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f13.net General Forums => World of Warcraft => Topic started by: ShenMolo on November 27, 2007, 08:02:42 AM



Title: Is the PVE game dying?
Post by: ShenMolo on November 27, 2007, 08:02:42 AM
While the US forums are down I went over to the Europe Forums and found this interesting thread.

He makes a pretty good case for how Arenas/PvP Gear is killing the endgame by removing the reasons for raiding (making top gear easier to acquire).

I personally haven't seen a situation where top endgame guilds are having trouble keeping their ranks filled, but it sounds like it is happening on this guy's server.

http://forums.wow-europe.com/thread.html?topicId=1381078730&sid=1 (http://forums.wow-europe.com/thread.html?topicId=1381078730&sid=1)


Quote
PvP is skill, PvE is lol scripted stupid mobs
http://forums.wow-europe.com/thread.html?topicId=1295819659&sid=1&pageNo=10

The "scripted" encounters are as random as what you find in arena:

Warrior - resto druid.
Warlock - resto druid.
Warlock - shadow priest.

Rinse and repeat, this is the fantasious and diverse arena scenario.

Well, in 3v3 it's warlock + priest + healer, so much different, yeah!

In 5v5 it's warrior, shaman, pally, priest + random. Here, we found the "you never meet the same combinations"

I find more diversity at doing Archimonde than at doing 2v2 and 5v5 (played 3v3 too little to make myself an idea).


Enjoy raiding for what it is, get over it and go kill bosses. PvE is fun
http://forums.wow-europe.com/thread.html?topicId=1380898258&postId=13807241335&sid=1#35

Enjoy raiding has a steep price. In arena "terms", an identical PvE experience would mean:

- Place NPC near the arena NPC
- Put options in that NPC like the arena NPC options: you choose your preferred instance, no attunements asked.
- Then you select the exact boss you want to do, skipping the others and the lower instances
- You are instantly teleported inside the raid instance, before the boss, no booooring trash to kill first.
- You are handed free mana when buffing, you are handed flasks and consummables for free of course
- You failed. You get 300 "PvE points" for that week. No repair cost.
- You succeed. You get 900 "PvE points for that week"
- You leave the instance. You go to Area 52. You choose your PvE weapon. No competition, no random chance at never seeing it in months.

This is equivalent PvE to arena PvP.

Well, excluding the fact you still have to stay there for 4-5 hours and with 25 people of course


"LOL skillz0rz play for fun killing bosses not for the gear"
Does it really hurt PVEers that people have PVP epics? Does it hurt PVPers that people have PVE epics? Or is it all down to e-peens?
http://forums.wow-europe.com/thread.html?topicId=1295819659&sid=1&pageNo=11

Those arguing about "doing PvE for the fun of killing the boss" as excuse for arena free gear are playing the wrong game.

THEY should quit WoW and go play a first person shooter, for the frags.

The others, correctly, pay a *RPG* game. RPG games are about improving *YOUR* character and his stats.

RPG = You like to improve your character over time, there's *pleausure* (call it e-peen) at doing it, and you are right at wanting pleausure because you are indeed playing a RPG game.

Since WoW is quite limited, the only way to improve character at max level is gear. No castle, no statue, no "Illidan Destroyer Gazebo" to put in your garden. Just and only gear.

Hence if you want to RPG and improve in this RPG, the only way is gear.

Hence, those willing to improve in gear are right, the others talking about "the fun" (which indeed is a part of the RPG) as pure intangible success are wrong.

For those wanting intangible success, non lasting "pleausure", there's CS, Quake and so on. RPG players, and WoW is a MMORPG want tangible and lasting improvement for their character *in addition* to adventuring around.


PvE is for killing bosses and have fun at it
http://forums.wow-europe.com/thread.html?topicId=1380898258&postId=13807241335&sid=1#35

Despite we are a decent guild (Illidan down and stuff), since S1 we have issues at recruiting classes, expecially the "easy mode arena" classes.
We had to resort at seeking and getting people cross realm but even this is over now.

Just, no dog wants to PvE any more. It's just not worth the effort for everyone who wants to have more than just PvE.

Once you are done with a boss, you leave and suddenly are in a pure PvP situation (PvP server players), be it at grinding or doing dailies or arena or battlegrounds all you meet are PvP situations.
You and your imba 10k mana, 6k hp healing set WILL be destroyed by the first random.
You and your imba raid holy spec WILL be devastated and violated.

So, sure, you get happy for the 10 minutes of a new boss kill (becomes boring grind from the next week onwards). All the rest but those 10 minutes suck royally.

For the average raider:

PvE spec sucks at fun and you only scream when you are easily crippled by a blues random.
Grinding in PvE spec sucks
Repairing for 50g per raid sucks
Buying 2 flasks, 20 mana pots, elixirs and oils per raid sucks
Arena in PvE spec sucks, and respeccing every day is impossible if you don't play 12 hours a day.
PvE gear is pointless outside instances. Oh yeah *for some classes* you can grind motes fast, yay.
You revel with your PvE gear... oh wait, the photocopy of you standing nearby (with a sligthly different tint, yeah!) got a better weapon for PvE than you and doing PvP only.


How did arena ruin PvE
http://forums.wow-europe.com/thread.html?topicId=1380898258&postId=13807241511&sid=1#42

Go back some months.

- Middle S1: becomes evident that doing arena is the way to go, better PvE weapon, almost as good set for some classes as PvE.
- The 25 players finished Gruul (the nerfed version of course) but now crashed in Magtheridon. Progress died for weeks, many quit.
The promise: you get unlocked for next 25 men and you get some lousy T4 chest.
People trickles away incessantly, both going for arena or to enter the one guild that downed Magtheridon. Getting new people is HELL: they must fight against the worst idea in years, trials of the Naaru aka trials of the guild officers.
There's no words to describe the infinite pain at getting a new recruit doing all the heroic unnerfed SL, SH on timer and so on.

- S2 comes, guilds still stuck on Magtheridon so much that Blizzard has to remove the attunement and even then 30% guilds ever killed it.
- S2 comes, your guild still stuck on Magtheridon while S2 gear is HUGE. People keep trickling away, incessantly.
- Your PvE hunter friend quits and rerolls warlock for 2v2, your mage friend rolls warrior for skillheraldic activities.

And nowadays, you can be an Illidan guild all you want, you won't get new (capable) people fighting to join any more.
If we had not to constantly replenish people, regrind with them, re-attune, re-do low instances for them etc every other week, we'd killed Illidan 2 months ago.


Why arena gear opportunity cost >> PvE gear
Even admitting arena would be hard (LOL yes it is at 2k rating not at 1500 yet you get everything at 1500 and at S3 you'll just pay a boost), arena gear is:

- powerful. Like the best PvE gear
- useful. Unlike the best PvE gear. Basically PvE gear is worthless but in 25 men, you remove it and put up arena gear the second you zone out and then go in outworld / grinding (ganking) / arena / battleground with PvP gear.
Unless you are so idiot to use your "imba" 10k mana, 6k HP healing gear to grind outdoors and face the dire consequences, on all the possible ways.

Moreover, being in PvE spec sucks for everything in game bar 25 men raiding.

Basically, PvP gear covers and is useful for the whole game except (but it's still decent for some classes) 25 men, where PvE gear but not weapons, is better.


Arena gear is so good compared to vanilla WoW PvP gear that was inferior to raiders', you had to raid or die
http://forums.wow-europe.com/thread.html?topicId=1381188254&postId=13807241022&sid=1#37

Would have been so easy to fix that.
Just provide "next season" vanilla WoW PvP epics that would be balanced with AQ40 and Naxxramas.

Instead they broke all with this dual gearing system, with broken resilience (affecting classes and even specs in vastly and unbalanced ways - crit builds anyone?).

And still, had to provide S1 - S2 - S3 else we'd be back to the very same issue (PvP gear being gimped vs PvE gear) despite resilience and all the TBC crap.

Basically they added a new level of "complexity" and broken-ness on top of the only fix needed: update PvP gear thru the months.


I took 1 week to get 452 PvE epics but I take 40 weeks to take full S2 at 1500 rating
Grats, you leeched on the efforts of your / another guild and leveraged on their months of expenses and wipes. Now they don't need the drops any more so you get every benefit and gear in one run (if they drop that is).
Grats.
Taking 40 weeks to get full S2: besides it's almost impossible to be SO BAD to stay 40 weeks at 1500 rating (I got above 1600 without even trying to play), after 40 weeks I still only have 4 >= tier 5 armor pieces, you get a full set and weapons. Only 2 tier 5 because I had to earn it with endless wipes, endless daily raids, be so lucky to have the item drop and to have enough DKP to overbid on the always 3-8 competitors.
I had to spend 24,000 gold in expenses and repairs since Karazhan, how much did you spend for your 1500 rating full set?

Last but not least: why should you even get a SINGLE epic in 4000 weeks if you barely floated at 1500? That's the true definition of spineless, deterministic welfare.



Title: Re: Is the PVE game dying?
Post by: Simond on November 27, 2007, 08:26:15 AM
Someone whining about how their epeen is reduced if people don't have to raid (and only raid) for gear?  :dead_horse:


Title: Re: Is the PVE game dying?
Post by: Threash on November 27, 2007, 08:30:57 AM
Complete BS.  PVP gear is for pvp and raid gear is for raiding, what the raiders want is being able to dominate in pvp with their raid gear like pre-bc.  The only place where i can see them having a valid complaint is on the dps weapons because the stats are a very far second to the damage they do, this could be fixed by slowing the pvp weapons way down and lowering their dps which would make them a lot better for pvp and a lot worse for pve.


Title: Re: Is the PVE game dying?
Post by: stray on November 27, 2007, 08:39:00 AM
He thinks anyone not playing the game like he likes to is equivalent to being on "welfare"..

And he wonders why he can't find friends on his server?


Title: Re: Is the PVE game dying?
Post by: Litigator on November 27, 2007, 08:50:33 AM
I think they need to seriously re-evaluate respec costs. Blizzard has been talking about making people who aren't specced to tank able to tank, and letting people who aren't specced to grind be able to grind.  This will create all new balance headaches, and the healers will still suck at grinding and the arms/fury warriors will still suck at tanking. I think they should just make it easier for people to be prot for PvE and arms for PvP.

Also, I think more gold should drop in dungeons. 

What has "killed" PvE is the necessity of creating challenges for a handful of superguilds like Nihilum. New content is tuned for the "World First" competition, and is released in a state that is completely unreasonable for even most hardcore raid guilds, because these guys have a level of dedication to breaking content that is completely unreasonable. What allows them to exist is the paid server transfer; the top guilds on servers have always been able to cherry-pick talent from other guilds, but letting the world first guilds cherry pick all the guilds in the world has allowed them to amass deep rosters of people who play very hard. 

Gruul 1.0, the trial of the Naaru, SSC 1.0, Kael 1.0, and the various aspects of Hyj and BT that have been nerfed are not revisions based on bugs or design. It's like the way the same golf course is cut to play much differently for a PGA event than it is for regular players. 

Players are still pushing PvE and there are progression guilds for both factions on every server, which is honestly an improvement from vanilla when there were far fewer horde-side progression guilds. Arena may have taken some of the urgency off of it, but separating PvE loot from PvP dominance has made people less neurotic about loot-whoring and more relaxed in general.

The arena system is great. The rating requirement on weapons was a good idea, but scrubs have honestly not been accumulating that much gear anyway. Bad teams are unstable and bad players usually don't get points every week. The people with full PvP gear on my server are few enough that I know almost all of them, and there are tons of people on my server I don't know.


Title: Re: Is the PVE game dying?
Post by: ajax34i on November 27, 2007, 09:04:13 AM
Yeah, he's got some points.

In theory, raiding is like arenas and questing:  you do an activity and you get rewards specific to that activity.  Unfortunately, questing stops at 70 at some point, and arena gear is useful for the majority of the game activities, and raiding requires 25 people to remain focused over a few months.  So, yeah, raiding sucks, why do it?

What happened with me was I repeated the tier 4 stuff enough to not only get the healing set, but also the DPS set and parts of the tanking set.  Of course, that's not "progression" for the guild, at least not going by the old definition.  The guild did lose some people and had to recruit and gear others, which delayed the process even more. 

I guess progress for raiding guilds is kinda the same as the progress of a character through the PVP rankings:  at some point the ratio of how many players you lose and have to re-gear vs. how many stay and raid gets high enough that all the guild's efforts go into staying afloat at whatever tier they're at. 

I guess Blizzard is trying to fix it with the badges, which technically let each raider roll for their raiding drops (healer set, whatever) while also getting badges for their DPS set on the side.



Title: Re: Is the PVE game dying?
Post by: ShenMolo on November 27, 2007, 09:10:00 AM
One of the reasons this post struck a chord with me is how it described my current itemization choices.

I have a freshly leveled druid at 63 right now (2.3 ftw), and being the spreadsheet junkie that I am, I'm currently putting together a gear wish-list for dps/tanking/healing.

The one thing that I am noticing is that through PvP, and even heroic badges, I can acquire equal or better gear than running Karazhan or even Zul'Aman. With some time and effort I could basically gear up a toon to "skip" the 10 man content.

Up to this point I have been happy in a casual guild doing 10 mans and the occasional Gruul run, and I doubt this is going to change. However, why run Karazhan for the 30th time when I can get the gear though heroics and PvP, which are done on my schedule in small chunks of time. Maybe I gear up this druid outside of raiding, then apply for a SSC/BT/etc etc guild just to eventually get a chance to see these areas. I'll have the gear for it without ever having raided with this toon.

Also, to this guy's point, do most people who raid the top 25 man instances do it for the "fun" or for the gear? He seems to imply it is for the gear. From my own experience, killing new bosses is great the first couple of times, then after that its just a delayed gratification vending/slot machine that only occasionally pays off. With PvP & Arenas there is a path to follow and goals that are attainable without the randomness factor, which can be a royal pita.


Title: Re: Is the PVE game dying?
Post by: Litigator on November 27, 2007, 09:20:59 AM
Well, first of all, the new badge gear is designed to be better than kara gear.  It's meant to be a shot in the arm for guilds stuck in SSC and TK and it's meant to speed the process of gearing up new raiders. The badge gear is close to the top end ZA drops, and the best ZA drops match or beat pre Vashj/Kael 25 man loot.

This is not unprecedented; the same relationship existed between some of the ZG/AQ20 stuff and the MC/BWL stuff. What is being broken down here is the common raider assertion that failure at raids won't get you anything. Raiding is binary and PvP is a continuum; you either get raid loot or you don't, while you can get a few pvp points or a lot depending on how good you are. But the badge mechanic puts a PvP style accumulation mechanic on getting high-end gear for less successful players, and it also keeps content like Kara and heroics relevant for more advanced players, so they still have a reason to participate in those, and it's easier for newbies to get groups.


Title: Re: Is the PVE game dying?
Post by: Threash on November 27, 2007, 09:22:00 AM

The one thing that I am noticing is that through PvP, and even heroic badges, I can acquire equal or better gear than running Karazhan or even Zul'Aman. With some time and effort I could basically gear up a toon to "skip" the 10 man content.


Thats because you are comparing tier 4 pve gear to the equivalent of tier 6 pvp gear.


Title: Re: Is the PVE game dying?
Post by: Merusk on November 27, 2007, 09:33:40 AM
Complete BS.  PVP gear is for pvp and raid gear is for raiding, what the raiders want is being able to dominate in pvp with their raid gear like pre-bc.  

Not so.  I can't speak for other classes, since I don't look too deeply at their gear, BUT.. for Hunters PvP gear works eceptionally well in both PvP and PvE.  In fact, the S2 shoulders have proven to be superior (for me) to the T5 shoulders that now rot in my bank.  Not to mention I was able to pick them up at a time that my guild was only able to aquire T4 shoulders, which suck ass.

Now with S3 upon us, I'll be picking up a very nice Hunter Axe that I won't be able to replace EVER (since the next upgrade comes from Hyjal, and I'm not going to see that before WOTLK.) and a new set of gloves/ BP that are superior to anything outside of Hyjal/ Sunwell.  All for a LOT less invested time (and no repair costs) compared to raiding.

Not that I'm going to stop raiding, since I do enjoy killing bosses and seeing the 'horribly predictable PvE.'  (Yes, I agree that PvP is just as predictable.)  But for the time invested, I can see where a lot of folks would think "why the fuck should I bother?"

PvE epics are, in fact, too difficult to aquire.  That's something I've always felt, but the arena gear and the nice upgrades that system allows for the time invested just underscore that problem.   I'm of the opinion the GAME should track "DKP" (or "Badges" or whatever) for every boss kill, 5-man, Heroic or Raid dungeon and the players should pick their loot from vendors based on that.   

"Oh noes!" People cry.  "What about immersion!"  Fuck immersion, it's a game.  You sound like those twits complaining when a green item drops off an animal.


Title: Re: Is the PVE game dying?
Post by: Threash on November 27, 2007, 09:42:03 AM

Once again you are comparing pvp gear of a higher tier to lower end pve gear, obviously if you are in a kara guild season 3 gear is going to be a huge upgrade and by the same token if you are decked out in tier 6 pve gear you wouldnt down grade to season 1 pvp gear for pvp.  I pvp and raid, my guild is currently at kael and my 5v5 was around 2150 before we started using it to gear our alts with a 7/3 split and as a hunter i have a separate bag with pvp and pve gear with zero crossover.


Title: Re: Is the PVE game dying?
Post by: Salamok on November 27, 2007, 09:48:35 AM
I think they need to seriously re-evaluate respec costs. Blizzard has been talking about making people who aren't specced to tank able to tank, and letting people who aren't specced to grind be able to grind.  This will create all new balance headaches, and the healers will still suck at grinding and the arms/fury warriors will still suck at tanking. I think they should just make it easier for people to be prot for PvE and arms for PvP.

I would probably resub if they let you respec on the fly for free, as long as they made it so you couldn't macro it for instamidcombat respec goodness then I don't see how it would unbalance the game, all it does is eliminate the gold sink and possibly allow you to pause for a few minutes to tune your spec for a particular raid boss. 

I'd even be happy if they made some out of combat for 5 minutes and no respeccing while in an instance rules. 


Title: Re: Is the PVE game dying?
Post by: Merusk on November 27, 2007, 09:54:13 AM

Once again you are comparing pvp gear of a higher tier to lower end pve gear, obviously if you are in a kara guild season 3 gear is going to be a huge upgrade and by the same token if you are decked out in tier 6 pve gear you wouldnt down grade to season 1 pvp gear for pvp.  I pvp and raid, my guild is currently at kael and my 5v5 was around 2150 before we started using it to gear our alts with a 7/3 split and as a hunter i have a separate bag with pvp and pve gear with zero crossover.

No, I said My S2 shoulders (T5 equiv) are BETTER than T5.   It was simply a bonus that I was able to get them at a time that our PvE progression was such that I could only get T4.  

Arenas give better gear earlier (to the majority).  Yes, that's harmful to the PvE game IF you only PvE for the loot. (Something I suspect a lot of people do.)  That 20% raiding starts to become a smaller and smaller number, because "why bother?"

Your guild may be on Kael, but where's everyone else in the world at?  Survey says: Kara (http://wowjutsu.com/world/) What are the chances they want to wipe for weeks on end learning Gruul or Mag instead of just PvPing an hour or so each week?  Now add in that they'll be getting worse gear AND spending all that lovely consumable and repair cost gold.  Yeah, see, that's the problem with the current accesibility of PvE loot.


Title: Re: Is the PVE game dying?
Post by: Litigator on November 27, 2007, 10:26:07 AM
ZA and the 2.3 badge gear are designed to rapidly increase progress through SSC/TK and get the midlevel raiding guilds into Hyjal or BT well ahead of WotLK which is probably a holiday 2008 release.

I think downing Archimonde before WotLK will be like downing Nef before BC.


Title: Re: Is the PVE game dying?
Post by: Chenghiz on November 27, 2007, 04:01:47 PM
The dichotomy of PVP versus PVE gear is greater for some classes than others. I know for my rogue the PVP epics are basically trash for raiding, with the exception of the weapons, but for my feral druid they are the bee's knees. Also: free respecs would be fucking awesome. I think they only cost money to make for a money sink, but seriously. Money flows like water if you have the will to spend some time doing dailies (I do not). I doubt it would affect the economy much at all.

As for the quote, yet another wonderful example of how ass-backward people treat this game. Nowhere else can you find a more pestilent hive of dumb fuckers with entitlement issues and an extreme desire to spend time not having fun for a false sense of accomplishment.


Title: Re: Is the PVE game dying?
Post by: Modern Angel on November 27, 2007, 04:08:39 PM
WotLK which is probably a holiday 2008 release.


If PvE is dying that right there is why. They are fucking GLACIAL with content releases and there's simply no reason for an expansion to take that long. "But Modern Angel, Blizzard puts out quality abloobloohurblur"

No. It's not just because the highest end guilds are sitting around bored it's that midlevel guilds will hit their wall (whatever that wall may be) and be ready for something new. And not just a new dungeon patch type new but a new ten levels.

I'm going to be really interested in seeing if they can keep up with their shifting emphasis to five and ten man content once the expansion drops. The best ten man in the world simply is never going to take as long as an equivalent twenty five man. If they can't keep up the pace... well, they'll still be Blizzard and it'll still be WoW meaning nothing will happen. BUT I WILL SHAKE MY FIST AT THEM!


Title: Re: Is the PVE game dying?
Post by: Paelos on November 27, 2007, 10:05:47 PM
I think you're pulling that Holiday 2008 number out of thin air. There's no way it will take that long. I'm still thinking Summer 08 release, just in time to pick up the kiddies who are getting all that free time out of school. If they wanted it in the holidays they would have pushed for this season, not a year from now.


Title: Re: Is the PVE game dying?
Post by: geldonyetich2 on November 27, 2007, 10:10:47 PM
Let us rain some doom down upon the filthy heads of our doomed enemies! (http://www.youtube.com/watch?v=fqcn_TPu4qQ)

Sorry, the thread title got me overly excited.


Title: Re: Is the PVE game dying?
Post by: Modern Angel on November 28, 2007, 03:53:39 AM
I think you're pulling that Holiday 2008 number out of thin air. There's no way it will take that long. I'm still thinking Summer 08 release, just in time to pick up the kiddies who are getting all that free time out of school. If they wanted it in the holidays they would have pushed for this season, not a year from now.

Here's all we know: one more major content patch (Sunwell) and they said that they're not pulling a Naxx and putting the expansion out before people have had a chance to do it. Summer 08 sounds about right but it's still too long.


Title: Re: Is the PVE game dying?
Post by: Merusk on November 28, 2007, 03:58:57 AM
I seem to recall reading that they were trying for a Q2/Q3 release but that might slip.  Knowing Blizzard, we change 'might' to 'will' and there you go.  They've been very hesitant to give an exact date after the hullabaloo about the "2 month BC-slip" that was based on a general time frame given by a community manager, not one of the devs.


Title: Re: Is the PVE game dying?
Post by: ShenMolo on November 28, 2007, 06:35:47 AM
I read a Vivendi press release or financial report or something recently(may have been here on these boards - pardon my laziness) that said 1H 2008 (first half of '08). Ofcourse, when has Blizzard NOT delayed a release? But this sounds about right, and is definitely Blizzard speak ("we'll release it sometime between January and July of next year").



Title: Re: Is the PVE game dying?
Post by: Chimpy on November 28, 2007, 07:40:11 AM
Did the Vivendi specifically state "WoW Expansion" as the major release, or did they state that "Major Release of Blizzard title - estimated sales 8million"?

Because they could very well release SC2 before the WoW expansion (though there has been little press about that game since the big korean party last summer).

Sunwell probably won't be out until February at the earliest, and unless they go for a late august release of WotLK, that will still only give them a Naxx to BC window for people to do the content. Thus why late 2008 seems most "logical". It also would coincide with the 4th anniversary of the original release.

That is not to say it won't come earlier, but I find it unlikely that it will be out by "kiddies with free time" time.


Title: Re: Is the PVE game dying?
Post by: Paelos on November 28, 2007, 10:54:00 AM
Did the Vivendi specifically state "WoW Expansion" as the major release, or did they state that "Major Release of Blizzard title - estimated sales 8million"?

Because they could very well release SC2 before the WoW expansion (though there has been little press about that game since the big korean party last summer).

Sunwell probably won't be out until February at the earliest, and unless they go for a late august release of WotLK, that will still only give them a Naxx to BC window for people to do the content. Thus why late 2008 seems most "logical". It also would coincide with the 4th anniversary of the original release.

That is not to say it won't come earlier, but I find it unlikely that it will be out by "kiddies with free time" time.

Thing is, who gives a shit about the Sunwell? Hell, I raid and I could care less. I want to kick Illidan's ass, then I want to kick Arthas' ass. That's in the cards somewhere down the line, but this adding on raid content is just for the hardcores and nothing more. It is Naxx, no matter what they say. You can't fight that when you release a new raid dungeon for the 1.5% who've beaten the largest one in the game.


Title: Re: Is the PVE game dying?
Post by: Righ on November 28, 2007, 11:48:22 AM
As a raider, you'll probably come round to their way of caring. They'll nerf the hell out existing end raids to progress more than 1.5% of people into Sunwell. Then if you tarry too long farming the now simpler instances or things don't go well for you in Sunwell, they'll do a PvP-lite giveaway of BT end quality PvP epics before WotLK 71-80 starts dropping superior greens. This pattern should be familiar by now.


Title: Re: Is the PVE game dying?
Post by: Fordel on November 28, 2007, 01:54:32 PM
The Sunwell is supposed to have a new 5 man dungeon as well, no?

I certainly wouldn't mind a new 5 man to run.


Title: Re: Is the PVE game dying?
Post by: Venkman on November 28, 2007, 03:45:12 PM
The Naxx to BC thing was largely due to how high-end Naxx was at the time. How many guilds were "just on the cusp" of Naxx when BC came out? I'd very highly doubt it was that many. And that wasn't because of BC coming nor being announced. It was due to the difficulty level of getting prepared for Naxx itself.

Sunwell is not sounding like it's going to be that relatively difficult compared to <pick an instance> endgame BC. If the content is largely approachable enough, two months for Sunwell would be fine. As far as I know, it's not Hyjal to BT to Sunwell.


Title: Re: Is the PVE game dying?
Post by: Paelos on November 28, 2007, 11:13:13 PM
As a raider, you'll probably come round to their way of caring. They'll nerf the hell out existing end raids to progress more than 1.5% of people into Sunwell. Then if you tarry too long farming the now simpler instances or things don't go well for you in Sunwell, they'll do a PvP-lite giveaway of BT end quality PvP epics before WotLK 71-80 starts dropping superior greens. This pattern should be familiar by now.

...and? I'm not one of those people who hate other people getting epics or epic-lite. I don't give a shit. I relish the journey to the kill, not the loot itself. After I've cleared a place, my own personal hell is farming it for gear to get to the next challenge. You think they'll put more than 5% into Sunwell successfully? I sure as hell don't, and I don't care.


Title: Re: Is the PVE game dying?
Post by: ClydeJr on November 29, 2007, 10:18:35 AM
The Sunwell is supposed to have a new 5 man dungeon as well, no?

I certainly wouldn't mind a new 5 man to run.
Its supposed to have a 5-man (with normal and heroic modes) and a 25-man.


Title: Re: Is the PVE game dying?
Post by: Righ on November 29, 2007, 01:08:33 PM
...and? I'm not one of those people who hate other people getting epics or epic-lite. I don't give a shit. I relish the journey to the kill, not the loot itself. After I've cleared a place, my own personal hell is farming it for gear to get to the next challenge. You think they'll put more than 5% into Sunwell successfully? I sure as hell don't, and I don't care.

Doesn't that just imply that you will care about raiding the Sunwell - for the journey to the kill and so that you dont have to farm the shit out of BT et. al. after it is simpler and past its sell-by date?


Title: Re: Is the PVE game dying?
Post by: Nebu on November 29, 2007, 01:14:16 PM
The question I'd ask is: Would people even bother to do Sunwell if it wasn't itemized?  I would, but I'm betting most wouldn't.   People like a slot machine in their MMO. 


Title: Re: Is the PVE game dying?
Post by: Paelos on November 29, 2007, 01:35:27 PM
...and? I'm not one of those people who hate other people getting epics or epic-lite. I don't give a shit. I relish the journey to the kill, not the loot itself. After I've cleared a place, my own personal hell is farming it for gear to get to the next challenge. You think they'll put more than 5% into Sunwell successfully? I sure as hell don't, and I don't care.

Doesn't that just imply that you will care about raiding the Sunwell - for the journey to the kill and so that you dont have to farm the shit out of BT et. al. after it is simpler and past its sell-by date?

What? I'm not sure what you're getting at with that phrasing.


Title: Re: Is the PVE game dying?
Post by: Paelos on November 29, 2007, 01:41:32 PM
The question I'd ask is: Would people even bother to do Sunwell if it wasn't itemized?  I would, but I'm betting most wouldn't.   People like a slot machine in their MMO. 

Well, no obviously. That would be ridiculous. Everyone needs rewards to emphasize the instance. Some people would raid for raiding's sake, just like some people would pvp simply for the adventure. However, the addition of those rewards piques the interest of a contingent of people who would otherwise not bother with it due to time involved. I think they may primarily raid for the loot, but they enjoy the challenge. I primarily raid for the challenge but enjoy the loot as well. Either way, it gets the job done.


Title: Re: Is the PVE game dying?
Post by: ajax34i on November 29, 2007, 01:53:18 PM
The question I'd ask is: Would people even bother to do Sunwell if it wasn't itemized?  I would, but I'm betting most wouldn't.   People like a slot machine in their MMO. 

Most people, probably not.  My guild, probably yes.  It's the same as asking "would people bother to do <whatever instance> on the PTR?"  We had fun getting to the second ZA boss and exploring just for giggles.


Title: Re: Is the PVE game dying?
Post by: Merusk on November 29, 2007, 02:01:26 PM
...and? I'm not one of those people who hate other people getting epics or epic-lite. I don't give a shit. I relish the journey to the kill, not the loot itself. After I've cleared a place, my own personal hell is farming it for gear to get to the next challenge. You think they'll put more than 5% into Sunwell successfully? I sure as hell don't, and I don't care.

Doesn't that just imply that you will care about raiding the Sunwell - for the journey to the kill and so that you dont have to farm the shit out of BT et. al. after it is simpler and past its sell-by date?

It does imply it, but most folks when faced with that choice won't do it.  I'd rather *not* do it afterwards just because it's so trivialized by a few levels/ gear and I like the challenge but I would do it if only to see the bosses and the area.  (BWL had some of the best atmosphere around Chromaggus' room, and I heard Naxx was even better.)  Fuck, I'll still run MC/ BWL if there's pick-up groups, even though the places are useless to me.  (Nobody wants to do Naxx pugs tho.  /sadf.)


Title: Re: Is the PVE game dying?
Post by: Chimpy on November 29, 2007, 02:59:22 PM
...and? I'm not one of those people who hate other people getting epics or epic-lite. I don't give a shit. I relish the journey to the kill, not the loot itself. After I've cleared a place, my own personal hell is farming it for gear to get to the next challenge. You think they'll put more than 5% into Sunwell successfully? I sure as hell don't, and I don't care.

Doesn't that just imply that you will care about raiding the Sunwell - for the journey to the kill and so that you dont have to farm the shit out of BT et. al. after it is simpler and past its sell-by date?

It does imply it, but most folks when faced with that choice won't do it.  I'd rather *not* do it afterwards just because it's so trivialized by a few levels/ gear and I like the challenge but I would do it if only to see the bosses and the area.  (BWL had some of the best atmosphere around Chromaggus' room, and I heard Naxx was even better.)  Fuck, I'll still run MC/ BWL if there's pick-up groups, even though the places are useless to me.  (Nobody wants to do Naxx pugs tho.  /sadf.)

I would do AQ40 again in a heartbeat if I could find 39 other fools willing to slog through the asinine early bosses and the retardedly asinine trash post-twin emps to kill C'Thun again. Still without a doubt the most fun I have ever had in wow was C'thun. That was just a great encounter design. Though I hear Kel'Thuzad was pretty fun too, but my guild didn't kill him until 3 weeks after I quit playing wow in November of last year.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 02, 2007, 02:35:41 AM
RiP on Coilfang Alliance server had 30 people online Saturday night.

Many calls for PvE raiding, goto Gruuls we got enough people on, got enough healers, and tanks on, and DPS.
Raid did not happen.

People were to interested in BGs and Arena, 5v5 won out over 25man raid. Was sad. We were 6 people in guild short of going.


Title: Re: Is the PVE game dying?
Post by: bhodi on December 02, 2007, 06:26:09 AM
My old guild on icecrown disbanded due to attrition; we were one of the top raiding guilds back in the AQ/Naxx days.


Title: Re: Is the PVE game dying?
Post by: Threash on December 02, 2007, 06:47:13 AM
RiP on Coilfang Alliance server had 30 people online Saturday night.

Many calls for PvE raiding, goto Gruuls we got enough people on, got enough healers, and tanks on, and DPS.
Raid did not happen.

People were to interested in BGs and Arena, 5v5 won out over 25man raid. Was sad. We were 6 people in guild short of going.

Why is that sad?


Title: Re: Is the PVE game dying?
Post by: Jayce on December 02, 2007, 07:04:53 AM
My old guild on icecrown disbanded due to attrition; we were one of the top raiding guilds back in the AQ/Naxx days.

I've heard the average life of a raiding guild is six months.  If you beat that, you're doing well.  Unless you have a lot of really close friends together in a guild, ordinary stresses magnify and the members reform into other groups.  I wouldn't be surprised if it was some well-known sociological phenomenon.


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 02, 2007, 08:01:05 AM
If all you want to do is pvp then you'll want all your gear to have resilience. The vast majority of raid drops are then worthless to you so why bother?

Raiders though can use the arena weapons so they come and get spanked once a week for points to buy a weapon.

Arenas have something to lure raiders. Raids have nothing to lure arena PVPers.




Title: Re: Is the PVE game dying?
Post by: Threash on December 02, 2007, 08:58:07 AM
If all you want to do is pvp then you'll want all your gear to have resilience. The vast majority of raid drops are then worthless to you so why bother?

Raiders though can use the arena weapons so they come and get spanked once a week for points to buy a weapon.

Arenas have something to lure raiders. Raids have nothing to lure arena PVPers.




Theres drops with resiliance in serpentshrine cavern and i believe ZA.  Also not every class should be wearing pvp gear in the arena, the paladin on the top 5v5 team in our battlegroup last season wore a total of 20 resiliance which came from his pvp trinket, the rest was top end pve gear.  The weapon thing goes both ways though, if you are just starting to pvp you'd be better served getting some ZA weapons and saving your points for armor.


Title: Re: Is the PVE game dying?
Post by: Fabricated on December 02, 2007, 09:58:21 AM
90% of the people in my little guild think arena/PVP is too much of a pain in the ass to bother with...a couple of our rogues and one of our warriors are grinding out some weapons but they're not interested in the armor. I think it just depends on the people in your guild really.

As for the PvE game, there definitely seems to be a brick wall in content after you get past Kara/Gruul.


Title: Re: Is the PVE game dying?
Post by: Nebu on December 02, 2007, 10:27:27 AM
I'm going to solo my gnome rogue to 70 seeing as much as I can (currently 65).  When I'm finished, I'll level a horde character to 70.  Then I'm betting I'm done.  Without 4 other people to play with consistently, there isn't really much hook to this game.  I guess that makes sense... MMO's are all about the social. 

Now... do I play my troll hunter or my cow druid?  Decisions decisions.


Title: Re: Is the PVE game dying?
Post by: Chimpy on December 02, 2007, 11:02:09 AM
I'm going to solo my gnome rogue to 70 seeing as much as I can (currently 65).  When I'm finished, I'll level a horde character to 70.  Then I'm betting I'm done.  Without 4 other people to play with consistently, there isn't really much hook to this game.  I guess that makes sense... MMO's are all about the social. 

Now... do I play my troll hunter or my cow druid?  Decisions decisions.

Druid will take you a bit longer, with more "interesting" stuff to do (form quests etc). Hunters are horrendously overpowered levellers once they get a pet, and there are no "hunter flavor" quests out there really. Plus, Mulgore is a much much more pleasant place to start than Durotar....ugh.


Title: Re: Is the PVE game dying?
Post by: bhodi on December 02, 2007, 12:46:25 PM
I've heard the average life of a raiding guild is six months.  If you beat that, you're doing well.  Unless you have a lot of really close friends together in a guild, ordinary stresses magnify and the members reform into other groups.  I wouldn't be surprised if it was some well-known sociological phenomenon.
It might be true. This one, however, lasted way back into EQ and had run for years and years. I joined in WoW nearly after launch and raided for over a year with them and quit not long after TBC came out. Eventually, they just couldn't field the numbers or get the interest anymore. From talking to people who are still in the game, it really seems to be a pattern.


Title: Re: Is the PVE game dying?
Post by: Phred on December 02, 2007, 04:11:47 PM
90% of the people in my little guild think arena/PVP is too much of a pain in the ass to bother with...a couple of our rogues and one of our warriors are grinding out some weapons but they're not interested in the armor. I think it just depends on the people in your guild really.

As for the PvE game, there definitely seems to be a brick wall in content after you get past Kara/Gruul.

Ya, on my server at least, the brick wall seems to be finding 10 more people. The number of guilds I've seen this crush is huge.



Title: Re: Is the PVE game dying?
Post by: Merusk on December 02, 2007, 06:06:09 PM
As for the PvE game, there definitely seems to be a brick wall in content after you get past Kara/Gruul.

There's a definite step in difficulty and coordination after Kara & Gruul.  In early raids you screw up (and aren't the tank or healer) and you only kill yourself.  In fights like Magtheridon, Astromancer, Voidreaver you screw up and you're killing a good 4-5 other people.  You get a glimpse of this in the actual Gruul fight, but it gets worse.

For example, Mag's fight has 5 cubes that need to be clicked at the same time to stop him channeling a blast wave that will kill everyone in the room.  If one person can't get to their cube or is too laggy to click, everyone dies.  It's also not as simple as "just reclick"  because it puts a debuff on you so that you can't click again for 2 mins.  So you're rotating teams of 5 people out every other blast wave.

The step in coordination is something they won't be able to nerf to make it more accesible. At least not without removing the debuff itself, which is what makes the coordination so required.


Title: Re: Is the PVE game dying?
Post by: ajax34i on December 02, 2007, 08:56:27 PM
I've seen the 6-month thing in the 2 end-game guilds I've been in, and they both disintegrated due to drama, but now that I think of it, it could be tied to how long it takes a guild to fully gear its team in a tier.  Granted we were on a casual server, not progression-focused, but still, pre-BC, we could only do 4 MC runs a month, and had to gear 60 or so in 8 pieces each, so that was pretty much 6 months.  With the Burning Crusade, one would expect it to take a lot less, and I guess now with badges and easier heroic access it probably does, but the faction work for blue gear keys for Tier 4 took a long time, at least with us.

And yes, Kara is a lot easier than SSC, I've seen that.

I'm thinking that the tank outage and now the lack of interest in raiding are because Blizzard decided that "fun" instances are those that require you to be hyper-attentive for 4-6 hour periods.  Used to be a healer in BWL, used to be like that only for healers, everyone else could go afk if they wanted to.  Now, tanking is like that, heck DPS is like that if you want to beat the enrage timers...  anyone blinks you wipe.

Anyway, got a full set of Kara/Gruul gear, killed Voidreaver a few times, that yellow bird, Lurker, took 3 months.  I can't get myself to continue with that character, or level my old priest from 64 to 70, or start any other alt anywhere, too much time investment required.


Title: Re: Is the PVE game dying?
Post by: Chenghiz on December 02, 2007, 11:37:42 PM
Also not every class should be wearing pvp gear in the arena, the paladin on the top 5v5 team in our battlegroup last season wore a total of 20 resiliance which came from his pvp trinket, the rest was top end pve gear.  The weapon thing goes both ways though, if you are just starting to pvp you'd be better served getting some ZA weapons and saving your points for armor.

Paladins are the only class that don't need resilience gear in arena.


Title: Re: Is the PVE game dying?
Post by: Phred on December 02, 2007, 11:55:12 PM
As for the PvE game, there definitely seems to be a brick wall in content after you get past Kara/Gruul.

There's a definite step in difficulty and coordination after Kara & Gruul.  In early raids you screw up (and aren't the tank or healer) and you only kill yourself.  In fights like Magtheridon, Astromancer, Voidreaver you screw up and you're killing a good 4-5 other people.  You get a glimpse of this in the actual Gruul fight, but it gets worse.

For example, Mag's fight has 5 cubes that need to be clicked at the same time to stop him channeling a blast wave that will kill everyone in the room.  If one person can't get to their cube or is too laggy to click, everyone dies.  It's also not as simple as "just reclick"  because it puts a debuff on you so that you can't click again for 2 mins.  So you're rotating teams of 5 people out every other blast wave.

The step in coordination is something they won't be able to nerf to make it more accesible. At least not without removing the debuff itself, which is what makes the coordination so required.

I believe they removed the debuff last patch.


Title: Re: Is the PVE game dying?
Post by: Simond on December 03, 2007, 01:25:22 AM
I've heard the average life of a raiding guild is six months.  If you beat that, you're doing well.  Unless you have a lot of really close friends together in a guild, ordinary stresses magnify and the members reform into other groups.  I wouldn't be surprised if it was some well-known sociological phenomenon.
It might be true. This one, however, lasted way back into EQ and had run for years and years. I joined in WoW nearly after launch and raided for over a year with them and quit not long after TBC came out. Eventually, they just couldn't field the numbers or get the interest anymore. From talking to people who are still in the game, it really seems to be a pattern.
I'd say the pattern was in EQ rather than WoW - non-instanced raids meant that if you were in a half-decent guild that was doing well you stayed there* because the alternative was dropping down a raiding tier or three semi-permanently because they guilds above you kept all the raid mobs above them perma-killed (i.e. you raided for the MMOG equivalent of table scraps). EQ post-PoP (with its instanced raids combined with the gutting of its playerbase) had a lot more guild member mobility along similar lines to WoW.

*Unless, of course, the resident uberguild of the server was recruiting members of your class and they liked you. :grin:


Title: Re: Is the PVE game dying?
Post by: Merusk on December 03, 2007, 03:57:32 AM

I believe they removed the debuff last patch.


Nope, they moved when the debuff occurs.  It now happens after Mag's banished, where before it happened as soon as you clicked the cube.  I'd forgotten about that, so it is just as simple as 'reclick' if someone's laggy but you still need to rotate teams once you've banished and stopped the casting.


Title: Re: Is the PVE game dying?
Post by: Righ on December 03, 2007, 07:16:01 AM
I'm going to solo my gnome rogue to 70 seeing as much as I can (currently 65).  When I'm finished, I'll level a horde character to 70.  Then I'm betting I'm done.  Without 4 other people to play with consistently, there isn't really much hook to this game.  I guess that makes sense... MMO's are all about the social. 

Now... do I play my troll hunter or my cow druid?  Decisions decisions.

I would suggest that you join a medium-sized non-raid guild - it takes away 75% of the hassle involved in getting a group together and typically won't involve any commitment. And go for feral druid. Its like being a rogue that doesn't need to constantly upgrade gear, can break any snare, heal itself, turn into a tank instantly and travel quickly at lower level, from within combat and on the cheap. You'll wonder why you ever played anything else.


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 03, 2007, 09:25:53 AM
There are flaws in the pve progression game.   One is that people have to be incredibly tolerant of douchebags in order to raid with said douchebags, since the overriding concern is not maturity or courtesy but gear and ability to show up reliably. 

***Note: I'm not saying raiders are douchebags, but I am saying that if you're a raider and you don't tolerate douchebaggery, then you become very limited in who you raid with or which guild you join.

Another flaw is that the progression players have to be very dedicated over a long period of time.  Six months is a long period of time. 

If people arena or go to the battlegrounds, it could either be because they find it more fun or because it's doable in smaller chunks of time without requiring the dedication raiding requires.

(I arena solely for gear; I don't enjoy arena much, and wish I could get equivalent gear doing battlegrounds - I would not mind a personal score being added to battlegrounds.)



Title: Re: Is the PVE game dying?
Post by: Jayce on December 03, 2007, 09:43:34 AM
Nebu, your post has been bothering me, but I don't have the experience to give you an exact answer.  I get the sense that there is a large amount of solo friendly content even at the level cap.  I haven't played a lot at the level cap though, since I have alt-itis and I tend to end up in raiding guilds for some reason, and end up skipping a lot of it.  But I keep finding out new things to make a mental note to do once I get to 70.  Things like all the quests you didn't do as part of the leveling process (especially Netherstorm and SMV), daily quests, rep "grinds" which are mostly not grinding nowadays, playing the AH, fishing, crafting, then of course arenas and BGs.

Also to Xanthippe's comment, I think you can get the arena gear from two seasons ago with honor now, right?  Or are you beyond that point gear-wise?

It seems to me at least that they've added a lot for the solo player since the old days of essentially forced grouping at max level.


Title: Re: Is the PVE game dying?
Post by: Nebu on December 03, 2007, 11:39:32 AM
Nebu, your post has been bothering me, but I don't have the experience to give you an exact answer.  I get the sense that there is a large amount of solo friendly content even at the level cap.  I haven't played a lot at the level cap though, since I have alt-itis and I tend to end up in raiding guilds for some reason, and end up skipping a lot of it.  But I keep finding out new things to make a mental note to do once I get to 70.  Things like all the quests you didn't do as part of the leveling process (especially Netherstorm and SMV), daily quests, rep "grinds" which are mostly not grinding nowadays, playing the AH, fishing, crafting, then of course arenas and BGs.

There is more than enough content to get to 70 solo.  Once I came to grips with the fact that a) any dungeon quest has to be deleted or held onto until it goes gray and b) that (Group) quests need to go green unless you're a druid/hunter/warlock.  Other than that, I'm suitably entertained for now. 

Righ: There's no way that I'm going to join a random guild in this game.  I've met probably 3 people that I'd consider ever chatting with again in the last few months of play and can in no way imagine ever allowing a guild to frustrate the hell out of me in a brief play session.  Combine this with the fact that I mostly play at crazy hours and I'm nto guild material.  If there was a way that I could play with a small group of people I know from other games, I'd do that in a heartbeat.  Sadly, I'm too aware of my playstyle (inefficiency drives me insane) to ever consider the whole "wading through the masses to find a small group" dynamic ever again.


Title: Re: Is the PVE game dying?
Post by: Jayce on December 03, 2007, 12:23:40 PM
Yeah, I wouldn't join a guild if I were you, from what you've said here.  I've been in lots of guilds where you are not expected to contribute anything, and the chat is mature, interesting, witty etc... but it sounds like you'd go bonkers trying to find the needle in the haystack of retarded kiddie guilds.  Probably not worth it.

Regarding my post, maybe you didn't understand what I was saying - I'm not talking about content to GET to 70, I'm talking about post-70 content that doesn't include 5-mans or raids.  I'm trying to steer clear of fanboism here (and probably failing miserably) but of all the MMOGs I've played, it might have the most non-group and non-"make your own" content at max level.

What do other games do when you hit the max?  PvP for the PvP-centric ones (UO, SB, Eve), crafting for the weird ones (ATITD), group content for the diku-grindy ones EQ/EQ2/*cough*Vanguard*cough*.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 03, 2007, 03:05:12 PM
I want PvE progression wish I did not make the mistake of rolling on Coilfang when TBC came out and stuck with some other higher pop server.

I'mnot looking for 5-7 nights of raiding 3-5 plus each time.

However if a guild slotted 3 nights a week scheduled each time so people know to be there, I would show up those 3 nights to die 20 times to learn the instance.

I don't care about arenas, or BGs, I care about BGs for fun, but since blizzard never implemented gear matching BGs its painfully obvious when BGs are worthless. Fishing time in AB when it is that obvious. I strongly believe arena gear is welfare epics, and season 1 bought for honor points is easy mode no respect earned.

But then I also loved Version 1 of Alterac Valley, over version 2 and 3.

I even rolled a healer, to help and stick with it.


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 03, 2007, 07:08:17 PM
I strongly believe arena gear is welfare epics, and season 1 bought for honor points is easy mode no respect earned.

I've come around to thinking that Blizzard should merely issue gear points to people for being logged in, no matter what activity they are doing.  But then, I don't respect anyone for their gear - the biggest douchebags I've met often have the very best gear. 

I don't care about welfare epics or easy mode or how someone "earns" their gear or if they buy it off eBay.

But I do care about wretched little miscreants who afk or purposely fuck up the battlegrounds that I'm playing in.  That really bothers me because it affects me directly.  Those afkers are leeching off my effort.



Title: Re: Is the PVE game dying?
Post by: ajax34i on December 04, 2007, 06:47:22 AM
I'm not looking for 5-7 nights of raiding 3-5 plus each time.

Guilds that decide to try raiding are pretty much forced to do that, once they start, because of the game mechanics.

When you start and don't have geared people, Karazhan is a 3-day event.  Add in trying Gruul, another evening, and you have 4 out of 7 days raiding.  Meanwhile, the rest of the days are spent doing heroics for gear, and doing the keying runs for the people that you recruit in order to build up your membership so you can do 25-man raids.  Basically, the guild raids heavily for a month or so, and ends up setting expectations, as well as recruiting people who expect to be raiding heavily.

Then "progression" cannot stop else your top geared people, your tanks, your raid leaders, get bored and leave.  2 months per tier or bust.  6-7 months to get through to the end (which, coincidentally, is also the average lifespan of a guild, and how often Blizzard seems to want to add new instances here and there).

There is a way to do it casually, but that involves a guild whose leader and officers (and members) stay in the guild because they're friends, and not because of the game.  If the officers are ok with endlessly recruiting, gearing people through whatever tier they're at (usually, Karazhan), and seeing them leave for greener pastures, and that doesn't bother them or make them not want to play, then that guild can be a casual raiding guild.

EDIT:  It's an art form, isn't it, modifying game mechanics (drop frequency, tiers of gear, faction, etc.) so that player cycles are funneled into matching Blizzard's development cycle?  We're playing the game, they're playing us.  I don't think it's just "polish" that they perfected.


Title: Re: Is the PVE game dying?
Post by: ShenMolo on December 04, 2007, 07:35:03 AM
Excellent post ajax34i. You really got the essence of the "raiding guild" experience with your description.

I would offer two observations:

1. 2.3 has the potential to change this dynamic somewhat, because people can come into a guild with a level of gear higher than t4 and even t5, through PVP and Heroics. Guilds will not need to continuously run Karazhan->Magtheridon. Granted, learning SSC and onwards will still be difficult, but the gear checks that forced you to stay in Kara and continuously re-gear people have been somewhat mitigated.

2. Casual guilds do exist, and are fun places to be. The Guild Recruitment forum is an excellent place to find a new WOW experience. Character transfers open up dozens of new servers allowing for a player to pinpoint a guild that looks/sounds like the experience they are looking for. The transfer fee is negligible when you consider the amount of time and effort put into playing the game. Why pay for a sucky experience? While there are dozens of progression guilds posting every day that they need raiders for 5 nights a week, there are also frequent posts for 3 nights a week casual type guilds that are progressing into the end game 25 man instances. You just have to broaden your search outside of your own server, especially if it is a low pop server.


Title: Re: Is the PVE game dying?
Post by: Modern Angel on December 04, 2007, 02:54:17 PM
I would offer one further and that is the slow shift to a five and ten man emphasis. You can now get gear equal to tier 5 in ten mans and with heroic badges. They're launchinig with four, I think, ten mans when WLK hits. More Heroics in WLK. I've said it once but I'll repeat myself: they're not dumb and everybody better be really, really worried at what market research they have that's pushing them to change they're strategy. Everyone's busy making a WoW clone based on now when Blizzard is already shifting gears.


Title: Re: Is the PVE game dying?
Post by: Paelos on December 04, 2007, 05:07:09 PM
I would offer one further and that is the slow shift to a five and ten man emphasis. You can now get gear equal to tier 5 in ten mans and with heroic badges. They're launchinig with four, I think, ten mans when WLK hits. More Heroics in WLK. I've said it once but I'll repeat myself: they're not dumb and everybody better be really, really worried at what market research they have that's pushing them to change they're strategy. Everyone's busy making a WoW clone based on now when Blizzard is already shifting gears.

The reality is that smaller is better in terms of raiding. I don't really have more fun raiding in 25 mans than I do in 10 mans. However, it's a hell of a lot easier to get a 10 man functioning correctly, and everyone with 10 hours a week to play in 2 hour increments could pulll it off if they had a medium sized guild.

The only problem so far with the 10 mans is the ridgidity of class assignments. ZA went a long way to improve this where Kara failed.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 04, 2007, 05:56:03 PM
So far, in my limited experience in ZA (very limited, we threw together 10 folks just to see inside one day) it's a giant tease for my Balance druid. "Hey, this place it outdoors, feel free to root. Oh BTW, anything not root immune has ranged attacks ><"

At least I can hibernate the bears!


Title: Re: Is the PVE game dying?
Post by: Chimpy on December 04, 2007, 06:21:19 PM
So far, in my limited experience in ZA (very limited, we threw together 10 folks just to see inside one day) it's a giant tease for my Balance druid. "Hey, this place it outdoors, feel free to root. Oh BTW, anything not root immune has ranged attacks ><"

At least I can hibernate the bears!

You could be a BM hunter and have your pet die to bombs it is nowhere near on the Dragonhawk boss, chain lightning on the Eagle boss, Shadowbolt AE on Malacrass because mend pet can't keep them alive faster than the shadow volley does dmg, or Zul'Jin where if your pet somehow survives the chain lightning in the bird phase, you can expect it to get annihilated in the holy fire plumes of doom.

It is impossible to  keep the pet alive and keep FI up (3% increased dmg for your pty) unless it is getting heals from a raid healer in 4 out of the 6 fights in the zone. Bear boss and lynx boss, the pet is pretty easy to keep alive provided the lightning totems on lynx die fast.

Don't get me wrong, the zone is cool and fun, but I had my pet die 6 times on the dragonhawk boss to bombs it was nowhere near in the 2 runs I did, and it makes me sour as my pet accounts for (with the buffs it gives me) roughly 35-40% of my DPS.


Title: Re: Is the PVE game dying?
Post by: Modern Angel on December 04, 2007, 07:26:00 PM
I would offer one further and that is the slow shift to a five and ten man emphasis. You can now get gear equal to tier 5 in ten mans and with heroic badges. They're launchinig with four, I think, ten mans when WLK hits. More Heroics in WLK. I've said it once but I'll repeat myself: they're not dumb and everybody better be really, really worried at what market research they have that's pushing them to change they're strategy. Everyone's busy making a WoW clone based on now when Blizzard is already shifting gears.

The reality is that smaller is better in terms of raiding. I don't really have more fun raiding in 25 mans than I do in 10 mans. However, it's a hell of a lot easier to get a 10 man functioning correctly, and everyone with 10 hours a week to play in 2 hour increments could pulll it off if they had a medium sized guild.

The only problem so far with the 10 mans is the ridgidity of class assignments. ZA went a long way to improve this where Kara failed.

It's also a game which has grown up with its players. Assuming that the main raiding playerbase is a dude in his early 20s said dude has, in the course of his three year WoW addiction, potentially graduated college and is working a real job. Or maybe senior year. Or maybe started college. Of course that's not everyone but then raiding isn't for everyone to begin with. Hell, I started at 27 and am 30 now; I've gone from on disability and near death while having too much time on my hands to a real job, my first house and trying to have a kid. What I liked three years ago is not what I like now and I venture that I'm far from the only formerly diehard raider to feel that way.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 05, 2007, 01:12:06 PM
I strongly believe arena gear is welfare epics, and season 1 bought for honor points is easy mode no respect earned.

But I do care about wretched little miscreants who afk or purposely fuck up the battlegrounds that I'm playing in.  That really bothers me because it affects me directly.  Those afkers are leeching off my effort.



Oh I agree with you in this as well, it seems so obvious that Blizzard current solution isn't a solution, its them not being hard enough on people that do this. It is Blizzard not willing to offend the people that do this.

To show a continued breakdown on how useless a Battleground Alterac Valley is, you can be trying to take over a mine now and be made afk/unable to gain honor points until you enter Pvp combat, yet why does the mechanic exist still to take over the mine. Why does killing players or mobs still allow you to gather armor shards or other junk when by the time you run back to thehomebase the AV game is over.


Title: Re: Is the PVE game dying?
Post by: Threash on December 05, 2007, 05:21:22 PM
Their AV changes made everything worse.  Games are even faster and theres less pvp now than before.  They should make it so only one graveyard can be contested at a time, that way everyone has to rush snowfall then move fowards or backwards from there, then balance honor gains accordingly.


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 05, 2007, 05:32:56 PM
They ruined AV. They should revert AV and take the reinforcements idea and move it to WS where it would actually help with endless turtles.

To fix AV they just need to make people who get the AFK debuff get booted from the BG and get deserter.



Title: Re: Is the PVE game dying?
Post by: Morat20 on December 05, 2007, 10:36:34 PM
They ruined AV. They should revert AV and take the reinforcements idea and move it to WS where it would actually help with endless turtles.

To fix AV they just need to make people who get the AFK debuff get booted from the BG and get deserter.
Jeesus, AV sucks now. We're talking blowout games where the loser gets shit for honor.

And it is, in my experience, biased in favor of the Horde now because of the way reinforcements work.

Balinda being such a pussy (Horde can wipe any Alliance hit on Galv just by hitting the tank, but Balinda can practically be soloed by an AFK rogue) doesn't help, but the real problem is map design -- fighting around SH means the  Horde has taken a bunker, a tower, and Balinda. Which means they'll win on reinforcements alone. That's a pretty easy trio to take.

The IB GY, towers and Galv setup is far easier to defend for Horde, and it's actually a longer trip from the cave.

My experience has been constant fucking fightin on the SP to SH road, ending in like a 580-20 honor blowout that sucks monkey nuts. I understand Horde queue times are climbing as Alliance bails en masse from a slow game with insane Horde win rates and shit for honor for losers.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 05, 2007, 11:15:32 PM
On Nightfall two things happen.


Either the alliance *screams* towards Drek and caps everything otw and holds onto the RH/FW Towers and wins in 15 mins (with the horde still gaining 200-400 honor, sometimes more then the alliance).

or

The Alliance fails at the above, gets suck behind Icewing and along the SP road, and they lose 30-45 mins into the game with 60 odd honor for the loss (the horde end up with 500+).


Which admittedly, Isn't much different from before the patch, key difference being we skip Galv now, the towers mean a LOT more and an Alliance loss is Long and Hopeless. At least before, even with VanSploits or total suck on our offense, we could still generate 200+ honor a game (Same for the horde). Now? If we lose, we lose it all, if the horde loses, they still get decent honor. The worst part is, the horde dictate how the game will go. They put up a strong enough cockblock at the IB area, pick off enough of us otw to drek, were done. The End. 


And Nightfall is the 'good' Battlegroup other people are flocking too now, Stormstrike is apparently 95% Horde win in AV with alliance honor gain being somewhere between zero and zero.  :awesome_for_real:


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 06, 2007, 01:05:07 AM
[snip]
Yeah, it's really the 500-600 to 0 wins that are doing it. Who the fuck queues for that shit?

You can't even fix this by doing a random map-flip, as everyone will bail if they're in the Alliance starting position. What a clusterfuck. AV isn't worth the time anymore, and it was the ONLY place for decent honor to buy gear. Trying to grind out enough honor for the BG gear in WSG, AB, or EOTS isn't really an option.

Blizzard -- at the very least -- needs to either nerf Galv or serioiusly fuckiung buff Balinda, move the Alliance starting position up some to mirror the Horde's -- and either totally rearrange Galv/IB or totally rearrange SH/Bunkers/Balinda.

The way the map is set up, all the funnels and conflict points favor Horde until you hit the bases proper. But since you don't need the bases to win, it's meaningless. So if the battle is bottlenecked at IB, the Horde can defend the GY, the tower, and Galv (jesus the disparity between Galv and Balinda is really obvious now) without having to move very far in any direction. The Alliance, on the oither hand, has no hope in hell of trying to defend Balinda, SH, and the bunker. They're too far apart with too many paths to each.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 06, 2007, 01:41:06 AM
Fun Fact: Before Balinda's waterpet, rogues could solo her.  :uhrr:


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 06, 2007, 02:58:34 AM
Fun Fact: Before Balinda's waterpet, rogues could solo her.  :uhrr:
Wiping Alliance on Galv is dead easy. Once the tank goes down -- or loses aggro -- everyone else dies pretty much instantly.


Title: Re: Is the PVE game dying?
Post by: Zetor on December 06, 2007, 05:09:20 AM
Warlocks can solo Balinda.. her spells don't hit hard at all, her only cc has a cast time and heals the target, she has almost no armor, and less HP than galv (who can 2-shot tanks if they're not getting heals.. which is possible during a fear, esp. if he MS's the tank first). The only danger is melee (which doesn't happen that often). Hell, she was soloable pre-BC.

Meh, I also miss the old AV (korrak, minefields, syndicate and all), but I don't think anyone'd get any AV tokens if we returned to the old design of 60-hour games. Blizz seems to like the "30-40 min battleground" idea, so AV will probably stay as it is.


-- Z.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 06, 2007, 05:44:40 AM
I don't think the 30 mins BG is a bad idea, I just don't see it working in AV without a total zone redesign. The entire place was never meant to be instanced in the first place.


Title: Re: Is the PVE game dying?
Post by: Chimpy on December 06, 2007, 06:46:32 AM
They ruined AV. They should revert AV and take the reinforcements idea and move it to WS where it would actually help with endless turtles.

To fix AV they just need to make people who get the AFK debuff get booted from the BG and get deserter.

And it is, in my experience, biased in favor of the Horde now because of the way reinforcements work.



The map has never been biased towards the horde. That is typical alliance whiny-mode.

I play alliance now, I played horde in the past.

Last night I was in several AVs where alliance won handily by simply PLAYING A LITTLE DEFENSE at the bunkers and SH graveyard. And defending what you cap. Too many people think you need to rush the opposing faction's base.

I agree the whole reinforcement idea is dumb, it was just a cave on blizzards part to the "need the most honor per hour" honor farmers, the new AV guarantees that no match will last more than 45 minutes.



Title: Re: Is the PVE game dying?
Post by: ShenMolo on December 06, 2007, 08:11:49 AM
I love the New AV.

I've always been the "Defender" type anyway. The guy who stays in Bunkers to make sure they cap. The guy who hearth's back when the relief hut is ninja'd.

The new setup means that someone has to defend. The side which defends against the initial push best is the side that usually wins.

I play Horde in the Stormstrike battlegroup. There is an alliance "boycott" going on in this group that has increased the que times to 35+ at all times of the day.

Yesterday I played 10 matches throughout the day, and Horde won all 10. I was getting 500+ honor per match. Over the weekend the Alliance was kicking our ass.

When the Alliance wins 3 things usually happen:

Take & Hold Snowfall
Take & Hold IB
Delay the Horde capture of SH as long as possible.

10 players on the Alliance side playing defense can accomplish #3. I've seen the alliance defenders wait till we attack Belinda then cap SH behind us, ruining our attack.

When I'm playing defense on Horde we usually have @10 players who snipe the alliance and keep them from capping SF. Because we are respawning close by, we can burn them down through attrition before IB is capped. If they don't cap and hold SF, the game is over at that point because they are bottled up.

If I were Alliance I would:

Send half your team to defend SH & Belinda.
Send Half to take SF.

When SF falls go on the attack for Galv/IB. If SH is still Alliance GG you have won.



Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 06, 2007, 08:47:42 AM
It's not a conspiracy. Most people just want the best honor per hour and that's not in AV for Stormstrike alliance. Back when everyone got the best honor per hour in AV (regardless of who won) that's where most people went.

If AV still gave the best honor per hour most people would ignore the few calling for boycotts and pour back into AV.



Title: Re: Is the PVE game dying?
Post by: Lakov_Sanite on December 06, 2007, 09:48:54 AM
I've played old AV, I've played new AV.  New AV is not better or worse, it's different.  When people lose it's because they aren't adapting to the changes.  It's a defensive game now and people keep trying to kamikaze to the generals. 

It's really simple, the team that keeps their towers and plays a little defense will get the most honor.  Hell I've lost AV recently where we got more honor cause the alliance wanted to zerg it and we took all their towers/bunkers and they only got drek.

Yes it's true right now the alliance is losing more than winning.  I don't believe it's because the map disfavors them now though as it favored them in the past.  I believe it's because the map disfavors the style in which people are trying to play a changed AV

also before the match begins type:

/em has reported you for being AFK.  Until you type </afk no>  you will receive NO honor for this battleground.  Thank you.

It's hilarious.


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 06, 2007, 09:52:29 AM
Horde players love the new AV.  Alliance players hate it.

I'm in the Vengeance battlegroup.  When horde win, they usually get 400 or more honor, and alliance usually gets up to 300.  When alliance wins, horde usually gets 400 or more honor, and alliance gets up to 300.

See the problem?

The map does favor the horde.  That's indisputable.  The game turns into a clusterfuck if the alliance defends at SH gy.  The SH bunker, gy and Icewing bunkers are pretty much all gimmes for the horde.  Snowfall gy takes a minute longer to cap than SH, plus it's over on the other side, presumably because it's "neutral" but it's not really, because the horde has absolutely no reason to want to take it other than to prevent alliance from having it.  Horde has a straight line down from IB gy to Icewing Bunker. 

I'd rather go back to the 4 hour AV of olde than to play the new AV, and I loved playing the new AV on test.  It just hasn't worked out that way for reals since people game the system (thus exposing the flaws).

I really hope that Blizzard comes out with a new battleground. 

AV as originally done was the best of the 3 incarnations I've seen, although Balinda needs buffing - and what about that big pussy Ivus! Jesus what a joke.

I don't think Blizzard favors either side, but there is no doubt that AV has never been more skewed toward horde than it is today.  The geography combined with the new rules combined with Alliance being trained to never ever defend at SH gy is lethal.

(I'm pretty sure that if you're hit with the afk debuff, fighting npcs will clear it.)


Title: Re: Is the PVE game dying?
Post by: Fordel on December 06, 2007, 12:14:40 PM
The only thing that's changed map balance wise is incentive.


The horde have always had the good choke at IB, and SH has always been way to hard to defend. Just before, it was never in the hordes own self interest to defend the IB area, since it would put all the alliance back to SP and cause the 6 hour bridge defense game.

Now with how Reinforcements and TowerHonor works, its better for the horde to hold IB and grind it out. The comparable choke of the alliance is the SP/Bridge area, which means squat of your already 200 odd reinforcements in the whole.


The focus has shifted. Just how in the old AV the horde couldn't out race the alliance due to FW Keeps shitty design compared to The Bridge of doom (not without a vansploit at least), the alliance can't 'out defend' the horde in the new AV due to the StoneHearth area being indefensible.


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 06, 2007, 09:46:40 PM
The map has never been biased towards the horde. That is typical alliance whiny-mode.
Bullshit. I notice you didn't try to argue the point, though.

The SH-SP road is a natural choke point, and it keeps the Alliance easily bottled up while the Horde reinforcement counter ticks to the win -- because Horde steamrolls SH bunker and Balinda. Alliance can't the bunker and Balinda (especially as Balinda is so freaking easy to kill), and really can't effectively defend SH against a determined Horde push.

Horde reach SH bunker before Alliance can reach Galv, and the Iceblood GY/Bunker/Galv setup is easy to defend as a whole -- especially as two people can force an Alliance wipe on Galv.

The setup of the map, coupled with the way reinforcements work, gives the Horde a huge advantage. Furthermore, Horde tactics pretty much dictate the game -- and a now common ending is something like 500/600 Horde honor to less than 100 Alliance honor.

You can call it "Alliance whiny mode" if it makes your epeen grow. I suggest enjoying the fuck out of it as Horde while you can -- it's not going to last longer. Until then, expect your queue times as Horde to continue to grow.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 07, 2007, 01:42:29 AM
It's not a conspiracy. Most people just want the best honor per hour and that's not in AV

If AV still gave the best honor per hour most people would ignore the few calling for boycotts and pour back into AV.




Stuff like this makes the point of battelgrounds worthless, stop min/maxing and just play the damn game for fun. Not trying to cause a fight but, I believe you are absolutely failing the game with attitudes that exist like that.

Why give best honor per hour, why not just hand you when you log in all your welfare epics.

Aside from season one gear, why bother to play any BGs anymore....Honor means crap, playing the BG means crap when there is no gear matching.
I really like BGs ...well currently I only like WSG and AB, AV is worthless....but the reasons why so many people play BGs are wrong.

Saw a guy in EoTS twice in a row twoboxxing, first was warlock on epic mount second was some lvl 70 on normal mount just following him around. If I were GOD at that point in time I'd throttle him/her. Thx for playing BGs we're playing a man down becuase of your actions. No, he was skillful in playing both chars at same time stop trying to write that as a comeback.




Oh, forgot to say today was first time I entered Karazhan for first time, everyone else were vets I was first time in, on Holy Paladin, we stopped after failing on Shade of Aran. They are going back tomorrow but I'm prolly not. Go see a movie instead.


Title: Re: Is the PVE game dying?
Post by: stray on December 07, 2007, 01:46:03 AM
I don't play WoW, but as a general rule, MMO's are rarely meant to be played for fun. And I think you're wacky for expecting people to.


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 07, 2007, 02:10:00 AM
Stuff like this makes the point of battelgrounds worthless, stop min/maxing and just play the damn game for fun. Not trying to cause a fight but, I believe you are absolutely failing the game with attitudes that exist like that.

Why give best honor per hour, why not just hand you when you log in all your welfare epics.
Probably because the honor cost of BG epics was fixed on the average honor gains of all Battlegrounds -- including the spigot that was AV?

There are TWO reasons to play battlegrounds -- short term, for the fun of playing PvP. Long term, the fact that PvP also rewards you with gear -- a standard carrot for Diku. You go after the shiny carrot if you raid, if you Arena, or if you play BGs. Alliance won't play AV if they're getting shafted short term (long grindy games that are basically a slow loss bottleneck along the SH-SP road) and the long term (too little honor to ever get any shinies).

Sneer at them as "welfare epics" if you want, but with some Battlegroups running 70 to 80% or more Horde wins in AV, Alliance won't play.

Which is frankly a point I made prior to the latest changes, that if the battlegrounds as a whole aren't at least changed to do rough gear-matching and prevent PuG versus Group steamrolls, and then balanced again on whatever win/loss ratios come out -- casual PvP will go out the window. Alliance considers PuGing AB or WSG to be a fucking crotch-kick as is because the win/loss ratios (at least on my Battlegroup) are something like 80% horde. Alliance put up with it because AV win/loss was heavily tilted in Alliance favor, and Horde put up with THAT because they were winning AB/WSG all the time and because a Horde AV loss was almost as much honor as a win (and they queued faster).

On my battlegroup, I think only EoTS is even close to 50/50 (still tilts Horde). I understand Horde queue times are rising steadily as Alliance bails on AV, and people only hit the other BG's for the daily quests or tokens. Unless they change honor costs to reflect massive nerf in honor from AV, Alliance won't be queuing for tokens either. Then the Horde will just be scratching their asses waiting for a BG to pop as the Alliance fucks off and finds something more fun to do.


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 07, 2007, 03:55:53 AM
It's not a conspiracy. Most people just want the best honor per hour and that's not in AV

If AV still gave the best honor per hour most people would ignore the few calling for boycotts and pour back into AV.




Stuff like this makes the point of battelgrounds worthless, stop min/maxing and just play the damn game for fun. Not trying to cause a fight but, I believe you are absolutely failing the game with attitudes that exist like that.


See the "most people" part? Most people is not I. I was replying to his post about an AV boycott.

I don't like the new AV because it's either a race or an attrition turtle now. I went into S3 with 75K honor so honor per hour isn't a concern. I actually miss the old school AV matches that went on for days. The new AV simply isn't fun anymore.


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 07, 2007, 04:05:00 AM

Quote
On my battlegroup, I think only EoTS is even close to 50/50 (still tilts Horde). I understand Horde queue times are rising steadily as Alliance bails on AV, and people only hit the other BG's for the daily quests or tokens. Unless they change honor costs to reflect massive nerf in honor from AV, Alliance won't be queuing for tokens either. Then the Horde will just be scratching their asses waiting for a BG to pop as the Alliance fucks off and finds something more fun to do.

I mostly do an EoS now and then for fun on Stormstrike and the horde in EoS just keep getting worse. The other day alliance won 8 of the 10 matches I played. Even on bad days we usually win more than half lately.

I can't decide if the well geared horde just never leave AV now, or if it's that they get so much honor in AV now that they're already maxed on their mains and we're seeing their under geared alts out farming tokens.


Title: Re: Is the PVE game dying?
Post by: Merusk on December 07, 2007, 04:11:39 AM
I mostly do an EoS now and then for fun on Stormstrike and the horde in EoS just keep getting worse. The other day alliance won 8 of the 10 matches I played. Even on bad days we usually win more than half lately.

I can't decide if the well geared horde just never leave AV now, or if it's that they get so much honor in AV now that they're already maxed on their mains and we're seeing their under geared alts out farming tokens.

Same thing's happening on Rampage, but in more than one BG.  An alliance PUG I was in steamrolled a Horde Premade two days ago and we couldn't stop laughing about it.  I'm fairly certain it's 2nd characters, though, as I was destroying one particular warrior in 3-4 shots.   (You'd think he'd have learned I was just going to frost trap kite him after the first 3 deaths, but noooo.. he was pissed 'some lame hunter' was eating his face.)


Title: Re: Is the PVE game dying?
Post by: Chimpy on December 07, 2007, 07:46:55 AM
The map has never been biased towards the horde. That is typical alliance whiny-mode.
Bullshit. I notice you didn't try to argue the point, though.

The SH-SP road is a natural choke point, and it keeps the Alliance easily bottled up while the Horde reinforcement counter ticks to the win -- because Horde steamrolls SH bunker and Balinda. Alliance can't the bunker and Balinda (especially as Balinda is so freaking easy to kill), and really can't effectively defend SH against a determined Horde push.

Horde reach SH bunker before Alliance can reach Galv, and the Iceblood GY/Bunker/Galv setup is easy to defend as a whole -- especially as two people can force an Alliance wipe on Galv.

The setup of the map, coupled with the way reinforcements work, gives the Horde a huge advantage. Furthermore, Horde tactics pretty much dictate the game -- and a now common ending is something like 500/600 Horde honor to less than 100 Alliance honor.

You can call it "Alliance whiny mode" if it makes your epeen grow. I suggest enjoying the fuck out of it as Horde while you can -- it's not going to last longer. Until then, expect your queue times as Horde to continue to grow.

I Play alliance, you obviously reacted to my first line and read nothing else. Good job. You helped make the point I did not argue, as you pointed out.

Yes, the map has a slight starting position imbalance, but none of the imbalances show a "biased towards the horde" mentality at blizzard at all.

Is Balinda easier than Galv? Sure. Is galv that hard though?

All of the problems with the map can be overcome by using a strategy *cough*defend SH GY and Icewing bunker*cough* that overcomes those deficiencies. The idea of fighting other players in AV is so foreign to most players these days, especially alliance, that they just wig out and cry "the map is imbalanced to horde". If the map was seriously imbalanced I would not have been in 5 consecutive winning AVs as alliance where we won handily with all the towers capped. The key difference in those games vs. the dozen or so I have lost since the changes?: Defense at the SH GY / Icewing bunker.

And as for your snide "go enjoy it as horde while it lasts" comment, I would love to go back to playing horde. People whine and bitch about 90% less over there. But I rerolled to play with some real life friends, and they were already playing alliance so I am stuck with turning off all my chat channels when I am in BG or a city, I used to only have to do that in the Barrens.


Title: Re: Is the PVE game dying?
Post by: Merusk on December 07, 2007, 08:26:38 AM
Dickwaving aside, the Alliance DOES have it ingrained into them "leave SH the fuck alone."   2 1/2 years of "don't touch that flag, or else they'll just turtle and fuck us over with that flying asshole" means it's a hard habit to break.

Also, he wasn't saying it was Blizzard's menatlity, but the nature of the map.  Given the various ways to approach the Alliance GYs vs the unidirectional funnel to Horde, I'm not inclined to disagree.  The Alliance side has funnels and chokes, they're just not at the key points for the map as the rules are today.  When they revamp it again in 6 months, we'll see what they do.


Title: Re: Is the PVE game dying?
Post by: Threash on December 07, 2007, 09:16:28 AM

Which is frankly a point I made prior to the latest changes, that if the battlegrounds as a whole aren't at least changed to do rough gear-matching 

There is a rough gear matching system in place.  If you play a lot of premades you will notice it a lot more than if you do a lot of pugs.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 07, 2007, 03:56:05 PM
I realize many many people like Blizzard are gods, but are they showing many cracks in their inability to fix some things that should be obvious?

Daily quests for 11g to win a single BG, funny how people fall for that to run crappy BGs as well. I think its more than that though getting the honor to get the epics is where i've seen a huge upswing in amount of people playing BGs


Title: Re: Is the PVE game dying?
Post by: Count Nerfedalot on December 07, 2007, 05:31:45 PM
I strongly believe arena gear is welfare epics, and season 1 bought for honor points is easy mode no respect earned.

I've come around to thinking that Blizzard should merely issue gear points to people for being logged in, no matter what activity they are doing.  But then, I don't respect anyone for their gear - the biggest douchebags I've met often have the very best gear. 

I don't care about welfare epics or easy mode or how someone "earns" their gear or if they buy it off eBay.

But I do care about wretched little miscreants who afk or purposely fuck up the battlegrounds that I'm playing in.  That really bothers me because it affects me directly.  Those afkers are leeching off my effort.



Blizzard has ALWAYS done sly little things to bait people who wouldn't otherwise be interested into getting involved in PvP.  Making PvP gear attractive to PvE players is just a more blatant version of that philosophy.  WHY they do this, I can only speculate as my crystal mind-reading thingy broke last week.  My guess is it's probably a mixture of reasons having to do with players providing content for each other plus a desire to reduce queue times and such.  But THAT they have always done this is very apparent, at least to me, my wife, and several friends, all but one of which never PvP, have NO interest in PvP, and thus are very annoyed every time Blizzard tries to trick/tempt or otherwise manipulate us into a PvP situation. 

That said, I find it ironic as well as both sad and amusing that in this particular case, Blizzard's attempts to get more people involved in PvP actually has a negative impact on the play experience of the people who really want to PvP!  Generally it's to the benefit of the wolves to recruit as many sheep into their game as possible.  But in this case the sheep can, in very limited circumstances, ruin the play experience of the wolves instead of vice-versa.  Good for them!  But too bad the team/sport PvPers get screwed the worst in the process.

The lesson I wish Blizzard and all MMO developers would learn is, don't try to force (or "encourage" or "trick" or "convert" or any other manipulation)  PvE people into trying PvP.  It's like trying to teach a pig to sing.  It's doomed to fail and will only result in annoying the pig and frustrating the teacher! :lol:


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 07, 2007, 08:00:59 PM
Is Balinda easier than Galv? Sure. Is galv that hard though?
You say you play AV as alliance, but you don't know the answer to that question? You've obviously never had the joy Horde-side of wiping an entire fucking Alliance group on Galv. Once the tank goes down or losses aggro, everyone dies.

If it was a pure PvE encounter, it wouldn't be too bad -- it takes a lot more people than Balinda (and actual healers), but really not a problem. It's the 2 or 3 Horde that come rushing in and fuck everyone, wiping the zerg.

On the other hand, three drooling retards can kill Balinda, and frankly I've seen pitched PvP battles in the room while everyone practically ignored Balinda. You try that shit with Galv, and the result is a bunch of dead Alliance and some happy horde.
Quote
All of the problems with the map can be overcome by using a strategy *cough*defend SH GY and Icewing bunker*cough* that overcomes those deficiencies. The idea of fighting other players in AV is so foreign to most players these days, especially alliance, that they just wig out and cry "the map is imbalanced to horde". If the map was seriously imbalanced I would not have been in 5 consecutive winning AVs as alliance where we won handily with all the towers capped. The key difference in those games vs. the dozen or so I have lost since the changes?: Defense at the SH GY / Icewing bunker.
What fucking strategy? I get to the goddamn SH bunker at the same fucking time as the Horde. (Actually, a bit after unless I get lucky with a group). A balanced map would put my ass at Iceblood Tower when the Horde is hitting SH Bunker.

That's the first big fucking problem. It wasn't a real problem back when Alliance D would just bottle Horde offense on the SP-SH road, and later the bridge -- because killing Van was the only way to win. It IS a huge fucking problem now that once the horde takes SH, all they have to do is hold on to win. Now the Horde is bottling Alliance along the SP-SH area, preventing them from doing anything. The Horde is hitting their first reinforcement objective at the same time the Alliance arrives to defend it. How is that fair or balanced? "Fair" would mean Alliance offense reaches their first objective (Galv or IB tower) at the same time Horde O is hitting Balinda/SH bunker. Now, I don't know about you, but Alliance on my server don't have 200% speed mounts.

It's pretty easy for Horde. Exit cave, run past IB GY, jump down, hit SH bunker just as the Alliance zerg hits. IB GY is practically next door, and the Alliance cannot defend SH bunker, SH flag, and Balinda -- it's too spread out (and there's two fucking ways into the damn GY).

I know it's like an article of faith that rolling Horde magically makes you the uber-PvP player, but anyone with a semi-functioning brain and a grasp of how the reinforcement system works can see that right now Horde has all the advantages. The only way for Alliance to win now is to blow past Horde at SH (basically leave it), race to Drek, and kill Drek -- for shit honor, I might add. They can probably hold one of the three SH objectives, but they can't hold it forever because sooner or later the two routes into SH GY mean they're fighting on the flag, and at that point hte Horde's going to flip it.

As for racing Drek -- not only is that boring and shit honor, but the Horde tactics decide whether or not it can work.

I trolled the WoW forums and laughed myself silly over the fucking idiots still complaining about base design. Like it fucking matters -- most AV's now don't see either Drek or Van dying. What I see is Horde flipping SH bunker, killing Balinda, and then bottling the Alliance up along the road while they way for Alliance reinforcements to click out and win.

How the hell am I supposed to get past the fucking Horde O to try for any objectives? Rogues and druids might get through, but the five or 10 Horde hanging out behind the lines generally shitcans that.


Title: Re: Is the PVE game dying?
Post by: Tale on December 07, 2007, 08:41:47 PM
Blizzard has ALWAYS done sly little things to bait people who wouldn't otherwise be interested into getting involved in PvP.

Maybe, but I don't think that's due to people being carebears by nature. I have very little interest in WoW's implementation of PvP, but in other games (SWG and AO) my entire game revolved around PvP.

I prefer world PvP consisting of unpredictable large-scale battles over valuable property. I don't like being confined to WoW's formulaic battlegrounds, replaying the same series of objectives, where combat comes down to add-ons that help you play scissors to the opponent's paper. WoW's world PvP grudge matches over cities/towers/levelling hubs are OK, but victory/defeat doesn't feel as significant as destroying/saving a valuable, beneficial player-made structure.

Whenever Blizzard has tried to direct my attention to PvP, I've mostly ignored it. I'd much rather help a group/raid survive a crazy huge pull than throw the heal that stopped a flag capture. Each to their own. And yes, the PvE game kind of died for me too - I tried PvP again, but felt the same as before, so I drifted away from the game entirely.


Title: Re: Is the PVE game dying?
Post by: Phred on December 07, 2007, 10:40:20 PM

Blizzard has ALWAYS done sly little things to bait people who wouldn't otherwise be interested into getting involved in PvP.  Making PvP gear attractive to PvE players is just a more blatant version of that philosophy.  WHY they do this, I can only speculate as my crystal mind-reading thingy broke last week.  My guess is it's probably a mixture of reasons having to do with players providing content for each other plus a desire to reduce queue times and such.  But THAT they have always done this is very apparent, at least to me, my wife, and several friends, all but one of which never PvP, have NO interest in PvP, and thus are very annoyed every time Blizzard tries to trick/tempt or otherwise manipulate us into a PvP situation. 

Ya, I wouldnt have pvp'd at all if they hadn't put the best ammo in the game on a pvp rep vendor and I really only did av until I could buy the bullets.

Quote
That said, I find it ironic as well as both sad and amusing that in this particular case, Blizzard's attempts to get more people involved in PvP actually has a negative impact on the play experience of the people who really want to PvP!  Generally it's to the benefit of the wolves to recruit as many sheep into their game as possible.  But in this case the sheep can, in very limited circumstances, ruin the play experience of the wolves instead of vice-versa.  Good for them!  But too bad the team/sport PvPers get screwed the worst in the process.

The lesson I wish Blizzard and all MMO developers would learn is, don't try to force (or "encourage" or "trick" or "convert" or any other manipulation)  PvE people into trying PvP.  It's like trying to teach a pig to sing.  It's doomed to fail and will only result in annoying the pig and frustrating the teacher! :lol:

Revenge of the sheep. Many people play the game for different reasons. I play to see and kill new things, others play to maximize their potential gear for their character. Others play for the fun of PvP. Snidely telling one group they are playing the game wrong just makes you look like an asshole.





Title: Re: Is the PVE game dying?
Post by: Count Nerfedalot on December 08, 2007, 03:54:40 AM

That said, I find it ironic as well as both sad and amusing that in this particular case, Blizzard's attempts to get more people involved in PvP actually has a negative impact on the play experience of the people who really want to PvP!  Generally it's to the benefit of the wolves to recruit as many sheep into their game as possible.  But in this case the sheep can, in very limited circumstances, ruin the play experience of the wolves instead of vice-versa.  Good for them!  But too bad the team/sport PvPers get screwed the worst in the process.

The lesson I wish Blizzard and all MMO developers would learn is, don't try to force (or "encourage" or "trick" or "convert" or any other manipulation)  PvE people into trying PvP.  It's like trying to teach a pig to sing.  It's doomed to fail and will only result in annoying the pig and frustrating the teacher! :lol:

Revenge of the sheep. Many people play the game for different reasons. I play to see and kill new things, others play to maximize their potential gear for their character. Others play for the fun of PvP. Snidely telling one group they are playing the game wrong just makes you look like an asshole.


er, what?  The only group I claim to be playing the game wrong are the wolves who get their jollies ganking sheep, something that really only barely applies in very restricted circumstances in WoW. (see numerous other debates about PvP where the terms wolf, sheep and gank are defined)   Oh, I guess I'm also willing to say the sheep who find themselves compelled to participate in PvP out of lust for the shinies only available there but who do it in a way that deliberately ruins the fun for everyone else there for the PvP are playing the game wrong.  How that makes me look like an asshole escapes me, but oh well. I think that term is more appropriate for anyone who gets their jollies by deliberately ruining someone else's day in a frikking game.


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 08, 2007, 09:06:24 AM
er, what?  The only group I claim to be playing the game wrong are the wolves who get their jollies ganking sheep, something that really only barely applies in very restricted circumstances in WoW. (see numerous other debates about PvP where the terms wolf, sheep and gank are defined)   Oh, I guess I'm also willing to say the sheep who find themselves compelled to participate in PvP out of lust for the shinies only available there but who do it in a way that deliberately ruins the fun for everyone else there for the PvP are playing the game wrong.  How that makes me look like an asshole escapes me, but oh well. I think that term is more appropriate for anyone who gets their jollies by deliberately ruining someone else's day in a frikking game.
I didn't play AV for the honor grind, or the shinies -- hell, my main still doesn't have a damn single piece of honor gear (I do have a piece or two of AV rep gear). I played AV because I could go PvP 40v40 just by queuing up, and I fond it less frustrating than AB or WSG -- where, if I was PvPing properly, I was generally guarding a flagroom or stables, because lord knows, no one else is. In AV, you tended to have a lot more fighting around flags, so I got my PvP joneses playing either O or D.

And heck, in old AV, I rather enjoyed doing the turnins and the like -- defending SH generally netted you a lot. :)

New AV? Clusterfuck. I've stopped queuing. It's either a 45 minute grindfest near SH, in which case we've lost and the whole alliance knows it so people AFK out, or it's a race to Drek/Van -- which I've seen like twice in the last few weeks. Once we're fighting near the SH flag, the game is lost. No "strategy" is going to fix that, as 30  horde is enough to keep 40 Alliance bottled around SH GY -- and the other 5 to 10 are plenty to keep stealth teams from fully flipping a GY or tower  (and no stealth team is going to take Galv). A 45 minute game that's everyone knows is lost for the bulk of the game, resulting in no honor?

Not my idea of fun. I'd prefer just to go do a Crossroads raid.


Title: Re: Is the PVE game dying?
Post by: Threash on December 08, 2007, 10:24:43 AM
I dont see how defending sh could possibly ever help.  You can't defend the bunker, horde get there first and their gy is almost as close to it as ours so if you make it a turtle at sh gy they win.  Theres no way alliance can get a single horde target if you start killing horde at sh gy and sending them back to ib gy, its simply impossible.  The only alliance wins ive seen lately is when the offense rushes ibgy before galv and manages to hold it and theres enough defense at sp gy to hold off the horde o until we manage to catch up to their two tower advantage, nothing else works.


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 08, 2007, 11:43:38 AM
I dont see how defending sh could possibly ever help.  You can't defend the bunker, horde get there first and their gy is almost as close to it as ours so if you make it a turtle at sh gy they win.  Theres no way alliance can get a single horde target if you start killing horde at sh gy and sending them back to ib gy, its simply impossible.  The only alliance wins ive seen lately is when the offense rushes ibgy before galv and manages to hold it and theres enough defense at sp gy to hold off the horde o until we manage to catch up to their two tower advantage, nothing else works.
Mind you, the honor from that win is shit too.

Horde spoils that easily enough -- all they need to do is drop back, fuck your Zerg at Iceblood. With the tower and the narrow path to IB flag (not to mention the cover from their GY to flag) 10 Horde can break an Alliance Zerg of 20 to 25. And of course, if anyone tries Galv it's lost -- 5 Horde run in there, fuck the tank, and Galv kills everyone. Since Alliance rarely has Snowfall flipped at that point, everyone is rezzing at SP which means the Horde just roll, turn SF and hit SH from two directions.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 08, 2007, 02:54:04 PM
One big problem about Snowfall is it's still a 5 min cap since it's 'neutral' at the start. All the other graveyards are 4 mins.


Title: Re: Is the PVE game dying?
Post by: Threash on December 08, 2007, 03:06:02 PM
Alliance should get sf at the start, that would make things even.


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 08, 2007, 07:34:51 PM
Alliance should get sf at the start, that would make things even.
Not really -- a single horde running by would contest it.

The real problem is two-fold. The primary problem is that the Horde and the Alliance reach SH bunker/GY/Balinda at pretty much the exact same time. That used to not be that big a deal, but since the Horde can grind out a 600-0 win just by killing Balinda and destroying the bunker, it's pretty much fucked the game.

For parity, Alliance should be able to reach Iceblood tower when Horde hits SH. Distances are just wrong.

Secondarily, the weakness of Balinda and the stronger defensive nature of IB Tower/Galv/IB GY makes taking that trio of objectives a much harder nut to crack than taking the SH trio.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 09, 2007, 06:31:21 AM
Sadly, I don't see Blizz changing geometry in AV any time soon.

Shit, they haven't done it ever as far as I know. Moved some NPC's, removed some landmines, but the actual towers/bunkers and crap have never been adjusted at all.


Title: Re: Is the PVE game dying?
Post by: Threash on December 09, 2007, 07:04:50 AM
Actually im pretty sure that they removed a ton of useless stuff that was off to the sides on the old av, there was a complex series of caves on both sides of the field of strife that arent there anymore.


Title: Re: Is the PVE game dying?
Post by: Phunked on December 09, 2007, 10:12:44 AM
[snip]
Yeah, it's really the 500-600 to 0 wins that are doing it. Who the fuck queues for that shit?

You can't even fix this by doing a random map-flip, as everyone will bail if they're in the Alliance starting position. What a clusterfuck. AV isn't worth the time anymore, and it was the ONLY place for decent honor to buy gear. Trying to grind out enough honor for the BG gear in WSG, AB, or EOTS isn't really an option.

Blizzard -- at the very least -- needs to either nerf Galv or serioiusly fuckiung buff Balinda, move the Alliance starting position up some to mirror the Horde's -- and either totally rearrange Galv/IB or totally rearrange SH/Bunkers/Balinda.

The way the map is set up, all the funnels and conflict points favor Horde until you hit the bases proper. But since you don't need the bases to win, it's meaningless. So if the battle is bottlenecked at IB, the Horde can defend the GY, the tower, and Galv (jesus the disparity between Galv and Balinda is really obvious now) without having to move very far in any direction. The Alliance, on the oither hand, has no hope in hell of trying to defend Balinda, SH, and the bunker. They're too far apart with too many paths to each.

The way the map is set up now, you have to NOT SUCK TO WIN.

Seriously, AV is fine. Hear me, FINE. As in, NOT IN THE STATE OF BEING UNFINE. In order to hear me actually substantiate this, you can read below.

Your major issue with this is the same as the issue which plagues most PvPers in this game. You expect it to be a mirror where you can win by executing the same strat as the other team, but better. Case in point; why alliance seems to "always lose" AB. You want to do what the horde are doing, which is take Farm, LM and BS and hold them to win 3-2. However this is actually an inferior strategy for alliance, and tends to lead to many of the loses that you're complaining about. The iron triangle works better for horde, because alliance can be trapped at the crossroads between LM, BS and Farm, and then casually picked off at the furthest distance from any of the 3 flags they're trying to attack. This strategy works best for horde because of their starting position and the way the bases are laid out. Alliance on the other hand gain the most advantage from letting horde hold BS and going Stable-LM-Farm. In this situation, you hold the two most distant nodes as well as the node in between both. From LM you can re-enforce either stables on farm, gain LOS over BS and if needed, attack Mine from both Stables and Farm, essentially leaving the horde with no place to run. Oh and, Horde spawning at trollbane hall = free honor k thx.  The ST-LM-Farm line has the benefit of having all res points linearly progressing toward the horde starting point, while forcing any horde that spawn at mine or BS to have to either take the long way around or ride through farm/stables if they want to attack anywhere.

Notice what's different about these two strategies? The horde and alliance are not trying to do the same thing but better. When Alliance try to beat horde at their own game by holding ST+BS+LM they handicap themselves, because even if they're successful at it for any amount of time, they get much less benefit from this than the horde do.


The EXACT same situation occurs in AV. Horde want you to try to defend the outlying GYs. What you don't get is that it isn't intended to be a mirror. There's a reason that the horde base is designed so that you can just ride right through it. That's the balancing component of the strat that you're intended to follow. The entire alliance defense strategy is to force the horde to over-extend until they reach Dun Baldar and then hold them there. The horde offensive strategy relies on exploiting the part where alliance will try to defend their strategically weaker outward bases. FW and IB are harder to cap than SH and stormpike. But the horde base is a lot easier to attack than the alliance one. Horde want you to defend. You want horde to push offense. If properly executed, you can abuse this and trap horde indefinitely. The only thing which will screw this over are Alliance incompetence. Horde can overcome this by winning a reinforcement victory if Alliance feed too much, or if Alliance tanks can't pull Drek at the right time. AV wasn't balanced before this, because without reinforcements, alliance do not suffer for their incompetence. Thankfully, we actually need to try to win now. I apologize if this is undesirable to you.


The only two mirror BGs are WSG and EoTS, largely because any sort of capture the flag mechanic needs to be a mirror to be balanced. The strategy in both relies on timing flag caps anyways, so this isn't a particular issue there. The most important part about the other BGs is that they are NOT mirrors and should not be treated like they are. The other confounding issue is that because of the small scale, one side can win based on the synergy between 2-3 players. My arena partner noted that its like 2v2 but easier because the synergy between one warrior and a healer is enough to crush the entire horde offense.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 09, 2007, 11:00:54 AM
Actually im pretty sure that they removed a ton of useless stuff that was off to the sides on the old av, there was a complex series of caves on both sides of the field of strife that arent there anymore.

The Harpy and Yeti caves? Those are still there unless your talking about something else. They removed all the NPC trolls from the zone, used to be little villages everywhere.


Title: Re: Is the PVE game dying?
Post by: Chimpy on December 09, 2007, 12:17:31 PM
Actually im pretty sure that they removed a ton of useless stuff that was off to the sides on the old av, there was a complex series of caves on both sides of the field of strife that arent there anymore.

The Harpy and Yeti caves? Those are still there unless your talking about something else. They removed all the NPC trolls from the zone, used to be little villages everywhere.

The "first" AV redesign shrunk the map about 30%. I actually ponied up and bought a 900g mount because of how long it took to get from place to place. Most of the shrinking of the map was done on the south end and in the midfield, which might be part of why some alliance are upset about their cave position, as it did not get as much closer due to it being north of the last GY before the base.

They removed a couple of canyons on the west, and a whole plateau on the east that was full of jackyl-men.

The troll cave with the all-seeing eye (which was where you spawn when you have Snowfall GY now) was taken out after they removed Korrak completely.

Gone are all of the interesting NPC combinations needed to help push a win effectively. No Ram/Wolf Riders, No Reavers/whatever the alliance version was, and No one does the Elemental summons or the Bird Bombers anymore as you don't have time to even launch them in the new mechanic.


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 09, 2007, 04:36:12 PM
The way the map is set up now, you have to NOT SUCK TO WIN.

Seriously, AV is fine. Hear me, FINE. As in, NOT IN THE STATE OF BEING UNFINE. In order to hear me actually substantiate this, you can read below.


That's some pretty serious verbiage that boils down to saying the geography is different for both sides and each side needs a different strategy.

Nobody is saying alliance can't win.  What people are saying is that horde have a huge advantage.  Nothing that you said disputes that.

AV isn't fine.  AV is a mess, even if alliance follow the strategy you laid out.  On my server, my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun.  The typical alliance strategy these days is to get to RH, leaving 3-5 people per tower to be captured and pretty much no defense at our towers, maybe 6 people at DB.  (And then there's anywhere from 2 to 10 people afking in the cave).

Still not a lot of pvp to be found, really.  The number of HKs is still pretty small.




Title: Re: Is the PVE game dying?
Post by: Phunked on December 09, 2007, 08:08:27 PM

my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun. 


It's intended to be a 50/50 win-loss ratio. If horde truly did have a huge advantage, then the win-loss ratio would be skewed in their favor, which it apparently isn't.


The fact that AV is not fun and lacks actual PvP is different from saying that the map is not balanced.


I agree with your point that AV is not fun and almost entirely devoid of HKs, but I think that this issue stems more from the fact that non-arena PvP has now become a meaningless honor grind rather than a critique of the lack of faction balanced in the BG itself.


Title: Re: Is the PVE game dying?
Post by: Simond on December 10, 2007, 01:32:12 AM

my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun. 


It's intended to be a 50/50 win-loss ratio. If horde truly did have a huge advantage, then the win-loss ratio would be skewed in their favor, which it apparently isn't.
After a couple of year of 60:40, 70:30 or 80:20 ratios in the favour of the Alliance, any changes which bring the win:loss ratio closer to parity are naturally seen as favouring the Horde.


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 10, 2007, 05:58:43 AM

my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun. 


It's intended to be a 50/50 win-loss ratio. If horde truly did have a huge advantage, then the win-loss ratio would be skewed in their favor, which it apparently isn't.

Win rates vary between battle groups. In battle groups like Stormstrike where horde often try to force turtles alliance rarely win those turtles. When they just allow race games for greater honor per hour then alliance often wins. The problem is that if they want to force a turtle then they usually get their turtle.

Good thread on how different strategies develop in different battle groups.

http://elitistjerks.com/f38/t18228-new_av/


Title: Re: Is the PVE game dying?
Post by: Fordel on December 10, 2007, 08:15:23 AM
I totally forgot about the Eye of Command! I remember people getting exalted with AV in a day because of some exploit with it and the quest  :awesome_for_real:


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 10, 2007, 02:03:10 PM
On my server, my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun. 



I really need to qualify this.

I used to play AV every day, multiple games per day.  The win/loss ratio was about 50/50.  It was fun in both of the first two incarnations.

When 2.3 came out, it was 90/10 horde wins.  The percentage of alli wins has been slowly coming up.  What the win/loss ratio actually is, I can't say, because I've been playing maybe 1 or 2 games per day.  For me, for the past few days, it's been about 50/50.

But it would be a serious stretch for me to claim that on my server, in my battlegroup, it's a 50/50 ratio.  It may be, but I certainly can't say that based upon my slim participation.

I've noticed alliance doing better in WSG, AB and EOTS, which leads me to think alliance people are avoiding AV more.


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 10, 2007, 02:04:09 PM

my most recent forays into AV have ended up about 50-50 wins/losses.  But it's really not much fun. 


It's intended to be a 50/50 win-loss ratio. If horde truly did have a huge advantage, then the win-loss ratio would be skewed in their favor, which it apparently isn't.
After a couple of year of 60:40, 70:30 or 80:20 ratios in the favour of the Alliance, any changes which bring the win:loss ratio closer to parity are naturally seen as favouring the Horde.

I want to see these statistics.  Where are you pulling them from?


Title: Re: Is the PVE game dying?
Post by: Merusk on December 10, 2007, 02:18:21 PM
None of us have stats on any of it.  It's all based on personal experience and entirely self-referential. (And damnit my brain has leaked and I forgot the term I was looking for.)

Anywho, it was my experience prior to 2.3 that Alliance was typically losing in AV.  Ever since the anti-afk patch Alliance has won 7 out of the 20 or so AVs I've done.  Prior to this I don't recall an AV that I lost going as far back as June 06.   Of course I could just have been getitng really lucky.  Only Blizz knows and they're not posting actual stats for us.


Title: Re: Is the PVE game dying?
Post by: Threash on December 10, 2007, 03:02:24 PM
Actually some blue poster did release some numbers a while ago.  If i remember correctly AV and surprisingly WSG very slightly favored alliance, while eots and ab very slightly favored horde.  This was before the anti afk patch though.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 10, 2007, 04:09:11 PM
There is a site that polls the win/loss through a add-on or some such as well. Digging for it now.


-edit-

Here it be : http://www.warcraftrealms.com/bg_list.php?id=0&lb=7


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 10, 2007, 04:27:44 PM
There is a site that polls the win/loss through a add-on or some such as well. Digging for it now.


-edit-

Here it be : http://www.warcraftrealms.com/bg_list.php?id=0&lb=7

I'm seeing games from April 2007 there. Nothing later.

http://www.warcraftrealms.com/bg_list.php?id=41&lb=7&b=av


Title: Re: Is the PVE game dying?
Post by: Fordel on December 10, 2007, 05:20:02 PM
No idea why its so outdated now, haven't looked at the site in awhile.

Oh well :(


Title: Re: Is the PVE game dying?
Post by: stu on December 10, 2007, 05:28:45 PM
Maybe I'm looking at the wrong thing, but there are BG results from this past Saturday on there.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 10, 2007, 06:03:55 PM
Looking at it again, yea it appears Nightfall is up to date.

http://www.warcraftrealms.com/bg_list.php?id=3&lb=7


Title: Re: Is the PVE game dying?
Post by: Xanthippe on December 11, 2007, 08:51:41 AM
Wow.  You can really see the change from 2.3 in AV stats on this.

Nice find.  Thanks for posting.

For all US battlegroups:


Wins

                                 Horde    Alliance
Alterac Valley              7,893     6,947
Arathi Basin                9,248     4,425
Warsong Gulch          11,664   10,074
Eye of the Storm         3,329     2,116


This data includes pre- and post-2.3 - but wow, look at AB stats.

My battlegroup went from 50/50 to 70/30 in AV, horde winning (immediately after 2.3, was 90/10).


Title: Re: Is the PVE game dying?
Post by: Paelos on December 11, 2007, 11:57:05 AM
The numbers don't lie. It's a fucking trainwreck in AV now.


Title: Re: Is the PVE game dying?
Post by: Threash on December 13, 2007, 08:30:41 AM
The serious pvpers abandoned AV in favor of ab or eots, thats going to have almost as big an impact as the map imbalance on the win/lose ratio.  Horde are calling it an alliance boycott because they have hour long queues now, but the simple truth is people are going where the honor is. 


Title: Re: Is the PVE game dying?
Post by: Nebu on December 13, 2007, 08:40:50 AM
Dumb question: When I was in beta, the more serious PvP oriented folks tended to play horde in favor of the alliance.  Is this still the case and could this be skewing things at all?


Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 13, 2007, 09:01:35 AM
It's not the fact that the horde win in AV. Its that the alliance loses take so long and give so little honor that if you're alliance you get better honor per hour in any other battle ground. Pre patch AV both sides got almost the same honor per match, win or lose.





Title: Re: Is the PVE game dying?
Post by: Arrrgh on December 13, 2007, 11:26:37 AM
I just did my EoS daily. Took two tries since one game we had 5 AFKs. Another effect of AV being FUBAR is that the AFKs don't want to go to AV anymore either.

Number of running instances in Stormstrike...4 AV, 18 EoS, 19 WS, and 20 AB.



Title: Re: Is the PVE game dying?
Post by: Morfiend on December 13, 2007, 11:48:27 AM
Dumb question: When I was in beta, the more serious PvP oriented folks tended to play horde in favor of the alliance.  Is this still the case and could this be skewing things at all?

I think its more that the Alliance in AV got lazy. They had much easier time winning AV than Horde did due to base layouts and locations, and this got the Horde so discouraged that the majority of AV games had 1/3rd+ of the Horde players AFKing. Now that the NPCs are gone, this helps with the imbalance some what, and with the AFK changes, you see usually 2-3 people afking now instead of 15+. These two things have given Horde the advantage, also, due to the imbalance I think the Horde had to learn to work together a bit better than the Alliance and all in all leads to the current steam rollings.

This isnt all speculation. I have alliance and horde in several battlegroups, and so far this seems pretty consistant.


Title: Re: Is the PVE game dying?
Post by: AngryGumball on December 14, 2007, 12:04:24 AM
Topic shifting!!!

Downed Gruul tonight my second time Leggings of the Fallen Champion dropped, from Gruul. Used by Paladins, Shamans, and Rogues to get their Tier 4 five piece armour set. I forget how many rolled. First roll was a 99 a rogue friend of mine actually whom I talk back and forth with. about 5 rolls later I rolled a 100 to win the drop, my first Tier 4 piece of armour. My second time in Gruul's no less.

We were rolling because it was sorta pugged between Alliance about 75% my guild RiP on the Coilfang Alliance server, and from guilds Dogs of War, and Scissor me Timbers.

I am a Holy Paladin, so I got my Justicar Leggings. Downed him about 11:30pm ish. Maybe someday www.wowjutsu will update and you can see how bad Coilfang alliance side is PVE progression wise.


Title: Re: Is the PVE game dying?
Post by: Azazel on December 14, 2007, 02:59:21 AM
I don't care about your jacking off about your ("non-welfare") loot in your bullshit raid.


I used to enjoy AV, about 14 months ago, then about a year ago when they changed the honor system. I even enjoyed it quite a lot before the afk-patch, and quite a lot afterwards. Honor was good (yes, I want some shineys from playing), and I honestly enjoyed the mass battle pvp. Much more fun than EOTS or AB or WSG. Sometimes we won, sometimes we lost, honor was good and the battling was good fun.

Now.. meeehhhh...



Title: Re: Is the PVE game dying?
Post by: Morat20 on December 14, 2007, 12:31:12 PM
It's not the fact that the horde win in AV. Its that the alliance loses take so long and give so little honor that if you're alliance you get better honor per hour in any other battle ground. Pre patch AV both sides got almost the same honor per match, win or lose.
More simple: If Alliance wins, Horde and Alliance get roughly the same honor (Horde gets a bit more). If the Horde chooses to make it a turtle and not a race (and it pretty much just takes a few dedicated Horde to do it), it's not only always an Alliance loss but the Horde gets something like 580 honor to the Alliance 20.

So any Alliance wanting to queue up is looking at, at best, a 15 minute tossup that'll give Horde slightly more honor either way -- or a 45 minute loss that results in no honor, but a shitton for the Horde.

Hence they queue elsewhere.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 14, 2007, 04:57:12 PM
At least when you get rolled in AB, it only takes 60 seconds :)


Title: Re: Is the PVE game dying?
Post by: Morat20 on December 15, 2007, 08:30:30 AM
At least when you get rolled in AB, it only takes 60 seconds :)
No shit. I got into an AB yesterday and we were rolling the Horde. It appears all the good Horde PvPers are queing for AV and moaning that Alliance isn't.  AB isn't worth their time for honor anymore.


Title: Re: Is the PVE game dying?
Post by: Fordel on December 15, 2007, 04:02:56 PM
Yea if you get a solid AB group setup, you can farm honour like nothing else. It's why honor items cost about twice as much as they should, since Blizz based honour accumulation on what the top end farmers could achieve.