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f13.net General Forums => Gaming => Topic started by: Ardent on October 25, 2004, 08:34:27 AM



Title: A new golden age for RPGs?
Post by: Ardent on October 25, 2004, 08:34:27 AM
I really need to stop dicking around with these time-intensive, repetitive MMORPGs.

I mean, just scratching the surface of upcoming releases shows a treasure trove for RPG lovers:

Lord of the Rings: The Third Age
Bard's Tale
Vampire: The Masquerade - Bloodlines
Scrapland
Knights of the Old Republic 2
Jade Empire
Bioshock
Elder Scrolls 4
Neverwinter Nights 2
Fallout 3 (maybe)
Baldur's Gate 3 (rumor)

Back in the late 90s, RPGs like Baldur's Gate were consistently top sellers. Is the pendulum swinging back? Are we entering a new golden age of RPGs?


Title: A new golden age for RPGs?
Post by: schild on October 25, 2004, 08:38:41 AM
Don't forget recent releases like ShadowHearts, Shin Megami Tensei: Nocturne, as well as the Feb release of Shin Megami Tensei: Digital Devil Saga.


Title: A new golden age for RPGs?
Post by: Ardent on October 25, 2004, 08:42:31 AM
Of course ... I only listed PC and Xbox because those are the platforms I own, selfish bastard that I am.

Please don't tempt me down the PS2 road, I'm buried in titles as it is. ;)


Title: A new golden age for RPGs?
Post by: BlackSky on October 25, 2004, 09:51:34 AM
I, being the insidious Square-Enix fanboi that I am, am looking forward to Final Fantasy XII. Not to mention the previously WonderSwan only Final Fantasy I and II remakes for the GBA (Dawn of Souls).


Title: Re: A new golden age for RPGs?
Post by: Righ on October 25, 2004, 02:54:32 PM
Quote from: Ardent
Back in the late 90s


Quote
new golden age


Rather an overstatement, perhaps?


Title: A new golden age for RPGs?
Post by: Ardent on October 25, 2004, 03:09:03 PM
Perhaps. Reasons?


Title: A new golden age for RPGs?
Post by: sinij on October 25, 2004, 05:36:30 PM
Most of them will be console abortions.


Title: A new golden age for RPGs?
Post by: Rasix on October 25, 2004, 05:40:15 PM
Quote from: sinij
Most of them will be console abortions.


If you've followed RPGs at all in your life and current developments at all, you'll realize what a monumentally dumb statement you just made.  And fuck, half of them aren't even console titles.

But hey, CONSUL H8 4 TEH WIN!


Title: A new golden age for RPGs?
Post by: Toast on October 25, 2004, 05:53:36 PM
Consoles have a great place in the world of RPGs.

For example, the control pad enables some really good combat systems and control schemes.  

Console RPGs often have great stories. Sadly, it seems that PC RPGs spend too much time on the graphics engine or making virtual giant sandboxes to play in. The game experience suffers.


Title: A new golden age for RPGs?
Post by: schild on October 25, 2004, 05:55:11 PM
Quote from: Toast
Console RPGs often have great stories. Sadly, it seems that PC RPGs spend too much time on the graphics engine or making virtual giant sandboxes to play in. The game experience suffers.


I offer my counterexample. Black Isle and Bioware - everything before Neverwinter Nights (where the official campaigns were...ASS). Oh, and there will really never be another Golden Age until something is as good as Planescape: Torment, am i rite?


Title: A new golden age for RPGs?
Post by: Ardent on October 25, 2004, 05:55:36 PM
Oh, Rasix, don't you know anything? Knights of the Old Republic was hated by critics and players alike, and I'm sure the sequel as well as Jade Empire (designed by the same team) will suXXor just as hard.

Quote
Oh, and there will really never be another Golden Age until something is as good as Planescape: Torment, am i rite?


Even a broken clock is right twice a day. ;) Kidding, love, hugs, don't ban me plz.


Title: A new golden age for RPGs?
Post by: BlackSky on October 25, 2004, 08:02:56 PM
I think it's really about the evolution of the genre. We've come a long way from Ultima I. Console or PC, as long as an RPG can sate my curiosity and short attention span, I'm happy with it.


Title: A new golden age for RPGs?
Post by: geldonyetich on October 25, 2004, 08:38:34 PM
Quote from: Ardent
Oh, Rasix, don't you know anything? Knights of the Old Republic was hated by critics and players alike, and I'm sure the sequel as well as Jade Empire (designed by the same team) will suXXor just as hard.

If that isn't sarcasm, it really should be.

And yes, many console RPGs have been rocking, not neccessarily because they're on consoles (which have both good and bad games), and not neccessarily because they are RPGs on a console (there have been bad console RPGs), but because a much higher portion of PC games are goddamn clones (and therefore I often turn to consoles for innovation).


Title: A new golden age for RPGs?
Post by: Calantus on October 25, 2004, 09:48:06 PM
Any RPG fan without a PS2 either has a specific dislike for console RPGs, is a poor bastard, or needs to get off their ass right now and buy one.


Title: A new golden age for RPGs?
Post by: Ardent on October 25, 2004, 09:53:20 PM
Quote from: geldonyetich
Quote from: Ardent
Oh, Rasix, don't you know anything? Knights of the Old Republic was hated by critics and players alike, and I'm sure the sequel as well as Jade Empire (designed by the same team) will suXXor just as hard.

If that isn't sarcasm, it really should be.


Your sarcasm detector is working properly. Carry on.


Title: A new golden age for RPGs?
Post by: sidereal on October 25, 2004, 10:29:17 PM
Quote from: Toast
Consoles have a great place in the world of RPGs.


They've definitely been better for plot.  Planescape aside, PC RPGs tend to build story around the same sort of vapid quest vending that make MMORPGs such cesspools.  It's a pretty sad statement when recycled anime save-the-world-from-the-bloated-robot-demon plots are the best in the genre.

And where would we be without 30-minute long summon spell animations?  Or the always welcome 'stuff jewel in socket' mechanic?

Wake me up when there's a Tactical golden age.  I miss Jagged Alliance.


Title: A new golden age for RPGs?
Post by: ahoythematey on October 25, 2004, 10:55:22 PM
It's all about the GBA and PS2 for tactical.  Well, unless your tactical game must be realistically violent.


Title: A new golden age for RPGs?
Post by: Disco Stu on October 25, 2004, 11:27:52 PM
Quote from: sidereal
 It's a pretty sad statement when recycled anime save-the-world-from-the-bloated-robot-demon plots are the best in the genre.


Wait let me see if I understand you correctly. In your world console RPGs have better story lines than PC RPGs. Fuck you can put aside Planescape if you want and I can still call you an idoit baised on Fallout 1 & 2, Baldurs Gate 1 & 2, the Neverwinter Nights expansions,  System Shock 2, Deus Ex. And I'm probably missing some. And thats just recent games go back any further and the list gets a lot longer.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 26, 2004, 02:26:43 AM
Quote
or making virtual giant sandboxes to play in. The game experience suffers.


Strangely, it is a sandbox that I desire.  Then again, I am looking for a world to live in, not just a game.


Title: A new golden age for RPGs?
Post by: ahoythematey on October 26, 2004, 02:30:44 AM
I'll put aside the entire Final Fantasy series and we are still left with Alundra, Shenmue, Chrono Trigger & Cross, Earthbound, Vandal Hearts, Skies of Arcadia, Super Mario RPG, Parasite Eve.  I won't say they have better stories than the PC games you listed, but apart from System Shock 2 and Fallout, the console RPG's consistently engage me more than any RPG's on the PC.  Personal taste does play a big role, I admit.


Title: A new golden age for RPGs?
Post by: HaemishM on October 26, 2004, 08:24:24 AM
Quote from: geldonyetich
And yes, many console RPGs have been rocking, not neccessarily because they're on consoles (which have both good and bad games), and not neccessarily because they are RPGs on a console (there have been bad console RPGs), but because a much higher portion of PC games are goddamn clones (and therefore I often turn to consoles for innovation).


I think it's because RPG makers are just realizing that you can sell the same numbers of units of an RPG title on a console and make more profit than you can with similar sales on the exact same title for PC. There's a reason some of these RPG's are coming out on X-Box first/only. God forbid there be some incredibly useable input device like the Phantom mouse/keyboard combo that works for a console as well as that input works for a PC, because some of the more traditional PC-only flavor games like FPS and RTS may only make the transition to console-first or exclusive.


Title: A new golden age for RPGs?
Post by: Merusk on October 26, 2004, 08:32:26 AM
Quote from: ahoythematey
I'll put aside the entire Final Fantasy series and we are still left with Alundra, Shenmue, Chrono Trigger & Cross, Earthbound, Vandal Hearts, Skies of Arcadia, Super Mario RPG, Parasite Eve.  I won't say they have better stories than the PC games you listed, but apart from System Shock 2 and Fallout, the console RPG's consistently engage me more than any RPG's on the PC.  Personal taste does play a big role, I admit.


You missed Zelda, heretic.


Title: A new golden age for RPGs?
Post by: Sky on October 26, 2004, 08:39:08 AM
Quote
God forbid there be some incredibly useable input device like the Phantom mouse/keyboard combo that works for a console as well as that input works for a PC, because some of the more traditional PC-only flavor games like FPS and RTS may only make the transition to console-first or exclusive.

http://www.lik-sang.com/news.php?artc=3495


Title: A new golden age for RPGs?
Post by: Daeven on October 26, 2004, 08:59:21 AM
It's all cyclical. Remember how not so long ago the PC was dead and in the Darkness would the Console Bind them?

Again?

*shrug*

We'll go though another RPG glut, then people will start shoveling  crap RPG's because they are the 'in' type of game, and then the PS3 et al will come out and PC gaming will once again be 'dead' becasue all that is available is crap.

Again.

Rinse and repeat a few years later.


Title: A new golden age for RPGs?
Post by: HaemishM on October 26, 2004, 09:09:10 AM
Quote from: Sky
Quote
God forbid there be some incredibly useable input device like the Phantom mouse/keyboard combo that works for a console as well as that input works for a PC, because some of the more traditional PC-only flavor games like FPS and RTS may only make the transition to console-first or exclusive.

http://www.lik-sang.com/news.php?artc=3495


No, I don't just mean any keyboard, I mean a good couch-friendly keyboard-mouse combo like the one the Phantom is touting.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 26, 2004, 09:35:54 AM
It appears you can hook up any keyboard and mouse you want to that adapter.  

The strength of the Phantom combination is just the nicely designed "board" it is on.  While nicely designed, you could easily make one yourself, or get a card table.  Or just buy the Phantom version when available, and modify with SmartJoy Frag and your favorite keyboard and mouse of choice.  Personally, I like having a stable table, even if just a card table, rather then something that has alot of unwanted room for movement in my lap(no jokes please).


Title: A new golden age for RPGs?
Post by: sidereal on October 26, 2004, 10:10:06 AM
Quote from: Disco Stu
an idoit

Oh, sweet irony.

PC RPGs definitely have better graphics.  They definitely have more complexity.  They're definitely bigger.  And the settings are often inherently cool (Fallout. . faaantastic).  But the stories definitely aren't as engaging.  I should point out that I was remiss in leaving out KOTOR.  KOTOR rocks the party that rocks the party.  Other than that, the storylines in the Fallouts and the Black Isle spawn are pretty much of the 'kill the foozle, get the shiny, repeat, kill the archmage, yay' variety.

Basically all of these games as well as tactical games are combat simulators. . little optimization problems. . stuck inside a story.  I see it as a spectrum.  On one hand you have full tactical games, in which the story is kind of a fig leaf. . something barely holding it together (or in the case of Advance Wars, failing even that), but that's fine because the optimization problem is hard enough to carry it.  You could actually have fun replaying those battles over and over.  On the other end you have most console RPGs, where the optimization problem is really easy.  You almost always just do your best move over and over.  But it doesn't matter because the story engages you enough to keep going.

PC RPGs are stuck in the middle.  The combat isn't inherently complicated enough to carry on without a story (how many PC RPG battles would you want to replay over and over, even in multiplayer?), but the stories are too predictable and repetitive to stand by themselves, so you glean a little pleasure from each and call it a day.

I'd take the storylines in Chrono-foo or the modern Final Fantasy incarnations over the recycled PC stuff any day.


Title: A new golden age for RPGs?
Post by: Rasix on October 26, 2004, 10:20:04 AM
Wow. Someone just has no clue what they're talking about.

Here's one example that makes everything you've said 110% gobblegook: Planetscape: Torment.  And from the what you've said, it looks like you've seen Interplay/BI games on the shelf but not ever actually played them.  

Really, way to look stupid.


Title: A new golden age for RPGs?
Post by: sidereal on October 26, 2004, 10:53:25 AM
Quote from: Rasix
Here's one example that makes everything you've said 110% gobblegook: Planetscape: Torment.


Which part of this was gobblegook?
Quote from: sidereal
Planescape aside


I'm not going to let a game that came out in 199freaking9 be the saving grace of PC RPGs.


Quote from: Rasix
but not ever actually played them.


Every single one of them.  Even Icewind Dale 2.

With that out of the way, you're going to have to come back with some content.


Title: A new golden age for RPGs?
Post by: BlackSky on October 26, 2004, 10:53:40 AM
Quote from: sidereal
I'd take the storylines in Chrono-foo or the modern Final Fantasy incarnations over the recycled PC stuff any day.


Thats my argument against PC RPG's. I need to be immersed. Baldurs gate did that, but no other PC *only* RPG has had a story that, to me, was worth a shit. It's al basically the same. And what was the last turn-based RPG for PC? Septerra Core? Crap.

I want a deep, twisting, turning story that makes me want to play, and so far, I have only seen 2 or 3 PC RPG's that have done that.


Title: A new golden age for RPGs?
Post by: schild on October 26, 2004, 10:58:35 AM
Quote from: sidereal
I'm not going to let a game that came out in 199freaking9 be the saving grace of PC RPGs.


Not having the best first day, are you? :)


Title: A new golden age for RPGs?
Post by: sidereal on October 26, 2004, 11:00:14 AM
If you can't stagger in drunk and belligerent, don't stagger in at all


Title: A new golden age for RPGs?
Post by: SurfD on October 26, 2004, 11:34:05 AM
Quote from: Merusk
Quote from: ahoythematey
I'll put aside the entire Final Fantasy series and we are still left with Alundra, Shenmue, Chrono Trigger & Cross, Earthbound, Vandal Hearts, Skies of Arcadia, Super Mario RPG, Parasite Eve.  I won't say they have better stories than the PC games you listed, but apart from System Shock 2 and Fallout, the console RPG's consistently engage me more than any RPG's on the PC.  Personal taste does play a big role, I admit.


You missed Zelda, heretic.


And Xenogears, the Breath of Fire games, the Suikoden Series, Kingdom Hearts, Grandia, Dark Cloud and .hack


Title: A new golden age for RPGs?
Post by: Toast on October 26, 2004, 11:40:26 AM
It's awfully hard to top Planescape or Baldur's Gate...period. Games just don't get much better than those, regardless of system or genre.


Title: A new golden age for RPGs?
Post by: Rasix on October 26, 2004, 11:47:09 AM
I think this has to be some sort of irreconcilable split.  

I haven't played a console RPG with a good story since the days of FF2/3, Earthbound, and Chrono Trigger (I played KOTOR on the PC, /shrug).  I'm sorry but the teen angsty crap with laughable dialogue or hyper confusing/non-sensical anime crap is not what I'd call a good story.  Fable's was OK if highly generic and abbreviated.

Now, I haven't owned a PS2, so I can't comment on many of those games. But the best stories I've played recently have been the stuff coming from the hands of the Black Isle/Bioware/Interplay folks.  Hell, just about every one of their offerings beyond the IWD series has had an engaging, mature story to it (BG1's was a tad simplistic).

I think both platforms (PC/console) bring something great to the genre and with Bioware's plunging into the console market things are just going to get better for those of us with an XBox.  To pass off one as inherently superior to the other is just being short sighted. I'll agree that consoles have the edge in regards to shear volume. But both sides of the coin have put out landmark titles that have fundamentally kept me in love with the RPG goodness.


Title: A new golden age for RPGs?
Post by: sidereal on October 26, 2004, 12:20:25 PM
Probably.

There might be some kind of correlation with percentage of youth spent roleplaying.  Like I said, I still play them all, so I'm not as down on them as I'm coming off as, but every time I do I'm reminded that I've really, really seen all of these adventure types and character archetypes and encounters before.

Console RPGs have cartoonishly immature characters, but the plots are freaked out enough that I feel like it's new to me.


Title: A new golden age for RPGs?
Post by: Xilren's Twin on October 26, 2004, 01:54:13 PM
Personally, I have never been able to get into console rpg's b/c quite frankly the vast majority are too japan-centric for me to enjoy.  It's just something about the visual and thematic flavor of these game that puts me straight off.  Part of me wanted to really like Kingdom Hearts, but I just couldn't shake the feeling I was playing a kiddie game.  Same of any of the final fantasy series; I just don't like 'em.

I cut my rpg teeth back on the original Wizardry I from sir tech back on my Apple IIe and that has colored my impression for like.  If I had started playing rpg's first on a console I would probably feel differently.

Xilren


Title: A new golden age for RPGs?
Post by: ahoythematey on October 26, 2004, 10:36:35 PM
I speculated whether or not I should list some of those due to not playing them(Xenogears, sigh), or because I'm on the fence as to whether I'd call it a full-blown RPG(Zelda).  However, I cannot believe I forgot Grandia and .hack.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 26, 2004, 11:05:31 PM
I have to say this. My biggest issue with your typical console RPG is the combat system. I am so tired of the Square-Enix turn-based combat. Random encounter turn-based combat. Things like Fable, Zelda, and KOTR/Jade Empire appeal to me much more. I do like most console stories even if they are a bit heavy on the angst. (And alot repetitive.)

On PC I love RPGs, especially the old Bioware/Black Isle ones.

Speaking of, does anyone have any good suggestions on old RPGs that can still be played?

RPGs I own or are currently on my system:
Baldur's Gate: The whole damn thing
Morrowind
Fallout 1&2
Septerra Core
Arx Fatalis
Gothic 1&2
Darklands
Planescape: Torment

I never got the Icewind Dales games because I heard they were light on the RPG and more big munchkin combat generators.


Title: A new golden age for RPGs?
Post by: schild on October 26, 2004, 11:15:28 PM
Septerra Core was a goddamned waste of money.


Title: A new golden age for RPGs?
Post by: jpark on October 26, 2004, 11:22:12 PM
Quote from: Riggswolfe
I have to say this. My biggest issue with your typical console RPG is the combat system. I am so tired of the Square-Enix turn-based combat. Random encounter turn-based combat. Things like Fable, Zelda, and KOTR/Jade Empire appeal to me much more. I do like most console stories even if they are a bit heavy on the angst. (And alot repetitive.)

On PC I love RPGs, especially the old Bioware/Black Isle ones.

Speaking of, does anyone have any good suggestions on old RPGs that can still be played?

RPGs I own or are currently on my system:
Baldur's Gate: The whole damn thing
Morrowind
Fallout 1&2
Septerra Core
Arx Fatalis
Gothic 1&2
Darklands
Planescape: Torment

I never got the Icewind Dales games because I heard they were light on the RPG and more big munchkin combat generators.


Sir, there is a serious RPG omission above:  Vampire the Masquerade.  Outside of Fallout, one of my favorite games :)


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 26, 2004, 11:27:31 PM
Quote from: jpark
[Sir, there is a serious RPG omission above:  Vampire the Masquerade.  Outside of Fallout, one of my favorite games :)


I have it. It's sort of a borderline RPG. Never fear. The sequel is reserved at EB. :)


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 26, 2004, 11:27:58 PM
Quote from: schild
Septerra Core was a goddamned waste of money.


Well let's put it this way. I've never finished it. Never even made it close as near as I can tell.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 26, 2004, 11:41:34 PM
Quote from: Riggswolfe
I have to say this. My biggest issue with your typical console RPG is the combat system. I am so tired of the Square-Enix turn-based combat. Random encounter turn-based combat. Things like Fable, Zelda, and KOTR/Jade Empire appeal to me much more.


Amen


Title: A new golden age for RPGs?
Post by: schild on October 27, 2004, 12:00:55 AM
Kotor was definately approaching ridiculously boring combat. I'll play through a turnbased if the story intrigues me (i.e. what I'm playing now, Persona: Nocturne). But, the Star Wars Universe? No, and No. Overrated, oversold, no longer original.


Title: A new golden age for RPGs?
Post by: SurfD on October 27, 2004, 12:28:00 AM
For PC: Anachronox

Combat was entertaining, minigames were fun, and story was just tripped out as all hell.  It is just too bad that they never did get around to making a sequel to it.  I would KILL for a sequel to that game.  Fucking cliffhanger ending.

For PC/Console: Beyond Good and Evil

The ONLY negative thing you could POSSIBLY say about the game, is that it is far too fucking short.


Title: A new golden age for RPGs?
Post by: Rasix on October 27, 2004, 12:32:15 AM
Quote from: schild
Septerra Core was a goddamned waste of money.


Agreed. That was one of the worst RPGs I've ever played.  God, I think I got about half way through before I thought to myself, "this game just isn't going to get better".   The combat was so so horrible.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 12:35:55 AM
I have Anachronox and bought Beyond Good and Evil on word of mouth and am glad I did.

I'm still pissed Beyond Good and Evil didn't sell more copies. I want a sequel dammit! Same with Gladius for the XBOX a game I find highly enjoyable in Coop mode with my friends.

Edit:
 
I would also love to see the sequel to Anachronox. Did you ever see the "movie" they made out of it by splicing cutscenes and such together?

Edit2:

I guess it's becoming obvious where most of my gaming dollars go eh?


Title: A new golden age for RPGs?
Post by: Comstar on October 27, 2004, 12:55:23 AM
This thread got me to install BG again. I've finished it twice before, though BG2 always gets me to with the amount of..dungron hacking in chapter 2.  Mabye I'll finish the series this time.


Title: A new golden age for RPGs?
Post by: stray on October 27, 2004, 02:23:50 AM
Quote from: Riggswolfe
I'm still pissed Beyond Good and Evil didn't sell more copies. I want a sequel dammit! Same with Gladius for the XBOX a game I find highly enjoyable in Coop mode with my friends.


I still haven't checked out Beyond Good and Evil.

As for Gladius, I thought it was really lacking in terms of story or exploration..Things I first look for in an RPG. The combat, on the other hand, was so fun and well designed I couldn't stop myself from playing until I soaked every last bit out of it. I wish there were more like it.

Huh. Maybe "story" isn't too important to me after all. It would have made it better, to be sure, but it wouldn't have made "it". I mean, I'd easily take a Gladius sequel over another Morrowind -- A game with good points in just about everything important to RPG's, except good combat and gameplay.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 27, 2004, 02:34:41 AM
Morrowind was near perfection for me.  It just had one major sticking point that dragged the whole game down: the NPCs(without daily lifecycle, and as static Quest generators).  

There are some smaller points I would bring up, but nothing that future gameplay tweaks could not fix.  

Plus the melee combat angle appears to be tackled perfectly in Elderscrolls IV(as detailed here (http://pc.gamespy.com/pc/the-elder-scrolls-iv-oblivion/558955p2.html) under "Combat").


Title: A new golden age for RPGs?
Post by: Glazius on October 27, 2004, 05:03:19 AM
Quote from: Rasix
Quote from: schild
Septerra Core was a goddamned waste of money.


Agreed. That was one of the worst RPGs I've ever played.  God, I think I got about half way through before I thought to myself, "this game just isn't going to get better".   The combat was so so horrible.

I actually played it all the way to the end.

If it would have been about twice as fast, and if I could control overland movement with a gamepad instead of clicking around, and oh yeah, if the ending would have made ANY SENSE AT ALL, I would have liked it a lot better.

Chrono Trigger + charge time + interactive environments must have sounded like a winner on paper to somebody, somewhere, but the reality of it was not quite so grand.

--GF


Title: A new golden age for RPGs?
Post by: Soukyan on October 27, 2004, 05:52:46 AM
Quote from: schild
Kotor was definately approaching ridiculously boring combat. I'll play through a turnbased if the story intrigues me (i.e. what I'm playing now, Persona: Nocturne). But, the Star Wars Universe? No, and No. Overrated, oversold, no longer original.


Oh! We say this now months after I stated here that KotOR was boring, smelly old ass with cliche story and mind-numbing combat. Sure, flame Soukyan now and jump on his bandwagon later when the smoke clears. ;)


Quite honestly, I never enjoyed the Baldur's Gate series of games (blasphemy, I know... I'll burn in hell I'm sure *yawn*) and KotOR did not impress me. I did enjoy Fallout and Fallout 2. If we can categorize them as RPGs, I really liked Anachronox and Beyond Good and Evil. Morrowind was neat for about 10 minutes and then the open-ended boredom began.


Title: A new golden age for RPGs?
Post by: jpark on October 27, 2004, 06:28:59 AM
I did not last in Morrowind although the game had merit.  Movement was slow and I constantly found myself getting lost when trying to find the next quest location.


Title: A new golden age for RPGs?
Post by: Calantus on October 27, 2004, 06:38:10 AM
Quote from: Comstar
This thread got me to install BG again. I've finished it twice before, though BG2 always gets me to with the amount of..dungron hacking in chapter 2.  Mabye I'll finish the series this time.



o_O

I finished BG1 because I figured I should (first game Imoen had no trap skills so I couldnt navigate the end maze without grabbing another thief and training them up... no thankyou). The BG2 storyline is an arbitrary magnitude better than BG1. Only character I have ever hated in a non-jaja binks way (which I didn't care about at all) was Irenicus, I played through the last few chapters just to kill that goddamn bastard. It was a blast. The expansion was pretty "meh", but it capped off the story in a satisfying way (unlike FFX-2 where I got to the end boss and just cbf'd killing him).


EDIT: Yeah that pissed me off about Morrowind too. I ALWAYS got lost. Always. Had to look way too many locations up on the internet. I swear, would it kill people to mark my map instead of giving lame-ass directions ("An island North-West of Dragon Fel" does not help when there are 50)? Other people do it, and you KNOW where it is, so why not?


Title: A new golden age for RPGs?
Post by: schild on October 27, 2004, 06:40:23 AM
Quote from: Soukyan
Oh! We say this now months after I stated here that KotOR was boring, smelly old ass with cliche story and mind-numbing combat. Sure, flame Soukyan now and jump on his bandwagon later when the smoke clears. ;)

While everyone was being FANBOI about the game I just kept my mouth shut. I was not interested by it. Played through a bit of it on XBox and longed for the good days of BW/BI games. Meh. I'm sure someone flamed you though.
Quote

Quite honestly, I never enjoyed the Baldur's Gate series of games (blasphemy, I know... I'll burn in hell I'm sure *yawn*)

You will however, burn in hell for that.


Title: A new golden age for RPGs?
Post by: Ironwood on October 27, 2004, 07:48:49 AM
Quote from: sidereal
If you can't stagger in drunk and belligerent, don't stagger in at all


I like you.  That's probably a bad sign.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 27, 2004, 07:54:35 AM
I read so many good things about KOTOR.  I bought it for XBox when it dropped to $20.  I popped it in XBox to load it up, and started to read the manuel.  I did not like the combat system that was shown me.  Before even letting the opening movie finish, I ejected it.  Ended up giving it to a friend.

It was a newbie lesson learned to not assume the combat system.  What can I say, I was high from Morrowind still.


Title: A new golden age for RPGs?
Post by: Ardent on October 27, 2004, 08:11:19 AM
Quote from: WonderBrick
Morrowind was near perfection for me.  It just had one major sticking point that dragged the whole game down:


I know I'm odd, but the thing that almost killed Morrowind for me was the ridiculous font they chose for all the in-game dialog boxes. It was fancy, sure, but unreadable and gave me a headache.

As someone who designs online documents for a living, here's a bit of advice for the Oblivion developers: sans serif 4 teh win.


Title: A new golden age for RPGs?
Post by: Roac on October 27, 2004, 08:51:58 AM
Quote from: WonderBrick
I read so many good things about KOTOR. I bought it for XBox when it dropped to $20. I popped it in XBox to load it up, and started to read the manuel. I did not like the combat system that was shown me.


It's a d20 system, not an action (Quake-ish) system.  It gives you more control on the action than you get from, say, a Final Fantasy game, but retains some of the RPG elements of combat.  Does take some getting used to, but after playing it, I like their implimentation.


Title: A new golden age for RPGs?
Post by: Xilren's Twin on October 27, 2004, 12:55:09 PM
Quote from: WonderBrick
I read so many good things about KOTOR.  I bought it for XBox when it dropped to $20.  I popped it in XBox to load it up, and started to read the manuel.  I did not like the combat system that was shown me.  Before even letting the opening movie finish, I ejected it.  Ended up giving it to a friend.

It was a newbie lesson learned to not assume the combat system.  What can I say, I was high from Morrowind still.


Wow, that's unprecendented.  You could have at least tried ONE battle to see what you thought.  I've never heard of someone tossing a game b/c of the way the manual made it sound.  I would have wagered most gamers don't even read the things anyway b/c learning by doing is much more appeal than learning by reading.

Congratulations, you're an ultra niche market!

Xilren


Title: A new golden age for RPGs?
Post by: Paelos on October 27, 2004, 01:06:54 PM
The only problem I had with KOTOR combat was that certain skills were so ridiculously overpowered that you might as well not even bother not spamming them. Like critical strike or flurry. Seriously, it was the same thing everytime. Stun, speed, hack hack hack hack <dead>. Unless it was a droid, then it was completely onesided. The overwhelming amount of usesless crap was also pretty amusing. They could have reduced force powers to heal, slash, stun, speed, and destroy droid. The rest were just for fun in case you got bored.


Title: A new golden age for RPGs?
Post by: Sky on October 27, 2004, 01:11:24 PM
I didn't like Morrowind's combat (stab, stab, stab, stab, stab, stab, stab, stab, I wonder how much health this guy has left, stab, stab).

I liked KotOR's system, fast and fluid and you could pause it to give out order queues. It's one of the better non-twitch systems I've seen.


Title: A new golden age for RPGs?
Post by: Paelos on October 27, 2004, 01:16:47 PM
Quote from: Sky
I didn't like Morrowind's combat (stab, stab, stab, stab, stab, stab, stab, stab, I wonder how much health this guy has left, stab, stab).

I liked KotOR's system, fast and fluid and you could pause it to give out order queues. It's one of the better non-twitch systems I've seen.


Sweet lord it's been so long since I played it I completely forgot you didn't have the health bar on enemies. That was horrific. That and cliff racers still haunt my nightmares.


Title: A new golden age for RPGs?
Post by: Roac on October 27, 2004, 01:31:26 PM
Most fights are like that.  With Stun and... whatever that rogue 'backstab' power is, you can rape targets.  Destroy Droid, when you get it, will either have the same effect or just outright kill them.  OTOH, if you're trying to min/max, the power moves aren't always what you want to do on a char who's targeted for damage, because they rape your def and/or attack (-3 = 15% diff).

Some of the early levels, and most of the bosses, are different.  Have had to pay very close attention to health, spend time with defenses, or use different strategies (grenades/mines) in a few cases.  Do wish strategy was more of an issue though.


Title: A new golden age for RPGs?
Post by: Disco Stu on October 27, 2004, 01:46:53 PM
Quote from: sidereal

 Other than that, the storylines in the Fallouts and the Black Isle spawn are pretty much of the 'kill the foozle, get the shiny, repeat, kill the archmage, yay' variety.


You are so compleatly wrong it's almost painful. But just to make you more wrong go back further than late 90s to the gold box games or anything from the 80s if you really want to see how wrong you are.


Title: A new golden age for RPGs?
Post by: stray on October 27, 2004, 02:14:47 PM
So in other words he's umm..Wrong?


Title: A new golden age for RPGs?
Post by: sidereal on October 27, 2004, 02:32:30 PM
Quote from: Disco Stu
it's almost painful


What else do I need to do to get it to painful?


Title: A new golden age for RPGs?
Post by: geldonyetich on October 27, 2004, 03:18:26 PM
Baldur's Gate 1, 2, and Planescape Torment all had some fairly awesome plot and presentation, I agree, and overall they're pretty good games.

However, one thing that annoyed me was the game flow basically went like this:

1) Walk up to where a big bad fight is about to happen.
2) Quicksave.
3) Begin fight.
4) Failed saving throw!  Party wiped out.  Quickload
5) Repeat steps 3-4 until battle is successful.
6) Progress plotline.

While the plot made it easy to overlook this, there were times when I was stuck before a particularly tough battle and quite annoyed.

Neverwinter Nights is much the same way, but the curve isn't quite as harsh.  Of course, the original storyline scenario that comes bundled with the game sucks.    However, the first expansion kicked so much ass that when I finished it a few times through I still had enough inertia to go back and complete the original storyline.

Bioware has been busy lately.  NWN got another patch, has a community expansion pack that allows for a lot more module content flexibility, and will soon start a "premium modules" service where they sell modules made by the Bioware team online (sort of like how Guild Wars will be doing things).

Now if only NWN wasn't mired in a AD&D ruleset, which I've decided are quite annoying due to the above listed 6 steps, I'd be thrilled about that.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 03:19:30 PM
Quote from: Paelos


Sweet lord it's been so long since I played it I completely forgot you didn't have the health bar on enemies. That was horrific. That and cliff racers still haunt my nightmares.


For the record I loved KoTR. Combat was an interesting mix of realtime and turnbased. I never heard of anyone ejecting a game without even playing it but...ok.

As for the cliff racers and such. Yes, they are annoying as hell. However, download the right mod and cliffracers and those annoying little piranha fish no longer attack you. I also downloaded a mod to change the color scheme in Morrowind to make it brighter and a teleport ring so I can bop around the cities alot easier. Totally different game. Oh and another mod that makes the NPCs non-static. Oh, and one that changes the nightsky. Oh and one that replaces the textures with much higher res textures.

*sigh* Actually I've got close to 30 mods in Morrowind currently. I've kinda forgotten what the original game was like to be honest. Gotta love their construction set.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 03:22:19 PM
Quote from: geldonyetich
1) Walk up to where a big bad fight is about to happen.
2) Quicksave.
3) Begin fight.
4) Failed saving throw!  Party wiped out.  Quickload
5) Repeat steps 3-4 until battle is successful.
6) Progress plotline.


I can only think of one or two major battles that went that way. Most battles went fairly easy for me. Probably had to do with my party mix or something.

Quote

.  Of course, the original storyline scenario that comes bundled with the game sucks.    However, the first expansion kicked so much ass that when I finished it a few times through I still had enough inertia to go back and complete the original storyline.


Surely you're not talking about Shadows of Urentide? That expansion sucked. Hard. Hordes of the Underdark was pretty cool OTOH. Especially since you get to reunite with some of the NPCs from the first campaign.


Title: A new golden age for RPGs?
Post by: Paelos on October 27, 2004, 03:22:21 PM
Is there one where I can sell shit to people for a decent price instead of whatever the bastard shopowners keep in their mattress? Hocking my finds was one of the most annoying things I dealt with outside of normal combat.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 03:23:36 PM
Quote from: Paelos
Is there one where I can sell shit to people for a decent price instead of whatever the bastard shopowners keep in their mattress? Hocking my finds was one of the most annoying things I dealt with outside of normal combat.


Yep. In one of my house mods (gives me a little villa in Caldera) the made carries a few million gold so I can sell my loot to her. There is actually supposed to be a mini-quest that explains who the maid is and where she gets all her money. There are also other mods that give random merchants alot more money or put one or two megarich merchants around the gameworld.


Title: A new golden age for RPGs?
Post by: sidereal on October 27, 2004, 03:26:00 PM
Quote from: geldonyetich
and will soon start a "premium modules" service where they sell modules made by the Bioware team online (sort of like how Guild Wars will be doing things).


Didn't they already try this with Witch's Wake (good mod, good plot) and it petered out after one episode?


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 03:30:14 PM
Quote from: sidereal
[
Didn't they already try this with Witch's Wake (good mod, good plot) and it petered out after one episode?


It didn't peter out. It was a hugely popular module. Problem is the guy who did most of the work on it left Bioware.


Title: A new golden age for RPGs?
Post by: geldonyetich on October 27, 2004, 03:51:25 PM
Quote from: Riggswolfe
I can only think of one or two major battles that went that way. Most battles went fairly easy for me. Probably had to do with my party mix or something.

Maybe your party was better decked out than mine, but that was how it happened to me during any major confontation.


Quote from: Riggswolfe
Surely you're not talking about Shadows of Urentide? That expansion sucked. Hard.

I guess it's a matter of opinion.

I bought Hoardes of the Underdark.  Once of these days I plan to make the time to play it, but I was disappointed to discover it didn't have multiplayer support.   There's work arounds but those are PITAs.


Title: A new golden age for RPGs?
Post by: Murgos on October 27, 2004, 04:05:18 PM
All this talk of the 'great' rpgs and no mention of the Ultima's?  Odd.

I've played A LOT of RPG's (pretty much every one named in this thread so far) both on PC and Console but I have to give the nod to PC's as fitting my personal playstyle a bit better.  The console RPG's generally strike me as too 'fluffy' (and waaaaay too repetative, I'm looking at you Final Fantasy) to get much of a reaction out of me anymore.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 04:15:19 PM
I have to agree that PC RPGs are usually more satisfying. Do you know, I have never ever played a single Ultima game other than UO? Wait...I think I did play a console port of one of the Ultimas on my NES. I wonder if there is like a mega pack out there somewhere....


Title: A new golden age for RPGs?
Post by: geldonyetich on October 27, 2004, 04:17:41 PM
Console RPGs vary quite a bit, but truly there are a lot of Final fantasy-Esque ones out there.

Then you run into gems like Wizardry: Tales Of The Forgotten Land (http://www.gametab.com/ps2/wizardry.tale.of.the.forsaken.land/2625/) or Disgaea - Hour Of Darkness (http://www.gametab.com/ps2/disgaea.hour.of.darkness/1664/) (which you might argue is more of a strategy game) that show that there's more to console RPGs than Final Fantasy imitation.   Heck, even Squaresoft themselves (now known as Square-Enix) came up with some interesting deviations from the standard Final Fantasy-esque game mechanic, such as The Secret Of Mana/Sword Of Mana (http://www.gametab.com/gba/sword.of.mana/2152/), Kingdom Hearts, and Parasite Eve.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 04:17:51 PM
Quote from: geldonyetich

Maybe your party was better decked out than mine, but that was how it happened to me during any major confontation.


Well, honestly, I am thinking of the last time I played, last fall, so I did go in with some knowledge of what was coming so probably had my party better prepared than I did the first time I played through.

Quote

I guess it's a matter of opinion.

I bought Hoardes of the Underdark.  Once of these days I plan to make the time to play it, but I was disappointed to discover it didn't have multiplayer support.   There's work arounds but those are PITAs.


I didn't like the NPCs in Shadows of Urentide. I also found the last bit where you had to go get the three whatsits to be highly annoying. The final fight was quite satisfying though.

Hordes of the Underdark just feels a little more epic and alot more fun to me. That and epic levels. Original NPCs back.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 27, 2004, 07:39:33 PM
Quote from: Xilren's Twin
Wow, that's unprecendented.  You could have at least tried ONE battle to see what you thought.  I've never heard of someone tossing a game b/c of the way the manual made it sound.  I would have wagered most gamers don't even read the things anyway b/c learning by doing is much more appeal than learning by reading.


What can I say, I am familiar enough with the combat system to know I don't what to even waste a moment of my time.  I don't like dicks in my ass, so I know not to even bother with the latest version of dick-in-ass.  I would do the same to any racing game that ended up having Midway arcade physics gameplay.  It was a mistake on my part that got me to the point of purchase.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 07:46:02 PM
Quote from: WonderBrick


What can I say, I am familiar enough with the combat system to know I don't what to even waste a moment of my time.  I don't like dicks in my ass, so I know not to even bother with the latest version of dick-in-ass.  It was a mistake on my part that got me to the point of purchase.


How could you be familiar with the combat system? Or are you speaking of the 3rd Ed DnD combat system it is based off of? Because if you mean the in-game combat system it's not really like any others I have seen since it is a hybrid realtime/turn based


Title: A new golden age for RPGs?
Post by: WonderBrick on October 27, 2004, 07:54:52 PM
I am refering to the turn based aspects, party aspects, and exchanged damage.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 27, 2004, 08:16:27 PM
Quote from: WonderBrick
I am refering to the turn based aspects, party aspects, and exchanged damage.


Let me preface my reply by saying I'm not trying to be an asshole.

For one, it's not true turnbased. I typically set my attacks, unpaused and let it play out with the occasional changing of attacks in realtime.

As for party and exchanged damage...umm..so you're saying you don't like RPG combat?


Title: A new golden age for RPGs?
Post by: Disco Stu on October 27, 2004, 08:34:41 PM
Quote from: sidereal
Quote from: Disco Stu
it's almost painful


What else do I need to do to get it to painful?


I don't know... maybe console games have more memoriable charecters?


Title: A new golden age for RPGs?
Post by: sidereal on October 27, 2004, 09:08:57 PM
Quote from: Disco Stu
maybe console games have more memoriable charecters?


They totally do.  Have I told you about my Cloud Strife lunchbox?


Title: A new golden age for RPGs?
Post by: Alkiera on October 27, 2004, 09:16:08 PM
Quote from: sidereal
Quote from: Disco Stu
maybe console games have more memoriable charecters?


They totally do.  Have I told you about my Cloud Strife lunchbox?


Console RPGs more frequently lock you into a character, tho.  You typically have relatively little control over the class or abilities of your characters, especially the main character.  The game is the story of that character, which the game company came up with.  In PC RPGs, you typically have more control (imho), and the game is the story of your character, whom YOU came up with.

There are counterexamples on both points, but I think on average, and in general, I'm right.

Alkiera


Title: A new golden age for RPGs?
Post by: sinij on October 27, 2004, 09:36:38 PM
Ass-backwards stock controllers and lack of HDTV makes clear majority of my console-based RPGing a hugely lacking experience. This issue aside console-based RPGs tend to be more mush-the-button shoot/slash-em-up where as a rule you are locked into your character that linearly progresses by usually following big glowing arrow to advance ‘quest’ in a very linear fashion. Again I’m hugely generalizing here, there are exceptions to the rule in both camps. Still I could only imagine what KoTR would be like if they weren’t locked by console limitations, imagine slashing up ‘meatbags’ Jedi Academy style.


Title: A new golden age for RPGs?
Post by: Calantus on October 27, 2004, 10:02:57 PM
Morrowind:

- You get health a bar in either expansion, you might also get it in a patch, but I'm not sure. If you got it on xbox, well.... you don't deserve a health bar.

- Easiest way to sell things is to mod a shopkeeper. Just open them up in the editor and change their money to 1/2 mil and you wont have any more problems (for best results, use the creeper). It takes 2 minutes to do (because it takes for-eh-ver to load morrowind into the editor), and probably 5-10 minutes figuring it out (just because you have to track down a tutorial, the help files are shite).

BG2:

- I never had a problem with the battles in BG2 for the most part. But then my party composition was pretty tight. I had a paladin, ranger (switched out for a fighter when I got to the expansion), fighter, fighter/cleric, fighter/druid, and a thief/mage (magic missile, breach and trap springer on a stick... I'm not one for mages). That meant I had plenty of muscle to just throw into fights, plus my cleric/druid/mage were all on buff/heal/wizard fighting duties, so I didn't have to mess around with their spells much. Also had lots of scrolls/potions on hand because I cbf'd selling them and could just pause and use one if I thought I'd need it. This, however, is recipe to be buttfucked by mind flayers, so they were always reloads.

Kotor:

- I rarely ever used the pause during combat, and this from someone who paused ALL the time during BG2. You just get your guys to attack who you want, then que up the attacks, so combat is pretty fluid if you let it be. If you didn't know from the manual that there were turns you wouldn't even notice it was turn based.

- That said, Kotor was overated. I don't regret the purchase, but it didn't make me giddy either. Damn xboxers, they don't know what good games are. Take halo for instance, what a pos that is outside of hooking up a bunch of xboxes and going at it (it got a big "meh, wanna play CS?" when we tried it at a lan party on PC). Then you have to take turns because invariably you have more people than xboxes.


Title: A new golden age for RPGs?
Post by: Rasix on October 27, 2004, 11:21:22 PM
Heh, is there a more devisive topic among gamers than their RPG preferences (other than console v. pc)?

Couple comments, I guess since I'm bored and Draw Together blew hard so I need to relieve my sense of violation..

Geld: Yes, Baldur's Gate series can be difficult at times depending on your party build up and how fast you blow through the content.  Key is, do a lot of side quests, and you won't be behind the exp curve and have to cheese out some victories.

My parties, especially later in BG2 were just lethal.  And this is even with keeping Jahiera till the bitter end (was doing her romance arc).  The key is to use haste ALOT if you're melee heavy.  In fact, it's pretty much your bread and butter.  Always buff to the gills. And if you're still having problems, just equip someone with a vorpal weapon.  They pretty much work on anyone.

I always just did 1 PC plus the rest.  What annoyed me in BG2 is that there just weren't enough variety to your NPC companions but this was made up for big time by keeping Minsc.  Next to HK, he's one of the best RPG party mates ever.  "GO FOR THE EYES BOO! THE EYES."  Plus, I always had to keep Imoen.  Some sort of misplaced loyalty from the first game.  Damn, I'm such a gushing fanboi.

And if you haven't played Throne of Bhaal, you're missing one of the greatest combat RPGs ever.  The epic quality to some of the fights is just unparalleled.  Plus, it's a fitting end to the saga.  


I'm not sure how one could consider KOTOR, "good for a console". It was good period. Of course, what's becoming evident is this is IMO heavily. Really, good story, good pacing, good combat.  And to address a comment made earlier, NO FPS STYLE THANKS. First person twitch based melee sucks ass.  Sorry. Fable style is about as twitchy as I'll take it.  I think circle strafing jedis would induce vomitting on sight.

That being said, I can't wait for Jade Empires.  Bioware + Kung Fu = love.  If they miss with this one, I'll just be amazed.


As for Morrowind, I like the game.  I like it alot and every once in a while will play it for a month straight.  Then I'll get bored and annoyed with the game and just put it down cold Turkey.   The combat and visuals really do get quite repetitive and I just abhor the travel system.   But, the open ended gameplay is just a breath of fresh air.  Now.. if they had actually made a compelling main plot...


Title: A new golden age for RPGs?
Post by: ahoythematey on October 28, 2004, 12:06:10 AM
Quote from: geldonyetich
Console RPGs vary quite a bit, but truly there are a lot of Final fantasy-Esque ones out there.

Then you run into gems like Wizardry: Tales Of The Forgotten Land (http://www.gametab.com/ps2/wizardry.tale.of.the.forsaken.land/2625/) or Disgaea - Hour Of Darkness (http://www.gametab.com/ps2/disgaea.hour.of.darkness/1664/) (which you might argue is more of a strategy game) that show that there's more to console RPGs than Final Fantasy imitation.   Heck, even Squaresoft themselves (now known as Square-Enix) came up with some interesting deviations from the standard Final Fantasy-esque game mechanic, such as The Secret Of Mana/Sword Of Mana (http://www.gametab.com/gba/sword.of.mana/2152/), Kingdom Hearts, and Parasite Eve.


I will forever be a Squaresoft/Square-Enix supporter because of Brave Fencer Musashi and Final Fantasy Tactics.


Title: A new golden age for RPGs?
Post by: Disco Stu on October 28, 2004, 12:15:04 AM
Quote from: sidereal
Quote from: Disco Stu
maybe console games have more memoriable charecters?


They totally do.  Have I told you about my Cloud Strife lunchbox?


You're single arn't you?


Title: A new golden age for RPGs?
Post by: WonderBrick on October 28, 2004, 03:03:39 AM
Quote from: Riggswolfe
As for party and exchanged damage...umm..so you're saying you don't like RPG combat?


I just don't like watching the characters in front of me play.  This is often a linear path, with hard numbers.  Combat is usually a trading of blows, and required damage.  Roll-Playing, as Shannow said(*points to sig*).  Stats are more important then player skill and the imagination that the player brings to the table. This makes up a large part of the RPG market, but not all of it.  Examples would be EQ, AO, and Final Fantasy.

I enjoy living a life as the character, making decisions as I think the character would do.  Player skill plays a role, but numbers run in the background.  Roleplaying, imo.  Imagination and non-linear gameplay often are seen.  It adheres by the rule "never force the player to take damage."  Examples of this would be Morrowind, UO, and Darkfall(though UO is somewhat a mix, with spells/arrows that will always hit) .

Just like racing games, there are the flexible sim racers, and the arcade racers that nearly play themselves.  Just a matter of preference.

Quote from: Alkiera
Console RPGs more frequently lock you into a character, tho.  You typically have relatively little control over the class or abilities of your characters, especially the main character.  The game is the story of that character, which the game company came up with.  In PC RPGs, you typically have more control (imho), and the game is the story of your character, whom YOU came up with.


I agree.


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 03:13:17 AM
Quote from: WonderBrick
Quote from: Riggswolfe
As for party and exchanged damage...umm..so you're saying you don't like RPG combat?


I just don't like watching the characters in front of me play.  This is often a linear path, with hard numbers.  Combat is usually a trading of blows, and required damage.  Roll-Playing, as Shannow said(*points to sig*). .


But that isn't what rollplaying is.   Thats just following the rules.

Rollplaying is the pnp version of powergaming.  Completely different.


Title: A new golden age for RPGs?
Post by: Comstar on October 28, 2004, 04:06:21 AM
Everytime I think of finishing Morrowind I rembember I can't rembemer which mods to get, where and give up in disgust.

One day someone will release a pack of mods that are generally defined as "good" and I'll reinstall that game and finish it.  Till now all the mods confuse me and I can never work out which ones I should get.


Title: A new golden age for RPGs?
Post by: Calantus on October 28, 2004, 05:44:42 AM
Quote from: WonderBrick
I enjoy living a life as the character, making decisions as I think the character would do.  Player skill plays a role, but numbers run in the background.  Roleplaying, imo.  Imagination and non-linear gameplay often are seen.  It adheres by the rule "never force the player to take damage."  Examples of this would be Morrowind, UO, and Darkfall(though UO is somewhat a mix, with spells/arrows that will always hit) .


Oh, so you're a roleplayer. That is entirely different than a fan of console and PC RPGs. The enjoyment of many games can depend entirely on whether you expect a game, or a roleplay experience. I can see where kotor wouldn't float your boat.


Title: A new golden age for RPGs?
Post by: Shannow on October 28, 2004, 07:01:39 AM
I must admit I miss the combat from the old gold box games...

I can still remember getting into my first big fight in the slums in Pools of Radiance...like a screen and a half of goblins...those fights were epic and required planning in making sure your melee guys were in the right place..Making sure you placed your fireballs for maximum effectiveness without crisping your own guys..The sweet satisfaction of a big square skull and crossbones..heh.

I rather enjoy BG & BGII combat too. Going up against other magic users is fun as you figure out the best counterspell combinations to blow through their protections. First time I went through BGII I did one PC, this time Im using 4 PCs and 2 NPCs and am doing all the side quests.


Title: A new golden age for RPGs?
Post by: Xilren's Twin on October 28, 2004, 07:11:51 AM
Quote from: WonderBrick
Quote from: Riggswolfe
As for party and exchanged damage...umm..so you're saying you don't like RPG combat?


I just don't like watching the characters in front of me play.  This is often a linear path, with hard numbers.  Combat is usually a trading of blows, and required damage.  Roll-Playing, as Shannow said(*points to sig*).  Stats are more important then player skill and the imagination that the player brings to the table. This makes up a large part of the RPG market, but not all of it.  Examples would be EQ, AO, and Final Fantasy.


Ok, so in a console or PC RPG game that you would like, how would combat be handle if you choose to pursue it?  If you dont like stats and character skill being the primary determinants of combat are you saying you want a player skill/twich based combat model?

Just looking for clarification b/c as others have said, the combat system in KoToR was actually a pretty good meld of real time and turn based and flexibile in terms of how much of each you wanted.  But, being what I would consider a typical RPG, your effectiveness was largerly dependant of your character's abilities and to a lesser extent your decisions to pick the right ability use at the right time.  And that "typical RPG" includes most p&p rpg games too.

Xilren


Title: A new golden age for RPGs?
Post by: Sky on October 28, 2004, 07:45:37 AM
Quote
Combat is usually a trading of blows, and required damage.

As opposed to combat which is knitting a quilt and baking muffins. Why do you play crpgs again? Do you live under a bridge?


Title: A new golden age for RPGs?
Post by: WonderBrick on October 28, 2004, 07:46:01 AM
Quote from: Xilren's Twin
Ok, so in a console or PC RPG game that you would like, how would combat be handle if you choose to pursue it?  If you dont like stats and character skill being the primary determinants of combat are you saying you want a player skill/twich based combat model?

Just looking for clarification b/c as others have said, the combat system in KoToR was actually a pretty good meld of real time and turn based and flexibile in terms of how much of each you wanted.  But, being what I would consider a typical RPG, your effectiveness was largerly dependant of your character's abilities and to a lesser extent your decisions to pick the right ability use at the right time.  And that "typical RPG" includes most p&p rpg games too.


Todd Howard, Producer of Oblivion(sequel to Morrowind), pretty much nailed it perfect, imo.

Quote
Combat is one of the major gameplay elements that's being completely revamped in Oblivion. Some of the most interesting feedback the team got from Morrowind players concerned the nature of combat. PC gamers are used to Western RPG conventions, most of which are derived from Dungeons & Dragons -- conventions that include behind-the scenes die rolls to determine success or failure. Those conventions aren't nearly as common on consoles, especially in first-person perspective games such as Morrowind. Howard described it this way: "It's amazing how many people played Morrowind and said (to us), 'Why is my character missing when he swings? The enemy is right there!,' or 'Why did that guy see me? I thought I was hiding.'"

"We've realized how much combat people really do in a game like this and made it more of a priority to get it right," Howard continued. The Oblivion team actually developed three entirely new combat systems and did extensive testing on them all before settling on the one that will be in the final game. The basic idea of Oblivion combat is to impart the 'kinetic energy feeling' of guys bashing each other with swords. The game will have a number of special moves available and blocking is actively under player control, not automatic. As a result, timing moves, shielding yourself, and responding to the enemy becomes a key strategy in fighting. The team also didn't shy away from the gore either. It isn't over the top or gratuitous, but it does fall in line with the design philosophy of trying to make the game as realistic as possible. Basically, when you really smack someone with a sword, you expect a certain level of blood to come spewing out, so the team is trying to fulfill those expectations.

Action gamers, on the other hand, won't necessarily have an unfair advantage. As Howard himself pointed out, the combat system in every Elder Scrolls game has walked a fine line between RPG and action. They've all been first-person and players always controlled their sword arm in real time, but in prior games, the die rolls added an extra layer of randomness between the player and the world. While the combat system of Oblivion tries to remove those layers, RPG players can breathe easy knowing that their beloved stats haven't gone anywhere. This difference this time is that the player's stats determine what they can do, and how effective those things are, but they're now in full control of the "when." Blocking a blow is manual, for instance, but the effectiveness of that block is determined by your character's block skill -- things like how much damage the block absorbs, how much fatigues it causes and so forth. Striking an enemy with a sword is no longer random, but the amount of damage caused is a function of strength and weapon skill.


Source (http://pc.gamespy.com/pc/the-elder-scrolls-iv-oblivion/558955p2.html)


Title: A new golden age for RPGs?
Post by: Shannow on October 28, 2004, 08:06:04 AM
Quote from: Sky
Quote
Combat is usually a trading of blows, and required damage.

As opposed to combat which is knitting a quilt and baking muffins. Why do you play crpgs again? Do you live under a bridge?


Dude, don't mess with those muffins.


Title: A new golden age for RPGs?
Post by: Xilren's Twin on October 28, 2004, 08:08:19 AM
Quote from: WonderBrick

Todd Howard, Producer of Oblivion(sequel to Morrowind), pretty much nailed it perfect, imo.

Quote
Combat is one of the major gameplay elements that's being completely revamped in Oblivion. Some of the most interesting feedback the team got from Morrowind players concerned the nature of combat. PC gamers are used to Western RPG conventions, most of which are derived from Dungeons & Dragons -- conventions that include behind-the scenes die rolls to determine success or failure. Those conventions aren't nearly as common on consoles, especially in first-person perspective games such as Morrowind. Howard described it this way: "It's amazing how many people played Morrowind and said (to us), 'Why is my character missing when he swings? The enemy is right there!,' or 'Why did that guy see me? I thought I was hiding.'"


Ah, so more twitch less character.  Gotcha.

No offense to Oblivion dev, but that really won't change the gripes from non stat heads all that much.  Now instead of saying "why am I missing with my sword he's right there?" it will be "why isn't this thing dying? I've hit him with my sword 10 times in a row!" from getting low damage numbers or weapon immunities that are hidden.  Or, "why am I still taking damage, I successfully blocked!".

Xilren


Title: A new golden age for RPGs?
Post by: Paelos on October 28, 2004, 08:16:14 AM
Why would "non stat heads" care about RPGs anyway? Without some sort of individual character development it loses all flavor. Deus Ex 2, amongst a myriad of other horrific reasons, proved that to be the case. I always though the original DE was the best way to combine the RPG feel with the twitch combat style.


Title: A new golden age for RPGs?
Post by: Merusk on October 28, 2004, 09:07:56 AM
Quote from: Shannow
I rather enjoy BG & BGII combat too. Going up against other magic users is fun as you figure out the best counterspell combinations to blow through their protections.


I found that a "Big Fucking Sword(tm)" works best.  My winning crew was 2 rangers, a monk, a cleric, a paladin and Imoen.

Quote
Ah, so more twitch less character. Gotcha.

No offense to Oblivion dev, but that really won't change the gripes from non stat heads all that much. Now instead of saying "why am I missing with my sword he's right there?" it will be "why isn't this thing dying? I've hit him with my sword 10 times in a row!" from getting low damage numbers or weapon immunities that are hidden. Or, "why am I still taking damage, I successfully blocked!".


More like more "action-based" less "RNG-based", I'd think.  What they're proposing sounds a little more like a Zelda RPG than a D&D RPG paradigm.   You're running along the rails what character development they choose for you, but there's still development. Different player skillsets are used (button timing vs Min/Maxing) but still an RPG.


Title: A new golden age for RPGs?
Post by: WonderBrick on October 28, 2004, 10:14:53 AM
Quote
Different player skillsets are used (button timing vs Min/Maxing) but still an RPG.


Yes


Title: A new golden age for RPGs?
Post by: Xilren's Twin on October 28, 2004, 11:30:33 AM
Quote from: WonderBrick
Quote
Different player skillsets are used (button timing vs Min/Maxing) but still an RPG.


Yes


Right; player skill based on button timing = twitch.  

Not my cuppa tea b/c the more twich you get, the less rpg it seems.  Too much can lead to "naked guy with dagger beats plate armored guy with sword and shield", aka Fantasy Quake which renders any sort of character development meaningless.

To each there own.

Xilren


Title: A new golden age for RPGs?
Post by: geldonyetich on October 28, 2004, 12:26:41 PM
Too much influence of luck on the game mechanic can get kinda irritating, so I can see where a preference of twitch comes in.   If not twitch, then the other form of player interaction, providing the player with lots of strategic options.

Where I probably went wrong in BG2 is I played a Wizard.   Saving throws can make or break the game when you're relying on spells to get things done.


Title: A new golden age for RPGs?
Post by: sidereal on October 28, 2004, 12:30:59 PM
I don't think the problem is so much random hit/miss outcomes as it is the rendering of it.  I'm guessing most people would be comfortable with letting character skill determine individual hit results, as long as it made sense visually.  When your characters does the exact same swing animation to the exact same hit location over and over, and some miss and some don't, that's kind of irritating.  If the misses are rendered as the target blocking or dodging out of the way, that tends to go over better.


Title: A new golden age for RPGs?
Post by: Sky on October 28, 2004, 12:37:27 PM
Quote
When your characters does the exact same swing animation to the exact same hit location over and over, and some miss and some don't, that's kind of irritating. If the misses are rendered as the target blocking or dodging out of the way, that tends to go over better.

Excellent point.


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 01:28:44 PM
Quote from: sidereal
I don't think the problem is so much random hit/miss outcomes as it is the rendering of it.  I'm guessing most people would be comfortable with letting character skill determine individual hit results, as long as it made sense visually.  When your characters does the exact same swing animation to the exact same hit location over and over, and some miss and some don't, that's kind of irritating.  If the misses are rendered as the target blocking or dodging out of the way, that tends to go over better.


Personally, i wanted the animations to somehow reflect why the attack did/didn't succeed.  Did they fail their attack skill?  Did it bounce off of my armour?  Did I block?  Did i dodge?  Ideally i would want a seperate animation/sound effect for each case.  

For example, in COH there are several powers that help in defense. But it might not be clear which was the reason i didn't get hit.  If i have acrobatics, i'd like to see my character do a cartwheel out of the way.  If I had hover, id like to see my character do a barrell roll.  If it was smoke, i'd like to see the smoke get real thick for a second.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 01:45:10 PM
Quote from: sidereal
I don't think the problem is so much random hit/miss outcomes as it is the rendering of it.  I'm guessing most people would be comfortable with letting character skill determine individual hit results, as long as it made sense visually.  When your characters does the exact same swing animation to the exact same hit location over and over, and some miss and some don't, that's kind of irritating.  If the misses are rendered as the target blocking or dodging out of the way, that tends to go over better.


KoTR was generally pretty good about this. If you missed alot of the times the enemy would block with their weapon or duck or something similiar.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 01:46:54 PM
Quote from: WonderBrick
Quote
Different player skillsets are used (button timing vs Min/Maxing) but still an RPG.


Yes


Ok. I understand. My big problem with games that lean more towards player skill is twofold:

1) It feels like the character development is somewhat undermined.
2) I've yet to see an action RPG (which is the genre I typically lump these into, anything from Zelda to Morrowind fits into here in varying degrees) where you had a party. And I enjoy the more tactical feel of a party, as well as NPC interaction if done right. (see KoTR or BG 1&2 for examples.)


Title: A new golden age for RPGs?
Post by: sinij on October 28, 2004, 02:09:11 PM
Quote from: Riggswolfe

Ok. I understand. My big problem with games that lean more towards player skill is twofold...


I might be in minority here but player skill is not what breaks immersion for me. If I can beat fully plated guy wearing nothing but briefs and using rusty butter knife it is because I'm Baalspaw/jedi/avatar/whatnot and guy I did it to is just canned NPC JoeShmoe.

Still I don't enjoy console RPGs even that I don't  mind twitch factor in RPGs. For me playing with console controllers is like trying to play FPS by using chopsticks to move mouse and press keys.


Title: A new golden age for RPGs?
Post by: sidereal on October 28, 2004, 02:25:57 PM
Quote from: rscott
Personally, i wanted the animations to somehow reflect why the attack did/didn't succeed.  Did they fail their attack skill?  Did it bounce off of my armour?  Did I block?  Did i dodge?  Ideally i would want a seperate animation/sound effect for each case.



Good times, good times.
To delve into uber-geekdom for a moment, my PnP roleplaying group actually did this for a while.  We'd stack the AC bonuses in a particular order, so you can see which effect contributed to the miss.  If the hit would miss an AC10, it was just a complete miss. . sword hit the wall.  If the armor was the factor, it bounced off a breastplate.  If shield, ..  If dex, .. If magical ring, .. etc.  Made for much more interesting combat narrative, but was pretty tedious.  Computers are ideal for handling this.


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 02:34:27 PM
There are some very early pnp systems that had this build into the gules.  So no special fiddling was needed.  Its a shame that computer rpgs still lag behind in this regard.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 03:16:10 PM
Quote from: rscott
There are some very early pnp systems that had this build into the gules.  So no special fiddling was needed.  Its a shame that computer rpgs still lag behind in this regard.


This makes me want to write a text-based RPG that does take this stuff into account. Maybe a simple gladiatorial game based on the d20 ruleset to make it easier.


Title: A new golden age for RPGs?
Post by: Megrim on October 28, 2004, 03:20:48 PM
Quote from: sidereal
Quote from: rscott
Personally, i wanted the animations to somehow reflect why the attack did/didn't succeed.  Did they fail their attack skill?  Did it bounce off of my armour?  Did I block?  Did i dodge?  Ideally i would want a seperate animation/sound effect for each case.



Good times, good times.
To delve into uber-geekdom for a moment, my PnP roleplaying group actually did this for a while.  We'd stack the AC bonuses in a particular order, so you can see which effect contributed to the miss.  If the hit would miss an AC10, it was just a complete miss. . sword hit the wall.  If the armor was the factor, it bounced off a breastplate.  If shield, ..  If dex, .. If magical ring, .. etc.  Made for much more interesting combat narrative, but was pretty tedious.  Computers are ideal for handling this.


Yup, that sounds about right.
Whenever i'm DM'ing a game with my group, my combat narrative always includes this kind of stuff. It's also a great way of hinting to the players if they are doing something wrong (i.e. blunt weapons vs zombies).

 - Meg


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 04:37:33 PM
Quote from: Riggswolfe

This makes me want to write a text-based RPG that does take this stuff into account. Maybe a simple gladiatorial game based on the d20 ruleset to make it easier.


I had actually done something like that a while back.  The difficulty was putting together interesting text so that the fight flowed.


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 04:42:27 PM
Quote from: rscott
Quote from: Riggswolfe

This makes me want to write a text-based RPG that does take this stuff into account. Maybe a simple gladiatorial game based on the d20 ruleset to make it easier.


I had actually done something like that a while back.  The difficulty was putting together interesting text so that the fight flowed.


Well what I was thinking about was the conversation of taking things like armor, dexterity, etc into account and breaking it up that way. So then you wouldn't have to worry about the flavorful text. If say you hit a 15. The computer runs that against the opponents armor class and determines that you hit in the range covered by their chainmail. So it'd output something like "Your blade skitters over the chain mail without penetrating." Make like say, 4 or 5 random results like that for each armor type, for dexterity, for shields, and you'd have a decent variety.


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 04:57:33 PM
Thats what i did, but there was still the question of making it work from one round to the next.  I was shooting for text of this sort of flavour...

http://www.bit-net.com/~johnh/dm/examples/beast.txt


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 05:10:13 PM
That's that gladiator game I played in the early 90s! Is it still running somewhere?


Title: A new golden age for RPGs?
Post by: rscott on October 28, 2004, 05:24:05 PM
My brother played it as well.  Its called Duelmasters as i'm sure you know.  

Check it out at

http://www.reality.com/duel2


Title: A new golden age for RPGs?
Post by: Riggswolfe on October 28, 2004, 05:26:41 PM
That's it!! I loved that game but totally lost track of it after that con. Of course, back then I didn't have much in the way of internet access (1200 baud modem, BBSs were about as much as I could get).

I still fondly remember my gladiator who I named Not Bad. He dual wielded morning stars. Made it to the final round of the con tourney when a wound he'd recieved in his very first fight ever reopened and he bled to death after nearly killing his opponent. *sigh* I may have to check this out.


Title: A new golden age for RPGs?
Post by: sidereal on October 28, 2004, 05:36:30 PM
OMFG that rules.

Computer graphics were such a mistake


Title: A new golden age for RPGs?
Post by: Alkiera on October 28, 2004, 08:02:27 PM
Quote from: sinij
Still I don't enjoy console RPGs even that I don't  mind twitch factor in RPGs. For me playing with console controllers is like trying to play FPS by using chopsticks to move mouse and press keys.


Speaking of playing an FPS with chopsticks... have you read PA's discussion of the Nintendo DS?  FPS, played with stylus and trigger buttons. (Well, that's one of the options anyway.  Stylus input works alot like mouselook, apparently.)

Alkiera