Title: Ultima Online Changes? Post by: Cheddar on March 09, 2008, 10:46:34 PM What has changed since 2003. For serious, make it long. Bring me up to speed. :drill:
Title: Re: Ultima Online Changes? Post by: Nebu on March 09, 2008, 10:48:36 PM Don't do it Ched... it will only lead to heartbreak!
Title: Re: Ultima Online Changes? Post by: Cheddar on March 09, 2008, 10:52:02 PM Don't do it Ched... it will only lead to heartbreak! You know you are marginally interested in joining me. Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 09, 2008, 11:57:27 PM Let's see... There's a Japanese-themed land now, with corresponding skills (bushido, ninjitsu) and equipment available. There are (ick) elves now, and a nature-magic skill called spellweaving that either race can get if they do the quest. There are some simple newb quests that all involve raising a given skill to 50, that give newb items. High-end gear is easier and less expensive to get, since they buffed the drop rate of artifacts in Doom.
That's about it. Roll on Great Lakes or Atlantic and I'll throw some newb cash at you. Title: Re: Ultima Online Changes? Post by: Xerapis on March 10, 2008, 12:52:43 AM Bad Cheddar! Get your crack-dealing ass back into WOW this instant!!!!!
Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 10, 2008, 01:16:39 AM We all know he won't last more than a week, but since he asked about the game and I'm the local expert, I may as well toss in my two cents and wait to see if Sinij or Slay turn up for some :uhrr: :awesome_for_real: :grin:.
Title: Re: Ultima Online Changes? Post by: Velorath on March 10, 2008, 01:19:24 AM We all know he won't last more than a week, but since he asked about the game and I'm the local expert, I may as well toss in my two cents and wait to see if Sinij or Slay turn up for some :uhrr: :awesome_for_real: :grin:. All of which are good reasons why the UO forum is in the graveyard. Title: Re: Ultima Online Changes? Post by: Xerapis on March 10, 2008, 02:30:57 AM Yeah, but I'm kind of the self-designated guild morale officer...
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES!! :grin: Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 10, 2008, 04:22:44 AM All of which are good reasons why the UO forum is in the graveyard. I'll just Den the thread for you. *ahem* So yeah, Trammel totally saved the game. Nobody wanted to play the old PVP game, that's why everyone was quitting for EverQuest. Trammel saved the game, as I will totally prove with the following chart. (http://i38.photobucket.com/albums/e121/GrimDysart/tramcahrt.jpg) Title: Re: Ultima Online Changes? Post by: Roac on March 10, 2008, 05:23:12 AM That's the wrong chart, WUA. Pull out THE chart.
Title: Re: Ultima Online Changes? Post by: schild on March 10, 2008, 05:58:04 AM Actually, I'm pretty fond of the hamster rating on the "blue one" scale.
Title: Re: Ultima Online Changes? Post by: shiznitz on March 10, 2008, 06:44:20 AM Jesus fucking christ, WUA! There are TWO - 2! - blue lines. Which one is "blue one?" Just goes to show that UO is so fucked up its fans can't do anything right!
Note: green text omitted because the sarcasm should be fucking obvious but I added this disclaimer because there is always one sarcasm blind nitwit. Title: Re: Ultima Online Changes? Post by: Typhon on March 10, 2008, 08:18:58 AM I actually think that there being two blue lines but only one label (titled "blue one") is comic genius. Well played, sir. (The time-defying "loop the loop" on "fun" is good stuff as well).
Title: Re: Ultima Online Changes? Post by: stu on March 10, 2008, 08:34:10 AM Don't do it Ched... it will only lead to heartbreak! You know you are marginally interested in joining me. When you cannot move forward, the next logical step is to devolve. :P Title: Re: Ultima Online Changes? Post by: Cheddar on March 10, 2008, 11:40:23 AM When you cannot move forward, the next logical step is to devolve. :P You honestly believe WoW is evolved? Title: Re: Ultima Online Changes? Post by: Lantyssa on March 10, 2008, 12:31:48 PM Evolved does not mean improved, only that it has adapted to differing conditions.
Title: Re: Ultima Online Changes? Post by: Nebu on March 10, 2008, 12:34:40 PM I'd say that the upward swing in ninjas means nothing but promise for UO.
Title: Re: Ultima Online Changes? Post by: Calantus on March 10, 2008, 01:52:02 PM Trammel saved the game, as I will totally prove with the following chart. (http://i38.photobucket.com/albums/e121/GrimDysart/tramcahrt.jpg) Not that I disagree with you but you should indicate that hamster progression is negative in the chart for those people who aren't aware of the situation. Title: Re: Ultima Online Changes? Post by: Merusk on March 10, 2008, 02:33:09 PM One of those lines needs to reset midway through, then start the dip into negative numbers. Then it will truly be the chart of all charts. As it is, it's pretty damn close, and gave me a good laugh.
Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 10, 2008, 03:04:44 PM I'm much enjoying my mixed diet of both UO and WoW. Sometimes you want polish and clearly defined goals, other times you just want to get off the treadmill and roll a samurai/necromancer/archer and tinker with your house.
Title: Re: Ultima Online Changes? Post by: stu on March 10, 2008, 03:15:40 PM When you cannot move forward, the next logical step is to devolve. :P You honestly believe WoW is evolved? I say "devolved" because UO has been around for so long, but I don't really mean it in a bad way. Stagnate or idle might have been better. Right now there are a bunch of games out there not worth looking at and even more on the horizon. Players seem to be stuck with EVE, WoW, and UO which are all games that have been around for a little while. Instead of jumping on to new games, many players here are leapfrogging between old standards. If I was going to try out something new, it would probably be PotBS. Title: Re: Ultima Online Changes? Post by: WayAbvPar on March 10, 2008, 03:20:21 PM I'm much enjoying my mixed diet of both UO and WoW. Sometimes you want polish and clearly defined goals, other times you just want to get off the treadmill and roll a samurai/necromancer/archer and tinker with your house. I think it really says something about my utter disgust with DIKUs that this actually sounds like a good idea. Title: Re: Ultima Online Changes? Post by: cmlancas on March 10, 2008, 03:27:06 PM I think EVE has a lot to offer new subs. I am blown away with how fun PEW PEW is. :grin:
Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 10, 2008, 03:33:56 PM I think it really says something about my utter disgust with DIKUs that this actually sounds like a good idea. I've come to accept that while I can roll a necromancer/warrior template that I like and which is fairly unique, the price is putting up with other people who are ninja/paladin/bards or whatever. While I can put together some armor in a distinctive red-and-black color scheme, the price is putting up with other people who think making everything they own bright blue is fashionable. If that and the overall directionless feeling of the game aren't floating my boat, I go play WoW for a while. And once I'm sick of being on rails and looking like everyone else and I'm ready to scream, well, it's time for a little UO. Title: Re: Ultima Online Changes? Post by: Cheddar on March 10, 2008, 04:28:00 PM The real question is:
WHOS COMING WITH ME? Keep in mind I have the attention span of a gerbil, and it will be another week or so before I dive in. Title: Re: Ultima Online Changes? Post by: Xerapis on March 11, 2008, 12:57:26 AM ~pindrop followed by chirping crickets~
Title: Re: Ultima Online Changes? Post by: Ratman_tf on March 11, 2008, 08:04:18 AM fethers
Title: Re: Ultima Online Changes? Post by: Nebu on March 11, 2008, 08:07:34 AM The real question is: WHOS COMING WITH ME? Sorry man. I think EQ2, CoH, and DAoC would be further up the list than UO were I to quit playing WoW. I may go back to a WoW PvE server for some mindless PvE action if you're interested. Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 11, 2008, 11:00:26 AM I was at Brit bank just a little while ago, goofing off since WoW was down for maintenance, when a former guildmate (whom I hadn't seen in the three years since she quit) just walked up and said hello. Blew my mind.
Title: Re: Ultima Online Changes? Post by: Xanthippe on March 11, 2008, 11:06:13 AM I have never played UO.
Does it have pets? Title: Re: Ultima Online Changes? Post by: Slayerik on March 11, 2008, 11:47:47 AM HI GUYZ WHATS GOIN ON N HERE?
Title: Re: Ultima Online Changes? Post by: Slayerik on March 11, 2008, 11:49:58 AM The real question is: WHOS COMING WITH ME? Keep in mind I have the attention span of a gerbil, and it will be another week or so before I dive in. If I was going to ever dabble again, it would be a freeshard without all the retarded new stuff. I had some fun and pwned some dudes the last time....but Eve has me now...the dirty little bitch that she is. Title: Re: Ultima Online Changes? Post by: Dren on March 11, 2008, 11:59:15 AM I have never played UO. Does it have pets? UO invented PETS! Ok, not really, but the answer is yes. You can even stick at it long enough to have DRAGONS as pets. Tamer was one of the most popular skills in the game actually. At one time it was the most powerful too (both PvE and PvP.) I'm not sure about today. Title: Re: Ultima Online Changes? Post by: Slyfeind on March 11, 2008, 01:46:13 PM UO invented PETS! Ok, not really, but the answer is yes. You can even stick at it long enough to have DRAGONS as pets. Tamer was one of the most popular skills in the game actually. At one time it was the most powerful too (both PvE and PvP.) I'm not sure about today. You can even have multiple pets. One of my favorite UO characters was Tarzan. I ran around naked with nothing but a knife, tamed everything I could, then used all my beasts to kill more beasts. I used the meat from the dead beasties to feed the live beasties. And that's all I did. UNGA BUNGA! Title: Re: Ultima Online Changes? Post by: MahrinSkel on March 11, 2008, 02:13:36 PM You can even have multiple pets. One of my favorite UO characters was Tarzan. I ran around naked with nothing but a knife, tamed everything I could, then used all my beasts to kill more beasts. I used the meat from the dead beasties to feed the live beasties. And that's all I did. UNGA BUNGA! At one point, I had a flock of birds following me around. You ever see an Ogre get taken down by a bunch of songbirds?--Dave Title: Re: Ultima Online Changes? Post by: Selby on March 11, 2008, 05:04:38 PM You can even have multiple pets. One of my favorite UO characters was Tarzan. I ran around naked with nothing but a knife, tamed everything I could, then used all my beasts to kill more beasts. I used the meat from the dead beasties to feed the live beasties. And that's all I did. UNGA BUNGA! This is what I miss the most about UO. You could do random shit like this and it would work. You weren't punished for rolling a class the devs didn't like. Sure, you may not have maximized out all the plusses and been able to wtfpwn everything in the game, but you could have fun doing it and run around making a living. Dikus don't deliver that experience.Every time I get nostalgic I just fire up my emulator and go to town on that for a few weeks until I get bored. Beats paying $10 to find out why I hated EA\OSI all those years ago. Title: Re: Ultima Online Changes? Post by: Der Helm on March 11, 2008, 09:15:02 PM At one point, I had a flock of birds following me around. You ever see an Ogre get taken down by a bunch of songbirds? I used rabbits. :awesome_for_real:--Dave Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 12, 2008, 04:35:25 AM Great Lakes shard (and maybe others) has something called Chicken Fight Club, where tamers basically have cockfights with trained chickens. Every once in a while you find some tamer out training his chicken, having it solo lizardmen or something. I went to the fights a few times last year, was fun gambling on them.
Title: Re: Ultima Online Changes? Post by: Slayerik on March 12, 2008, 08:33:44 AM ...oh and for the record, the only reason I even opened this was the hope of an 'old school' server announcement. I know, I'm a dreamer.
Title: Re: Ultima Online Changes? Post by: Dren on March 12, 2008, 09:49:32 AM ...oh and for the record, the only reason I even opened this was the hope of an 'old school' server announcement. I know, I'm a dreamer. I'm really surprised all of the people that want this on a commercial server don't just announce, "Great Lakes is the PvP server!" Then, all of the hardcore could play there only on the Felucca side. Wouldn't that about do it? Or were you looking for more changes that Felucca doesn't even have? I assumed Felucca today doesn't appeal due to lack of numbers. Title: Re: Ultima Online Changes? Post by: shiznitz on March 12, 2008, 09:55:09 AM ...oh and for the record, the only reason I even opened this was the hope of an 'old school' server announcement. I know, I'm a dreamer. I'm really surprised all of the people that want this on a commercial server don't just announce, "Great Lakes is the PvP server!" Then, all of the hardcore could play there only on the Felucca side. Wouldn't that about do it? Or were you looking for more changes that Felucca doesn't even have? I assumed Felucca today doesn't appeal due to lack of numbers. You just hit the nail on the head. The "old school nostalgiacs" could in fact do this very easily but they don't want to fight each other. They want to shear sheep and there are no sheep on the Fellucca facets. Title: Re: Ultima Online Changes? Post by: Slayerik on March 12, 2008, 10:20:06 AM Yeah, thats why I played on a free shard called Metropolis where I basically macroed then PVPed the whole time. UO PVP is exceptional.
But please, generalize more. Title: Re: Ultima Online Changes? Post by: cmlancas on March 12, 2008, 10:28:04 AM This thread is going to a bad place. I can already feel #84,842 coming.
(That being said, the last one was entertaining.) Title: Re: Ultima Online Changes? Post by: Cheddar on March 12, 2008, 10:39:40 AM When I return I will be Felucca only. Probably a mistake, but might as well go hardcorez.
Title: Re: Ultima Online Changes? Post by: NiX on March 12, 2008, 10:42:45 AM ...oh and for the record, the only reason I even opened this was the hope of an 'old school' server announcement. I know, I'm a dreamer. What's stopping us from doing it again?Title: Re: Ultima Online Changes? Post by: Dren on March 12, 2008, 01:00:24 PM ...oh and for the record, the only reason I even opened this was the hope of an 'old school' server announcement. I know, I'm a dreamer. I'm really surprised all of the people that want this on a commercial server don't just announce, "Great Lakes is the PvP server!" Then, all of the hardcore could play there only on the Felucca side. Wouldn't that about do it? Or were you looking for more changes that Felucca doesn't even have? I assumed Felucca today doesn't appeal due to lack of numbers. You just hit the nail on the head. The "old school nostalgiacs" could in fact do this very easily but they don't want to fight each other. They want to shear sheep and there are no sheep on the Fellucca facets. That doesn't make sense, because an "old school" server wouldn't attract "sheep." I'm pretty sure UO PvP'ers just want to be able to actually get into fights whenever they want. The last go around I did, it was really difficult to find anybody in Felucca that wanted anything to do with PvP. Yes, there were certain times and places that you could get into a brawl, but it certainly wasn't like the old days of guild vs. guild, etc. I've never been a ganker of the innocent, so I have to agree that a place that is known to harbor all the people that WANT to PvP would appeal to me. Right now all of those people are either spread across too many commercial servers and the rest are on emulators. The Metropolis stint we did was fun, but as soon as some of our core people stopped playing it fell apart. There wasn't enough population to backfill slumping attendance. I'm certainly not going to solo play UO. UO's strength for me was always the other people that played it with me. Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 12, 2008, 07:38:52 PM Basically if you're in Felucca, you'll never see another player unless you...
A) Attempt to do a champion spawn, at which point one of the zerg guilds that farms them will come along and waste you. B) Go to the Felucca Yew moongate, which is pretty much the designated "pointless ganking for laughs" hotspot. Title: Re: Ultima Online Changes? Post by: Dren on March 13, 2008, 06:56:15 AM Basically if you're in Felucca, you'll never see another player unless you... A) Attempt to do a champion spawn, at which point one of the zerg guilds that farms them will come along and waste you. B) Go to the Felucca Yew moongate, which is pretty much the designated "pointless ganking for laughs" hotspot. I never liked Chamion Spawn camping because I would spend a ton of time fighting and end up with some rinky dink reward while the big guild gankers got the big drops. Even when I felt like I was tally'ing up a good kill count I'd get shafted with absolutely nothing. As for pure PvP enjoyment, there is just too much other stuff going on. I much rather build up cash in other ways and buy it from said gankers instead, which is what I did for awhile. The Yew Moongate was always some good quick fun at ganking gangs, but didn't have much for lasting value. The best fights were the faction wars and trying to build up your status within your faction, etc. People really got into that for awhile. I wish they would have pursued improvements to that system more than they did. The Order/Chaos wars were nice, but didn't have much depth. Either system could have been made a lot better or merged to make a fantastic PvP setting. Even the guild wars themselves were nice and interesting for awhile. Again, they got old and there were never any major improvements made after awhile. It is like they just kept dabbling into different PvP schemes and never commteed to one and ran with it. They tried 3 different systems and then completely abandoned the whole thing. Each one had advantages and disadvantages, but with further development could have been really fun. Title: Re: Ultima Online Changes? Post by: Cheddar on March 15, 2008, 07:33:36 PM I am rolling a character on Atlantic. Addryc is as well! Fun fun fun.
Title: Re: Ultima Online Changes? Post by: WindupAtheist on March 15, 2008, 09:05:28 PM PM me your usual playing times and I'll come throw cash at you.
Title: Re: Ultima Online Changes? Post by: Cheddar on March 15, 2008, 09:24:36 PM PM me your usual playing times and I'll come throw cash at you. Random times tomorrow. Is the IRC chat thingy in the game still working? I will form a Bat Country chat. Title: Re: Ultima Online Changes? Post by: addryc on March 15, 2008, 09:52:34 PM This measures how bored I am this evening that I even contemplated downloading a trial of UO.
By the time tomorrow comes I doubt I'll want to actually PLAY it again - I have some semi-decent characters on my main account - WUA, what do you actually DO in UO for amusement purposes? Title: Re: Ultima Online Changes? Post by: Falconeer on March 16, 2008, 07:43:56 AM Is any of you using the reborn client? Is it bearable now?
Title: Re: Ultima Online Changes? Post by: Cheddar on March 16, 2008, 08:35:10 AM Is any of you using the reborn client? Is it bearable now? I like parts of it, hate others. Zooming in and out was nice, graphics were shiny, all in all it was pretty smooth. I did not like the new shortcuts, bags, item graphics. I am using the old school client right now. Check out the UO Forum in Graveyard for more info. Title: Re: Ultima Online Changes? Post by: naum on March 16, 2008, 11:01:21 AM Wow, people are still playing this game.
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