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Title: Remember Mythos? They had a patch!
Post by: Signe on March 27, 2008, 09:42:16 AM
Quote
Hello Mythosians and welcome to patch you have all been waiting for!

Zone3 - the Umbral Peaks includes the town of Mistglade and the archaeological excavation of Arc'led and brings to you new quests, monsters, a new race – Cyclops and areas! Keep in mind that Zone3 is not quite complete yet - we have more quests and tilesets to go in - but there's a good bit to do there right now, and higher level monsters for you to battle, and quests to complete, as well as new random quests. So grab that <insert your favorite drink here>, sit back and enjoy reading all that’s new to Mythos! We hope you’re as excited about these changes as we are!


New Additions:

Combat

    PVP
    Back by popular demand… We would like to re-introduce PVP to Mythos! Each zone will have access to a Shadowlands portal which allows you to switch to an all-PVP world (even in town!) where you can aggress against other players at any time. Tread carefully for if you fall it means you drop one random piece of your equipped loot. Killing low-level players will increase your Anarchy rating, and you will drop more loot when killed - other players can see your Anarchy rating visually, so watch out! Additionally, much more of the world is shared in small instances. You can potentially run into other players anywhere. Note: Monsters respawn in these regions.

    For those that wish to live on the edge we also offer a Shadowlands Only mode which is available at character creation. This will flag your character permanently for PVP and can not be changed back so choose this option wisely.

    Dueling
    We have added in the ability to duel others. There is no risk with dueling other then feelings getting hurt and bragging rights! To challenge another player to a duel type /duel – or click on the quote bubble above another players head and choose “duel” from the radial menu, just like when you trade or whisper another person. Low level zombies are available for people to kill to summon minions. No experience or money will be awarded for killing these.

    Mail System
    Tired of waiting for your friend to login to give him some items you have been saving? Wait no more… just mail those items them! The mail system is the first step to moving towards the auction system being in place. The mail system will allow players to send and receive messages, items and money to anyone, including your own characters!

Crafting
Introducing an all new crafting system with hundreds of recipes, harvestable ingredients, ingredient refinement, a full Crafting skill tree, and a unique risk-based system of crafting. No grind! There are also crafting quests. For more information on crafting click here http://forums.mythos.com/showthread.php?t=15186.

    * Crafters will now have a separate crafting ingredient backpack to prevent clutter.
    * Crafting has a separate Respec option with the same rules


User Interface

    * WASD control in Advanced Camera mode is now available!
    * Instance switching via dropdown menu in towns
    * Autorun can now be keymapped
    * Ignore Targets key - hold down this button to force yourself to ignore interaction or attack
    * Key/Button remapping
    * Chat/Automap background opacity control
    * Chat bubbles above other players’ heads
    * Advanced Camera mode - play behind the shoulder, or rotate your camera! ( Accessible via the options menu )
    * Red health warning when health is low - visible at screen borders
    * Quest Tracking and Buffs/Debuffs slide over when panes are open to remain visible
    * Bottom HUD Health/Mana elements sized up and moved
    * Hide Headgear option
    * Automap Zoom settings persist after restarting the game
    * Improved Vanity camera
    * Recompressed all UI textures for crisper UI
    * Fixed improper click area on dropdown menus

Items

    * Armor and Trinkets now have sockets. Socketables provide different effects based upon what they are added to.

Races

    * New race – Cyclops!
    * All races now get some mild racial bonuses
    * Human Male beards
    * Improved several wardrobe textures, and fixed several wardrobe problems ( Female Gremlin Gadgeteer shoulders, for instance )

Grouping and Combat

    * Increased party XP scaling
    * Hirelings respawn with you when you die
    * Investing in the Skill Tree tiers gives you bonuses to core stats, with different breakdowns by class
    * Skyship travel gated by level
    * Monsters rendering behind walls are colored 'Red' for hostile
    * Several new 'group' potions that can be tossed into a crowd (Group Heal, Group Antidote, etc.) as well as bandages which heal slowly over time even after health is maxed.
    * Removed Respec cap, but cost doubles each time. Respecs remain disallowed in Hardcore and Elite

Zones and Quests

    * Vin Graves now has a cool boss fight in Zone 2
    * All outdoor regions now have border filler, so that you don't see black edges
    * Monsters properly respect line-of-sight in outdoor regions when rendering
    * Units fade smoothly in and out of view, instead of popping
    * Raven behaviors fixed – less crazy
    * Elite difficulty increased
    * Monster density increased in most dungeons
    * Hardcore resurrection exploit fixed
    * Balanced monster gold drops

Misc

    * Alt-Tabbing the game will not turn areas black
    * New and improved skies
    * Tons of optimization - the game should run substantially better for many players, hopefully
    * Particles now dynamically throttle based on framerate to keep things running smoothly
    * Nice new loading screens - lots more of them too
    * Fixed several shadow rendering cutoff problems
    * Loads of new sounds
    * Hopeful fix for the dreaded 'black startup'
    * Pet health bars
    * Friends list should properly update on login
    * Improved pathing - less craziness near unpathable areas, more 'solid'
    * Roads are shared similar to the sharing in the Shadowlands - you can run across other players on public roads, and these areas respawn. Things DO NOT respawn 'in sight'

Skill Fixes/Tweaks

    * Fixed free-identify exploit
    * Wisdom now contributes to non-weapon-based Skill damage! 4 points of Wisdom = 1% bonus. So, a Wisdom of 200 would provide a 50% bonus to nonweapon skill damage
    * Boom Zipper damage repaired, and they detonate faster
    * Hemorrhage – damage radius doubled
    * Raze, Adrenaline Rush upgrade – damage increased
    * Blade Shards, Deep Wounds upgrade – was never proccing explosion. – Fixed
    * Adept of Edges, Blade Specialist upgrade – was never proccing bleed. – Fixed
    * Blood Boil – Doubled damage, spread out between tier nodes
    * Blood Command – Tripled damage, spread out between tier nodes
    * Fiery Weapon – damage smoothed over ranks
    * Flamewielder, Fiery Weapon upgrade – explosion was not damaging on proc – Fixed
    * Burning Sweep, Blazing Blade upgrade – Ignite chance improved
    * Thermal Damage, Thermal Shield upgrade – No damage was reflecting. – Fixed
    * Cinderwall – Mana cost reduced and smoothed
    * Improved Latchbomb – Mana cost increase halved. Various latchbomb properties improved - detonation now happens properly, range of detonation improved, generally not as crummy overall. Also looks a bit nicer.
    * Improved Noxius Grenade – Poison Damage bonus increased, poison chance decreased
    * Seeking Shot – Cooldown removed
    * Deafening Explosion – Damage increased by 150%
    * Marksman’s Refire, Rapid Refire upgrade – Damage increased by 100% at max and smoothed along that tier node
    * Galvanic Widget – Tripled movement speed
    * Suppression Widget can now reduce target resists in last tier
    * Toggleable skills with cooldowns now properly respect the cooldowns
    * All Gadgeteer minions get minion bonuses
    * Flame Turret turn rate sped up
    * Fixed overspawning of Gadgeteer widgets
    * Blood Mist cooldown reduced by 1 second
    * Piercing barrage damage reduced with subsequent ricochets making it less overpowered
    * Bauble Traps start with more HP
    * Many, many other skill fixes and adjustments across the board

Hey, Lant... Xant... CRAFTING!


Title: Re: Remember Mythos? They had a patch!
Post by: Morfiend on March 27, 2008, 10:05:46 AM
Does anyone else find it funny that the game designed to test Hellgates Netcode, is actually turning out to be a much better game than Hellgate?


Title: Re: Remember Mythos? They had a patch!
Post by: Signe on March 27, 2008, 10:09:35 AM
I am.  It's a cute game and a fun way to pass time without getting too involved.  Even with crafting and PvP (again), it's like MMO-lite.  I was really willing to get into Hellgate, too.  It was so disappointing. 


Title: Re: Remember Mythos? They had a patch!
Post by: schild on March 27, 2008, 10:36:10 AM
That crafting sounds amazing.

Shame the classes/skill trees bore the hell out of me.


Title: Re: Remember Mythos? They had a patch!
Post by: Yegolev on March 27, 2008, 11:11:53 AM
Does anyone else find it funny that the game designed to test Hellgates Netcode, is actually turning out to be a much better game than Hellgate?

I know they say that, but really what they did was take Fate, gut the skill system, replace with crappy skill tree, and add multiplayer.  That said, there are some neat additions and fixes in that list.


Title: Re: Remember Mythos? They had a patch!
Post by: Lantyssa on March 27, 2008, 12:18:08 PM
Maybe I'll look into it.  For some reason it never caught my eye when I saw any references to it.  I'll probably forget about it by the time I get home tonight.


Title: Re: Remember Mythos? They had a patch!
Post by: Sauced on March 27, 2008, 01:31:47 PM
I played once or twice, and then the third time... well, it's a black screen with a UI on top.  Haven't tried since - was it just me?


Title: Re: Remember Mythos? They had a patch!
Post by: Signe on March 27, 2008, 02:30:21 PM
It never happened to me.  Were you taking heroin? 


Title: Re: Remember Mythos? They had a patch!
Post by: Sauced on March 27, 2008, 02:32:35 PM
Voodoo could be slipping me anything, I'd never know it.


Title: Re: Remember Mythos? They had a patch!
Post by: Xilren's Twin on March 27, 2008, 03:57:35 PM
I played once or twice, and then the third time... well, it's a black screen with a UI on top.  Haven't tried since - was it just me?

Happened to me a lot; there was a graphic setting to fix it though...


Title: Re: Remember Mythos? They had a patch!
Post by: Rondaror on March 28, 2008, 05:58:29 PM
Nice game.....what is nice? Nice is something...arrrrr.....Nice  :-)

It doesn't keep my attention for more then 1 hour, then I get bored of it.



Title: Re: Remember Mythos? They had a patch!
Post by: Nija on April 01, 2008, 03:54:51 PM
That crafting sounds amazing.

Shame the classes/skill trees bore the hell out of me.

I fired this up again due to the recent patch and I'm having the same issues. I have looked over all of the skillsets for each class and I've made 4 different characters, but I'm not happy with any of them.

I'm not sure if it's the slow, 2 points per level skill progression or just the spacing of useful skills or what yet.

My latest character is going to be my new "main" though - Add me to friends. It's "Barnaby". Level 8 elite mode.


Title: Re: Remember Mythos? They had a patch!
Post by: Yegolev on April 01, 2008, 04:08:52 PM
I am pretty sure it's both how slowly new skills are opened AND how useless they are unless (even if?) you specialize.  I can't see why I would, for example, want to put my few points into both a flame turret and a lightning widget when it takes, what, five or six points to max out the flame turret skill itself, nevermind the points needed to open the enhancements for it.  Six points is three levels.  They really, REALLY need to rip it out and install the Fate skill system.  Trees suck.  They sucked in D2 and they suck now.


Title: Re: Remember Mythos? They had a patch!
Post by: schild on April 01, 2008, 07:26:19 PM
I thought they worked in Titan Quest, but only because of how many skill points you got and how fast you leveled. Also, tangible differences - AND OFTEN.


Title: Re: Remember Mythos? They had a patch!
Post by: Yegolev on April 01, 2008, 09:23:37 PM
I do agree with the notion that TQ had the best implementation of skill trees so far.  Now, if you invert the screen and cut the points waaaay down, you sort of have the Mythos trees.

The crafting trees, on the other hand, I think are well-done.  They need to take a pass at drop rates, I think, but overall it's a decent design.


Title: Re: Remember Mythos? They had a patch!
Post by: CharlieMopps on April 04, 2008, 02:30:14 AM
Anyone know how I could get an invite for this? I wanna check it out.


Title: Re: Remember Mythos? They had a patch!
Post by: Velorath on April 04, 2008, 02:50:04 AM
Does anyone else find it funny that the game designed to test Hellgates Netcode, is actually turning out to be a much better game than Hellgate?

I think I actually managed to play Hellgate longer than I did Mythos.  Mythos felt slower than Diablo, and didn't have anywhere near the atmosphere of either Diablo or Titan Quest.  Maybe that changed later on, but the forest/cave stuff near the beginning that I tried was too much of a yawnfest for me to ever get through it.


Title: Re: Remember Mythos? They had a patch!
Post by: Yegolev on April 04, 2008, 06:20:06 AM
Anyone know how I could get an invite for this? I wanna check it out.

The invites have ended, so you're shit out of luck until it goes retail or you convince someone to share an account.

I don't know when it will actually go retail, but props to the team for not setting a retarded release date in stone.  It's already at least fifty times better than Hellgate.  Now they just have to fix the damaged skill system... but I doubt they will, if only because Diablo 2 had (shitty) trees and motherfuckers love Diablo 2.


Title: Re: Remember Mythos? They had a patch!
Post by: rattran on April 04, 2008, 08:12:32 AM
When they redid the webpage, the invite system didn't get redone. It's supposed to go open beta soon, and it's not going to retail as such. It'll be free to download, free to play. With an rmt shop.


Title: Re: Remember Mythos? They had a patch!
Post by: Nija on April 04, 2008, 09:02:00 AM
Mythos is slow until you figure out how the enchanter works and you refuse to have less than +50% movement speed through items at all times.