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f13.net General Forums => Eve Online => Topic started by: bhodi on March 12, 2008, 07:11:38 AM



Title: Trinity 1.1 patch slightly delayed but active
Post by: bhodi on March 12, 2008, 07:11:38 AM
And I forgot to set a fucking skill for my main. I've already lost 11 hours of training :(

Quote
While monitoring the progress of the patch deployment, a database issue came to light that we felt was important to address as quickly as possible. In order to ensure the best quality patch possible for our players, the estimated time for the downtime has been potentially extended as we correct that issue. Restoration of service could happen as late as tomorrow afternoon but may be as soon as this evening. Please watch the MOTD and our website for more information as it becomes available.


Title: Re: Trinity 1.1 patch fails
Post by: Thrawn on March 12, 2008, 07:14:11 AM
And I forgot to set a fucking skill for my main. I've already lost 11 hours of training :(


Ouch, I was lucky enough to glance at my computer and see the downtime message like 30 minutes before it went down.  Changed from a skill with <1hr left to an 8 day one.  :oh_i_see:


Title: Re: Trinity 1.1 patch fails
Post by: lac on March 12, 2008, 07:16:18 AM
Evasive Maneuvering V for the win! As long as they come up next weekend I'm good.


Title: Re: Trinity 1.1 patch fails
Post by: ajax34i on March 12, 2008, 07:20:22 AM
I got something set till Friday at 10 PM, luckily enough.


Title: Re: Trinity 1.1 patch fails
Post by: tazelbain on March 12, 2008, 07:20:54 AM
Tranquility is becoming quite the monster. 40k concurent users on weekends, yikes.


Title: Re: Trinity 1.1 patch fails
Post by: Endie on March 12, 2008, 07:21:53 AM
Advanced Spaceship Command V
Advanced Spaceship Command V
Focus V
Drone Interfacing V

I've been here before.


Title: Re: Trinity 1.1 patch fails
Post by: Grand Design on March 12, 2008, 07:31:53 AM
Advanced Spaceship Command V
Advanced Spaceship Command V
Focus V
Drone Interfacing V

I've been here before.

Endie has been through so many bad patches that he's trained Advanced Spaceship Command V twice.


Electronics Upgrades V on both accounts - good until Saturday.


Title: Re: Trinity 1.1 patch fails
Post by: Endie on March 12, 2008, 07:58:40 AM
Advanced Spaceship Command V
Advanced Spaceship Command V
Focus V
Drone Interfacing V

I've been here before.

Endie has been through so many bad patches that he's trained Advanced Spaceship Command V twice.


Electronics Upgrades V on both accounts - good until Saturday.

Training for capitals on two characters at once crew checking in.


Title: Re: Trinity 1.1 patch fails
Post by: bhodi on March 12, 2008, 08:01:12 AM
Focus V? christ... 4 characters? Double christ...

Capitals? One's a jump freighter, the other? Carrier?


Title: Re: Trinity 1.1 patch fails
Post by: Viin on March 12, 2008, 08:05:14 AM
My CovOps alt didn't get a skill set in time, and I needed CovOps IV!  :cry:


Title: Re: Trinity 1.1 patch fails
Post by: Endie on March 12, 2008, 08:20:31 AM
Focus V? christ... 4 characters? Double christ...

Capitals? One's a jump freighter, the other? Carrier?

Focus V is due to me mistakenly setting that before heading off on holiday at Christmas.  Because it already has a lot of the training done, Evemon now recommends it as worthwhile in my long-term plan for that character (including HACs then command ships).

I'm not sure yet which comination of dread/carrier/rorqual/rhea to go for.  Probably the goon character will join capswarm, so he'd get a free dread: the pre-req skills are about 70 days away for that, still, but if Delve is still going by then I should get to join in.  In order to ease my conscience about avoiding doing that before now I paid for the remaining skills for another goon to do it as my Secret Santa for him at Christmas.  He is my nominated dread pilot.  Flav might go for any of the capitals, but probably a carrier would be most useful for now, and I can afford to keep replacing it.  I'm worried that the Rhea would be just too big a target, for the moment.


Title: Re: Trinity 1.1 patch fails
Post by: Akkori on March 12, 2008, 10:04:21 AM
I missed getting one set as well, damnit.


Title: Re: Trinity 1.1 patch fails
Post by: Gets on March 12, 2008, 10:08:07 AM
First rule of patch deployment - there is always extended downtime. A friend of mine was completely oblivious to there being a patch.


Title: Re: Trinity 1.1 patch fails
Post by: cmlancas on March 12, 2008, 10:10:09 AM
Me too! :D


Yeah, I finished my training at 10:00 EST.


Title: Re: Trinity 1.1 patch fails
Post by: Teleku on March 12, 2008, 10:15:32 AM
Aaaaaaaand fuck.  I had just changed my skill to train up a short one instead of a Level 5 I was working on.  Already lost a days worth of training now.

Those assholes really need to implement the skill queue they've been "working on" for fucking ever.


Title: Re: Trinity 1.1 patch fails
Post by: Simond on March 12, 2008, 11:48:58 AM
"Over a week left on Large Energy Turret V" crew checking in.  :grin:


Title: Re: Trinity 1.1 patch fails
Post by: eldaec on March 12, 2008, 12:34:31 PM
Heh, even I spotted this one, gogo Iron Will 5.


Title: Re: Trinity 1.1 patch fails
Post by: IainC on March 12, 2008, 12:45:34 PM
Meh, I swapped BC IV to HAC III last night. HAC III finishes in 1h 45 minutes and I'm flying to a place where I'll have no net access for the weekend straight after work tomorrow. If it's not back up before 8am Eve time tomorrow I won't have anything training through till Tuesday.


Title: Re: Trinity 1.1 patch fails
Post by: Morat20 on March 12, 2008, 01:14:01 PM
Heavy Drones V, bitches! 17 days left, then my Myrmidion starts dropping 2 Ogre IIs, 2 Hammer 2s, and 1 Hob 2. Let's see those pesky-ass "Hello, we're 11 cruisers firing missiles at you" mercs in "Break the Will" stand up to that. :)


Title: Re: Trinity 1.1 patch fails
Post by: Der Helm on March 12, 2008, 01:15:35 PM
Only 9 hours left for Leadership 4.  :ye_gods:


Title: Re: Trinity 1.1 patch fails
Post by: Furiously on March 12, 2008, 02:12:54 PM
Starship command V done! Damn them.


Title: Re: Trinity 1.1 patch fails
Post by: Llyse on March 12, 2008, 03:24:07 PM
Missile Projection IV, 4 days for me  :awesome_for_real:


Title: Re: Trinity 1.1 patch fails
Post by: Logik on March 12, 2008, 04:31:39 PM
"Six days on Electronics Upgrades V" crew checking in.  I'm lucky that reading the Cov Ops training post tickled me enough to get those skills training.


Title: Re: Trinity 1.1 patch fails
Post by: Grand Design on March 12, 2008, 06:51:48 PM
Tranquility is up.


Title: Re: Trinity 1.1 patch fails
Post by: Phred on March 12, 2008, 10:54:50 PM
Tranquility is up.

So should we expect a week of random down time while the patch settles in?



Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Phildo on March 13, 2008, 05:13:13 AM
I tried to download the patch 3 times this morning and it kept telling me the file was corrupt!


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Grand Design on March 13, 2008, 05:18:31 AM
I got that a couple of times.  Keep trying.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Phildo on March 13, 2008, 05:44:03 AM
Worked once I restarted the program.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Nevermore on March 13, 2008, 05:49:02 AM
Check  your boot.ini!  :grin:


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Grand Design on March 13, 2008, 05:54:04 AM
That wasn't a system crippling bug, that was hardcore Eve metagaming.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: Akkori on March 13, 2008, 03:03:17 PM
EveMon doesn't want to go online anymore.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: bhodi on March 13, 2008, 03:09:34 PM
their API servers are currently offline until the next downtime.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: bhodi on March 14, 2008, 06:17:05 PM
OK, THIS SHIT NEEDS TO GET FIXED:
(http://www.filedump.net/dumped/overviewerror1205545556.JPG)

Submitted, for what it's worth (https://bugs.eve-online.com/mybugreports.asp?Action=View&ID=54653)


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: K9 on March 14, 2008, 07:11:31 PM
I swear I've been getting that random moving around of the overview since before 1.1, or was 1.1 supposed to fix that?


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: eldaec on March 15, 2008, 08:38:24 AM
For me it's not random or anything, it's every fuckinh time I dock, the overview moves into the centre of the screen.

Bah.


Title: Re: Trinity 1.1 patch fails
Post by: JoeTF on March 15, 2008, 08:45:23 AM
Advanced Spaceship Command V
Advanced Spaceship Command V
Focus V
Drone Interfacing V

I've been here before.

Endie has been through so many bad patches that he's trained Advanced Spaceship Command V twice.


Electronics Upgrades V on both accounts - good until Saturday.

Training for capitals on two characters at once crew checking in.

The arms race heats up!:D


Title: Re: Trinity 1.1 patch fails
Post by: Endie on March 15, 2008, 11:14:19 AM
Advanced Spaceship Command V
Advanced Spaceship Command V
Focus V
Drone Interfacing V

I've been here before.

Endie has been through so many bad patches that he's trained Advanced Spaceship Command V twice.


Electronics Upgrades V on both accounts - good until Saturday.

Training for capitals on two characters at once crew checking in.

The arms race heats up!:D

My plan is to T1 fit them as oversized rifters then suicide them in the role of ultra-heavy tacklers.  Maybe with target painters.


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: JoeTF on March 15, 2008, 12:34:00 PM
Don't forget to fit mwd to catch up the runners :P


Title: Re: Trinity 1.1 patch slightly delayed but active
Post by: ajax34i on March 16, 2008, 08:00:57 AM
The bug with the Overview is that the list of ships attaches itself to the Details pane every time you dock.  I have the same setup where my details are to the left of the ships list.  What I've done, temporarily, was unpin my Details and moved it to the right, so that when the ships list is attached under it (aligned on the left side), it's ok.

Had to make the list shorter, and had to move my target icons a bit, but it's not as annoying now.