Title: So the PC version of Mass Effect. Post by: Fabricated on June 01, 2008, 04:28:23 PM I got a processor that's a generation+ behind (Athlon X2 4400+), 2 Gigs of RAM, and a good upper-midrange card (8800GT, OC'd a tad). It actually runs pretty good with everything cranked at 1680x1050...in VISTA. Port team, you managed to not make another NWN2/KOTOR1-2.
That said, so far I feel pretty fucking lost playing this. I have no idea how/where to spend my points (got 3 points into charm AND intimidate, none in soldier), and this game is sidequest hell. The combat feels good but my squadmates are mildly retarded unless the terrain is really straight forward, and I mysteriously get the piss shot out of me regardless of cover. So uh yeah. Also I have no idea what the benefit of the Paragon or Renegade meters are. Title: Re: So the PC version of Mass Effect. Post by: Big Gulp on June 01, 2008, 04:47:29 PM Also I have no idea what the benefit of the Paragon or Renegade meters are. They're just the equivalent of Light/Dark Side meters. Don't worry about it too much since you won't be unlocking any of those sweet, sweet 'chievies anyway. :awesome_for_real: Title: Re: So the PC version of Mass Effect. Post by: Fabricated on June 01, 2008, 04:51:28 PM Also I have no idea what the benefit of the Paragon or Renegade meters are. They're just the equivalent of Light/Dark Side meters. Don't worry about it too much since you won't be unlocking any of those sweet, sweet 'chievies anyway. :awesome_for_real: Also, in KOTOR 1/2 the light/dark meters had a pretty good influence over a lot of stuff from character interaction to available skills to items. Title: Re: So the PC version of Mass Effect. Post by: Mazakiel on June 01, 2008, 04:57:23 PM You basically want to pick charm OR intimidate, not both, at least on first play through. Paragon is the GI Joe path of righteousness, Renegade is the mustache twirling douchebag path, if you go all out on either. Charm is tied to the paragon value, Intimidate to the Renegade, in that you have to have high marks in the path, to unlock the ability to train higher in the skill. Follow the regs, be a upstanding paladin type, and you'll get paragon points, and you'll be good at charm. Be a violent asshole, and you'll get renegade points. Alot of the options for themaren't so much being flexible with the rules, but ignoring them completely to fuck everything up. The paragon option tends to be the top left option, the neutral response the middle one, and the renegade one the bottom left one.
Ultimately, the morality/diplomacy thing in the game is rather simplistic, like pretty much every recent Bioware game, so you'll want to decide to be 'hero' or 'villain' and throw all diplomacy points there. My very first character, I tried to do both, and ended up making alot of the unlocked dialogue choices early on for either path unusable due to low skill. Generally speaking, if there's a 'diplomatic' solution to a problem, either tree solves it in their own unique ways. AFAIK and all that. Combat wise, I have no idea if and how they might have changed it for the PC. Until you get higher up in skill, and psi powers if you have them, you'll be spending alot of time ducking behind crates and such. Crates and stuff can be floated off by psi powers, though, so you can be safe until a teammate uses a psi power and gets rid of your cover. Also, I think they have HP, too, so you can't stay behind some of the cover forever. The easiest way to do things, for me at least, was to focus on one skill at a time until it got decently high before branching out. Jack of all trades type builds seemed to be more trouble than they were worth, at least early on. Title: Re: So the PC version of Mass Effect. Post by: Kitsune on June 01, 2008, 07:08:20 PM Definitely keep points in one of the dialogue skills; that should be a top priority, as you'll miss out on opportunities if you have no skill for negotiating. If you go goody-goody, you'll get free points in charm as your goody-meter rises higher; likewise for being a jerk with intimidate. Nothing prevents you from trying to max out both your goody-meter and your jerk-meter and filling out both charm and intimidate, but it's essentially a waste of skill points.
Now, as I understand it, you get one point in both charm and intimidate at a point in the storyline, and you receive an additional point in each as your alignment bars reach 10%, 50%, and 75% full. After completing the game, new characters you make will start the game with those free points already gained. So if you max out your goody alignment bar and restart the game, your new character will have four points in charm and one in intimidate, for free. Likewise, you should have at least one character with maxed electronics skills to open doors/salvage stuff. It doesn't have to be Sheppard, as long as they're in the party. Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 02, 2008, 04:46:17 PM Oh yeah. They snuck in an addional protection;
InvalidBuild(or nInvalidBuild=1) variable to 1 in the BIOengine.inf, every time the game starts when using a crack, they deliberately fubar the galaxy map and disable your saving when this happens. You run into this about 2-4 hours into the game (depending on how fast you play). None of the cracks (even the one that says it's fixed) resolve this issue. I'm sure it'll be fixed soon. As for the game itself, I am fairly unimpressed with the PC port. You can't even remove a key config - you cannot make it empty without resetting all settings. You cannot make them ctrl/alt X, either. I wanted the squad commands to be ctrl-wasd, but that's not possible. They don't tell you that you can't change the last name, it's not greyed out or anything, i spent a few minutes clicking on the last name hitting tab and other keys to try and figure out why the hell I couldn't change the last name. I finally looked it up and it makes sense for a lot of the spoke dialog, but I wish I had known that. Just another little annoying thing. Elevators are stupid. Loading doesn't take that long on the PC, there was no reason to include such long elevator rides. I hate the inventory system; it should have been scrapped and recreated. The spacebar popup thing was a neat idea, but I'm not sure that it really worked all that well. Squad commands have to be hotkeyed, the spacebar menu is too clunky. It's definitely sidequest-hell, but that's not always terrible. I'd say if you like KOTOR you'll like mass effect. At least the story and world seems neat. I don't understand why you can't run / what the point of the shift key is when you aren't in combat. It seems really annoying, they shift the camera to make it LOOK like you're moving faster but you don't actually move any faster. Why bother? I created as vanguard but melee combat was too annoying and I got mowed down trying to get to the guys so I just restarted as generic soldier. Title: Re: So the PC version of Mass Effect. Post by: Kitsune on June 03, 2008, 12:35:10 AM Melee combat? What the hell lead you to believe that you were supposed to engage in melee combat? They don't hand out lightsabers; they give you a back full of guns for a reason, chief among them being the fact that you're supposed to shoot things. Hitting things with your gun is slow and clumsy and not at all ideal; I only do it whenever something big and mean is in my face to knock it down long enough to shoot it or blow it across the room with my super psyker powers.
Title: Re: So the PC version of Mass Effect. Post by: Yegolev on June 03, 2008, 06:48:17 AM You do actually get quests from the elevator, so they had to leave that in. Too bad about the inventory, though. At least Bioware is an equal-opportunity employer.
Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 03, 2008, 07:40:37 AM My largest complaint about the inventory is the 150 item limit. What made the giant list of items OK in KotOR was the fact I did not have to give a shit about said list until I decided I needed X amount of cash for some item or wanted to equip a new party member. I've taken to selling anything under X version and/or turning it into hacking goo. Combine it with the way you 'loot' the random bad guys you kill a long the way, and I've already had a few times where I got stuck having to goo items I could've probably used, because of the limit and the interface.
Melee Combat in Mass Effect really means Shotgun range :grin: I have a love hate relationship with the Elevators, on one hand the waiting sucks, on the other hand the little news updates about what I just blew up are kinda neat, as it the little dialog my party members have with each other at times in them. The only Elevator that needs to not fucking exist is the one on the Normandy. Shit that one is annoying. Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 03, 2008, 09:09:37 AM The vanguard gets heavy bonuses to melee as one of the skills and a character creation faq I read led me to believe it could be the way to go. From what I could tell, you just bump into them and they go prone and helpless or something. I never really figured it out, as combat was way too hectic and you die too fast if you just sprint to them.
I quickly discovered that was not the route I wanted to take, and so I remade my character :) Title: Re: So the PC version of Mass Effect. Post by: Mazakiel on June 03, 2008, 11:18:11 AM The full on psion/adept/whatever it's called was what I had the most fun with, and finished with. It's a bit annoying at first, but once you get your abilities levelled a bit it becomes pretty fun and powerful.
Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 03, 2008, 01:28:15 PM The Soldier has that same 'melee' bonus in one of its skill lines. It's mostly for smashing things that get too close, so you can shotgun them in the face in peace.
Apparently as you unlock the power/gun achievements, this in turn lets you make characters that normally wouldn't have access to that specific power line. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 04, 2008, 06:05:55 AM I've got some odd shadow issues during the close-ups, anything shadowing human skin (hair or clothes) is making a messed up cross-hatch pattern. Just updated my drivers, not sure what's up. A little distracting, but the visuals are still nice.
While I'm griping, I was hoping to play with the gamepad, but the pc controls are pretty solid. Wish the Spacebar tactical menu was a toggle. Wish squad controls had a better layout. Wish character creation allowed you to rotate the character, I ended up making a dude who looked like me square-on, but his profile had this beakish aquilonian nose, his mouth was twisted and he looks like he has herpes on his lip. So....I think I'll be re-rolling. I did try one reroll, Leroy Shepard, but black hair on a black guy was hard to make out during creation and I ended up with the homo hair flip thing, and Leroy don't roll that way. And I had to wait through the entire unskippable beginning knowing I wasn't going to use that character. Meh. Otherwise, a stellar (heh) game. Haven't gotten real far because I play slow and also listen to and read all the lore stuff they throw at you. Really digging it. Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 04, 2008, 07:07:20 AM You can turn the head just by dragging along it during the customizing.
Title: Re: So the PC version of Mass Effect. Post by: Yegolev on June 04, 2008, 07:08:11 AM I've got some odd shadow issues during the close-ups, anything shadowing human skin (hair or clothes) is making a messed up cross-hatch pattern. Just updated my drivers, not sure what's up. A little distracting, but the visuals are still nice. Since this is what you see on the 360, I expect it is a feature rather than a bug. Title: Re: So the PC version of Mass Effect. Post by: murdoc on June 04, 2008, 07:12:06 AM Apparently as you unlock the power/gun achievements, this in turn lets you make characters that normally wouldn't have access to that specific power line. All you PC guys are cute as you discover what us, with a 360, have known since before Xmas. Title: Re: So the PC version of Mass Effect. Post by: WindupAtheist on June 04, 2008, 07:17:55 AM Man, why is it everytime Bioware makes an RPG, I see a bunch of you chuckleheads complaining about how you tried to act out a complex and morally ambiguous character but the game cockstabbed you for it? It's a Bioware RPG. You will either rescue the kitten from the tree for Good Points, or rescue it and then stomp it to death for Evil Points. That's it. This shouldn't be surprising by now.
Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 04, 2008, 07:21:04 AM Apparently as you unlock the power/gun achievements, this in turn lets you make characters that normally wouldn't have access to that specific power line. All you PC guys are cute as you discover what us, with a 360, have known since before Xmas. I was surprised it even had achievements on the PC version to begin with, since there doesn't seem to be any way to showoff my Badge-Peen like Live. Title: Re: So the PC version of Mass Effect. Post by: Mazakiel on June 04, 2008, 07:30:36 AM Man, why is it everytime Bioware makes an RPG, I see a bunch of you chuckleheads complaining about how you tried to act out a complex and morally ambiguous character but the game cockstabbed you for it? It's a Bioware RPG. You will either rescue the kitten from the tree for Good Points, or rescue it and then stomp it to death for Evil Points. That's it. This shouldn't be surprising by now. Well, for me it's because I recall stuff like Baldur's Gate 2 having a little more variety. Maybe I've just built it up in my memory, though, it's been a couple of years since I played it. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 04, 2008, 08:16:12 AM I love Bioware games, but they have yet to come near BG2 again imo.
Title: Re: So the PC version of Mass Effect. Post by: Merusk on June 04, 2008, 08:38:43 AM Man, why is it everytime Bioware makes an RPG, I see a bunch of you chuckleheads complaining about how you tried to act out a complex and morally ambiguous character but the game cockstabbed you for it? It's a Bioware RPG. You will either rescue the kitten from the tree for Good Points, or rescue it and then stomp it to death for Evil Points. That's it. This shouldn't be surprising by now. Well, for me it's because I recall stuff like Baldur's Gate 2 having a little more variety. Maybe I've just built it up in my memory, though, it's been a couple of years since I played it. You've built it up. There was a good an evil and a neutral choice. Yes, it's more than "Good or Evil" but it's only because they wanted to give you a "fuck the Druid" storyline with Jahira, who was True Neutral. Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 04, 2008, 08:53:38 AM I love Bioware games, but they have yet to come near BG2 again imo. Nor will they ever again since all the voice acting and 3D animation costs a bajillion dollars and takes 50 years. As much as I'd love essentially a 2d Isometric "BG:3" I don't think it's in the cards :( . Heck, even half the stuff in BG:2 ended up being cut due to time/cost constraints. Maybe DragonAge or whatever it's called is the grand hurrah, since they've been working on it since the dawn of man. Title: Re: So the PC version of Mass Effect. Post by: Fabricated on June 04, 2008, 02:50:07 PM Apparently as you unlock the power/gun achievements, this in turn lets you make characters that normally wouldn't have access to that specific power line. All you PC guys are cute as you discover what us, with a 360, have known since before Xmas. Title: Re: So the PC version of Mass Effect. Post by: Tebonas on June 04, 2008, 09:28:40 PM I'd like to order one of yours, my PC broke down a few times over the years. Granted, I could fix it in a heartbeat which always is nice.
Title: Re: So the PC version of Mass Effect. Post by: Murgos on June 05, 2008, 04:12:48 AM I'd like to order one of yours, my PC broke down a few times over the years. Granted, I could fix it in a heartbeat which always is nice. I buy quality parts, usually, I don't think I've ever had any break, except maybe an antique FDD. I do usually replace most of the pieces every few years though. Title: Re: So the PC version of Mass Effect. Post by: Yegolev on June 05, 2008, 08:13:37 AM I don't have to fix my 360 when it breaks. I send it to someone who will fix it for me or send me a check for the purchase price.
Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 05, 2008, 01:41:01 PM Oh yeah. They snuck in an addional protection; New crack is out, fixes all map issues. Anonymous kids in their parent's basements win again, as expected. Bioshock took longer.Title: Re: So the PC version of Mass Effect. Post by: schild on June 05, 2008, 02:12:04 PM Oh yeah. They snuck in an addional protection; New crack is out, fixes all map issues. Anonymous kids in their parent's basements win again, as expected. Bioshock took longer.Title: Re: So the PC version of Mass Effect. Post by: Sky on June 05, 2008, 07:16:29 PM Great game.
Random lockups not so great. Title: Re: So the PC version of Mass Effect. Post by: nurtsi on June 06, 2008, 03:07:48 AM The game seems ok, but the console background is so damn obvious: textures look like shit and stairs are not even real stairs, they're slopes with a stair texture on them :grin:. In some ways it feels the game engine was made for the original XBox and not the newer one. And what's with the weird noise filter the apply on top of the graphics? Are they trying to fake anti-aliasing since I couldn't find any place to enable it.
Anyway, it's still a good game. Title: Re: So the PC version of Mass Effect. Post by: schild on June 06, 2008, 03:19:49 AM Great game. Random lockups not so great. You talking about Mass Effect or Beyond Divinity. Because Beyond Divinity had Star Force. Has. Whatever. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 06, 2008, 06:08:54 AM And what's with the weird noise filter the apply on top of the graphics? Are they trying to fake anti-aliasing since I couldn't find any place to enable it. Have you looked at advanced options?Schild, Mass Affect. I had less problems with Starforce, I played some BD but didn't like the double character mechanism (LOVED the first game, though). Never had problems with the Freedom Force sequel with Starforce installed. Mass Affect was running great the first couple nights I played, but now it's basically unplayable and nobody seems to know why. Nothing has changed on my end, drivers are updated and all the normal jazz. It's a fairly common problem and people are trying to blame drivers. It's just Mass Affect, the only common. I ran through all the Eden Prime stuff and 3/4 of Citadel (doing all the side quests) before it showed up. Now it will freeze at random points, no coherence. There's a big bug lurking in there imo. Hope a patch will fix it, otherwise there are a lot of fucked PC gamers. I'm surprised at Bioware, and quite disappointed. Title: Re: So the PC version of Mass Effect. Post by: Bunk on June 06, 2008, 06:42:17 AM And what's with the weird noise filter the apply on top of the graphics? Are they trying to fake anti-aliasing since I couldn't find any place to enable it. Have you looked at advanced options?The "film grain" effect was toggleable if I remember correctly. As Sky says, likely under Advanced Options. Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 06, 2008, 09:20:53 AM The Film Grain 'effect' caused me a small panic at first, thinking my Vid card was frying or something. :ye_gods:
Title: Re: So the PC version of Mass Effect. Post by: Fabricated on June 06, 2008, 09:27:01 AM Mass Effect has that classic Xbox 360 texture-popin problem on the PC, and the environments don't impress me too much. The character models on the other hand are pretty fantastic for the most part.
Title: Re: So the PC version of Mass Effect. Post by: Venkman on June 06, 2008, 12:06:41 PM Agreed. I just bought this was the EA store online (to hell with hard media), downloaded, installed and played in about three hours. Runs fantastic at all max settings, though I do get that odd artifacting of textures. It's mostly on shadows. It reminds me of EQ1 days when in the distance textures that hit other textures had this wierd sawtooth pattern between them. That fixable under advanced options? I spent 3 1/2 hours playing last night, annoyed the whole time but not enough to dig around.
Game's awesome. I think I'd prefer to play this with a X360 controller, but that feels sacreligious or something. FPS on PC = keyboard and mouse. The only thing that does bug me is the stupid "cover" thing. I don't need cover on my PC FPS games. I go to object, they can't see through, I'll lean around the stupid thing if I want to. I'm just glad that the cover option hasn't yet been a requirement beyond the tutorial. In fact, I'm glad that some of the miniobjectives aren't the only way to solve things. For example, that Kaiden guy that can use the force-throw type thing: well sure the game wants me to use it against some buff Geth. But I can get just enough over the edge of the railing with my sniper gun to do the same over a longer period of time. Combat isn't as bad as I thought I had read about. I like it better than Tabula Rasa, something I feel it somewhat compares to experientially (no idea about technically). In fact, this game feels like what TR should have been. Tonality is something of the same, and in the end the whole human diaspora thing never really seemed like a relevant plot point in TR anyway. Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 06, 2008, 12:29:35 PM You don't like the cover? That's probably one of my favorite parts about the game. I'm only really annoyed with the combat when I don't get to use it 'properly', due to the odd configuration of a room or being zerged by Space Zombies. Well, I'm also annoyed I can't make my NPC party members do what I want them to exactingly enough.
"Move ahead to that crate Ash, I'll put down covering fire! No, the crate, go to the crate, don't stand in the middle, cover behind the crate... on OUR side of the crate :tantrum:" The few times both my squad mates actually DO use the available cover correctly is pure awesome though. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 06, 2008, 12:36:09 PM I'm still getting squad controls down, but the tactical screen is pretty cool (again, wish it were a toggle). Not too many fights in the Citadel, though, so I'm a bit rusty.
I actually broke one of my rules and PM'd Stormwaltz about the freezing thing. Three days of flawless play and now it's unplayable. Sucks. EA "Support" is the lowest trash ever, total waste of time and actually an insult. Bioware is trying to help a bit on their 'self-help' tech forum, since apparently all 'official' help is through EA. I will eat humble pie about my position in the DRM thread since EA's "solution" to the freezing problem (besides the mindless 'update drivers' etc) is to reinstall the game... Quote from: EA Support 317 of 4798 people found this answer helpful. Title: Re: So the PC version of Mass Effect. Post by: Fabricated on June 06, 2008, 01:00:44 PM I haven't had any problems with Mass Effect outside a few odd crashes. The shadow artifacts are there too but not always. It only really happens on faces with me, and only part of the time. Nothing annoying though, just looks like lower quality shadows on other titles.
Title: Re: So the PC version of Mass Effect. Post by: Venkman on June 06, 2008, 03:56:57 PM Yea, for me it's always the faces, and always during the dialogs.
You don't like the cover? That's probably one of my favorite parts about the game. I'm only really annoyed with the combat when I don't get to use it 'properly', due to the odd configuration of a room or being zerged by Space Zombies. That's the other part of what I find annoying. I can go to an object, crouch, pull up the scope, and lean out in a few other FPSes. But here I need to go push->click->autoturn/autolean->fire. It doesn't feel intuitive, but again probably because I wasn't a big GoW player and really not a big console FPSer in general. Product of environment or something. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 06, 2008, 07:22:36 PM Now I'm getting general protection fault crashes. Splendid. :oh_i_see:
Done with Mass Affect for now. Not happy I'm $50 poorer for a game that doesn't work. Title: Re: So the PC version of Mass Effect. Post by: Azazel on June 06, 2008, 08:00:09 PM I'll save myself the torrent until it's stable. :oh_i_see:
Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 07, 2008, 06:24:49 AM Now I'm getting general protection fault crashes. Splendid. :oh_i_see: Apparently, the game is ridiculously sensitive to old / out of date drivers.You might also try turning on/off hardware sound in the config tool thing. Title: Re: So the PC version of Mass Effect. Post by: Venkman on June 07, 2008, 10:05:40 AM Buy an Xbox 360 :awesome_for_real:
Modern PC gaming is a pain in the ass unless you're patient, knowledgeable or have a none new enough computer of the patience and knowledge is needed to achieve "it just works". Title: Re: So the PC version of Mass Effect. Post by: Fordel on June 07, 2008, 10:17:49 AM Turning off Hardware sound certainly helped my stability. Haven't had an issue since I switched it off.
Title: Re: So the PC version of Mass Effect. Post by: Zetor on June 07, 2008, 06:05:27 PM Yeah, turning Hardware Sound off fixed the sound corruption / looping / muting problems for me and I haven't had any other problems yet.
I had to do some crazy voodoo to get the game to install, though. The installer choked at 8% (no error message or anything, it'd just close) and I had to manually unpack everything and run various "lolDRM.exe" programs, only to get a non-descriptive GPF at the main menu, prompting a reinstall... sigh. -- Z. (I got the game via the godawful EA store downloader thing, but that's because stores in Hungary are.. even less reliable.) Title: Re: So the PC version of Mass Effect. Post by: Sky on June 07, 2008, 07:31:23 PM Eh, turning off hardware sound in the config util seems to have worked, just played an hour straight. Thanks.
But it totally sucks losing 5.1 surround, since I'm playing on a home theater-type setup. Running through an X-Fi. Title: Re: So the PC version of Mass Effect. Post by: Sky on June 08, 2008, 06:40:01 PM :awesome_for_real:
I had downloaded new drivers...but forgot to install the new X-Fi driver. Played for about 45 minutes this afternoon without a problem, then played for 45 minutes this evening and ended with some odd slideshow freeze. Not sure what's up, but at least it's more stable and I have hardware sound again... Wicked game. edit: Scratch warm fuzzies, froze with sound loop two minutes after I booted it up after this post. Dammit. Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 09, 2008, 05:14:06 PM The best part of this game was punching the reporter in the face.
The worst part of this game was the horrible sidequests that consisted of landing on a planet, walking into the mine/bunker/sandcrawler and killing everything that moved, and then getting an OKbox for closure. That, and not realizing that there were 2x the minerals/tags/collectibles, I scoured all the planets before one day I looked at my completed quests and I had something like 17/10 this and 47/35 that. Title: Re: So the PC version of Mass Effect. Post by: Stormwaltz on June 09, 2008, 09:47:47 PM The best part of this game was punching the reporter in the face. *salute* Title: Re: So the PC version of Mass Effect. Post by: rk47 on June 10, 2008, 02:06:12 AM Other than the shitacular mini games (please stop adding this crap in omg), it's pretty above average. But I wouldn't recommend it too much though.
Title: Re: So the PC version of Mass Effect. Post by: Bunk on June 10, 2008, 07:03:12 AM The worst part of this game was the horrible sidequests that consisted of landing on a planet, walking into the mine/bunker/sandcrawler and killing everything that moved, and then getting an OKbox for closure. The XBL addon mission really showed that just adding a little dialog and cutscene goodness could make those generic bunker type missions much more fufilling. Too bad you guys don't get to play it. My favorite part was making the Superfan wet his pants. Title: Re: So the PC version of Mass Effect. Post by: Fabricated on June 10, 2008, 01:24:20 PM The worst part of this game was the horrible sidequests that consisted of landing on a planet, walking into the mine/bunker/sandcrawler and killing everything that moved, and then getting an OKbox for closure. The XBL addon mission really showed that just adding a little dialog and cutscene goodness could make those generic bunker type missions much more fufilling. Too bad you guys don't get to play it. My favorite part was making the Superfan wet his pants. I've been a boyscout for the most part through my run so far, but threatening people who deserve to be threatened was good. I had charm almost totally maxed out when I ran into the reporter so just giving my charm responses made her look retarded. Title: Re: So the PC version of Mass Effect. Post by: bhodi on June 10, 2008, 05:52:37 PM I've been a boyscout for the most part through my run so far, but threatening people who deserve to be threatened was good. I had charm almost totally maxed out when I ran into the reporter so just giving my charm responses made her look retarded. I'm a softie; I reloaded after I punched her. I always play super nice in these games.Title: Re: So the PC version of Mass Effect. Post by: rk47 on June 10, 2008, 06:28:51 PM The problem with those goody goody nice response didn't feel inspirational nor rewarding. I can't put my finger to it, I feel scammed when I do good things while going all 'badass' resulted in a little disproportionate use of force & intimidation for a situation.
I have this odd situation going into an office. 2 mercs outside blocked my past, I convinced them to lay off and not fight. I holstered my gun walked into the office. Their 10 colleagues still wanted to blast my brains out. :uhrr: The reverse happened too, I blasted 12 people to get to a deeper portion and 2 warehouse guards finally talked to me. Wrex was absolutely right when he said 'Killing them would've been quicker' Who could blame him :awesome_for_real: |