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Title: Possibly, the patch notes for Thursday...
Post by: Mrbloodworth on June 10, 2008, 11:46:52 AM
Quote
Patch Notes for Thursday 6/12 Build.
Disclaimer: These Notes are subject to change as they are not "Officially Final". These notes Are legit, and should be used as an instrument to give you an idea of what to expect. Again, these can/could change, and additions and/or subtractions could be made before all of these items are released live. They are from the non-public test server. This is likely Alot of the items that will be pushed Live this Thursday 6/12/2008. I have attempted to contact moderators to verify thay it is not against rules to post these notes, and havent been told it is. I bring this for positive discussion. Not flame wars and immaturity. You will notice that some of these Items actually went into the game yesterday, while a majority of them have not been made live yet.
__________________________________________________ __________________________

General
* Animations updated for both Male and Female characters. The most noticeable change would be that Female's no longer seem quite as sluggish as they used to.
* Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
* Picts will no longer raise their eyebrows at people after having been killed by a fatality
* Players should now use proper animations when interacting with items while swimming.
* By popular demand we have added a new "Level up" sound effect.
* Character Creation: Avatars can no longer be rotated after selecting enter game.
* New audio options in the options menu has been added for control of background music frequency.
* Doing a fatality will no longer cause your character to increase in size.

Items
* Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
* Herald of Xotli raid gear has been fixed and should now offer proper bonuses
* Widowdusk Fauld should appear correctly now in inventory and in game.
* Crafted crossbows should now appear correctly in the character's hand.
* Added bow/crossbow fighting idles as baseanims to unarmed attacks
* Updated item names to Gold Carcanet and Filigree Gold Carcanet
* Fair Meat: will no longer end up in the quest inventory.
* Drinking cape should no longer clip with chest item

Mounts
* The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the sprint should only be slightly slower than a sprinting player.
* The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
* The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
* The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.

NPC
* Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
* Waudreen has been resupplied with an ample amount of armor.
* The Champion of the Honorguard now uses its correct abilities again.
* Toirdealbach's reset behaviour has been fixed.
* Wulfere has lost his overly large belly, and gotten a head that is the same color as his body.
* Sergeant Vargus and his troopers have gotten a visual overhaul
* Obenathis got a visual update
* Fixed so the Axeman play they're animation when they get back up.
* City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
* Conalls Valley: Hydallan has had a potential dialogue loop fixed.
* Conall's Valley: Kinkaid's dialogue has been tweaked.
* Pyramid of the Ancient: Pashi dialogue updated.
* Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
* Alyssa in the Thirsty Dog Inn has had a false level warning removed.

Player Character

Archetype
* 18 new robe assets added to the game for the mage classes
* Players can no longer be knocked back while in spellweaving state
* A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.

Assassin
* Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.


Barbarian
* If a Barbarian performs a unarmed attack after executing their * No Escape ability they should no longer slide around without animating their legs.
* Unstoppable should stop functioning when the feat is untrained
* Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow it should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
* Decapitation feat should scale better when more than one point is spent in the feat.

Conquerer
* There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist
* Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
* Inferno of Amher (Rank 4) now has the correct casting time.
* Increased the movement speed of all your pets significantly.

Herald of Xotli
* The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer
* Significantly lowered the manacost of your nukes and dots.
* Increased the movement speed of all your pets significantly.
* Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
* Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
* Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra
* Armor of Faith is no longer canceled by Holy Light triggering.

Tempest of Set
* Tempest of Set spellweaving should now have all abilities enabled.

Playfields
* You should no longer get stuck in Renton's House.
* There should no rain and lightning in Toirdelbach's Tomb now
* Treasury of the Ancient Ones: You will no longer fall through the world when climbing up the statues. There has also been a revamp with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode.

Quests
* Den of Wolves: The Plains Wolf population has increased.
* The Curse of the Werewolves: Quest NPCs population has increased., Corinocht Slayers also update the quest now.
* Wolf Hunt: The Yukagi Wolf population has increased.
* Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
* Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
* Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
* Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
* The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
* Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
* Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
* Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
* Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
* A Silver Bracelet: Fixed requirements on Bartholomo's dialog, so he won't show destiny dialog during daytime.
* Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
* The Awakening I: The quest reward has received a revamp based on feedback.
* The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
* In Defense of Beauty: quest can be completed now.
* Get Mantis Scales: The description was improved to better indicate where to get the scales.
* Chaos in the Fortress: Burning the tents will now provide team credit.
* Emerald Eyes: Quest classification has been corrected.
* Family Matters: Quest description has been corrected.
* Khopshef Province Quest: Updated the waypoint to Rami's Position
* Kalutma: The dialogue has been tweaked to be more logical.
* Lions and Lambs: The quest cannot be 'stolen' by other players now.
* Lost Bottles: Wine bottles will correctly show as quest items in the world.
* Seven Years: The text has been updated to be more accurate.
* The Worshipers' Demise: Certain NPCs on white sands have been eating those worshipers with glee and will now have a much higher chance of dropping their gems.
* Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
* Path of the Raven: Rogan will now give the player 3 feathers for the quest.
* Conall's Valley: Destroying the Ymir Totem has been updated to reward group credit.

I am really glad they made some of those valley quests group credits...it was really annoying.


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 10, 2008, 12:57:27 PM
Where is "we think gemcutting is fixed this time." Or, oh hay, went and fixed teh bugs from last patch lolol"


Title: Re: Possibly, the patch notes for Thursday...
Post by: Morfiend on June 10, 2008, 01:09:30 PM

Herald of Xotli
* The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.


Sweet, only about 49% of our feats left to fix.


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 10, 2008, 01:22:42 PM
Quote
General
 Players now have landing animations
 The following emotes are now available to both male and female characters: scratch head, scrat charm, apprehensive, dangle feet, squirm on ground, and relaxed lean.
 Fixed several Out of Memory crashes.
 
 Tradeskills
 Gemmed items should now work (giving bonuses) and viewing them shoul no longer crash the client."


Title: Re: Possibly, the patch notes for Thursday...
Post by: photek on June 10, 2008, 01:40:40 PM
(http://www.apileofdogbones.com/images/uploads/free_candy_van.jpg)


Title: Re: Possibly, the patch notes for Thursday...
Post by: Nerf on June 10, 2008, 01:56:44 PM
Quote
Assassin
* Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Because really, that was the only thing wrong with assassins.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Rasix on June 10, 2008, 01:58:55 PM
Your help is months away, I'm guessing.  Make an alt.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Nerf on June 10, 2008, 02:07:21 PM
Oh I've got several, and I just rolled up a PoM to play with Slayerik on the PvP server.


Title: Re: Possibly, the patch notes for Thursday...
Post by: vex on June 10, 2008, 02:21:26 PM
Quote
* Doing a fatality will no longer cause your character to increase in size.

Well that explains something, it was kind of cool though.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Slayerik on June 10, 2008, 02:41:24 PM
Oh I've got several, and I just rolled up a PoM to play with Slayerik on the PvP server.

Between your Pom and my Tos we'll be tossin more pom than the starting QB for the high school football team.

OMG, that was the least funny thing I have ever typed. So much so, I'm going to post it.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Falconeer on June 10, 2008, 03:08:13 PM

(http://farm4.static.flickr.com/3164/2569116682_9783c58222_o.jpg)



28601 experience points in 10 seconds.
The more they let me play like this, the harder will be to withstand the nerfstick when it'll fall on us Tempests.


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 10, 2008, 03:09:18 PM
Catass.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Falconeer on June 10, 2008, 03:15:04 PM
I have a broken foot. The cast will be removed by tomorrow, and I'll celebrate it with a perfectly timed level 80 ding!
Then, I'll start working on my ass to get it back to normal/human.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Venkman on June 10, 2008, 03:21:18 PM
Quote
Demonologist
* Increased the movement speed of all your pets significantly.

How about increasing the reason to cast him in the first place?


Title: Re: Possibly, the patch notes for Thursday...
Post by: Rasix on June 10, 2008, 03:22:21 PM
Quote
Demonologist
* Increased the movement speed of all your pets significantly.

How about increasing the reason to cast him in the first place?

What, you don't like boobs? 


Title: Re: Possibly, the patch notes for Thursday...
Post by: Lakov_Sanite on June 10, 2008, 04:39:50 PM
Quote
Demonologist
* Increased the movement speed of all your pets significantly.

How about increasing the reason to cast him in the first place?

What, you don't like boobs? 

demon boobs have no nipples, it's heresy


Title: Re: Possibly, the patch notes for Thursday...
Post by: Venkman on June 10, 2008, 06:38:39 PM
I'm playing a women. My demon is a dude. I don't look too closely at his boobs  :oh_i_see:


Title: Re: Possibly, the patch notes for Thursday...
Post by: apocrypha on June 11, 2008, 10:05:45 AM
Quote
General
 Players now have landing animations
 The following emotes are now available to both male and female characters: scratch head, scrat charm

I don't know what a scrat is nor what charms one and I honestly don't think I want to either  :uhrr:


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 12, 2008, 02:30:19 AM
These turned out real. And here's the info that'll drive Rattran up the fucking wall (as well as myself):

Confirmed Bugs Introduced

* Gems still do not appear on the Trader after being searched for.
* Major problems with gemmed items still being reported.


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 12, 2008, 03:24:13 AM

Bear Shaman:

- The stamina regeneration on the Bear Shaman ability "Untamed Regeneration" has been reduced by approximately 40%.

hahahah


Title: Re: Possibly, the patch notes for Thursday...
Post by: Ookii on June 12, 2008, 03:51:34 AM
Quote
General
 Players now have landing animations
 The following emotes are now available to both male and female characters: scratch head, scrat charm

I don't know what a scrat is nor what charms one and I honestly don't think I want to either  :uhrr:

You mean 'scratch arms' or were you joking?


Title: Re: Possibly, the patch notes for Thursday...
Post by: Xeyi on June 12, 2008, 04:48:57 AM

Bear Shaman:

- The stamina regeneration on the Bear Shaman ability "Untamed Regeneration" has been reduced by approximately 40%.

hahahah

Also

Quote
Additional damaged recieved has been increased from 10% to 15%.

 :roll:

Funcom seem to have a major aversion to putting nerfs in the patch notes.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Kirth on June 12, 2008, 11:05:32 AM
Funcom seem to have a major aversion to putting nerfs in the patch notes.

What you don't know can't make you cancel...


Title: Re: Possibly, the patch notes for Thursday...
Post by: Rasix on June 12, 2008, 11:48:41 AM
LAME.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Soukyan on June 12, 2008, 12:08:12 PM
Is this when the F13 crew stops playing? I'm seeing more and more grumbling the past couple of days. I haven't even specced out my new gaming rig.

Or is it just patch day getting the best of everyone?


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 12, 2008, 12:16:16 PM
Metal Gear Solid 4.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Lakov_Sanite on June 12, 2008, 12:26:16 PM
Metal Gear Solid 4.

curious about it, give me a two sentence first impression, good?


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 12, 2008, 01:09:01 PM
Rather amazing.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Lantyssa on June 12, 2008, 01:40:34 PM
Is this when the F13 crew stops playing? I'm seeing more and more grumbling the past couple of days. I haven't even specced out my new gaming rig.

Or is it just patch day getting the best of everyone?
I'm still playing.  Alternating between servers, but I'll be around for a bit still.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Morfiend on June 12, 2008, 02:39:23 PM
Quote
Additional damaged recieved has been increased from 10% to 15%.

That is across the board for all classes I hear, it had to do with them trying to tune damage for grey elite mobs, and they fucked it up. I heard all cloth classes are getting just ripped apart.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Lakov_Sanite on June 12, 2008, 03:17:12 PM
Funcom's programmers.



(http://www.dba-oracle.com/images/red_neck_car.jpg)


Title: Re: Possibly, the patch notes for Thursday...
Post by: Venkman on June 12, 2008, 06:13:38 PM
Dude that's so unfair and totally unrealistic! That car would never still have windows!

 :awesome_for_real:


Title: Re: Possibly, the patch notes for Thursday...
Post by: schild on June 12, 2008, 06:15:22 PM
I like to pretend that the guys shirt on the left says 'Got Beer?'


Title: Re: Possibly, the patch notes for Thursday...
Post by: Lakov_Sanite on June 12, 2008, 10:30:42 PM
I like to pretend that the guys shirt on the left says 'Got Beer?'

Actually it says 'Got tradeskills?'


Title: Re: Possibly, the patch notes for Thursday...
Post by: trias_e on June 12, 2008, 10:37:43 PM
Quote

- The stamina regeneration on the Bear Shaman ability "Untamed Regeneration" has been reduced by approximately 40%.


Ok, it was a little over the top.

Quote
Additional damaged recieved has been increased from 10% to 15%.

Fail.



Title: Re: Possibly, the patch notes for Thursday...
Post by: apocrypha on June 13, 2008, 12:04:55 AM
Quote
General
 Players now have landing animations
 The following emotes are now available to both male and female characters: scratch head, scrat charm

I don't know what a scrat is nor what charms one and I honestly don't think I want to either  :uhrr:

You mean 'scratch arms' or were you joking?

Sorry I was just joking about the typo in the patch notes, I knew it was supposed to be "scratch arm" really :p


Title: Re: Possibly, the patch notes for Thursday...
Post by: Xeyi on June 13, 2008, 12:28:19 AM

Just to clarify, this bit:

Quote
Additional damaged recieved has been increased from 10% to 15%.

is also referring to untamed regeneration.  Hence the whole change should read as:

Bear Shaman:

- The stamina regeneration on the Bear Shaman ability "Untamed Regeneration" has been reduced by approximately 40%.  Additional damaged recieved has been increased from 10% to 15%


Needless to say the Bear Shaman class forums aren't exactly happy little leprachaun land over this  :oh_i_see:



Title: Re: Possibly, the patch notes for Thursday...
Post by: Miasma on June 13, 2008, 05:25:04 AM
It makes me nervous that they are nerfing bear shaman of all people before my beloved PoM.  It makes me think they have to wait because there are going to be a lot of changes and one of these days I will read the patch notes and see a dozen bullet points under "Priest of Mitra".  And by patch notes I mean the real set that the community has to figure out for themselves because Funcom is stock full of idiots.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Slayerik on June 13, 2008, 05:36:33 AM
So they are nerfing overpowered shit, my ToS will be next...whats the big problem here?

Sure, knee jerk reactions aren't cool but it's not as if Funcom are the first to do it. I remember some pretty big swings from blizzard back in the day.


I just hit 46 and I'm still having a great time playing. Then again I could give two shits about crafting and city building (at them moment) and focus more on leveling and world PVP.


Title: Re: Possibly, the patch notes for Thursday...
Post by: Xanthippe on June 15, 2008, 09:45:45 AM
No wonder I hardly ever ran out of stamina on my bear shaman.

But this worries me, since running out of stamina would have killed me an awful lot of the time.

Haven't played my BS since I started my PoM though. 


Title: Re: Possibly, the patch notes for Thursday...
Post by: photek on June 15, 2008, 09:49:41 AM
So they are nerfing overpowered shit, my ToS will be next...whats the big problem here?

Sure, knee jerk reactions aren't cool but it's not as if Funcom are the first to do it. I remember some pretty big swings from blizzard back in the day.

I just hit 46 and I'm still having a great time playing. Then again I could give two shits about crafting and city building (at them moment) and focus more on leveling and world PVP.

We wont get nerfed (ToS). We apparently borderline suck / are balanced at 80 so yeah.