Title: Standings question Post by: Morat20 on March 30, 2008, 09:43:02 PM I have a question. I, as a Gallente who has run a number of Gallente Missions, am currently disliked by the Caldari and the Amarr:
My personal standings (via my character sheet, including my Diplomacy 3) are: Caldari State: -1.73 Amarr Empire: -0.33 Now, the BAT standings towards those two are: Caldari State: 0.43 Amarr Empire: 0.08 Which standings apply, when it comes to things like "Should I totally avoid Amarr space, because my standings are so low they'll shoot me"? Title: Re: Standings question Post by: Nerf on March 30, 2008, 09:53:00 PM Probably whichever is lower, but npcs dont start shooting until -5 I think, so you've got awhile.
Title: Re: Standings question Post by: sanctuary on March 31, 2008, 12:20:36 AM There used to be an 'interesting game mechanic' that allowed your character to complete the tutorial missions for all races. I was able to gain 2.0 standing with the empire factions simply by flying to the starting location for each race and doing their starter missions. I'm not sure when this was changed.
Title: Re: Standings question Post by: Nerf on March 31, 2008, 12:37:12 AM I don't think it ever was.
Title: Re: Standings question Post by: Phred on March 31, 2008, 01:28:45 AM The same thing has happened to me except it's Gallente who don't like me, I guess from all the Kaalakiota missons I've been running . I've been digging around with people and places and I can't seem to find any agents I could go run missions for for the Gallente. Does anyone know how to up that faction? I'm only at -1.93 atm and I know I can adjust it with some points in diplomacy but somehow being disliked by my own people bothers me, though it didn't bother me to shoot down all those gallente ships on the missions.
Title: Re: Standings question Post by: IainC on March 31, 2008, 02:28:55 AM After grinding Spacelane Patrol standings to ~9.5, I had to train Diplomacy to 4 before I could get even crappy level 1 Gallente agents to talk to me. The good news is that once you get even one agent to talk to you, improving your standing from a negative is quite fast and you can soon unlock higher level agents with few problems. IIRC it took about 3 nights of grinding 1s and 2s to get access to the high quality Level 3 agent I was after in Federal Intelligence.
As far as being shot at is concerned, I believe your personal standing is the important one, corp standing with NPC factions affects corp rights such as POS anchoring etc, with NPC corps it only applies to a character as long as you don't already have your own standing with that corp. Title: Re: Standings question Post by: Endie on March 31, 2008, 02:33:55 AM The answers to all of your standings questions lie here (http://www.newedenlibrary.net/eon/faction_standings.shtml). Now you just need to work out how to read the answer. Basically, if you gain standings with one faction, you lose with all the ones who have negative standings listed on there with that faction, with the change modified by the "degree" of dislike (ie the magnitude of the negative number).
Thus, running storyline missions for the Amarr Empire will make tha Ammatar mandate like you more by almost the same amount, the Caldari State by half the gain, but Jove will like you a little bit less and the Minmatar will drop you .5 for every 1.0 you gain with Amarr. Remember that such a standings loss will then be altered by the difference between your current standing and -10 and by your social skills, most likely your diplomacy skill (assuming they already dislike you a bit). Edit: note that the Interbus is positive with everyone except the pirate factions. Sadly, I don't think that they have any storyline agents, though I may be wrong there... it's either that or LP stores. Title: Re: Standings question Post by: ajax34i on March 31, 2008, 06:30:39 AM Yeah, the trick is to plan ahead, and prep your factions from the start.
If you, for example, do some missions for a Caldari Navy L3 agent, and some missions for a Federation Navy L3 agent, at the beginning when your Diplomacy + the fact that you haven't messed up your factions too badly allow you to have access to both, then both agents will like you forever. So you can then go ahead and completely screw your faction with, say, the Gallente Federation, and that Fed Navy agent will still like you. Provided that you can still enter the system where he is, you can then jump straight into L3 missions to repair your faction, if you want. Title: Re: Standings question Post by: Phildo on March 31, 2008, 06:40:07 AM And even if your Gallente standing falls too low to enter their space, you may still have access to Minmatar space where you could also raise your Gallente standing.
Title: Re: Standings question Post by: ajax34i on March 31, 2008, 06:49:15 AM Well if your particular L3 buddy is in 0.5, your standings could fall quite a bit.
Title: Re: Standings question Post by: VickeVire on March 31, 2008, 07:24:46 AM always try to stay above -2.0 as that is the limit for traveling in 1.0 secure space
faction standing follows the same rules as CONCORD standing regarding what system you can travel Title: Re: Standings question Post by: Morat20 on March 31, 2008, 12:09:31 PM Crap. I'm going to have to run some missions that boost Caldari standing -- or invest more time in Diplomacy. Ugh.
Title: Re: Standings question Post by: Endie on April 01, 2008, 12:39:51 AM I've rnu hundreds and hundreds of L4 missions down through the years almost all for Caldari factions, and never had trouble in Gallente or Minmatar space. It's really hard to mess up your standings that bad.
Title: Re: Standings question Post by: Calantus on April 01, 2008, 12:50:04 AM I've just been dropping any mission that requires me to hit minmatar or gallente forces. That way the only standings losses I get are from story mission completion rep which is very slow. It might be harder to do if you mission for big chunks of time, but for me I never run into the 4 hour limit on dropping missions so I'm good there.
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