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f13.net General Forums => MMOG Discussion => Topic started by: Mrbloodworth on January 18, 2008, 07:00:21 AM



Title: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 18, 2008, 07:00:21 AM
game launches on the 20th of May 2008 (http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1258&table=CONTENT) <-- Corrected.

Rather cool (http://www.ageofconan.com/), also contains new info, and vids.



EDIT: Added release info.
EDIT: Corrected info because i have failed you all.


Title: Re: Age of Conan: New site update.
Post by: Signe on January 18, 2008, 07:02:55 AM
I'm sorry.  What am I looking for that's really cool?  The site or is there something specific I should look for?

PS  The site really does look cool, by the way, although I hate having to stop to do the birth date thingy.


Title: Re: Age of Conan: New site update.
Post by: IainC on January 18, 2008, 07:04:45 AM
Not found....


Title: Re: Age of Conan: New site update.
Post by: Signe on January 18, 2008, 07:07:37 AM
They have probably banned anyone who has anything to do with WAR.

YOU ARE NOT FOOLING ANYONE, CONAN!

(oops)


Title: Re: Age of Conan: New site update.
Post by: Mrbloodworth on January 18, 2008, 07:42:49 AM
Not found....

Yeah, seems like they are having some sort of issues from time to time, but its there.


Title: Re: Age of Conan: New site update.
Post by: dbltnk on January 18, 2008, 08:05:27 AM
I hate flash websites but the embedded movies and the animated characters in the frame look very nice.


Title: Re: Age of Conan: New site update.
Post by: Soukyan on January 18, 2008, 08:53:31 AM
So if the launch of the new web site is experiencing problems with load, what can we expect of the game launch? Also, notice that AoC contains the letters AO. It's a sign!  :ye_gods:


Title: Re: Age of Conan: New site update.
Post by: HaemishM on January 18, 2008, 11:40:52 AM
Also, notice that AoC contains the letters AO. It's a sign!  :ye_gods:

IT'S A TRAP!

The siege video with mounted combat looks pretty hot.


Title: Re: Age of Conan: New site update.
Post by: Mrbloodworth on January 18, 2008, 11:48:03 AM
So if the launch of the new web site is experiencing problems with load, what can we expect of the game launch? Also, notice that AoC contains the letters AO. It's a sign!  :ye_gods:

It was just announced like...every where and is most likely getting slammed. *shrug*


Title: Re: Age of Conan: New site update.
Post by: Soukyan on January 18, 2008, 12:00:24 PM
So if the launch of the new web site is experiencing problems with load, what can we expect of the game launch? Also, notice that AoC contains the letters AO. It's a sign!  :ye_gods:

It was just announced like...every where and is most likely getting slammed. *shrug*

You mean like... launch day?  :grin:

[edit]
On a funnier note, while I dislike Flash web sites, I thought I'd give it a look. Entered my day of birth, entered my month of birth (February, misspelled as Febuary, made a mental note), proceeded to enter 2008 for birth year because for some reason I was thinking, what's the day today? Hit Enter and...

Code:
Sorry, but you are not permitted to view these materials at this time.

Aha... ahahahahaha...

Okay, so I clear the cookies, the cache, everything from Firefox. Still no dice getting back in. Persistent bugger. Clear it all again. Restart Firefox. No dice. Okay fine, I'll go try it with IE7. Guess what? Still no getting in. DID THEY WRITE THIS TO THE REGISTRY? Good lord. I think they might have logged the IP address. I can't help but laugh. Hopefully a restart will fix this, but really, is it necessary to include 2008 for those one month olds who might get to your questionable content? I'm off to use my Mac to check out the site. God willing I don't fuck up the date again.
[/edit]


Title: Re: Age of Conan: New site update.
Post by: sidereal on January 18, 2008, 12:28:55 PM
It's probably stored in your flash plugin cache via an LSO.
Go here: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html
Go to the Website Privacy Settings and Website Storage Settings tabs, find the AoC site, and pick 'Delete Website'.   Or just delete all if you're sure you don't need to keep anything flash has saved on your box (you almost never do.  They're basically cross-browser cookies)


Title: Re: Age of Conan: New site update.
Post by: Mrbloodworth on January 18, 2008, 01:22:37 PM
Release date is set to the 25th of March 2008.

Quote

Funcom and Eidos announces new release date for Age of Conan

Funcom and Eidos today announce a new release date for the highly anticipated Massively Multiplayer Online Game `Age of Conan - Hyborian Adventures`.

After careful consideration, and analysis of recent feedback from Beta testing of ‘Age of Conan’, Funcom and Eidos have concluded that more development time is required to reduce the entry barrier to ‘Age of Conan’ and make the game even more accessible during the first hours of playtime.
 
The new release date is set to the 25th of March 2008.
 
The Company Management regrets the delay in the launch date, but believes the extended development time will increase the financial upside of the game and is therefore the correct decision.
 
For further details, please contact the Funcom management.

Linky (http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1229&table=CONTENT)


Title: Re: Age of Conan: New site update.
Post by: tazelbain on January 18, 2008, 01:27:31 PM
Good for them. Jumping out a few months ahead WAR will give them some time to establish a solid place in the market baring AO-quality launch.


Title: Re: Age of Conan: New site update.
Post by: Xuri on January 18, 2008, 01:32:22 PM
The above (about delay/release date) was announced in August last year, so not really news?

Anyway, check out the full-screenable version of the CES trailer (one of the three video trailers being shown on the new page), it's about their Dreamworld MMO engine and what it's capable of:
Linky to 720p-version (http://ftp://ftp.funcom.com/media/Age_of_Conan/videos/techDemoCES08/Techdemo2008v7rated-720P.wmv) (144MB)

(Hmm weirdness, the forum changes my link from ftp:// to http://ftp//)


Title: Re: Age of Conan: New site update.
Post by: Soukyan on January 18, 2008, 01:57:15 PM
It's probably stored in your flash plugin cache via an LSO.
Go here: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager07.html
Go to the Website Privacy Settings and Website Storage Settings tabs, find the AoC site, and pick 'Delete Website'.   Or just delete all if you're sure you don't need to keep anything flash has saved on your box (you almost never do.  They're basically cross-browser cookies)

Thank you. That worked, but yet another reason I despise Flash. Fun technology, but I do not want to be tied to a vendor so tightly for my web browsing experience. Adobe is the devil.

Okay, back to exploring the pretty new site...


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: HaemishM on January 18, 2008, 02:18:10 PM
Release date is March 25th? Have they even done significant beta testing yet?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 18, 2008, 02:31:32 PM
I think the timing is perfect.  If all goes well, I should be tiring of AoC just about the time WAR comes along.  I'm including a month or so of MMO break time in that.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Viin on January 18, 2008, 02:52:50 PM
If you click the British flag instead of the American one on the first page, it doesn't ask for your birthday.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Merusk on January 18, 2008, 03:00:07 PM
If you click the British flag instead of the American one on the first page, it doesn't ask for your birthday.

Thank you, Mr. Sneakypants.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 18, 2008, 05:04:32 PM
Interestingly enough while their siege preview presented at CES appeared all smooth despite dozens of characters onscreen, the actual game visible in the interview parts chugged rather horriblly with way less on display ( http://www.gametrailers.com/player/29634.html )  Little birds also complain here and there that large parts of game content past first 20 levels are not yet in place, including the much touted PvP aspects. Can't say that 25th March launch date fills me with confidence the game will be anywhere near complete at launch, nor hopeful about the final performance on medium level hardware.

Remains to be seen, of course.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: dbltnk on January 19, 2008, 02:52:49 PM
Some fansites have visited the FC HQ. There are lots of info snippets for those who can either read french or german. No, I'm not gonna translate it all. =D

French: http://hyboriancodex.hybes.org/forum/index.php?page=155

German: http://aoc.gamona.de/


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Special J on January 19, 2008, 03:24:42 PM
Those character models look pretty sweet.  I hope there's a decent game to go with it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Falwell on January 19, 2008, 03:25:34 PM
TTH just posted this...

http://www.tentonhammer.com/node/21046

Seems like some pretty damn big changes being just eight weeks from launch. You can sense the cluster fuck gathering it's power.



Title: Re: Age of Conan: New site update. + Release date is set.
Post by: dbltnk on January 19, 2008, 03:37:45 PM
Translation of the Gamona article:
Quote
Servers:
Still planning to have:
- RP PvP
- PvP
- PvE
on release.
On RP PvP Servers you will have slightly adjusted rules on how to behave and player/guild names.

PvP:
-Everyone not in your Group is your enemy. (Perhaps Guild Members will always count as friends – not decided yet.
-All Itemstats have 2 different versions – 1 for PvE and 1 for PvP. The PvP Stats are used for special PvP Equipment. There will be a ranking for pvp experience – you gain experience by killing others and loose exp by dying.
-Every few months, the currently highest ranked ppl will receive a small price (ingame item)
-There will be other CTF Arenas (you’ve seen the one from stygia). The Arena is chosen randomly, not sure if the other Arenas make it into the release version
-Modes : CTF & Team Annihilation still in

Crafting:
- Every Char can learn 1(!) crafting profession
- Right now you’ve got to be lvl 40 to start crafting, perhaps will be changed to 20 – not yet decided
- Professions: Armorsmith, Weaponsmith , Alchemy, Jewelcrafter, Architect
- Crafting lvls are gained by doing quests, it won’t help to build the same thing 1000 times
- Recipes don’t vanish after you used them
- You’ll probably reach max crafting lvl within a few hours
- Almost all Items are available in 2 versions, one version with usual resources and one version with rare resources. Crafted Items are the only items with sockets.
- Sockets come in different sizes and there’s a max of 4 sockets per item
- You can’t remove jewels if you’ve attached them to an Item before
- Most (perhaps all) crafted Items won’t have stats like int or str. The crafted Items define themselves through their basic stats
- Without jewels the crafted items will be weaker than dropped items, if you fight against enemies with special resistances crafted items with sockets probably will be more effective than dropped items
- High lvl crafting items can only be assembled if you’re a member of a guild which owns a guild city and the needed crafting building
- Crafting doesn’t need an anvil or sth like this next to you, you can craft everywhere.
- Crafting itself is completely automatic and there’s no risk of loosing the resources

Guildcities
- there’re 3 instanced zoned (can be copied without any restrictions – no max number of guild cities on one server) so every guild can build a guildcity. Those zones are: Lachleish Plains (Cimmeria), Poitain (Aquilonia) and Purple Lotus Swamps (Stygia)
- A guild needs at least 30 players to start building a city. Some of those players have to be 60+
- You can chose the desired country in the beginning, the instance and the slot are automatically chose by system though
- All buildings need a combination of metal, wood, stone and gold
- In the city you’ll find dozens of foundation stones of different size. A guild member with enough authorization and the profession architect can use those stones and chose the building he wants to be built. After you’ve paid for the building, construction starts automatically.
- The first buliding you have to build always is the keep
- Almost all buildings have different tiers (1-3 or 1-2)
- Upgrading your buildings will raise the lvl of your city
- Walls are also buildings. You can construct an inner and an outer wall (seems to be determined where you build them – not sure though,  my opinion). Towers and stairs can be built “relatively free”. If you build walls, there’s no way to get past them (so no climbing or walking around them).
- Every player will be able to teleport to the guildkeep. Not yet decided if this ability will have a CD

Harvesting
- there’re 4 basic resources
- every resource is available in (6-8) different tiers (bronze, iron …)
- if you’re harvesting resources, there’s always the chance of finding rare resources of that specific resource you’re harvesting
- resources will be shown on (mini) map
- most resources will be found in the three guild city zones (only few resource spots in the rest of the world)
- at the moment it’s not planned that you’ve got to specialize on one of the resources (everybody can harvest everything)
- next to the basic resources, there are special resources you only receive from specific enemies

Border Kingdoms
- still 9 Keeps per server, if there are some server with a smaller amount of players the number of keeps will be adjusted (for those servers)
- if you want to build a keep (seize a slot/take possession of a slot) you’ve got to have a player city @ lvl 3
- a guild can only have one keep, you’re still able to attack other keeps if you own one though
- the longer you own a keep, the bigger the received bonus for guild members will become
- a keep also can be upgraded but not as detailed as the player cities, the keeps are something like an outpost and not a second player city
- every guild can choose the time when their keep is attackable, there is a minimum amount of time you’ve got to make you keep attackable. The possible attack times depend on the region of your server (Europe vs USA for example)
- the longer the attack windows are, the easier it’ll be to defend your keep
- the max duration of a siege is 90mins at the moment, if the attackers don’t manage to win, the defenders win
- to attack a keep, you’ve got to “build” a tent in front of the keep (while the attack window is open), guild members of the defending guild receive an ingame msg if the attackers start to build this tent
- there are two ways to capture a keep:
- 1. “partial victory” – the keep is destroyed within 90 minutes, the defenders loose all the bonuses they received before for “holding the keep”, but the defenders don’t loose their battle keep
- 2. “total victory” – all buildings are destroyed within 90 minutes – the winners can take the slot and build their own keep (if they don’t already own another keep)
- siege weapons are constructed in the playfield during the attack, they’ll cost a combination of wood,stone,gold and iron (like buildings), there’ll be (probably) 8 spots for siege weapons
- there are siege weapons spots for the attackers and the defenders
- walls can be destroyed very fast (in a few minutes), so if you’re hiding in your keep, you’ll probably loose the fight
- next to the battle keeps, there’ll be other targets to fight for in the Border Kingdoms (for example towers). The rules for towers are the same as for battle keeps (attack window etc.). Those towers should encourage smaller guilds to participate in the combats of the Border Kingdoms. At the moment there is no limit on how many towers can be held by one guild
- it’s not decided yet if the towers will be upgradeable, if they’ll be, the options will be very small

Group Play
- groups get a small amount of bonus xp for killing enemies
- at the moment there are three different loot options (round robin, master looter and ffa)
- quest items will drop for all group members
- almost all caves and smaller dungeons (the maze, acheronian ruins etc.) will support a “hero mode” to provide a challenging group play experience, because they’re usually made for smaller grps or solo play (don’t muddle this up with real dungeons)

Mounts
- there’ll be a great variety of horses (5-10 different horse and those also in different colours)
- the mounts differ by HP, stamina, speed and mobility
- all mounts are able to attack and do different amount of damage
- many spells can be cast while mounted
- it’ll be possible to be thrown off the mount while engaged in combat
- due to balancing issues the war rhino and war mammoth are almost equal (rhino bit more mobility, mammoth more HP)
- mammoth and rhino still are still planed to be exclusive pre order mounts
- you’ve got to be lvl 40 to buy/use a mount
- mounts are items in the inventory (you can have more than one)
- mount equip will not make it into the release version but the idea still is there (-> addon/patch)
- not yet decided what happens to your mount if you dismount
- mammoths are big … veeery big

Stealth
- every class is able to use stealth
- there are different elements which determine if a stealthed player will be discovered or not : 1. stealth skill (your char) 2. perception skill (other char/npc  can also be trained by every char) 3. noise: there’s a difference between a soldier in heavy armour on grit compared to a rogue in cloth armour on grass (just examples) 4. Viewcone: if you’re in front of a player you’re more likely to be discovered than if you’re on the side of/behind a player 5. “light lever”: night vs. day and also shadows of obstacles vs. open field (very complex)  there’ll be a for the current “light level” added to the interface

Gameplay
- even if your latency is ~500 you’ll still be able to play AoC without any problems. Amongst other things FC uses an invisible “action queue” to ensure this. FC is aware of the concerns of dial up/isdn users and therefore built the engine in a way that let those players also enjoy the game.

Zoning/Travel/World Map
- while zoning you’ll see the your travel path on the world map, the travel path is also your loading bar
- there will be specific loading screens for all regions you’re travelling to (perhaps in the beginning some regions will have the same screen)

Audio
- the background music available for AoC has a duration of ~3hours. In combat the SIM Player will show his abilities (music mixed for combat)
- all music tracks are composed in 5.1 surround sound
- many tacks feature choirs and opera singers

Online Ranking and Database
- there’ll be a online database for pvp and basic server stats, comparable to WoW’s Armory, not at release though

Classes
- SoS got merged with the Stormcaller  new class Tempest of Set, ToS is a priest only available to stygians, his dmg mostly is electrical aoe dmg
- The more dmg the ToS does, the better his heal abilities become  counterpart of PoM (the better the healing, the better the dmg)
- Lich has been removed because he felt like HoX (only difference was the undead scheme) there were also problems with the lore, especially in tortage (Acheronian ruins !?  my opinion)
- The most interesting skills of the lich have been added to the Necromancer class  necro is able to transform into the lich form (for example) via feats
- Now there are 3 classes of every archetype (3 sodliers, 3 rogues, 3priest, 3 mages)
- Every race has its own specific priest (ToS  stygia, Bear Shaman  Cimmeria and PoM  Aquilonia)

Raids
- raidsize: 4 groups with 6 members each (24 players)
- loot usually will be items  no tokens
- raidgrps also can have a master looter
- raids will be a big part of PvE engame
- in the release version there’ll be ~20 (!) raidencounter
- those encounters are divided into 8 raid dungeons with different size
- most of the dungeons should be completed in 1-3 hours (if you play good enough )
- there are three “tiers” of dungeons, if you’re not 75+ you shouldn’t even think about getting near the easiest dungeon
- items from the lower tier dungeons will make it easier to survive in the higher tier dungeons (it does not matter in which dungeon of the tier you start)
- raidinstances will have a CD of 7 days (cd is for the players not for the whole guild

Localisation
- PEGI and ESRB already rated the game, USK not yet finished (only for interesting for us poor german players )
- German (therefore also other Europeans  my opinion) will be able to receive a mammoth/rhino via pre order, the sale partners are being searched and will be announced soon (following days/weeks)
- There’re also fatalities in the german version, some very brutal animations may be eased (don’t start to laugh, I’m going to buy the uk version :P)
- There’ll also be a Spanish localisation, Cm already hired

Spellweaving
- still ingame (omg omg omfg YES ) but it got changed a little bit. Now it works like the melee combo system  with the correct line of spells you’ll start a spellweave, those will not happen as often as the melee combos and therefore will be a lot stronger
- the possibility to kill yourself and even your team through spellweaving is still planned, there’ll be also other negative consequences
- hell is not in game anymore, too frustrating if a caster went to hell while his grp was still in the dungeon  they had to wait for the caster to come back

Tortage
- even if it’s possible to reach lvl 25 due to the amount of quests and size of tortage it’ll grow because many beta testers said that they were missing the feeling of travelling, there’ll be some other “trips” for example a trip with a smuggle gang
- you can exactly reach lvl 20 on tortage, if your 20 and still do quests etc. the xp will be lost
- after release there’ll be more starting areas but right now it’s more important to have one very good starting area

Last but not least
- Release date is fix  no more delays, the devs are working very very hard to present a preferably perfect product at release.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sidereal on January 19, 2008, 03:56:05 PM
Wow, that's a soulkilling feature list.  It screams 'WoW, except with half the features and 10 times as many griefers'.  Oh, but with beheadings. 
If you graphed my interest in AoC it would look remarkably like a chart of the Dow over the last 3 months.

(http://ichart.finance.yahoo.com/instrument/1.0/%5EDJI/chart;range=3m/image;size=239x110)





Title: Re: Age of Conan: New site update. + Release date is set.
Post by: dbltnk on January 19, 2008, 04:00:24 PM
Crap. =D WoW never had any kind of housing/sieges. To me it sounds more like a DAoC clone with open pvp servers.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Rasix on January 19, 2008, 04:02:17 PM
Funcom  :awesome_for_real:

Anyone not expecting a disaster is a sucker.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 19, 2008, 04:43:49 PM
Wow, that's a soulkilling feature list.  It screams 'WoW, except with half the features and 10 times as many griefers'.  Oh, but with beheadings. 
Also, tits. Except if your IP betrays you to be citizen of the US, then you won't get the nipples. (censor features are apparently going to be controlled by the server depending where you connect from, rather than be part of the game client version)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Aez on January 19, 2008, 05:49:12 PM
I haven't followed this one closely.  Why is everyone expecting a trainwreck?

- Simply Funcom?
- Released 6 months too soon?
- NDA information?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 19, 2008, 06:00:30 PM
For me it's none of those. It's that AoC is coming in a post-WoW world. It's just not different enough in what's launching.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Lantyssa on January 19, 2008, 06:10:39 PM
Also, tits. Except if your IP betrays you to be citizen of the US, then you won't get the nipples. (censor features are apparently going to be controlled by the server depending where you connect from, rather than be part of the game client version)
Ugh.  I have boobs.  I think I'll be alright if I see some nipples.  I'll only be scarred for life if I have to see virtual manparts.

Why censor a mature rated game?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 19, 2008, 06:37:30 PM
"Mature" in the U.S. is blood and guts. I believe toplessness according to ESRB is AO. And AO drops most mass retailers from distribution.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Merusk on January 19, 2008, 07:40:03 PM
Yep.it's like the movies. Blow people to bits, impale them, melt faces, show guts hanging out, curse, use drugs and you can get a PG-13 if you do it right.  One nipple and it's zomg R-land. Little more than that it's NC-17.   I love us.  :grin:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 19, 2008, 07:47:55 PM
"Mature" in the U.S. is blood and guts. I believe toplessness according to ESRB is AO. And AO drops most mass retailers from distribution.
Yup that's what the Funcom people said if i read it right. A non-barbie breast warrants AO rating and that's something they want to avoid because few if any mass retailers would carry the game with such rating.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Xuri on January 20, 2008, 02:09:31 AM
Apparently, drunken brawling is now on the "patch in after release"-list along with "usable chairs/benches". Yay. My two favorite features won't be in at launch.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Velorath on January 20, 2008, 02:11:01 AM
For me it's none of those. It's that AoC is coming in a post-WoW world. It's just not different enough in what's launching.

Which wouldn't make it a trainwreck unless you're talking just about subscription numbers in comparison to WoW (which would make every MMO a trainwrect).  Also, I'm not sure how a heavily PvP focused game, with mounted combat, a somewhat unique combat system, seige warfare, and guild-built cities isn't different enough from WoW.  If anything, part of the reason people are expecting a trainwreck is because they're putting so many things in the game that they just can't crib off of WoW, that people are expecting most of them to be broken on release if they make it in at all.


Title: Re: Age of Conan: New site update.
Post by: K9 on January 20, 2008, 04:11:02 AM
The above (about delay/release date) was announced in August last year, so not really news?

Anyway, check out the full-screenable version of the CES trailer (one of the three video trailers being shown on the new page), it's about their Dreamworld MMO engine and what it's capable of:
Linky to 720p-version (http://ftp://ftp.funcom.com/media/Age_of_Conan/videos/techDemoCES08/Techdemo2008v7rated-720P.wmv) (144MB)

If they deliver even a portion of what's shown in that clip then this is not only going to be one of the best looking MMO gameworlds, but one of the best looking game environments ever in my view. That said, while the pretty is all fine and dandy, the gameplay will be the killer. From what I'm reading it looks more like they're currently streamlining bad aspects out based on feedback, rather than cutting stuff they can't actually make, but who knows. Hopefully open Beta should be up and running soon.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Aez on January 20, 2008, 11:59:24 AM
For me it's none of those. It's that AoC is coming in a post-WoW world. It's just not different enough in what's launching.

Which wouldn't make it a trainwreck unless you're talking just about subscription numbers in comparison to WoW (which would make every MMO a trainwrect).  Also, I'm not sure how a heavily PvP focused game, with mounted combat, a somewhat unique combat system, seige warfare, and guild-built cities isn't different enough from WoW.  If anything, part of the reason people are expecting a trainwreck is because they're putting so many things in the game that they just can't crib off of WoW, that people are expecting most of them to be broken on release if they make it in at all.

I think you're right.  The feature list is much closer to SWG than WoW IMO.  I hope they pull it off.  Anyone heard rumors?  This close to release, we should get some :

 :nda:  don't old your breath
or
 :nda:  robot jesus

Granted I remember a couple of  :nda: pages saying HG:L was the second coming...


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 20, 2008, 01:20:18 PM
:nda: mediocre.

"Trainwreck" we won't know until launch. I have my suspicions but that's all I'm going to say.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Trippy on January 20, 2008, 04:43:57 PM
No NDA-breakage please.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: dbltnk on January 21, 2008, 12:52:19 AM
New release date: May 20th

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1258&table=CONTENT


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: K9 on January 21, 2008, 03:08:27 AM
Sheesh.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Trippy on January 21, 2008, 03:32:52 AM
Better for them to keep delaying (and delaying) so as to not repeat the AO launch.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Falconeer on January 21, 2008, 05:03:53 AM
Stock's going good (http://www.bors24.no/bors24.no2/site/stock/stock_detail.page?magic=(cc%20(detail%20(tsid%20178000))))


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 21, 2008, 05:07:34 AM
Stock's going good (http://www.bors24.no/bors24.no2/site/stock/stock_detail.page?magic=(cc%20(detail%20(tsid%20178000))))

You mean well. It's going well.

But it's not! That stock, as you can see, HAS A SARCHASM.

Weird to see a physical manifestation of such a phenomenon.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: IainC on January 21, 2008, 06:16:50 AM
Today is a good day not to be a Funcom CM...

Nuggets of Solomon-like wisdom from the AoC forums

Quote
Well I give up because so many people in the community enjoy rolling over and taking it....

I am proud to consider myself a consumer who doesn't take lame excuses from anyone.

Let's face it, we are all going to play the game when it comes out because it is probably going to be the best. But at the very lease we shouldn't make excuses for them.

They are going to make a ton of money off of this, it is supposed to be hard. If it was easy to make games, then everyone would do it. Don't take lame excuses from people, there is nothing wrong with demanding excellence as well as punctuality for a product you are going to spend your Hard Earned Money On.

Demand something in return for us having to wait an extra 2 months.

I know for one with all this extra time the bar is going to be set so high for me that if there is one bug on the game release I will be even more angry than I am right now.

Random capitals make you look cool.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 21, 2008, 06:40:47 AM
Meh, in spite of the game, they have created one of the best collector's editions I've ever seen:

(http://img144.imageshack.us/img144/4125/647263lgnu0.jpg)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 21, 2008, 07:28:15 AM
Didn't they just announce the March date? Or was that WAR? And if it's the latter, I'd be more inclined to believe that's the reason for the former, though 8 weeks at this point would be something anyone would love :-)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sam, an eggplant on January 21, 2008, 07:29:59 AM
Better for them to keep delaying (and delaying) so as to not repeat the AO launch.
Well yes, obviously, but they should pick a date far enough out that they have some reasonable expectation of hitting it rather than delaying twelve times in a row.

The march date was from last year's second extension.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: CharlieMopps on January 21, 2008, 07:30:29 AM
Meh, in spite of the game, they have created one of the best collector's editions I've ever seen:

For a second I thought that cape was real.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: IainC on January 21, 2008, 07:31:00 AM
Didn't they just announce the March date? Or was that WAR? And if it's the latter, I'd be more inclined to believe that's the reason for the former, though 8 weeks at this point would be something anyone would love :-)

Announced 18th Jan.
Release date is set to the 25th of March 2008. (http://forums.f13.net/index.php?topic=12021.msg398176#msg398176)

Rather cool (http://www.ageofconan.com/), also contains new info, and vids.



EDIT: Added release info.

Edited to fix missing [


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sam, an eggplant on January 21, 2008, 07:33:40 AM
That press release is dated 8/10/07. The OP posted old news, in a big font.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1230&table=CONTENT

Edit: and before anyone mentions it, the 1/25/07 press release on funcom's site also says 3/25/08 but it was changed-- it originally said 10/30/07.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: waylander on January 21, 2008, 08:04:01 AM
Postponed to May 08 according to some news sites now.

Ageofconan.com (http://www.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2199&sort=PRIORITY,%20RELTIME%20desc&table=CONTENT)

Some Euro news source (http://www.newsweb.no/newsweb/index.jsp?messageId=201101&lang=1)



Quote
- Jan 21, 2008

Funcom announces a new release date for Age of Conan: Hyborian Adventures.

The highly anticipated MMO receives 8 more weeks of development, allowing Funcom to deliver a more polished MMO experience when the game launches on the 20th of May 2008. Despite great feedback on vital aspects like immersion, fun factor and the exciting combat system, the management of Funcom has decided to polish the game even more. Eight weeks of development work is therefore added to stress game systems and polish the game further leading up to launch.

Funcom is fully committed to its communities and the quality-level they demand and deserve, and has previously postponed the Age of Conan launch. The changes implemented as the game was moved to a 2008 release have proven to greatly improve the experience for newcomers, while introducing a more involving and accessible character progression throughout the game. Press and beta feedback in the aftermath of these changes has been very positive. As a result, the ongoing presentations of the game have continued to increase the anticipation for Age of Conan. To date, Age of Conan has received more than 20 magazine covers and 15 industry awards, and is widely considered to be one of the most anticipated MMOs in development.

Funcom has great faith in the Age of Conan game, and feels certain that further polish is in the best interest of the hundreds of thousands of gamers who follow the game. ?The companies standing apart in the gaming market today are those with a relentless drive to achieve quality. Even though we regret delaying the launch, I am certain we made the right choice. I hope that our followers and fans will support our decision, and respect our commitment to quality,? said Gaute Godager, Producer and Game Director of Age of Conan.

Funcom will also continue the beta efforts for the title with continued testing on its large server parks in North America and Europe. Players can already sign up at pre-order programs in several countries and enjoy the recently released website at www.ageofconan.com, displaying part of the wealth of marketing and game material already prepared for the game. A special Collectors Edition of the retail box is available for pre-order at select retailers. Thousands of players have been invited to the beta of the game, and the number will continue to go up as Age of Conan moves towards launch. If you too want to join the Beta of Age of Conan you may sign up for the Beta on www.ageofconan.com


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: K9 on January 21, 2008, 08:21:35 AM
Didn't they just announce the March date? Or was that WAR? And if it's the latter, I'd be more inclined to believe that's the reason for the former, though 8 weeks at this point would be something anyone would love :-)

This is what I was wondering, but I wasn't sure where the 25th of March date came from. Two "concrete" release dates in a single week seems more than a little iffy to me.

I still hope this game does well, because it looks like it could be fun; however FC aren't really doing an awesome job of inspiring my consumer confidence right now :(


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: WayAbvPar on January 21, 2008, 08:32:04 AM
Wow. This is going to be a giant maelstrom of suck. Maybe I will check out the free trial this time next year and double their subscriber numbers  :ye_gods:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Slayerik on January 21, 2008, 09:23:50 AM
I'm glad they are delaying it.

I still am looking forward to it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 21, 2008, 09:49:43 AM
I'm glad they are delaying it.

I still am looking forward to it.

For any particular reason?  Or was that just a "So there!"? 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tkinnun0 on January 21, 2008, 10:17:28 AM
Hey, as long as I get to be Conan.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Reg on January 21, 2008, 10:28:48 AM
No! I'm gonna be Conan!


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: WayAbvPar on January 21, 2008, 10:33:24 AM
I will settle for being Andy Richter :rimshot:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sidereal on January 21, 2008, 10:35:19 AM
From the latest developer chat:

Q: What is best in life?
A: To crush your fanbois, to see them driven from your forum, and hear the lamentations in their podcasts


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Trouble on January 21, 2008, 10:59:28 AM
This game is going to fail hard. I think that most of us here have suck radar, and it's only a matter of how much we silence that radar with alcohol and delusions of hope. Failtrain inbound, gate AoC, all aboard.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sam, an eggplant on January 21, 2008, 10:59:51 AM
Reactions I've seen have been universally positive. You wouldn't know it by funcom's 10.4% stock price drop, but the fanbois seem to understand the delay. First impressions are everything. Release quality matters. Etc.

And WAR isn't coming out until fall (at best) so they can afford the delay.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: HaemishM on January 21, 2008, 11:05:29 AM
On the one hand, I want it to succeed. I'm glad they pushed it out to May, because removing classes 2 months before release usually spells "Not enough testing." Adding another 2 months on that may still be "Not enough testing." On the other hand, Funcom's history with releases does not fill me with confidence.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: dr_dre on January 21, 2008, 11:07:31 AM
Stock drop was EU wide

Amsterdam index had a 6.2 % drop.
US had a bank holiday today. I hope we don't get a Black Tuesday tomorrow.

On topic.

I'm not happy with another delay.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Simond on January 21, 2008, 11:35:04 AM
Reactions I've seen have been universally positive. You wouldn't know it by funcom's 10.4% stock price drop, but the fanbois seem to understand the delay. First impressions are everything. Release quality matters. Etc.

And WAR isn't coming out until fall (at best) so they can afford the delay.
Plus WAR's probably going to be $20/month & staring down the teeth of a WoW expansion release as well.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sidereal on January 21, 2008, 11:46:48 AM
Suck radar's a good name for it.  It's difficult to articulate exactly what it is that gives me the fail vibes.  The feature list that dbltnk translated was brutal.  You need to be lvl 40 to start crafting and you'll get to max crafting level in a few hours?  WTF?  Why bother with crafting levels, then?  You can't raid anything until max level?  Then why have raiding?  Nobody's anticipating AoC for the raiding.  It's open pvp and everyone can stealth?  Good god.

I guess if I had to pin it down I'd say that there doesn't seem to be a concise vision for the thing.  It's like they knew upfront that the Conan license was about brutal PvP and boobies, but didn't have the courage of their convictions so kitchen sinked everything else into it (like raiding, crafting, and sieging) because they thought a pure pvp/boobie game would fail.  So instead they're going to fail because they Vanguarded their way into doing half of everything.  And my experience as a consumer and a developer has been that products that don't have a clear product direction rarely have good technical direction, so I also predict Vanguard-like technical quality.

I had the same vibes about Tabula Rasa, Vanguard, and DDO.  I was iffy on LOTRO.  I had good vibes on WoW, DAoC, Guild Wars, Shadowbane, and PotBS.  So I'd say my radar is reasonably good, especially on the down side, even if I can't put my finger exactly on what I think the problem is.

Edit:  I should add for clarity: I don't want to fail.  I hope I'm wrong and it does well.  But not so confident.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 21, 2008, 11:50:50 AM
I am now completely confused. I apologize if some how i posted old news, it would have come from my source (as in the site i read it on). My bad.



So, its May 20th.

I will correct the OP.


Quote
You need to be lvl 40 to start crafting and you'll get to max crafting level in a few hours?  WTF?  Why bother with crafting levels, then?  You can't raid anything until max level?  Then why have raiding?  Nobody's anticipating AoC for the raiding.  It's open pvp and everyone can stealth?  Good god.

What??

First off, 1-20 is quasi-single player (At night its single, during the day, its multi. You choose when to "sleep") and achievable in a few hours (so i read)...so, uh...the rest....uhhh...... where are you getting your info?

EDIT: Ah, found it.

Quote
There will be some rudimentary crafting processes that you will encounter in the early stages of the game, but we didn't want to focus on the early levels when it comes to the crafting elements. This is because we want to introduce it to people when it can make a difference and when they feel they can produce items, weapons and armor that will be truly useful to them and their friends.

We didn't want to go down the route of forcing people to 'grind' items countless times in order to progress in crafting and at the same time make the process more involved and in keeping with the ancient traditions of learning your trade from a learned master as was the way in ancient Hyboria!

At level 40 players will be able to begin to embark on the crafting quests that will see them progress through the tiers of crafted goods. You will seek out one already well versed in the craft you wish to study and perform a series of quests for them to prove yourself worthy to receive the knowledge they are capable of teaching.

And you know, it makes sense... if 1-20 is quick, i don't see an issue, and the thinking is valid... They removed the useless item grind. I don't see an issue here. Unless someone likes making rusty swords 1k times over to get "shiny sword".

*shrug*


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Triforcer on January 21, 2008, 12:05:05 PM
"Open PvP and Everyone can stealth??"  Former Horde pvpers should have an advantage then, as 95% of our opponents were rogues and/or night elves  :awesome_for_real:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 21, 2008, 12:32:45 PM
Game Director has some words on the delay.


Quote
In this, Game Director Gaute Godager discusses the latest developments surrounding Age of Conan.

It feels to me I am the Herald of bad news (no, it is not a new class). Rather, I am the grey faced postman always arriving with the bills. I am the guy with a yellow post-it on your windshield confessing a fender bender. I am the only one in the elevator when the door opens, and a pretty lady enters reaching for her nose. It seems I only write to you with bad news – that’s all I do! I want to write this update to encourage you – we are on the right track, and by Crom we are close to the finish!

Although you might not see it this way, and you are frustrated, we delay because - it is right. It is the right thing to do! Naturally I sound righteous, haughty and bordering on arrogant when I say this: This is the right thing to do. You want something better than what you would have gotten in March. You deserve something better! I want to apologize – not for what we did but because some of you might have gotten upset. For that I am sorry. For this decision, and every one leading up to it – I stand by it 100%! This game will rock!

Ok, enough with the emotions, though I simply needed to get this off my chest. Why do we delay again? It is simple and it is complex:

- The level of bugs.

The previous delay was for a major reason – the combat control and balance. This is no longer the case. We have the big things under control, although not all has reached beta in the speed I would have liked to have seen! It is now simply getting in the things we did, polished. We have continued to receive fantastic feedback for the previous changes. See this article for instance: http://www.computerandvideogames.com/article.php?id=178652 if you worry that the game has not progressed. The previous delay was correct and time spent wisely, so is this - and so will this time be spent!

The simplicity of this explanation (bugs) as the reason behind the delay is that you have heard it before by all major players in the industry and by all others making computer software. Bugs are controllable on a statistical level, but I guess sometimes statistics don’t really reflect the experience. Although we have seen bugs go down as predicted by statistics, the increase in polish didn’t really follow suit. This discrepancy can only be explained that the bugs we have fixed aren’t by themselves flawless. Two bugs out of beta and one in. Again a well known phenomena. The added time should now deal with it. We are on the right track.

I guess you saw we hosted a large community event at the end of last week, giving the awesome Conan fan- sites a chance to see, ask and learn as much as they could about the nuts and bolts of the game. (And meet so many of you really cool people – how did you like the Stygian restaurant?) This event was all about giving as much info as we were asked (in addition to us presenting a lot ourselves;-). I think it’s safe to say that many of us had a great time at the event, but since so much info came out of it I also see the need to clarify some things. I am creating a State of the game update so you can learn more about how we are moving ahead. Today, however, I wanted to speak about the additional eight weeks of development, and the new release date.

Reading your concerns and replies about the delay on our forums I see, and understand, that many of you are concerned about the status of the game. I also see that many of you support our decision in pushing it back, since you have played enough MMO’s to understand. Like me, you know that the last stretch of polish is what makes or breaks our MMO straight-after-launch-first-impression. Like me, many of you know that making games is not an exact science. We are dealing with emotions, and fun, and technology and what have you.

Launching in March was our clear goal, even up to last week. As a listed company we are forced to deal with release dates in a different manner, especially since a lot of our value is based on Age of Conan. And whenever something changes, we need to inform the market first. Most of our people only found out this morning due to legal requirements. The final decision was something I and some of our key management people made over the weekend. The premise was simple. As we now moved into the home stretch, we took that last, long look at the state of the game. How would it be come March? Would it become like we intended it to be if we launched in March? The final word from our CEO came on Saturday evening, after we discussed this through the day. And here we are.

Let me be very clear about this; as opposed to our last pushback in August we are not about redesigning parts of the game this time around. Now we are on the final stretch, with the goal plain in sight. I have assured you before, but we are neither the first nor the last gaming company to add more development time to our game in the last stretch. That is not an excuse though, but ultimately it’s the quality which matters. That is the only yardstick which truly matters. This additional time is about hope. In only four more months you will know if we made the right move. I feel confident we have!

Yours truly,

Gaute


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: K9 on January 21, 2008, 12:36:26 PM
It's open pvp and everyone can stealth?  Good god.

I don't actually understand what the problem is with that.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Triforcer on January 21, 2008, 12:43:17 PM
...except all the zones would be "empty", but throwing a brick in any random direction would cripple a stealther. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 21, 2008, 12:53:46 PM
Reactions I've seen have been universally positive. You wouldn't know it by funcom's 10.4% stock price drop, but the fanbois seem to understand the delay. First impressions are everything. Release quality matters. Etc.

And WAR isn't coming out until fall (at best) so they can afford the delay.

I thought WAR was coming out in June, or has that changed, too?  Of course, REGARDLESS of what they say the date is, you're probably right.  Release date delays and getting people to pay for unfinished, unstable games that leave out half the advertised features is now the standard.  And it's because we're a bunch of lunatics who fall into their diabolical trap.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Modern Angel on January 21, 2008, 12:55:39 PM
Reactions I've seen have been universally positive. You wouldn't know it by funcom's 10.4% stock price drop, but the fanbois seem to understand the delay. First impressions are everything. Release quality matters. Etc.

And WAR isn't coming out until fall (at best) so they can afford the delay.
Plus WAR's probably going to be $20/month & staring down the teeth of a WoW expansion release as well.

Whoa, what? Twenty a month?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Chenghiz on January 21, 2008, 01:21:46 PM
It's open pvp and everyone can stealth?  Good god.
I don't actually understand what the problem is with that.

Because stealth is fucking lame in a PVP game, and that's coming from someone who played the two stealth classes in WoW.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: K9 on January 21, 2008, 02:08:18 PM
I don't actually understand what the problem is with that.

Because stealth is fucking lame in a PVP game, and that's coming from someone who played the two stealth classes in WoW.

In the context of WoW-style stealth it would be fairly lame, but that's partly because WoW stealth is retarded. I'm not a fan of stealth in PvP, but one of the implied aims of the AoC devs (might have changed since I gave up on reading the official forums) was to make stealth more realistic; i.e. you can't just turn invisible in the middle of an open field; you'll become more visible as you approach a target, depending on your movement speed, rather than crawling from 100% invisible, to 30% visible to full visible at wholly arbitrary distances and irregardless of surroundings. In an environment geared towards mass PvP, with coordinated groups running around, stealth is already trivialised to an extent. Also there's the implied assumption being made here that just because every class can stealth, they can stealth as well as a true stealth class, which I doubt will be the case.

I don't know, maybe they'll cock it all up; hopefully they'll pull it together like they said they wanted to. I remember that stealth wasn't class-specific in AO, and there it really only impacted in duels and uncoordinated PvP. If they can make an environmentally-sensitive stealth system, and give all classes at least the option to use stealth then that's fine by me. I'm also interested to see how collision detection changes how many PvP mechanics (such as stealth) get reviewd. Maybe they won't, who knows *shrug*.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Abelian75 on January 21, 2008, 02:24:47 PM
The problem with "realistic" stealth is that the client on your computer is either aware of an entity being there, or it isn't.  If it isn't aware, then the person has to be wholly invisible.  If it IS aware, then you can draw it as nigh-invisible as you like, but someone's going to haxx0r the client/sniff some packets so that your 1% visibility is now 100% visibility. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Merusk on January 21, 2008, 02:44:29 PM
Reactions I've seen have been universally positive. You wouldn't know it by funcom's 10.4% stock price drop, but the fanbois seem to understand the delay. First impressions are everything. Release quality matters. Etc.

And WAR isn't coming out until fall (at best) so they can afford the delay.
Plus WAR's probably going to be $20/month & staring down the teeth of a WoW expansion release as well.

Whoa, what? Twenty a month?

Check the WAR thread for the link.  $20 is a guesstimate, it could only be $17.   :awesome_for_real:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: K9 on January 21, 2008, 02:44:56 PM
Fair point.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Velorath on January 22, 2008, 02:49:59 AM
This game is going to fail hard. I think that most of us here have suck radar, and it's only a matter of how much we silence that radar with alcohol and delusions of hope. Failtrain inbound, gate AoC, all aboard.

There's no suck radar, most people here just assume every MMO will suck until proven otherwise.  It's called "playing the odds".


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 22, 2008, 06:03:01 AM
I have no dar!  Any dar!  I am darless!  You can be Asian and I'll think you're Hispanic.  You can be a gay woman and I'll guess lumpy straight man with a very pretty face!  I get it all wrong.  It's easier to pretend you have suckdar, though.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Ironwood on January 22, 2008, 06:36:28 AM
I have Suckdar.  It's amazing how many women it's been wrong about.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Slayerik on January 22, 2008, 06:37:30 AM
I'm glad they are delaying it.

I still am looking forward to it.

For any particular reason?  Or was that just a "So there!"? 

I was pretty much the original AoC fanboy, and I still like the concepts. I am glad they are delaying it. Sure, ole Gaute there is saying all the right things but I like that are even using the term polish. Maybe that means they are taking a page from Blizz in the right area (along with some other areas unfortunately).

Like Velorath said, its a real bold prediction saying it will fail. I think I'm going to do the opposite and say after a year it will hold 200k+ subs, and be a fun game. Yeah, I said the F word.

And Signe, love the new avatar :P


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Calantus on January 22, 2008, 06:58:02 AM
I have no dar!  Any dar!  I am darless!  You can be Asian and I'll think you're Hispanic.  You can be a gay woman and I'll guess lumpy straight man with a very pretty face!  I get it all wrong.  It's easier to pretend you have suckdar, though.

That just means your dar is broken, take it to dar repair man and get it fixed.

:awesome_for_real:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 22, 2008, 07:14:35 AM
I'm always skeptical about buzzy words like "polish" or "finishing touches" unless they'e about shoes and cake.  But I agree that, if they're being truthful, I'd rather see a late game a horrible launch ala AO, important features being left out and/or buggy, unstable servers.  I used to love pre-ordering my games so I could start on release day or even earlier in some cases but now I'm more TREPIDATIOUS.  (wait until I start using INTREPIDATIOUS) If I've not been in beta and seen what's going on for myself, I'm likely to wait until people start talking before I order, even though that means I don't get the in game mount or a cute little panda bear pet. 

Having said that, I realise it's a bit of a lie.  I'm VERY likely to pre-order a game to get a cute little panda bear pet. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 22, 2008, 07:19:18 AM
I have no problem with a delay.  I don't plan on playing any shitty games or at least playing them.  Keep delaying it until it's ready.  *shrug*  Why would anyone get mad?  Wah Wah I can't play the game yet!  Get over it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 22, 2008, 07:43:15 AM
Its very important that no one repeats Dark and light, Vanguard or Anarchy online release day.


I don't hold it against them (Funcom delaying).


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: waylander on January 22, 2008, 07:48:44 AM
Its very important that no one repeats Dark and light, Vanguard or Anarchy online release day.


I don't hold it against them (Funcom delaying).

Yeah and a game being sold with a heavy PVP focus has even less room for error. Typical PVP players/guilds will only put up with a buggy or under delivered product for about 90 days before they bail for new game or return to their previous one.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 22, 2008, 09:39:18 AM
I have no problem with a delay.  I don't plan on playing any shitty games or at least playing them.  Keep delaying it until it's ready.  *shrug*  Why would anyone get mad?  Wah Wah I can't play the game yet!  Get over it.

Where are these angry mobs?  Vnboards?  (http://www.scribeoz.com/forum/images/smiles/icon_hmmm.gif)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 22, 2008, 09:54:12 AM
I have no problem with a delay.  I don't plan on playing any shitty games or at least playing them.  Keep delaying it until it's ready.  *shrug*  Why would anyone get mad?  Wah Wah I can't play the game yet!  Get over it.

Where are these angry mobs?  Vnboards?  (http://www.scribeoz.com/forum/images/smiles/icon_hmmm.gif)

Most MMO Media sites.... There is a lot of that going on (The "Wah Wah This game now sucks!!!").

I always find it funny that some get so attached, and even though they are still a potential customer, not a Current (Because its not even out yet, and no, they are not charging you) that people act as if they were swindled by things like delays.

EDIT: Was going to link an example, but, ill spare you all.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 22, 2008, 10:07:50 AM
I hate that noise. It's a delay. Better that than a bad game. But I also have mostly a distaste for MMO Media sites in general. They mostly seem to being trying to follow the traditional print media: create a controversy, rake in the cash/eyeballs, who cares about relevance/truth.

As to MMO suckadar, I'm with Signe (not literally, I'd get beat up) in that I no longer pre-order nor really start following a game until I'm either in beta or it's been talked about. And so far I've mostly gotten burned out on them in beta. This is just an ongoing pet peeve I have with the genre, the open beta. Even before WoW you had a much better chance of decreasing your overall playerbase potential than increasing it with an open beta. And I don't care that "open beta" isn't being used much anymore. It's still a beta with very loose entry requirements. Some are much better than others in terms of how they're now handling it, but that's nda land.

Nowadays if a player isn't floored by polish within the first five minutes, it's a stock-dropping disaster they get to go all postcount++ at MMORPG.com or some other moronic place, spreading anti-marketing. And non-betatesters eat that crap all up.

If I was making an MMO game, you wouldn't know about it until a tradeshow before launch, and then wouldn't be in the game until launch. There's a whole bunch of ways to do that and not get burned for it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 22, 2008, 10:22:54 AM
Well, i was referring to the forums on such sites, not necessarily anything the staff posts or writes.

As far as the hype game. There is a fine line between good hype, and over hype. Also, the need for hype would hinge on how your company works (Public, funded, cash out of pocket, investors ETC..).


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: WayAbvPar on January 22, 2008, 10:56:15 AM
My suckdar went off off not because the game was delayed (as many have said, rather that than an even more incomplete launch than normal), but because they couldn't decide how long it was delayed. Quickly changing stories are either because no one knows what is going on, or the powers that be are hiding the ugly truth from even their own minions. Either way, it spells trouble for the end product (and the poor walking wallet who uses it).


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 22, 2008, 11:34:12 AM
Just to be clear, according to sam, the original push out to March happened last August. I thought it was very recent too until he cleared it up. So last August they announced March and then four months later, they pushed it out to May. I don't think that's so bad personally, but like others here, we also don't care so much about a launch date as much as we do a good product.

That press release is dated 8/10/07. The OP posted old news, in a big font.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1230&table=CONTENT

Edit: and before anyone mentions it, the 1/25/07 press release on funcom's site also says 3/25/08 but it was changed-- it originally said 10/30/07.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 22, 2008, 11:35:35 AM
I like the approach that frustrates the most people at the same time, which is Blizzards approach, "It's done when it's done, now shut the fuck up and leave us alone!"


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sam, an eggplant on January 22, 2008, 02:36:58 PM
I don't think that's so bad personally
Well, it was delayed three times in one year. I wouldn't take it as a positive sign.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Hoax on January 22, 2008, 04:20:49 PM
I don't think that's so bad personally
Well, it was delayed three times in one year. I wouldn't take it as a positive sign.

I would considering Funcom doesnt have a history of setting realistic timetables nor releasing finished products.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Zetleft on January 22, 2008, 05:18:13 PM
And Signe, love the new avatar :P

That's all I came here to say.   Oh and every MMO gets delayed, big deal, rather it takes a bit longer then getting rushed out even earlier then it should be.  Hell I'm in no hurry to buy a MMO I never tested so they can take as much time as they need. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 22, 2008, 05:34:14 PM
I don't think that's so bad personally
Well, it was delayed three times in one year. I wouldn't take it as a positive sign.

Yea, that I'd agree with. But I can personally chalk that up either to business considerations (which the developers don't necessarily have a lot of control over) or a change in focus on the project. There's been a number of changes to AoC in the last year, even those that have come out publicly. I don't know that there was enough to miss the woulda-helped-alot Christmas season, but I only really started following up later in the year.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 22, 2008, 05:38:16 PM
Most MMOGs are announced way too early anyway. Look at Spacetime.

Hell, most games not-japanese are announced WAY too early.

Developers just need to learn how to shut their fucking mouths.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Trippy on January 22, 2008, 05:51:02 PM
That's all I came here to say.   Oh and every MMO gets delayed, big deal, rather it takes a bit longer then getting rushed out even earlier then it should be.
Unless you are SOE in which case you do rush them out early.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Zetleft on January 22, 2008, 06:05:30 PM
That's all I came here to say.   Oh and every MMO gets delayed, big deal, rather it takes a bit longer then getting rushed out even earlier then it should be.
Unless you are SOE in which case you do rush them out early.


It can still be both here.  Getting delayed and being released before they are ready are not mutually exclusive.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Aez on January 22, 2008, 06:07:25 PM
Developers just need to learn how to shut their fucking mouths.

Agree.  One part of the issue is that a big fan base help with the suits.
Give us XXXXXX$ we have XXX beta applications!


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Trippy on January 22, 2008, 07:19:56 PM
That's all I came here to say.   Oh and every MMO gets delayed, big deal, rather it takes a bit longer then getting rushed out even earlier then it should be.
Unless you are SOE in which case you do rush them out early.
It can still be both here.  Getting delayed and being released before they are ready are not mutually exclusive.
That's not what I'm referring to. EQ II literally had it's launch date pushed forward to get on the shelves before WoW (not that it helped them any) even though they started their main beta well after WoW started theirs and after the devs admitted right before launch that the archetype system was broken and would need to be redone.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Zetleft on January 22, 2008, 08:35:42 PM
Ah didn't remember that, mostly cause its SOE and Everquest.  Two words that make me tune out. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 23, 2008, 08:02:36 AM
Meh, in spite of the game, they have created one of the best collector's editions I've ever seen:

(http://img144.imageshack.us/img144/4125/647263lgnu0.jpg)

On a related note. Found some samples of the art (http://www.mmorpg.com/showFeature.cfm/loadFeature/1719)* that appears in that book.





* Warning, MMORPG.com



Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 23, 2008, 08:23:07 AM
I preordered that.

Seriously.

I love art. Particularly conan art.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Ratman_tf on January 23, 2008, 08:25:10 AM
I want a drinking cape IRL.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 23, 2008, 09:58:21 AM
I want a drinking cape IRL.

I've got one.  It's awesome and shiny.  Chicks dig it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: shiznitz on January 23, 2008, 09:59:32 AM
Pre-ordered the CE at Amazon. That is a nice SKU they put together.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 23, 2008, 10:46:26 AM
I want a drinking cape IRL.

I've got one.  It's awesome and shiny.  Chicks dig it.

Although I absolutely believe that you wear a cape IRL, I have a feeling you are exaggerating when you say chicks dig it.  Pointing and laughing is not usually a sign of digging something. 

Trust me.  Really.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 23, 2008, 10:56:34 AM
I want a drinking cape IRL.

I've got one.  It's awesome and shiny.  Chicks dig it.

Although I absolutely believe that you wear a cape IRL, I have a feeling you are exaggerating when you say chicks dig it.  Pointing and laughing is not usually a sign of digging something. 

Trust me.  Really.

Thanks for the tip, always better when someone who's gone through the same thing explains it to you.

---

Anyway, cool interview with TTH on classes etc.

http://www.tentonhammer.com/node/21145


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 23, 2008, 11:02:18 AM
Here we go, i thought this would be cool.   :grin:

Brad McQuaid  on Age of Conan.( 09-08-06)

Quote
I think Conan looks cool and I know I'll try it. We also have a lot of respect for our friends at Funcom.

The graphics also look top notch in quality.

That said, remember to compare apples and apples. Games like D&D Online, Guildwars, Tabula Rasa, etc. are not about huge online worlds to explore, nor about freedom. They are a different type of MMOG, if MMOG is even the word to describe them. They use a lot of single player elements, tons of Instancing, etc. to make a more linear experience.

The problem with this genre thus far has been longevity. You just can't make enough content. A single player game is meant to entertain for weeks, whereas an MMOG for months and years.

From what I can see of Conan, especially from their official site:

1. It's a branching style single player game to level 20. This means a lot less content to build and no online play during this time, no community, no player driven economy.

2. When you do hit online, there seems to be a huge focus on PvP, much more so than PvE. This also means a lot less content to build, but games who have relied on PvP to auto-generate content have shown that even in a PvP focused game, there has to be a 'default background activity' -- there has to be PvE. It's one of the reasons PvP worked so well in EQ and works so well in WoW -- it's layered in with a large world with lots of NPCs, quests, and a world to explore.

3. On their main site, under world, I only see 5 or 6 places. At E3 I saw 2 (a forest and a city). Looking at the screenshots I don't see a lot of variety either. While this is again fine for the game they are building, I don't think we're talking about a large virtual world to explore. I may be wrong here and they just haven't released that information yet.

4. While the dates on their site make it appear that the game is coming out in the same time frame as Vanguard, what I hear elsewhere is it may be up to a year later than Vanguard. They certainly aren't in beta 3 and as far along as we are unless they are keeping it a huge secret and I don't know how or why they would do that.

5. Other people mentioned here that the game is zone based, doesn't have multi-sphere advancement, only has one race, etc. I can't verify that, but again, that means a different sort of game with a different focus.

6. The siege weapons and PvP stuff sounds very cool. Mounted combat was mentioned I think as well. Again, I don't know when the game will come out, but it's possible Vanguard will have a lot of that by then as well. I can't say for sure, but city building and mounted combat will be worked on once we release the game, and PvP will be a big part of that (although so will PvE).

7. Overall the FAQ is not very detailed and nor is the rest of the web page and other than saying they will be out 2nd quarter 2007, which I find hard to believe, I see very little indication that this is a game like EQ, EQ 2, WoW, Vanguard, etc.

Again, nothing against the game at all. The only thing that gets me a bit riled up is when developers/publishers/marketing firms/whomever call their games MMOGs when they lack so many elements that make an MMOG an MMOG. It can still be a great game and not be an MMOG -- there are many great games that aren't MMOGs. But you won't see me calling Vanguard a story driven single player RPG, or a great RTS with lots of options and build trees, etc.

Lots of people enjoyed Guildwars and few complained about it not really being an MMOG because it was free. Not so D&D Online -- they charged, and when people ran out of content, there were problems. Tabula Rasa still isn't out and has been re-designed from scratch at least once if not twice.

But using MMOG to try to mislead people who are super excited for another MMOG to come out... well, I think it's tacky.

Looking at Conan's tech, like I said, the graphics look great, but appear to be about a year or more behind Vanguard's in tech and they are rendering a LOT less. You don’t have the view distances, the massive variety of different art on the screen, including player characters with different items, etc. If they are using heavy instancing, they can also control how many people are in an area tool. Talking to my Dir. Of Tech, one specific example: They don’t use a lot of multitexturing, which helps performance but also means pixilation at close range. He agrees the tech is 1-2 years behind Vanguards. And, again, who cares in one sense – it was just something to point out. WoW’s tech is very low and one can hardly criticize that.

Others who checked out the game only saw two environments at E3 as well. Perhaps they are keeping the others under wraps, I don't know.

In summary, very different game, older tech, likely a lot less content (and therefore longevity), solo player focus and then PvP focus -- where's the PvE and exploration? Cool combat system and lots of gore -- they're really going after the M rating where we are going for T. One race? Why so little info on the web site? Why the release date on the web site that seems a year off? And why do people call it an MMOG?

I hope they release a lot more information about it, and I do know Funcom knows how to make a good game (AO). Is it something that is made to challenge WoW in 2007 like Vanguard? Is it about freedom, races, character customization, owning houses, multi-sphere development, a massive and varied seamless world with meaningful travel, ships and flying mounts that can go virtually anywhere?

Doesn't seem to be. Doesn't have to be either to be a great game. But it does have to be to be compared with games like Vanguard, WoW, EQ 2, and others as if they were the same genre of game.

Lastly, lest anyone think I’m picking just on Conan re: calling these games MMOGs, please check out a couple of articles on www.bradmcquaid.com from several months back where I talk about Instancing and what makes a game an MMOG, etc. and how calling a game an MMOG when it’s likely something else isn’t IMHO cool because it misleads the consumer/gamer.

edit: I talk about this a bit on www.bradmcquaid.com on the Instancing article and then more on my response to Booth here: http://www.bradmcquaid.com/Response%...Instancing.htm


The irony.

Source (http://forums.vanguardsoh.com/showpost.php?s=cf315b446dcfd4c6814df2db97ae7387&p=1433479&postcount=78)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 23, 2008, 11:03:58 AM
Hm.

He's allowed on the internet again?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 23, 2008, 11:10:34 AM
Hm.

He's allowed on the internet again?

Make no mistake, its an old post. I noted that in my post. I just found some of the comments really ironic. Such as, the lack of content one.

I also have a link to responses from AOC developers if you like.

O-Forums Discussion on it, w/dev responses (http://www.mmorpg.com/discussion2.cfm/thread/164374)

Why am i posting this? Render times are long, and i'm bored.  :rock_hard:


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 23, 2008, 11:14:26 AM
I remember reading that when he wrote it.  It's still a delusional read after all this time.  Still makes me laugh.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: IainC on January 23, 2008, 11:33:29 AM
Hm.

He's allowed on the internet again?

Interestingly his vanity site (http://www.bradmcquaid.com) doesn't work anymore. Even Romero manages to keep his hosting bill paid...


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Baldrake on January 23, 2008, 12:45:59 PM
I preordered that.
Schild -- the world-weary cynic with the big wallet.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 23, 2008, 01:01:07 PM
I preordered that.
Schild -- the world-weary cynic with the big wallet.
Nope. Games are just a special situation.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Triforcer on January 23, 2008, 08:38:53 PM
Preorder the CE from Gamestop.  You get a war-mammoth MOUNT through them.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sidereal on January 23, 2008, 09:32:01 PM
for reals or in the game?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Ratman_tf on January 23, 2008, 10:21:20 PM
Hm.

He's allowed on the internet again?

Interestingly his vanity site (http://www.bradmcquaid.com) doesn't work anymore. Even Romero manages to keep his hosting bill paid...

I'm kinda concerned that Vanguard broke his soul, for reals.  :? Guess I'm just a softie.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 24, 2008, 03:00:41 AM
I'm kinda concerned that Vanguard broke his soul, for reals.  :? Guess I'm just a softie.
Maybe he's just really convinced the bills have been paid. So sure in fact, he doesn't need to actually check it.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: shiznitz on January 24, 2008, 09:34:04 AM
Or spent everything on Vicodin or whatever drug he alleged was/is hooked on.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Wershlak on January 24, 2008, 09:53:44 AM
When Sigil was finally bought by Sony the announcement said McQuaid would be retained as a paid consultant.

I'd bet that part Mr McQuaids contractual obligations is to "stop being such a douche". I don't think I've seen any new rants from him since that time.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 24, 2008, 12:58:10 PM
Oh dear.  Maybe we should call the police and file a missing person report.  Just for a larf.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Triforcer on January 26, 2008, 09:49:10 AM
It is being reported now that Best Buy preorders will get you a Killer Rhino mount (and belt, just like the Game Stop War Mammoth).  But the game is not yet up for pre-order at Best Buy.  So hold off if you want the rhino more than the mammoth. 


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: bhodi on January 26, 2008, 10:06:29 AM
OK so.. when does the NDA drop?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 28, 2008, 07:40:16 AM
Eh, what if you already pre-orded it?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Triforcer on January 28, 2008, 07:46:42 AM
Eh, what if you already pre-orded it?

I actually don't think it matters.  Although the AoC website says you get an "exclusive" War Mammoth mount with a gamestop preorder, reading past info about Conan mounted combat has led me to be pretty certain that "exclusive" really means free.  I.e., others can get war mammoths and rhinos later, they just have to pay gold for them.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 28, 2008, 07:58:46 AM
Thats correct from what I've read.

Most likely the CE's will be different cosmetically.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Aez on January 28, 2008, 08:44:48 AM

I'm kinda concerned that Vanguard broke his soul, for reals.  :? Guess I'm just a softie.

Either you are a softie or I'm evil because I hope it did.  He's one of the major douche in the industry.  Right along Serek Dmart and Romero.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: shiznitz on January 28, 2008, 09:15:31 AM
No mount with Amazon pre-order? doubleyou-tee-eff.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Velorath on January 28, 2008, 09:37:34 PM
It is being reported now that Best Buy preorders will get you a Killer Rhino mount (and belt, just like the Game Stop War Mammoth).  But the game is not yet up for pre-order at Best Buy.  So hold off if you want the rhino more than the mammoth. 

Choosing between a rhino and a mammoth is possibly the most difficult decision I've ever been asked to make.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 28, 2008, 10:53:36 PM
It is being reported now that Best Buy preorders will get you a Killer Rhino mount (and belt, just like the Game Stop War Mammoth).  But the game is not yet up for pre-order at Best Buy.  So hold off if you want the rhino more than the mammoth. 
Choosing between a rhino and a mammoth is possibly the most difficult decision I've ever been asked to make.
Same for me, but I was shopping for condoms.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 29, 2008, 08:37:34 AM
It is being reported now that Best Buy preorders will get you a Killer Rhino mount (and belt, just like the Game Stop War Mammoth).  But the game is not yet up for pre-order at Best Buy.  So hold off if you want the rhino more than the mammoth. 
Choosing between a rhino and a mammoth is possibly the most difficult decision I've ever been asked to make.
Same for me, but I was shopping for condoms.

I didn't know you were into animals.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: schild on January 29, 2008, 08:56:06 AM
That didn't backfire at all.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 29, 2008, 10:48:10 AM
Apparently a very large patch just went into the game cleaning up a lot of issues people were bitching about. 

Apparently a lot of the end game stuff is going in for testing shortly. 

I'm not in the BETA (obviously even saying I was in is breaking the NDA), I just read this on another site.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 29, 2008, 10:56:32 AM
What is the linky to the site?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 29, 2008, 11:08:20 AM
AOC thread up on the FOH boards.

http://www.fohguild.org/forums/mmorpg-general-discussion/29675-aoc-masses-have-begun-grumble-95.html#post968943

That's the specific post.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Yegolev on January 29, 2008, 12:32:31 PM
So... summary?

Server-side nipples
FunCom
Short Beta
Drinking Cape

I hope the CE also includes a Crying Pillow.

Nevermind that nipples don't get an AO (God of War).


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 29, 2008, 02:12:21 PM
How long should a public closed/open beta be to be satisfactory?


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: shiznitz on January 29, 2008, 02:17:36 PM
Depends on how fucked up the code is going in. Note I said code, not game design. Beta is too late to fix game design.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Signe on January 29, 2008, 03:02:57 PM
AOC thread up on the FOH boards.

http://www.fohguild.org/forums/mmorpg-general-discussion/29675-aoc-masses-have-begun-grumble-95.html#post968943

That's the specific post.

Yikes!  I hate going there but thanks!   :-)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 29, 2008, 05:33:31 PM
If they launch in May as planned, this would not be a short beta by most measures. And I say most measures because not everyone can afford Blizzard-length betas :-)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Nija on January 30, 2008, 07:18:36 AM
2.5gig patch last week.

800 meg patch on one file plus a 5.99 gig patch on another file.

Christ.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Draegan on January 30, 2008, 07:24:22 AM
There was mention that in BETA there was only one art asset for swords and one for maces etc.  So it could be a huge art update.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: SnakeCharmer on January 30, 2008, 07:33:59 AM
2.5gig patch last week.

800 meg patch on one file plus a 5.99 gig patch on another file.

Christ.

Yipe. 



Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 30, 2008, 08:23:31 AM
2.5gig patch last week.

800 meg patch on one file plus a 5.99 gig patch on another file.

Christ.
They put huge textures on stuff nowadays. Usually with little consideration for the hard drive and gfx card that have to shuffle that shit back and forth, then.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: HaemishM on January 30, 2008, 11:05:34 AM
That FOH thread said the client is 21 GIGS. That's just as fucking obscene as it was for Failguard.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 30, 2008, 04:07:35 PM
Ya know, for all the NDA bending, you'd think there'd be some legitimate complaints about the game. Fucking disk space again? That may have qualified as an omgepicfail for VG, but even then, it was just something else to pile on a long list of mockable sucktitude. If someone's worried about 21gbs of space they either a) have ADD so never ever uninstall anything for fear of a sudden resurgent interest; or, b) aren't playing on a computer geared for AoC anyway.

I've changed my mind on AoC over the last few weeks.

Want to complain about hard drive space? Someone tell me why a damned shooter needs 9gb of space for a bunch of individual maps.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: sam, an eggplant on January 30, 2008, 04:16:31 PM
Ya know, for all the NDA bending, you'd think there'd be some legitimate complaints about the game.
Talking about disk space bends the NDA, yes. Saying "this game is crap" is akin to putting on leather overcoats and snappy military styled caps and breaking down the front door, sodomizing its sister, killing its dog, stealing its bible, waterboarding its mom, drawing and quartering with four wild stallions (would be into I V D A, I guess), burying the four pieces at four separate crossroads, then salting the earth so nothing grows for the next thousand years.

Difference of degree, really.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 30, 2008, 05:55:53 PM
Sorry man, wasn't my point. Let me clarify: with all of the NDA breaking of late, you'd think people would talk about stuff that matters. And there's no NDA "bending" about the drive space. If you know how much it takes up, and post about it, you might as well just throw in screenshots for good measure.

"Crap" is just an opinion. People have made that call just on the posted feature list :-)


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: stray on January 30, 2008, 06:24:33 PM
Want to complain about hard drive space? Someone tell me why a damned shooter needs 9gb of space for a bunch of individual maps.

It is an age of high res monitors and more realistically detailed graphics, to put it simply.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 30, 2008, 06:52:44 PM
Want to complain about hard drive space? Someone tell me why a damned shooter needs 9gb of space for a bunch of individual maps.
I'm not worried about the disk space. Now, when i see a video made during community meet and they show off all the new armour sets, and the game literally freezes for 10+ seconds while the guy showing the stuff off is simply moving around completely still NPCs in middle of Bummfuck Plains, Nowhere... well, that would make one question the game performance in real gameplay environment. These freezes are indirectly tied to size of files on the hard drive, btw.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Soukyan on January 31, 2008, 10:07:21 AM
Want to complain about hard drive space? Someone tell me why a damned shooter needs 9gb of space for a bunch of individual maps.
I'm not worried about the disk space. Now, when i see a video made during community meet and they show off all the new armour sets, and the game literally freezes for 10+ seconds while the guy showing the stuff off is simply moving around completely still NPCs in middle of Bummfuck Plains, Nowhere... well, that would make one question the game performance in real gameplay environment. These freezes are indirectly tied to size of files on the hard drive, btw.

This is the problem with added degrees of customization. There's a reason Second Life runs for shit (aside from the base engine being an abomination). Loading custom art assets every two steps is a performance killer. So what's the solution? Do MMOGs start to handle assets like multiplayer FPS with player mods. Enter a zone and wait for X minutes while all the new art assets are piped down to your PC? Or do they give you a 21 GB installation directory and monstrous patches to keep you up-to-date? Then what do they do about swapping those files from disk. They're getting bigger, so do they just bump the minimum memory requirements for users to 2GB or 4GB of RAM? Or do they cache the files in an optimal manner based on zone that you enter? Or... I don't know all of the options available, but the more customization you get in these games, the more this becomes an issue, especially when you get into large scale PvP with hundreds of player models on a screen at any given time.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: HaemishM on January 31, 2008, 12:41:26 PM
21 GB isn't about running out of disk space, it's about how badly will my machine chunk the shit out of the hard drive trying to swap those gigantic texture files out, and how long is the fucking client download/patch going to take? It reeks of lack of optimization.

Or it could just be a humongous game. I just thought it, like Failguard, was excessive.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 31, 2008, 01:39:21 PM
21 GB isn't about running out of disk space, it's about how badly will my machine chunk the shit out of the hard drive trying to swap those gigantic texture files out, and how long is the fucking client download/patch going to take? It reeks of lack of optimization.

Or it could just be a humongous game. I just thought it, like Failguard, was excessive.

Only a % will ever be loaded at once. I think whats really going on is the shock of higher fidelity assets in MMO VS. What was considered standard before. Computers get more powerful, asset management gets better and learns new tricks, its inevitable that the disk space, and memory space footprint would increase.

Your right, it could be as badly implemented as vanguard, or, its not and its just part of the natural evolution.

I don't think it will be a problem.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 31, 2008, 01:49:14 PM
Computers get more powerful, asset management gets better and learns new tricks, its inevitable that the disk space, and memory space footprint would increase.

Your right, it could be as badly implemented as vanguard, or, its not and its just part of the natural evolution.

I don't think it will be a problem.
The problem is with AoC they not only don't appear to learn new tricks, but go backwards. Even SWG managed to get basic multi-threading work and would load the textures without completely freezing your client until done, IIRC.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: stray on January 31, 2008, 01:49:24 PM
Want to complain about hard drive space? Someone tell me why a damned shooter needs 9gb of space for a bunch of individual maps.
I'm not worried about the disk space. Now, when i see a video made during community meet and they show off all the new armour sets, and the game literally freezes for 10+ seconds while the guy showing the stuff off is simply moving around completely still NPCs in middle of Bummfuck Plains, Nowhere... well, that would make one question the game performance in real gameplay environment. These freezes are indirectly tied to size of files on the hard drive, btw.

This is the problem with added degrees of customization. There's a reason Second Life runs for shit (aside from the base engine being an abomination). Loading custom art assets every two steps is a performance killer. So what's the solution? Do MMOGs start to handle assets like multiplayer FPS with player mods. Enter a zone and wait for X minutes while all the new art assets are piped down to your PC? Or do they give you a 21 GB installation directory and monstrous patches to keep you up-to-date? Then what do they do about swapping those files from disk. They're getting bigger, so do they just bump the minimum memory requirements for users to 2GB or 4GB of RAM? Or do they cache the files in an optimal manner based on zone that you enter? Or... I don't know all of the options available, but the more customization you get in these games, the more this becomes an issue, especially when you get into large scale PvP with hundreds of player models on a screen at any given time.

I'm not sure if this answers your question(s), but you don't necessarily need a glob of memory if assets are being streamed.

That being said, I doubt that any mmo's are doing anything so sophisticated as of yet.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Mrbloodworth on January 31, 2008, 02:05:48 PM
Computers get more powerful, asset management gets better and learns new tricks, its inevitable that the disk space, and memory space footprint would increase.

Your right, it could be as badly implemented as vanguard, or, its not and its just part of the natural evolution.

I don't think it will be a problem.
The problem is with AoC they not only don't appear to learn new tricks, but go backwards. Even SWG managed to get basic multi-threading work and would load the textures without completely freezing your client until done, IIRC.

First sentence = What? How would you know what system they are using, and how are they going backwards?
Second = Apples and oranges and years apart.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: tmp on January 31, 2008, 02:11:30 PM
First sentence = What? How would you know what system they are using, and how are they going backwards?
Second = Apples and oranges and years apart.
Whatever system they're using, it's emulating really well the behaviour of single threaded "everything in the main game loop" approach. One that old games like SWG managed to do away with. So in that sense not being able to do as well as few year old system = going backwards. Since the "hold everything Jim, i have texture to load" way is older than that.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Soukyan on January 31, 2008, 02:12:52 PM
Considering that AO had issues similar to this with textures loading in the game, I am not terribly surprised, but I should hope that they would optimize a new game engine to alleviate some of the problems of old.


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: UnSub on January 31, 2008, 07:01:32 PM
I'd say that 21 GB worth of textures is an issue if AoC is still meant to be playable on the Xbox 360.

It is still meant to be doing that, right? I haven't seen any official announcements cancelling the console version of AoC (unless I'm confusing it with WAR, which I may be).


Title: Re: Age of Conan: New site update. + Release date is set.
Post by: Venkman on January 31, 2008, 07:09:35 PM
21gb could be due to multiple sets of texture files for different video settings on a PC, whereas on an Xbox 360, you'll end up just getting whatever one is optimized for the system.

I have no idea whether that's the case, and can't say whether 21gb is even right or not.