Title: Which Heroes of Might and Magic? Post by: Azazel on February 08, 2008, 10:12:55 PM ...are the good ones?
III? IV? I have V. Is it worth getting any of the older ones if I already have V? thanks youse. Title: Re: Which Heroes of Might and Magic? Post by: schild on February 08, 2008, 10:14:17 PM Before V came out, I'd have said 1, 2, and 3 are better than IV. But uhm. V is pretty hot.
Title: Re: Which Heroes of Might and Magic? Post by: Azazel on February 08, 2008, 10:33:02 PM So keep on V and don't bother with the old ones then?
Title: Re: Which Heroes of Might and Magic? Post by: schild on February 08, 2008, 10:37:54 PM No real reason to, not with the online webbased version coming out (that seems to borrow a lot from 2 and 3).
Title: Re: Which Heroes of Might and Magic? Post by: sidereal on February 08, 2008, 11:15:45 PM Disciples II. Was that one of the options?
Title: Re: Which Heroes of Might and Magic? Post by: schild on February 08, 2008, 11:17:44 PM No, it wasn't. Mostly for NOT BEING HOMM.
:oh_i_see: Title: Re: Which Heroes of Might and Magic? Post by: sidereal on February 08, 2008, 11:23:53 PM Are you sure?
(http://pcmedia.gamespy.com/pc/image/498495_2004-03-22_10.jpg) Azazel, Gametap has HOMM I-IV. http://www.gametap.com/home/play/gameDetails/000349550 Title: Re: Which Heroes of Might and Magic? Post by: schild on February 08, 2008, 11:25:15 PM Oh, don't think I'm knocking Disciples, plz. It's quite good. But HoMM is special.
Title: Re: Which Heroes of Might and Magic? Post by: Azazel on February 09, 2008, 02:16:48 AM Azazel, Gametap has HOMM I-IV. http://www.gametap.com/home/play/gameDetails/000349550 Ta, though I was considering cheap discs (http://cgi.ebay.com.au/Heroes-of-Might-Magic-III-3-PC-NEW-SEALED_W0QQitemZ300196384903QQihZ020QQcategoryZ11053QQcmdZViewItem). Title: Re: Which Heroes of Might and Magic? Post by: sidereal on February 09, 2008, 03:41:57 PM Ta Cheers. See? I speak your crazy Australian cant. Fair suck of the sauce bottle! Title: Re: Which Heroes of Might and Magic? Post by: Azazel on February 09, 2008, 03:52:59 PM You were doing really well for the first couple of words, but that last sentence made you sound a right septic hoon.
And no, septic doesn't mean septic. Title: Re: Which Heroes of Might and Magic? Post by: Aez on February 10, 2008, 07:11:08 AM No real reason to, not with the online webbased version coming out (that seems to borrow a lot from 2 and 3). What? :inluv: Do we have thread about this? I've been waiting for a professional browser empire builder for ages. This is a huge potential niche market. The development cost must be pretty low. Wonder why it took so much time. I hope they'll make an online collectible card version after... Title: Re: Which Heroes of Might and Magic? Post by: schild on February 10, 2008, 01:06:48 PM It didn't take so long, there's an empire building game in facebook and there's that Travian shit. This one just happens to be APPEALING.
Uhmmm, it's called HoMM Kingdoms I think, there's a thread in the MMOG forum about it. Title: Re: Which Heroes of Might and Magic? Post by: rk47 on February 10, 2008, 06:01:34 PM ...are the good ones? III? IV? I have V. Is it worth getting any of the older ones if I already have V? thanks youse. definitely don't bother with 4. It is worth a look if you want to see how good ideas messes with previous formula and ended up with a terrible product. I used to have this discussion with my friends, let's call this 'Wouldn't it be great if...' Wouldn't it be great if: -Units can move by themselves? -Leaders can actually FIGHT in the game? -Leaders abilities are more balanced? (certain leaders have specialties in HOMM3, making their colleagues unwanted) NWC did change with that in mind turning it into: Yes, units can move by themselves, hence I can suicide resource grab with a lvl 1 peon with not much consequences to myself in week 1. Turning it into a loooooong 'spam lvl 1 critter n grab scout' 1 v 1 game in multiplay. Yes, leaders can actually FIGHT, and they're even tougher than most lvl 1-4 monsters, turning them into a superunit such as the archer barbarian. It is actually pretty bullshit strat that worked. You snipe their hero off and run away. Yes, leaders are balanced so much that they do not have any more specialties; the only different is a starting skill for every faction hero, heroes in the same factions are identical, except for names (which you CAN change now) and picture (hooray for variety!) I give props to having combination skills leading to a perk though, that was quite original. Title: Re: Which Heroes of Might and Magic? Post by: Calantus on February 10, 2008, 06:49:12 PM The biggest problem I had with with 4 was that neutrals just grew and grew and grew. Plus they took away the take turns for attacking thing. So what happened is you needed to get what you could early and use as many tricks as you could (magic, ranged attacks, and OP heroes were the best methods... summons being especially choice) to preserve your army because by the endgame any neutral is going to be so fuckoff powerful you can't afford the guaranteed loss of troops should you fight them.
Title: Re: Which Heroes of Might and Magic? Post by: Sky on February 11, 2008, 08:56:11 AM I grew to like HoMaM 4, but it's by far the weakest. III stands as the overall best, though all the original trilogy are great. V I'm holding judgement on. It plays ok but differently enough that I want to finish it first. I got stalled by the difficulty in one early-mid mission and got tired of replaying it. Recently started again with the new patch, but imo it was more mission design than game difficulty, as the previous missions were easy enough.
Anyway, if I had to have one, I'd take III, the complete edition. Discples II was cool, I had one version of that and would like to check out some of the others at some point. |