Title: Stupid question, but it needs answered Post by: Jacob0883 on October 26, 2004, 09:47:30 AM Does anyone here know how much WOW, EQ2, and Halo2 will cost monthly. I also need to know the box price and if possible. Thank you for your help.
If you want to can throw in the release date, but I am looking that up now. Edit because I can read 3 posts down. Title: Stupid question, but it needs answered Post by: Rasix on October 26, 2004, 09:53:08 AM Edit: I can't fathom what the hell I was trying to say with my opening sentence.
Halo 2 (Ships Nov. 8): $49.99 box. No monthly. XBL to play it online is $5/mo. Guildwars (Feb release date): $49.99 (guessing). No monthly. Regular expansion releases supposedly to make up for this. World of Warcraft (Ships Nov. 22): $49.99. Most likely $14.99 a month past the first free. Everquest 2 (Ships Nov. 8) : $49.99. $14.99/mo (I stand corrected). Title: Stupid question, but it needs answered Post by: schild on October 26, 2004, 09:53:24 AM What the fuck? Halo 2?
WoW - $49.99 - 11/22 - $14.99/mo EQ2 - $49.99 - 11/09 - $14.99/mo Halo 2 Limited - $54.99 - 11/09 - CONSOLES DON'T HAVE MONTHLY PRICES, N00BLER. Oh, and these all might be wrong. Have fun. Title: Stupid question, but it needs answered Post by: HaemishM on October 26, 2004, 09:55:40 AM EQ2 is definitely $14.99 a month, but they may have some cheaper per month, multi-month subscriptions available.
Title: Stupid question, but it needs answered Post by: Jacob0883 on October 26, 2004, 09:56:09 AM XBOX live
K THX Title: Stupid question, but it needs answered Post by: schild on October 26, 2004, 09:58:08 AM $39.99 a year for Xbox Live.
Title: Stupid question, but it needs answered Post by: Ardent on October 26, 2004, 02:54:39 PM I heard long ago that EQ2 would be added to SOE's All Access pass, which allow you to play multiple games (EQ, Planetside) for one price. I don't know if that's still accurate.
Title: Stupid question, but it needs answered Post by: Merusk on October 26, 2004, 03:15:07 PM Quote from: Ardent I heard long ago that EQ2 would be added to SOE's All Access pass, which allow you to play multiple games (EQ, Planetside) for one price. I don't know if that's still accurate. It is. You get EQ, Planetside and EQ2 for that $22 a month. Title: Stupid question, but it needs answered Post by: sinij on October 26, 2004, 06:30:50 PM Not that I personally think that 15/mo is outrageous but I don't like the trend of increasing subscription fees just because it is new game. Aside from being new and shiny these games are not improvement over previous generations in any significant way to warrant charging more per month. My personal 'favorite' was EA's move to increase monthly fee to 13i/mo shortly after outsourcing customer support and game masters to India.
Title: Stupid question, but it needs answered Post by: Riggswolfe on October 26, 2004, 06:41:18 PM One word: Inflation.
Title: Stupid question, but it needs answered Post by: Kageru on October 26, 2004, 07:28:58 PM It's actually disappointing for EQ1. The less the distance between EQ2 and Gold pass the more likely it was to retain (or even gain) population. However an extra $7 a month is a non-trivial amount. I was honestly expecting them to try for $18 for EQ2, guess they might well have if they didn't have a serious competitor.
Doesn't FFIX represent a monthly subscription on a console? Title: Stupid question, but it needs answered Post by: pants on October 26, 2004, 07:55:22 PM Quote from: Riggswolfe One word: Inflation. Inflation doesn't quite cut everything. Because I was bored at work I trolled a bit around the US Department of Labor (http://www.bls.gov/schedule/archives/cpi_nr.htm) and the CPI figures between 1999 (when EQ launched) and today vary between 1.8% and 3.4%. Play with a calculator and you find that EQ's original price of $9.89/month, adjusted by CPI, comes in at $11.45 today. Whats the monthly rate for EQ these days, $13? And if EQ2 is charging $15 thats even more of a hike on top of CPI. Of course, its their game, so they can charge whatever they damn well want. If you enjoy it and catass 20-30 hours a week on it, even $20/mo is still damn good value for money. This does all start to add up if you want to dualbox/hydra etc though. Title: Stupid question, but it needs answered Post by: AOFanboi on October 27, 2004, 02:35:22 AM Quote from: Kageru Doesn't FFIX represent a monthly subscription on a console? Plus Everquest Online Adventures. Not sure about the Phantasy Star games, but they probably do, too. So: Lots of monthly fees on console games, it is, then. Title: Stupid question, but it needs answered Post by: Jayce on October 27, 2004, 05:30:05 AM Quote from: Jacob0883 XBOX live K THX Owned. Quote heard long ago that EQ2 would be added to SOE's All Access pass, which allow you to play multiple games (EQ, Planetside) for one price. I don't know if that's still accurate That's one idea on how not to cannibalize your own playerbase. EA could have done that twice now but they chose the "spend boatloads of cash, then cancel production" route instead. I'm sure that's just part of the plan. We mere mortals shouldn't question it. Quote Not that I personally think that 15/mo is outrageous but I don't like the trend of increasing subscription fees just because it is new game I think the general thinking in the industry now is, "charge higher fee and hire more CS. Better to potentially alienate 1% of the playerbase with high prices than to potentially alienate 50% of the playerbase with poor CS". Of course if the CS is still poor in EQ2 then you have gone nowhere, but that's an implementation detail. Title: Stupid question, but it needs answered Post by: schild on October 27, 2004, 05:35:55 AM MMORPGs started at what? $12? 7? Either way. $15 ain't that much considering costs. new MMORPGs cost about 15-30x more than the first ones. There's no reason not to pass that kind of savings on to the customer.
Title: Stupid question, but it needs answered Post by: HaemishM on October 29, 2004, 12:11:40 PM This is just the natural market correction. All industry players believe that UO started out way too low because they didn't think many people would pay more than $10 a month. Each successive game, despite very little real innovation, is raising the price because they can AND because they are pushing the envelope of what MMOG players will pay to a more correct pricing structure. 2-3 years, and you WILL be paying $20 a month for the new MMOG's.
Of course, I believe the monthly subscription fee is an imprecise and ultimately wasteful pricing scheme for MMOG's. Title: Stupid question, but it needs answered Post by: Big Gulp on October 29, 2004, 12:25:45 PM Quote from: HaemishM 2-3 years, and you WILL be paying $20 a month for the new MMOG's. More like the rest of you will. Me, I have problems paying what almost amounts to a utility bill for an online game. Title: Stupid question, but it needs answered Post by: sidereal on October 29, 2004, 12:30:47 PM Lower-tier games (probably everything except EQ2 and WoW) are going to have to get more creative with the billing model. The top two will drive up fees until most people can't afford to play in two games simultaneously, which will kill off their competition, which will make them happy. I'm expecting a lot of people will be making the CoH or EQ2/WoW choice.
One interesting side effect of monthly billing is that the publisher doesn't actually want you on the server. They get your money anyway, so if they don't have to spend any money on server space or support for you, that's just more profit. Which is why models like the SOE pass are a good idea. You obviously can't play EQ2, EQ, and PS at the same time, so they get your money and all 3 games get server load relief. Lower tier games should buddy up and offer the same model. Get an all-access pass to play CoH, ATITD, Ryzom, and DAOC for like $30 a month. They all split a massive subscriber base without having to expend the server resources on it. Title: Stupid question, but it needs answered Post by: sinij on October 29, 2004, 07:41:07 PM I don't think rising subscription fee to the point where cost 'felt' by large chunk of your target audience is a good thing for players or mmorpg business. For example I subscribed to UO for many years but actually took few breaks from it, just never bothered to cancel since monthly cost wasn't a big deal. I’m also more likely 'to linger' in a game with cheaper subscription fee even if I'm not happy with it or don't play that much. Now make subscription fee 20-30$/mo and I will be out of there moment I'm not happy with something and also would never consider buying second account.
UO started as 10/mo and recently raised subscription to 13/mo and lost rather large chunk of 'sleeper' accounts - so precedent is there in the industry. I think correct way to get more money out of subscribers is to maintain cheap monthly fee but strongly encourage use of multiple accounts. Title: Stupid question, but it needs answered Post by: Kenrick on October 29, 2004, 07:42:54 PM sinij, why does your name look so familiar?
Title: Stupid question, but it needs answered Post by: Righ on October 30, 2004, 03:44:11 PM Quote from: Kenrick sinij, why does your name look so familiar? You know a smattering of Russian, or you are familiar with one of ~2500 posts on the Ubi (Shadowbane) boards, or you played on Corruption? I google-fu joo. |