months, that is.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Bunk on June 13, 2008, 05:24:12 AM
I'll chip in and give him one itty, bitty little bit of positive. He is correct in that the new shooting mechanic was more fun, and felt a bit more Star Warsie. And then I discovered that my Master Crafter was never going to be allowed the skill to shoot anything tougher than a geriatric Womprat.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 13, 2008, 06:14:50 AM
Jeezuschristo (http://www.utip.info/cheesetoastie/images/artists/christo_umbrellas.jpg). Can we either Den this or find some mythical way to not turn this into a what-went-wrong-with SWG discussion?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: sam, an eggplant on June 13, 2008, 06:39:06 AM
Heh, yeah. He edited the rant removing the dick eating, roughly 95% of the fucks, and the finger-pointing. Sadly the original version is still out there forever.

I feel for him, actually. I used to do that kind of thing myself all the time. You just need to remember that when you're having a great time writing up something you think is brilliant and cutting and so, so true to take a 20 minute break, come back, and think to yourself "do I really want to send this?". Then you tone it down, cutting out those phrases you loved using so much (like for example "eat a dick"), but not getting in trouble and providing a permanent record of it to boot.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: tazelbain on June 13, 2008, 06:55:30 AM
Jeezuschristo (http://www.utip.info/cheesetoastie/images/artists/christo_umbrellas.jpg). Can we either Den this or find some mythical way to not turn this into a what-went-wrong-with SWG discussion?
LOL

"Please, everyone, get off topic!"


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: stu on June 13, 2008, 10:04:15 AM
We are stuck on an alternate Earth in which the implementation of the NGE actually did go through. Somewhere, somewhen along the string of blue planets, the NGE never happened and they just fixed all the bugs instead. Those lucky bastards on Earth-295 even managed to get balanced crafting.

We're living on the Age of Apocalypse Earth of MMOs where Blizzard is king. Sadly, SWG is the Jubilee of games.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Rishathra on June 13, 2008, 10:42:52 AM
Quote
And yes, all 200k of you were important, but 200k means nothing in the scheme of things.
That statement is not internally consistent.

A 200k sub MMO isn't something to downplay... unless it has the biggest geek IP on the planet stamped all over it. SWG should have been so much bigger.
This is true, but you can't say that you care about the 200k, and be willing to discard them at the same time.  They wanted more, and were willing to sac what they had to get it.  They don't get to say they cared about those 200k after making that decision.

To be clear, I don't begrudge that decision.  I understand why it was made.  I just don't like that he seems to want it both ways.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lakov_Sanite on June 13, 2008, 11:03:16 AM
We're living on the Age of Apocalypse Earth of MMOs where Blizzard is king. Sadly, SWG is the Jubilee of games.

Sadly, this made me laugh harder than it should have. Does this make wow the wolverine of mmo's? overexposed, trite and still massively popular? What is EQ2, cyclops?


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: 5150 on June 13, 2008, 11:14:24 AM
What follows is largely for my own therapy, no apologies are made as I really don't know where I'm going with this yet (so I'll probably edit alot)

Interestingly, from my position, had the class system remained intact (despite the CU being a bitter pill to swallow from a crafter/combat hybrid POV) I'd probably stayed with the game a little longer. The whole run around like someone on speed not being able to shoot the shit hiding in the terrain wasn't as bigger problem for me as the "You were a Droid Engineer? Now you're Lando, FUCK YOU! die to a kreatle<sp?>  MUHAHAHAHAHAHAHA!"

I find it amusing that he's telling us to 'let it go' when hes obviously incapable of letting go of the criticism himself. If he finds it so hard to be judged on his work, perhaps he should pick something a little less.....public to earn a living from? However I suspect his approach to asking people to 'let is go' is going to give people even less of a reason to do so - I certainly don't appreciate being told to suck dick etc. just because I took exception to the changes, voted with my wallet and have avoided giving SOE another penny since. Given the reception Mr. Freeman received when he 'came out' the reaction to this guys writings should have been 100% predictable - if he honestly wasn't expecting a right royal roasting the guys a bigger idiot that his page paints him to be.

If the blame is distributed as explained (which I doubt) I would be interested to hear his pitch as to why I should 'let it go' and presumably continue to pay a company [for the same or an alternative product/service] that has already shown complete contempt for my business? I wonder how many companies/products/services he refuses to use due to a past experience of poor quality/performance/service? Dear Pot, Regards Kettle!

I did notice that while he mentions the NGE made SWG sub positive (at some point) he stops short of telling us how many subs it had when he departed.....


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lantyssa on June 13, 2008, 11:49:45 AM
Quote
Before we launched, I wrote the combat system, mission system, spawning system.
And now I have a name to go with whom wrote them.  :x


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: stu on June 13, 2008, 11:52:19 AM
Does this make wow the wolverine of mmo's? overexposed, trite and still massively popular? What is EQ2, cyclops?

EQ2 is the Northstar of MMOs.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Ratman_tf on June 13, 2008, 01:15:27 PM
Jeezuschristo (http://www.utip.info/cheesetoastie/images/artists/christo_umbrellas.jpg). Can we either Den this or find some mythical way to not turn this into a what-went-wrong-with SWG discussion?

http://www.youtube.com/watch?v=CJvxEjGpIqU


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Tarami on June 13, 2008, 01:33:54 PM
http://www.youtube.com/watch?v=CJvxEjGpIqU
Wow, that's... what's... that's... wow. Not too bad actually. :)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 13, 2008, 02:05:44 PM
Speaking of female twi'leks, there's something ELSE AoC did that SWG should have  :grin:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Woody on June 13, 2008, 02:36:35 PM
Everytime I see a SOE dev, past or present say "Get over it" and then go on believing what they did was somehow right but implemented wrong just proves we can't get over it just yet.

Guys like him put square wheels on a car, ignored the customers who said it rode rough, panicked when those customers bought a different car and gave them a fucking bicycle with wooden square wheels trying to get them back.



Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Rishathra on June 13, 2008, 04:24:18 PM
http://www.youtube.com/watch?v=CJvxEjGpIqU
Wow, that's... what's... that's... wow. Not too bad actually. :)
Japanese version...
http://www.youtube.com/watch?v=N0Vnv2p9_ww


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Morat20 on June 13, 2008, 08:30:29 PM
Quote
Before we launched, I wrote the combat system, mission system, spawning system.
And now I have a name to go with whom wrote them.  :x
Who? What's the name? :)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: HaemishM on June 13, 2008, 09:41:45 PM
http://www.youtube.com/watch?v=CJvxEjGpIqU
Wow, that's... what's... that's... wow. Not too bad actually. :)

You must not watch Aqua Teen Hunger Force. MC Chris is on there occasionally. They even played parts of that song over the credits once.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Trippy on June 13, 2008, 09:56:30 PM
Quote
Before we launched, I wrote the combat system, mission system, spawning system.
And now I have a name to go with whom wrote them.  :x
Who? What's the name? :)
The domain name of the blog is your first big clue. The second is that he worked on SWG. In other words:

 :google:

or just read the full thread, his name is mentioned on the first page.



Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Tale on June 14, 2008, 01:06:17 AM
http://www.youtube.com/watch?v=CJvxEjGpIqU
Wow, that's... what's... that's... wow. Not too bad actually. :)
Japanese version...
http://www.youtube.com/watch?v=N0Vnv2p9_ww

The original version of the Fette's Vette machinima clip is all in SWG-o-vision.
http://www.youtube.com/watch?v=2z9XTeeA43o


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Tale on June 14, 2008, 01:34:19 AM
Quote from: Omnomnom
I wrote the combat system, mission system, spawning system. I wrote
the combat model for JTL, implemented all of the development tools and
ship interior systems and more.

Hell, I implemented the original Jedi System

I played SWG on and off (mostly on) for about 15 months, beta included, and I disliked all those systems. JTL had atmosphere but the feel of combat absolutely sucked compared with other space combat games.

Also, in his rant he completely failed to mention the CU (Combat Upgrade - a misnomer as it was not a combat upgrade). SWG did not go from Original to NGE. It went from Original to CU to NGE.

And the CU was what killed SWG. The NGE sped up its death. The CU ripped out the entire guts of sandboxy SWG and turned it into a diku with XP levels. The CU utterly destroyed the much-loved crafting system, along with the stats of every item that had ever been crafted. The CU destroyed my guild and emptied my server.

Then they put the NGE on top of that.

His failure to mention the CU reveals that he had no understanding of how different pre-CU SWG was from post-CU SWG, or that the subscriber exodus they needed to solve was not a result of SWG, but of the CU.

Quote from: Epic Failure
BUT!

And this is a HUGE but.

Right as I left SOE, post NGE..

Galaxies was subscriber positive.

That had nothing to do with him. SWG grew again because the Episode III movie came out and they rereleased it with all expansions in a beautiful box as:

STAR WARS
GALAXIES
The Complete Online Adventures

That was genius marketing. I even bought a copy and tried to play again. Only one of the 100 or so people on my friends list was still playing, and he was in a guild full of happy post-NGE newbies who had fallen in love with the player city system and couldn't understand why he and I had any complaints about the great Star Wars housing simulator.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Morat20 on June 14, 2008, 03:39:08 AM
Quote
Before we launched, I wrote the combat system, mission system, spawning system.
And now I have a name to go with whom wrote them.  :x
Who? What's the name? :)
The domain name of the blog is your first big clue. The second is that he worked on SWG. In other words:

 :google:

or just read the full thread, his name is mentioned on the first page.


Fuck, I'm dumber than I thought. :)


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 14, 2008, 05:56:53 AM
Quote
TL had atmosphere but the feel of combat absolutely sucked compared with other space combat games.
Problem: what other space combat games?

There's been such a lull in that genre that JTL could get a pass for launching at all, and then a bonus point for bolting onto a ground-based MMO. In that context I thought it was the best thing to come to SWG at all. I've said before, if they wanted to give players something new and attract new players, they should have pulled out the stops on JTL, moved players to space stations and left the ground game to droids harvesting generators and shit.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Tale on June 14, 2008, 06:42:03 AM
Quote
TL had atmosphere but the feel of combat absolutely sucked compared with other space combat games.
Problem: what other space combat games?

I refuse to answer, because you're breaking your own rule and asking SWG questions, making more SWG thread.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 14, 2008, 12:02:19 PM
You started it!  :grin:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Gutboy Barrelhouse on June 14, 2008, 04:14:35 PM
I guess I must resist posting in this thread since we can't have a general use SWG thread.

I do think that he did post information in his rant that would seem to me to be covered by a NDA.



Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: eldaec on June 14, 2008, 04:28:45 PM
Quote from: Epic Failure
BUT!

And this is a HUGE but.

Right as I left SOE, post NGE..

Galaxies was subscriber positive.

Are you that AW guy?

Quote
TL had atmosphere but the feel of combat absolutely sucked compared with other space combat games.
Problem: what other space combat games?

There's no good reason it couldn't have played as well as XvT, or even FS2 and Starlancer (they did have the greater part of a decade on those games after all). And, who knows, it might well have done if they hadn't limited themselves and wasted effort bending over backwards to make pilots to play the ground game, as opposed to just having them interact by trading resources between the two.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Lantyssa on June 14, 2008, 06:19:42 PM
Are you that AW guy?
The anti-AW.  SWG really did end up with -55,000 subscribers!

 :rimshot:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: taolurker on June 15, 2008, 06:59:24 PM
Speaking of female twi'leks, there's something ELSE AoC did that SWG should have  :grin:

Were you referring to THIS (http://mods.mandalorians.de/system/infusions/pro_download_panel/download.php?did=145)? The original Nude Mod for SWG was released prior to the NGE IIRC.

WoW (http://www.tault.com/mmorpgs/wow/nude-mod.php) has one too.

Note: I do not use or encourage use of these, as it could well put your game account in jeopardy.


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Venkman on June 15, 2008, 07:16:36 PM
Yea, but those are after market additions :awesome_for_real:


Title: Re: Principle Architect behind NGE flips lid. Still in Eastern Europe.
Post by: Gutboy Barrelhouse on June 30, 2008, 08:21:43 PM
Hey is is asking for questions now and says he will answer the best ones.

http://rubenfield.com/?p=93#comments

Games
Ask away
06.24.08 | Permalink | 35 Comments
So I’m in DC for a week or so for work. Post some questions here about the NGE stuff. Keep them polite and I’ll see if I can post a followup answer to the best ones (or as many as I can get to).