Title: Mount & Blade Final - Q2 2008 Post by: Stormwaltz on January 24, 2008, 10:15:43 AM To be published by Paradox, who've been selling serial numbers through their Gamersgate (http://www.gamersgate.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=69&category_id=10&manufacturer_id=0&option=com_virtuemart&Itemid=14) site for over a year.
http://www.wargamer.com/news/news.asp?nid=5167 Title: Re: Mount & Blade Final - Q2 2008 Post by: Nija on January 24, 2008, 10:34:14 AM I bought it ~3 years ago for $12.50.
Amazing game. Still installed and I make a new character every update or so. Title: Re: Mount & Blade Final - Q2 2008 Post by: Aez on January 24, 2008, 04:12:33 PM I tried one if the first version. Did they add multiplayer?
Title: Re: Mount & Blade Final - Q2 2008 Post by: pants on January 24, 2008, 04:34:27 PM No - they've said no multiplayer, despite how much everyone cries out for it. I guess that the only dev (its literally a husband-and-wife team doing it) knows that he sucks at writing netcode or something.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on January 24, 2008, 08:32:41 PM We'll, its good he's realistic about it. More people need to recognize their short comings rather than fuck something up horribly, no matter how much people want them to.
It is an awesome game though. Bought it years ago. Hopefully it does well enough to support a sequel with a bigger team, which could actually result in multiplayer, heh. Title: Re: Mount & Blade Final - Q2 2008 Post by: lamaros on January 24, 2008, 08:49:30 PM Hmm, I think I have my code lying around still. Look forward to seeign what's changed.
(I think they have a person or two working for them now beside the married team). Title: Re: Mount & Blade Final - Q2 2008 Post by: Nija on January 25, 2008, 07:50:28 AM Yeah a couple of mod-makers are now working for them and I think they have a graphics guy now too.
They've added a ton to the base game lately. If you've not played for a year or so you're in for a surprise or 19. Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on March 30, 2009, 10:17:56 PM Necropost:
I guess the people at Taleworlds are working on a multiplayer add-on (http://arstechnica.com/gaming/news/2009/03/mount-blade-multiplayerpsh.ars). Not much info yet, unfortunately. (I chose the most recently updated thread in the general gaming section, move this somewhere else if you want) Title: Re: Mount & Blade Final - Q2 2008 Post by: koro on March 31, 2009, 10:31:58 PM There was a video at GDC about the expansion for it, and it showed off a good bit of the revamped graphics as well. I believe this is it.
http://www.gametrailers.com/player/47390.html Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 01, 2009, 11:38:25 AM Necropost: I guess the people at Taleworlds are working on a multiplayer add-on (http://arstechnica.com/gaming/news/2009/03/mount-blade-multiplayerpsh.ars). Not much info yet, unfortunately. (I chose the most recently updated thread in the general gaming section, move this somewhere else if you want) HOLY SHIT! I went to my brother's house and spent most of last weekend playing Mount&Blade with my 6 year old nephew. I went home and downloaded the latest version yesterday and was enjoying the hell out of it. Had an IM conversation with Trotski about it this morning- Quote 10:39] WAP: I told you that Mount&Blade had a new update, right? [10:39] WAP: actually 2 since I last played [10:40] Trotski: ya [10:40] WAP: I d/l and played it last night before I watched the Canucks [10:40] WAP: god that game is fun [10:40] Trotski: sweet! [10:40] WAP: if they could add MP it would rock unbelievably If this was an early April Fool's joke someone is getting shoed in the junk. Quote However, online battles are the only planned feature for the game, as creating an online co-op and PvP system that would work with the rest of the game is simply too large and complex an undertaking for the studio. :heartbreak: Title: Re: Mount & Blade Final - Q2 2008 Post by: Sky on April 01, 2009, 12:58:55 PM My EA sense is tingling... :ye_gods:
Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on April 01, 2009, 03:24:57 PM My EA sense is tingling... :ye_gods: Err, what?Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 01, 2009, 11:14:23 PM My EA sense is tingling... :ye_gods: Right now? Really? I'm fairly sure EA is on a silent freeze for acquisitions. Title: Re: Mount & Blade Final - Q2 2008 Post by: Prospero on April 02, 2009, 11:08:44 AM They could be a good fit for the EA partners program. M&B does seem like a project that could use an influx of cash and artists to kick it up to a AAA title. The core gameplay is damn fun.
Title: Re: Mount & Blade Final - Q2 2008 Post by: schild on April 02, 2009, 11:10:58 AM They'd need to reanimate. And I honestly feel bad bringing it up in here because I really really like M&B, but after the Demon's Souls sword combat it's hard to go back (protip: If you like M&Bs melee, you should get Demon's Souls).
I need to finish what I'm working on and write that article. Title: Re: Mount & Blade Final - Q2 2008 Post by: Sky on April 02, 2009, 11:17:53 AM When does the pc version of Demon's Souls come out?
Title: Re: Mount & Blade Final - Q2 2008 Post by: schild on April 02, 2009, 11:19:26 AM Never, you're absolutely fucked Mr. One Track Mind.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tebonas on April 02, 2009, 11:23:12 AM Guess there won't be a Xbox version either and you are fucked if you aren't one of those people buying every console under the sun?
Title: Re: Mount & Blade Final - Q2 2008 Post by: schild on April 02, 2009, 11:26:02 AM Guess there won't be a Xbox version either and you are fucked if you aren't one of those people buying every console under the sun? You have to buy every console to buy a PS3? I've never heard this argument. What praytell are you smoking, hombre?Title: Re: Mount & Blade Final - Q2 2008 Post by: Rasix on April 02, 2009, 11:27:06 AM Guess there won't be a Xbox version either and you are fucked if you aren't one of those people buying every console under the sun? Definitely. Fortunately, I won at Pokemon. :raspberry: My anniversary present this year is a wasted opportunity. Quick, someone release a new console. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tebonas on April 02, 2009, 11:43:38 AM I bought an Xbox360 when the PS3 wasn't a viable alternative yet due to no "want to have" games coming out for it. If you think back long enough you might remember that time.
I've hated exclusive titles back then as well, so at least I'm consistent. Title: Re: Mount & Blade Final - Q2 2008 Post by: schild on April 02, 2009, 11:50:58 AM I bought an Xbox360 when the PS3 wasn't a viable alternative yet due to no "want to have" games coming out for it. If you think back long enough you might remember that time. I've hated exclusive titles back then as well, so at least I'm consistent. I don't like exclusive titles when they're not first party property or a tradition (I mean like FF was a tradition until recently, but that list is very short). Demon's Souls is owned by Sony though, there's no reason to get mad at them for coming up with some amazing IP. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tebonas on April 02, 2009, 11:57:54 AM Mainly I'm mad at myself for choosing the Xbox over the PS3, which I haven't turned on in months. And the flak I got from my better half for buying that one and never using it leaves only one option - Modded PS3 that looks like an Xbox :ye_gods:
Title: Re: Mount & Blade Final - Q2 2008 Post by: schild on April 02, 2009, 12:11:03 PM Just sell the xbox. I don't know what you were thinking, being european at all. Which is still, for the most part, Sonyland despite how many Wiis have sold (and the notable lack of great selling euro wii software).
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tebonas on April 02, 2009, 12:15:49 PM My thought were quite simple and fanboyishly stupid. They were "Waiting a year for Mass Effect? I don't think so" (extrapolated from the Jade Empire Release dates).
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 02, 2009, 03:15:48 PM I've really been enjoying this iteration of Mount and Blade, and multiplayer would be pretty cool. The feeling as you finally run down that horse archer who has been constantly firing arrows at you with the perfect forehanded sword slash to the head...
Man I love that every time. Title: Re: Mount & Blade Final - Q2 2008 Post by: Threash on April 02, 2009, 03:24:25 PM I've really been enjoying this iteration of Mount and Blade, and multiplayer would be pretty cool. The feeling as you finally run down that horse archer who has been constantly firing arrows at you with the perfect forehanded sword slash to the head... Man I love that every time. Fuck i love that feeling, i always try to swing the camera backwards really fast just so i can watch them drop dead from their horse. If i can nail both the horse and the rider in one swing thats even better. Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 03, 2009, 09:02:15 AM This wiki (http://strategywiki.org/wiki/Mount&Blade) has some good info for learning wtf to play and some of the mechanics. I never knew how championing a throne claimant worked, for instance, but now that I do I am working toward putting Lady Isolla of Suno on her rightful throne. The usurper and his lords love me atm (he even sent a messenger to offer me vassalage and fief- never had that happen without a face to face meeting), but I will have a surprise for him soon. :awesome_for_real:
Title: Re: Mount & Blade Final - Q2 2008 Post by: Sparky on April 03, 2009, 02:34:26 PM Don't bother with the base game it's limited and dull compared to the Native Expansion mod: http://forums.taleworlds.net/index.php/board,109.0.html
Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 03, 2009, 03:16:17 PM What does it change/improve? I am still re-learning the regular game and reading all of that forum sounds a lot like :effort: to me. :awesome_for_real:
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 03, 2009, 04:00:03 PM Short list:
-Almost 100 new units. -Most units have gotten stronger. -Looters replaced by war parties, which are fairly powerful - 30-40 mercenaries. -Mercenaries are very strong, but kingdom troops tend to beat them. -Kingdom troops gain a strength boost. -Lords and Kings are extremely strong. -Dozens of new items. -Troops are equipped with these new items. Long list is LONG: http://forums.taleworlds.net/index.php?PHPSESSID=6110c5016db1ca3bc55dfc22c56690da&topic=49800.0 Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 04, 2009, 07:07:59 AM Basically, the mod takes the base game and turns it up to 11, while also removing the crap you hate. It's 60 something features long, many of which REALLY turn the game from wandering around to you actually controlling a living kingdom with sweeping changes to buildings, items, and diplomacy.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Sparky on April 05, 2009, 05:16:44 AM The only change I don't like is the hugely buffed horse charging damage, but that's easily tweaked yourself in:
mount&blade\modules\native expansion\module.ini horse_charge_damage_multiplier = I set it way back down to .5 Title: Re: Mount & Blade Final - Q2 2008 Post by: Threash on April 06, 2009, 07:04:19 AM Wow how did i not know about this mod, it makes the game tons better.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Cadaverine on April 07, 2009, 08:42:13 PM Am I alone in not making it more than a few steps outside of the nearest town before being attacked by 27 odd bandits, and getting my lone ass handed back to me?
Maybe I'm doing it wrong, but it rather makes the mod, and/or the game not all that enjoyable. Or is that the whole point? Title: Re: Mount & Blade Final - Q2 2008 Post by: Prospero on April 07, 2009, 08:46:45 PM I haven't tried the mod yet. My experience is I get attacked by 10-12 yokels with swords that I proceed to run down on my horse while they run in circles.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 07, 2009, 09:20:19 PM I haven't tried the mod yet. My experience is I get attacked by 10-12 yokels with swords that I proceed to run down on my horse while they run in circles. Native Expansion changed that. Made them a lot more powerful. Cad - You should try avoiding them by clicking around. Do melee tournaments to get XP and money, then do normal tournaments to get more money. From there, hire some goons from the tavern and start raping. If it's your first run through, especially with Native Expansion, click camp and look at the options. You MIGHT want to change the Dark invasion to 200 or off and then enable it later. They can really put a damper on learning to manage your forces as they just charge at you with a 200-400 force army. Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 08, 2009, 07:50:35 AM Usually you can outrun any army as a lone dude. You don't fight them and you have to be aware as you roam from town to town not to just go on autopilot.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 08, 2009, 08:34:56 AM Is anyone using any other mods? I've seen mention of sound/graphics mods. Some of the combat noises are just terrible.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 08, 2009, 10:51:27 AM A couple of the other mods I've tried have had new sounds that were from some new mod soundpack, but I was unable to find it.
Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 10, 2009, 01:00:36 PM OK, so I installed Native Expansion and restarted. However, I am having a hell of a time getting traction, since all the delicious looters (whom I could solo by the dozen) have been replaced by the mercs who hand me my ass on a platter. Any advice on where to hunt while still a n00b?
Title: Re: Mount & Blade Final - Q2 2008 Post by: MrHat on April 10, 2009, 01:13:18 PM OK, so I installed Native Expansion and restarted. However, I am having a hell of a time getting traction, since all the delicious looters (whom I could solo by the dozen) have been replaced by the mercs who hand me my ass on a platter. Any advice on where to hunt while still a n00b? Find the tournys. Go do them. Try and win. Get money. Buy dudes. Pwn Mercs. Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 10, 2009, 01:22:25 PM I can't get some of the companions to join me yet. I am not trustworthy? Look at this face!
Is it a renown thing, or a local reputation thing? I have won a couple of tournaments, but spent most of the money pimping out my character with a new horse and weapons. Plus I try to avoid merc units when I can. There seems to be a direct inverse correlation between the amount of money I spend to hire them and their life expectancy. I also wanna see how the new troop trees are for each faction. Also, fuck the long term injury stuff. Does it ever heal, or is it permanent? I turned it off (also turned off the companion complaints. Overpowered party here I come!). Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 10, 2009, 02:14:09 PM I'm pretty sure it's renown, it also might be honor (or whatever it's called... what you get when you turn down money).
Injuries heal, but take a long ass time (I turned it off as well). Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 11, 2009, 04:59:53 AM I just got this.
It reminds me alot of Lords of the Realm for some reason. Kinda the same deal with the overland map, mercenaries and struggling fiefdoms and all that. It's quite fun, even if I haven't got far yet. A question though, is there a viable strategy for mounted skirmishes? I win, eventually, but God, it drags and drags and drags because my troops are just chasing around the battlefield. Title: Re: Mount & Blade Final - Q2 2008 Post by: Hindenburg on April 11, 2009, 05:03:07 AM I've doubts about that as well, my troops excel at dying, but that's it.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Threash on April 11, 2009, 08:56:27 AM I just got this. It reminds me alot of Lords of the Realm for some reason. Kinda the same deal with the overland map, mercenaries and struggling fiefdoms and all that. It's quite fun, even if I haven't got far yet. A question though, is there a viable strategy for mounted skirmishes? I win, eventually, but God, it drags and drags and drags because my troops are just chasing around the battlefield. I ride around killing mounts and let my troops mop up. Cavalry vs cavalry fights do tend to be frustrating though, specially with big armies because everyone just masses in one giant horse/rider ball and swings at each other without doing a lot of damage. Dropping as many enemy horse as you can helps. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 11, 2009, 10:59:40 AM I'll try going for the mounts then, thanks.
We'll, its good he's realistic about it. More people need to recognize their short comings rather than fuck something up horribly, no matter how much people want them to. A bit of a necro... I think he's saying that because it would mean severe implications on the single player design. Even if it may work NOW, including something like multiplayer means you have to design the single player to fit into a multiplayer model which could mean cutting alot of cool/epic future features - which I think most players rather have than multiplayer.Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 11, 2009, 11:00:43 AM PROTIP: If you are fighting a cavalry heavy army with mostly infantry, as soon as the battle starts, immediately run to the edge of the map, and tell your men to hold ground. That way, when the cavalry charge into your men, they slam into the side of the map and cant turn around to charge again. Doesn't work when fighting horse archers of course.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 12, 2009, 06:53:44 AM I train up a bunch of Rhodok Master Spearman to deal with the large cavalry melee units. Have them hold ground and brace together, and they'll pick off almost any charging horse units. The archers just have to be dealt with by you, your companions, and your cavalry. I prefer Spear Knights because they take out the other horses, then you can mop up the riders.
There are 3 things I like to do when you are starting out: 1 - Win a match in the arena and use the gold to buy troops from villages. 2 - Make sure you put points into training so your troops gain xp every day. 3 - Avoid Mercs, buy supplies at villages for next to nothing, and sell them in the big towns to make more cash. Also, try to do jobs for the Guild Master in town to make some cash. Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 14, 2009, 03:09:05 PM I've tried googling this, but can't find an answer. I have 74/152 in my party, but I can't recruit any more people. Is it tied to honor/renown? I have 8 leadership.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 14, 2009, 03:39:56 PM It might be... Are you using a mod? It might be tied to that, because otherwise I haven't encountered anything similar.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 14, 2009, 03:44:24 PM Native Expansion. But I can't find anything on it. Bah, this is pissing me off.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 14, 2009, 05:33:32 PM The answer is one I stumbled on myself by accident. The game only allows you a set number of different TYPES of units in your army. If you are carrying a shitton of different xp level units from different countries, you will run out of space.
I think the general idea was for you to go after units from one region rather than playing hodge-podge with everything. However, it does grate on me as well when I've got a ton of different ranked units in my army and I run out of room. Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 14, 2009, 09:03:52 PM That sucks. How do I tell where a specific unit is from? I'm all for the Lordless Knights and what not.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 15, 2009, 08:34:03 AM I figured it out. Two words - Rhodok Sharpshooters. Totally awesome. I got like 80 of them! Park them on a hill and you'll destroy cavalry! :awesome_for_real:
In other news, this game is really fun and I particulary like the aim system for melee weapons. Charging up a ladder and cleaving first poor chap you come across with an over-the-head swing won't get old anytime soon. Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 15, 2009, 09:38:11 AM That sucks. How do I tell where a specific unit is from? I'm all for the Lordless Knights and what not. By the name, basically. There are only a certain # of slots in your party. Each companion takes up one slot, and each unit type takes up one slot. I am currently stuck with a few units that are ready to upgrade, but don't have a slot available into which to spawn. The single units I have scattered through the party are high level and i don't want to disband them, so I just wait until attrition does it for me :drill: Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 15, 2009, 01:37:20 PM You are a sick man. I like your thinking.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 15, 2009, 03:22:29 PM After creating my own kingdom I sent several of my companions to start raiding around the kingdom. It takes a ton of pressure off of you trying to defend everything from all comers. Also, I've found that a fully upgrade Swadian noble pretty much owns everything. I prefer Counts over the Knight-Lords, but both of them will own pretty much any unit unless they get surrounded.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 16, 2009, 10:10:02 AM http://www.youtube.com/watch?v=K16bIpGnd1o
From GDC this year, "Warband" - an expansion coming Q3 2009. One word - MULTIPLAYER! Title: Re: Mount & Blade Final - Q2 2008 Post by: Raguel on April 16, 2009, 01:32:36 PM I played this game a lot months (years?) ago. I love the game but I stink at it. I have a hard time killing anything while mounted. I think I'm swinging too late or something. :sad: Title: Re: Mount & Blade Final - Q2 2008 Post by: Hindenburg on April 16, 2009, 01:57:30 PM If using a spear, you shouldn't swing at all while mounted.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 16, 2009, 02:31:55 PM Yeah, crouched lance can hit for over 300 damage even very early on.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Raguel on April 16, 2009, 02:37:02 PM I just recently updated and I was playing a scenario. I'm pretty sure it's a sword of some type the character has. I'll load it up tonight and play around with it a bit. Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 16, 2009, 03:45:12 PM http://www.youtube.com/watch?v=K16bIpGnd1o From GDC this year, "Warband" - an expansion coming Q3 2009. One word - MULTIPLAYER! I think this was posted already. In this very thread too. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 17, 2009, 12:59:43 AM So it has. Mea culpa, missed
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 19, 2009, 12:24:59 PM Speaking of Native Expansion... it's great and all, blah blah. However...
The Dark Invasion is, quite franky, a load of turd. 700+ elite troops that my Balanced Knightly Sword can barely fucken dent. SEVEN FUCKEN HUNDRED! That's about three times as many troops you can even command at one time. Jesus. That's a whole weekend of wrist-spraining playing totally into the shitter. Fuck you, Mercenary (the coder of Native Expansion.) Title: Re: Mount & Blade Final - Q2 2008 Post by: MisterNoisy on April 19, 2009, 01:26:55 PM You can turn the dark invasion off. That said, I really like the Calradia at War (http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=946) mod.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 19, 2009, 01:32:28 PM Speaking of Native Expansion... it's great and all, blah blah. However... The Dark Invasion is, quite franky, a load of turd. 700+ elite troops that my Balanced Knightly Sword can barely fucken dent. SEVEN FUCKEN HUNDRED! That's about three times as many troops you can even command at one time. Jesus. That's a whole weekend of wrist-spraining playing totally into the shitter. Fuck you, Mercenary (the coder of Native Expansion.) You should read threads more. I pointed out you can turn off the Dark Invasion at the beginning of this page. Just export your character and start over making sure to turn off the invasion. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 19, 2009, 01:51:41 PM I was/am quite aware that it was toggleable, I didn't fully expect it to go full retard and park about 1500 units at my captial though. :-P
Edit: I posted both to vent and to let you people have some schadenfreude on my behalf. I'm fully aware it was my own fault. It's still a shitty mechanism and it doesn't mesh with the game at all because suddenly the game is just about surviving the Dark Invasion. It completely dwarfs every other faction in the game. Title: Re: Mount & Blade Final - Q2 2008 Post by: koro on April 19, 2009, 02:14:37 PM I've always had a lot of fun with Eagle and the Radiant Cross (http://forums.taleworlds.net/index.php/board,95.0.html), and I don't think I've seen it mentioned here yet. Lots of primitive firearms, vastly different factions, and much simplified troop trees. I like it a lot, but it seems to be an acquired taste for some.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 19, 2009, 03:36:54 PM My biggest problem with the radiant cross mod was that the new armour looks fucking terrible. It is actually distracting.
Title: Re: Mount & Blade Final - Q2 2008 Post by: koro on April 19, 2009, 05:42:10 PM Yeah, I tend to stick with either the armor that was ported over from base M&B or stick with some of the simpler-looking ones like the ones that the Imperial State uses, since I find them looking a bit less retarded.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 19, 2009, 07:20:18 PM I think (not sure) that the updated brigantine actually looks pretty good, but it was just re-coloured.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 20, 2009, 07:25:26 AM I was/am quite aware that it was toggleable, I didn't fully expect it to go full retard and park about 1500 units at my captial though. :-P Edit: I posted both to vent and to let you people have some schadenfreude on my behalf. I'm fully aware it was my own fault. It's still a shitty mechanism and it doesn't mesh with the game at all because suddenly the game is just about surviving the Dark Invasion. It completely dwarfs every other faction in the game. I posted in haste and realize now I was being a douche. I completely understand what you mean, when the invasion started in my first game I thought nothing of it until the shore line turned black and I ran into a 300 man army. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 20, 2009, 09:12:28 AM Well, I was upset over losing close to 20 hours of playtime. Having it turned off from now on. 8-)
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 20, 2009, 01:13:58 PM I like the Dark Knight thing. They are the only real challenging opponents after about level 30. You have to train up the best troops to deal with them, and you have to be a good commander, not a face-beater. I find that the best units so far to deal with them are the Elite Swordsman/Halbieders from the Rhodoks. It takes a ton of leveling up to get them to that tier, but when you do they own everything in a castle assault or defense.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 20, 2009, 01:57:37 PM Well, I've really only played two half-campaigns, so I'm not very good yet. I just expected something a little subtle/more clever than being curbstomped. I'll get back to you in six months. :-)
I suspect having cranked the number of simultaneous units in combat to 220 probably didn't help. But by God, it was a glorious sight to see the cavalry fronts clash! Oh, if you haven't come across it, here's the util to change battle sizes: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=107 I can't say I recommend it for sieges. With 90+ units on either side, they cork up every ladder, ramp and ledge and about six fight at a time. It takes forEVER. But it's really cool for open field battles. Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 20, 2009, 09:29:34 PM Yes, opening the floodgates on units would be pure madness. However, I'm telling you if you want to win against the Dark Knights, train up the Rhodok infantry to the max and let them play ball. It's a toe-to-toe affair, but you will win your matches with some archers to help keep the attention. Rhodoks are the OP units in the Native world. They are also fucking expensive. Win lots of tournaments.
Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on April 22, 2009, 08:15:03 AM Interesting- I ended up working for the Rhodoks this go around. I postponed the Dark Knight invasion until day 200 (and may turn it off until I am ready). If High Councilman of Rhodokius doesn't cough up a castle or town to me damned soon I am turning on them, however. I am doing all the heavy lifting while his band of idiots run around getting captured. I have rescued about 10 of his lords recently.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 22, 2009, 11:31:29 AM Interesting- I ended up working for the Rhodoks this go around. I postponed the Dark Knight invasion until day 200 (and may turn it off until I am ready). If High Councilman of Rhodokius doesn't cough up a castle or town to me damned soon I am turning on them, however. I am doing all the heavy lifting while his band of idiots run around getting captured. I have rescued about 10 of his lords recently. You need to do quests for Elmerra to get a castle and either ask him to start a campaign or be very involved in one he starts. After our first huge campaign against Vaegrin I was given a castle the minute it finished, which opens up the awesome potential of stacking your castle with an insane amount of defenders. I'm at 220 right now and each time they attack, even if I don't make it back before the siege starts, the attackers lose. Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 23, 2009, 12:47:31 PM Yep, just run up your rep with the King of the nation you like and you'll get the first castle you capture. I'm working for Vaegris atm and they seem to be the biggest retards in the game atm. Who starts a war with 2 nations while you're getting your ass handed to you be the Dark Knights?
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 23, 2009, 12:51:35 PM Vaegris does :awesome_for_real:
I picked Rhodoks cause they seem to be the most level headed. I don't know if there's AI set out for each faction, but they ally with big people, attack weaker ones and hold their own. Plus, I like teal. Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 23, 2009, 01:15:55 PM The Nords seem like the weakest nation in the bunch in my book. If you get a bunch of cavalry, you can roll over them in any battle.
Title: Re: Mount & Blade Final - Q2 2008 Post by: FatuousTwat on April 23, 2009, 08:26:58 PM They are fucking insane at castle defense/siege when they get the highest tier infantry.
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 23, 2009, 08:51:22 PM I just took over all of Vaegris. Do they try to take back what was theirs? I let all of their men go, so I have an ass load of honor now. With the nords pushing the Khergs into a corner, it'll only be Swadian, Nords and Rhodoks left soon. Uh oh! Might be time to crush the nords.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Paelos on April 28, 2009, 10:05:41 PM Oh and I now declare Rhodoks infantry the most unbeatable in the game. I won a battle down 200 to their 1000 against the Nords, and beat them off with only 20% losses. That was with a combination of Elite Halberdiers, Elite Swordsman, various levels of spears under that, and various levels of nobles I picked up from the Swadians.
We've also managed to kill off the Khans and the Dark Knights at this point, and the Nords are now on my hit list. Title: Re: Mount & Blade Final - Q2 2008 Post by: Mavor on April 29, 2009, 07:48:54 AM I can't bring myself to play this game very often, because playing with myself feels dirty, when most other games in the genre are multiplay.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 29, 2009, 08:08:02 AM Uhm, what other games in this genre? I'm genuinely curious to find more of them. Not saying this is a one-off, but games like these of any quality haven't been made the past fifteen years, probably exactly because implementing multiplayer (which has been deemed vital since Quake) in them is actually impossible (variant timescales.)
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 29, 2009, 11:03:18 AM Yeah, I can't imagine how multiplayer would deter you from playing this. It would suck with it.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on April 29, 2009, 11:10:37 AM Man, I've played this game on and off since the first beta releases came out many years ago. The final build is pretty damn awesome.
I just started a revolt in Swadia by backing Lady whatsherface from Suno. Got Suno and two castles so far, and a couple of lords to switch over. Good times. Though, is there anyway to increase your chance of capturing a defeated noble? I never ever ever ever capture them, except one time randomly on another game I started. Title: Re: Mount & Blade Final - Q2 2008 Post by: Tarami on April 29, 2009, 12:33:47 PM Yeah, I can't imagine how multiplayer would deter you from playing this. It would suck with it. This as full-featured multiplayer would be like playing Risk. I hate Risk. Hate hate hate. Once you've been beaten back to the stone age, you'll just be passing every turn because there's absolutely nothing you can do anymore to gain a fresh foothold. As a cherry on top of it, nobody will finally kill you either because they're busy fighting people that are actually relevant.Title: Re: Mount & Blade Final - Q2 2008 Post by: sidereal on April 29, 2009, 02:52:38 PM Man, I've played this game on and off since the first beta releases came out many years ago. The final build is pretty damn awesome. I just started a revolt in Swadia by backing Lady whatsherface from Suno. Got Suno and two castles so far, and a couple of lords to switch over. Good times. Though, is there anyway to increase your chance of capturing a defeated noble? I never ever ever ever capture them, except one time randomly on another game I started. Use blunt weapons. There's actually a tactical command you can give to your units to tell them to switch to blunt weapons if they have them. Jacks the chances of wounding vs killing (or in the case of nobles, knocking out vs letting run away). Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on April 29, 2009, 02:56:05 PM Ah, yeah, wasn't sure of that for nobles. I knew thats how it worked for normal soldiers. However, if I hit a noble with a club or a battle axe, it still says I just knocked him unconscious. So I figured it didn't matter. I'll give it a try.
Title: Re: Mount & Blade Final - Q2 2008 Post by: MisterNoisy on April 29, 2009, 06:32:19 PM Man, I've played this game on and off since the first beta releases came out many years ago. The final build is pretty damn awesome. I just started a revolt in Swadia by backing Lady whatsherface from Suno. Got Suno and two castles so far, and a couple of lords to switch over. Good times. Though, is there anyway to increase your chance of capturing a defeated noble? I never ever ever ever capture them, except one time randomly on another game I started. Well, there's this text file edit (http://forums.taleworlds.net/index.php/topic,37023.msg958292.html#msg958292) that lets you globally adjust the percentage chance of capturing nobles... Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on April 29, 2009, 09:40:30 PM Ah, sweet, thanks man! I think I'll have some fun with that :awesome_for_real:
Title: Re: Mount & Blade Final - Q2 2008 Post by: NiX on April 30, 2009, 05:41:12 AM Native Expansion must have changed that value. Most times I have the option to take them prisoner.
Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on May 01, 2009, 08:57:41 AM Yeah, NE has that value much higher. It is closer to 50% rather than 10% IIRC.
Title: Re: Mount & Blade Final - Q2 2008 Post by: Teleku on May 01, 2009, 10:59:21 AM Yeah, I changed it manually to 50% now. Works out much better.
Title: Re: Mount & Blade Final - Q2 2008 Post by: WayAbvPar on May 06, 2009, 03:43:03 PM I finally hit the tipping point in my game- I am starting to just massacre people en masse. Sieged 3 or 4 towers in a row last night...was having a blast sniping archers (archery 275+, draw power 8 bow). They eventually got so pissed that they boiled down the ladders at me (I was standing on the ladder and shooting anything that poked its head out. I ran back to my line of troops, then turned around and just waded through them- most of them went down with one good slash. I really need to find a ginormous high damage two-handed sword to make it even better. I do have a bigass axe- might give that a try.
Combat in this game is fucking fun! |