Title: Four Year Anniversary Message Post by: Nevermore on April 28, 2008, 10:49:40 AM So Positron posted a four year anniversary message (http://boards.cityofheroes.com/showflat.php?Cat=&Board=info&Number=10685737&bodyprev=#Post10685737) that says pretty much what you would expect such a message to say, but with this little addition:
Quote I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon. If it's built off of the supergroup base tech, players could come up with some really interesting missions. There will obviously have to be some Dev oversight on what gets put into the game for general player consumption in order to ward off the penis shaped maps and EZ-Farm© loot generators but the upside looks like fun. Title: Re: Four Year Anniversary Message Post by: Trippy on April 28, 2008, 05:16:28 PM Yea the Danger Room that people have been asking for since beta! :awesome_for_real: :drill:
Though this is one step better since you can share it with other people rather than just having it be an in-game custom mission dispenser. Title: Re: Four Year Anniversary Message Post by: UnSub on April 28, 2008, 06:44:00 PM It's a very good feature idea.
I hope it can be implemented without either being to exploitable or being too reduced in scope to stop the exploits. Title: Re: Four Year Anniversary Message Post by: Lantyssa on April 28, 2008, 08:31:10 PM Four year anniversary badges are active for anyone who cares.
Title: Re: Four Year Anniversary Message Post by: Llava on April 28, 2008, 09:16:38 PM Very smart as it gives them a constant flow of content that requires no additional investment from them, but why are they hiring mission designers if this is going in?
Title: Re: Four Year Anniversary Message Post by: Velorath on April 28, 2008, 11:45:43 PM I'll resub for this when it goes live.
Title: Re: Four Year Anniversary Message Post by: JWIV on April 29, 2008, 05:13:07 AM I'll resub for this when it goes live. It still amazes me just how much CoH can get right (and how often they get it wrong). Turning an MMO into a user created sandbox is potentially huge if done right. Title: Re: Four Year Anniversary Message Post by: Hutch on April 29, 2008, 09:39:24 AM Wow. If they do this right it's very exciting ;D
Title: Re: Four Year Anniversary Message Post by: Glazius on April 29, 2008, 02:15:46 PM Very smart as it gives them a constant flow of content that requires no additional investment from them, but why are they hiring mission designers if this is going in? Some ideas come to mind: - new geoms, players only work with existing room tiles - new mission mechanics - cutscenes! - official "story bible" plot - screening player missions part of job description - players only get a limited toolbox and designers get the whole thing Not in terms of not being able to use or having to unlock certain maps and enemies (that didn't do the Ryzom Ring any good), but maybe designers are the only ones who can make missions with locked doors or cutscenes or custom rooms or enemy "replacement" (the map starts out empty but after you complete an objective it fills up). Title: Re: Four Year Anniversary Message Post by: Jimbo on May 01, 2008, 06:10:06 AM I just got my 4 year reward today, picked a light fairy that helps with +defense and +endurance regeneration. I guess they did it by month instead of actual date (I'm about mid month by the account checker), which is fine by me, rewards a little earlier is allways nice.
Title: Re: Four Year Anniversary Message Post by: Xanthippe on May 02, 2008, 06:57:40 AM Wow. This is the best news I've heard out of any mmo in quite a long time. Going to resub.
Title: Re: Four Year Anniversary Message Post by: tazelbain on May 02, 2008, 07:04:18 AM How did the flattened xp curve work out?
Title: Re: Four Year Anniversary Message Post by: Lantyssa on May 02, 2008, 07:43:24 AM I'm advancing my mid-twenties villain pretty fast, but that's not a very good indication. The person I duo my high level hero with isn't playing so I can't play her to tell how it is in the 40s.
One of my friends hit the 40s with the last double xp weekend and is going along quiet happily. She's not noticing a grind so either she has a high tolerance or the curve is helping. Title: Re: Four Year Anniversary Message Post by: Trippy on May 02, 2008, 07:48:44 AM Pretty well. I haven't leveled a character above 35 yet under the new system but from 10 - 35 if you are picking up missions as fast you can you can level at the rate approximately 1 level per hour. E.g. the Positron, Synapse, and Sister Psyche TFs take 3 - 4 hours each in a good, properly sized team and each can get you 5 or 6 levels. That'll take you just about to level 25 from level 10 (though I wouldn't recommend starting that low for Posi, 12 is better). The Citadel TF starting at 25 will get you to about 27 - 28 (again in 3 - 4 hours). Or you could do Moonfire and then Citadel and that'll get to you very close to 30. Once you hit 30 you can do the Katie TF in 30 minutes and get approximately one level per run (depends if you SK or not) so that'll take you to 35 in about 3 to 4 hours. So you are looking about maybe 30 hours on the high side to get to 35 starting from level 1. That's without being explicitly power leveled. That's also assuming you vendor all your loot and don't bother with crafting, side missions (like your costume slots) and so on.
Title: Re: Four Year Anniversary Message Post by: climbjtree on May 02, 2008, 10:38:52 AM Did they fix the issue with ATI cards?
Title: Re: Four Year Anniversary Message Post by: Venkman on May 02, 2008, 02:14:48 PM Just came over from KallDrexx's thread (http://kotaku.com/385143/city-of-heroes-to-unleash-user+created-content). This is good news. Time to start paying attention to CoX again. I've in the past loved that game a LOT, until level 14. But the flattened XP curve itself seems like a nice add.
What servers y'all on? Title: Re: Four Year Anniversary Message Post by: Trippy on May 02, 2008, 02:55:40 PM Did they fix the issue with ATI cards? Which issue are you referring to?Title: Re: Four Year Anniversary Message Post by: Lantyssa on May 02, 2008, 08:47:48 PM Pinnacle. Global handle is Latency.
Title: Re: Four Year Anniversary Message Post by: Signe on May 03, 2008, 07:33:32 AM When I play, which I might again soon, most of my villains are on Virtue and most of my heroes are on Victory. We made Bat Country on Victory when f13 started playing.
Title: Re: Four Year Anniversary Message Post by: climbjtree on May 03, 2008, 09:19:03 AM I used to play on an nVidia card, and everything was grand. When I moved to an ATI, there are all sorts of problems. I was under the impression that they only support high end ATI stuff, but I could be wrong.
Is there no issue? Title: Re: Four Year Anniversary Message Post by: Modern Angel on May 03, 2008, 11:23:22 AM How flattened is the xp curve, precisely? That's actually the main thing for me. I'd love to get a quick fix for a couple months but actually get past level 15 for once before burning out.
Title: Re: Four Year Anniversary Message Post by: Trippy on May 03, 2008, 04:03:44 PM Code:
This is data gathered by a player. A "blank" means he didn't get any info for that, not that there's no exp boost at that level. Also he didn't get past 38, not that there's no exp boost past that point. It's intentional that some levels actually have a lower boost than a previous or later level. What they did is datamined the leveling rates (how long it took people get go from x to y) and adjusted the exp that way, rather than just setup an increase based on a formula. That's why for example 22 gets no boost for minions. Title: Re: Four Year Anniversary Message Post by: Trippy on May 03, 2008, 04:07:58 PM I used to play on an nVidia card, and everything was grand. When I moved to an ATI, there are all sorts of problems. I was under the impression that they only support high end ATI stuff, but I could be wrong. No there's lots of ATI issues. I thought maybe you were thinking of one in particular. CoH is an OpenGL game and ATI has incredibly crappy OpenGL drivers except for the id games (which they specifically tune and make sure it's working 100% for) so CoH has had issues with ATI cards since the very beginning and still does though I no longer keep track of the specifics since I no longer use ATI cards.Is there no issue? Title: Re: Four Year Anniversary Message Post by: Signe on May 03, 2008, 05:27:14 PM I'm going to resub for a month or so, AGAIN, after I max out a couple of AoC characters. Since the max is level 13 for the open beta, it shouldn't take too long. My global is Signe. I never uninstalled and patching is always trivial. You can even patch while you're unsubbed.
Title: Re: Four Year Anniversary Message Post by: Xanthippe on May 04, 2008, 06:45:06 AM Trippy, can you please explain what that chart means? It makes no sense to me; I'm missing what the numbers actually mean. The number of minions is higher for new than old, but what does it mean at level 14, for example, to go from 22 to 37 minions, 48 to 123 lieutenants, and so on?
Title: Re: Four Year Anniversary Message Post by: Trippy on May 04, 2008, 06:54:00 AM The numbers are the actual experience points gained. E.g. at level 14 you used to get 22 exp per minion, now you get 37 exp per minion.
Title: Re: Four Year Anniversary Message Post by: Xanthippe on May 04, 2008, 07:01:02 AM Ahh, that's what I was missing - thank you.
Title: Re: Four Year Anniversary Message Post by: Xanthippe on May 04, 2008, 04:46:31 PM How flattened is the xp curve, precisely? That's actually the main thing for me. I'd love to get a quick fix for a couple months but actually get past level 15 for once before burning out. What a huge difference in xp gain. I played a couple of hours and felt like I significantly progressed. And this was on my level 32 blaster. Title: Re: Four Year Anniversary Message Post by: Numtini on May 04, 2008, 07:28:52 PM I reupped and even at 30, the xp was noticeably easier.
Title: Re: Four Year Anniversary Message Post by: jpark on May 04, 2008, 09:12:40 PM I have always had a lot of respect for this game - it will be very interesting to see where this goes.
Title: Re: Four Year Anniversary Message Post by: Lantyssa on May 05, 2008, 07:41:12 AM I realized last night I've gone from 26 to 28 on two contacts whom I still have a few missions for. The only thing I have done besides missions is one bomb hunting group and the subsequent invasion. It's definately faster.
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