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f13.net General Forums => Eve Online => Topic started by: Viin on March 12, 2008, 08:00:58 AM



Title: Trinity 1.1 Boost Details
Post by: Viin on March 12, 2008, 08:00:58 AM
Some good stuff, no details yet.

http://www.eve-online.com/trinity/features.html

Quote
Amarr Ships
The Amarr Empire has long boasted about its powerful ships and it exhibits a fervent willingness to destroy all opposition. Now, the Omen, Zealot and Apocalypse class ships are getting a boost to reflect that devastating Amarrian potential. However, the ship improvements don't end here.

Caldari Ships
In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles.

EVE Voice
EVE Voice gets a few vital improvements including Channel Prioritization, which allows fleet commanders priority when speaking to their fleet. The days are over of muffled voices drowning each other out while vital disseminated information is missed. When your commander speaks, all other voices are muted as to not miss anything important.

Fleet Invitations
Waging war in deep space is dangerous enough without logistical hurdles getting in the way. Trinity Patch 1.1 will remove the need for direct fleet invites by offering an "open fleet" option. Pilots will be able to join open fleets within their alliance or corporation at the push of a button.

EVE Marketplace
It's no secret that capital gain is king in EVE. While the market is staggeringly complex and vibrant, it can understandably be a bit daunting to navigate at times. That's why a number of fixes to help with functionality and layout have been included in the Trinity 1.1 patch. Some of the new market settings address filtering for system security level, for items that you have the prerequisite skills for and for items that you can currently fit to your active ship. These settings are sure to assist every pilot's learning curve when it comes to EVE economics and finding the right gear.

Female Corpses
Death knows no gender. Possibly the simplest feature in Trinity Patch 1.1 will have the greatest impact in the virtual afterlife of EVE-- the hereafter that starts seconds after you’re “podded” and a moment before the biomass manages to pump out another copy of you. Corpses are now gender specific. These decorative remains are perfect for hanging on your cantina wall or pilling in a corner of your ship’s hull. Remember, life in space is about the simple pleasures.

Exiting Stations on a Velocity
In an effort to reduce congestion outside of busy stations, ships will now exit stations with their velocity set to max. Ships will now start off at 700 m/s and fire out of stations in a 0 – 15 % angle to end vessel entanglement.

Situational Awareness Improvements
The existing overview will be modified to display electronic warfare states in order to improve combat awareness. When someone uses either a EWAR module or propulsion jamming module on you, an icon is displayed in the corresponding overview entry.

Overview Improvements
We’ve greatly decreased clutter in the UI, overview tabs and general windows. Too much information can be just as troublesome as having too little. With that in mind, a huge audit of the way users receive information was taken. New combat overview filters include options such as removing ships not using electronic warfare modules, or not targeting you and to filtering wrecks organized by corporation/owners.

The Open Fleet thingy sounds awesome. Added some underlines for the stuff folks might find interesting.


Title: Re: Trinity 1.1 Boost Details
Post by: Endie on March 12, 2008, 08:52:56 AM
Quote
Caldari Ships
In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles.

Presumably that tendency to reply with a hail of missiles is why the boost is entirely related to guns.

Quote
Female Corpses
Death knows no gender.

But corpse-humpers do.  Let the bannings commence.


Title: Re: Trinity 1.1 Boost Details
Post by: cmlancas on March 12, 2008, 10:12:38 AM
Corpse-humpers?  :hello_thar:


Was there some part of EVE I didn't know about?




Title: Re: Trinity 1.1 Boost Details
Post by: Gets on March 12, 2008, 10:13:33 AM
An extra turret slot on the Zealot? Crazy! That thing eats Drakes for breakfast already.


Title: Re: Trinity 1.1 Boost Details
Post by: ajax34i on March 12, 2008, 10:23:44 AM
Just to be clear, they're adding extra turret slots, not extra HIGH slots, right?  As in, fit one less missile, fit one more turret in its place.


Title: Re: Trinity 1.1 Boost Details
Post by: Grand Design on March 12, 2008, 10:34:21 AM
I'm happy about the 'Situational Awareness' notes.  Those ewar bastards have had a free ride for too long.

 :heart: Amarr ship improvements  :heart:


Title: Re: Trinity 1.1 Boost Details
Post by: Simond on March 12, 2008, 11:50:52 AM
Apoc change is  :drill: - existing cap bonus rolled into standard specification, new range bonus on lasers.


Title: Re: Trinity 1.1 Boost Details
Post by: Faust on March 12, 2008, 01:15:33 PM
Go here and sign the petition to improve the Minmatar ships!!!!

http://www.starterupsteve.com/seizurebots/ (http://www.starterupsteve.com/seizurebots/)


Title: Re: Trinity 1.1 Boost Details
Post by: Viin on March 12, 2008, 04:10:01 PM
Go here and sign the petition to improve the Minmatar ships!!!!

http://www.starterupsteve.com/seizurebots/ (http://www.starterupsteve.com/seizurebots/)

Boo, minmatar suxxorz!


Title: Re: Trinity 1.1 Boost Details
Post by: Slayerik on March 12, 2008, 05:32:13 PM
Yeah, exactly why im starting to cross train to them!

Hmmm, with the Amarr buffs maybe I'll go that route :)


Title: Re: Trinity 1.1 Boost Details
Post by: Grand Design on March 12, 2008, 05:38:38 PM
Yes, feel the hate flow through you!   :drill:

I remember when I first started playing, I read all of the race descriptions and there was no question in my mind what I would choose.  Some of the Amarr ship descriptions alone make it worth it.


Title: Re: Trinity 1.1 Boost Details
Post by: 5150 on March 13, 2008, 02:11:45 AM
Quote
Caldari Ships
In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles.

Presumably that tendency to reply with a hail of missiles is why the boost is entirely related to guns.

I think that the rationale behind this change is that, when sniping (which is what each ship bonus supports), the DPS of these ships (which usually arent in missile range) is lower than other races ships of the same class at their intended ranges.

One frequent debate about the Eagle is that it has more DPS at max range than any other HAC (simply because no other HAC can engage at those ranges), which is usually countered by the fact that, at those ranges, most people would use a BS instead!

Personally I fit blasters on both my Moa and my Eagle and regardless of if I fit an active or passive tank I'm not even close to cap stable (granted if I were sniping I wouldnt be able to fit a tank anyway) so I won't be replacing one of my zero-cap launchers with another cap hungry turret (I have controlled bursts 4) unless I was active tanking and would therefore probably have a cap injector.


Title: Re: Trinity 1.1 Boost Details
Post by: Slayerik on March 13, 2008, 05:59:28 AM
Quote
Caldari Ships
In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles.

Presumably that tendency to reply with a hail of missiles is why the boost is entirely related to guns.

I think that the rationale behind this change is that, when sniping (which is what each ship bonus supports), the DPS of these ships (which usually arent in missile range) is lower than other races ships of the same class at their intended ranges.

One frequent debate about the Eagle is that it has more DPS at max range than any other HAC (simply because no other HAC can engage at those ranges), which is usually countered by the fact that, at those ranges, most people would use a BS instead!

Personally I fit blasters on both my Moa and my Eagle and regardless of if I fit an active or passive tank I'm not even close to cap stable (granted if I were sniping I wouldnt be able to fit a tank anyway) so I won't be replacing one of my zero-cap launchers with another cap hungry turret (I have controlled bursts 4) unless I was active tanking and would therefore probably have a cap injector.

The real difference between BSes and Eagles is tracking. With that extra gun, the Ferox, Eagle, and even Moa should be very deadly support poppers, whereas a battleship cant hit a small ship to save it's life. The reason why Eagles were still used in fleet ops, even though its damage was pretty meh.