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f13.net General Forums => Gaming => Topic started by: Venkman on May 09, 2008, 12:23:46 PM



Title: Boom Blox (Wii)
Post by: Venkman on May 09, 2008, 12:23:46 PM
This just came out recently, and of course like everything else in the world, got lost under the weight of the $500mil GTA 4 took home in the first week  :drill:

It's a real fun game. My daughter (5) loves watching me play. It's basically a skill-based puzzler where you throw objects at an array of other objects, hoping for a chain reaction that "solves" the thing all at once. The fewer throws you make to clear the puzzle, the higher your score. Think Jenga but with the express goal of knocking down the tower, and doing so from a distance. With bombs  :grin:

You may have heard about this throw the media talking about a game Steven Speilberg was making with EA. This is the result result of that labor.   

Because I can't play in Liberty City while the family is awake  :oh_i_see:


Title: Re: Boom Blox (Wii)
Post by: Mr_PeaCH on May 13, 2008, 04:08:14 PM
Great Wii title.  Me and the kids are having a great time with it.  The single player stuff has tended to be better than most of the multi-player we've unlocked so far but what the hell... just pass the controller around; fun to watch and play.

Our problem just the past couple days seems to be Boom Blox related.  Our controllers (either/both of them) seem to start wigging out once we've put the Boom Blox disc in and played for a few minutes.  The sight will lock up and then go squirrelly; like moving up when you move right; or losing an axis of control for a moment.

I've tried what I could find on general Wii controller maintenance; re'synced, checked the sensor bar, re-calibrated.  'slapped' and 'whipped' the controllers in case the gyros inside were sticking or whatever... nada.  But only with Boom Blox.  And it worked well for a few days (played for hours and hours) before this happened.  (Nothing obvious on the disc; scratch or smudge-wise.)


Title: Re: Boom Blox (Wii)
Post by: Mr_PeaCH on May 14, 2008, 06:10:17 AM
FYI on my Boom Blox issue; figured it out.  Seems BB is a bit fussier than most games about the sensitivity setting with your sensor bar.  When you do the testing and setting for the sensor you have a scale, 1-5, and are told to make sure you see only two blinking dots.  So you might assume if you get 2 dots on all settings 1 through 5 to leave it in the middle somewhere.  But more is better; a higher number means greater control from greater distance, etc.  So you really should set it on the highest number that will pass the sensor test.  This didn't seem to matter for our other games but with Boom Blox it was critical.


Title: Re: Boom Blox (Wii)
Post by: Venkman on May 15, 2008, 06:02:42 PM
Huh, odd. Mine has always been best set straight in the middle. Good to know though.