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f13.net General Forums => Gaming => Topic started by: schild on December 10, 2007, 08:55:31 AM



Title: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: schild on December 10, 2007, 08:55:31 AM
Quote
Three heroic shape-shifting warriors fight to release the Land of Arkadia from the evil Gorgon’s stony gaze. In the uniquely expansive “Arkadian Warriors,” randomly generated dungeons and cooperative multiplayer hack & slash action enhances a deep single-player campaign. The robust cooperative multiplayer mode is available for two players both locally and over Xbox LIVE. Upgrading is key as players hone their skills, acquire loot and master powerful magic spells and numerous deadly weapons in a journey of mythical proportions. “Arkadian Warriors” will be available worldwide for 800 Microsoft Points and is rated E10+ by the ESRB.

Also, too lazy for screenshots, it looks like Fate.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: Murgos on December 10, 2007, 11:17:38 AM
Free Demo?


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: MisterNoisy on December 10, 2007, 03:23:32 PM
I'm pretty sure that MS requires a demo for all XBLA titles.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: MrHat on December 10, 2007, 04:02:35 PM
Heh, HGL might have burned me out on all these games.

But, ya, demo plz.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: Rasix on December 12, 2007, 08:59:47 PM
Trial is on XBL.  I won't be buying it. Even if it's only like 10 bucks.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: schild on December 12, 2007, 09:06:41 PM
Turns out it's bad, yea. Heh.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: geldonyetich2 on December 12, 2007, 09:14:33 PM
There's another for the "cheap Diablo clone that fails" pile.  What a sizable pile it is.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: Rasix on December 12, 2007, 10:31:15 PM
I've played plenty of Diablo clones.  This one doesn't compare favorably to even the worst ones.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: stray on December 12, 2007, 10:48:42 PM
Is there some kind of MMO level of incompetence that transfers to Diablo-like games or what? Why can't many people pull off such a simple idea well?


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: geldonyetich2 on December 12, 2007, 11:00:18 PM
I think they're underestimating it.  They think all they need to do is make an isometric randomized dungeon and add loot and voila, it's Diablo.  They don't really understand the spirit of the game they're emulating, and as a result their clone is little more than a zombie.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: stray on December 12, 2007, 11:03:21 PM
Little do they know that there's probably as many gamers out there waiting for something new there as there was for Doom or C&C/Dune II.

Not to say all action rpg's are bad... I like the hell out of some of them -- But even the good ones weren't really Diablo-like per se.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: Tebonas on December 13, 2007, 01:28:16 AM
Even Diablo 2 wasn't really Diablo-like for that matter.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: geldonyetich2 on December 13, 2007, 01:37:25 AM
Yep, and that was probably deliberate.  If all we wanted was more Diablo, we'd still be playing it, so Diablo II branches in new directions.

When a developer actually understands what it is that makes a game "tick", on an artistic level, then a realization should follow how they can improve it.  Unfortunately, many would-be game producers think that it's a technical exercise, causing them to think that all they need to do is write an effective program.  You can't approach making another Diablo like you would making another Microsoft Excel.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: Velorath on December 13, 2007, 02:15:01 AM
So... looks like I can just skip this and go straight to downloading the new Burnout demo...


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: HAMMER FRENZY on December 13, 2007, 08:00:02 AM
This game was trash.

Back to Bomberman.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: Simond on December 14, 2007, 01:25:13 AM
Someone should just bolt a isometric engine onto ADOM and put that up on XBL.  :grin:


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warrio
Post by: geldonyetich2 on December 14, 2007, 02:02:29 AM
That'd be awesome, ADOM-level depth with Diablo-level action and at least as much graphical detail.


Title: Re: Well shit, Multiplayer Diablo-Clone - XBLA This Week (The Frothkadian Warriors)
Post by: schild on December 14, 2007, 06:31:19 AM
I'd prefer fushigi no dungeon or torneko just branch out. They're far more fit for the hardcore dungeon crawler/hack type on consoles. That said, so few people even know what they are that stuff like ADOM and Nethack and Rogue always get mentioned instead.

Baroque, the new PS2/Wii Atlus title, is very very nethacky. Or at least, the original incarnation was. Releases in March. Will be to having a review.