Title: Daoc going even more classic! Post by: KallDrexx on May 10, 2008, 09:43:02 PM http://www.camelotherald.com/polls/
Quote Would you be interested in playing on a new Dark Age of Camelot server that does the following? * Brings back the Old Frontiers territory * Brings back the old Keeps, Relics, and related systems * Does not include the following systems or components: o Master levels o Champion levels o Artifacts o Minotaur Relics o Champion weapons o Mythirians * Focuses on the "classic" zone territories that existed prior to the expansion packs * Focuses mainly on the class types that existed prior to the expansion packs * No buffbots, but rather a universally available buffing option Title: Re: Daoc going even more classic! Post by: HRose on May 10, 2008, 10:04:07 PM Involution for the win.
That said it would be fun if they brought back old frontiers AND consolidated it into just one Emain shared by the three realms. In any way it will only bring back not more than an handful of players. Title: Re: Daoc going even more classic! Post by: schild on May 11, 2008, 12:33:26 AM HRose, do you have a Google Nerd Alert for things like "DAOC" and "PASTA?"
Edit: Here's you look for things to post in: (http://www.greenfaces.se/slask/f5.gif) You've become a parody, dude. Title: Re: Daoc going even more classic! Post by: eldaec on May 11, 2008, 01:46:00 AM Classic (good) + Old Frontiers (meh) + no buffbots (good)
Thing is I would imagine most players left have sucked it up and got themselves a bot by now, so I don't really see this being as important as the original classic servers. And I don't see the attraction of Old Frontiers. Title: Re: Daoc going even more classic! Post by: Xanthippe on May 11, 2008, 06:23:39 AM I liked old frontiers better than new because they were smaller. I played Midgard. If I played Hib, then I probably wouldn't have liked it.
Title: Re: Daoc going even more classic! Post by: Falconeer on May 11, 2008, 06:37:52 AM I never saw him posting about pasta. That sounds like my territory.
Title: Re: Daoc going even more classic! Post by: Signe on May 11, 2008, 08:23:38 AM I will be making pasta this evening.
Title: Re: Daoc going even more classic! Post by: Cadaverine on May 11, 2008, 08:31:53 AM I offered to make the SO some fancy pasta with homemade red sauce of some sort, but she insists on making beef stew instead. :uhrr:
Title: Re: Daoc going even more classic! Post by: waylander on May 11, 2008, 03:54:47 PM DAOC is almost dead as a game IMHO. AOC, once its more stable, will probably put a big dent in what's left of their population.
Title: Re: Daoc going even more classic! Post by: Fordel on June 06, 2008, 10:37:05 AM So I was reading up on this, and the amount of rose coloured nostalgia floating around the idea is going to create some spectacular fail.
Even all the gameplay and mechanics aside, DaoC plays like it is, old. You turn slow, You run slow, you 'slide' when you stop. People are going to come back from WoW or wherever, spend 5 minutes fighting the controls and go right back to where they came from. I have a lot of :heart: for DaoC, but it's ARCHAIC. There is a lot of Lore/Flavour/Atmosphere in the three realms, lots of good ideas and unique ways of playing, but it's all half-assed or presented poorly. Maybe I'll check it out if they offer another 'please come back, please' trial again, but I doubt it. The horse, she be dead. Really, I want a DaoC 2, but that's probably MY nostalgia talking :oh_i_see: Title: Re: Daoc going even more classic! Post by: Brogarn on June 06, 2008, 11:05:44 AM I loved DAoC. Hands down favorite of the MMO's. But it's most certainly dead, Jim.
Title: Re: Daoc going even more classic! Post by: Xanthippe on June 08, 2008, 07:16:56 AM I'm pretty sure I can't play DAOC again, but I can still enjoy original Zelda for some odd reason.
Title: Re: Daoc going even more classic! Post by: Fordel on June 08, 2008, 10:24:33 AM I have issues playing the original, the SNES version I can play all day though.
Title: Re: Daoc going even more classic! Post by: KallDrexx on June 08, 2008, 07:35:53 PM FAQ (http://www.camelotherald.com/section.php?id=43) for if anyone cares.
Summary is theurgist gets removed (HAH), no expansions (not even SI, though midgard does get valks), no more bgs, level 20+ pvp objectives in the frontiers combined with anti-griefing methods, as well as a bunch of balance stuff (no mez longer than 20 or so seconds). They are looking around august/sept to do this. It's too bad daoc is passed it's prime cause I'd hit this. Also leveling without catacombs would make me weep. Title: Re: Daoc going even more classic! Post by: Nebu on June 08, 2008, 08:14:51 PM If they address block rates and shield spec (9s anytime stun and engage need to be removed), I'll probably resub to play. Sure, it will get boring after a few weeks but what the hell.
Title: Re: Daoc going even more classic! Post by: Simond on June 09, 2008, 03:55:54 AM They are looking around august/sept to do this. WAR must have slipped to 2009 then.Title: Re: Daoc going even more classic! Post by: KallDrexx on June 09, 2008, 04:06:31 AM WAR must have slipped to 2009 then. My thoughts are more along the lines of WAR releasing around november or december, thus this is the "goodbye daoc" event, giving a few months of "refreshed fun" before everyone bails for WAR. Title: Re: Daoc going even more classic! Post by: Murgos on June 09, 2008, 04:26:38 AM I never saw him posting about pasta. That sounds like my territory. I'm still not convinced that you two aren't the same person. :-) Title: Re: Daoc going even more classic! Post by: Fordel on June 09, 2008, 08:09:34 AM If they address block rates and shield spec (9s anytime stun and engage need to be removed), I'll probably resub to play. Sure, it will get boring after a few weeks but what the hell. I never thought I'd see the day when Sword and Board tanks were the new overpowered class. Brings a tear to my eye. :cry: Title: Re: Daoc going even more classic! Post by: Nebu on June 09, 2008, 11:04:45 AM I never thought I'd see the day when Sword and Board tanks were the new overpowered class. Brings a tear to my eye. :cry: They are pretty crazy when they get a lifetap (reavers) or a self HoT (valkyries) in 1v1. Add that reavers get TWF and it's a painful fight against one. Title: Re: Daoc going even more classic! Post by: Fordel on June 09, 2008, 12:56:15 PM Ahh, Reavers were always a strong 1v1 class, Valks came in after I stopped playing so I only know 'of' them.
I was thinking more like Hero's and Warriors when I meant Sword and Board tanks (well warriors could switch on the fly). When I played DaoC, the only reaction my shield Hero brought from the enemy was "oh thank God, he doesn't have a fucking LargeWeapon!". My warrior had a similar effect, "Good, it isn't another zerk/savage!". Still had the 'melee trinity' going then, so the only thing I was blocking was arrows, arrows and other sword/board users. Then they added the Bodyguard ability, but made it like, ML8 or some nonsense. So all those LargeWeapon hero's could do the Job I specced for, better then me, because I refused to sit through all that ToA shit... I stopped playing soon after. /totally not bitter :awesome_for_real: Title: Re: Daoc going even more classic! Post by: Jimbo on June 09, 2008, 01:16:39 PM I didn't play past 2 months, hated the grind, and hated that meele was pretty pathetic. They sure changed alot of the game it sounds like...
Would be cool to play a game where meele is king. Title: Re: Daoc going even more classic! Post by: Fordel on June 09, 2008, 01:21:56 PM Really depended on which patch you were on. The Nerfs in DaoC shifted so much power among the classes so rapidly, you could literally go from God mode to RealmPoint Bag over night.
It was *never* small, gradual changes to abilities. Never minor tweaks. The used the sledge hammer or did nothing at all. Title: Re: Daoc going even more classic! Post by: TheWall on June 12, 2008, 07:40:43 AM You weren't kidding. It seemed like I had to roll a new toon after most major patches because my previous one became unplayable. In fact the very first archer nerf was the reason I took an extended break from the game.
Title: Re: Daoc going even more classic! Post by: Numtini on June 12, 2008, 07:58:10 AM Really depended on which patch you were on. The Nerfs in DaoC shifted so much power among the classes so rapidly, you could literally go from God mode to RealmPoint Bag over night. It was *never* small, gradual changes to abilities. Never minor tweaks. The used the sledge hammer or did nothing at all. And then you went to the bottom of the stack and you weren't looked at for 12-18 months. That was the part that really really stung. You knew it wasn't going to get fixed for a very very long time. Title: Re: Daoc going even more classic! Post by: Fordel on June 12, 2008, 10:39:37 AM Then there was the rationale from Mythic that "Lots of people still play the class, It can't be THAT bad!" in a game that (at the time) took months of shit-tastic grinding to have another RvR worthy character.
/still not bitter :awesome_for_real: Title: Re: Daoc going even more classic! Post by: TheWall on June 12, 2008, 12:23:12 PM There was always a level
Edit: I forgot the levels for BGs. Oops. Title: Re: Daoc going even more classic! Post by: HaemishM on June 12, 2008, 01:25:47 PM You know, I'd go back to DAOC if they pulled a free two months like EQ2 did. I might even stay after the free time was up, though that might won't necessarily translate into dollars for Mythic.
To pay to come back? No, not gonna do it. Title: Re: Daoc going even more classic! Post by: TheWall on June 13, 2008, 05:55:47 AM I found some version of it on ebay about 4 months ago with every expansion on one DVD for like $20. So I picked it up and played for the free month. It was still very fun. The leveling is stupid easy now. I got to 49 without much effort and I played very casually. I wanted to try the classic servers. Trouble is there is so much new crap from all the expansions that it may as well have been TOA for me. Though admittedly the champion stuff was very doable solo. I'll probably go back for the new server though I'm really hoping they do a come back to camelot thing for it. The question is will I be able to stomach the crappy interface and slow movement beyond 2 weeks.
Title: Re: Daoc going even more classic! Post by: Numtini on June 13, 2008, 06:42:52 AM I think it's really hard if not impossible to play a PVP game like DAOC or Eve or Shadowbane in any sort of casual way. You need to be attached to others, you need a solid guild/corp/whatever. You need to keep up on everything in the game. If you're going to be casual at pvp, you're better off doing sport pvp in wow.
Title: Re: Daoc going even more classic! Post by: Fordel on June 13, 2008, 08:49:08 AM In DaoC, you could always latch onto the Zerg. Which is how most people got their PVP fix in DaoC. The game only *really* started to suffer once all the OTHER things wrong with it (DaoC), drove off enough players to seriously hamper the Zerg generation. Without a proper Zerg, the casual folks would just be meat for the hardcore gank groups which in turn would cause the casual folks to get frustrated and leave, which would shrink the Zerg some more, which would etc...
DaoC got really stupid if you were on a realm where /who frontiers resulted in 1 gank group, 1 stealth group and Me+AssBot defending a tower. As long as the zerg was healthy, everyone could play, could contribute and could have fun. It also helped generate a sense of team across the realm and a sense of actual war, but without all the nasty Item/Territory loss from games like EVE or Shadowbane. The only skill you needed to join a zerg, was knowing how to read the frontier map or work the /who command to find who owned the Frontier chat group currently. Title: Re: Daoc going even more classic! Post by: Merusk on June 13, 2008, 08:56:10 AM I think it's really hard if not impossible to play a PVP game like DAOC or Eve or Shadowbane in any sort of casual way. You need to be attached to others, you need a solid guild/corp/whatever. You need to keep up on everything in the game. If you're going to be casual at pvp, you're better off doing sport pvp in wow. You are 100% correct. It's not just MMOs, but FPS and any competitive game. I recall Sky talking about 'training sessions' for playing with his clan in BF:1942 and was aghast. Sure, it makes sense but fuck that. I'm here for fun, and in full-on PVP games, you simply can't do that without being a sheep or a random ganker. Title: Re: Daoc going even more classic! Post by: Brogarn on June 13, 2008, 08:57:02 AM That's the first time I've ever looked at "teh zerg" in a positive light. I think you hit on something that I missed or took for granted in the past. Nice post, Fordel.
Title: Re: Daoc going even more classic! Post by: TheWall on June 16, 2008, 06:54:39 AM I ran solo in emain a lot. So usually I was playing dodge the zerg. So fun though to mezz someone off the back of the zerg and take them out when their group left them in the dust. :drill:
Title: Re: Daoc going even more classic! Post by: Fordel on June 17, 2008, 02:03:38 PM Solo in Emain for my Hero usually meant hide behind the AM wall and hope it's our stealthers that own it currently.
Title: Re: Daoc going even more classic! Post by: eldaec on June 21, 2008, 01:31:31 AM In DaoC, you could always latch onto the Zerg. Which is how most people got their PVP fix in DaoC. The game only *really* started to suffer once all the OTHER things wrong with it (DaoC), drove off enough players to seriously hamper the Zerg generation. Without a proper Zerg, the casual folks would just be meat for the hardcore gank groups which in turn would cause the casual folks to get frustrated and leave, which would shrink the Zerg some more, which would etc... What he said, DAoC is pretty much the only diku where casuals have ever been able to pvp in the achiever end game. As we've discussed previously, the other approach taken by WoW is to have separate casual and achiever end game pvp. Personally I've always thought that defeats the purpose of a realm identity - if you're doing various grades of sport pvp you might as well build it guild vs guild, since with entirely separate end games like WoW, there is no social interaction and no way for players to move quickly between achiever groups and casual groups anyhow. Title: Re: Daoc going even more classic! Post by: Falconeer on June 23, 2008, 09:23:08 AM I never saw him posting about pasta. That sounds like my territory. I'm still not convinced that you two aren't the same person. :-) Oh fuck. Now that hurts. :ye_gods: Title: Re: Daoc going even more classic! Post by: chinslim on June 26, 2008, 11:25:55 AM The simplest way to "balance" RvR, gank groups, high RR's, and lowbies and newbies is equalize all movement speed in the frontiers. Avoiding fights that can't be won is as important as the actual fighting itself.
Title: Re: Daoc going even more classic! Post by: Nebu on June 26, 2008, 11:34:44 AM The simplest way to "balance" RvR, gank groups, high RR's, and lowbies and newbies is equalize all movement speed in the frontiers. Avoiding fights that can't be won is as important as the actual fighting itself. Ranged instas render this a non-issue. I think you're lobbying for removal of the Speed of Sound RA. This is the single greatest tool for avoiding cc while fleeing/hitting a fight. Title: Re: Daoc going even more classic! Post by: eldaec on June 26, 2008, 03:32:36 PM It always amazed me how few people understood that although SoS allowed you to move whilst mezzed, you still couldn't attack while mezzed; it is purely an escape tool.
Title: Re: Daoc going even more classic! Post by: Nebu on June 26, 2008, 07:29:16 PM It always amazed me how few people understood that although SoS allowed you to move whilst mezzed, you still couldn't attack while mezzed; it is purely an escape tool. I wouldn't say it's only an escape tool. SoS helps when closing on a group, mid-fight it can gain position for healers/casters, it can also help gain an advantage on Alb extension groups if you happen to be Mid/Hib. SoS has many wonderful uses. Title: Re: Daoc going even more classic! Post by: Fordel on June 26, 2008, 09:57:27 PM It's a movement tool.
Man that was hard :oh_i_see: Title: Re: Daoc going even more classic! Post by: Nebu on June 27, 2008, 05:53:43 AM Man that was hard :oh_i_see: Mine was far more descriptive! |