Title: Frontlines: Fuel of War Post by: SnakeCharmer on February 25, 2008, 12:47:57 PM Frontlines: Fuel of War (http://www.frontlines.com/)
Did anyone else play the MP beta that was out for a couple weeks? Had an insanely good time with that. Maps seemed very large with a really good eye towards design and very very few camping spots. Edit: Fixed linkage...And, oh, hey. Gamespot says Feb 29th (http://uk.gamespot.com/pc/action/frontlinesfuelofwar/index.html?tag=tabs;summary) Title: Re: Frontlines: Fuel of War Post by: Stormwaltz on February 25, 2008, 09:55:22 PM Is there a demo? I didn't see one on the site.
I was entirely uninterested until I read last week that it was made by some of the Desert Combat guys. They made a tight game, and I'm inclined to believe they can do so again. Title: Re: Frontlines: Fuel of War Post by: Azazel on February 25, 2008, 10:52:49 PM Hm, Stormwaltz just made me resemble his second sentence.
Title: Re: Frontlines: Fuel of War Post by: Falwell on February 26, 2008, 12:33:24 AM Come on, spill ya whores. I'm teetering on the edge of that all mighty purchase button.
Title: Re: Frontlines: Fuel of War Post by: Jimbo on February 26, 2008, 02:05:34 AM Checking Xbox live for demo...
Just got the xbox live demo, got to play it for about 30 mins before getting my son up for school, first impression is that it seems like a better Battlefield: Modern Combat for Xbox 360. It has some neat new feature, with the choice of making a class with diffrent abilities. It has you decide on what type of soldier you want to be: Assult= Medium ranged weapon or assult rifle guy Heavy Weapon= your light machine gunner Anti Vehicle= big stick that blows up both ground and air vehicle's Spec Ops= silenced weapons Close combat=shotgun! Sniper=sniper weapons Then you pick your abilities: Air Support Role Drone Technician Role Countermeasure Support Role Ground Support Role Not sure how you level up the support roles, but didn't have enough time to play around with it. It was fun with the drone, I launched a heli and guided it into a guy on the ground. The map I played was big and had a bunch of vehicle's, I ended up playing anti vehicle and blowing up a helicopter and some tanks. Seemed pretty fun so far... Title: Re: Frontlines: Fuel of War Post by: Azazel on February 26, 2008, 02:25:01 AM Waiting for the local release in a week's time. By then it should be reviewed by youse guys. I'll leech the PC demo tonight, though.
Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on February 26, 2008, 07:24:46 AM Not sure how you level up the support roles By killing people, basically. The more kills you net, the further the progress meter goes, opening up the 3 specials within the..um...specialties. Title: Re: Frontlines: Fuel of War Post by: Azazel on February 29, 2008, 03:55:43 AM is this out over there yet?
Thoughts? Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on February 29, 2008, 08:19:52 AM I plan on picking it up today. Might do a BiiF.
Title: Re: Frontlines: Fuel of War Post by: Mrbloodworth on February 29, 2008, 08:54:05 AM At First Glance. (Of the site and info)
There is no medic. (This is a team game? Did i miss the medic stuff?) Rather Generic "Sides". Generic set of equipment. Lots -o- Drones. While it has a few interesting features (Class and role), i'm not seeing a lot here that really any different than anything else. Guess i need a PC demo. I really want to make a strong comparison to ENEMY TERRITORY : QUAKE WARS... Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on February 29, 2008, 09:04:32 AM Your avatar gives me nightmares.
Title: Re: Frontlines: Fuel of War Post by: Mrbloodworth on February 29, 2008, 09:12:40 AM Right back at ya :)
EDIT: Destructible terrain, how destructible are they, and will it REQUIRE Aegis? Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on February 29, 2008, 12:01:27 PM I think when I installed the beta MP client, it installed the AEGIS software.
Not 100 percent though. Title: Re: Frontlines: Fuel of War Post by: Mrbloodworth on February 29, 2008, 12:44:26 PM I think when I installed the beta MP client, it installed the AEGIS software. Not 100 percent though. I guess it depends on if they throw out debris as rigid objects, or its its all just animation in the object. Watched a few videos, i'm more interested now. Title: Re: Frontlines: Fuel of War Post by: Stormwaltz on February 29, 2008, 02:15:10 PM I think when I installed the beta MP client, it installed the AEGIS software. Yes, it should install AGEIA. I noticed when it showed up on my Start Menu. I'm slightly annoyed when games auto-install a second copy of software I already have installed. It hasn't caused any problems I'm aware of, but is it so freaking difficult to pause the installer with a pop-up that says, "This game needs AGEIA physics software. Do you already have it installed? If not, we'll do that now." Title: Re: Frontlines: Fuel of War Post by: Azazel on February 29, 2008, 09:33:09 PM The price via Steam is pretty appealing. US$50 is just AU$54.
On the other hand, I hate the idea of my (non-Valve, or cheapo) games being tied to Steam. So I'll wait. Title: Re: Frontlines: Fuel of War Post by: Big Gulp on March 01, 2008, 09:26:46 AM On the other hand, I hate the idea of my (non-Valve, or cheapo) games being tied to Steam. So I'll wait. I just assume that physical copies for the PC are already dead, and if a game doesn't offer online distribution it doesn't exist. That works well for me. Title: Re: Frontlines: Fuel of War Post by: Azazel on March 01, 2008, 03:40:31 PM While I prefer physical copies, my bias isn't against online distribution, but against shit I own being tied to Steam for online authentication via Valve every time I turn them on.
Title: Re: Frontlines: Fuel of War Post by: Strazos on March 01, 2008, 06:29:01 PM I hate how rifle fire is automagically inaccurate. Such as, I am laying prone, zoomed in....assault rifle still cannot hit a target at medium-long range.
Title: Re: Frontlines: Fuel of War Post by: Azazel on March 01, 2008, 07:23:50 PM BiiF plz d00d.
Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on March 01, 2008, 07:27:30 PM I hate how rifle fire is automagically inaccurate. Such as, I am laying prone, zoomed in....assault rifle still cannot hit a target at medium-long range. I had this problem when I did the MP beta demo thing. It seems you can see further than you can actually shoot. I was zoomed in on a guy with a sniper rifle and shot 3 or 4 times. Nothing. Moved forward about 10 steps, zoomed, and popped him. Title: Re: Frontlines: Fuel of War Post by: Strazos on March 01, 2008, 08:26:01 PM No, I don't mean that I am beyond the hit detection range. I simply mean that the gun is not accurate enough; even when laying prone and squeezing off single shots, the trajectories vary wildly, as if I was spraying instead.
Sure, I can accept that multiple limb/body shots won't down a target from down range (body armor and such), but if I have a scoped assault rifle, and I am playing a highly-trained soldier, and doing everything I can to steady my aim, I expect that first shot to at least Try to be close to where I am aiming. I would do a BiiF, but I don't actually own the game; I just played the SP stuff for about 1 hour or so, total, at GS tonight. It was a slow night. Or do you think 1-2 hours is really enough to do a write-up with? Title: Re: Frontlines: Fuel of War Post by: SnakeCharmer on March 01, 2008, 09:04:31 PM I think it was supposed to be something like the first 30 minutes?
Do it anyway. Title: Re: Frontlines: Fuel of War Post by: Strazos on March 01, 2008, 09:13:43 PM I'll throw something together tomorrow if I don't end up doing anything.
Title: Re: Frontlines: Fuel of War Post by: Azazel on March 07, 2008, 05:15:21 AM The price via Steam is pretty appealing. US$50 is just AU$54. On the other hand, I hate the idea of my (non-Valve, or cheapo) games being tied to Steam. So I'll wait. Found a local indy place with it for $59. For the extra $5 I'll gladly take the physical copy over the Steam version. But first, I'll wait for the PC demo, and see if they can unfuck their game after what seems like a classic MMOG-style release... Title: Re: Frontlines: Fuel of War Post by: Azazel on March 12, 2008, 12:09:38 AM The Demo's been delayed as they attempt to fix their broken-on-release game. I'll probably downlaod the demo at some stage, but I might give this one a miss...
Title: Re: Frontlines: Fuel of War Post by: Jimbo on March 12, 2008, 03:19:06 PM Xbox 360 has been good so far, I went ahead and got the game as the demo was fun.
The stand alone game is good, my son is tearing it up like usual (I end up watching him in CoD4 too), the multi player is fun, sometimes it is wonky to connect to certain servers, but then xbox live can be wonky anyway. Only real bitch is not having a medic class, suprised they left that out. |