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f13.net General Forums => City of Heroes / City of Villains => Topic started by: Hutch on March 12, 2008, 09:01:59 AM



Title: Issue 12 Preview on CoH site
Post by: Hutch on March 12, 2008, 09:01:59 AM
Issue 12 Preview (http://www.cityofheroes.com/game_update12.html)

Villain Epic Archetypes!
Romans!
UI Updates!
Powerset Proliferation!

And much more! Get Yours Today!


Title: Re: Issue 12 Preview on CoH site
Post by: Nevermore on March 12, 2008, 09:21:09 AM
You beat me to it!  :angryfist:


Title: Re: Issue 12 Preview on CoH site
Post by: Trippy on March 12, 2008, 09:32:52 AM
Wow that powerset proliferation feature is going to be a problem for me -- I already have so many alts. Probably time to get some more account keys (to get a head start on vet rewards).


Title: Re: Issue 12 Preview on CoH site
Post by: tazelbain on March 12, 2008, 10:36:46 AM
Impressive.


Title: Re: Issue 12 Preview on CoH site
Post by: Nevermore on March 12, 2008, 10:38:24 AM
Confirmed so far are Plant Controllers, Storm Corruptors, Axe and Mace Brutes and Psychic Blast Blasters.


Title: Re: Issue 12 Preview on CoH site
Post by: Damn Dirty Ape on March 12, 2008, 10:47:36 AM
Damn!  Those Roman armor pieces look sweet!  Any info about how those pieces will be unlocked?  Hopefully, no task force will be required.


Title: Re: Issue 12 Preview on CoH site
Post by: Hutch on March 12, 2008, 10:49:39 AM

Article by Matt Miller aka Positron (http://www.plaync.com/us/news/2008/03/dev_corner_city.html)

In which he names some of the "new" powersets, e.g. Psychic Blasters.


Title: Re: Issue 12 Preview on CoH site
Post by: Nevermore on March 12, 2008, 10:52:38 AM
Damn!  Those Roman armor pieces look sweet!  Any info about how those pieces will be unlocked?  Hopefully, no task force will be required.

My guess is the same way you unlock the costume pieces in the RWZ: you probably get some kind of token you turn in for the various pieces.


Title: Re: Issue 12 Preview on CoH site
Post by: Hutch on March 12, 2008, 12:55:48 PM
Dev Tracker (http://boards.cityofheroes.com/showflat.php?Cat=0&Number=312062&an=0&page=0&gonew=1#UNREAD)

One of the devs posted that:
- Masterminds will get a new secondary and no new primary
- Brutes will get 2 primaries (axe and mace) and one secondary
- Everyone else will get 1 primary and 1 secondary

It was not explicitly stated, but I assume this excludes the Kheldian ATs.
I think what they're doing is taking existing power sets, and adapting them to ATs that they match up with. Which is why MM's don't get a new primary. And also why I assume the Khelds don't get any.


Title: Re: Issue 12 Preview on CoH site
Post by: UnSub on March 12, 2008, 10:44:37 PM
As an interesting bit of news, Positron revealed that the strong sales of their $10 Valentines Day costumes / emotes got Villian Epic ATs in game in I12 instead of I13.

I'm not really fussed about the VEATs being Arachnos soldiers, but it makes sense and I look forward to finding out what their storylines will be.


Title: Re: Issue 12 Preview on CoH site
Post by: Raging Turtle on March 14, 2008, 02:15:55 AM
Looks pretty damn nice - if I resub to anything once my schedule clears up, this'll be it.


Title: Re: Issue 12 Preview on CoH site
Post by: Numtini on March 14, 2008, 03:51:23 AM
As an interesting bit of news, Positron revealed that the strong sales of their $10 Valentines Day costumes / emotes got Villian Epic ATs in game in I12 instead of I13.

That's interesting. I've thought for a long time that this game would have thrived under a cash shop model.


Title: Re: Issue 12 Preview on CoH site
Post by: Hutch on March 28, 2008, 11:02:47 AM
Here is the full list of proliferated powersets! (http://pc.gamezone.com/news/03_28_08_10_41AM.htm)


Title: Re: Issue 12 Preview on CoH site
Post by: Lantyssa on March 30, 2008, 09:31:30 AM
Argh!  That almost makes me want to remake my Dark/Inv Scrapper a tank, which fits her original concept much better.

 :sad_red_panda:


Title: Re: Issue 12 Preview on CoH site
Post by: UnSub on March 30, 2008, 11:19:28 PM
An article on Massively (http://www.massively.com/2008/03/28/massively-event-coverage-the-ncsoft-europe-heroic-weekend) has sent the forums into a tailspin - the comment about content not being created specifically for villains has combined with some player unhappiness about powerset proliferation (i.e. the devs picked the wrong powers!) to create one of the biggest whinefests I've seen in a long time.

However, the interesting thing out of that article is that only 15 people worked on CoH/V from the time shortly after CoV launched - according to another source, the devs felt like the game was on deathwatch the entire time. From the comments made in following threads, NC^2 have been successful in hiring more people (again, in part thanks to the Valentine's Day pack sales) so a lot more should come out for CoH/V in the future.


Title: Re: Issue 12 Preview on CoH site
Post by: Nebu on March 31, 2008, 11:20:09 AM
I'd play CoH/CoV full time if there were more varied and interesting content to enjoy.  The repitition gets to me faster with this game than any other MMO I've played.  It's the game I really want to love, but can't stay interested in.

Let's hope the content additions will bring some variety.  Sadly, I'm not optimistic.


Title: Re: Issue 12 Preview on CoH site
Post by: Signe on March 31, 2008, 01:13:53 PM
I'd play CoH/CoV full time if there were more varied and interesting content to enjoy.  The repitition gets to me faster with this game than any other MMO I've played.  It's the game I really want to love, but can't stay interested in.

Let's hope the content additions will bring some variety.  Sadly, I'm not optimistic.

Me too!   :grin:

Me neither.   :uhrr:


Title: Re: Issue 12 Preview on CoH site
Post by: Trippy on April 01, 2008, 02:24:40 AM
Improved Character Creator:

http://www.cityofheroes.com/feature_update_issue_12b.html

Includes the ability to view the actual stats on your powers (City of Data-style).


Title: Re: Issue 12 Preview on CoH site
Post by: UnSub on April 01, 2008, 06:54:43 PM
I'd play CoH/CoV full time if there were more varied and interesting content to enjoy.  The repitition gets to me faster with this game than any other MMO I've played.  It's the game I really want to love, but can't stay interested in.

Let's hope the content additions will bring some variety.  Sadly, I'm not optimistic.

There's been some vague statements regarding reinforcing CoH/V against ChampO and some big plans to do so, but obviously there have been no formal announcements this far in advance.


Title: Re: Issue 12 Preview on CoH site
Post by: Ragnoros on April 29, 2008, 09:12:59 PM
In case anyone missed it.
Free CoX Calender... Sorta. (http://www.cityofheroes.com/news/archives/2008/04/4_year_annivers.html)

Important bits.
Quote
The calendar also includes an Anniversary message from Matt “Positron” Miller, along with important dates for the next year, including:

    * May 6th, 2008: Issue 12: Midnight Hour enters Open Beta Testing
    * July 18, 2008: Double XP Weekend Begins
    * October 20, 2008: Halloween Event Begins
    * December 15, 2008: Winter Event Begins
    * January 23, 2009: Double XP Weekend Begins


Title: Re: Issue 12 Preview on CoH site
Post by: Hutch on May 07, 2008, 01:08:42 PM
Issue 12 is in Open Beta (http://www.cityofheroes.com/news/archives/2008/05/issue_12_midnig.html)