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f13.net General Forums => Game Design/Development => Topic started by: Margalis on December 06, 2007, 05:53:03 PM



Title: Nice little bit on character design
Post by: Margalis on December 06, 2007, 05:53:03 PM
http://a.viary.com/bizblog/posts/good-design-lies-in-the-foundation/

We've talked about this kind of stuff before, but this is a very succint and well-done example.


Title: Re: Nice little bit on character design
Post by: Mrbloodworth on December 11, 2007, 01:25:49 PM
Hate to say it, but thats character design 101.

Good write up however.


Title: Re: Nice little bit on character design
Post by: Margalis on December 11, 2007, 04:57:22 PM
It is but then look at EverQuest for a minute.


Title: Re: Nice little bit on character design
Post by: Samwise on December 11, 2007, 09:15:47 PM
This writeup on the TF2 character design (http://features.cgsociety.org/story_custom.php?story_id=4338) was posted in another thread, but it's worth repeating.


Title: Re: Nice little bit on character design
Post by: Waldo on December 20, 2007, 08:00:49 PM
This writeup on the TF2 character design (http://features.cgsociety.org/story_custom.php?story_id=4338) was posted in another thread, but it's worth repeating.

Was gonna say that yea, TF2 does this to an extreme.  Not just silhouette but also movement style, weapons, and voice.

An interesting side effect for some games is that hit boxes (target size) start to vary when you vary the player sizes.   What do you do when one character is 2x bigger in area than another in a shooter game?  The big one can get hit more - so you need to consider balance such as giving them more health or some other balancing attribute that makes it worth it.


Title: Re: Nice little bit on character design
Post by: WindupAtheist on December 25, 2007, 07:37:56 AM
WoW does this well, at least on the racial level.  I still don't like the lack of customization overall, but you can certainly tell the different races apart by silhouette.