f13.net

f13.net General Forums => Eve Online => Topic started by: Viin on December 16, 2007, 02:50:11 PM



Title: Killboard! f13.7mph.com
Post by: Viin on December 16, 2007, 02:50:11 PM
EDIT:

Setup a killboard for us if we want to use it:


http://f13.7mph.com
 (http://f13.7mph.com)

You can post your kill mails here (good or bad) using the password F13KILL.

Feel free to use it even if you aren't in the F13 corp.


Title: Re: Killboard?
Post by: Slayerik on December 16, 2007, 03:41:35 PM
Mmmmm...taste of blood in ze mouth :)

Good call though, we can leave comments about how noob our ships are when we blow up. Bonus points for equiping a Miner One or Civilian Gatling ;)


Title: Re: Killboard?
Post by: Endie on December 16, 2007, 04:52:27 PM
I have, as I mentioned before, set up the main eve-o KB before, and can do it again (it is a pain, though).  My spare server space is all .net right now, though, so we'd need some php hosting.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 17, 2007, 09:57:57 PM
Killboard setup, see top message. Already posted the two from last sunday.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on December 18, 2007, 06:11:32 AM
Nice, can anyone explain to me why my kill thing said this though? -

Name: Daala Phage (laid the final blow)
Security: -0.2
Corp: Guristas
Ship: Thorn Rocket

I'm in the F13 corp and have been for over a week, and I was flying a Moa at the time.  :uhrr:


Title: Re: Killboard! f13.7mph.com
Post by: bhodi on December 18, 2007, 06:42:46 AM
Time to post my stupid moment last night when I got popped. You guys may enjoy this:

I'm doing missions in .5, and there's a small .4 gatecamp in the next system over; I fly into it mission running and see their setup was a raven, a myrmidon, and two other misc cruisers. They had apparently caught a badger II and a few cruisers but see they are completely incompetent -- the only people they are getting are afk haulers and complete noobs. No webbing, just DPS and pray.

I warp to deadspace, do my mission, come back through and people are chatting in the .5 local. I tell them if they are really bored, they should take out the gate camp. Fast forward 15m, someone announces the camp destroyed. I warp in hoping I can find some good loot -- I there is still stuff on the raven, but he was 150km out. I head to him.

I loot the wreck; I don't get much of value except some ammo, but I figure oh well, it was worth a try. I notice I can't warp back to the gate (duh) so I warp to the nearest asteroid field for a turnaround. I see some guristas here and they are worth 75k each! I think this will make a nice addition to my outing. I lock and start killing them. This was also where my brain apparently turned off.

10 seconds later a Vagabond warps in and before I can even align, I'm locked and scrambled. 15 seconds after that, I'm floating in a pod.

Epilogue: I come back with an ibis and loot my own wreck, can't open the cargo (I forget about the cargo button and keep trying to right click my ship to open the cargo hold) and get blown up by the rats that he generously left. I come back a second time and get the stuff he didn't destroy, including 2 of my arbalest assault launchers. Life was good.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 18, 2007, 06:52:46 AM
Nice, can anyone explain to me why my kill thing said this though? -

Name: Daala Phage (laid the final blow)
Security: -0.2
Corp: Guristas
Ship: Thorn Rocket

I'm in the F13 corp and have been for over a week, and I was flying a Moa at the time.  :uhrr:

That is supposedly fixed in today's patch.  It's an error with the trinity killmails.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 07:30:33 AM
Says I am not authorized to post my mails from last night.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 18, 2007, 07:53:50 AM
Using that F13KILL password? Hmm. Post one here and I'll try it.

If you are doing it in game it may not work unless you are in the F13 corp (though I think I can turn that off).


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 18, 2007, 07:57:56 AM
Using that F13KILL password? Hmm. Post one here and I'll try it.

If you are doing it in game it may not work unless you are in the F13 corp (though I think I can turn that off).

That kb software defniitely, by default, stops you posting unless you/one of the killers are in the corp that is set as owner.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 18, 2007, 08:05:09 AM
That kb software defniitely, by default, stops you posting unless you/one of the killers are in the corp that is set as owner.

Yah I think I know the setting, I'll go turn it off.

As long as you can't post without the password I don't care what's posted.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 08:23:59 AM
Ok, now it looks like it will only show the kills with f13 involved.

I posted like 5 kills from last night to just make the board look a little more active :) I might just keep posting em there...im bored enough at work.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on December 18, 2007, 08:25:54 AM
Ok, now it looks like it will only show the kills with f13 involved.


Well it is a board for f13.  :oh_i_see:


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 08:27:28 AM
True :)

He did say he doesn't care what gets posted though as long as we have a password.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 18, 2007, 08:28:03 AM
Ok, now it looks like it will only show the kills with f13 involved.

I posted like 5 kills from last night to just make the board look a little more active :) I might just keep posting em there...im bored enough at work.

Yah the home page will only show F13 kills (I can't seem to find how to change that) but if you search for yourself or your corp you will find the kill mails.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 18, 2007, 08:51:14 AM
Updated to show all kills on the home page, but only tallies F13 losses/kills.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 08:54:12 AM
Any other F13ers want to do a friendly competition for kills? Either way I'd like to see some kills from the other guys...helps cure my work boredom.


Title: Re: Killboard! f13.7mph.com
Post by: dwindlehop on December 18, 2007, 09:33:53 AM
Oh man you'll pwn me so hard. RL is kicking internet spaceships in the balls right now.

But sure, I'm in!


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 09:36:40 AM
Oh man you'll pwn me so hard. RL is kicking internet spaceships in the balls right now.

But sure, I'm in!

Honestly, last night was the first roam I have been on in a week. RL will pwn me more soon with the holidays!


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 18, 2007, 02:37:36 PM
As long as it is by value and not by number of ships, then cool: Tri might get to kill roleplayers in punishers but Bob goes for bigger stuff and doesn't die as often :/


Title: Re: Killboard! f13.7mph.com
Post by: dwindlehop on December 18, 2007, 02:49:31 PM
We'll have separate races for quantity, isk, and pods!


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 18, 2007, 03:13:01 PM
We'll have separate races for quantity, isk, and pods!

That said, the KB puts the loss for battleships at about 35 mill or something  :grin:


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 18, 2007, 03:21:43 PM
I updated the KB to have F13 specific Stat, Loss, Kill pages, and then a generic 'Stats' page for all posted kill mails (including top killers, and top scorers, etc).


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 18, 2007, 04:28:04 PM
Bah, I get 0 isk for the hull on my Nightmare kill.  and nothing for his faction fittings...  :heartbreak:

Also, is the KB dividing up the value of the loss by the number of participants or something?  That's a new feature if it is.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 18, 2007, 06:57:21 PM
I might be slackin for a bit, just got COD 4 as an early xmas gift.......... :)


Title: Re: Killboard! f13.7mph.com
Post by: Der Helm on December 19, 2007, 08:38:35 AM
You assholes have me THIS close to re-subbing  :grin:

Again.  :ye_gods:

 :heart:

edit: I'll just get another trial account, never did any serious pew pew anyway.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 19, 2007, 10:33:09 AM
Color me jealous of the Nightmare kill.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on December 19, 2007, 10:37:16 AM
I wanna blow stuff up! :rock:

So whats the best way for a newer player to start working my way out to lower-sec?  I'm assuming just heading solo to the nearest 0.0 gate and trying to blow someone up won't get me very far.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 19, 2007, 10:57:05 AM
I'm a little surprised that noone else has posted trying to get another roam happening during the week. With my new CoD4 and a main that needs to stay active, I pretty much can only run the Sunday Night thing.

To answer your question, as a low SP Caldari cruiser/BC pilot ... the going might be tough. The key would be finding an effective and affordable ship and fit. Maybe a Caracal? I don't have much experience soloing with Caldari ships, and from my knowledge of them they are not really great at that role. I would say, find a friend or 2. Two cruisers/BCs with decent EWAR or DPS can take down a ratting battleship.

One of the main problems with Eve PVP is its not easy to find a 'fair fight'. Everyone will be looking to outnumber you, outsize you, outlag you, outrun you. Look into duoing with a particular role in mind. Both of you guys running Tracking Disruptors (with tracking speed scripts) and make it near impossible for a large ship to hit your cruiser, as you orbit him raping his face. Another old favorite (which would be changed now to using Sensor Distance) is Remote Sensor Dampeners. You lower his lock range to like 10k by both of you dampening him, and orbit at 15k with rails/missiles and watch him slowly die, basically helpless.

Have one guy run a Energy Neutralizing Battlecruiser, load up with Medium Neuts and NOSferatu (and a cap injector) while the other guy goes heavy DPS. This combo basically sucks the cap out of your target, making him unable to run, shoot, repair.

Or just throw as much firepower on two ships as possible and hope you kill something before it kills you.

Having two guys, or 2 accounts, in this game is big. 


Title: Re: Killboard! f13.7mph.com
Post by: Hakeldaima on December 19, 2007, 11:20:17 AM
The dampacal can be quite an effective low skill point pvp ship as Slayerik mentioned - although perhaps not a good soloship (never soloed in it).

BCU's in the lows, AB and damps in the mids, heavies in the highs. Pretty good dps with an engagement range up to 60km. Works well in a cruiser/frig gang, but needs a tackler.

I've only once flown a Thorax (30 man thorax gang that flew into TRI space shortly after the tournament and got raped), but from all accounts it's a pretty solid solo cruiser - MWD+web+scram in the mids, blasters in the highs, tank/damage mods in the lows.

But yeah, life as a single corp-less pilot in eve is hard, and more often than not, short.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 19, 2007, 11:37:57 AM
Color me jealous of the Nightmare kill.

You'll note I'm quite a bit down on the damage, despite using dread guristas ammo.  That's because I was actually shooting the primary: then when Lord Waratron was called primary I targetted him - plenty of time to spare as at 140km or so I had range to spare in a Rokh and had scripted accordingly - to find that his ship was already in deep armour with all the P-L killmail whores wanting to get on the killmail   :grin:

On thing I'll say is that lag was virtually zero for me: I've always been relatively lightly hit by it, but last night I was able to warp in and warp out three times when primaried, with only a couple of seconds of module lag at most, and I was able to use ecm drones to get out when tackled, which in 9-9 would have been tricky, and in 00Y, 66- or D2 would have been downright impossible.  Grid would load, with 150-odd ships or more, in no time.  I know a few people suffered more (loading the newer graphics? I used the old ones for the fight), but I think CCP may have made some sort of a difference this time, like they claimed.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 19, 2007, 11:54:14 AM
The reason you are so low on the damage is

1. Scouts

2. Rohk

:)

I love my Sniperthron RAWR


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 19, 2007, 12:52:26 PM
The scouts are there because of pod-jumping to Catch and scrabbling stuff together from the local market: I can fit T2s when they are around.

And the Rokh is not bad, though I am four days from an Eagle and looking forward to that (and to the Cerb for small gang stuff).  http://f13.7mph.com/?a=kill_detail&kll_id=13 - same fight.  I'd have been top damage on a few if our tacklers had survived.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on December 19, 2007, 12:59:12 PM
I was just giving you a hard time. Rokhs are nice boats, and the shield resist is nice. The extra turret hardpoint almost makes up for the lack of a damage bonus.

My next sniper will be a Snyperion. 8x 425 IIs with +25% to damage? Word. Bummer the armor repair bonus will go to waste, as I'm sure I'll just plate it up.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 19, 2007, 07:49:17 PM
Btw, kill board is offline for a few while I upgrade the damn thing to PHP5 to support the newest killboard software.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on December 20, 2007, 04:05:20 AM
I'm a little surprised that noone else has posted trying to get another roam happening during the week. With my new CoD4 and a main that needs to stay active, I pretty much can only run the Sunday Night thing.

I'd actually be quite happy to run a gang midweek at some point, and will when I'm back from Christmas, but someone else would have to give me suggestions of a few likely target systems to hit.  Outside of the south I'm moderately clueless about targets.


Title: Re: Killboard! f13.7mph.com
Post by: dwindlehop on December 20, 2007, 07:38:52 AM
I heard Bruce left Syndicate?


Title: Re: Killboard! f13.7mph.com
Post by: Hakeldaima on December 20, 2007, 07:43:36 AM
I thought Bruce had taken systems in Fountain (away from RISE?).


Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 20, 2007, 01:37:47 PM
killboard should be back up, but with original version - new version coming later.

http://f13.7mph.com



Title: Re: Killboard! f13.7mph.com
Post by: Viin on December 20, 2007, 11:13:13 PM
New version of the KB is up.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on January 15, 2008, 08:32:14 AM
Just a bump to make sure everyone is posting on the killboard.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on January 15, 2008, 09:06:44 AM
Still trying to figure out how it's allocating ISK for kills to members, haven't figured out what exactly is going on but it obviously doesn't make any sense.

The best measure of success on the KB will be on Killpoints, but the ISK count should work.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on February 04, 2008, 01:36:36 PM
Fresh bump, maybe we should just sticky this topic?


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 04, 2008, 03:17:00 PM
I would if I could! No mods in this forum, they are scared! (Well, unless Yoru is around again.  :-) )


Title: Re: Killboard! f13.7mph.com
Post by: Der Helm on February 05, 2008, 03:22:30 AM
I recently got disconnected in a mission and when I logged back in later, I found myself in a clone.

Since NPC's don't pod you, I conclude I was ganked, but I did not get a mail with the name of the person who destroyed my pod (or my ship, since I should have warped off on the disconnect, right) ?
 Why ?


Title: Re: Killboard! f13.7mph.com
Post by: IainC on February 05, 2008, 03:26:14 AM
I recently got disconnected in a mission and when I logged back in later, I found myself in a clone.

Since NPC's don't pod you, I conclude I was ganked, but I did not get a mail with the name of the person who destroyed my pod (or my ship, since I should have warped off on the disconnect, right) ?
 Why ?
You should have kill rights listed for the guy who podded you (bottom tab on the character sheet). If not then petition it to see what happened.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on February 05, 2008, 05:14:31 AM
He would get kill rights whether he was podded or not, unless it was a war target kinda thing. Like IainC said, check your character sheet for the kill mail and rights.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on February 05, 2008, 06:45:11 AM
Your combat log is the place to look, under "losses".


Title: Re: Killboard! f13.7mph.com
Post by: Hoax on February 05, 2008, 09:41:12 AM
All of us need to post the loses from last night (myself included) to the Dominix at the end of another mostly frig training op.  Also send Irek your insurance cost for insuring your replacement ship for reimbursement.


Title: Re: Killboard! f13.7mph.com
Post by: Merusk on February 05, 2008, 09:43:50 AM
I'll get around to it when I'm on next.  I'm not gonna send the insurance bill to Irek, though, as I was using entirely corp-owned modules.. because my Rupture hull was empty when I got into Sankka.  :uhrr:

Might be a few days tho, as I set Science to train to V so I have no pressing need to login for at least 5 days.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on February 05, 2008, 09:45:34 AM
Dominixes, vexors and other drone boats are probably the best thing to be wary of in frigate ops!

Not counting typhoons with faction smartbombs and Bhaalgorn backup...  :awesome_for_real:


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on February 05, 2008, 09:59:00 AM
Dominixes, vexors and other drone boats are probably the best thing to be wary of in frigate ops!

I think we might of been ok against the Dominex if we were ready but it was just bad timing.  Bhodi ran into him at the very last gate before we were in empire and done for the night, we had already searched the belts and everything in the system and were pretty much finished.  (He was very low security standing so fair game even on the gate.)  We were very disorganized and all over the place and his T2 drones tore into Bhodi (although he stuck it out for a while) and he beat up on  disorganized frigate stragglers jumping in to help.  Irek was in a battlecrusier but ended up with his own issues and I don't know if he ever even got to lay eyes on the Domi.  I think I managed to kill ONE drone before I had to jump out and I was in structure damage when I jumped.  Granted that one T2 drone probably cost 2X as the entire Rifter+fittings I had but getting no kill and losing Bhodi was very...bleh.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on February 05, 2008, 10:30:21 AM
Still, sounds like a useful learning experience, and at least you got a fight!


Title: Re: Killboard! f13.7mph.com
Post by: bhodi on February 05, 2008, 10:41:35 AM
I made a few mistakes:

1. I wasn't aligned, thinking I could jump through the gate if things got hairy. Gate Lockout FTL.
2. I split my EW between him and his drones, forgetting that:
   a. He can't command his drones to kill anyone if he's jammed
   b. EW apparently doesn't work on drones at all (or, maybe works, but takes WAY too much to jam them, on the order of 2 modules each)
   c. 2 racials doesn't completely lock down a BS all the time.

So, I jammed him until everyone got there, getting the jam off before he finished locking me... so his drones weren't hitting me at first. People showed up, started attacking his drones, but then I lost the jam, he sent his drones to me, my smartbombs wouldn't activate because I was sitting on the gate, plus I wasn't aligned so I popped, and then he just took out one guy after another. Again though it seems that we just don't have the DPS we need in frigates -- I'm not sure that we could have even broken his tank at all.

I lost maybe, I dunno, about 1 mil all told; Plat insurance return on a blackbird is cost + 500k, so it almost covered blackbird+insurance - I lost a few modules, I did have good named EWs, but I happened to grab them for great deals, so no biggie.

It's well worth the cost lost, to get more experienced in small scale PvP. 1 mil is pretty much nothing at this point.


Title: Re: Killboard! f13.7mph.com
Post by: 5150 on February 05, 2008, 11:02:13 AM
I made a few mistakes:

1. I wasn't aligned, thinking I could jump through the gate if things got hairy. Gate Lockout FTL.
2. I split my EW between him and his drones, forgetting that:
   a. He can't command his drones to kill anyone if he's jammed
   b. EW apparently doesn't work on drones at all (or, maybe works, but takes WAY too much to jam them, on the order of 2 modules each)
   c. 2 racials doesn't completely lock down a BS all the time.

So, I jammed him until everyone got there, getting the jam off before he finished locking me... so his drones weren't hitting me at first. People showed up, started attacking his drones, but then I lost the jam, he sent his drones to me, my smartbombs wouldn't activate because I was sitting on the gate, plus I wasn't aligned so I popped, and then he just took out one guy after another. Again though it seems that we just don't have the DPS we need in frigates -- I'm not sure that we could have even broken his tank at all.

I lost maybe, I dunno, about 1 mil all told; Plat insurance return on a blackbird is cost + 500k, so it almost covered blackbird+insurance - I lost a few modules, I did have good named EWs, but I happened to grab them for great deals, so no biggie.

It's well worth the cost lost, to get more experienced in small scale PvP. 1 mil is pretty much nothing at this point.

For Caldari and Gallente I usually work on the basis that I need 3 jammers to keep a BS perma-jammed.

Just a couple of pointers for future :-)

Sounds like you were in transit somewhere which is why you were on the gate but otherwise you should always be at max-ECM range (which is usually out of drone range)

Bear in mind that, if you were there first, my understanding is that the drones would auto-attack you the minute you engaged if the drones were already in space - he probably didnt need to put them specifically on you until he was engaged by more than 1 target

I've only heard of people bothering to use ECM bursts on drones (and I'm really not sure why they bother since it only breaks lock) but since they have a sensor strength I guess they should be able to be jammed (lights have the same sensor strength as Frigates, Mediums as cruisers and Heavies as Battleships across all 4 sensor types)


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 05, 2008, 11:12:54 AM
And just for the record, I did engage the Domi with everyone else, but only for 10 seconds or so. Next thing I know I'm warping back to the belt I came from (wtf?) which was 60 AUs away. By the time I got back to the gate everyone was gone and I engaged the Domi again, killing one more of his drones and then lit out. I was barely eating into his armor tank by myself anyways.


Title: Re: Killboard! f13.7mph.com
Post by: bhodi on February 05, 2008, 11:15:38 AM
Sounds like you were in transit somewhere which is why you were on the gate but otherwise you should always be at max-ECM range (which is usually out of drone range)
Yes. We were heading home and hit a gatecamp from the other direction. The guy was sitting on the lowsec entrance gate, waiting to hit people coming into lowsec. It seems like I never get to fight at my optimal; I may just fit a damn MWD so I can rush out there since we always seem to be fighting /warping in on a gate or station for hi-sec warfare.

Quote
Bear in mind that, if you were there first, my understanding is that the drones would auto-attack you the minute you engaged if the drones were already in space - he probably didnt need to put them specifically on you until he was engaged by more than 1 target
You'd think that. I believe it's true, if the drones were in space. He launched them for me. We had passed through that same gate a few minutes before and were heading back; I believe he had just got there and was still setting up his camp. If the drones are out, they'll attack, but if you launch them they will just sit there apparently. I'm kind of sketchy on how this works. Maybe they don't autoattack because they are in range of gateguns or something.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on February 05, 2008, 11:49:01 AM
You guys NPC right? Its the same effect. If I have my drones out, and someone attacks me (or if I lock and have drones engage target) they will fight until there are no more hostiles left to attack. No matter how many times im jammed, my drones will try to rape face on that first target.


Title: Re: Killboard! f13.7mph.com
Post by: Morat20 on February 05, 2008, 12:31:25 PM
You guys NPC right? Its the same effect. If I have my drones out, and someone attacks me (or if I lock and have drones engage target) they will fight until there are no more hostiles left to attack. No matter how many times im jammed, my drones will try to rape face on that first target.
Does it? I've never really checked (mostly because the NPC's don't jam my targetting these days), but I really can't tell which of the following is true:

1) My drones will attack hostiles I've locked on to, even without the order.
2) My drones will attack hostiles even without the order.

I don't deploy drones until I have locked targets and aggro, and I can't recall if I've ever seen my drones go tearassing after a non-locked target. At the very least, they give priority to locked targets.


Title: Re: Killboard! f13.7mph.com
Post by: lac on February 05, 2008, 12:59:52 PM
Quote
1) My drones will attack hostiles I've locked on to, even without the order.
Not true, unless the hostile in question starts shooting you.
Quote
2) My drones will attack hostiles even without the order.
True, if the hostile fires at you. Drones will also auto-attack a target after their current target explodes. Small drones will auto-attack frigates, medium drones will go for cruisers and large ones will attack a bs (if there are any).

If drones are attacking they will keep at it untill there are no more targets left in range, even if you are jammed/dampened the entire time.


Title: Re: Killboard! f13.7mph.com
Post by: Der Helm on February 05, 2008, 01:00:34 PM
They attack targets you have not locked, sometimes you lock a new target and it already has that drone attack symbol next to it.


Title: Re: Killboard! f13.7mph.com
Post by: Murgos on February 05, 2008, 01:01:58 PM
Drones will go after whoever has hit you (or them) recently.

If I'm doing PVE vs a bunch of small frigs I just get aggro and launch them, they will run around and pop, pop, pop there goes the frigs while I go loot and salvage.  No need to direct the fight or even target.


Title: Re: Killboard! f13.7mph.com
Post by: Morat20 on February 05, 2008, 02:15:46 PM
Quote
1) My drones will attack hostiles I've locked on to, even without the order.
Not true, unless the hostile in question starts shooting you.
That's what I meant by "hostile". I generally direct my drones -- they seem to occasionally split targets, and I don't like that.

Anyways, it's still worth it to jam the Domi and ignore the drones. Even jammed, he'll just play call and release with them, but when he's jammed he can't force them to attack his jammer, so they'll aggro more randomly.

I wonder if you can force them to aggro? Like once you jam the Domi, have someone with a solid tank drop a smartbomb on the drones -- get them focused on him while everyone else DPS's in the clear? Will they switch targets on damage, or keep on their current target? The Domi pilot probably won't recall his drones if they don't take too much damage, and if his targetting is jammed he won't be able to see how well the drone's target is tanking their damage.

If I was jammed and all my drones were concentrating on a single target and not dying, I'd probably leave them out -- but I'm a newb to PvP.


Title: Re: Killboard! f13.7mph.com
Post by: 5150 on February 06, 2008, 12:53:41 AM
You guys NPC right? Its the same effect. If I have my drones out, and someone attacks me (or if I lock and have drones engage target) they will fight until there are no more hostiles left to attack. No matter how many times im jammed, my drones will try to rape face on that first target.

Thanks for the info

I dont NPC much anymore since I went to the dark side full time about a year ago (I find missions very boring but I do have a mission running character) and none of my characters are heavy drone users [currently] hence my drone knowledge is currently on the light side.


Title: Re: Killboard! f13.7mph.com
Post by: Hoax on February 06, 2008, 07:31:43 AM
http://f13.7mph.com/?a=kill_detail&kll_id=132

Still missing the other 3 kills, lazy gits.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 06, 2008, 07:40:15 AM
I'll grab them from the corp kill log tonight, unless we suddenly lose another 10 ships and it scrolls off ..  :drill:


Title: Re: Killboard! f13.7mph.com
Post by: ajax34i on February 07, 2008, 05:11:46 AM
"Top Losers"? (http://f13.7mph.com/?a=corp_detail&crp_id=1&view=pilot_losses)  Should rename that, I think.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 07, 2008, 08:50:12 AM
It's not my fault you guys are losers!!  :drill:


Title: Re: Killboard! f13.7mph.com
Post by: bhodi on February 07, 2008, 08:55:52 AM
:(


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 07, 2008, 08:57:00 AM
Heh, actually the KB is acting a little funny because we have both F13 and BAT in there. Normally 'Top Losers' would just be folks in other corps, but it can't handle two primary corps.


Title: Re: Killboard! f13.7mph.com
Post by: 5150 on February 07, 2008, 10:01:41 AM
Heh, actually the KB is acting a little funny because we have both F13 and BAT in there. Normally 'Top Losers' would just be folks in other corps, but it can't handle two primary corps.

Top Losers is usually the list of how many ship members of the primary corp have lost

As an aside how did you get the board to accept any/all corp submissions?


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 07, 2008, 12:20:21 PM
It's a setting for the newer version. You set corp to 0 and alliance to 0 and set 'public mode' which allows any and all posts.

I had to manually edit the F13 and BAT Stat pages to only show stats for those corps, otherwise it shows everything (everything as a kill AND a loss, regardless of corp).

Sounds like it's working right then.


Title: Re: Killboard! f13.7mph.com
Post by: Hoax on February 12, 2008, 09:43:00 AM
This needs to be a sticky, I always forget the fucking url.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on February 12, 2008, 10:59:38 AM
This needs to be a sticky, I always forget the fucking url.

This man speaks ze truuf


Title: Re: Killboard! f13.7mph.com
Post by: 5150 on February 12, 2008, 12:41:09 PM
This needs to be a sticky, I always forget the fucking url.

Should work in the in-game browser so just add it to your in game browser bookmarks


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 12, 2008, 01:29:41 PM
Or just look at the F13 channel's MOTD.

Edit: Actually, I'm shocked, shocked, you don't have this bookmarked in your browser.


Title: Re: Killboard! f13.7mph.com
Post by: Llyse on February 13, 2008, 03:26:28 PM
heh.

What do the green highlighted modules mean?

These items weren't destroyed?


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 13, 2008, 05:53:49 PM
I believe that's right.


Title: Re: Killboard! f13.7mph.com
Post by: Slayerik on February 13, 2008, 08:33:57 PM
Thems the phats.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on February 21, 2008, 07:13:03 AM
*bump*

(to a currently very sad looking kill board I might add  :?)


Title: Re: Killboard! f13.7mph.com
Post by: bhodi on February 21, 2008, 07:25:24 AM
Concord police commander's kicking our ass!


Title: Re: Killboard! f13.7mph.com
Post by: Murgos on February 21, 2008, 07:51:44 AM
edit:  I'm an idiot, those are only f13/bat specific stats.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 21, 2008, 08:38:12 AM
Please note that portraits are actually working now. If you have an older character, you can update your portrait by going to f13.7mph.com in your in-game browser.

Newer guys are going to be screwed for awhile - it takes about 3-4 weeks for the database to get your EVE ID so it can find your portrait.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on February 21, 2008, 08:38:45 AM
*bump*

(to a currently very sad looking kill board I might add  :?)

That's the way when you get a bunch of new players basically starting (or restarting) a corp and fighting a lot.  At first, you end up with a deficit on the KB, then you begin to turn it about, and that will gradually happen for BC, too.  My corp (DF) started off losing startling numbers of cruisers, battlecruisers etc, but although we're only about half a year old now - with most players not much more than a few weeks older than that - we have about six and a half billion in kills and 72% efficiency, with a couple of capital kills in there, too for good measure (I wish KBs used proper values, cause those caps would add another couple of bill to the total).  Not stellar stats (operating NRDS in Providence means we're not shooting those easy neutrals, only people turning up prepared for a fight) but not bad.

Admittedly, having allies helped a lot in that: fighting alongside CVA is good for our KB stats.

What I'm saying is: BC, with practise, will end up with very healthy stats.  You just got to keep picking fights.


Title: Re: Killboard! f13.7mph.com
Post by: spotd666 on February 28, 2008, 02:27:06 AM
*bump*

(to a currently very sad looking kill board I might add  :?)

........You just got to keep picking fights.

 :hello_kitty_2:  ....yay...Top Killer \o/ 

..shame the Kill Board doesn't show noobship kills - you are missing half of the story.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on February 28, 2008, 06:55:36 AM
We can add those back in. :P


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on February 29, 2008, 12:39:16 AM
Haha, thanks for removing me from the most-recently-killed position!


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on March 24, 2008, 12:37:34 PM
*bump*


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on April 08, 2008, 06:11:53 AM
*bump*

*sticky?*


Title: Re: Killboard! f13.7mph.com
Post by: Endie on May 08, 2008, 01:42:15 AM
The killboard is really strange in the way it is adding stuff, and it means that what would be a damned respectable set of stats for Bat look really crappy.

I'm not sure that it's not totally broken, in fact, with kills counting both for and against but losses only counting against, since the efficiency percentage on the stats board has been edging downwards as more kills are posted in the last two weeks.

Also, the way that it counts amounts is really confusing: even the insurance gap on the ships that just Saint Vaiti and Samson have posted in the last couple of weeks adds up to about the same value as the whole amount supposedly killed by Bat, ever.  It also isn't counting module drops, which in fighting T2 Hacs with T1 cruisers is a very big deal.

Edit: so far this week, our kills add up to 1.16 billion ISK.  The killboard says only 216million, including all of the kills by Slay, Munkie etc.  1.16 billion is 300 million less than what the total killed ever stat says for Bat.  It's a shame that our KB says we're rubbish when in fact we are not!


Title: Re: Killboard! f13.7mph.com
Post by: Amarr HM on May 08, 2008, 03:26:37 AM
Yeh I did about 700mil on Wednesday thanks to Slays pointers on Ganking. I even managed tp piss some heavy from Razor off.  :drill:

Would be nice to have it working.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on May 08, 2008, 04:05:28 AM
To take a practical example, I added up the value of Samson's killboard - roughly 1,362,000,000ISK damage done - whereas the killboard gives him a little over a third of that and the total for his corp is only 10% more!

The more I look at the stats calculated by normal KB means, the more chuffed I am with the way Bat is doing, and the keener I am to see it in total!  There are at least eight people from Bat on the board that I can see with more than a billion in kills (many overlapping, of course), not counting ones like Pred with 10 figure totals while in DF.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 08, 2008, 07:31:00 AM
I'll see if I can get a newer version of the software - I do think the stats are a bit funky, partially because we are in 'public' mode. The stats shown on the BAT Stats page should be right-ish, but I have no clue why we aren't given more ISK values than it shows (someone else brought this up before too).

I may set up a stand-alone version just for BAT and import all the killmails to see if it reports those numbers differently.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 08, 2008, 09:43:52 AM
Here's an updated KB with a fresh install with just BAT killmails - does this look better?

http://f13.7mph.com/BAT/?a=corp_detail&crp_id=8275


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on May 08, 2008, 09:47:17 AM
Here's an updated KB with a fresh install with just BAT killmails - does this look better?

http://f13.7mph.com/BAT/?a=corp_detail&crp_id=8275

Our efficiency jumped almost 10%, so that looks better.  :awesome_for_real:


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 08, 2008, 10:50:05 AM
Yah the number of kills jumped from 75 to 96 for some reason, I don't know why the original killboard isn't counting them.

But that still doesn't solve the problem of our ISK damage numbers being low.

Edit: ahh I see what happened - when I exported the kill mails from the original killboard it put all of Amarr HM's kills as Bat instead of DF, so they were imported as BAT.

Only ship value is included in ISK damage (kill or loss), and I can't seem to find a way to have it include modules... must be *some* way.


Title: Re: Killboard! f13.7mph.com
Post by: Kamen on May 08, 2008, 11:41:48 AM
Yeah, it certainly has me confused.  I have killed 3 indi's, a pod, a crusier, a destroyer, a frigate and a Hulk for a whopping total of 30 million isk in value or so.  The Hulk kill alone says it was worth 189 million.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 08, 2008, 11:43:10 AM
If anyone knows of a better KB software, please let me know! I think I can hack this thing to include drops but it'll take me a few hours.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on May 09, 2008, 03:19:26 PM
Can someone delete this mail - http://f13.7mph.com/?a=kill_detail&kll_id=509 - from the board: nobody posts npc losses.


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on May 09, 2008, 03:31:27 PM
I thought it was funny  :uhrr:


Title: Re: Killboard! f13.7mph.com
Post by: Endie on May 09, 2008, 03:46:02 PM
I thought it was funny  :uhrr:

Not when even our kills count against us!

The KB makes me cry right now: I posted the kills, thinking that our kills would jump by half a billion, and the percentage dropped while our kill value jumped by about 120 million.

Can someone with access to the Bat corp kills screen in the corp page check to see if we posted all of ours?  There are a couple missing: a stealth bomber and a cruiser.

Edit: on a related note, here is the summary of the campaign so far, from the Aegis KB.  There's a long way to go, but we're doing well against both targets: http://aegismilitia.phpnet.us/?a=cc_detail&ctr_id=5


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 09, 2008, 06:18:58 PM
There's a plugin I can install to sync up with the corp kill list, just doesn't work if we don't get final blow (obviously).


Title: Re: Killboard! f13.7mph.com
Post by: Endie on May 10, 2008, 12:30:44 AM
You've done something that improved it already, sweet!  The dropped items value would be great, too, but for now we're running a 2:1 ratio at around 66%, which is much more encouraging...


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on May 11, 2008, 07:16:32 PM
Wow, I am BAT's all-time highest loser on our killboard.  By double the next-highest guy.  You guys must not be posting lossmails, right?


Title: Re: Killboard! f13.7mph.com
Post by: Viin on May 11, 2008, 07:21:50 PM
Hmm. I always post my losses, but I'll double check what we show on the corp screen. :)


Title: Re: Killboard! f13.7mph.com
Post by: ajax34i on May 12, 2008, 12:21:11 PM
That's unpossible; I've only HAD losses.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on May 12, 2008, 12:22:54 PM
I didn't post a Raven loss once...but that was to NPC's.  (and before we had the stupid mistakes thread  :awesome_for_real:)


Title: Re: Killboard! f13.7mph.com
Post by: Viin on June 21, 2008, 07:40:44 AM
Please don't post anything to the Killboard today, as I will be attempting an upgrade. :)


Title: Re: Killboard! f13.7mph.com
Post by: Viin on June 21, 2008, 08:44:17 PM
Killboard updated. Post at will :)


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on June 21, 2008, 09:38:39 PM
Confirmed, killmails posted.


Title: Re: Killboard! f13.7mph.com
Post by: Amarr HM on June 22, 2008, 03:48:43 AM
This page isn't updating properly I've been on 33 kills for last month or so
http://f13.7mph.com/?a=corp_detail&crp_id=51&view=pilot_kills


Title: Re: Killboard! f13.7mph.com
Post by: Viin on June 22, 2008, 12:08:38 PM
Hmm. I'll look into it.

Edit: fixxered. Apparently it caches it for awhile, I'll see if I can get it to update more often.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on June 22, 2008, 12:12:59 PM
Also updated with a campaign for the Amarr FW contested areas. If we end up fighting in Caldari/Gallente contested areas I'll make one for that too.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on June 24, 2008, 04:47:50 PM
Are the system names supposed to all be coming up as Classified?  :ye_gods:


Title: Re: Killboard! f13.7mph.com
Post by: Gets on June 24, 2008, 06:04:14 PM
If I understand correctly (never really asked) its to not let your enemy know fleet locations as soon as a killmail goes up. You could drop a fleet on them as soon as you find out location and fleet composition by F5 camping a killboard.


Title: Re: Killboard! f13.7mph.com
Post by: Viin on June 24, 2008, 07:28:44 PM
Yep, it becomes unclassified after 12 hours. It's more to protect AM and CVA than us, but I thought it'd be playing nice.


Title: Re: Killboard! f13.7mph.com
Post by: Amarr HM on June 24, 2008, 07:30:37 PM
good job thanks.


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on June 24, 2008, 08:21:54 PM
Hey, check out that sweet new Astarte kill!  The guys that did that must be awesome!


Title: Re: Killboard! f13.7mph.com
Post by: Endie on June 25, 2008, 12:43:24 AM
Hey, check out that sweet new Astarte kill!  The guys that did that must be awesome!

You guys had a damned good night last night.  Caern in particular, from a quick skim.


Title: Re: Killboard! f13.7mph.com
Post by: harmonicker on July 06, 2008, 12:21:15 PM
If you can please remove this loss.  I accidentally posted a concord death.

http://f13.7mph.com/?a=kill_detail&kll_id=659

Thanks


Title: Re: Killboard! f13.7mph.com
Post by: Viin on July 06, 2008, 01:20:11 PM
Removed.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on July 13, 2008, 12:58:55 PM
Need a little ninja edit, I think I posted http://f13.7mph.com/?a=kill_detail&kll_id=2298 as being in HED, but it was actually in IS-R7P


Title: Re: Killboard! f13.7mph.com
Post by: Viin on July 13, 2008, 01:07:10 PM
Need a little ninja edit, I think I posted http://f13.7mph.com/?a=kill_detail&kll_id=2298 as being in HED, but it was actually in IS-R7P

You'll have to repost it, I can't edit the killmail once it's posted. So I removed it, you can add it again. :)


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on July 13, 2008, 01:12:17 PM
You'll have to repost it, I can't edit the killmail once it's posted. So I removed it, you can add it again. :)

Got it, thanks.  Wouldn't have to mess around with it if the people in Provi gangs would just be better about using KES.  :x


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on July 29, 2008, 10:33:15 AM
Something nice I noticed while browsing around the kill board -

Combined for Providence/Catch/Curse - Efficiency : 90.62%  :drill:

Curse Efficiency:   96.38%
Catch Efficiency:   90.36%
Providence Efficiency:   87.73%


Title: Re: Killboard! f13.7mph.com
Post by: Endie on July 29, 2008, 11:21:49 AM
Another nice thing: currently, Bat Country have more kills this month than the next two corps - AMC and Skyforger - put together.  If i could have moved Nastasia Muse with her kills across from Deii Feram then the difference would have been even greater.


Title: Re: Killboard! f13.7mph.com
Post by: harmonicker on August 06, 2008, 01:50:13 AM
i pulled a broken km off of the opwn kb, http://ipwn.griefwatch.net/?p=pilot&pilot=menace%20ace manually fixed it, then posted it to our kb.

now i don't show up on the kb anymore =(

help?


Title: Re: Killboard! f13.7mph.com
Post by: harmonicker on August 06, 2008, 01:51:26 AM
here's the link to the kill i posted http://f13.7mph.com/?a=kill_detail&kll_id=2607


Title: Re: Killboard! f13.7mph.com
Post by: harmonicker on August 06, 2008, 02:07:04 AM
ok, now i show up as a non-corp/alliance member, http://f13.7mph.com/?a=pilot_detail&plt_id=1169


Title: Re: Killboard! f13.7mph.com
Post by: harmonicker on August 06, 2008, 02:14:55 AM
here's the original km off the stupid ipwn board

i added a space between Faction: and NONE, and i changed the 2 #system's to Capsule.  i'm guessing that's a nono.

anyone know how to fix it properly for future reference?



2008.08.06 07:18:00

Victim: menace ace
Corp: JizzLobbers
Alliance: NONE
Faction:NONE
Destroyed: Ares
System: Doril
Security: 0.0
Damage Taken: 1680

Involved parties:

Name: AYRI RAVINIKA (laid the final blow)
Security: 2.6
Corp: International House of PWNCakes
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Wolf
Weapon: 200mm AutoCannon II
Damage Done: 69

Name: Trogdor D'Burninator
Security: 3.7
Corp: Bat Country
Alliance: Aegis Militia
Faction: NONE
Ship: Hound
Weapon: Devastator Cruise Missile
Damage Done: 675

Name: Sleet Rameslay
Security: 5.0
Corp: Eth3real
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Zealot
Weapon: Heavy Pulse Laser II
Damage Done: 565

Name: Arkinz Noro
Security: 3.4
Corp: Stormlord Battleforce
Alliance: Vanguard.
Faction: NONE
Ship: Hurricane
Weapon: 650mm Artillery Cannon II
Damage Done: 194

Name: Kiyamoh
Security: 5.0
Corp: Ratio Decidendi
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Taranis
Weapon: Warp Disruptor II
Damage Done: 177

Name: Krystall Mist
Security: 4.2
Corp: Red Sun Industries
Alliance: Liberty.
Faction: NONE
Ship: Brutix
Weapon: 250mm Railgun II
Damage Done: 0

Name: nopal
Security: 1.8
Corp: Royal Enterprise
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Buzzard
Weapon: Advanced 'Limos' Heavy Missile Bay I
Damage Done: 0

Name: Akosh
Security: 5.0
Corp: International House of PWNCakes
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Nemesis
Weapon: 'Malkuth' Cruise Launcher I
Damage Done: 0

Name: Rowejob
Security: 4.9
Corp: Explora Empire
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: #System
Weapon: 150mm Railgun II
Damage Done: 0

Name: Gambit Ki
Security: 5.0
Corp: Knights of the Silver Dawn
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: #System
Weapon: ECM - White Noise Generator II
Damage Done: 0

Name: Braynard Storm
Security: 4.9
Corp: Knights of the Silver Dawn
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Cerberus
Weapon: Heavy Assault Missile Launcher II
Damage Done: 0

Name: Shade Millith
Security: 5.0
Corp: International House of PWNCakes
Alliance: Interstellar Alcohol Conglomerate
Faction: NONE
Ship: Manticore
Weapon: 'Limos' Cruise Launcher I
Damage Done: 0

Destroyed items:

Null S, Qty: 120
Overdrive Injector System II, Qty: 2
Foxfire Rocket, Qty: 932 (Cargo)
Null S, Qty: 3235 (Cargo)

Dropped items:

True Sansha Warp Scrambler
Foxfire Rocket, Qty: 30
Null S, Qty: 120
Overdrive Injector System II
'Limos' Rocket Launcher I
Light Ion Blaster II, Qty: 2
X5 Prototype I Engine Enervator
Nanofiber Internal Structure II
1MN MicroWarpdrive II
Phalanx Rocket, Qty: 19 (Cargo)


Title: Re: Killboard! f13.7mph.com
Post by: Predator Irl on August 06, 2008, 03:32:56 AM
I just noticed I posted a stupid NPC (sentry gun loss), can this be removed?

http://f13.7mph.com/?a=kill_detail&kll_id=450


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on September 18, 2008, 06:17:12 AM
I no one blows someone else up today the killboard will have gone an entire week without any new kills.  :ye_gods:


Title: Re: Killboard! f13.7mph.com
Post by: Viin on September 18, 2008, 07:39:00 AM
I no one blows someone else up today the killboard will have gone an entire week without any new kills.  :ye_gods:

:ye_gods:

Maybe I'll plan on attacking someone we have a war with as soon as I switch to goons - there should be plenty of targets even if I die! Might be too late to prevent the week lapse though.


Title: Re: Killboard! f13.7mph.com
Post by: Jayce on September 18, 2008, 10:35:22 AM
Maybe I'll plan on attacking someone we have a war with as soon as I switch to goons - there should be plenty of targets even if I die! Might be too late to prevent the week lapse though.

I saw two in the system I was in when I switched (some Caldari 0.5 system with good prices on Typhoons  :drill: )


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on September 30, 2008, 08:31:25 PM
Can anyone figure out this KM?  :oh_i_see:

http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Daala+Phage&id=3931216&page=1&filter=kills#mail (http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Daala+Phage&id=3931216&page=1&filter=kills#mail)

It's bugged if I try to copy it over.  I'm not even 100% sure on the story behind the KM, I believe thats the system our "suicide op" rushed into and died the other day, but we didn't have all the MM/Razr/whoever guys with us.  So maybe it's a rapier that we did damage on and he warped away to get owned by a different gang????


Title: Re: Killboard! f13.7mph.com
Post by: Viin on September 30, 2008, 08:35:28 PM
That was the 28th at 0200, so Saturday evening US. Did you fire at someone that got away then got killed by these other guys?


Title: Re: Killboard! f13.7mph.com
Post by: Amarr HM on September 30, 2008, 10:21:26 PM
Can anyone figure out this KM?  :oh_i_see:

http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Daala+Phage&id=3931216&page=1&filter=kills#mail (http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Daala+Phage&id=3931216&page=1&filter=kills#mail)

It's bugged if I try to copy it over.  I'm not even 100% sure on the story behind the KM, I believe thats the system our "suicide op" rushed into and died the other day, but we didn't have all the MM/Razr/whoever guys with us.  So maybe it's a rapier that we did damage on and he warped away to get owned by a different gang????

I think Battleclinic fiddles up the killmail order.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on October 01, 2008, 01:35:02 AM
I think that the rule is that if there has been a session change - changing system, for instance - that no damage before that should appear.  I'm not certain about that even at the best of times, though, and there is a lot of wierd stuff happening this week.  Definitely post it to the KB, though, if you've not already done so.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on October 01, 2008, 05:42:58 AM
Yes we did fire at a Rapier that got away, but the KM is bugged or something, I get an error message trying to post it to the board.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on October 01, 2008, 06:54:30 AM
I posted it for you, on both the F13 site and the GF one (where it should come through in half an hour or so).

The problem was pretty obvious on looking at the raw mail.  I simply replaced the "#System" ship entries with "Unknown" and it worked.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on October 01, 2008, 06:56:52 AM
The problem was pretty obvious on looking at the raw mail.  I simply replaced the "#System" ship entries with "Unknown" and it worked.

Ah, didn't know you could just replace it with unknown.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on October 01, 2008, 07:05:40 AM
Apparently I need to train copy/paste to 1 because I fail at killmails today.  :ye_gods:

Posted this one I found to F13 just fine but I get an error trying to post on the Goon KB and I don't see anything wrong with it.

http://f13.7mph.com/?a=kill_detail&kll_id=4468 (http://f13.7mph.com/?a=kill_detail&kll_id=4468)

*edit* Someone got it I see, thanks!


Title: Re: Killboard! f13.7mph.com
Post by: Endie on October 01, 2008, 07:18:58 AM
Something was wrong on the TCF entries, I know not what.  Anyway, I had to clear them out to get it to post.

When looking for an example to compare against, the latest kill was Amarr soloing ravens in a battlecruiser.  Noice.


Title: Re: Killboard! f13.7mph.com
Post by: Thrawn on October 22, 2008, 04:45:48 AM
Looks like our killboard won't accept POS kill mails.


Title: Re: Killboard! f13.7mph.com
Post by: Endie on October 22, 2008, 04:48:45 AM
Looks like our killboard won't accept POS kill mails.

Yeah, I tried this, too :(


Title: Re: Killboard! f13.7mph.com
Post by: Viin on October 22, 2008, 07:25:49 AM
I'll see if there's a newer version that can support POS's .. I know there was some talk about it but donno if the guy is making changes.


Title: Re: Killboard! f13.7mph.com
Post by: Phildo on October 22, 2008, 11:19:14 AM
In the meantime, just change the tower to a Raven or something