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f13.net General Forums => Eve Online => Topic started by: TheWall on December 20, 2007, 12:36:19 PM



Title: Dreds and stuff
Post by: TheWall on December 20, 2007, 12:36:19 PM
This is a very specific question and I'm sorry that I don't know how to find the answer myself. I have an invitation from a friend in game to join their alliance. They want me to fly a dred. I decided than rather than take my main character that direction that I would get a new account and start training from scratch. My question is which race/origin/profession or however it works will allow me to get the skills to fly a dred the fastest. My guess is that it will be the combination that results in the highest perception and intelligence. However I haven't spent much time trying to learn combat ships just yet. I'm leaning toward Amarr but I know that another race might actually have a better combination of stats which would boost their learning on the types of skills I need. And I'm talking about all the skills needed to fly the dred well, guns, ship, and support skills.Thanks for the help.


Title: Re: Dreds and stuff
Post by: Chenghiz on December 20, 2007, 12:48:01 PM
EveMon would be a good program to check for this. My gut tells me there's probably no particular race that does it best, as the only really important factors are your starting stats.


Title: Re: Dreds and stuff
Post by: Comstar on December 20, 2007, 12:49:17 PM
I have 20mil skill points, been playing for over a year and to get enough skills to qualify to fly a dread for Goonfleet will take me another 220 days.  :(


Title: Re: Dreds and stuff
Post by: dwindlehop on December 20, 2007, 01:16:39 PM
I don't see how an Achura Caldari can be beat. 3 charisma is too much of an advantage for a pure dread pilot. If you think you'll spend some time missioning or something, maybe not.

I haven't done the math or anything, though.


Title: Re: Dreds and stuff
Post by: Polysorbate80 on December 20, 2007, 01:34:20 PM
I have 20mil skill points, been playing for over a year and to get enough skills to qualify to fly a dread for Goonfleet will take me another 220 days.  :(

It's a little spendy but not that time intensive, I thought...

Dread 1 - 90 million ISK
Cap Ships 1 - 360 million ISK
Advanced Spaceship Command 5 - 45 million ISK
Spaceship Command 5
Battleship 5
Navigation 5
Warp Drive 5
Science 5
(misc. prereqs for those, etc)

I know some of those take a lot of time (battleship V for my main is about 33 1/2 days), but with 20 million SP I should think you'd have at least some of that list already? 


Title: Re: Dreds and stuff
Post by: Vedi on December 20, 2007, 03:00:17 PM
I know some of those take a lot of time (battleship V for my main is about 33 1/2 days), but with 20 million SP I should think you'd have at least some of that list already? 

This is just the formal reqs for the ship itself - you'll need to eqiup it as well. If you add something like:
Capital Repair Systems IV
Capital Hybrid Turret IV

Then you'll have basic weapons and tank. You'll also need some for operating the jump drive:
Jump Drive Operation IV
Jump Drive Fuel Calibration IV


Title: Re: Dreds and stuff
Post by: Polysorbate80 on December 20, 2007, 03:19:56 PM
Jump drives have the same Nav/Sci V prereqs, I dunno how much Calibration skill is required or not personally...my alt isn't even trained up for cyno operations yet, and when she is I still won't be going more than a couple systems distance.  I stick close to home.

The weapons don't really require more than Torpedo/Large Turret V (plus gunnery V or missile launcher V), which are pretty basic for anyone using T2 weaponry anyway (unless you don't use battleships)

Reppers, meh, I don't repair anyone else anyway, dunno about training time/costs


Title: Re: Dreds and stuff
Post by: Endie on December 20, 2007, 04:53:26 PM
We did a secret santa thing in goonfleet for everyone that signed up for it.  I gave my guy a full set of caldari dread and associated capital skillbooks, since (although I am only about 25 days away myself) I have no desire to fly them myself at the moment, and i knew he was close.  He is my proxy capship character.


Title: Re: Dreds and stuff
Post by: Drogo on December 20, 2007, 04:59:10 PM
When I first started reading about this game at the start of the great war and dead dreads vs PoS's killed seemed to be the measuring stick everyone was using I thought flying one would be great. Since then though, I have read a lot about EvE and they seem to be one of the most boring ships you can fly. I am correct in thinking that their only really purpose is to fly to PoS's, enter siege mode, and shoot PoS until its dead and then leave hopefully without getting killed while in siege mode, right? So why would anyone want to fly one other than helping their alliance kill some PoS?


Title: Re: Dreds and stuff
Post by: dwindlehop on December 20, 2007, 05:45:51 PM
Dreads are pretty good at killing other cap ships.

I agree, though. Caps are a completely different game. As are BS fleets and non BS gangs, really.


Title: Re: Dreds and stuff
Post by: LC on December 20, 2007, 06:52:23 PM
Shooting at a POS is the least fun thing to do in eve. Tell them no thanks.


Title: Re: Dreds and stuff
Post by: ajax34i on December 21, 2007, 06:55:29 AM
It's no fun, you say?  They should make it into a mini-game.


Title: Re: Dreds and stuff
Post by: Endie on December 21, 2007, 07:13:24 AM
I don't mind POS shooting, which is just as well since it is all I did on my GF character for almost three months.  I find it relaxing late at night, chilling out with the brosefs on TS, reading a book, and watching my missiles drift lazily down across a hundred kilometres of space, part of a column of light and fire as yet another system moves inexorably into our hands.

It lets me do something useful in Eve while not taking any time away from stuff i'd rather be doing.

For those who like pretty pictures, this is from last night's Serious Business Cyno-Jammer-Slapping fleet (http://legalcondom.mirror.waffleimages.com/files/2f/2ffcd429ba129c651bea2347538c7795bd4e4c47.jpg):

(http://goonfleet.com/imagehosting/thum_11191476b386b7de99.jpg) (http://goonfleet.com/imagehosting/11191476b386b7de99.jpg)

(http://goonfleet.com/imagehosting/thum_11191476b386aab5a2.jpg) (http://goonfleet.com/imagehosting/11191476b386aab5a2.jpg)

I hope those GF-hosted ones are visible to all.


Title: Re: Dreds and stuff
Post by: Sparky on December 24, 2007, 09:57:38 PM
Jump drives have the same Nav/Sci V prereqs, I dunno how much Calibration skill is required or not personally...my alt isn't even trained up for cyno operations yet, and when she is I still won't be going more than a couple systems distance.  I stick close to home.

The weapons don't really require more than Torpedo/Large Turret V (plus gunnery V or missile launcher V), which are pretty basic for anyone using T2 weaponry anyway (unless you don't use battleships)

Reppers, meh, I don't repair anyone else anyway, dunno about training time/costs

Calibration is abosolutely required or you'll never get to use the thing.  Dreads can't jump very far and without that skill you'd need an awful lot of stops to get anywhere useful.  As dreads are usually moving in fleets that's a huge problem so just about everyone I guess considers you not dread ready until you've trained calibration 4.  So add at least another month to that training plan.

Don't forget the siege module either!  Another month+ for Advanced weapons upgrades V (pre-req for tactical weapon reconfiguration).  Adds up fast doesn't it. :)

Then of course the dread, capital weapons and support skills to 4 or your dread buddies will laugh at you.


Title: Re: Dreds and stuff
Post by: Sparky on December 24, 2007, 10:14:10 PM
Shooting at a POS is the least fun thing to do in eve. Tell them no thanks.

That's true, but once in a blue moon you get cap on cap battles which is one of the most exciting.  If only for the pants shittingly awful consequences of fucking it up.  Being capital capable doesn't hurt your employment prospects either.


Title: Re: Dreds and stuff
Post by: Polysorbate80 on December 25, 2007, 07:01:11 PM

Don't forget the siege module either!  Another month+ for Advanced weapons upgrades V (pre-req for tactical weapon reconfiguration).  Adds up fast doesn't it. :)


Yeah, y'know, another skill people who say stuff like "I think I'll go train Dreads" tend to have already  :-)  I've got AWU trained to about 4 1/2 myself; I got sidetracked in the middle of training it to V and haven't bothered to go back yet.  With 20million SP, Comstar's just about got to have some relevant skills already (unless he's been doing nothing but mining for the last year and a half)

Could I spend 220 days training carrier-specific skills?  You betcha, although I figure anything beyond about 160 is just your own personal taste.  I'll stop at about 130 myself, I don't need the jump skills puttering about in my own little neck of the woods; I also took Carrier to V instead of spending the time training energy/shield transfer to IV.


Title: Re: Dreds and stuff
Post by: Sparky on December 25, 2007, 09:43:38 PM
Could I spend 220 days training carrier-specific skills?  You betcha, although I figure anything beyond about 160 is just your own personal taste.  I'll stop at about 130 myself, I don't need the jump skills puttering about in my own little neck of the woods; I also took Carrier to V instead of spending the time training energy/shield transfer to IV.

It's up to you of course, but you'll be seriously limiting what you can do with that carrier without JDC4.  See for yourself, go to http://www.eve-icsc.com/jumptools/jumpplanner.php and compare jumping from a lowsec supply point with or without the skill.  Bear in mind every extra jump is another alt with electronics 5 or some begging for a cyno.  Of course if you just intend to move the ship somewhere and not even use it for personal logistics then that's not an issue, but if I couldn't even hop over to lowsec and pick up crap at whim I'd probably sell my carrier.


Title: Re: Dreds and stuff
Post by: Polysorbate80 on December 26, 2007, 09:16:47 AM
It will never leave the little patch of low-sec around Hysera (where I built it).  No fleet ops for me, they don't mesh with either my schedule or my interests.  If I lived in 0.0, then yeah, I'd be more interested in the longer jumps.  I may build one out there someday if I ever find a good spot to park myself.


Title: Re: Dreds and stuff
Post by: bhodi on December 26, 2007, 02:00:13 PM
Man I am so sick of hysera. Camping fuckers have killed me twice at the hysera/oisio gate while doing missions and such.


Title: Re: Dreds and stuff
Post by: Slayerik on December 26, 2007, 03:09:39 PM
l2travelfit? :)


Title: Re: Dreds and stuff
Post by: Morat20 on December 27, 2007, 10:00:23 AM
l2travelfit? :)
About six months ago, two little retards in cruisers webbed me and started firing. I was in my generic mission setup, so I just dumped my medium drones and popped the first fucker in absolutely no time. His left friend managed to warp right as I hit the hull. If I'd had a webber, I'd have had them both.

Oh well. I looted and salvaged the wreck and went on my merry way. About the only upside of being so damn slow to move to battlecruisers or battleships is having generic skills (drones, armor upgrades, electronics, shields, etc) that are through the roof. I wonder what they thought when they realized how damn hard my drones were hitting, and that they couldn't even scratch my armor tank?

I hope it was some varient of "Oh Shit". I did get a few T2 modules out of the wreck. :)