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f13.net General Forums => City of Heroes / City of Villains => Topic started by: Trippy on January 24, 2008, 05:54:22 PM



Title: Double XP Weekend Feb 8 - 10
Post by: Trippy on January 24, 2008, 05:54:22 PM
http://www.cityofheroes.com/news/archives/2008/01/fight_crime_or.html


Title: Re: Double XP Weekend Feb 8 - 10
Post by: schild on January 24, 2008, 06:19:23 PM
6x_exp_weekend_or.post


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Nebu on January 25, 2008, 06:48:02 AM
Blah blah blah make this all the time and I might resub blah blah blah.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on January 25, 2008, 07:04:06 AM
I maintained a sub for ages.  I had canceled for a while and then resubbed when Villains came along, which lasted until a month or so ago. with very intermittent playing.  I'll probably play again for the xtra xp weekend... I like those... and then cancel again.  I played a lot when Villains came out but generally the game only keeps my attention for about a month before the lack of content, same old tile sets and mission types, and level grind sets in.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Nebu on January 25, 2008, 07:11:15 AM
I think the key is to have 3 characters.  One that can fly, one that can super jump, and one with super speed.  Then fly/jump/run around with a glowy and a cape until it gets old.  Kill large groups of greens.  Get bored and cancel. 


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on January 25, 2008, 08:38:14 AM
I think the key is to have 3 characters.  One that can fly, one that can super jump, and one with super speed.  Then fly/jump/run around with a glowy and a cape until it gets old.  Kill large groups of greens.  Get bored and cancel. 

AND make sure you have a mix of villains and heroes.  It's all true, though.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Typhon on January 25, 2008, 12:01:15 PM
I'm not re-upping till they have the "sharks with freaking laser beams" weekend.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Nebu on January 25, 2008, 12:05:25 PM
I'm not re-upping till they have the "sharks with freaking laser beams" weekend.

Energy blaster Radiation corrupter with a shark costume = WIN!


Title: Re: Double XP Weekend Feb 8 - 10
Post by: UnSub on January 26, 2008, 07:20:03 AM
On the patch currently on the Training Room and likely to go live before the Double XP weekend:

Quote
• XP Curve Adjustment: Enemy XP values (and Influence/Infamy dropped) have been increased across nearly all levels. The size of the increase directly relates to datamined leveling speeds for characters, so levels where characters have found themselves ‘stuck’ or ‘slowed’ will have enemies of that level’s XP increased more than other levels. Enemy Levels with the greatest increase in XP rates are: 13 to 20, and 36 to 50. Other levels have had smaller, but still significant, XP and Inf. adjustments. This may mean that characters will find it impossible to do ‘all’ the content of a given level range before outleveling it.
• Debt incurred for being defeated has been lowered by 20% across all levels.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Jimbo on January 29, 2008, 10:26:08 AM
Whoot!  And I'm off that weekend! 


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on January 29, 2008, 10:42:05 AM
I subbed... YET AGAIN!  Probably just for a month, though.  YET AGAIN!


Title: Re: Double XP Weekend Feb 8 - 10
Post by: stark on February 04, 2008, 02:06:07 PM
6x_exp_weekend_or.post

The "XP curve smoothing" really means increased XP across the board 50%-300% (1.5x-4x) so that combined with the double XP weekend could mean 3x-8x XP


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Trippy on February 04, 2008, 03:46:16 PM
The current patch on Test which includes the new exp curve will not go in before the weekend:

http://boards.cityofheroes.com/showthreaded.php?Cat=0&Number=10150524&page=0&vc=1


Title: Re: Double XP Weekend Feb 8 - 10
Post by: UnSub on February 04, 2008, 08:01:58 PM
The current patch on Test which includes the new exp curve will not go in before the weekend:

http://boards.cityofheroes.com/showthreaded.php?Cat=0&Number=10150524&page=0&vc=1


I was a bit disappointed to see that. Then again, I think they wanted the patch in sooner but various QA / balance issues stopped that from happening.

As it stands, it means a 2XP weekend followed by an XP adjustment followed by a Valentine's Day event (where allegedly Manticore and Sister Psyche are getting married for in-game lore purposes).


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Lum on February 06, 2008, 08:24:10 PM
I work with Manticore. Plz to not steal him kk thx. (Oh, OK, I guess he can get married.)


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on February 06, 2008, 09:04:22 PM
You totally ditched us for him, too!  So mean. 


Title: Re: Double XP Weekend Feb 8 - 10
Post by: UnSub on February 06, 2008, 09:04:57 PM
I work with Manticore. Plz to not steal him kk thx. (Oh, OK, I guess he can get married.)

If he's anything like he is in the CoH lore, he will PK you at some point. You have been warned.

... but seriously, he and Positron wrote the comic where the engagement happened, so I think he's okay being stealed.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Lantyssa on February 06, 2008, 10:05:11 PM
You totally ditched us for him, too!  So mean. 
Your avatar was crying when I got to this post.  It always manages to be on the correct frame for the context of the post.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on February 07, 2008, 04:56:51 AM
I was crying when I wrote it, too.  My avatard and I share an addiction to drama.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Venkman on February 09, 2008, 07:17:15 AM
*queue Nebu's first reply*

Quote
One that can fly, one that can super jump, and one with super speed. 
It kills me, lo these many years later, that they turned off the ability to do this. There was nothing more fun in beta than super jumping into super speedy flight. Years later I was reminded of that when Nathan Petrelli did it in Heroes...


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Trippy on February 09, 2008, 04:37:01 PM
Huh?


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Jimbo on February 09, 2008, 05:25:26 PM
Double huh too...

I have super jump and super speed and can use them together.   Or did you mean you can't combine fly with super speed or super jump?


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Trippy on February 09, 2008, 07:41:28 PM
Lots of wailing and gnashing of teeth on the forums as Freedom spends most of its prime time hours yesterday and today "locked" (people trying to login can't but players inside the game are unaffected except they can't switch characters, etc.). Virtue was also (very) temporarily locked this evening. Apparently with server transfers and whatnot Freedom has more active players on it than anytime in its history.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Llava on February 09, 2008, 07:58:56 PM
I think you used to be able to use the speed boost from super speed to make flight faster maybe?  Though I don't remember that, I was only in late beta.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Trippy on February 09, 2008, 08:09:20 PM
Fly was always the slowest of the travel as far back as I can remember. Also doesn't explain the reference to Super Jump. You can slot Flight Speed in Swift, though, for that extra speed boost.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Signe on February 09, 2008, 08:37:39 PM
I re-subbed just for this and completely forgot to play.  Sheesh.


Title: Re: Double XP Weekend Feb 8 - 10
Post by: Trippy on February 09, 2008, 09:03:22 PM
You still have time!