Title: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: schild on December 14, 2007, 06:37:19 PM Yep. WH40k MMOG.
http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=13202&accountno=375 http://www.vigilgames.com/ from thq subsidary Quote One of the most eagerly awaited MMO's to date - based on the incredible Warhammer 40K universe. For 20 years gamers have fought epic battles in the grim darkness of the far future on table tops around the globe. Vigil Games is honored to be the first team to bring the incredibly rich Warhammer 40K universe to the MMO genre. We’ll be announcing more about the game in the months to come. In the meantime, you can learn more about the vast Warhammer 40K universe by visiting the Games Workshop site. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Nerf on December 14, 2007, 07:41:21 PM Pardon my pnp ignorance, but isn't warhammer 40k part of the warhammer universe, only in the future?
It seems kind of silly they're already developing the future universe without waiting for the first to flop. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Xanthippe on December 14, 2007, 07:46:12 PM I'm so confused.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Trippy on December 14, 2007, 07:51:22 PM Pardon my pnp ignorance, but isn't warhammer 40k part of the warhammer universe, only in the future? Different developer and publisher. Also WH40K is not the same universe as WH though they share a lot of similarities.It seems kind of silly they're already developing the future universe without waiting for the first to flop. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Nerf on December 14, 2007, 07:55:03 PM I figured as much trippy, I just really wanted to make that flop joke.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Ragnoros on December 14, 2007, 07:57:55 PM Umm old news? Gamespot News from Feb. (http://www.gamespot.com/news/6166560.html?tag=result;title;8)
Or are you just talking about the job posting? If so whats the news? Edit: Other then the fact they haven't hired their core Artists and/or Developers apparently. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: schild on December 14, 2007, 07:59:00 PM I somehow missed it completely.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Azazel on December 15, 2007, 05:46:20 AM Pardon my pnp ignorance, but isn't warhammer 40k part of the warhammer universe, only in the future? Different developer and publisher. Also WH40K is not the same universe as WH though they share a lot of similarities.It seems kind of silly they're already developing the future universe without waiting for the first to flop. Actually, it is. Technically, anyway. The WHF world is a Feral world in the 40k universe which is cut off by a Warp Storm. This was in something-or-other circa the WFB 3rd-ed/Realm Of Chaos:Slaves To Darkness/WH40k:Rogue Trader days. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Modern Angel on December 15, 2007, 05:47:15 AM Pardon my pnp ignorance, but isn't warhammer 40k part of the warhammer universe, only in the future? Different developer and publisher. Also WH40K is not the same universe as WH though they share a lot of similarities.It seems kind of silly they're already developing the future universe without waiting for the first to flop. Actually, it is. Technically, anyway. The WHF world is a Feral world in the 40k universe which is cut off by a Warp Storm. This was in something-or-other circa the WFB 3rd-ed/Realm Of Chaos:Slaves To Darkness/WH40k:Rogue Trader days. They retconned that. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: stu on December 15, 2007, 10:16:09 AM Development on this started around the time that Blizzard began planning their next MMO, right? If WAR is a sucess, this could be a pretty big head-to-head release a few years down the road.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Chenghiz on December 15, 2007, 11:27:11 AM I swear, a Planetside style 40K MMO done right would make me dead to the world.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Azazel on December 15, 2007, 08:05:29 PM Actually, it is. Technically, anyway. The WHF world is a Feral world in the 40k universe which is cut off by a Warp Storm. This was in something-or-other circa the WFB 3rd-ed/Realm Of Chaos:Slaves To Darkness/WH40k:Rogue Trader days. They retconned that. retconned it out? Because it was definately so during the hardcover-rulebook era. I seem to recall there was some stuff in Warhammer Siege about it as well...? Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Trippy on December 15, 2007, 08:41:21 PM I swear, a Planetside style 40K MMO done right would make me dead to the world. Me too. Just imagine a "campaign game" overlay where you fight over the planets in the Eye of Terror sector.Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Azazel on December 15, 2007, 08:55:20 PM :awesome_for_real: Oh yeah. Oh Fuckin Yeah! :awesome_for_real: :heart:
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Comstar on December 16, 2007, 01:03:14 AM They need to scale it though...I can't see anyone piloting Titan's or Battleships. More like you'll get an instance IN the Titan though.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Trippy on December 16, 2007, 01:32:33 AM It would be a FPS so the scale would be the same as the WH40K miniature game -- i.e. individual squad-member combat with some vehicle support. I'm not talking about trying to recreate WH40K Epic or Battlefleet Gothic.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: IainC on December 16, 2007, 08:34:42 AM Actually, it is. Technically, anyway. The WHF world is a Feral world in the 40k universe which is cut off by a Warp Storm. This was in something-or-other circa the WFB 3rd-ed/Realm Of Chaos:Slaves To Darkness/WH40k:Rogue Trader days. They retconned that. retconned it out? Because it was definately so during the hardcover-rulebook era. I seem to recall there was some stuff in Warhammer Siege about it as well...? It's a common misconception that GW ever linked them. I was a former GW games developer about a billion years ago and a lot of themes were reused but at no point were they the same. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Soln on December 16, 2007, 10:25:11 AM RTS MMO or other?
I smell failure. And it's not like bacon. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Murgos on December 16, 2007, 12:07:40 PM Development on this started around the time that Blizzard began planning their next MMO, right? If WAR is a sucess, this could be a pretty big head-to-head release a few years down the road. It will be fun to watch people chat about the wannabe World of Starcraft 'knockoff'. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Hoax on December 16, 2007, 12:22:19 PM 40k MMO, god that is stupid. Neocron MMO? Good idea. 40k MMO? DO NOT WANT.
I mean, space marines don't run around looting magical bolters, not to mention nobody ever could roleplay a marine properly. Not to mention diku shit is diku shit. This just sounds like such a fucking terrible idea. Stop with this IP rape = moneyhats bullshit theory you twits. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Chenghiz on December 16, 2007, 01:35:43 PM 40k MMO, god that is stupid. Neocron MMO? Good idea. 40k MMO? DO NOT WANT. I mean, space marines don't run around looting magical bolters, not to mention nobody ever could roleplay a marine properly. Not to mention diku shit is diku shit. This just sounds like such a fucking terrible idea. Stop with this IP rape = moneyhats bullshit theory you twits. Who says it has to be diku? The Planetside system would suit it just fine. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Hoax on December 16, 2007, 03:36:44 PM You people really are that retarded? The planetside "system" what does that even mean? CTF with no score? Are we going to let people drive around Land Raiders? Planetside reskinned with Space Marines is a triumph to you people? If you take off the fanboi glasses for 5 minutes you would see this is possibly the worst IP to ever try to make a MMO with.
UNLESS you are going small scale, ala Necromunda and focusing a game in the backdrop of the wartorn galaxy of the 41st millennium. Nobody gets to be a space marine, sure maybe you see them in a handful of game locations. But they aren't playable. Most impressive thing a player can be is something akin to a rogue trader. But nobody wants that, they want to be the hero and apparently run around in planetside with wh40k skins... Ever heard of a TC mod? Cuz you can do that already, not that fun. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Chenghiz on December 16, 2007, 11:45:01 PM Quote The planetside "system" what does that even mean? Are we going to let people drive around Land Raiders? A certification system for advancement instead of levels, I think. for example, as a Space Marine you start as a Scout. You work up to full Marine armour and then maybe Terminator armour, unlocking wargear along the way. Why not let a guy drive a Land Raider? Certify for it just like guns and armour, make one guy the pilot and another few gunners, and you're set.Quote Planetside reskinned with Space Marines is a triumph to you people? If you take off the fanboi glasses for 5 minutes you would see this is possibly the worst IP to ever try to make a MMO with. What the fuck is a triumph? Will it be fun? Most likely! Will it be the pinnacle of human achievement? Is that the point? No... If you would take off your f13 MMO-rage-hat for 5 minutes you'd see that Planetside as 40K would actually be pretty awesome.Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: KyanMehwulfe on December 17, 2007, 12:02:27 AM I swear, a Planetside style 40K MMO done right would make me dead to the world. Definitely. If in that we simply mean a PvP/army-focused MMOFPS. That said, I have zero expectations. For me WH40K is all about epic. Holy fuckshit epic; I'm scared to lift my jaw or blink epic. I don't think the game I want could technically be delivered right now. Especially with a brand new developer. Maybe an Unreal 4.0 engine in 10 years could. And that's just the visual facet, let alone even capturing a fraction of what is WH40K in the gameplay.Needlessly to say, I'm safely keeping my interest and optimism at 0 so the only way to go in the case they do deliver anything is up. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Megrim on December 17, 2007, 12:43:17 AM Quote The planetside "system" what does that even mean? Are we going to let people drive around Land Raiders? A certification system for advancement instead of levels, I think. for example, as a Space Marine you start as a Scout. You work up to full Marine armour and then maybe Terminator armour, unlocking wargear along the way. Why not let a guy drive a Land Raider? Certify for it just like guns and armour, make one guy the pilot and another few gunners, and you're set.Quote Planetside reskinned with Space Marines is a triumph to you people? If you take off the fanboi glasses for 5 minutes you would see this is possibly the worst IP to ever try to make a MMO with. What the fuck is a triumph? Will it be fun? Most likely! Will it be the pinnacle of human achievement? Is that the point? No... If you would take off your f13 MMO-rage-hat for 5 minutes you'd see that Planetside as 40K would actually be pretty awesome.haha, f13 does not work that way. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Draegan on December 17, 2007, 07:09:40 AM I know nothing of the Warhammer or WH40k IP's. But since I do like the game genre deemed MMO* I look forward to any new game coming out since it gives me more chances to find another good one.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: HaemishM on December 17, 2007, 11:55:40 AM 40k MMO, god that is stupid. Neocron MMO? Good idea. 40k MMO? DO NOT WANT. I mean, space marines don't run around looting magical bolters, not to mention nobody ever could roleplay a marine properly. Not to mention diku shit is diku shit. This just sounds like such a fucking terrible idea. Stop with this IP rape = moneyhats bullshit theory you twits. Yah, I'm of the opinion any kind of non-strategy 40k MMO is just going to be a stick of turd. FPS 40K? Why, exactly? Isn't the umpteen billion other Space Marine FPS games enough? Maybe they can make it like Tabula Rasa. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: SnakeCharmer on December 17, 2007, 12:28:48 PM Planetside?
Really? I mean I know it's breaking all sorts of subscription and sales records, so the demand must be there. I can't imagine why more companies don't follow that route. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Simond on December 17, 2007, 02:54:14 PM Planetside? Because SOE games can never be improved upon, of courseReally? I mean I know it's breaking all sorts of subscription and sales records, so the demand must be there. I can't imagine why more companies don't follow that route. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: UnSub on December 17, 2007, 06:40:12 PM Planetside? Because SOE games can never be improved upon, of courseReally? I mean I know it's breaking all sorts of subscription and sales records, so the demand must be there. I can't imagine why more companies don't follow that route. Meanwhile, MMORTS's just fly off the shelves. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Teleku on December 17, 2007, 06:44:01 PM Planetside? Because SOE games can never be improved upon, of courseReally? I mean I know it's breaking all sorts of subscription and sales records, so the demand must be there. I can't imagine why more companies don't follow that route. Meanwhile, MMORTS's just fly off the shelves. But seriously, somebody needs to actually make an MMORTS for it to actually fly off the shelf. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Chenghiz on December 18, 2007, 10:26:02 AM I think that was the point.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: shiznitz on December 18, 2007, 11:36:49 AM I swear, a Planetside style 40K MMO done right would make me dead to the world. A Planetside done better would be sweet, no matter the skins. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Modern Angel on December 18, 2007, 01:43:29 PM I guess I better not buy those 40K RPG books the folks handling WFRP are putting out since, you know, there's no room for character development and all that apparently.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Sutro on December 18, 2007, 02:13:56 PM People get all shitty on Planetside's sales and sub numbers, but the version of history that I remember is that Planetside did pretty damn well on box sales and sub numbers trailed off dramatically after 3 months. I can clearly remember almost every continent having multiple "hot spots" and not being able to go anywhere without shit to shoot and shooting at you. Release-population Planetside was the balls. There were some gifuckinormous battles and they actually held up pretty well to tech concerns.
It was design errors, nothing more, that were the reason Planetside didn't maintain well. Three base designs? No persistent benefits for victory? Shitshitshitty expansion that may have been the first in history to reduce subscriptions? Ultimately Planetside was a failure in gameplay, not in concept. Lots of people bought the concept; not so many could stand the gameplay. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: shiznitz on December 18, 2007, 02:24:40 PM I am going to continue the PS derail just to reiterate that the Core Combat expansion killed the game. It made battles harder to find. I don't know why the fucking devs thought they needed to do that just to introduce new weapons. It would have been unprecedented, but PS should have redesigned all base maps every 6 months.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: tazelbain on December 18, 2007, 02:35:22 PM Paid Expansions and PvP don't seem go well. DAoC and Planetside were both failed with expansions. EvE has never had one correct? Shadowbane was a joke. WAR is going to have a serious problem with them.
Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Johny Cee on December 18, 2007, 02:45:57 PM Paid Expansions and PvP don't seem go well. DAoC and Planetside were both failed with expansions. EvE has never had one correct? Shadowbane was a joke. WAR is going to have a serious problem with them. DAoC's first expansion was universally praised. The items were only marginally better than what you could get otherwise, and not power inflationary. ToA was the game killer. Mostly because it added buggy raid grind for PvP necessities. It seemed like Mythic learned it's lessons there. The other expansions only added horizontal level abilities that could be acquired through regular PvP or through xp grinding, but were only minor buffs to player power. They also tended to add a bunch of easily acquired items that helped casuals out. I'd be really surprised if Mythic tried a ToA version 2 in WAR. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: UnSub on December 18, 2007, 05:45:19 PM I think that was the point. I can think of a couple of MMORTS's (Ballerium, Shattered Galaxy) but it's a pretty underserved genre. Whether this is because RTS games only work well in short bursts or don't work well when up 24 / 7 and your conquest is totally open to being torn apart when you're offline or just because RTS players don't want to pay subs, I don't know. If I was going to be developing W40K, I'd take a leaf out of G&H's book (one of the few it had) and make it a squad combat RPG - you are the commander of a squad of AI pets who you can upgrade as you progress in rank. This fits the W40K theme while still leaving it open for single players to solo. Of course, G&H's problem here was that having a squad around you made you less likely to team up with someone, so there would be one pitfall that you'd have to get around. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Venkman on December 19, 2007, 06:23:45 AM Paid expansions don't work in general (EQ1, EQ2, WoW, and GW show otherwise) or paid expansions didn't work for those games (which would be correct)?
"PS done right" is not really PS done right. Rather, it's technology catching up to allow for truly epic-scale realtime FPS battles. PS wasn't hugely successful because it was squarely in the middle of a market that didn't exist (RPG players seeking sci-fi lite-FPS, and FPS players seeking boring/static-world lite-RPG with a monthly fee). I'm hoping Huxley becomes closer to PS being done right, but they're heavily instanced, and I'm still somewhat skeptical about where it'll come out no matter the writeup they had recently in PC Gamer. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: Falwell on December 26, 2007, 12:15:48 AM The 40K universe is just a fantastic setting. It basically boils down to what kind of a fanatic are you?
To give you a watermark, the supposed "good guys" are the ones who are absolute religious fanatics who sacrifice tens of thousands of people a day AND an entire planet's natural resources to keep one guy alive. On top of this they're the all time definition of paranoid. If one of the emperors gents even has the slightest suspicion that you might doubt his benevolence or methods, it's a chainsword to the teeth. Add all of this onto xenophobes that shoot anything that isn't human without question. Yeah, that's the "good guys" and it's all downhill from there. Granted, I haven't been in the 40K game for some years now, but I've yet to find a more interesting gaming universe. It's brutal, gritty, grand of scale, well defined and has a written history more fleshed out than some countries. Will this translate into a good MMO? Good fucking luck with that. Maybe if it's in the oven for say... 15 years and has a budget roughly that of the pentagon. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: eldaec on December 26, 2007, 05:00:55 AM If I were doing this, I'd give everyone a single 40k unit, typically half a dozen guys.
Have them do instanced missions, effectively a real time version of Laser Squad/Rebelstar/Space Hulk. Group up with other players to do bigger missions with multiple units. That, and have a number of RvR battlegrounds (real, daoc style battlegrounds, not that GW/WoW shit) for pvp content. The space marine concept only really falls down when you put your marine outside his unit in the middle of a forest hunting boars to level up. If the game is set up so that you go into a combat zones on a clear mission with clear orders, you can still build the game around the IP. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: eldaec on December 26, 2007, 05:07:07 AM DAoC's first expansion was universally praised. Daoc's first expansion added fishmidgets to the supposedly 'human only' realm, and that was reason enough to hate it with the passion of a thousand burning suns. But that isn't really what you were talking about, and yeah, what you said was right. Title: Re: Job Posting on Gamasutra: Art Director-MMO(Warhammer 40K) Post by: tazelbain on December 26, 2007, 10:32:25 AM Paid expansions don't work in general (EQ1, EQ2, WoW, and GW show otherwise) or paid expansions didn't work for those games (which would be correct)? "Paid Expansions and PvP don't seem go well together." is what I meant. EQ1, EQ2, and WoW had pure PvE expansions. As for GW, the expansions were a mixed bag, pvp barely got anything. Class/Skills were good as usual, a little mudflation, not too bad. But very little in the way of content. The latest expansion doesn't have any PvP content, so A.net seems to agree. |